3d transformation of game world keeping gameplay 2d - COCOS2D 2.0

Posted by samfisher on Game Development See other posts from Game Development or by samfisher
Published on 2013-02-03T07:33:35Z Indexed on 2013/10/29 16:15 UTC
Read the original article Hit count: 459

Using: COCOS2D + iOS.

I want to rotate the game world, may be loading another .tmx file for another dimensions when user want to switch dimension.

the effect what I am looking for is something like this:CLICK HERE

What I have thought of till now:

  1. rotating CCCamera will be mandatory.
    Question: How will I have the other part of the level in place while the camera rotates/rotating?

  2. I can load a CCSprite and rotate it accordingly to the 3rd dimension. phew..!!
    Question: When the camera and world is rotated, will the player controls work properly.. I think not...?

  3. I think a better option would be to checkout with COCOS3D... there I could implement 3d world... right??
    Question: Not sure how well 2d dynamics will work there as I want to user Box2d as physics engine..

could anyone provide suggestions?

Regards, Sam

© Game Development or respective owner

Related posts about engine

Related posts about ios