"Super meatboy"-ish replay
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Ron
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Published on 2012-12-19T16:08:21Z
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2012/12/19
17:14 UTC
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I'm making a platformer built from mini-levels - and I want to create a sort of a replay of all the player tries that the player did for the level.
My question is - what is the best way to record the player's actions in-game, so that I could replay them later when he finishes the level.
I thought about recording only the player's input and replay them later on, each on a clone of the player. The problem I have with this is with dynamic obstacles (that could be moved around) - if one clone moves them, it throws the simulation off for the rest of the clones.
So then I thought about recording every frame the X/Y of the player, and then just replay it - but that seems it could cause a major memory leak and very ineffective.
So - does anyone have any ideas? :)
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