3D BSP rendering for maps made in 2d platform style

Posted by Dev Joy on Game Development See other posts from Game Development or by Dev Joy
Published on 2013-08-05T18:51:01Z Indexed on 2013/10/23 4:12 UTC
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I wish to render a 3D map which is always seen from top, camera is in sky and always looking at earth. Sample of a floor layout:

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I don't think I need complex structures like BSP trees to render them. I mean I can divide the map in grids and render them like done in 2D platform games. I just want to know if this is a good idea and what may go wrong if I don't choose a BSP tree rendering here. Please also mention is any better known rendering techniques are available for such situations.

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