How do I add a Rigid body and a box collider component to a Texture2D?
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gamenewdev
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Published on 2014-03-26T09:09:47Z
Indexed on
2014/08/24
4:34 UTC
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Hit count: 208
unity
|collision-detection
I am making a snake game. I'm basing it on a basic tutorial game, which does no collision detection, wall checking or different levels.
All snake head, piece, food, even the background is made of Texture2D
. I want the head of the snake to detects 2D collisions with them, but Rect.contains
isn't working. I'd prefer to detect collisions by onTriggerEnter()
for which I need to add BoxCollider
to my snakeHead
.
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