Monogame - Input secuence game (Scripting?)
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Published on 2013-10-17T13:46:34Z
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2013/10/17
16:26 UTC
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I'm starting to program my very first game, it's a clone of DDR/Stepmania done for research purposes and learning.
I (at this early stage) get most of the UI/Music/input work that should be done, but what i still can't grasp is scripting, i've read about Lua and that you shouldn't use it with XNA/Monogame as C# is capable enough, but i cannot get the utility of it.
Assuming the needs of my game, ¿What would be the ideal way to implement the input secuences it needs?, i thought of XML/Json, let's say Stage 1
<game>
<level id="1">
<step id="1" key="up" time="00:00:01"/>
<step id="2" key="left" time="00:00:02"/>
</level>
</game>
Is that a correct implementation? or are there better ways with more benefits?
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