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  • Le CRYENGINE disponible sur Steam, le moteur de jeux accessible sous forme d'abonnement

    Le CRYENGINE maintenant disponible sur Steam, pour 9,90 €Comme cela avait été annoncé durant la Game Developers Conference 2014, Crytek suit la voie de Epic Games et rend disponible son moteur, le CRYENGINE, sous la forme d'un abonnement. Celui-ci s'élève à 9,90 € par mois mais contrairement à l'Unreal Engine 4, Crytek ne demande aucune royalties pour celui-ci. Le moteur est disponible sur Steam et uniquement sur celui-ci. Le vice président commercial de Valve a déclaré : ...

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  • Everything "invisible" when launching map from launcher

    - by Predanoob
    Excuse my noobiness, but I downloaded the SDK, and I tried the map Forest from within the editor and it worked fine. However if I launch it from the Launcher using the console it looks like this: http://i.stack.imgur.com/U7rPU.jpg I can use the weapons(although they are invisible), and interact with objects despite not seeing them. I also did my own map same problem. What am I doing wrong? ?(

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  • Game Engine with a real time renderer

    - by Maik Klein
    I am studying computer graphics since 3 semester and we just started with opengl. I really enjoy it and want to create my own little engine for learning purpose. I already read tons of different forum posts and saw the following engines. Panda3d, Ogre3d, NeoAxis, Irrlicht and Horde3d(graphics only). Now I don't want to use something like unity or cryengine because I want to start more lowlevel. Which of those engines is suited for realtime rendering? Something that cryengine offers - no baked lightmaps. Or at least gives me the option to add a realtime renderer?

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  • Game Engines with real time lighting

    - by Maik Klein
    I am studying computer graphics since 3 semesters and we just started with OpenGL. I really enjoy it and want to create my own little engine for learning purposes. I already read tons of different forum posts and saw the following engines. Panda3d, Ogre3d, NeoAxis, Irrlicht and Horde3d(graphics only). Now I don't want to use something like Unity or CryEngine because I want to start more low level. Which of those engines is suited for real-time rendering? Something that CryEngine offers - no baked lightmaps. Or at least gives me the option to add a real-time renderer?

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  • Unity 4 disponible en bêta, rendu DirectX 11 et ombres pour les mobiles à l'honneur de cette nouvelle version du moteur de jeu

    La bêta de Unity 4 est disponible Rendu DirectX 11 et ombres pour les mobiles sont à l'honneur dans cette nouvelle version Vous pouvez maintenant vous jeter sur la bêta de la quatrième version de Unity qui est enfin disponible pour Windows et pour Mac OS. Cela sera l'occasion de tester les nouvelles fonctionnalités qui intégreront la prochaine version du populaire moteur de jeu. Les ajouts tels que le support de DirectX 11, ou encore du projet pour Linux ou en Flash permet à la firme de rattraper son retard sur les moteurs comme l'Unreal Engine ou le CryEngine.

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  • Running crysis 2 on ubuntu gives me an error message

    - by ShajD
    so i recently installed ubuntu alongside windows 7 and i installed crysis 2 with wine. crysis 2 works fine when i run windows, however when i run it using wine in ubuntu cryengine gives me a message saying, "Unsupported video card detected! Continuing to run migth lead to unexpected results or crashes....." i've got two video cards ones an intel and the other's a nvidia. i typed lspci into the terminal and my nvidia card was listed under video controller as well

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  • Game Engine that allows for objects being placed in-game

    - by user185812
    I am looking for a game engine with multiplayer support that allows for players to place objects in the terrain. (eg. in TF2 one can place teleporters, etc...or in minecraft one can place blocks). I don't need the placeable objects to be interactive like in TF2, but I just need an engine that won't make me code this from scratch. I have decent knowledge of Python, PHP, HTML, C++ and C# (and a small knowledge of Lua scripting, although I have only been at it for a few months) so I should be able to handle most engines. So far I have looked at UDK and Cryengine, and wasn't thrilled with either.

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  • Architects into videogames

    - by Ángel
    I'm an architecture student in my last year. I've always been interested in videogames design. I use 3d Max and Photoshop on a daily basis, and I was thinking about aiming for a career in videogames, starting as a level/environment designer. How should approach it? Is it worthy to spend some time learning UDK or CryEngine? Should I try a smaller but more general software? I know some programming already. Finally, will my skills as an architect be something valuable in the indusrty? Thanks in advance.

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  • CodePlex Daily Summary for Wednesday, May 28, 2014

    CodePlex Daily Summary for Wednesday, May 28, 2014Popular ReleasesToolbox for Dynamics CRM 2011/2013: XrmToolBox (v1.2014.5.28): XrmToolbox improvement XrmToolBox updates (v1.2014.5.28)Fix connecting to a connection with custom authentication without saved password Tools improvement New tool!Solution Components Mover (v1.2014.5.22) Transfer solution components from one solution to another one Import/Export NN relationships (v1.2014.3.7) Allows you to import and export many to many relationships Tools updatesAttribute Bulk Updater (v1.2014.5.28) Audit Center (v1.2014.5.28) View Layout Replicator (v1.2014.5.28) Scrip...Python extension for WinDbg: PYKD 0.3.0.6: Bug Fixed fixed : issue #13041 ( getCurrentThread raises exception) fixed : issue #13042 ( getProcessThreads raised Fatal Python Error ) fixed : issue #13043 ( getTargetProcesses raises Fatal Python Error)Yet another tool to read power production of SMA solar inverters: V2.4.5: Bugfix release See Modification History for more info.Continuous Affect Rating and Media Annotation: CARMA v2.01: Compiled as v2.01 for MCR 8.3 (R2014a) 32-bit version Program will automatically load settings from default.mat when opened When changing settings, users can choose to also edit default.mat Added extensive commenting in the source code file carma.m Added license.txt and readme.txt to the source code repositorySky Editor: Sky Editor 3.1 Beta 4: Since Last Beta -Cheats can be generated for specific games that have the same save format -Added preliminary code for supporting GBA codes. Things that need improvement: -Not everything can be translated with language support -Maybe a few minor graphical aspects -Spaces/language support for the code type ActionReplayDS Coming in a future release: -Changing Red/Blue Rescue Team's base type -Generating GBA cheats maybeMicrosoft Ajax Minifier: Microsoft Ajax Minifier 5.10: Fix for Issue #20875 - echo switch doesn't work for CSS CSS should honor the SASS source-file comments JS should allow multi-line comment directivesClosedXML - The easy way to OpenXML: ClosedXML 0.71.1: More performance improvements. It's faster and consumes less memory.Mathos Parser: 1.0.6.1 + source code: Removed the bug with comma/dot reported and fixed by Diego.Dynamics AX Build Scripts: DynamicsAXCommunity Powershell module (0.3.0): Change log(previous release was 0.2.4) 0.3.0 AxBuild (http://msdn.microsoft.com/en-us/library/dn528954.aspx) is supported and used by default. Smarter dealing with versions - e.g. listing configurations for all versions in the same time. $AxVersionPreference shouldn't be normally needed. Additional properties returned by Get-AXConfig. 0.2.5 -StartupCmd and -Wait added to Start-AXClient. Handles console output sent from AX (http://dev.goshoom.net/en/2012/05/console-output-ax/).xFunc: xFunc 2.15.6: Fidex #77QuickMon: Version 3.12: This release is mostly just to improve the UI for the Windows client. There are a few minor fixes as well. 1. Polling frequency presets fixed (slow, normal and fast) 2. Added collector call duration to history 3. History now displays time, state, duration and details in separate columns 4. Added a quick launch drop down list to main Window (only visible when mouse hover over it) 5. Removed the toolbar border. 6. Changed Windows service collector to report error only when all services from al...Kartris E-commerce: Kartris v2.6002: Minor release: Double check that Logins_GetList sproc is present, sometimes seems to get missed earlier if upgrading which can give error when viewing logins page Added CSV and TXT export option; this is not Google Products compatible, but can give a good base for creating a file for some other systems such as Amazon Fixed some minor combination and options issues to improve interface back and front Turn bitcoin and some other gateways off by default Minor CSS changes Fixed currenc...SimCityPak: SimCityPak 0.3.1.0: Main New Features: Fixed Importing of Instance Names (get rid of the Dutch translations) Added advanced editor for Decal Dictionaries Added possibility to import .PNG to generate new decals Added advanced editor for Path display entriesTiny Deduplicator: Tiny Deduplicator 1.0.1.0: Increased version number to 1.0.1.0 Moved all options to a separate 'Options' dialog window. Allows the user to specify a selection strategy which will help when dealing with large numbers of duplicate files. Available options are "None," "Keep First," and "Keep Last"SEToolbox: SEToolbox 01.031.009 Release 1: Added mirroring of ConveyorTubeCurved. Updated Ship cube rotation to rotate ship back to original location (cubes are reoriented but ship appears no different to outsider), and to rotate Grouped items. Repair now fixes the loss of Grouped controls due to changes in Space Engineers 01.030. Added export asteroids. Rejoin ships will merge grouping and conveyor systems (even though broken ships currently only maintain the Grouping on one part of the ship). Installation of this version wi...Player Framework by Microsoft: Player Framework for Windows and WP v2.0: Support for new Universal and Windows Phone 8.1 projects for both Xaml and JavaScript projects. See a detailed list of improvements, breaking changes and a general overview of version 2 ADDITIONAL DOWNLOADSSmooth Streaming Client SDK for Windows 8 Applications Smooth Streaming Client SDK for Windows 8.1 Applications Smooth Streaming Client SDK for Windows Phone 8.1 Applications Microsoft PlayReady Client SDK for Windows 8 Applications Microsoft PlayReady Client SDK for Windows 8.1 Applicat...TerraMap (Terraria World Map Viewer): TerraMap 1.0.6: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Added the ability to select multiple highlighted block types. Added a dynamic, interactive highlight opacity slider, making it easier to find highlighted tiles with dark colors (and fixed blurriness from 1.0.5 alpha). Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Fixed inst...DotNet.Highcharts: DotNet.Highcharts 4.0 with Examples: DotNet.Highcharts 4.0 Tested and adapted to the latest version of Highcharts 4.0.1 Added new chart type: Heatmap Added new type PointPlacement which represents enumeration or number for the padding of the X axis. Changed target framework from .NET Framework 4 to .NET Framework 4.5. Closed issues: 974: Add 'overflow' property to PlotOptionsColumnDataLabels class 997: Split container from JS 1006: Series/Categories with numeric names don't render DotNet.Highcharts.Samples Updated s...PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.1.3: Added CompressLogs option to the config file. Each Install / Uninstall creates a timestamped zip file with all MSI and PSAppDeployToolkit logs contained within Added variable expansion to all paths in the configuration file Added documentation for each of the Toolkit internal variables that can be used Changed Install-MSUpdates to continue if any errors are encountered when installing updates Implement /Force parameter on Update-GroupPolicy (ensure that any logoff message is ignored) ...WordMat: WordMat v. 1.07: A quick fix because scientific notation was broken in v. 1.06 read more at http://wordmat.blogspot.comNew Projects2111110074: Th?c hành l?p trình WindowEssence#: The essence of OOP: It's all messages, all the time.FUNIL DE VENDAS 2014: Testando novo repositórioFYRE: An FPS/MOBA game on the Cryengine 3: FYRE Is a FPS/MOBA game being developed on the CryEngine 3. We are currently looking for a team of people to help out with the development! Thank you GitThief: git thief is a test project to test interacting with CodeplexNLP.Framework.Common: Share the common nRF24L01+ Module for NETMF Gageteer 4.2: A NETMF module driver (DLL) that allows the use of a nRF24L01+ using the Gageteer version 4.2Pong: Create a Pong game with some variances.Projet AGL: Ce projet concerne le développement d'un programme mixmotSharePoint.WSPExtractor: This utility provides functionality to extract wsp-files from SharePoint (2010/2013) farm.SQL Server Change Data Capture Application: The SQLCDCApp is a GUI implementation for SQL Server Change Data Capture feature. Making it easy to CDC operations and to view and export change data.SvnThief: svn thief is a test project to test interacting with CodeplexYii Framework based Contact Center Application: Kontact é um sistema de gerenciamento de vendas, estoque e pessoal, com foco em Contact Center, programado em PHP, usando os padrões jQuery, Bootstrap e Yii Fra

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  • Distributed Rendering in the UDK and Unity

    - by N0xus
    At the moment I'm looking at getting a game engine to run in a CAVE environment. So far, during my research I've seen a lot of people being able to get both Unity and the Unreal engine up and running in a CAVE (someone did get CryEngine to work in one, but there is little research data about it). As of yet, I have not cemented my final choice of engine for use in the next stage of my project. I've experience in both, so the learning curve will be gentle on both. And both of the engines offer stereoscopic rendering, either already inbuilt with ReadD (Unreal) or by doing it yourself (Unity). Both can also make use of other input devices as well, such as the kinect or other devices. So again, both engines are still on the table. For the last bit of my preliminary research, I was advised to see if either, or both engines could do distributed rendering. I was advised this, as the final game we make could go into a variety of differently sized CAVEs. The one I have access to is roughly 2.4m x 3m cubed, and have been duly informed that this one is a "baby" compared to others. So, finally onto my question: Can either the Unreal Engine, or Unity Engine make it possible for developers to allow distributed rendering? Either through in built devices, or by creating my own plugin / script?

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  • CodePlex Daily Summary for Friday, November 18, 2011

    CodePlex Daily Summary for Friday, November 18, 2011Popular ReleasesDelta Engine: Delta Engine Beta Preview v0.9.1: v0.9.1 beta release with lots of refactoring, fixes, new samples and support for iOS, Android and WP7 (you need a Marketplace account however). If you want a binary release for the games (like v0.9.0), just say so in the Forum or here and we will quickly prepare one. It is just not much different from v0.9.0, so I left it out this time. See http://DeltaEngine.net/Wiki.Roadmap for details.Scrum Task Board Card Creator: TaskCardCreator 2.5.1.0: What's New: Fix of Work Item 484 Fix of Work Item 480 Fix of Work Item 478 Supported Templates: Microsoft Visual Studio Scrum 1.0 Product Backlog Item, Task, Impediment, and Bug MSF for Agile Software Development v5.0 User Story, Task, and BugAllNewsManager.NET: AllNewsManager.NET 1.5: AllNewsManager.NET 1.5. This new version provide several new features, minor/major improvements and bug fixes. Some new features: Comment Report. CkFinder integration with CkEditor. If you are upgrading or making a new installation, please take a look here.ASP.net Awesome Samples (Web-Forms): 1.0 samples: Full Demo VS2008 Very Simple Demo VS2010 (demos for the ASP.net Awesome jQuery Ajax Controls)SharpMap - Geospatial Application Framework for the CLR: SharpMap-0.9-AnyCPU-Trunk-2011.11.17: This is a build of SharpMap from the 0.9 development trunk as per 2011-11-17 For most applications the AnyCPU release is the recommended, but in case you need an x86 build that is included to. For some dataproviders (GDAL/OGR, SqLite, PostGis) you need to also referense the SharpMap.Extensions assembly For SqlServer Spatial you need to reference the SharpMap.SqlServerSpatial assemblySQL Monitor - tracking sql server activities: SQLMon 4.1 alpha 5: 1. added basic schema support 2. added server instance name and process id 3. fixed problem with object search index out of range 4. improved version comparison with previous/next difference navigation 5. remeber main window spliter and object explorer spliter positionAJAX Control Toolkit: November 2011 Release: AJAX Control Toolkit Release Notes - November 2011 Release Version 51116November 2011 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4 - Binary – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 - Binary – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - The current version of the AJAX Control Toolkit is not compatible with ASP.NET 2.0. The latest version that is compatible with ASP.NET 2.0 can be found h...MVC Controls Toolkit: Mvc Controls Toolkit 1.5.5: Added: Now the DateRanteAttribute accepts complex expressions containing "Now" and "Today" as static minimum and maximum. Menu, MenuFor helpers capable of handling a "currently selected element". The developer can choose between using a standard nested menu based on a standard SimpleMenuItem class or specifying an item template based on a custom class. Added also helpers to build the tree structure containing all data items the menu takes infos from. Improved the pager. Now the developer ...SharpCompress - a fully native C# library for RAR, 7Zip, Zip, Tar, GZip, BZip2: SharpCompress 0.7: Reworked API to be more consistent. See Supported formats table. Added some more helper methods - e.g. OpenEntryStream (RarArchive/RarReader does not support this) Fixed up testsSilverlight Toolkit: Windows Phone Toolkit - Nov 2011 (7.1 SDK): This release is coming soon! What's new ListPicker once again works in a ScrollViewer LongListSelector bug fixes around OutOfRange exceptions, wrong ordering of items, grouping issues, and scrolling events. ItemTuple is now refactored to be the public type LongListSelectorItem to provide users better access to the values in selection changed handlers. PerformanceProgressBar binding fix for IsIndeterminate (item 9767 and others) There is no longer a GestureListener dependency with the C...DotNetNuke® Community Edition: 06.01.01: Major Highlights Fixed problem with the core skin object rendering CSS above the other framework inserted files, which caused problems when using core style skin objects Fixed issue with iFrames getting removed when content is saved Fixed issue with the HTML module removing styling and scripts from the content Fixed issue with inserting the link to jquery after the header of the page Security Fixesnone Updated Modules/Providers ModulesHTML version 6.1.0 ProvidersnoneDotNetNuke Performance Settings: 01.00.00: First release of DotNetNuke SQL update queries to set the DNN installation for optimimal performance. Please review and rate this release... (stars are welcome)SCCM Client Actions Tool: SCCM Client Actions Tool v0.8: SCCM Client Actions Tool v0.8 is currently the latest version. It comes with following changes since last version: Added "Wake On LAN" action. WOL.EXE is now included. Added new action "Get all active advertisements" to list all machine based advertisements on remote computers. Added new action "Get all active user advertisements" to list all user based advertisements for logged on users on remote computers. Added config.ini setting "enablePingTest" to control whether ping test is ru...QuickGraph, Graph Data Structures And Algorithms for .Net: 3.6.61116.0: Portable library build that allows to use QuickGraph in any .NET environment: .net 4.0, silverlight 4.0, WP7, Win8 Metro apps.Devpad: 4.7: Whats new for Devpad 4.7: New export to Rich Text New export to FlowDocument Minor Bug Fix's, improvements and speed upsC.B.R. : Comic Book Reader: CBR 0.3: New featuresAdd magnifier size and scale New file info view in the backstage Add dynamic properties on book and settings Sorting and grouping in the explorer with new design Rework on conversion : Images, PDF, Cbr/rar, Cbz/zip, Xps to the destination formats Images, Cbz and XPS ImprovmentsSuppress MainViewModel and ExplorerViewModel dependencies Add view notifications and Messages from MVVM Light for ViewModel=>View notifications Make thread better on open catalog, no more ihm freeze, less t...Desktop Google Reader: 1.4.2: This release remove the like and the broadcast buttons as Google Reader stopped supporting them (no, we don't like this decission...) Additionally and to have at least a small plus: the login window now automaitcally logs you in if you stored username and passwort (no more extra click needed) Finally added WebKit .NET to the about window and removed Awesomium MD5-Hash: 5fccf25a2fb4fecc1dc77ebabc8d3897 SHA-Hash: d44ff788b123bd33596ad1a75f3b9fa74a862fdbFluent Validation for .NET: 3.2: Changes since 3.1: Fixed issue #7084 (NotEmptyValidator does not work with EntityCollection<T>) Fixed issue #7087 (AbstractValidator.Custom ignores RuleSets and always runs) Removed support for WP7 for now as it doesn't support co/contravariance without crashing.Rawr: Rawr 4.2.7: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...VidCoder: 1.2.2: Updated Handbrake core to svn 4344. Fixed the 6-channel discrete mixdown option not appearing for AAC encoders. Added handling for possible exceptions when copying to the clipboard, added retries and message when it fails. Fixed issue with audio bitrate UI not appearing sometimes when switching audio encoders. Added extra checks to protect against reported crashes. Added code to upgrade encoding profiles on old queued items.New Projects3D Image Analysis: This is a technology development project. Obective is to create a intelligent Machine Vision system. This will be making use of Microsoft Kinect and PCL. ASP.net Awesome Samples (Web-Forms): samples for ASP.net Awesome jQuery Ajax Controls ( www.aspnetawesome.com ) Demonstrating the following controls: AjaxDropdown, Lookup, MultiLookup, AjaxRadioList, AjaxCheckboxList and AjaxRadioListCocoon: Cocoon is a framework to support the development of .Net Windows 8 Metro-style applications, in particular those that link to web services. It simplifies accessing, displaying and editing data using standard Metro controls, and allows easy application of the MVVM pattern.Dagens: Windows Phone 7.5 application that locates places where you can get a good lunch at A fixed price. The product will be localised for Swedish, Danish and Norwegian traditional lunchtime market. DataSift: DataSift API This is the official C# library for accessing the DataSift API. See the example projects for some simple example usage. See https://github.com/datasift/datasift-csharp for the most up to date revision DynaCache: A small C# library that allows you to autmatically cache the output from functions. No longer will you have to write boilerplate code to retrieve or store results!Forgotten Runes - A community based, motion controlled fantasy RPG: It's a motion controlled 3D fantasy RPG, powered by CryEngine 3 FreeSDK. PS Move is used for motion control, but Kinect support might be included later. It's community based, everybody can join and help us. The smallest ideas are welcome too! ;)FujiyBlog: A simple Open Source Blog using ASP.NET MVC 3, jQuery, Entity Framework Code First and SQL CE 4 or SQL Server 2008. Features: -Multi-author support -Widgets -Themes -Comments (with moderation) -BlogML import -Tags -Categories -WebFarm Support (using SQL Server) -Multi-Language support The main motivation for creating this blog is to analyze the latest technologies.Gemcraft Labyrinth Summon Helper: Gemcraft Labyrinth Summon Helper is a calculator created to help GemCraft Labyrinth players to choose the best gem grade (ie: the one with the maximum mana profit) to throw at a wave stone to summon monsters.gkom: GKOMLoA: PL: Podstawa gry bez tekstur, modeli, map i skryptów. EN: Base game without textures, models, maps and scripts.Mickey: A project to explore building Domain objects for certain industriesNAVI - Navigational Aids for the Visually Impaired: NAVI is a navigational aid for visually impaired based on Microsoft's Kinect.Office 2007 Multiple windows: A simple application to allow Office 2007 applications to appear in multiple windows.Picture Organizer: This project will focus on a nice, clean and fast interface to organize albums and pictures on Facebook. Upload pictures on facebook, create new facebook albums, resize pictures before sending them to facebook. Project will be based on the Caliburn.Micro framework in c#.NET WPF!PixelGuess: Guess the pixels-game.Service Validation Libraries Orchard module: Contains libraries that can be used by other modules to help validation in service classesWP7 Demos: Wp7 Demos is a small project where many Windows Phone 7 features are combined in an easy to browse application. Newcomers can see many of the great features of WP7 in one place. Coded in XAML / C#. You can also download the source code directly from petestockley.com/wp7demosYet Another System Monitor: Distributed (agent based) system monitoring system with a web (MVC3) based dashboard. Includes: - Performance (CPU / RAM / Disk Space) monitors - URL Monitoring from any node - Service Monitoring????: ?????????,???????????、?????,???????????。 ??????????,????????。 ???????,???????,?????,?????。

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