3D BSP rendering for maps made in 2d platform style
- by Dev Joy
I wish to render a 3D map which is always seen from top, camera is in sky and always looking at earth. Sample of a floor layout:
I don't think I need complex structures like BSP trees to render them. I mean I can divide the map in grids and render them like done in 2D platform games. I just want to know if this is a good idea and what may go…