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  • How to Display Album Art for The Currently Playing Song on Your Desktop

    - by Erez Zukerman
    Album art used to be an inseparable part of music, back when it came in record or CD format. But there’s a way to capture some of that magic even today, using a free application. Read on to see how!How to Enable Google Chrome’s Secret Gold IconHTG Explains: What’s the Difference Between the Windows 7 HomeGroups and XP-style Networking?Internet Explorer 9 Released: Here’s What You Need To Know

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  • Maryland Institute College of Art - The Art of Efficient ERP

    - by jay.richey
    Talent Management Magazine has published an article on the Maryland Institute College of Art's (MICA) upgrade to PeopleSoft Enterprise HCM 9.0. Ted Simpson, director of administrative systems at MICA, illustrates how ERP software has helped revolutionize the way academic instituitions do business and lower costs. http://bit.ly/arFRFN

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  • Super Mario – 3D Chalk Art (Time Lapse) [Video]

    - by Asian Angel
    This awesome time-lapse video lets you watch artist Chris Carlson create a fantastic 3D chalk art rendition of Mario on a sidewalk setting. There is certainly a lot more work and precision to it than some people may believe… Super Mario – 3D Chalk Art (Time Lapse) [via Neatorama] How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • How can I decrease relevancy of Creative Commons footer text? (In Google Webmaster Tools)

    - by anonymous coward
    I know that I may just have to link the image to make this happen, but I figured it was worth asking, just in case there's some other semantic markup or tips I could use... I have a site that uses the textual Creative Commons blurb in the footer. The markup is like so: <div class="footer"> <!-- snip --> <!-- Creative Commons License --> <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/us/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-nc-sa/3.0/us/80x15.png" /></a><br />This work by <a xmlns:cc="http://creativecommons.org/ns#" href="http://www.xmemphisx.com/" property="cc:attributionName" rel="cc:attributionURL">xMEMPHISx.com</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/us/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License</a>. <!-- /Creative Commons License --> </div> Within Google Webmaster Tools, the list of relevant keywords is heavily saturated with the text from that blurb. For instance, 50% of my top-ten most relevant keywords (including the site name): [site name] license [keyword] commons creative [keyword] alike [keyword] attribution [keyword] I have not done any extensive testing to find out rather or not this list even matters, and so far this doesn't impact performance in any way. The site is well designed for humans, and it is as findable as it needs to be at the moment. But, out of mostly curiosity: Do you have any tips for decreasing the relevancy of the text from the Creative Commons footer blurb?

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  • Programmer friendly non-voxel art styles?

    - by Overv
    Like many other programmers I've always wanted to make a game, but simply lack the skills to do any production quality graphics. I am however sure that I want to do the models and textures myself, because I need a lot of different objects and I am sure I wouldn't be able to find good matching models on 3D sites. That means I'll have to pick an art style that is "simple", programmer friendly. An extreme example of this is of course Minecraft, but I don't want to go that basic. I'm absolutely against creating a voxel game. What kind of art styles are out there that are relatively simple, i.e. things made out of basic shapes and textures, but are still good enough to form a believable and detailed world? An example of what I mean is wind waker. The objects are formed of relatively simples shapes, but still provide enough detail to create a nice, living world. The environment my game is set in is a city environment. What I'm really asking for here are good examples of "simple" art styles applied in practice, so I can choose one that fits my skills.

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  • Obsolete Computer Parts as Art [DIY]

    - by Jason Fitzpatrick
    If you’re like most geeks, you’ve got a box of aging computer equipment you just haven’t got around to hauling to your city’s haz-mat drop off site. This simple tutorial turns cast off circuit boards into wall art. While the author of the tutorial opted to use motherboards, you could easily use smaller frames/mats and use old expansion boards too. The process involves inexpensive IKEA frames with mats, popping the I/O ports off the boards to make them thinner, and drilling small mount holes in the backer board to mount the boards in place. Hit up the link below for more details. Motherboard Art [via IKEAHackers] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • 2D Tile-Based Concept Art App

    - by ashes999
    I'm making a bunch of 2D games (now and in the near future) that use a 2D, RPG-like interface. I would like to be able to quickly paint tiles down and drop character sprites to create concept art. Sure, I could do it in GIMP or Photoshop. But that would require manually adding each tile, layering on more tiles, cutting and pasting particular character sprites, etc. and I really don't need that level of granularity; I need a quick and fast way to churn out concept art. Is there a tool that I can use for this? Perhaps some sort of 2D tile editor which lets me draw sprites and tiles given that I can provide the graphics files.

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  • Which creative framework can create these games? [closed]

    - by Rahil627
    I've used a few game frameworks in the past and have run into limitations. This lead me to "creative frameworks". I've looked into many, but I cannot determine the limitations of some of them. Selected frameworks ordered from highest to lowest level: Flash, Unity, MonoGame, OpenFrameworks (and Cinder), SFML. I want to be able to: create a game that handles drawing on an iPad create a game that uses computer vision from a webcam create a multi-device iOS game create a game that uses input from Kinect Can all of the frameworks handle this? What is the highest level framework that can handle all of them?

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  • Distortion problem with Creative audio equalizer

    - by e-t172
    Hi, I have a problem with the Creative Console EQ, I don't know if it's fixable or not (is the EQ software or hardware on these cards?). Basically, I have enormous distortion with certain sounds in the 30 - 125 hz range. When this happens I get some sort of "frrzzzz" (sorry, I'm french and don't really know the correct english word for that) on top of the original sound. I have a Sound Blaster Audigy SE. I'm using the Daniel_K drivers, on Windows 7 Profesionnal x64. All the effects are disabled except EQ. Steps to reproduce Put the card in 24bit/96khz mode. The problem is also present with 16bit/48khz but seems to be less audible. In the Creative Console, use the following EQ: (full size) Play this sound at a reasonably high volume. You should hear distortion on the two "booms". Especially the second one. Disable Creative EQ. Play the sound in an application with an integrated EQ (e.g. foobar2000, ffdshow) using the same EQ parameters. There is no distortion. Conclusion: the Creative EQ is broken. Is anyone having the same problem? I'm also interested in the results with other Creative cards or even other brands soundcards with a similar EQ feature.

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  • Creative software leftovers - ASIO error message

    - by Tony Patriarche
    I temporarily installed an old Creative Audigy 2 soundboard on my Vista x64 Home Premium computer. Bad idea! I uninstalled the board & all software visible on the control panel. Now, with one particular app. (Sibelius) I keep getting a start-up message "CTASIO Warning: Creative ASIO: there are no Creative audio products installed on the system that support ASIO". I offer this as a candidate for "Most useless message", but that's beside the point. I used a commercial registry cleaner (PC-Tools Registry Mechanic) and then edited the registry looking for "creative", "audigy" and "ASIO". After removing everything I could find, I still get the message. Any suggestions?

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  • Rule of thumb for enemy art design in 2D platformer

    - by Terrance
    I'm at the early stages of developing a 2D side scrolling open ended platformer (think Metroidvania) and am having a bit of difficulty at enemy design inspiration for something of a scifi, nature, fantasy setting that isn't overly familar or obvious. I haven't seen too many articles, blogs or books that talk about the subject at great length. Is there a fair rule of thumb when coming up with enemy art with respect to keeping your player engaged?

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  • Storing and Finding Art Assets

    - by ashes999
    I've started down a line of art asset development that will allow me to (hopefully) reuse and improve assets for several games. But how do I go about storing and finding them? Let's say for example I decide to focus on RPGs for ~2 years. I would create items, monsters, etc. and store them somewhere. How would I categorize them and make them easier to search later on? Is the best solution "use directories with broad categories like landscape/items/monsters/etc.?"

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  • Book Reviews: Art of Community and Eyetracking Web Usability

    - by ultan o'broin
    Holidays time offers a chance to catch up on some user experience and user assistance related material. So, two short book reviews (which I considered using my new Tumblr blog for. More about that another time) coming up. The Art of Community by Jono Bacon Excellent starting point for anyone wanting to get going in the community software (FLOSS, for example) space or understand how to set up, manage, and leverage the collective intelligence of communities for whatever ends. The book is a little too long in my opinion, and of course, usage of what Jono is recommending needs to be nuanced and adapted for enterprise applications space (hardly surprising there is a lot about Ubuntu, Lug Radio, and so on given Jono's interests). Shame there wasn't more information on international, non-English community considerations too. Still, some great ideas and insight into setting up and managing communities that I will leverage (watch out for the results on this blog, later in 2011). One section, on collaborative writing really jumped out. It reinforced the whole idea that to successful community initiatives are based on instigators knowing what makes the community tick in the first place. How about this for insight into user profiles for people who write community user assistance (OK then, "doc") and what tools they might use (in this case, we're talking about Jokosher): "Most people who write documentation for open source software projects would fall into the category of power user. They are technology enthusiasts who are not interested in the super-technical avenues of programming, but want to help out. Many of these people have good writing skills and a good knowledge of using the software, so the documentation fit is natural. With Jokosher we wanted to acknowledge this profile of user. As such, instead of focussing on complex text processing tools, we encouraged our documentation contributors to use a wiki." The book is available for free here, and well as being available from usual sources. Eyetracking Web Usability by Jakob Nielsen and Kara Prentice Another fine book by established experts. I have some field experience of eyetracking studies myself --in the user assistance for enterprise applications space--though Jakob and Kara concentrate on websites for their research here. I would caution how much about websites transfers easily to the applications space, especially enterprise applications, as claimed in the book too. However, Jakob and Kara do make the case very well that understanding design goals (for example, productivity improvement in the case of applications) and the context of the software use is critical. Executing a study using eyetracking technology requires that you know what you want to test, can set up realistic tasks for testing by representative testers, and then analyze the results. Be precise, as lots of data will be generated (I think the authors underplay the effort in analyzing data too). What I found disappointing was the lack of emphasis on eyetracking as only part of the usability solution. It's really for fine-tuning designs in my opinion, and should be used after other design reviews. I also wasn't that crazy about the level of disengagement between the qualitative and quantitative side of this kind of testing that the book indicated. I think it is useful to have testers verbalize their thoughts and for test engineers to prompt, intervene, or guide as necessary. More on cultural or international aspects to usability testing might have been included too (websites are available to everyone). To conclude, I enjoyed the book, took on board some key takeaways about methodologies and found the recommendations sensible and easy to follow (for example about Forms layouts). Applying enterprise applications requirements such as those relating to user profiles, design goals, and overall context of use in conjunction with what's in this book would be the way to go here. It also made me think of how interesting it would be to compare eyetracking findings between website and enterprise applications usage.

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  • Broken Creative DTT3500 Digital

    - by djechelon
    Hello, many years ago I bought a Creative DTT3500 Digital surround speakers system. It's been a while since my home theatre started behaving strange. During the past 6 months, I have noticed that the amplifier needed some time before correctly playing digital audio. Until a couple of weeks ago, it needed up to 5 minutes of very noisy "warm up" before playing an "almost" clear audio. Today, I found that even using the analog input (completely disabling digital inputs) the noise persists. Powering off and on the speakers doesn't work. Now, it's reasonable that after almost 10 years, the amplifier got broken. My problem is that I can't simply replace the speakers with another kit from another brand, since 2 speakers in my room are placed in the back wall, with coaxial cables going under the floor but not completely inside a single tube. I mean, I have coaxial extension cables starting from the DTT3500 amplifier, going into the wall, then under the floor in a plastic cable tube, then exiting the tube (still under the floor), connecting to the male coaxial connector of the original cable supplied by Creative, and continuing up to the point close to my bed where the speakers are. I could replace the speakers **only as soon as the new speakers have the same coaxial to bi-polar cables that Creative ships with DTT3500 Another option might be "repairing the amplifier", but I don't know if it's feasible, what should I or a technician look for in the amplifier, and how much would it cost (is it worth to repair or buy a new kit considering the problem above? What do you suggest me to do, basing on the above observation? Thank you.

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  • How to create art assets for a 3d avatar editor

    - by Andrew Garrison
    I am currently prototyping an idea for an iPhone game. I'd like to create an avatar editor inside the game so that the player can create a 3d avatar face and modify certain features (using slider controls), such as nose shape, eye color, mouth size, etc. This has been done in several games, but what I'm looking to do would be fairly cartoon-ish/caricature-ish, similar to the Mii editor on the Nintendo Wii (http://www.myavatareditor.com/). I'd also like the final result to have the ability to use some canned animations, such as simple speech animations, smiling, frowning, etc. I am not an artist, so I would be unable to create these assets, but what kind of effort is required for an artist to create the 3d models necessary for this type of game? Also what mechanism would be required to tweak the face's characteristics? Would you use bones or morph targets? How would the final result be animated? Would facial animation use bones or morph targets? I've seen several tools that do this sort of thing too, such as FacialStudio. Are there any facial generation tools out there you'd recommend for generating some base content for this game, or should I just hire an artist to do this type of work. Thanks!

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  • Webcast: The ART of Migrating and Modernizing IBM Mainframe Applications

    - by todd.little
    Tuxedo provides an excellent platform to migrate mainframe applications to distributed systems. As the only distributed transaction processing monitor that offers quality of service comparable or better than mainframe systems, Tuxedo allows customers to migrate their existing mainframe based applications to a platform with a much lower total cost of ownership. Please join us on Thursday April 29 at 10:00am Pacific Time for this exciting webcast covering the new Oracle Tuxedo Application Runtime for CICS and Batch 11g. Find out how easy it is to migrate your CICS and mainframe batch applications to Tuxedo.

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  • Creative CMV files converter

    - by viraptor
    Is there any application in linux-land that can encode files into the Creative's own .cmv? I tried their C.Centrale, but it doesn't seem to work well through Wine. I need one that will work with Zen MX, which doesn't accept the original xvids / wmvs.

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  • change cat-art.php into cat/art.php

    - by user338635
    Hi i got a problem with changing urls. I have files: cat-art.php (cat- category, art- title of an article) and i would like to have nicer access to them: cat/art.php so i wrote some code in .htaccess but it doesnt work. RewriteCond %{REQUEST_URI} ^/([^-]+)/([^-]+).html$ RewriteRule ^([^-]+)/([^-]+).html$ $1-$2.html [L] Can sb help me please? Thanks for your help

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  • Adobe Creative Cloud : la Creative Suite piratée quand même, le nouveau Dreamweaver proposé illégalement un jour après sa sortie

    Adobe Creative Cloud : la Creative Suite piratée quand même Les nouveaux Dreamweaver et Photoshop proposés illégalement un jour après leur sortieLe Cloud n'y a pas changé grand-chose. Le choix d'Adobe de ne plus commercialiser de versions « en boite » de ses produits mais uniquement une version sur abonnement, Creative Cloud, n'aura tenu les pirates en respect que quelques heures.En fin de la semaine dernière, la presse spécialisée américaine a en effet remarqué que les premiers torrent de la Creative Suite étaient apparus sur le célèbre annuaire The Pirate Bay.Ces versions piratées ne demandent pas d'authentification via le site ...

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  • Cannot Update Adobe Creative Suit

    - by Lynda
    I am attempting to check for updates using the Adobe Application Manager on Windows 8 and I get this error: The update server is not responding. The server might be offline temporarily, or the Internet or firewall settings may be incorrect. I have seen this error before on Windows 7 and remembered that I needed to disable the Microsoft Virtual WiFi Miniport Adapter. I navigated to the correct place but the Miniport Adapter was not there. After a bit of searching across several forums I saw a recommendation to change <logLevel>2</logLevel> to <logLevel>10</logLevel>. I attempted that and again it still did not work. I have also tried disabling my anti-virus protection and disabling Windows Firewall. Neither worked. I am not sure what else to try or do at this point. Are there any other recommendations to solve this issue? Notes: I am running Windows 8 Pro using the Creative Cloud Version of CS6. I check for updates by choosing Help Updates from within any Adobe Application I originally posted this question on the Adobe Forums and received no help there.

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  • Why can't I update Adobe Creative Suite?

    - by Lynda
    I am attempting to check for updates using the Adobe Application Manager on Windows 8 and I get this error: The update server is not responding. The server might be offline temporarily, or the Internet or firewall settings may be incorrect. I have seen this error before on Windows 7 and remembered that I needed to disable the Microsoft Virtual WiFi Miniport Adapter. I navigated to the correct place but the Miniport Adapter was not there. After a bit of searching across several forums I saw a recommendation to change <logLevel>2</logLevel> to <logLevel>10</logLevel>. I attempted that and again it still did not work. I have also tried disabling my anti-virus protection and disabling Windows Firewall. Neither worked. I am not sure what else to try or do at this point. Are there any other recommendations to solve this issue? Notes: I am running Windows 8 Pro using the Creative Cloud Version of CS6. I check for updates by choosing Help Updates from within any Adobe Application This issue was not present in Windows 7 before I upgraded to Windows 8 I originally posted this question on the Adobe Forums and received no help there.

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  • Chuck Jones Shows How to Draw Bugs Bunny [Video]

    - by Asian Angel
    Is drawing one of your passions and/or hobbies? Are you a fan of the classic Bugs Bunny cartoons? Then you will certainly enjoy this delightful video where Chuck Jones shows you how to draw Bugs Bunny! Chuck Jones shows how to draw Bugs Bunny [via Neatorama] How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me?

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  • Embed album art in OGG through command line in linux

    - by teratomata
    I want to convert my music from flac to ogg, and currently oggenc does that perfectly except for album art. Metaflac can output album art, however there seems to be no command line tool to embed album art into ogg. MP3Tag and EasyTag are able to do it, and there is a specification for it here which calls for the image to be base64 encoded. However so far I have been unsuccessful in being able to take an image file, converting it to base64 and embedding it into an ogg file. If I take a base64 encoded image from an ogg file that already has the image embedded, I can easily embed it into another image using vorbiscomment: vorbiscomment -l withimage.ogg > textfile vorbiscomment -c textfile noimage.ogg My problem is taking something like a jpeg and converting it to base64. Currently I have: base64 --wrap=0 ./image.jpg Which gives me the image file converted to base64, using vorbiscomment and following the tagging rules, I can embed that into an ogg file like so: echo "METADATA_BLOCK_PICTURE=$(base64 --wrap=0 ./image.jpg)" > ./folder.txt vorbiscomment -c textfile noimage.ogg However this gives me an ogg whose image does not work properly. I noticed when comparing the base64 strings that all properly embedding pictures have a header line but all the base64 strings I generate are lacking this header. Further analysis of the header: od -c header.txt 0000000 \0 \0 \0 003 \0 \0 \0 \n i m a g e / j p 0000020 e g \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 0000040 \0 \0 \0 \0 \0 \0 \0 \0 035 332 0000052 Which follows the spec given above. Notice 003 corresponds to front cover and image/jpeg is the mime type. So finally, my question is, how can I base64 encode a file and generate this header along with it for embedding into an ogg file?

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