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  • How to pass ctor args in Activator.CreateInstance?

    - by thames
    I need a performance enhanced Activator.CreateInstance() and came across this article by Miron Abramson that uses a factory to create the instance in IL and then cache it. (I've included code below from Miron Abramson's site in case it somehow disappears). I'm new to IL Emit code and anything beyond Activator.CreateInstance() for instantiating a class and any help would be much appreciative. My problem is that I need to create an instance of an object that takes a ctor with a parameter. I see there is a way to pass in the Type of the parameter, but is there a way to pass in the value of the ctor parameter as well? If possible, I would like to use a method similar to CreateObjectFactory<T>(params object[] constructorParams) as some objects I want to instantiate may have more than 1 ctor param. // Source: http://mironabramson.com/blog/post/2008/08/Fast-version-of-the-ActivatorCreateInstance-method-using-IL.aspx public static class FastObjectFactory { private static readonly Hashtable creatorCache = Hashtable.Synchronized(new Hashtable()); private readonly static Type coType = typeof(CreateObject); public delegate object CreateObject(); /// /// Create an object that will used as a 'factory' to the specified type T /// public static CreateObject CreateObjectFactory() where T : class { Type t = typeof(T); FastObjectFactory.CreateObject c = creatorCache[t] as FastObjectFactory.CreateObject; if (c == null) { lock (creatorCache.SyncRoot) { c = creatorCache[t] as FastObjectFactory.CreateObject; if (c != null) { return c; } DynamicMethod dynMethod = new DynamicMethod("DM$OBJ_FACTORY_" + t.Name, typeof(object), null, t); ILGenerator ilGen = dynMethod.GetILGenerator(); ilGen.Emit(OpCodes.Newobj, t.GetConstructor(Type.EmptyTypes)); ilGen.Emit(OpCodes.Ret); c = (CreateObject)dynMethod.CreateDelegate(coType); creatorCache.Add(t, c); } } return c; } } Update to Miron's code from commentor on his post 2010-01-11 public static class FastObjectFactory2<T> where T : class, new() { public static Func<T> CreateObject { get; private set; } static FastObjectFactory2() { Type objType = typeof(T); var dynMethod = new DynamicMethod("DM$OBJ_FACTORY_" + objType.Name, objType, null, objType); ILGenerator ilGen = dynMethod.GetILGenerator(); ilGen.Emit(OpCodes.Newobj, objType.GetConstructor(Type.EmptyTypes)); ilGen.Emit(OpCodes.Ret); CreateObject = (Func<T>) dynMethod.CreateDelegate(typeof(Func<T>)); } }

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  • Method not found: 'Void Google.Apis.Util.Store.FileDataStore..ctor(System.String)'

    - by user3732193
    I've been stuck at this for days now. I copied the exact codes from google api samples to upload files to Google Drive. Here is the code UserCredential credential = GoogleWebAuthorizationBroker.AuthorizeAsync( new ClientSecrets { ClientId = ClientId, ClientSecret = ClientSecret, }, new[] { DriveService.Scope.Drive, DriveService.Scope.DriveFile }, "user", CancellationToken.None, new FileDataStore("MyStore")).Result; But it would throw an exception at runtime: Method not found: 'Void Google.Apis.Util.Store.FileDataStore..ctor(System.String)'. I already added the necessary Google Api dlls. Or if anyone could suggest a better code for uploading files to Google Drive in a website which implements Server-Side Authorization. Any help would be greatly appreciated. UPDATE: I changed my code to this var token = new TokenResponse { RefreshToken = "1/6hnki1x0xOMU4tr5YXNsLgutzbTcRK1M-QOTEuRVxL4" }; var credentials = new UserCredential(new GoogleAuthorizationCodeFlow(new GoogleAuthorizationCodeFlow.Initializer { ClientSecrets = new ClientSecrets { ClientId = ClientId, ClientSecret = ClientSecret }, Scopes = new[] { DriveService.Scope.Drive, DriveService.Scope.DriveFile } }), "user", token); But it also throws an exception: Method not found: 'Void Google.Apis.Auth.OAuth2.Flows.GoogleAuthorizationCodeFlow..ctor(Initializer). Is the problem with the dlls?

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  • Ctor not allowed return type.

    - by atch
    Having code: struct B { int* a; B(int value):a(new int(value)) { } B():a(nullptr){} B(const B&); } B::B(const B& pattern) { } I'm getting err msg: 'Error 1 error C2533: 'B::{ctor}' : constructors not allowed a return type' Any idea why? P.S. I'm using VS 2010RC

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  • VS2008 C# error ".ctor' not supported by language

    - by Jim Jones
    C# code: class Program { static void Main(string[] args) { TFWrapper tf; String lexDir = "......."; String lic = "........"; String key = "........."; ArrayList cats = new ArrayList(); Boolean useConj = false; String lang = "english"; String encoding = "auto"; tf = new TFWrapper(lexDir, lic, key, useConj, lang, encoding); } } Managed C++ method being called: TFWrapper::TFWrapper(String^ mlexDir, String^ mlic, String^ mkey, ArrayList catList, Boolean^ m_useConj, String^ m_lang, String^ m_encoding); Getting '.ctor' is not supported by the language error on the last line of C#

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  • Throwing Exception in CTOR and Smart Pointers

    - by David Relihan
    Is it OK to have the following code in my constructor to load an XML document into a member variable - throwing to caller if there are any problems: MSXML2::IXMLDOMDocumentPtr m_docPtr; //member Configuration() { try { HRESULT hr = m_docPtr.CreateInstance(__uuidof(MSXML2::DOMDocument40)); if ( SUCCEEDED(hr)) { m_docPtr->loadXML(CreateXML()); } else { //throw exception to caller } } catch(...) { //throw exception to caller } } Based on Scott Myers RAII implementations in More Effective C++ I believe I am alright in just allowing exceptions to be thrown from CTOR as I am using a smart pointer(IXMLDOMDocumentPtr). Let me know what you think....

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  • Properties in User-Control Ctor are duplicated to the hosting form

    - by fortis
    An annoying behavior of Visual Studio (2008)'s designer is to duplicate any property of a control, which is set inside the control's constructor code to the InitializeComponent() method of the hosting form. For example, if I create a new user control and write the following line in its Ctor: this.Text = "Hard Coded Name"; then this same line will appear inside the InitializeComponent() method of any form hosting this control. As long as it's about this kind of properties, it's only annoying because if I were to change the Text property inside the control to: "Better Hard Coded Name", I'd have to go over all hosting controls and manually change the Text value over there too. The real problem is with ".Add(something)" properties - like if my control is a TableLayoutPanel and I want it to have a certain number of columns and rows. Any col or row style set inside the user control will be duplicated in the hosting form and we end up with having twice as wanted. The count (e.g. ColumnCount) will be as planned but if I were to add cols later on, things will get messy. Is there a way to signal VS's designer not to duplicate properties? What can I do to avoid this behavior?

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  • template class: ctor against function -> new C++ standard

    - by Oops
    Hi in this question: http://stackoverflow.com/questions/2779155/template-point2-double-point3-double Dennis and Michael noticed the unreasonable foolishly implemented constructor. They were right, I didn't consider this at that moment. But I found out that a constructor does not help very much for a template class like this one, instead a function is here much more convenient and safe namespace point { template < unsigned int dims, typename T > struct Point { T X[ dims ]; std::string str() { std::stringstream s; s << "{"; for ( int i = 0; i < dims; ++i ) { s << " X" << i << ": " << X[ i ] << (( i < dims -1 )? " |": " "); } s << "}"; return s.str(); } Point<dims, int> toint() { Point<dims, int> ret; std::copy( X, X+dims, ret.X ); return ret; } }; template < typename T > Point< 2, T > Create( T X0, T X1 ) { Point< 2, T > ret; ret.X[ 0 ] = X0; ret.X[ 1 ] = X1; return ret; } template < typename T > Point< 3, T > Create( T X0, T X1, T X2 ) { Point< 3, T > ret; ret.X[ 0 ] = X0; ret.X[ 1 ] = X1; ret.X[ 2 ] = X2; return ret; } template < typename T > Point< 4, T > Create( T X0, T X1, T X2, T X3 ) { Point< 4, T > ret; ret.X[ 0 ] = X0; ret.X[ 1 ] = X1; ret.X[ 2 ] = X2; ret.X[ 3 ] = X3; return ret; } }; int main( void ) { using namespace point; Point< 2, double > p2d = point::Create( 12.3, 34.5 ); Point< 3, double > p3d = point::Create( 12.3, 34.5, 56.7 ); Point< 4, double > p4d = point::Create( 12.3, 34.5, 56.7, 78.9 ); //Point< 3, double > p1d = point::Create( 12.3, 34.5 ); //no suitable user defined conversion exists //Point< 3, int > p1i = p4d.toint(); //no suitable user defined conversion exists Point< 2, int > p2i = p2d.toint(); Point< 3, int > p3i = p3d.toint(); Point< 4, int > p4i = p4d.toint(); std::cout << p2d.str() << std::endl; std::cout << p3d.str() << std::endl; std::cout << p4d.str() << std::endl; std::cout << p2i.str() << std::endl; std::cout << p3i.str() << std::endl; std::cout << p4i.str() << std::endl; char c; std::cin >> c; } has the new C++ standard any new improvements, language features or simplifications regarding this aspect of ctor of a template class? what do you think about the implementation of the combination of namespace, stuct and Create function? many thanks in advance Oops

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  • C++ Templates: implicit conversion, no matching function for call to ctor

    - by noname
    template<class T> class test { public: test() { } test(T& e) { } }; int main() { test<double> d(4.3); return 0; } Compiled using g++ 4.4.1 with the following errors: g++ test.cpp -Wall -o test.exe test.cpp: In function 'int main()': test.cpp:18: error: no matching function for call to 'test<double>::test(double) ' test.cpp:9: note: candidates are: test<T>::test(T&) [with T = double] test.cpp:5: note: test<T>::test() [with T = double] test.cpp:3: note: test<double>::test(const test<double>&) make: *** [test.exe] Error 1 However, this works: double a=1.1; test<double> d(a); Why is this happing? Is it possible that g++ cannot implicitly convert literal expression 1.1 to double? Thanks.

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  • Which Activator.CreateInstance overload function to call?

    - by user299990
    Which Activator.CreateInstance overload function to call? I have a type returned from "Type proxyType = GetProxyType(contractType);" and the constructorinfo is "[System.Reflection.RuntimeConstructorInfo] = {Void .ctor(System.ServiceModel.InstanceContext)} base {System.Reflection.MemberInfo} = {Void .ctor(System.ServiceModel.InstanceContext)} [System.Reflection.RuntimeConstructorInfo] = {Void .ctor(System.ServiceModel.InstanceContext, System.String)} base {System.Reflection.MethodBase} = {Void .ctor(System.ServiceModel.InstanceContext, System.String)} [System.Reflection.RuntimeConstructorInfo] = {Void .ctor(System.ServiceModel.InstanceContext, System.String, System.String)} base {System.Reflection.MethodBase} = {Void .ctor(System.ServiceModel.InstanceContext, System.String, System.String)} [System.Reflection.RuntimeConstructorInfo] = {Void .ctor(System.ServiceModel.InstanceContext, System.String, System.ServiceModel.EndpointAddress)} base {System.Reflection.MethodBase} = {Void .ctor(System.ServiceModel.InstanceContext, System.String, System.ServiceModel.EndpointAddress)} [System.Reflection.RuntimeConstructorInfo] = {Void .ctor(System.ServiceModel.InstanceContext, System.ServiceModel.Channels.Binding, System.ServiceModel.EndpointAddress)} base {System.Reflection.MethodBase} = {Void .ctor(System.ServiceModel.InstanceContext, System.ServiceModel.Channels.Binding, System.ServiceModel.EndpointAddress)}. Thanks!!

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  • Member initialization while using delegated constructor

    - by Anton
    I've started trying out the C++11 standard and i found this question which describes how to call your ctor from another ctor in the same class to avoid having a init method or the like. Now i'm trying the same thing with code that looks like this: hpp: class Tokenizer { public: Tokenizer(); Tokenizer(std::stringstream *lines); virtual ~Tokenizer() {}; private: std::stringstream *lines; }; cpp: Tokenizer::Tokenizer() : expected('=') { } Tokenizer::Tokenizer(std::stringstream *lines) : Tokenizer(), lines(lines) { } But this is giving me the error: In constructor ‘config::Tokenizer::Tokenizer(std::stringstream*)’: /path/Tokenizer.cpp:14:20: error: mem-initializer for ‘config::Tokenizer::lines’ follows constructor delegation I've tried moving the Tokenizer() part first and last in the list but that didn't help. What's the reason behind this and how should i fix it? I've tried moving the lines(lines) to the body with this->lines = lines; instead and it works fine. But i would really like to be able to use the initializer list. Thanks in advance!

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  • Gnome Do not Launching

    - by PyRulez
    When I try running gnome do, I get this. chris@Chris-Ubuntu-Laptop:~$ gnome-do pgrep: invalid user name: -u and it is not writable Trying sudo: chris@Chris-Ubuntu-Laptop:~$ sudo gnome-do [NetworkService] Could not initialize Network Manager dbus: Unable to open the session message bus. [Error 17:54:30.122] [SystemService] Could not initialize dbus: Unable to open the session message bus. (Do:2401): Wnck-CRITICAL **: wnck_set_client_type got called multiple times. (Do:2401): libdo-WARNING **: Binding '<Super>space' failed! [Error 17:54:30.649] [AbstractKeyBindingService] Key "" is already mapped. Tomboy.NotesItemSource "Tomboy Notes" encountered an error in UpdateItems: System.TypeInitializationException: An exception was thrown by the type initializer for Tomboy.TomboyDBus ---> System.Exception: Unable to open the session message bus. ---> System.ArgumentNullException: Argument cannot be null. Parameter name: address at NDesk.DBus.Bus.Open (System.String address) [0x00000] in <filename unknown>:0 at NDesk.DBus.Bus.get_Session () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at NDesk.DBus.Bus.get_Session () [0x00000] in <filename unknown>:0 at Tomboy.TomboyDBus..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Tomboy.NotesItemSource.UpdateItems () [0x00000] in <filename unknown>:0 at Do.Universe.Safe.SafeItemSource.UpdateItems () [0x00000] in <filename unknown>:0 . Firefox.PlacesItemSource "Firefox Places" encountered an error in UpdateItems: System.InvalidCastException: Cannot cast from source type to destination type. at Mono.Data.Sqlite.SqliteDataReader.VerifyType (Int32 i, DbType typ) [0x00000] in <filename unknown>:0 at Mono.Data.Sqlite.SqliteDataReader.GetString (Int32 i) [0x00000] in <filename unknown>:0 at Firefox.PlacesItemSource+<LoadPlaceItems>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[Firefox.PlaceItem].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[Firefox.PlaceItem]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToArray[PlaceItem] (IEnumerable`1 source) [0x00000] in <filename unknown>:0 at Firefox.PlacesItemSource.UpdateItems () [0x00000] in <filename unknown>:0 at Do.Universe.Safe.SafeItemSource.UpdateItems () [0x00000] in <filename unknown>:0 . Do.Universe.Linux.GNOMESpecialLocationsItemSource "GNOME Special Locations" encountered an error in UpdateItems: System.IO.FileNotFoundException: Could not find file "/root/.gtk-bookmarks". File name: '/root/.gtk-bookmarks' at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0 at System.IO.StreamReader..ctor (System.String path) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string) at Do.Universe.Linux.GNOMESpecialLocationsItemSource+<ReadBookmarkItems>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0 at Do.Universe.Linux.GNOMESpecialLocationsItemSource.UpdateItems () [0x00000] in <filename unknown>:0 at Do.Universe.Safe.SafeItemSource.UpdateItems () [0x00000] in <filename unknown>:0 . ^[^\Full thread dump: "<unnamed thread>" tid=0x0xb7570700 this=0x0x56f18 thread handle 0x403 state : not waiting owns () at (wrapper managed-to-native) Mono.Unix.Native.Syscall.read (int,intptr,ulong) <0xffffffff> at Mono.Unix.Native.Syscall.read (int,void*,ulong) <0x00023> at Mono.Unix.UnixStream.Read (byte[],int,int) <0x0008b> at NDesk.DBus.Connection.ReadMessage () <0x0003c> at NDesk.DBus.Connection.Iterate () <0x0001b> at NDesk.DBus.BusG/<Init>c__AnonStorey0.<>m__0 (intptr,NDesk.GLib.IOCondition,intptr) <0x00033> at (wrapper native-to-managed) NDesk.DBus.BusG/<Init>c__AnonStorey0.<>m__0 (intptr,NDesk.GLib.IOCondition,intptr) <0xffffffff> at (wrapper managed-to-native) Gtk.Clipboard.gtk_clipboard_wait_is_text_available (intptr) <0xffffffff> at Gtk.Clipboard.WaitIsTextAvailable () <0x00017> at Do.Universe.SelectedTextItem.UpdateSelection (object,System.EventArgs) <0x00027> at Do.Platform.AbstractApplicationService.OnSummoned () <0x00025> at Do.Platform.ApplicationService.<ApplicationService>m__31 (object,System.EventArgs) <0x00013> at Do.Core.Controller.OnSummoned () <0x00025> at Do.Core.Controller.Summon () <0x00027> at Do.Do.Main (string[]) <0x001eb> at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) <0xffffffff> "<unnamed thread>" tid=0x0xb2c81b40 this=0x0x194150 thread handle 0x412 state : interrupted state owns () at (wrapper managed-to-native) System.IO.InotifyWatcher.ReadFromFD (intptr,byte[],intptr) <0xffffffff> at System.IO.InotifyWatcher.Monitor () <0x0005f> at System.Threading.Thread.StartInternal () <0x00057> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff> "Universe Update Dispatcher" tid=0x0xb29ffb40 this=0x0x569d8 thread handle 0x41b state : interrupted state owns () at (wrapper managed-to-native) System.Threading.WaitHandle.WaitOne_internal (System.Threading.WaitHandle,intptr,int,bool) <0xffffffff> at System.Threading.WaitHandle.WaitOne (System.TimeSpan,bool) <0x00133> at System.Threading.WaitHandle.WaitOne (System.TimeSpan) <0x00022> at Do.Core.UniverseManager.UniverseUpdateLoop () <0x0007a> at System.Threading.Thread.StartInternal () <0x00057> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff> Tomboy.NotesItemSource "Tomboy Notes" encountered an error in UpdateItems: System.TypeInitializationException: An exception was thrown by the type initializer for Tomboy.TomboyDBus ---> System.Exception: Unable to open the session message bus. ---> System.ArgumentNullException: Argument cannot be null. Parameter name: address at NDesk.DBus.Bus.Open (System.String address) [0x00000] in <filename unknown>:0 at NDesk.DBus.Bus.get_Session () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at NDesk.DBus.Bus.get_Session () [0x00000] in <filename unknown>:0 at Tomboy.TomboyDBus..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Tomboy.NotesItemSource.UpdateItems () [0x00000] in <filename unknown>:0 at Do.Universe.Safe.SafeItemSource.UpdateItems () [0x00000] in <filename unknown>:0 . Firefox.PlacesItemSource "Firefox Places" encountered an error in UpdateItems: System.InvalidCastException: Cannot cast from source type to destination type. at Mono.Data.Sqlite.SqliteDataReader.VerifyType (Int32 i, DbType typ) [0x00000] in <filename unknown>:0 at Mono.Data.Sqlite.SqliteDataReader.GetString (Int32 i) [0x00000] in <filename unknown>:0 at Firefox.PlacesItemSource+<LoadPlaceItems>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[Firefox.PlaceItem].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[Firefox.PlaceItem]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToArray[PlaceItem] (IEnumerable`1 source) [0x00000] in <filename unknown>:0 at Firefox.PlacesItemSource.UpdateItems () [0x00000] in <filename unknown>:0 at Do.Universe.Safe.SafeItemSource.UpdateItems () [0x00000] in <filename unknown>:0 . Do.Universe.Linux.GNOMESpecialLocationsItemSource "GNOME Special Locations" encountered an error in UpdateItems: System.IO.FileNotFoundException: Could not find file "/root/.gtk-bookmarks". File name: '/root/.gtk-bookmarks' at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0 at System.IO.StreamReader..ctor (System.String path) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string) at Do.Universe.Linux.GNOMESpecialLocationsItemSource+<ReadBookmarkItems>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0 at Do.Universe.Linux.GNOMESpecialLocationsItemSource.UpdateItems () [0x00000] in <filename unknown>:0 at Do.Universe.Safe.SafeItemSource.UpdateItems () [0x00000] in <filename unknown>:0 . It stops when I try my key combination, ctrl-alt-. It does not pop up though.

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  • user defined Copy ctor, and copy-ctors further down the chain - compiler bug ? programmers brainbug

    - by J.Colmsee
    Hi. i have a little problem, and I am not sure if it's a compiler bug, or stupidity on my side. I have this struct : struct BulletFXData { int time_next_fx_counter; int next_fx_steps; Particle particles[2];//this is the interesting one ParticleManager::ParticleId particle_id[2]; }; The member "Particle particles[2]" has a self-made kind of smart-ptr in it (resource-counted texture-class). this smart-pointer has a default constructor, that initializes to the ptr to 0 (but that is not important) I also have another struct, containing the BulletFXData struct : struct BulletFX { BulletFXData data; BulletFXRenderFunPtr render_fun_ptr; BulletFXUpdateFunPtr update_fun_ptr; BulletFXExplosionFunPtr explode_fun_ptr; BulletFXLifetimeOverFunPtr lifetime_over_fun_ptr; BulletFX( BulletFXData data, BulletFXRenderFunPtr render_fun_ptr, BulletFXUpdateFunPtr update_fun_ptr, BulletFXExplosionFunPtr explode_fun_ptr, BulletFXLifetimeOverFunPtr lifetime_over_fun_ptr) :data(data), render_fun_ptr(render_fun_ptr), update_fun_ptr(update_fun_ptr), explode_fun_ptr(explode_fun_ptr), lifetime_over_fun_ptr(lifetime_over_fun_ptr) { } /* //USER DEFINED copy-ctor. if it's defined things go crazy BulletFX(const BulletFX& rhs) :data(data),//this line of code seems to do a plain memory-copy without calling the right ctors render_fun_ptr(render_fun_ptr), update_fun_ptr(update_fun_ptr), explode_fun_ptr(explode_fun_ptr), lifetime_over_fun_ptr(lifetime_over_fun_ptr) { } */ }; If i use the user-defined copy-ctor my smart-pointer class goes crazy, and it seems that calling the CopyCtor / assignment operator aren't called as they should. So - does this all make sense ? it seems as if my own copy-ctor of struct BulletFX should do exactly what the compiler-generated would, but it seems to forget to call the right constructors down the chain. compiler bug ? me being stupid ? Sorry about the big code, some small example could have illustrated too. but often you guys ask for the real code, so well - here it is :D EDIT : more info : typedef ParticleId unsigned int; Particle has no user defined copyctor, but has a member of type : Particle { .... Resource<Texture> tex_res; ... } Resource is a smart-pointer class, and has all ctor's defined (also asignment operator) and it seems that Resource is copied bitwise. EDIT : henrik solved it... data(data) is stupid of course ! it should of course be rhs.data !!! sorry for huge amount of code, with a very little bug in it !!! (Guess you shouldn't code at 1 in the morning :D )

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  • useer degined Copy ctor, and copy-ctors further down the chain - compiler bug ? programers brainbug

    - by J.Colmsee
    Hi. i have a little problem, and I am not sure if it's a compiler bug, or stupidity on my side. I have this struct : struct BulletFXData { int time_next_fx_counter; int next_fx_steps; Particle particles[2];//this is the interesting one ParticleManager::ParticleId particle_id[2]; }; The member "Particle particles[2]" has a self-made kind of smart-ptr in it (resource-counted texture-class). this smart-pointer has a default constructor, that initializes to the ptr to 0 (but that is not important) I also have another struct, containing the BulletFXData struct : struct BulletFX { BulletFXData data; BulletFXRenderFunPtr render_fun_ptr; BulletFXUpdateFunPtr update_fun_ptr; BulletFXExplosionFunPtr explode_fun_ptr; BulletFXLifetimeOverFunPtr lifetime_over_fun_ptr; BulletFX( BulletFXData data, BulletFXRenderFunPtr render_fun_ptr, BulletFXUpdateFunPtr update_fun_ptr, BulletFXExplosionFunPtr explode_fun_ptr, BulletFXLifetimeOverFunPtr lifetime_over_fun_ptr) :data(data), render_fun_ptr(render_fun_ptr), update_fun_ptr(update_fun_ptr), explode_fun_ptr(explode_fun_ptr), lifetime_over_fun_ptr(lifetime_over_fun_ptr) { } /* //USER DEFINED copy-ctor. if it's defined things go crazy BulletFX(const BulletFX& rhs) :data(data),//this line of code seems to do a plain memory-copy without calling the right ctors render_fun_ptr(render_fun_ptr), update_fun_ptr(update_fun_ptr), explode_fun_ptr(explode_fun_ptr), lifetime_over_fun_ptr(lifetime_over_fun_ptr) { } */ }; If i use the user-defined copy-ctor my smart-pointer class goes crazy, and it seems that calling the CopyCtor / assignment operator aren't called as they should. So - does this all make sense ? it seems as if my own copy-ctor of struct BulletFX should do exactly what the compiler-generated would, but it seems to forget to call the right constructors down the chain. compiler bug ? me being stupid ? Sorry about the big code, some small example could have illustrated too. but often you guys ask for the real code, so well - here it is :D

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  • FileInfo..ctor(string fileName) throwing exception: bug in SL 4.0 or .NET 4.0?

    - by Duncan Bayne
    The following test case passes in .NET 4.0: var fiT = new FileInfo("myhappyfilename"); Assert.IsNotNull(fiT); ... but fails in Silverlight 4.0 with the following error: System.ArgumentNullException: Value cannot be null. Parameter name: format at System.String.Format(IFormatProvider provider, String format, Object[] args) at System.Environment.GetResourceString(String key, Object[] values) at System.IO.FileSecurityState.EnsureState() at System.IO.FileInfo.Init(String fileName, Boolean checkHost) at System.IO.FileInfo..ctor(String fileName) Either the failure is a bug in SL 4.0, or the non-failure is a bug in .NET 4.0. Anyone know which it is? (For the record, I'm running SL 4.0 on VS 2010 RC, which may be contributing to the problem).

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  • How do I handle all the exceptions in a C# class where both ctor and finalizer throw exceptions?

    - by Frank
    How can I handle all exceptions for a class similar to the following under certain circumstances? class Test : IDisposable { public Test() { throw new Exception("Exception in ctor"); } public void Dispose() { throw new Exception("Exception in Dispose()"); } ~Test() { this.Dispose(); } } I tried this but it doesn't work: static void Main() { Test t = null; try { t = new Test(); } catch (Exception ex) { Console.Error.WriteLine(ex.Message); } // t is still null } I have also tried to use "using" but it does not handle the exception thrown from ~Test(); static void Main() { try { using (Test t = new Test()) { } } catch (Exception ex) { Console.Error.WriteLine(ex.Message); } } Any ideas how can I work around?

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  • Is it safe to call a function to intialize a class in a ctor list?

    - by Michael Dorgan
    I have Angle class that I want initialized to a random value. The Angle constructor can accept an int from a random() function. Is it safe to place this call in the ctor list: foo::foo() : Angle(random(0xFFFF)) {...} or do I have to do it in the body of the constructor? foo::foo() { Angle = Angle(random(0xFFFF)); ...} If it matters, the foo class is derived from another class and does have virtual methods. In addition, no exception handling is allowed in our app.

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  • Using Reflection.Emit to match existing constructor

    - by yodaj007
    First, here is the C# code and the disassembled IL: public class Program<T> { private List<T> _items; public Program(T x, [Microsoft.Scripting.ParamDictionary] Microsoft.Scripting.IAttributesCollection col) { _items = new List<T>(); _items.Add(x); } } Here is the IL of that constructor: .method public hidebysig specialname rtspecialname instance void .ctor(!T x, class [Microsoft.Scripting]Microsoft.Scripting.IAttributesCollection col) cil managed { .param [2] .custom instance void [Microsoft.Scripting]Microsoft.Scripting.ParamDictionaryAttribute::.ctor() = ( 01 00 00 00 ) // Code size 34 (0x22) .maxstack 8 IL_0000: ldarg.0 IL_0001: call instance void [mscorlib]System.Object::.ctor() IL_0006: nop IL_0007: nop IL_0008: ldarg.0 IL_0009: newobj instance void class [mscorlib]System.Collections.Generic.List`1<!T>::.ctor() IL_000e: stfld class [mscorlib]System.Collections.Generic.List`1<!0> class Foo.Program`1<!T>::_items IL_0013: ldarg.0 IL_0014: ldfld class [mscorlib]System.Collections.Generic.List`1<!0> class Foo.Program`1<!T>::_items IL_0019: ldarg.1 IL_001a: callvirt instance void class [mscorlib]System.Collections.Generic.List`1<!T>::Add(!0) IL_001f: nop IL_0020: nop IL_0021: ret } // end of method Program`1::.ctor I am trying to understand the IL code by emitting it myself. This is what I have managed to emit: .method public hidebysig specialname rtspecialname instance void .ctor(!T A_1, class [Microsoft.Scripting]Microsoft.Scripting.IAttributesCollection A_2) cil managed { // Code size 34 (0x22) .maxstack 4 IL_0000: ldarg.0 IL_0001: call instance void [mscorlib]System.Object::.ctor() IL_0006: ldarg.0 IL_0007: newobj instance void class [mscorlib]System.Collections.Generic.List`1<!T>::.ctor() IL_000c: stfld class [mscorlib]System.Collections.Generic.List`1<!0> class MyType<!T>::_items IL_0011: ldarg.0 IL_0012: ldfld class [mscorlib]System.Collections.Generic.List`1<!0> class MyType<!T>::_items IL_0017: ldarg.s A_1 IL_0019: nop IL_001a: nop IL_001b: nop IL_001c: callvirt instance void class [mscorlib]System.Collections.Generic.List`1<!T>::Add(!0) IL_0021: ret } // end of method MyType::.ctor There are a few differences that I just can't figure out. I'm really close... How do I take care of the parameter attribute (ParamDictionaryAttribute)? I can't find a 'custom' opcode. Is the .param [2] important? How do I emit that? Why is the C# code stack size 8, while my emitted version is 4? Is this important?

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  • Win32 strange exception

    - by Christian Frantz
    When creating 2500 objects, I get a strange windows exception. It says the operation copmleted successfully at my constructor line. The program doesn't run or anything. I'm assuming it has something to do with memory. Each object has 32 indices and 8 vertices, so that 640,000 bytes or whatever vertices and indices are stored as. Any idea on how to fix this? Creating 25 objects works fine\ System.ComponentModel.Win32Exception was unhandled Message=The operation completed successfully Source=System.Drawing ErrorCode=-2147467259 NativeErrorCode=0 StackTrace: at System.Drawing.Icon.Initialize(Int32 width, Int32 height) at System.Drawing.Icon..ctor(Type type, String resource) at Microsoft.Xna.Framework.WindowsGameWindow.GetDefaultIcon() at Microsoft.Xna.Framework.WindowsGameWindow..ctor() at Microsoft.Xna.Framework.WindowsGameHost..ctor(Game game) at Microsoft.Xna.Framework.Game.EnsureHost() at Microsoft.Xna.Framework.Game..ctor() at Cube_Chaser.Cube..ctor(GraphicsDevice graphicsDevice, Vector3 Position, Color Color) in C:\Users\daj\Desktop\Cube Chaser after removal of cubedrawable - Copy\Cube Chaser\Cube Chaser\Cube.cs:line 31 at Cube_Chaser.Cube.CreateMap() in C:\Users\user\Desktop\Cube Chaser after removal of cubedrawable - Copy\Cube Chaser\Cube Chaser\Cube.cs:line 247 at Cube_Chaser.Game1.LoadContent() in C:\Users\daj\Desktop\Cube Chaser after removal of cubedrawable - Copy\Cube Chaser\Cube Chaser\Game1.cs:line 86 at Microsoft.Xna.Framework.Game.Initialize() at Cube_Chaser.Game1.Initialize() in C:\Users\daj\Desktop\Cube Chaser after removal of cubedrawable - Copy\Cube Chaser\Cube Chaser\Game1.cs:line 77 at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at Cube_Chaser.Program.Main(String[] args) in C:\Users\user\Desktop\Cube Chaser after removal of cubedrawable - Copy\Cube Chaser\Cube Chaser\Program.cs:line 15 InnerException:

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  • When would I want to model a class with a private ctor?

    - by dotnetdev
    Hi, I've seen plenty of classes in .NET which have private constructor (Stream is one of them I think). When would I want to model a class like this? I keep thinking that if my class has no internal state/fields, then I can make it have a private constructor. Am I on the right track with this idea? I can understand the use of a factory (I've run into the tipping point a few times), but not with a private constructor class. Thanks

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