How to determine character's foot contact point on a uniform triangle mesh terrain?
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Published on 2013-04-28T19:54:06Z
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2013/10/21
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For a terrain that is modelled by a heightmap with a uniform triangle mesh, what are some techniques I could use to determine the contact point of the foot of a character standing on the terrain?
Since the terrain's Y values are altered by the heightmap, they won't be flat any more. As the character moves on the terrain, it has to know at which values of Y-value its foot should be. Conceptually, what are some methods and techniques to determine the contact point of the character's foot standing on the terrain?
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