Sprite transparency not effected libGDX
- by Aon GoltzCrank
I am making a game using libGDX and Tween Universal Engine.
My problem is as follows:
I have 2 screens so fars, a splash screen with the logo, and a second one which is the main menu.
In the splash screen I use a SpriteBatch and a Sprite with the Texture of the image I want (which goes through some scaling.)
Now I use the Tween engine, along with a…