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  • Mnemonic external IP

    - by Click Ok
    When diagnosing networking problems, I ping to: My local IP My gateway IP An external IP An external domain name Usually, when troubleshooting, the internet is unaccessible, then I need to remember an external IP address. I need any (easy to remember) IP address. By example, google ip is 72.14.204.147. Cool, but it's hard to remember... What external IP you use? Do you have an mnemonic external IP address, then will be easy to remember?

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  • Installing The ruby-gmail rubygem on Mac OS Snow Leopard

    - by johnnygoodman
    I'm working off these instructions: http://github.com/dcparker/ruby-gmail From the home directory I do a standard install and good stuff happens: Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ sudo gem install ruby-gmail Successfully installed ruby-gmail-0.2.1 1 gem installed Installing ri documentation for ruby-gmail-0.2.1... Installing RDoc documentation for ruby-gmail-0.2.1... I head over to my ~/www dir where I run scripts that include other rubygems successfully and create a gmail directory. I create a script that includes rubygems and gmail, but does nothing else: Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ pwd /Users/johnnygoodman/www/gmail Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ ls test-send.rb Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ cat test-send.rb require 'rubygems' require 'gmail' I run this script and the errors begin: Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ ruby test-send.rb /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require': no such file to load -- mime/message (LoadError) from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from /Library/Ruby/Gems/1.8/gems/ruby-gmail-0.2.1/lib/gmail/message.rb:1 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from /Library/Ruby/Gems/1.8/gems/ruby-gmail-0.2.1/lib/gmail.rb:168 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:36:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:36:in `require' from test-send.rb:2 Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ Here's my gem env: Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ gem environment RubyGems Environment: - RUBYGEMS VERSION: 1.3.7 - RUBY VERSION: 1.8.7 (2009-06-08 patchlevel 173) [universal-darwin10.0] - INSTALLATION DIRECTORY: /Library/Ruby/Gems/1.8 - RUBY EXECUTABLE: /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/bin/ruby - EXECUTABLE DIRECTORY: /usr/bin - RUBYGEMS PLATFORMS: - ruby - universal-darwin-10 - GEM PATHS: - /Library/Ruby/Gems/1.8 - /Users/johnnygoodman/.gem/ruby/1.8 - /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8 - GEM CONFIGURATION: - :update_sources => true - :verbose => true - :benchmark => false - :backtrace => false - :bulk_threshold => 1000 - :sources => ["http://rubygems.org/", "http://gems.github.com"] - REMOTE SOURCES: - http://rubygems.org/ - http://gems.github.com The path that the errors give when I run the script is not the same as the GEM PATHS given in the env output. However, I don't know how to make them match or if that's the significant thing here.

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  • Recommended way to test ActiveRecord associations?

    - by Sugerman
    I have written my basic models and defined their associations as well as the migrations to create the associated tables. I want to be able to test: The associations are configured as intended The table structures support the associations properly I've written FG factories for all of my models in anticipation of having a complete set of test data but I can't grasp how to write a spec to test both belongs_to and has_many associations. For example, given an Organization that has_many Users I want to be able to test that my sample Organization has a reference to my sample User. Organization_Factory.rb: Factory.define :boardofrec, :class => 'Organization' do |o| o.name 'Board of Recreation' o.address '115 Main Street' o.city 'Smallville' o.state 'New Jersey' o.zip '01929' end Factory.define :boardofrec_with_users, :parent => :boardofrec do |o| o.after_create do |org| org.users = [Factory.create(:johnny, :organization => org)] end end User_Factory.rb: Factory.define :johnny, :class => 'User' do |u| u.name 'Johnny B. Badd' u.email '[email protected]' u.password 'password' u.org_admin true u.site_admin false u.association :organization, :factory => :boardofrec end Organization_spec.rb: ... it "should have the user Johnny B. Badd" do boardofrec_with_users = Factory.create(:boardofrec_with_users) boardofrec_with_users.users.should include(Factory.create(:johnny)) end ... This example fails because the Organization.users list and the comparison User :johnny are separate instances of the same Factory. I realize this doesn't follow the BDD ideas behind what these plugins (FG, rspec) seemed to be geared for but seeing as this is my first rails application I'm uncomfortable moving forward without knowing that I've configured my associations and table structures properly.

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  • sudo -i not behaving as expected

    - by jpdoyle
    Why sudo -i command is not setting the TERM, PATH, HOME, SHELL, LOGNAME, USER and USERNAME on my fresh Ubuntu 12.04.1 LTS as decribed in the manual? # sudo -u johnny -i echo $HOME && echo $USER /root root Using -H is not setting $HOME either. And my user does exist with a home : # cat /etc/passwd [..] johnny:x:1000:1000::/home/johnny:/bin/bash Update : Why am I having this issue? Because I am trying to create an ubuntu upstart job for multiple unicorn applications & I am using user installation of RVM + Bundle : without $HOME being properly evaluated, RVM do not find ~/.rvm.

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  • Where can these be posted besides the Python Cookbook?

    - by Noctis Skytower
    Whitespace Assembler #! /usr/bin/env python """Assembler.py Compiles a program from "Assembly" folder into "Program" folder. Can be executed directly by double-click or on the command line. Give name of *.WSA file without extension (example: stack_calc).""" ################################################################################ __author__ = 'Stephen "Zero" Chappell <[email protected]>' __date__ = '14 March 2010' __version__ = '$Revision: 3 $' ################################################################################ import string from Interpreter import INS, MNEMONIC ################################################################################ def parse(code): program = [] process_virtual(program, code) process_control(program) return tuple(program) def process_virtual(program, code): for line, text in enumerate(code.split('\n')): if not text or text[0] == '#': continue if text.startswith('part '): parse_part(program, line, text[5:]) elif text.startswith(' '): parse_code(program, line, text[5:]) else: syntax_error(line) def syntax_error(line): raise SyntaxError('Line ' + str(line + 1)) ################################################################################ def process_control(program): parts = get_parts(program) names = dict(pair for pair in zip(parts, generate_index())) correct_control(program, names) def get_parts(program): parts = [] for ins in program: if isinstance(ins, tuple): ins, arg = ins if ins == INS.PART: if arg in parts: raise NameError('Part definition was found twice: ' + arg) parts.append(arg) return parts def generate_index(): index = 1 while True: yield index index *= -1 if index > 0: index += 1 def correct_control(program, names): for index, ins in enumerate(program): if isinstance(ins, tuple): ins, arg = ins if ins in HAS_LABEL: if arg not in names: raise NameError('Part definition was never found: ' + arg) program[index] = (ins, names[arg]) ################################################################################ def parse_part(program, line, text): if not valid_label(text): syntax_error(line) program.append((INS.PART, text)) def valid_label(text): if not between_quotes(text): return False label = text[1:-1] if not valid_name(label): return False return True def between_quotes(text): if len(text) < 3: return False if text.count('"') != 2: return False if text[0] != '"' or text[-1] != '"': return False return True def valid_name(label): valid_characters = string.ascii_letters + string.digits + '_' valid_set = frozenset(valid_characters) label_set = frozenset(label) if len(label_set - valid_set) != 0: return False return True ################################################################################ from Interpreter import HAS_LABEL, Program NO_ARGS = Program.NO_ARGS HAS_ARG = Program.HAS_ARG TWO_WAY = tuple(set(NO_ARGS) & set(HAS_ARG)) ################################################################################ def parse_code(program, line, text): for ins, word in enumerate(MNEMONIC): if text.startswith(word): check_code(program, line, text[len(word):], ins) break else: syntax_error(line) def check_code(program, line, text, ins): if ins in TWO_WAY: if text: number = parse_number(line, text) program.append((ins, number)) else: program.append(ins) elif ins in HAS_LABEL: text = parse_label(line, text) program.append((ins, text)) elif ins in HAS_ARG: number = parse_number(line, text) program.append((ins, number)) elif ins in NO_ARGS: if text: syntax_error(line) program.append(ins) else: syntax_error(line) def parse_label(line, text): if not text or text[0] != ' ': syntax_error(line) text = text[1:] if not valid_label(text): syntax_error(line) return text ################################################################################ def parse_number(line, text): if not valid_number(text): syntax_error(line) return int(text) def valid_number(text): if len(text) < 2: return False if text[0] != ' ': return False text = text[1:] if '+' in text and '-' in text: return False if '+' in text: if text.count('+') != 1: return False if text[0] != '+': return False text = text[1:] if not text: return False if '-' in text: if text.count('-') != 1: return False if text[0] != '-': return False text = text[1:] if not text: return False valid_set = frozenset(string.digits) value_set = frozenset(text) if len(value_set - valid_set) != 0: return False return True ################################################################################ ################################################################################ from Interpreter import partition_number VMC_2_TRI = { (INS.PUSH, True): (0, 0), (INS.COPY, False): (0, 2, 0), (INS.COPY, True): (0, 1, 0), (INS.SWAP, False): (0, 2, 1), (INS.AWAY, False): (0, 2, 2), (INS.AWAY, True): (0, 1, 2), (INS.ADD, False): (1, 0, 0, 0), (INS.SUB, False): (1, 0, 0, 1), (INS.MUL, False): (1, 0, 0, 2), (INS.DIV, False): (1, 0, 1, 0), (INS.MOD, False): (1, 0, 1, 1), (INS.SET, False): (1, 1, 0), (INS.GET, False): (1, 1, 1), (INS.PART, True): (2, 0, 0), (INS.CALL, True): (2, 0, 1), (INS.GOTO, True): (2, 0, 2), (INS.ZERO, True): (2, 1, 0), (INS.LESS, True): (2, 1, 1), (INS.BACK, False): (2, 1, 2), (INS.EXIT, False): (2, 2, 2), (INS.OCHR, False): (1, 2, 0, 0), (INS.OINT, False): (1, 2, 0, 1), (INS.ICHR, False): (1, 2, 1, 0), (INS.IINT, False): (1, 2, 1, 1) } ################################################################################ def to_trinary(program): trinary_code = [] for ins in program: if isinstance(ins, tuple): ins, arg = ins trinary_code.extend(VMC_2_TRI[(ins, True)]) trinary_code.extend(from_number(arg)) else: trinary_code.extend(VMC_2_TRI[(ins, False)]) return tuple(trinary_code) def from_number(arg): code = [int(arg < 0)] if arg: for bit in reversed(list(partition_number(abs(arg), 2))): code.append(bit) return code + [2] return code + [0, 2] to_ws = lambda trinary: ''.join(' \t\n'[index] for index in trinary) def compile_wsa(source): program = parse(source) trinary = to_trinary(program) ws_code = to_ws(trinary) return ws_code ################################################################################ ################################################################################ import os import sys import time import traceback def main(): name, source, command_line, error = get_source() if not error: start = time.clock() try: ws_code = compile_wsa(source) except: print('ERROR: File could not be compiled.\n') traceback.print_exc() error = True else: path = os.path.join('Programs', name + '.ws') try: open(path, 'w').write(ws_code) except IOError as err: print(err) error = True else: div, mod = divmod((time.clock() - start) * 1000, 1) args = int(div), '{:.3}'.format(mod)[1:] print('DONE: Comipled in {}{} ms'.format(*args)) handle_close(error, command_line) def get_source(): if len(sys.argv) > 1: command_line = True name = sys.argv[1] else: command_line = False try: name = input('Source File: ') except: return None, None, False, True print() path = os.path.join('Assembly', name + '.wsa') try: return name, open(path).read(), command_line, False except IOError as err: print(err) return None, None, command_line, True def handle_close(error, command_line): if error: usage = 'Usage: {} <assembly>'.format(os.path.basename(sys.argv[0])) print('\n{}\n{}'.format('-' * len(usage), usage)) if not command_line: time.sleep(10) ################################################################################ if __name__ == '__main__': main() Whitespace Helpers #! /usr/bin/env python """Helpers.py Includes a function to encode Python strings into my WSA format. Has a "PRINT_LINE" function that can be copied to a WSA program. Contains a "PRINT" function and documentation as an explanation.""" ################################################################################ __author__ = 'Stephen "Zero" Chappell <[email protected]>' __date__ = '14 March 2010' __version__ = '$Revision: 1 $' ################################################################################ def encode_string(string, addr): print(' push', addr) print(' push', len(string)) print(' set') addr += 1 for offset, character in enumerate(string): print(' push', addr + offset) print(' push', ord(character)) print(' set') ################################################################################ # Prints a string with newline. # push addr # call "PRINT_LINE" """ part "PRINT_LINE" call "PRINT" push 10 ochr back """ ################################################################################ # def print(array): # if len(array) <= 0: # return # offset = 1 # while len(array) - offset >= 0: # ptr = array.ptr + offset # putch(array[ptr]) # offset += 1 """ part "PRINT" # Line 1-2 copy get less "__PRINT_RET_1" copy get zero "__PRINT_RET_1" # Line 3 push 1 # Line 4 part "__PRINT_LOOP" copy copy 2 get swap sub less "__PRINT_RET_2" # Line 5 copy 1 copy 1 add # Line 6 get ochr # Line 7 push 1 add goto "__PRINT_LOOP" part "__PRINT_RET_2" away part "__PRINT_RET_1" away back """ Whitespace Interpreter #! /usr/bin/env python """Interpreter.py Runs programs in "Programs" and creates *.WSO files when needed. Can be executed directly by double-click or on the command line. If run on command line, add "ASM" flag to dump program assembly.""" ################################################################################ __author__ = 'Stephen "Zero" Chappell <[email protected]>' __date__ = '14 March 2010' __version__ = '$Revision: 4 $' ################################################################################ def test_file(path): disassemble(parse(trinary(load(path))), True) ################################################################################ load = lambda ws: ''.join(c for r in open(ws) for c in r if c in ' \t\n') trinary = lambda ws: tuple(' \t\n'.index(c) for c in ws) ################################################################################ def enum(names): names = names.replace(',', ' ').split() space = dict((reversed(pair) for pair in enumerate(names)), __slots__=()) return type('enum', (object,), space)() INS = enum('''\ PUSH, COPY, SWAP, AWAY, \ ADD, SUB, MUL, DIV, MOD, \ SET, GET, \ PART, CALL, GOTO, ZERO, LESS, BACK, EXIT, \ OCHR, OINT, ICHR, IINT''') ################################################################################ def parse(code): ins = iter(code).__next__ program = [] while True: try: imp = ins() except StopIteration: return tuple(program) if imp == 0: # [Space] parse_stack(ins, program) elif imp == 1: # [Tab] imp = ins() if imp == 0: # [Tab][Space] parse_math(ins, program) elif imp == 1: # [Tab][Tab] parse_heap(ins, program) else: # [Tab][Line] parse_io(ins, program) else: # [Line] parse_flow(ins, program) def parse_number(ins): sign = ins() if sign == 2: raise StopIteration() buffer = '' code = ins() if code == 2: raise StopIteration() while code != 2: buffer += str(code) code = ins() if sign == 1: return int(buffer, 2) * -1 return int(buffer, 2) ################################################################################ def parse_stack(ins, program): code = ins() if code == 0: # [Space] number = parse_number(ins) program.append((INS.PUSH, number)) elif code == 1: # [Tab] code = ins() number = parse_number(ins) if code == 0: # [Tab][Space] program.append((INS.COPY, number)) elif code == 1: # [Tab][Tab] raise StopIteration() else: # [Tab][Line] program.append((INS.AWAY, number)) else: # [Line] code = ins() if code == 0: # [Line][Space] program.append(INS.COPY) elif code == 1: # [Line][Tab] program.append(INS.SWAP) else: # [Line][Line] program.append(INS.AWAY) def parse_math(ins, program): code = ins() if code == 0: # [Space] code = ins() if code == 0: # [Space][Space] program.append(INS.ADD) elif code == 1: # [Space][Tab] program.append(INS.SUB) else: # [Space][Line] program.append(INS.MUL) elif code == 1: # [Tab] code = ins() if code == 0: # [Tab][Space] program.append(INS.DIV) elif code == 1: # [Tab][Tab] program.append(INS.MOD) else: # [Tab][Line] raise StopIteration() else: # [Line] raise StopIteration() def parse_heap(ins, program): code = ins() if code == 0: # [Space] program.append(INS.SET) elif code == 1: # [Tab] program.append(INS.GET) else: # [Line] raise StopIteration() def parse_io(ins, program): code = ins() if code == 0: # [Space] code = ins() if code == 0: # [Space][Space] program.append(INS.OCHR) elif code == 1: # [Space][Tab] program.append(INS.OINT) else: # [Space][Line] raise StopIteration() elif code == 1: # [Tab] code = ins() if code == 0: # [Tab][Space] program.append(INS.ICHR) elif code == 1: # [Tab][Tab] program.append(INS.IINT) else: # [Tab][Line] raise StopIteration() else: # [Line] raise StopIteration() def parse_flow(ins, program): code = ins() if code == 0: # [Space] code = ins() label = parse_number(ins) if code == 0: # [Space][Space] program.append((INS.PART, label)) elif code == 1: # [Space][Tab] program.append((INS.CALL, label)) else: # [Space][Line] program.append((INS.GOTO, label)) elif code == 1: # [Tab] code = ins() if code == 0: # [Tab][Space] label = parse_number(ins) program.append((INS.ZERO, label)) elif code == 1: # [Tab][Tab] label = parse_number(ins) program.append((INS.LESS, label)) else: # [Tab][Line] program.append(INS.BACK) else: # [Line] code = ins() if code == 2: # [Line][Line] program.append(INS.EXIT) else: # [Line][Space] or [Line][Tab] raise StopIteration() ################################################################################ MNEMONIC = '\ push copy swap away add sub mul div mod set get part \ call goto zero less back exit ochr oint ichr iint'.split() HAS_ARG = [getattr(INS, name) for name in 'PUSH COPY AWAY PART CALL GOTO ZERO LESS'.split()] HAS_LABEL = [getattr(INS, name) for name in 'PART CALL GOTO ZERO LESS'.split()] def disassemble(program, names=False): if names: names = create_names(program) for ins in program: if isinstance(ins, tuple): ins, arg = ins assert ins in HAS_ARG has_arg = True else: assert INS.PUSH <= ins <= INS.IINT has_arg = False if ins == INS.PART: if names: print(MNEMONIC[ins], '"' + names[arg] + '"') else: print(MNEMONIC[ins], arg) elif has_arg and ins in HAS_ARG: if ins in HAS_LABEL and names: assert arg in names print(' ' + MNEMONIC[ins], '"' + names[arg] + '"') else: print(' ' + MNEMONIC[ins], arg) else: print(' ' + MNEMONIC[ins]) ################################################################################ def create_names(program): names = {} number = 1 for ins in program: if isinstance(ins, tuple) and ins[0] == INS.PART: label = ins[1] assert label not in names names[label] = number_to_name(number) number += 1 return names def number_to_name(number): name = '' for offset in reversed(list(partition_number(number, 27))): if offset: name += chr(ord('A') + offset - 1) else: name += '_' return name def partition_number(number, base): div, mod = divmod(number, base) yield mod while div: div, mod = divmod(div, base) yield mod ################################################################################ CODE = (' \t\n', ' \n ', ' \t \t\n', ' \n\t', ' \n\n', ' \t\n \t\n', '\t ', '\t \t', '\t \n', '\t \t ', '\t \t\t', '\t\t ', '\t\t\t', '\n \t\n', '\n \t \t\n', '\n \n \t\n', '\n\t \t\n', '\n\t\t \t\n', '\n\t\n', '\n\n\n', '\t\n ', '\t\n \t', '\t\n\t ', '\t\n\t\t') EXAMPLE = ''.join(CODE) ################################################################################ NOTES = '''\ STACK ===== push number copy copy number swap away away number MATH ==== add sub mul div mod HEAP ==== set get FLOW ==== part label call label goto label zero label less label back exit I/O === ochr oint ichr iint''' ################################################################################ ################################################################################ class Stack: def __init__(self): self.__data = [] # Stack Operators def push(self, number): self.__data.append(number) def copy(self, number=None): if number is None: self.__data.append(self.__data[-1]) else: size = len(self.__data) index = size - number - 1 assert 0 <= index < size self.__data.append(self.__data[index]) def swap(self): self.__data[-2], self.__data[-1] = self.__data[-1], self.__data[-2] def away(self, number=None): if number is None: self.__data.pop() else: size = len(self.__data) index = size - number - 1 assert 0 <= index < size del self.__data[index:-1] # Math Operators def add(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix + suffix) def sub(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix - suffix) def mul(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix * suffix) def div(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix // suffix) def mod(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix % suffix) # Program Operator def pop(self): return self.__data.pop() ################################################################################ class Heap: def __init__(self): self.__data = {} def set_(self, addr, item): if item: self.__data[addr] = item elif addr in self.__data: del self.__data[addr] def get_(self, addr): return self.__data.get(addr, 0) ################################################################################ import os import zlib import msvcrt import pickle import string class CleanExit(Exception): pass NOP = lambda arg: None DEBUG_WHITESPACE = False ################################################################################ class Program: NO_ARGS = INS.COPY, INS.SWAP, INS.AWAY, INS.ADD, \ INS.SUB, INS.MUL, INS.DIV, INS.MOD, \ INS.SET, INS.GET, INS.BACK, INS.EXIT, \ INS.OCHR, INS.OINT, INS.ICHR, INS.IINT HAS_ARG = INS.PUSH, INS.COPY, INS.AWAY, INS.PART, \ INS.CALL, INS.GOTO, INS.ZERO, INS.LESS def __init__(self, code): self.__data = code self.__validate() self.__build_jump() self.__check_jump() self.__setup_exec() def __setup_exec(self): self.__iptr = 0 self.__stck = stack = Stack() self.__heap = Heap() self.__cast = [] self.__meth = (stack.push, stack.copy, stack.swap, stack.away, stack.add, stack.sub, stack.mul, stack.div, stack.mod, self.__set, self.__get, NOP, self.__call, self.__goto, self.__zero, self.__less, self.__back, self.__exit, self.__ochr, self.__oint, self.__ichr, self.__iint) def step(self): ins = self.__data[self.__iptr] self.__iptr += 1 if isinstance(ins, tuple): self.__meth[ins[0]](ins[1]) else: self.__meth[ins]() def run(self): while True: ins = self.__data[self.__iptr] self.__iptr += 1 if isinstance(ins, tuple): self.__meth[ins[0]](ins[1]) else: self.__meth[ins]() def __oint(self): for digit in str(self.__stck.pop()): msvcrt.putwch(digit) def __ichr(self): addr = self.__stck.pop() # Input Routine while msvcrt.kbhit(): msvcrt.getwch() while True: char = msvcrt.getwch() if char in '\x00\xE0': msvcrt.getwch() elif char in string.printable: char = char.replace('\r', '\n') msvcrt.putwch(char) break item = ord(char) # Storing Number self.__heap.set_(addr, item) def __iint(self): addr = self.__stck.pop() # Input Routine while msvcrt.kbhit(): msvcrt.getwch() buff = '' char = msvcrt.getwch() while char != '\r' or not buff: if char in '\x00\xE0': msvcrt.getwch() elif char in '+-' and not buff: msvcrt.putwch(char) buff += char elif '0' <= char <= '9': msvcrt.putwch(char) buff += char elif char == '\b': if buff: buff = buff[:-1] msvcrt.putwch(char) msvcrt.putwch(' ') msvcrt.putwch(char) char = msvcrt.getwch() msvcrt.putwch(char) msvcrt.putwch('\n') item = int(buff) # Storing Number self.__heap.set_(addr, item) def __goto(self, label): self.__iptr = self.__jump[label] def __zero(self, label): if self.__stck.pop() == 0: self.__iptr = self.__jump[label] def __less(self, label): if self.__stck.pop() < 0: self.__iptr = self.__jump[label] def __exit(self): self.__setup_exec() raise CleanExit() def __set(self): item = self.__stck.pop() addr = self.__stck.po

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  • Trying to change variables in a singleton using a method

    - by Johnny Cox
    I am trying to use a singleton to store variables that will be used across multiple view controllers. I need to be able to get the variables and also set them. How do I call a method in a singleton to change the variables stored in the singleton. total+=1079; [var setTotal:total]; where var is a static Singleton *var = nil; I need to update the total and send to the setTotal method inside the singleton. But when I do this the setTotal method never gets accessed. The get methods work but the setTotal method does not. Please let me know what should. Below is some of my source code // // Singleton.m // Rolo // // Created by on 6/28/12. // Copyright (c) 2012 Johnny Cox. All rights reserved. // #import "Singleton.h" @implementation Singleton @synthesize total,tax,final; #pragma mark Singleton Methods + (Singleton *)sharedManager { static Singleton *sharedInstance = nil; static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ sharedInstance = [[Singleton alloc] init]; // Do any other initialisation stuff here }); return sharedInstance; } +(void) setTotal:(double) tot { Singleton *shared = [Singleton sharedManager]; shared.total = tot; NSLog(@"hello"); } +(double) getTotal { Singleton *shared = [Singleton sharedManager]; NSLog(@"%f",shared.total); return shared.total; } +(double) getTax { Singleton *shared = [Singleton sharedManager]; NSLog(@"%f",shared.tax); return shared.tax; } @end // // Singleton.h // Rolo // // Created by on 6/28/12. // Copyright (c) 2012 Johnny Cox. All rights reserved. // #import <Foundation/Foundation.h> @interface Singleton : NSObject @property (nonatomic, assign) double total; @property (nonatomic, assign) double tax; @property (nonatomic, assign) double final; + (id)sharedManager; +(double) getTotal; +(void) setTotal; +(double) getTax; @end

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  • how to get Geo::Coder::Many with cpan?

    - by mnemonic
    Ubuntu is installed for development of a Perl project. aptitude search Geo-Coder i libgeo-coder-googlev3-perl - Perl module providing access to Google Map Aptitude does not refer to Geo::Coder::Many cpan can not build it. sudo cpan Geo::Coder::Many Then: CPAN: Storable loaded ok (v2.27) Going to read '/home/jh/.cpan/Metadata' Database was generated on Wed, 16 Oct 2013 06:17:04 GMT Running install for module 'Geo::Coder::Many' Running make for K/KA/KAORU/Geo-Coder-Many-0.42.tar.gz CPAN: Digest::SHA loaded ok (v5.61) CPAN: Compress::Zlib loaded ok (v2.033) Checksum for /home/jh/.cpan/sources/authors/id/K/KA/KAORU/Geo-Coder-Many-0.42.tar.gz ok CPAN: File::Temp loaded ok (v0.22) CPAN: Parse::CPAN::Meta loaded ok (v1.4401) CPAN: CPAN::Meta loaded ok (v2.110440) CPAN: Module::CoreList loaded ok (v2.49_02) CPAN: Module::Build loaded ok (v0.38) CPAN.pm: Going to build K/KA/KAORU/Geo-Coder-Many-0.42.tar.gz Can't locate Geo/Coder/Many/Google.pm in @INC (@INC contains: /etc/perl /usr/local/lib/perl/5.14.2 /usr/local/share/perl/5.14.2 /usr/lib/perl5 /usr/share/perl5 /usr/lib/perl/5.14 /usr/share/perl/5.14 /usr/local/lib/site_perl .) at /usr/share/perl/5.14/Module/Load.pm line 27. Can't locate Geo/Coder/Many/Google in @INC (@INC contains: /etc/perl /usr/local/lib/perl/5.14.2 /usr/local/share/perl/5.14.2 /usr/lib/perl5 /usr/share/perl5 /usr/lib/perl/5.14 /usr/share/perl/5.14 /usr/local/lib/site_perl .) at /usr/share/perl/5.14/Module/Load.pm line 27. BEGIN failed--compilation aborted at Build.PL line 54. Warning: No success on command[/usr/bin/perl Build.PL --installdirs site] CPAN: YAML loaded ok (v0.77) KAORU/Geo-Coder-Many-0.42.tar.gz /usr/bin/perl Build.PL --installdirs site -- NOT OK Running Build test Make had some problems, won't test Running Build install Make had some problems, won't install Could not read metadata file. Falling back to other methods to determine prerequisites Any suggestions how to resolve this issue?

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  • How do I access site.project.rails (running on host) from VMWare fusion?

    - by Johnny Mnemonic
    I have a rails app setup and running on my snow leopard MacBook - the app is being served by Passenger. As part of the setup they had me add entries for 127.0.0.1 site.project.rails in my hosts file so I could reach the site from site.project.rails I can't for the life of me figure out how to get the app show up in VMWare. I have XP setup and browse to http://site.project.rails and I can't get it to show up. I setup a basic rails app, being served at localhost:3000 by webrick, I can get that to load by visiting my hosts ip (http://192.168.1.1:3000/). I added the same hosts I added on my Mac to Windows. I also Bridged the network under settings for the VM. What am I missing?

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  • Excel / VB - How do I loop through each row/column and do formatting based on the value?

    - by Johnny 5
    Here's what I need to do: 1) Loop through every cell in a worksheet 2) Make formatting changes (bold, etc) to fields relative to each field based on the value What I mean is that if a field has a value of "foo", I want to make the field that is (-1, -3) from it bold, etc. I tried to do this with the following script with no luck. Thanks Johnny Pseudo Code to Explain: For Each Cell in WorkSheet If Value of Cell is 'Subtotal' Make the cell 2 cells to the left and 1 cell up from here bold and underlined End If End ForEach The Failed Macro (I don't really know VB at all): Sub Macro2() ' ' ' Dim rnArea As Range Dim rnCell As Range Set rnArea = Range("J1:J2000") For Each rnCell In rnArea With rnCell If Not IsError(rnCell.Value) Then Select Case .Value Case "000 Total" ActiveCell.Offset(-1, -3).Select ActiveCell.Font.Underline = XlUnderlineStyle.xlUnderlineStyleSingleAccounting End Select End If End With Next End Sub

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  • Custom command for '\begin{environment}...\end{environment}'

    - by user328369
    To enter a bit of dialogue using the screenplay package, I have to use \begin{dialogue}{Johnny} Some dialogue. \end{dialogue} \begin{dialogue}{Jane} I see. \end{dialogue} It gets a bit tedious after a while. Is it possible to specify a custom command so that I can use something like \dialogue{Johnny} Some dialogue. \dialogue{Jane} I see. instead?

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  • 2 way SSL between SOA and OSB

    - by Johnny Shum
    If you have a need to use 2 way SSL between SOA composite and external partner links, you can follow these steps. Create the identity keystores, trust keystores, and server certificates. Setup keystores and SSL on WebLogic Setup server to use 2 way SSL Configure your SOA composite's partner link to use 2 way SSL Configure SOA engine two ways SSL In this case,  I use SOA and OSB for the test.  I started with a separate OSB and SOA domains.  I deployed two soap based proxies on OSB and two composites on SOA.  In SOA, one composite invokes a OSB proxy service, the other is invoked by the OSB.  Similarly,  in OSB,  one proxy invokes a SOA composite and the other is invoked by SOA. 1. Create the identity keystores, trust keystores and the server certificates Since this is a development environment, I use JDK's keytool to create the stores and use self signing certificate.  For production environment, you should use certificates from a trusted certificate authority like Verisign.    I created a script below to show what is needed in this step.  The only requirement is when creating the SOA identity certificate, you MUST use the alias mykey. STOREPASS=welcome1KEYPASS=welcome1# generate identity keystore for soa and osb.  Note: For SOA, you MUST use alias mykeyecho "creating stores"keytool -genkey -alias mykey -keyalg "RSA" -sigalg "SHA1withRSA" -dname "CN=soa, C=US" -keystore soa-default-keystore.jks -storepass $STOREPASS -keypass $KEYPASS keytool -genkey -alias osbkey -keyalg "RSA" -sigalg "SHA1withRSA" -dname "CN=osb, C=US" -keystore osb-default-keystore.jks -storepass $STOREPASS -keypass $KEYPASS# listing keystore contentsecho "listing stores contents"keytool -list -alias mykey -keystore soa-default-keystore.jks -storepass $STOREPASSkeytool -list -alias osbkey -keystore osb-default-keystore.jks -storepass $STOREPASS# exporting certs from storesecho "export certs from  stores"keytool -exportcert -alias mykey -keystore soa-default-keystore.jks -storepass $STOREPASS -file soacert.derkeytool -exportcert -alias osbkey -keystore osb-default-keystore.jks -storepass $STOREPASS -file osbcert.der # import certs to trust storesecho "import certs"keytool -importcert -alias osbkey -keystore soa-trust-keystore.jks -storepass $STOREPASS -file osbcert.der -keypass $KEYPASSkeytool -importcert -alias mykey -keystore osb-trust-keystore.jks -storepass $STOREPASS -file soacert.der  -keypass $KEYPASS SOA suite uses the JDK's SSL implementation for outbound traffic instead of the WebLogic's implementation.  You will need to import the partner's public cert into the trusted keystore used by SOA.  The default trusted keystore for SOA is DemoTrust.jks and it is located in $MW_HOME/wlserver_10.3/server/lib.   (This is set in the startup script -Djavax.net.ssl.trustStore).   If you use your own trusted keystore, then you will need to import it into your own trusted keystore. keytool -importcert -alias osbkey -keystore $MW_HOME/wlserver_10.3/server/lib/DemoTrust.jks -storepass DemoTrustKeyStorePassPhrase  -file osbcert.der -keypass $KEYPASS If you do not perform this step, you will encounter this exception in runtime when SOA invokes OSB service using 2 way SSL Message send failed: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target  2.  Setup keystores and SSL on WebLogic First, you will need to login to the WebLogic console, navigate to the server's configuration->Keystore's tab.   Change the Keystores type to Custom Identity and Custom Trust and enter the rest of the fields. Then you navigate to the SSL tab, enter the fields in the identity section and expand the Advanced section.  Since I am using self signing cert on my VM enviornment, I disabled Hostname verification.  In real production system, this should not be the case.   I also enabled the option "Use Server Certs", so that the application uses the server cert to initiate https traffic (it is important to enable this in OSB). Last, you enable SSL listening port in the Server's configuration->General tab. 3.  Setup server to use 2 way SSL If you follow the screen shot in previous step, you can see in the Server->Configuration->SSL->Advanced section, there is an option for Two Way Client Cert Behavior,  you should set this to Client Certs Requested and Enforced. Repeat step 2 and 3 done on OSB.  After all these configurations,  you have to restart all the servers. 4.  Configure your SOA composite's partner link to use 2 way SSL You do this by modifying the composite.xml in your project, locate the partner's link reference and add the property oracle.soa.two.way.ssl.enabled.   <reference name="callosb" ui:wsdlLocation="helloword.wsdl">    <interface.wsdl interface="http://www.examples.com/wsdl/HelloService.wsdl#wsdl.interface(Hello_PortType)"/>    <binding.ws port="http://www.examples.com/wsdl/HelloService.wsdl#wsdl.endpoint(Hello_Service/Hello_Port)"                location="helloword.wsdl" soapVersion="1.1">      <property name="weblogic.wsee.wsat.transaction.flowOption"                type="xs:string" many="false">WSDLDriven</property>   <property name="oracle.soa.two.way.ssl.enabled">true</property>    </binding.ws>  </reference> In OSB, you should have checked the HTTPS required flag in the proxy's transport configuration.  After this,  rebuilt the composite jar file and ready to deploy in the EM console later. 5.  Configure SOA engine two ways SSL Oracle SOA Suite uses both Oracle WebLogic Server and Sun Secure Socket Layer (SSL) stacks for two-way SSL configurations. For the inbound web service bindings, Oracle SOA Suite uses the Oracle WebLogic Server infrastructure and, therefore, the Oracle WebLogic Server libraries for SSL.  This is already done by step 2 and 3 in the previous section. For the outbound web service bindings, Oracle SOA Suite uses JRF HttpClient and, therefore, the Sun JDK libraries for SSL.  You do this by configuring the SOA Engine in the Enterprise Manager Console, select soa-infra->SOA Administration->Common Properties Then click at the link at the bottom of the page:  "More SOA Infra Advances Infrastructure Configuration Properties" and then enter the full path of soa identity keystore in the value field of the KeyStoreLocation attribute.  Click Apply and Return then navigate to the domain->security->credential. Here, you provide the password to the keystore.  Note: the alias of the certficate must be mykey as described in step 1, so you only need to provide the password to the identity keystore.   You accomplish this by: Click Create Map In the Map Name field, enter SOA, and click OK Click Create Key Enter the following details where the password is the password for the SOA identity keystore. 6.  Test and Trouble Shooting Once the setup is complete and server restarted, you can deploy the composite in the EM console and test it.  In case of error,  you can read the server log file to determine the cause of the error.  For example, If you have not setup step 5 and test 2 way SSL, you will see this in the log when invoking OSB from BPEL: java.lang.Exception: oracle.sysman.emSDK.webservices.wsdlapi.SoapTestException: oracle.fabric.common.FabricInvocationException: Unable to access the following endpoint(s): https://localhost.localdomain:7002/default/helloword ####<Sep 22, 2012 2:07:37 PM CDT> <Error> <oracle.soa.bpel.engine.ws> <rhel55> <AdminServer> <[ACTIVE] ExecuteThread: '1' for queue: 'weblogic.kernel.Default (self-tuning)'> <<anonymous>> <BEA1-0AFDAEF20610F8FD89C5> ............ <11d1def534ea1be0:-4034173:139ef56d9f0:-8000-00000000000002ec> <1348340857956> <BEA-000000> <got FabricInvocationException sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target If you have not enable WebLogic SSL to use server certificate in the console and invoke SOA composite from OSB using two ways SSL, you will see this error: ####<Sep 22, 2012 2:07:37 PM CDT> <Warning> <Security> <rhel55> <AdminServer> <[ACTIVE] ExecuteThread: '6' for queue: 'weblogic.kernel.Default (self-tuning)'> <<WLS Kernel>> <> <11d1def534ea1be0:-51f5c76a:139ef5e1e1a:-8000-00000000000000e2> <1348340857776> <BEA-090485> <CERTIFICATE_UNKNOWN alert was received from localhost.localdomain - 127.0.0.1. The peer has an unspecified issue with the certificate. SSL debug tracing should be enabled on the peer to determine what the issue is.> ####<Sep 22, 2012 2:07:37 PM CDT> <Warning> <Security> <rhel55> <AdminServer> <[ACTIVE] ExecuteThread: '6' for queue: 'weblogic.kernel.Default (self-tuning)'> <<WLS Kernel>> <> <11d1def534ea1be0:-51f5c76a:139ef5e1e1a:-8000-00000000000000e4> <1348340857786> <BEA-090485> <CERTIFICATE_UNKNOWN alert was received from localhost.localdomain - 127.0.0.1. The peer has an unspecified issue with the certificate. SSL debug tracing should be enabled on the peer to determine what the issue is.> ####<Sep 22, 2012 2:27:21 PM CDT> <Warning> <Security> <rhel55> <AdminServer> <[ACTIVE] ExecuteThread: '0' for queue: 'weblogic.kernel.Default (self-tuning)'> <<anonymous>> <> <11d1def534ea1be0:-51f5c76a:139ef5e1e1a:-8000-0000000000000124> <1348342041926> <BEA-090497> <HANDSHAKE_FAILURE alert received from localhost - 127.0.0.1. Check both sides of the SSL configuration for mismatches in supported ciphers, supported protocol versions, trusted CAs, and hostname verification settings.> References http://docs.oracle.com/cd/E23943_01/admin.1111/e10226/soacompapp_secure.htm#CHDCFABB   Section 5.6.4 http://docs.oracle.com/cd/E23943_01/web.1111/e13707/ssl.htm#i1200848

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  • I have to "stab" at the upper left corner to get launcher to appear

    - by Johnny M
    Running 12.04 LTS. This is extremely annoying and makes me want to try another flavor of Linux. Yes, this little inconvenience is that annoying to me. Most of the time the launcher will appear nice and easy as soon as I mouse over the upper left corner, but many times, the left edge of the screen will get a little darker, but the launcher will not appear. By seeing the edge darken, I know that the OS is acknowledging my mouse's presence in the corner. Only by "stabbing" the corner with my mouse can I get it to appear. I just want the launcher to appear as soon as I mouse over the corner. Any help would be great.

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  • Java Transaction Service without the application server

    - by johnny
    Is it possible to have a Java standalone application (no application server attached) that exposes some operations that a client can call and be the one to manage the transactions? I was thinking this application to expose JNDI resources and get a hold of a java:comp/UserTransaction from there, get also a bean from there and call methods A, B and C on it and coordinate the transaction from the client? The application I'm writing isn't complex enough so that I need a big application server around it so I'm thinking to have a standalone JTS inside it that the client could interact with from a transactions point of view. I don't have much experience with distributed transactions and don't really know how to tackle the issue. Is it even possible? Am I getting myself into something beyond what a mere mortal (programmer) can handle? How can I approach this?

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  • Making sense of the Game State manager tutorial?

    - by Johnny Quest
    I have come across the Game State Managemnet tutorial at http://create.msdn.com/en-US/education/catalog/sample/game_state_management because I thought this would be a good place to start a game off. I have added a new screen, but I am still a bit lost on how everything works. When I make my game, do I only need one more additional screen? just for gameplay? or should I have a different screen for each level?

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  • Ingame menu is not working correctly

    - by Johnny
    The ingame menu opens when the player presses Escape during the main game. If the player presses Y in the ingame menu, the game switches to the main menu. Up to here, everything works. But: On the other hand, if the player presses N in the ingame menu, the game should switch back to the main game(should resume the main game). But that doesn't work. The game just rests in the ingame menu if the player presses N. I set a breakpoint in this line of the Ingamemenu class: KeyboardState kbState = Keyboard.GetState(); CurrentSate/currentGameState and LastState/lastGameState have the same state: IngamemenuState. But LastState/lastGameState should not have the same state than CurrentSate/currentGameState. What is wrong? Why is the ingame menu not working correctly? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; IState lastState, currentState; public enum GameStates { IntroState = 0, MenuState = 1, MaingameState = 2, IngamemenuState = 3 } public void ChangeGameState(GameStates newState) { lastGameState = currentGameState; lastState = currentState; switch (newState) { case GameStates.IntroState: currentState = new Intro(this); currentGameState = GameStates.IntroState; break; case GameStates.MenuState: currentState = new Menu(this); currentGameState = GameStates.MenuState; break; case GameStates.MaingameState: currentState = new Maingame(this); currentGameState = GameStates.MaingameState; break; case GameStates.IngamemenuState: currentState = new Ingamemenu(this); currentGameState = GameStates.IngamemenuState; break; } currentState.Load(Content); } public void ChangeCurrentToLastGameState() { currentGameState = lastGameState; currentState = lastState; } public GameStates CurrentState { get { return currentGameState; } set { currentGameState = value; } } public GameStates LastState { get { return lastGameState; } set { lastGameState = value; } } private GameStates currentGameState = GameStates.IntroState; private GameStates lastGameState; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { ChangeGameState(GameStates.IntroState); base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); currentState.Load(Content); } protected override void Update(GameTime gameTime) { currentState.Update(gameTime); if ((lastGameState == GameStates.MaingameState) && (currentGameState == GameStates.IngamemenuState)) { lastState.Update(gameTime); } base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); if ((lastGameState == GameStates.MaingameState) && (currentGameState == GameStates.IngamemenuState)) { lastState.Render(spriteBatch); } currentState.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); } } public interface IState { void Load(ContentManager content); void Update(GameTime gametime); void Render(SpriteBatch batch); } public class Intro : IState { Texture2D Titelbildschirm; private Game1 game1; public Intro(Game1 game) { game1 = game; } public void Load(ContentManager content) { Titelbildschirm = content.Load<Texture2D>("gruft"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Space)) game1.ChangeGameState(Game1.GameStates.MenuState); } public void Render(SpriteBatch batch) { batch.Draw(Titelbildschirm, new Rectangle(0, 0, 1280, 720), Color.White); } } public class Menu:IState { Texture2D Choosescreen; private Game1 game1; public Menu(Game1 game) { game1 = game; } public void Load(ContentManager content) { Choosescreen = content.Load<Texture2D>("menubild"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Enter)) game1.ChangeGameState(Game1.GameStates.MaingameState); if (kbState.IsKeyDown(Keys.Escape)) game1.Exit(); } public void Render(SpriteBatch batch) { batch.Draw(Choosescreen, new Rectangle(0, 0, 1280, 720), Color.White); } } public class Maingame : IState { Texture2D Spielbildschirm, axe; Vector2 position = new Vector2(100,100); private Game1 game1; public Maingame(Game1 game) { game1 = game; } public void Load(ContentManager content) { Spielbildschirm = content.Load<Texture2D>("hauszombie"); axe = content.Load<Texture2D>("axxx"); } public void Update(GameTime gametime) { KeyboardState keyboardState = Keyboard.GetState(); float delta = (float)gametime.ElapsedGameTime.TotalSeconds; position.X += 5 * delta; position.Y += 3 * delta; if (keyboardState.IsKeyDown(Keys.Escape)) game1.ChangeGameState(Game1.GameStates.IngamemenuState); } public void Render(SpriteBatch batch) { batch.Draw(Spielbildschirm, new Rectangle(0, 0, 1280, 720), Color.White); batch.Draw(axe, position, Color.White); } } public class Ingamemenu : IState { Texture2D Quitscreen; private Game1 game1; public Ingamemenu(Game1 game) { game1 = game; } public void Load(ContentManager content) { Quitscreen = content.Load<Texture2D>("quit"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Y)) game1.ChangeGameState(Game1.GameStates.MenuState); if (kbState.IsKeyDown(Keys.N)) game1.ChangeCurrentToLastGameState(); } public void Render(SpriteBatch batch) { batch.Draw(Quitscreen, new Rectangle(200, 200, 200, 200), Color.White); } }

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  • Good window management grid keyboard shortcuts on keyboards without a numeric keypad

    - by Bryce Thomas
    I like to use Winsplit Revolution to position open windows in a specific place on my screen in a grid-like fashion. One of the things I like about Winsplit Revolution is that the default keyboard shortcuts use the physical layout of the numeric keypad as a mnemonic for where each key positions a window (e.g. Ctrl + Alt + 7 positions window in top left hand corner because 7 is in top left hand corner and Ctrl + Alt + 3 positions window in bottom right hand corner because 3 is in bottom right hand corner). I am looking to get a laptop (Macbook Pro) whose keyboard does not feature a numeric keypad. Can anyone suggest a set of keyboard shortcuts on such a machine that provides a similar mnemonic to aid in remembering what each shortcut does, rather than a simple arbitrary assignment of shortcuts? To be clear, I am not interested in specific window management software, just suggestions for keyboard shortcuts that are easy to remember.

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  • Integrated webcam not being detected

    - by Johnny
    I am having a problem with my laptops integrated cam. Its a brand new laptop and the cam worked in windows 8. But I dont do windows. So I installed Ubuntu 12.10 and the cam DID work... but I then went with 14.04 now and I get no webcam action. My laptop is ASUS X551CA-RI3N15. This is the results from the command... Bus 002 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 003: ID 04f2:b404 Chicony Electronics Co., Ltd Bus 001 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 003 Device 002: ID 12c9:1001 Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub I Thank all for the help ahead of time.

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  • What do I change in my domain name's DNS if I get a new Internet provider?

    - by johnny
    My company is about to get a new physical connection to the Internet, replacing the old provider. They, of course, are giving us the allotted IPs, Gateway, and DNS servers. My domain name is registered with a provider like Bluehost, GoDaddy, etc. When this new connection goes in, what do I change in the domain name providers DNS? I know to change what Host point to. That is my new IP address. But what about the name servers? I am confused because the company gave me IP addresses for the name servers, but at the provider is has a DNS server name like ns1.somedomain.com. Also, How do I update the Internet's DNS servers? Thanks.

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  • How to auto-install runlevel control for existing service/daemon?

    - by Johnny Utahh
    Need to install a service/daemon (in this case bind9, a DNS service) runlevel control, aka "rc" control (/etc/rc*.d and such). bind9 came pre-installed on my 11.04 system, but without aforementioned runlevel control. How to easily (and preferably automatically) install the rc stuff for "compliant" services/daemons in /etc/init.d? (Hint: I have the answer, but can't post it yet due to insufficient rep.)

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  • Developing for Chrome App/Android?

    - by Johnny Quest
    I have been developing for win7 mobile (XNA/silverlight and will continue to do so, love everything about it) but I wanted to branch a few of my more polished games to google app store online, and perhaps android(though not sure, as with all the different versions it makes learning/loading applications a bit tricky) What is the most versatile language to start learning from chrome apps/android: Java would be excellent for android, but could I port it to a web app for chrome? (and its close to C#) Flash would work for a web app as I can just embed it into a html page (have done actionscript before, didn't care much for the IDE though), but would it also work on android? or I guess there is always C/C++ but haven't heard much about that, though I think it works for both (though C++ does interest me) Any advice would be excellent, thanks.

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  • Difficulties with rotation of a sprite

    - by Johnny
    I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I want that it rotates like a real dolphin does. How can I improve the rotation? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { rotation = 0; flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { rotation = 0; flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { rotation += 0.01f; VelocityY += 40f; } else { rotation -= 0.01f; VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { rotation -= 0.01f; VelocityY += -10f; } else { rotation += 0.01f; VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } }

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  • libgdx rotation (animation, arrays) issues and help needed

    - by johnny-b
    well i am a noob at java and libgdx. i got the homing bullet working with the help of someone. now i am smashing my head as to how i can make it rotate so it faces the ball (which is the main character) when it goes around it or when it is coming towards it. the bullet is facing <--- and the code below is what i have done so far. also i used sprites for the bullet and also animation method. Also how do i make it an array/arraylist which is best so i can have multiple bullets at random or placed places. i tried many things nothing workd :( thank you for the help. // below is the bullet or enemy if you want to call it. public class Bullet extends Sprite { public static final float BULLET_HOMING = 6000; public static final float BULLET_SPEED = 300; private Vector2 velocity; private float lifetime; public Bullet(float x, float y) { velocity = new Vector2(0, 0); setPosition(x, y); } public void update(float delta) { float targetX = GameWorld.getBall().getX(); float targetY = GameWorld.getBall().getY(); float dx = targetX - getX(); float dy = targetY - getY(); float distToTarget = (float) Math.sqrt(dx * dx + dy * dy); dx /= distToTarget; dy /= distToTarget; dx *= BULLET_HOMING; dy *= BULLET_HOMING; velocity.x += dx * delta; velocity.y += dy * delta; float vMag = (float) Math.sqrt(velocity.x * velocity.x + velocity.y * velocity.y); velocity.x /= vMag; velocity.y /= vMag; velocity.x *= BULLET_SPEED; velocity.y *= BULLET_SPEED; Vector2 v = velocity.cpy().scl(delta); setPosition(getX() + v.x, getY() + v.y); setOriginCenter(); setRotation(velocity.angle()); lifetime += delta; setRegion(AssetLoader.bulletAnimation.getKeyFrame(lifetime)); } } // this is where i load the images. public class AssetLoader { public static Animation bulletAnimation; public static Sprite bullet1, bullet2; public static void load() { texture = new Texture(Gdx.files.internal("SpriteN1.png")); texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); bullet1 = new Sprite(texture, 380, 350, 45, 20); bullet1.flip(false, true); bullet2 = new Sprite(texture, 425, 350, 45, 20); bullet2.flip(false, true); Sprite[] bullets = { bullet1, bullet2 }; bulletAnimation = new Animation(0.06f, aims); bulletAnimation.setPlayMode(Animation.PlayMode.LOOP); } public static void dispose() { // We must dispose of the texture when we are finished. texture.dispose(); } // this is for the rendering of the images etc public class GameRenderer { private Bullet bullet; private Ball ball; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet = myWorld.getBullet(); scroller = myWorld.getScroller(); } private void initAssets() { ballAnimation = AssetLoader.ballAnimation; bulletAnimation = AssetLoader.bulletAnimation; } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); // Disable transparency // This is good for performance when drawing images that do not require // transparency. batcher.disableBlending(); // The ball needs transparency, so we enable that again. batcher.enableBlending(); batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY()); // End SpriteBatch batcher.end(); } } // this is to load the image etc on the screen i guess public class GameWorld { public static Ball ball; private Bullet bullet; private ScrollHandler scroller; public GameWorld() { ball = new Ball(480, 273, 32, 32); bullet = new Bullet(10, 10); scroller = new ScrollHandler(0); } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet() { return bullet; } } so there is the whole thing. the images are loaded via the AssetLoader then to the GameRenderer and GameWorld via the Bullet class. i am guessing that is how it is. sorry newbie so still learning. thank you in advace for the help or any advice.

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  • Lubuntu with only Ubuntu's workspace/tiling features

    - by Johnny Tremain
    I searched around for a long time but found nothing. I am moving from Ubuntu to Lubuntu. Everything is great (I am okay with the bland style) except for three features that I use regularly in Ubuntu. 1) Win+w / Win+s zooms out to see an overview of the current workspace and all the workspaces respectively. 2) Ctrl+Alt+num which puts the current application in a specific portion of the workspace. 3) Snap to edge of workspace. How would I get those three features onto Lubuntu? Would that cancel out the benefit of Lubuntu, so I should just stick with Ubuntu (or any distro you can recommend)? Thank you.

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  • Do subdomains need to be defined through domain registerar?

    - by Johnny
    I have bought a new domain name from GoDaddy. Let's say it is abcd.com. On GoDaddy's DNS Managing page, I changed A(Host) part to @ = 74.125.232.215 which is www.google.co.uk's IP address. Now if I type www.abcd.com, it directly goes to www.google.co.uk. But if I type http://test.abcd.com, it cannot be loaded. Do I need to define every subdomain through GoDaddy? Is this how it work? P.S. Amazon EC2 directly generates a subdomain for users to reach their virtual PCs. It cannot be domain registerar dependant. P.S.2. Same question for using "www2" at the start of url.

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