Removing random object from parent CCprite
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Natty
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Published on 2014-06-02T15:12:39Z
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2014/06/02
15:26 UTC
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cocos2d-iphone
probably this is a simple problem to solve, since I'm quite new.
I have a scene with a waiter holding a tray of food
(the food is a random CCSprite choosen from an array)
each time he comes onscreen he holds a new piece of food
(the user touches the food and the waiter walks off to return
again with a new piece of food
however I cant seem to delete the old peice of food from the screen as it says the child is already added... any help would be great
-(id) init
{
///other code then...
waiterOnSCreen
= [CCSprite spriteWithSpriteFrameName:@"CatUP.png"];
waiterOnSCreen.position = ccp(CatOffSCreenPosX, catXpos);
[self addChild:waiterOnSCreen z:0];
//moving the waiter
// the random food sprite is added later to the waiter
// [waiterOnSCreen addChild:myRandomSprite];
}
-(void)LoadRandomFood
{
///I make my array here then...
int i = arc4random() % [RandomFood count];
myRandomSprite = (CCSprite *)[RandomFood objectAtIndex:i];
//waiterOnSCreen is a CCSprite added on the init
[waiterOnSCreen addChild:myRandomSprite];
myRandomSprite.position=ccp(290,220);
myRandomSprite.tag = RandomFoodTag;
}
}
later
in if(CGRectContainsPoint(waiterOnSCreen.boundingBox, location))
{
//trying to remove the food here
//Ive already tried to remove the sprite using
[self removeChildByTag:RandomeObjectTag];
//and also
CCSprite *wantedSprite = (CCSprite *)[self getChildByTag:RandomFoodTag];
[wantedSprite removeFromParentAndCleanup:YES];
}
}
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