Search Results

Search found 1164 results on 47 pages for 'broadcast'.

Page 1/47 | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • Forwarding broadcast traffic

    - by Dragos
    I have a host that receives broadcast queries on a UDP port. I would like to forward this broadcast traffic to another host from another network. Is it possible to port forwarding broadcast traffic using iptables? I have tried to specify package traffic as broadcast, but I didn't success. (-m pkttype --pkt-type broadcast). If I recive unicast traffic on that port, the forwarding succeeds. I try to forwarding using nat table.(-A POSTROUTING -j DNAT --to-destinatiox x.x.x.x) Thanks.

    Read the article

  • Bonjour/mDNS Broadcast across subnets

    - by Matthew Savage
    I have just setup a new OSX Server in our office and verified that everything is working fine over our wired network (192.168.126.0/24). The problem that I am having is that our clients (Mac Laptops) are mainly connected via Wireless, which are running on a different subnet (192.168.1.0/24), and the mDNS Broadcast isn't reaching this subnet. The network configuration is somewhat foreign to myself (I don't manage the network in this location, but as of just recently the servers), however I don't believe there is any firewalls or routing rules between the two subnets which might cause the traffic to be rejected. I'm wondering if this is simply the mDNS broadcast not able to broadcast over the two different subnets (I'm still reading up on broadcast to understand it more) or there is something else which I might be able to try.

    Read the article

  • Many clients on a wireless AP for UDP broadcast packets

    - by distorteddisco
    I asked this question on StackOverflow and was directed over here, so I'd appreciate any advice. I'm deploying a smartphone application as part of a live music performance that depends on receiving UDP broadcast packets from a wireless access point. I'm guessing that between 20 and 50 clients will be connected at any one time. I'm aware that a maximum of 20 clients per access point is advised, but as the UDP broadcast packets are ground through the LAN, how would I be able to link multiple APs together? I'm looking for recommendations on a suitable AP for this. The actual data transmission rates are very low - only a few kB/s - as I'm just sending small messages to the smartphone apps, and there will be no WAN internet connection. I tried it with a few connected peers on an adhoc wireless connection without any problems, but ran into dropped packet issues on an old WRT54G running ddwrt, though it's in pretty rough shape. What's the best way to do this? I suppose I could limit concurrent wireless connections to 20 clients... but more would be nice. EDIT: I should also say that it's purely one-way communication; the smartphone application is only receiving broadcast packets, not sending anything.

    Read the article

  • Broadcast UDP over VPN

    - by ibmz
    I have OpenVPN configured and have 5 dd-wrt router clients. I would like the machines on those routers to be-able to UDP Broadcast across all 5 networks. I cannot bridge the interfaces(to my knowledge) because each router needs to be able to operate on its own should the VPN connection die (dhcp needs to work). currently each router has its own /24 (eg 192.168.1.x) network. Is there a way to use IPTables to mangle the udp and forward them to all VPN Clients? To summarize i need 1)to UDP broadcast to all routers and their clients 2)for all routers to be able to operate independently should the VPN go down

    Read the article

  • RV042 - how to broadcast UDP through VPN

    - by user47221
    I setup a gateway to gateway vpn connection with linksys RV042 router. i was able to ping each other, access file sharing ( with netbios enabled ). They are having same subnet mask 255.255.255.0, 192.168.1.0 <--- 192.168.2.0 Firewall disabled. But when i created/host LAN games (eg. warcraft3), it cannot be detect by clients at another site/LAN. As i know warcraft3 is using UDP broadcast to tell the client the game is creaetd. 1. How to broadcast UDP to another LAN ? any things to do with multicast ?

    Read the article

  • How to route broadcast packets from machine with two network interfaces on same subnet

    - by Syam
    I run RHEL 5 and have two NICs on one machine connected to the same subnet: eth0 192.168.100.10 eth1 192.168.100.11 My application needs to receive and transmit UDP packets (both unicast & broadcast) via these interfaces. I've found the way to handle the ARP problem and I've added routes to handle the routing problem: ip rule add from 192.168.100.10 lookup 10 ip route add table 10 default src 192.168.100.10 dev eth0 (and similarly, table 11 for eth1) The problem is that only unicast packets gets routed properly. Broadcast packets always go out through eth0. I tried removing the rule for 192.168.100.0 & 192.168.100.255 from table 255 and adding them to my tables. But then I see ARP requests being given out for packets to 192.168.100.255 (obviously, no nodes respond and nobody gets any data). Due to several techno-political issues, I'm stuck with this configuration and can't change subnets or try something different. I've tried SO_BINDTODEVICE and it works, but I'd prefer a solution that doesn't need my application to run as root. Is there a way to get this working? Any help is highly appreciated.

    Read the article

  • How to broadcast a command on Windows

    - by Xiao Jia
    I am going to frequently deploy different versions of a program on a cluster of Windows machines (mostly Windows XP), so I am willing to use a command-line broadcasting tool (either built-in or 3rd-party) to (1) download a file from some URL, and (2) execute the same command, on all the machines. I googled for a very long time but got nothing related to my goal. (Only pages about broadcasting a message, broadcasting ping, or programmatically broadcast via TCP/IP, etc.) Are there any tool for this purpose? Or is it possible to do it pragmatically (without installing extra client programs on those machines)?

    Read the article

  • Ping broadcast on Win XP SP3

    - by PaulH
    I'm trying to ping the broadcast address 255.255.255.255 on WinXP SP3. If I use the command line, I get host error: C:\>ping 255.255.255.255 Ping request could not find host 255.255.255.255. Please check the name and try again. If I try a C++ program using the iphlpapi, IcmpSendEcho() fails and GetLastError returns 11010 IP_REQ_TIMED_OUT. HANDLE h = ::IcmpCreateFile(); IPAddr broadcast = inet_addr( "255.255.255.255" ); BYTE payload[ 32 ] = { 0 }; IP_OPTION_INFORMATION option = { 255, 0, 0, 0, 0 }; // a buffer with room for 32 replies each containing the full payload std::vector< BYTE > replies( 32 * ( sizeof( ICMP_ECHO_REPLY ) + 32 ) ); DWORD res = ::IcmpSendEcho( h, broadcast, payload, sizeof( payload ), &option, &replies[ 0 ], replies.size(), 1000 ); ::IcmpCloseHandle( h ); I can ping the local broadcast 192.168.0.255 with no problem. What do I need to do to ping the global broadcast? Thanks, PaulH

    Read the article

  • When should NTPd broadcast/broadcastclient be used instead of client/server or peer modes?

    - by Luke404
    The NTP deamon if often used in its simplest mode, which is client/server: you specify one or more server directives in your ntp.conf and your clients will use those servers. In addition to that, when you run your own NTP servers, it is good practice to peer them together, so if one of them looses connectivity to its upstream servers, it will get time from its peers. But NTPd can also work with broadcast and/or multicast distribution of time data, with the documentation stating: broadcast and multicast modes are intended for configurations involving one or a few servers and a possibly very large client population The documentation also says elsewhere: It is possible and frequently useful to configure a host as both broadcast client and broadcast server. A number of hosts configured this way and sharing a common broadcast address will automatically organize themselves in an optimum configuration based on stratum and synchronization distance. I can see one obvious administrative benefit: you don't have to manually specify and update your list of NTP servers in the clients ntp.conf, so to me it looks tempting to use broadcast mode even for a small client population (say 5+ clients with 3~4 servers). I expect network traffic to be a little higher with broadcasts instead of client/server associations, but given the usual gigabit ethernet LAN the impact should be negligible unless you have a very very large number of hosts in the same broadcast domain. At the end of the day, when should broadcast mode be used or avoided? Are there pros and cons I haven't seen?

    Read the article

  • Just one client bound to address and port: does it make a difference broadcast versus unicast in terms of overhead?

    - by chrisapotek
    Scenario: I am implementing failed over for a network node, so my idea is to make the master node listens on a broadcast ip address and port. If the master node fails, another failover node will start listening on this broadcast address (and port) and take over. Question: My concern is that I will be using a broadcast IP address just for a single node: the master. The failover node only binds if the master fails, in other words, almost never. In terms of network/traffic overhead, is it bad to talk to a single node through a broadcast address or the network somehow is smart enough to know that nobody else is listening to this broadcast address and kind of treat it as a unicast in terms of overhead? My concern is that I will be flooding my network with packets from this broadcast address even thought I am just really talking to a single node (the master). But I can't use unicast because the failover node has to be able to pick up the master stream quickly and transparently in case it fails.

    Read the article

  • Local Live Quicktime Video Broadcast, latency?

    - by Snowwire
    I'm looking into the feasibility of using a local server to distribute live video of a conference to delegates in the same room. They would still hear the live audio coming from the speaker, so only the video would be streamed. I was considering a Darwin Steaming Server (a lot of iPhone users to support) and encoding with H.264. My main concern is latency across the network. Even with everything running locally, would there be lip sync issues between the live audio and the 'live' video stream? It feels like there will be problems given the encoding, broadcasting, decoding to be completed, but I've never done any like this before so thought I would check. Thanks

    Read the article

  • Issues with ACTION_HEADSET_PLUG broadcast in Android

    - by Denis M
    I've tried these phones: Moto Backflip 1.5, Nexus One 2.1 Basically I register BroadcastReceiver to get ACTION_HEADSET_PLUG broadcast and look on 3 extras that come in intent: state name microphone Here is the description from API: * state - 0 for unplugged, 1 for plugged. * name - Headset type, human readable string * microphone - 1 if headset has a microphone, 0 otherwise Issue #1: Broadcast comes when activity is started (not expected), when screen rotation happens (not expected) and when headset/headphones plugged/unplugged (expected). Issue #2: Backflip phone sends null for state + microphone, 'No Device' as name when headset/headphones unplugged, and sends null for state + microphone, 'Stereo HeadSet'/'Stereo HeadPhones' as name when headset/headphones plugged. Nexus even worse, it always sends null for state + microphone, 'Headset' as name when headset/headphones plugged or unplugged. Question: How it can be explained that API is broken so much on both 1.5 and 2.1 versions and different devices, manufactures?

    Read the article

  • Custom broadcast events in AS3?

    - by Ender
    In Actionscript 3, most events use the capture/target/bubble model, which is pretty popular nowadays: When an event occurs, it moves through the three phases of the event flow: the capture phase, which flows from the top of the display list hierarchy to the node just before the target node; the target phase, which comprises the target node; and the bubbling phase, which flows from the node subsequent to the target node back up the display list hierarchy. However, some events, such as the Sprite class's enterFrame event, do not capture OR bubble - you must subscribe directly to the target to detect the event. The documentation refers to these as "broadcast events." I assume this is for performance reasons, since these events will be triggered constantly for each sprite on stage and you don't want to have to deal with all that superfluous event propagation. I want to dispatch my own broadcast events. I know you can prevent an event from bubbling (Event.bubbles = false), but can you get rid of capture as well?

    Read the article

  • cannot receive UDP broadcast packets

    - by user292792
    Hello I have 2 boxes: - an embedded device (ARM Omap with linux) which I'll call "Omap". - a PC (can either be Windows or linux). Scenario 1 Both boxes are in the same network (example: my office). The Omap gets its address from a DHCP server (ex: 192.168.10.110). The PC has always the same address (ex. 192.168.10.104). I can successfully exchange UDP broadcast packets on any port. Success. Scenario 2 The 2 boxes are in a network withOUT a DHCP server. The PC has a static IP address (example: 10.10.10.20). The Omap boots, looks for a DHCP server, doesn't find it, and is in what I call "bad IP address" state. Now... Broadcasting UDP packets from the Omap works: the PC can see them. The opposite doesn't work: UDP packets broadcasted by the PC are not seen by the Omap. I am using Wireshark on another PC to verify that the packets are being sent. Failure. I tried to change the Omap ip address (with ifconfig)... no luck. What am I missing? To complete the picture, when the Omap is in Scenario 2, if I run udhcpc ... it can communicate with the DHCP server and get an IP address. I also see the packets with Wireshark. So this means that the DHCP client is able to broadcast UDP packets. (Yes, I tried to use DHCP ports 67/68 but it doesn't work). I am using Boost C++ Asio UDP sockets. Specifically, I took the multicast examples and changed them to do broadcasting. Any help is appreciated. Thanks, Benedetto

    Read the article

  • Raspberry Pi broadcast serial port data to local network

    - by D051P0
    I didn't find anything to help me with this problem. What I want is: Serial device sends repeatedly some data to serial port. Raspberry Pi should get this data from RxD and stream it to local network via port 10001 without filtering it. So I can find this device on my pc. This should also work in other direction: Raspberry listen to port 10001 and forward all data from local network to TxD. I'm newbie in Linux World. How can I listen to some port on Raspberry Pi and send broadcast to the same port? I'm using Raspbian Wheezy with soft float. I have found a library Pi4j for Java, that I already use to get and write data from/to serial port. final Serial serial = SerialFactory.createInstance(); serial.addListener(new SerialDataListener() { public void dataReceived(SerialDataEvent event) { forward(event.getData()); } }); event.getData() is a String, which I want to broadcast in my local network. Is it generally a good Idea to use Java for that? I need also a String from port 10001, which I can forward to serial port.

    Read the article

  • UDP broadcast problem

    - by Emre Kaya
    I'm trying to do something like this. There is one server , and multiple clients in the same subnet. Clients will send something to server and server will send this message back to all the other clients in the subnet. So this looks like broadcast to me. But i never could manage to do this in C.. I'd be glad if you give me an example of this

    Read the article

  • SNMP Broadcast on Windows

    - by SNMP Dev
    I'm writing an SNMP agent in windows. The agent responds fine simple get and get-next request sent directly to computer's ip address. But when I do a SNMP broadcast, the computer receives the packet but does not anwer that. Why is that? The firewall is off and the antivirus too.

    Read the article

  • Calculate broadcast address from ip and subnet mask

    - by Kolja
    Hi I want to calculate the broadcast address for e.g -IP 192.168.3.1 -Subnet 255.255.255.0 =192.168.3.255 in C. I know the way (doing fancy bitwise OR's between the inversed IP and Subnet), but my problem is I come from the green fields of MacOSX Cocoa programing. I looked into the source of ipcal, but wasn't able to integrate it into my code base. There must be a simple 10 line of code example somewhere on the internet, I just can't find it. Could someone point me to a 10 line of code example of how to do it in C. Cheers, Kolja

    Read the article

  • Android Broadcast Address

    - by Eef
    Hey, I am making a Client Server application for my Android phone. I have created a UDP Server in Python which sits and listens for connections. I can put either the server IP address in directly like 192.169.0.100 and it sends data fine. I can also put in 192.168.0.255 and it find the server on 192.169.0.100. Is it possible to get the broadcast address of the network my Android phone is connected to? I am only ever going to use this application on my Wifi network or other Wifi networks. Cheers

    Read the article

  • What is the equivalent of 127.255.255.255 for OS/X machines so I can test broadcast udp packets without a network?

    - by JohnPristine
    I am trying to test my program that makes use of broadcast UDP (not multicast!). In Linux, I can use the 127.255.255.255:64651 address and everything works beautifully, in other words, I send a packet to 127.255.255.255:64651 and multiple clients listening on that port get the packet. A real broadcast example! Unfortunately on my OS/X machine (Mountain Lion) the same example does not work. Is there any way I can get 127.255.255.255 to work on mac machines? Any other solution to get broadcast working on my mac machine without a network? Note: It has to be broadcast, not multicast.

    Read the article

  • MPI hypercube broadcast error

    - by luvieere
    I've got a one to all broadcast method for a hypercube, written using MPI: one2allbcast(int n, int rank, void *data, int count, MPI_Datatype dtype) { MPI_Status status; int mask, partner; int mask2 = ((1 << n) - 1) ^ (1 << n-1); for (mask = (1 << n-1); mask; mask >>= 1, mask2 >>= 1) { if (rank & mask2 == 0) { partner = rank ^ mask; if (rank & mask) MPI_Recv(data, count, dtype, partner, 99, MPI_COMM_WORLD, &status); else MPI_Send(data, count, dtype, partner, 99, MPI_COMM_WORLD); } } } Upon calling it from main: int main( int argc, char **argv ) { int n, rank; MPI_Init (&argc, &argv); MPI_Comm_size (MPI_COMM_WORLD, &n); MPI_Comm_rank (MPI_COMM_WORLD, &rank); one2allbcast(floor(log(n) / log (2)), rank, "message", sizeof(message), MPI_CHAR); MPI_Finalize(); return 0; } compiling and executing on 8 nodes, I receive a series of errors reporting that processes 1, 3, 5, 7 were stopped before the point of receiving any data: MPI_Recv: process in local group is dead (rank 1, MPI_COMM_WORLD) Rank (1, MPI_COMM_WORLD): Call stack within LAM: Rank (1, MPI_COMM_WORLD): - MPI_Recv() Rank (1, MPI_COMM_WORLD): - main() MPI_Recv: process in local group is dead (rank 3, MPI_COMM_WORLD) Rank (3, MPI_COMM_WORLD): Call stack within LAM: Rank (3, MPI_COMM_WORLD): - MPI_Recv() Rank (3, MPI_COMM_WORLD): - main() MPI_Recv: process in local group is dead (rank 5, MPI_COMM_WORLD) Rank (5, MPI_COMM_WORLD): Call stack within LAM: Rank (5, MPI_COMM_WORLD): - MPI_Recv() Rank (5, MPI_COMM_WORLD): - main() MPI_Recv: process in local group is dead (rank 7, MPI_COMM_WORLD) Rank (7, MPI_COMM_WORLD): Call stack within LAM: Rank (7, MPI_COMM_WORLD): - MPI_Recv() Rank (7, MPI_COMM_WORLD): - main() Where do I go wrong?

    Read the article

  • Send a public broadcast from an AppWidget in Android

    - by greve
    I have a widget for a music player and want to be able to send broadcasts when pushing the different buttons. What I want to do is when a button is pushed, the widget sends a public broadcast to another BroadcastReceiver so it can handle the different actions. In my activity class with the BroadcastReceiver: private BroadcastReceiver broadcastReceiver = new BroadcastReceiver() { @Override public void onReceive(Context context, Intent intent) { String action = intent.getAction(); if (action.equals(Constants.ACTION_NEXT)) { Log.d("RECEIVER", "ACTION_NEXT"); } } }; @Override protected void onStart() { super.onStart(); IntentFilter filter = new IntentFilter(); //Widget actions filter.addAction(Constants.ACTION_NEXT); registerReceiver(broadcastReceiver, new IntentFilter(filter)); } In my Widget: public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.widget); PendingIntent pendingIntent = PendingIntent.getBroadcast(context, 0, new Intent(Constants.ACTION_NEXT), 0); views.setOnClickPendingIntent(R.id.WidgetNextButton, pendingIntent); appWidgetManager.updateAppWidget(appWidgetId, views); } Any help or other solutions are very much appreciated!

    Read the article

  • Receiving broadcast packets using packet socket

    - by user314336
    Hello I try to send DHCP RENEW packets to the network and receive the responses. I broadcast the packet and I can see that it's successfully sent using Wireshark. But I have difficulties receiving the responses.I use packet sockets to catch the packets. I can see that there are responses to my RENEW packet using Wireshark, but my function 'packet_receive_renew' sometimes catch the packets but sometimes it can not catch the packets. I set the file descriptor using FDSET but the 'select' in my code can not realize that there are new packets for that file descriptor and timeout occurs. I couldn't make it clear that why it sometimes catches the packets and sometimes doesn't. Anybody have an idea? Thanks in advance. Here's the receive function. int packet_receive_renew(struct client_info* info) { int fd; struct sockaddr_ll sock, si_other; struct sockaddr_in si_me; fd_set rfds; struct timeval tv; time_t start, end; int bcast = 1; int ret = 0, try = 0; char buf[1500] = {'\0'}; uint8_t tmp[BUFLEN] = {'\0'}; struct dhcp_packet pkt; socklen_t slen = sizeof(si_other); struct dhcps* new_dhcps; memset((char *) &si_me, 0, sizeof(si_me)); memset((char *) &si_other, 0, sizeof(si_other)); memset(&pkt, 0, sizeof(struct dhcp_packet)); define SERVER_AND_CLIENT_PORTS ((67 << 16) + 68) static const struct sock_filter filter_instr[] = { /* check for udp */ BPF_STMT(BPF_LD|BPF_B|BPF_ABS, 9), BPF_JUMP(BPF_JMP|BPF_JEQ|BPF_K, IPPROTO_UDP, 0, 4), /* L5, L1, is UDP? */ /* skip IP header */ BPF_STMT(BPF_LDX|BPF_B|BPF_MSH, 0), /* L5: */ /* check udp source and destination ports */ BPF_STMT(BPF_LD|BPF_W|BPF_IND, 0), BPF_JUMP(BPF_JMP|BPF_JEQ|BPF_K, SERVER_AND_CLIENT_PORTS, 0, 1), /* L3, L4 */ /* returns */ BPF_STMT(BPF_RET|BPF_K, 0x0fffffff ), /* L3: pass */ BPF_STMT(BPF_RET|BPF_K, 0), /* L4: reject */ }; static const struct sock_fprog filter_prog = { .len = sizeof(filter_instr) / sizeof(filter_instr[0]), /* casting const away: */ .filter = (struct sock_filter *) filter_instr, }; printf("opening raw socket on ifindex %d\n", info->interf.if_index); if (-1==(fd = socket(PF_PACKET, SOCK_DGRAM, htons(ETH_P_IP)))) { perror("packet_receive_renew::socket"); return -1; } printf("got raw socket fd %d\n", fd); /* Use only if standard ports are in use */ /* Ignoring error (kernel may lack support for this) */ if (-1==setsockopt(fd, SOL_SOCKET, SO_ATTACH_FILTER, &filter_prog, sizeof(filter_prog))) perror("packet_receive_renew::setsockopt"); sock.sll_family = AF_PACKET; sock.sll_protocol = htons(ETH_P_IP); //sock.sll_pkttype = PACKET_BROADCAST; sock.sll_ifindex = info->interf.if_index; if (-1 == bind(fd, (struct sockaddr *) &sock, sizeof(sock))) { perror("packet_receive_renew::bind"); close(fd); return -3; } if (-1 == setsockopt(fd, SOL_SOCKET, SO_BROADCAST, &bcast, sizeof(bcast))) { perror("packet_receive_renew::setsockopt"); close(fd); return -1; } FD_ZERO(&rfds); FD_SET(fd, &rfds); tv.tv_sec = TIMEOUT; tv.tv_usec = 0; ret = time(&start); if (-1 == ret) { perror("packet_receive_renew::time"); close(fd); return -1; } while(1) { ret = select(fd + 1, &rfds, NULL, NULL, &tv); time(&end); if (TOTAL_PENDING <= (end - start)) { fprintf(stderr, "End receiving\n"); break; } if (-1 == ret) { perror("packet_receive_renew::select"); close(fd); return -4; } else if (ret) { new_dhcps = (struct dhcps*)calloc(1, sizeof(struct dhcps)); if (-1 == recvfrom(fd, buf, 1500, 0, (struct sockaddr*)&si_other, &slen)) { perror("packet_receive_renew::recvfrom"); close(fd); return -4; } deref_packet((unsigned char*)buf, &pkt, info); if (-1!=(ret=get_option_val(pkt.options, DHO_DHCP_SERVER_IDENTIFIER, tmp))) { sprintf((char*)tmp, "%d.%d.%d.%d", tmp[0],tmp[1],tmp[2],tmp[3]); fprintf(stderr, "Received renew from %s\n", tmp); } else { fprintf(stderr, "Couldnt get DHO_DHCP_SERVER_IDENTIFIER%s\n", tmp); close(fd); return -5; } new_dhcps->dhcps_addr = strdup((char*)tmp); //add to list if (info->dhcps_list) info->dhcps_list->next = new_dhcps; else info->dhcps_list = new_dhcps; new_dhcps->next = NULL; } else { try++; tv.tv_sec = TOTAL_PENDING - try * TIMEOUT; tv.tv_usec = 0; fprintf(stderr, "Timeout occured\n"); } } close(fd); printf("close fd:%d\n", fd); return 0; }

    Read the article

  • UDP Broadcast stress

    - by Ori Cohen
    I am writing an application that relies on UDP Broadcasting. Does anyone know what kind of stress this puts on your network? I would like to have multiple clients on the same network broadcasting frequently. Any information on this would be helpful Thanks

    Read the article

1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >