WebGL First Person Camera - Matrix issues
- by Ryan Welsh
I have been trying to make a WebGL FPS camera.I have all the inputs working correctly (I think) but when it comes to applying the position and rotation data to the view matrix I am a little lost. The results can be viewed here http://thistlestaffing.net/masters/camera/index.html and the code here
var camera = {
yaw: 0.0,
pitch: 0.0,
…