Changing Ogre3D terrain lighting in real time

Posted by lezebulon on Game Development See other posts from Game Development or by lezebulon
Published on 2012-12-29T17:25:45Z Indexed on 2014/05/26 22:07 UTC
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I'm looking at the Ogre 3D library and I'm browsing through some examples / tutorials. My question is about terrain. There are a few examples showing how great the terrain system is, but I think that the global illumination and shadows of the terrain have to be pre-computed, which kinda makes it impossible to integrate this with a day / night cycle.

Is there a way to change the terrain light sources in real time? If so it is possible to do it and keep a decent FPS?

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