Can various browsers be assumed to maintain predictible state accurately in multiplayer online gaming?
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Nikos
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Published on 2014-05-08T15:29:50Z
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2014/06/08
21:43 UTC
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With many games it is said that server will assume that clients keep track of the world accurately. Assuming this is true, for a browser based multiplier space invaders game you would only tell the client when new bullets or the players ship moves and everything that behaves in a predetermined manner in the js client.
It would be expected that positions would be the same in the browsers. Do you think you could trust browsers to do this? I feel that timings could differ between rendering loops and cause positions to get out of sync and might just get the server to maintain all the positions to make sure.
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