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  • Add New Features to WMP with Windows Media Player Plus

    - by DigitalGeekery
    Do you use Windows Media Player 11 or 12 as your default media player? Today, we’re going to show you how to add some handy new features and enhancements with the Windows Media Player Plus third party plug-in. Installation and Setup Download and install Media Player Plus! (link below). You’ll need to close out of Windows Media Player before you begin or you’ll receive the message below. The next time you open Media Player you’ll be presented with the Media Player Plus settings window. Some of the settings will be enabled by default, such as the Find as you type feature. Using Media Player Plus! Find as you type allows you to start typing a search term from anywhere in Media Player without having to be in the Search box. The search term will automatically fill in the search box and display the results.   You’ll also see Disable group headers in the Library Pane.   This setting will display library items in a continuous list similar to the functionality of Windows Media Player 10. Under User Interface you can enable displaying the currently playing artist and title in the title bar. This is enabled by default.   The Context Menu page allows you to enable context menu enhancements. The File menu enhancement allows you to add the Windows Context menu to Media Player on the library pane, list pane, or both. Right click on a Title, select File, and you’ll see the Windows Context Menu. Right-click on a title and select Tag Editor Plus. Tag Editor Plus allows you to quickly edit media tags.   The Advanced tab displays a number of tags that Media Player usually doesn’t show. Only the tags with the notepad and pencil icon are editable.   The Restore Plug-ins page allows you to configure which plug-ins should be automatically restored after a Media Player crash. The Restore Media at Startup page allows you to configure Media Player to resume playing the last playlist, track, and even whether it was playing or paused at the time the application was closed. So, if you close out in the middle of a song, it will begin playing from that point the next time you open Media Player. You can also set Media Player to rewind a certain number of seconds from where you left off. This is especially useful if you are in the middle of watching a movie. There’s also the option to have your currently playing song sent to Windows Live Messenger. You can access the settings at any time by going to Tools, Plug-in properties, and selecting Windows Media Player Plus. Windows Media Plus is a nice little free plug-in for WMP 11 and 12 that brings a lot of additional functionality to Windows Media Player. If you use Media Player 11 or WMP 12 in Windows 7 as your main player, you might want to give this a try. Download Windows Media Player Plus! Similar Articles Productive Geek Tips Install and Use the VLC Media Player on Ubuntu LinuxFixing When Windows Media Player Library Won’t Let You Add FilesMake VLC Player Look like Windows Media Player 10Make VLC Player Look like Windows Media Player 11Make Windows Media Player Automatically Open in Mini Player Mode TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Easily Create More Bookmark Toolbars in Firefox Filevo is a Cool File Hosting & Sharing Site Get a free copy of WinUtilities Pro 2010 World Cup Schedule Boot Snooze – Reboot and then Standby or Hibernate Customize Everything Related to Dates, Times, Currency and Measurement in Windows 7

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  • Gnome Mplayer failed to open VDPAU backend libvdpau_nvidia.so

    - by Tim
    When I open an avi file under Gnome Mplayer, there is an error report: Failed to open VDPAU backend libvdpau_nvidia.so: cannot open shared object file: No such file or directory I then followed this blog to solve this problem, which suggests two ways. The first way is to call mplayer in terminal: mplayer -vo xv video.wmv This works for me. But I would like to try the second way, which is to write options in one of the configure files of Gnome Mplayer. I choose to write into ~/.mplayer/config, where I wrote: -vo xv But it does not work. So I was wondering if I make any mistake? What to write into the configure file? Thanks and regards!

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  • Introduction to the ASP.NET Web API

    - by Stephen.Walther
    I am a huge fan of Ajax. If you want to create a great experience for the users of your website – regardless of whether you are building an ASP.NET MVC or an ASP.NET Web Forms site — then you need to use Ajax. Otherwise, you are just being cruel to your customers. We use Ajax extensively in several of the ASP.NET applications that my company, Superexpert.com, builds. We expose data from the server as JSON and use jQuery to retrieve and update that data from the browser. One challenge, when building an ASP.NET website, is deciding on which technology to use to expose JSON data from the server. For example, how do you expose a list of products from the server as JSON so you can retrieve the list of products with jQuery? You have a number of options (too many options) including ASMX Web services, WCF Web Services, ASHX Generic Handlers, WCF Data Services, and MVC controller actions. Fortunately, the world has just been simplified. With the release of ASP.NET 4 Beta, Microsoft has introduced a new technology for exposing JSON from the server named the ASP.NET Web API. You can use the ASP.NET Web API with both ASP.NET MVC and ASP.NET Web Forms applications. The goal of this blog post is to provide you with a brief overview of the features of the new ASP.NET Web API. You learn how to use the ASP.NET Web API to retrieve, insert, update, and delete database records with jQuery. We also discuss how you can perform form validation when using the Web API and use OData when using the Web API. Creating an ASP.NET Web API Controller The ASP.NET Web API exposes JSON data through a new type of controller called an API controller. You can add an API controller to an existing ASP.NET MVC 4 project through the standard Add Controller dialog box. Right-click your Controllers folder and select Add, Controller. In the dialog box, name your controller MovieController and select the Empty API controller template: A brand new API controller looks like this: using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Web.Http; namespace MyWebAPIApp.Controllers { public class MovieController : ApiController { } } An API controller, unlike a standard MVC controller, derives from the base ApiController class instead of the base Controller class. Using jQuery to Retrieve, Insert, Update, and Delete Data Let’s create an Ajaxified Movie Database application. We’ll retrieve, insert, update, and delete movies using jQuery with the MovieController which we just created. Our Movie model class looks like this: namespace MyWebAPIApp.Models { public class Movie { public int Id { get; set; } public string Title { get; set; } public string Director { get; set; } } } Our application will consist of a single HTML page named Movies.html. We’ll place all of our jQuery code in the Movies.html page. Getting a Single Record with the ASP.NET Web API To support retrieving a single movie from the server, we need to add a Get method to our API controller: using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using MyWebAPIApp.Models; namespace MyWebAPIApp.Controllers { public class MovieController : ApiController { public Movie GetMovie(int id) { // Return movie by id if (id == 1) { return new Movie { Id = 1, Title = "Star Wars", Director = "Lucas" }; } // Otherwise, movie was not found throw new HttpResponseException(HttpStatusCode.NotFound); } } } In the code above, the GetMovie() method accepts the Id of a movie. If the Id has the value 1 then the method returns the movie Star Wars. Otherwise, the method throws an exception and returns 404 Not Found HTTP status code. After building your project, you can invoke the MovieController.GetMovie() method by entering the following URL in your web browser address bar: http://localhost:[port]/api/movie/1 (You’ll need to enter the correct randomly generated port). In the URL api/movie/1, the first “api” segment indicates that this is a Web API route. The “movie” segment indicates that the MovieController should be invoked. You do not specify the name of the action. Instead, the HTTP method used to make the request – GET, POST, PUT, DELETE — is used to identify the action to invoke. The ASP.NET Web API uses different routing conventions than normal ASP.NET MVC controllers. When you make an HTTP GET request then any API controller method with a name that starts with “GET” is invoked. So, we could have called our API controller action GetPopcorn() instead of GetMovie() and it would still be invoked by the URL api/movie/1. The default route for the Web API is defined in the Global.asax file and it looks like this: routes.MapHttpRoute( name: "DefaultApi", routeTemplate: "api/{controller}/{id}", defaults: new { id = RouteParameter.Optional } ); We can invoke our GetMovie() controller action with the jQuery code in the following HTML page: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Get Movie</title> </head> <body> <div> Title: <span id="title"></span> </div> <div> Director: <span id="director"></span> </div> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> getMovie(1, function (movie) { $("#title").html(movie.Title); $("#director").html(movie.Director); }); function getMovie(id, callback) { $.ajax({ url: "/api/Movie", data: { id: id }, type: "GET", contentType: "application/json;charset=utf-8", statusCode: { 200: function (movie) { callback(movie); }, 404: function () { alert("Not Found!"); } } }); } </script> </body> </html> In the code above, the jQuery $.ajax() method is used to invoke the GetMovie() method. Notice that the Ajax call handles two HTTP response codes. When the GetMove() method successfully returns a movie, the method returns a 200 status code. In that case, the details of the movie are displayed in the HTML page. Otherwise, if the movie is not found, the GetMovie() method returns a 404 status code. In that case, the page simply displays an alert box indicating that the movie was not found (hopefully, you would implement something more graceful in an actual application). You can use your browser’s Developer Tools to see what is going on in the background when you open the HTML page (hit F12 in the most recent version of most browsers). For example, you can use the Network tab in Google Chrome to see the Ajax request which invokes the GetMovie() method: Getting a Set of Records with the ASP.NET Web API Let’s modify our Movie API controller so that it returns a collection of movies. The following Movie controller has a new ListMovies() method which returns a (hard-coded) collection of movies: using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using MyWebAPIApp.Models; namespace MyWebAPIApp.Controllers { public class MovieController : ApiController { public IEnumerable<Movie> ListMovies() { return new List<Movie> { new Movie {Id=1, Title="Star Wars", Director="Lucas"}, new Movie {Id=1, Title="King Kong", Director="Jackson"}, new Movie {Id=1, Title="Memento", Director="Nolan"} }; } } } Because we named our action ListMovies(), the default Web API route will never match it. Therefore, we need to add the following custom route to our Global.asax file (at the top of the RegisterRoutes() method): routes.MapHttpRoute( name: "ActionApi", routeTemplate: "api/{controller}/{action}/{id}", defaults: new { id = RouteParameter.Optional } ); This route enables us to invoke the ListMovies() method with the URL /api/movie/listmovies. Now that we have exposed our collection of movies from the server, we can retrieve and display the list of movies using jQuery in our HTML page: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>List Movies</title> </head> <body> <div id="movies"></div> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> listMovies(function (movies) { var strMovies=""; $.each(movies, function (index, movie) { strMovies += "<div>" + movie.Title + "</div>"; }); $("#movies").html(strMovies); }); function listMovies(callback) { $.ajax({ url: "/api/Movie/ListMovies", data: {}, type: "GET", contentType: "application/json;charset=utf-8", }).then(function(movies){ callback(movies); }); } </script> </body> </html>     Inserting a Record with the ASP.NET Web API Now let’s modify our Movie API controller so it supports creating new records: public HttpResponseMessage<Movie> PostMovie(Movie movieToCreate) { // Add movieToCreate to the database and update primary key movieToCreate.Id = 23; // Build a response that contains the location of the new movie var response = new HttpResponseMessage<Movie>(movieToCreate, HttpStatusCode.Created); var relativePath = "/api/movie/" + movieToCreate.Id; response.Headers.Location = new Uri(Request.RequestUri, relativePath); return response; } The PostMovie() method in the code above accepts a movieToCreate parameter. We don’t actually store the new movie anywhere. In real life, you will want to call a service method to store the new movie in a database. When you create a new resource, such as a new movie, you should return the location of the new resource. In the code above, the URL where the new movie can be retrieved is assigned to the Location header returned in the PostMovie() response. Because the name of our method starts with “Post”, we don’t need to create a custom route. The PostMovie() method can be invoked with the URL /Movie/PostMovie – just as long as the method is invoked within the context of a HTTP POST request. The following HTML page invokes the PostMovie() method. <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Create Movie</title> </head> <body> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> var movieToCreate = { title: "The Hobbit", director: "Jackson" }; createMovie(movieToCreate, function (newMovie) { alert("New movie created with an Id of " + newMovie.Id); }); function createMovie(movieToCreate, callback) { $.ajax({ url: "/api/Movie", data: JSON.stringify( movieToCreate ), type: "POST", contentType: "application/json;charset=utf-8", statusCode: { 201: function (newMovie) { callback(newMovie); } } }); } </script> </body> </html> This page creates a new movie (the Hobbit) by calling the createMovie() method. The page simply displays the Id of the new movie: The HTTP Post operation is performed with the following call to the jQuery $.ajax() method: $.ajax({ url: "/api/Movie", data: JSON.stringify( movieToCreate ), type: "POST", contentType: "application/json;charset=utf-8", statusCode: { 201: function (newMovie) { callback(newMovie); } } }); Notice that the type of Ajax request is a POST request. This is required to match the PostMovie() method. Notice, furthermore, that the new movie is converted into JSON using JSON.stringify(). The JSON.stringify() method takes a JavaScript object and converts it into a JSON string. Finally, notice that success is represented with a 201 status code. The HttpStatusCode.Created value returned from the PostMovie() method returns a 201 status code. Updating a Record with the ASP.NET Web API Here’s how we can modify the Movie API controller to support updating an existing record. In this case, we need to create a PUT method to handle an HTTP PUT request: public void PutMovie(Movie movieToUpdate) { if (movieToUpdate.Id == 1) { // Update the movie in the database return; } // If you can't find the movie to update throw new HttpResponseException(HttpStatusCode.NotFound); } Unlike our PostMovie() method, the PutMovie() method does not return a result. The action either updates the database or, if the movie cannot be found, returns an HTTP Status code of 404. The following HTML page illustrates how you can invoke the PutMovie() method: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Put Movie</title> </head> <body> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> var movieToUpdate = { id: 1, title: "The Hobbit", director: "Jackson" }; updateMovie(movieToUpdate, function () { alert("Movie updated!"); }); function updateMovie(movieToUpdate, callback) { $.ajax({ url: "/api/Movie", data: JSON.stringify(movieToUpdate), type: "PUT", contentType: "application/json;charset=utf-8", statusCode: { 200: function () { callback(); }, 404: function () { alert("Movie not found!"); } } }); } </script> </body> </html> Deleting a Record with the ASP.NET Web API Here’s the code for deleting a movie: public HttpResponseMessage DeleteMovie(int id) { // Delete the movie from the database // Return status code return new HttpResponseMessage(HttpStatusCode.NoContent); } This method simply deletes the movie (well, not really, but pretend that it does) and returns a No Content status code (204). The following page illustrates how you can invoke the DeleteMovie() action: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Delete Movie</title> </head> <body> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> deleteMovie(1, function () { alert("Movie deleted!"); }); function deleteMovie(id, callback) { $.ajax({ url: "/api/Movie", data: JSON.stringify({id:id}), type: "DELETE", contentType: "application/json;charset=utf-8", statusCode: { 204: function () { callback(); } } }); } </script> </body> </html> Performing Validation How do you perform form validation when using the ASP.NET Web API? Because validation in ASP.NET MVC is driven by the Default Model Binder, and because the Web API uses the Default Model Binder, you get validation for free. Let’s modify our Movie class so it includes some of the standard validation attributes: using System.ComponentModel.DataAnnotations; namespace MyWebAPIApp.Models { public class Movie { public int Id { get; set; } [Required(ErrorMessage="Title is required!")] [StringLength(5, ErrorMessage="Title cannot be more than 5 characters!")] public string Title { get; set; } [Required(ErrorMessage="Director is required!")] public string Director { get; set; } } } In the code above, the Required validation attribute is used to make both the Title and Director properties required. The StringLength attribute is used to require the length of the movie title to be no more than 5 characters. Now let’s modify our PostMovie() action to validate a movie before adding the movie to the database: public HttpResponseMessage PostMovie(Movie movieToCreate) { // Validate movie if (!ModelState.IsValid) { var errors = new JsonArray(); foreach (var prop in ModelState.Values) { if (prop.Errors.Any()) { errors.Add(prop.Errors.First().ErrorMessage); } } return new HttpResponseMessage<JsonValue>(errors, HttpStatusCode.BadRequest); } // Add movieToCreate to the database and update primary key movieToCreate.Id = 23; // Build a response that contains the location of the new movie var response = new HttpResponseMessage<Movie>(movieToCreate, HttpStatusCode.Created); var relativePath = "/api/movie/" + movieToCreate.Id; response.Headers.Location = new Uri(Request.RequestUri, relativePath); return response; } If ModelState.IsValid has the value false then the errors in model state are copied to a new JSON array. Each property – such as the Title and Director property — can have multiple errors. In the code above, only the first error message is copied over. The JSON array is returned with a Bad Request status code (400 status code). The following HTML page illustrates how you can invoke our modified PostMovie() action and display any error messages: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Create Movie</title> </head> <body> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> var movieToCreate = { title: "The Hobbit", director: "" }; createMovie(movieToCreate, function (newMovie) { alert("New movie created with an Id of " + newMovie.Id); }, function (errors) { var strErrors = ""; $.each(errors, function(index, err) { strErrors += "*" + err + "\n"; }); alert(strErrors); } ); function createMovie(movieToCreate, success, fail) { $.ajax({ url: "/api/Movie", data: JSON.stringify(movieToCreate), type: "POST", contentType: "application/json;charset=utf-8", statusCode: { 201: function (newMovie) { success(newMovie); }, 400: function (xhr) { var errors = JSON.parse(xhr.responseText); fail(errors); } } }); } </script> </body> </html> The createMovie() function performs an Ajax request and handles either a 201 or a 400 status code from the response. If a 201 status code is returned then there were no validation errors and the new movie was created. If, on the other hand, a 400 status code is returned then there was a validation error. The validation errors are retrieved from the XmlHttpRequest responseText property. The error messages are displayed in an alert: (Please don’t use JavaScript alert dialogs to display validation errors, I just did it this way out of pure laziness) This validation code in our PostMovie() method is pretty generic. There is nothing specific about this code to the PostMovie() method. In the following video, Jon Galloway demonstrates how to create a global Validation filter which can be used with any API controller action: http://www.asp.net/web-api/overview/web-api-routing-and-actions/video-custom-validation His validation filter looks like this: using System.Json; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http.Controllers; using System.Web.Http.Filters; namespace MyWebAPIApp.Filters { public class ValidationActionFilter:ActionFilterAttribute { public override void OnActionExecuting(HttpActionContext actionContext) { var modelState = actionContext.ModelState; if (!modelState.IsValid) { dynamic errors = new JsonObject(); foreach (var key in modelState.Keys) { var state = modelState[key]; if (state.Errors.Any()) { errors[key] = state.Errors.First().ErrorMessage; } } actionContext.Response = new HttpResponseMessage<JsonValue>(errors, HttpStatusCode.BadRequest); } } } } And you can register the validation filter in the Application_Start() method in the Global.asax file like this: GlobalConfiguration.Configuration.Filters.Add(new ValidationActionFilter()); After you register the Validation filter, validation error messages are returned from any API controller action method automatically when validation fails. You don’t need to add any special logic to any of your API controller actions to take advantage of the filter. Querying using OData The OData protocol is an open protocol created by Microsoft which enables you to perform queries over the web. The official website for OData is located here: http://odata.org For example, here are some of the query options which you can use with OData: · $orderby – Enables you to retrieve results in a certain order. · $top – Enables you to retrieve a certain number of results. · $skip – Enables you to skip over a certain number of results (use with $top for paging). · $filter – Enables you to filter the results returned. The ASP.NET Web API supports a subset of the OData protocol. You can use all of the query options listed above when interacting with an API controller. The only requirement is that the API controller action returns its data as IQueryable. For example, the following Movie controller has an action named GetMovies() which returns an IQueryable of movies: public IQueryable<Movie> GetMovies() { return new List<Movie> { new Movie {Id=1, Title="Star Wars", Director="Lucas"}, new Movie {Id=2, Title="King Kong", Director="Jackson"}, new Movie {Id=3, Title="Willow", Director="Lucas"}, new Movie {Id=4, Title="Shrek", Director="Smith"}, new Movie {Id=5, Title="Memento", Director="Nolan"} }.AsQueryable(); } If you enter the following URL in your browser: /api/movie?$top=2&$orderby=Title Then you will limit the movies returned to the top 2 in order of the movie Title. You will get the following results: By using the $top option in combination with the $skip option, you can enable client-side paging. For example, you can use $top and $skip to page through thousands of products, 10 products at a time. The $filter query option is very powerful. You can use this option to filter the results from a query. Here are some examples: Return every movie directed by Lucas: /api/movie?$filter=Director eq ‘Lucas’ Return every movie which has a title which starts with ‘S’: /api/movie?$filter=startswith(Title,’S') Return every movie which has an Id greater than 2: /api/movie?$filter=Id gt 2 The complete documentation for the $filter option is located here: http://www.odata.org/developers/protocols/uri-conventions#FilterSystemQueryOption Summary The goal of this blog entry was to provide you with an overview of the new ASP.NET Web API introduced with the Beta release of ASP.NET 4. In this post, I discussed how you can retrieve, insert, update, and delete data by using jQuery with the Web API. I also discussed how you can use the standard validation attributes with the Web API. You learned how to return validation error messages to the client and display the error messages using jQuery. Finally, we briefly discussed how the ASP.NET Web API supports the OData protocol. For example, you learned how to filter records returned from an API controller action by using the $filter query option. I’m excited about the new Web API. This is a feature which I expect to use with almost every ASP.NET application which I build in the future.

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  • Introduction to the ASP.NET Web API

    - by Stephen.Walther
    I am a huge fan of Ajax. If you want to create a great experience for the users of your website – regardless of whether you are building an ASP.NET MVC or an ASP.NET Web Forms site — then you need to use Ajax. Otherwise, you are just being cruel to your customers. We use Ajax extensively in several of the ASP.NET applications that my company, Superexpert.com, builds. We expose data from the server as JSON and use jQuery to retrieve and update that data from the browser. One challenge, when building an ASP.NET website, is deciding on which technology to use to expose JSON data from the server. For example, how do you expose a list of products from the server as JSON so you can retrieve the list of products with jQuery? You have a number of options (too many options) including ASMX Web services, WCF Web Services, ASHX Generic Handlers, WCF Data Services, and MVC controller actions. Fortunately, the world has just been simplified. With the release of ASP.NET 4 Beta, Microsoft has introduced a new technology for exposing JSON from the server named the ASP.NET Web API. You can use the ASP.NET Web API with both ASP.NET MVC and ASP.NET Web Forms applications. The goal of this blog post is to provide you with a brief overview of the features of the new ASP.NET Web API. You learn how to use the ASP.NET Web API to retrieve, insert, update, and delete database records with jQuery. We also discuss how you can perform form validation when using the Web API and use OData when using the Web API. Creating an ASP.NET Web API Controller The ASP.NET Web API exposes JSON data through a new type of controller called an API controller. You can add an API controller to an existing ASP.NET MVC 4 project through the standard Add Controller dialog box. Right-click your Controllers folder and select Add, Controller. In the dialog box, name your controller MovieController and select the Empty API controller template: A brand new API controller looks like this: using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Web.Http; namespace MyWebAPIApp.Controllers { public class MovieController : ApiController { } } An API controller, unlike a standard MVC controller, derives from the base ApiController class instead of the base Controller class. Using jQuery to Retrieve, Insert, Update, and Delete Data Let’s create an Ajaxified Movie Database application. We’ll retrieve, insert, update, and delete movies using jQuery with the MovieController which we just created. Our Movie model class looks like this: namespace MyWebAPIApp.Models { public class Movie { public int Id { get; set; } public string Title { get; set; } public string Director { get; set; } } } Our application will consist of a single HTML page named Movies.html. We’ll place all of our jQuery code in the Movies.html page. Getting a Single Record with the ASP.NET Web API To support retrieving a single movie from the server, we need to add a Get method to our API controller: using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using MyWebAPIApp.Models; namespace MyWebAPIApp.Controllers { public class MovieController : ApiController { public Movie GetMovie(int id) { // Return movie by id if (id == 1) { return new Movie { Id = 1, Title = "Star Wars", Director = "Lucas" }; } // Otherwise, movie was not found throw new HttpResponseException(HttpStatusCode.NotFound); } } } In the code above, the GetMovie() method accepts the Id of a movie. If the Id has the value 1 then the method returns the movie Star Wars. Otherwise, the method throws an exception and returns 404 Not Found HTTP status code. After building your project, you can invoke the MovieController.GetMovie() method by entering the following URL in your web browser address bar: http://localhost:[port]/api/movie/1 (You’ll need to enter the correct randomly generated port). In the URL api/movie/1, the first “api” segment indicates that this is a Web API route. The “movie” segment indicates that the MovieController should be invoked. You do not specify the name of the action. Instead, the HTTP method used to make the request – GET, POST, PUT, DELETE — is used to identify the action to invoke. The ASP.NET Web API uses different routing conventions than normal ASP.NET MVC controllers. When you make an HTTP GET request then any API controller method with a name that starts with “GET” is invoked. So, we could have called our API controller action GetPopcorn() instead of GetMovie() and it would still be invoked by the URL api/movie/1. The default route for the Web API is defined in the Global.asax file and it looks like this: routes.MapHttpRoute( name: "DefaultApi", routeTemplate: "api/{controller}/{id}", defaults: new { id = RouteParameter.Optional } ); We can invoke our GetMovie() controller action with the jQuery code in the following HTML page: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Get Movie</title> </head> <body> <div> Title: <span id="title"></span> </div> <div> Director: <span id="director"></span> </div> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> getMovie(1, function (movie) { $("#title").html(movie.Title); $("#director").html(movie.Director); }); function getMovie(id, callback) { $.ajax({ url: "/api/Movie", data: { id: id }, type: "GET", contentType: "application/json;charset=utf-8", statusCode: { 200: function (movie) { callback(movie); }, 404: function () { alert("Not Found!"); } } }); } </script> </body> </html> In the code above, the jQuery $.ajax() method is used to invoke the GetMovie() method. Notice that the Ajax call handles two HTTP response codes. When the GetMove() method successfully returns a movie, the method returns a 200 status code. In that case, the details of the movie are displayed in the HTML page. Otherwise, if the movie is not found, the GetMovie() method returns a 404 status code. In that case, the page simply displays an alert box indicating that the movie was not found (hopefully, you would implement something more graceful in an actual application). You can use your browser’s Developer Tools to see what is going on in the background when you open the HTML page (hit F12 in the most recent version of most browsers). For example, you can use the Network tab in Google Chrome to see the Ajax request which invokes the GetMovie() method: Getting a Set of Records with the ASP.NET Web API Let’s modify our Movie API controller so that it returns a collection of movies. The following Movie controller has a new ListMovies() method which returns a (hard-coded) collection of movies: using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using MyWebAPIApp.Models; namespace MyWebAPIApp.Controllers { public class MovieController : ApiController { public IEnumerable<Movie> ListMovies() { return new List<Movie> { new Movie {Id=1, Title="Star Wars", Director="Lucas"}, new Movie {Id=1, Title="King Kong", Director="Jackson"}, new Movie {Id=1, Title="Memento", Director="Nolan"} }; } } } Because we named our action ListMovies(), the default Web API route will never match it. Therefore, we need to add the following custom route to our Global.asax file (at the top of the RegisterRoutes() method): routes.MapHttpRoute( name: "ActionApi", routeTemplate: "api/{controller}/{action}/{id}", defaults: new { id = RouteParameter.Optional } ); This route enables us to invoke the ListMovies() method with the URL /api/movie/listmovies. Now that we have exposed our collection of movies from the server, we can retrieve and display the list of movies using jQuery in our HTML page: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>List Movies</title> </head> <body> <div id="movies"></div> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> listMovies(function (movies) { var strMovies=""; $.each(movies, function (index, movie) { strMovies += "<div>" + movie.Title + "</div>"; }); $("#movies").html(strMovies); }); function listMovies(callback) { $.ajax({ url: "/api/Movie/ListMovies", data: {}, type: "GET", contentType: "application/json;charset=utf-8", }).then(function(movies){ callback(movies); }); } </script> </body> </html>     Inserting a Record with the ASP.NET Web API Now let’s modify our Movie API controller so it supports creating new records: public HttpResponseMessage<Movie> PostMovie(Movie movieToCreate) { // Add movieToCreate to the database and update primary key movieToCreate.Id = 23; // Build a response that contains the location of the new movie var response = new HttpResponseMessage<Movie>(movieToCreate, HttpStatusCode.Created); var relativePath = "/api/movie/" + movieToCreate.Id; response.Headers.Location = new Uri(Request.RequestUri, relativePath); return response; } The PostMovie() method in the code above accepts a movieToCreate parameter. We don’t actually store the new movie anywhere. In real life, you will want to call a service method to store the new movie in a database. When you create a new resource, such as a new movie, you should return the location of the new resource. In the code above, the URL where the new movie can be retrieved is assigned to the Location header returned in the PostMovie() response. Because the name of our method starts with “Post”, we don’t need to create a custom route. The PostMovie() method can be invoked with the URL /Movie/PostMovie – just as long as the method is invoked within the context of a HTTP POST request. The following HTML page invokes the PostMovie() method. <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Create Movie</title> </head> <body> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> var movieToCreate = { title: "The Hobbit", director: "Jackson" }; createMovie(movieToCreate, function (newMovie) { alert("New movie created with an Id of " + newMovie.Id); }); function createMovie(movieToCreate, callback) { $.ajax({ url: "/api/Movie", data: JSON.stringify( movieToCreate ), type: "POST", contentType: "application/json;charset=utf-8", statusCode: { 201: function (newMovie) { callback(newMovie); } } }); } </script> </body> </html> This page creates a new movie (the Hobbit) by calling the createMovie() method. The page simply displays the Id of the new movie: The HTTP Post operation is performed with the following call to the jQuery $.ajax() method: $.ajax({ url: "/api/Movie", data: JSON.stringify( movieToCreate ), type: "POST", contentType: "application/json;charset=utf-8", statusCode: { 201: function (newMovie) { callback(newMovie); } } }); Notice that the type of Ajax request is a POST request. This is required to match the PostMovie() method. Notice, furthermore, that the new movie is converted into JSON using JSON.stringify(). The JSON.stringify() method takes a JavaScript object and converts it into a JSON string. Finally, notice that success is represented with a 201 status code. The HttpStatusCode.Created value returned from the PostMovie() method returns a 201 status code. Updating a Record with the ASP.NET Web API Here’s how we can modify the Movie API controller to support updating an existing record. In this case, we need to create a PUT method to handle an HTTP PUT request: public void PutMovie(Movie movieToUpdate) { if (movieToUpdate.Id == 1) { // Update the movie in the database return; } // If you can't find the movie to update throw new HttpResponseException(HttpStatusCode.NotFound); } Unlike our PostMovie() method, the PutMovie() method does not return a result. The action either updates the database or, if the movie cannot be found, returns an HTTP Status code of 404. The following HTML page illustrates how you can invoke the PutMovie() method: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Put Movie</title> </head> <body> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> var movieToUpdate = { id: 1, title: "The Hobbit", director: "Jackson" }; updateMovie(movieToUpdate, function () { alert("Movie updated!"); }); function updateMovie(movieToUpdate, callback) { $.ajax({ url: "/api/Movie", data: JSON.stringify(movieToUpdate), type: "PUT", contentType: "application/json;charset=utf-8", statusCode: { 200: function () { callback(); }, 404: function () { alert("Movie not found!"); } } }); } </script> </body> </html> Deleting a Record with the ASP.NET Web API Here’s the code for deleting a movie: public HttpResponseMessage DeleteMovie(int id) { // Delete the movie from the database // Return status code return new HttpResponseMessage(HttpStatusCode.NoContent); } This method simply deletes the movie (well, not really, but pretend that it does) and returns a No Content status code (204). The following page illustrates how you can invoke the DeleteMovie() action: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Delete Movie</title> </head> <body> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> deleteMovie(1, function () { alert("Movie deleted!"); }); function deleteMovie(id, callback) { $.ajax({ url: "/api/Movie", data: JSON.stringify({id:id}), type: "DELETE", contentType: "application/json;charset=utf-8", statusCode: { 204: function () { callback(); } } }); } </script> </body> </html> Performing Validation How do you perform form validation when using the ASP.NET Web API? Because validation in ASP.NET MVC is driven by the Default Model Binder, and because the Web API uses the Default Model Binder, you get validation for free. Let’s modify our Movie class so it includes some of the standard validation attributes: using System.ComponentModel.DataAnnotations; namespace MyWebAPIApp.Models { public class Movie { public int Id { get; set; } [Required(ErrorMessage="Title is required!")] [StringLength(5, ErrorMessage="Title cannot be more than 5 characters!")] public string Title { get; set; } [Required(ErrorMessage="Director is required!")] public string Director { get; set; } } } In the code above, the Required validation attribute is used to make both the Title and Director properties required. The StringLength attribute is used to require the length of the movie title to be no more than 5 characters. Now let’s modify our PostMovie() action to validate a movie before adding the movie to the database: public HttpResponseMessage PostMovie(Movie movieToCreate) { // Validate movie if (!ModelState.IsValid) { var errors = new JsonArray(); foreach (var prop in ModelState.Values) { if (prop.Errors.Any()) { errors.Add(prop.Errors.First().ErrorMessage); } } return new HttpResponseMessage<JsonValue>(errors, HttpStatusCode.BadRequest); } // Add movieToCreate to the database and update primary key movieToCreate.Id = 23; // Build a response that contains the location of the new movie var response = new HttpResponseMessage<Movie>(movieToCreate, HttpStatusCode.Created); var relativePath = "/api/movie/" + movieToCreate.Id; response.Headers.Location = new Uri(Request.RequestUri, relativePath); return response; } If ModelState.IsValid has the value false then the errors in model state are copied to a new JSON array. Each property – such as the Title and Director property — can have multiple errors. In the code above, only the first error message is copied over. The JSON array is returned with a Bad Request status code (400 status code). The following HTML page illustrates how you can invoke our modified PostMovie() action and display any error messages: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Create Movie</title> </head> <body> <script type="text/javascript" src="Scripts/jquery-1.6.2.min.js"></script> <script type="text/javascript"> var movieToCreate = { title: "The Hobbit", director: "" }; createMovie(movieToCreate, function (newMovie) { alert("New movie created with an Id of " + newMovie.Id); }, function (errors) { var strErrors = ""; $.each(errors, function(index, err) { strErrors += "*" + err + "n"; }); alert(strErrors); } ); function createMovie(movieToCreate, success, fail) { $.ajax({ url: "/api/Movie", data: JSON.stringify(movieToCreate), type: "POST", contentType: "application/json;charset=utf-8", statusCode: { 201: function (newMovie) { success(newMovie); }, 400: function (xhr) { var errors = JSON.parse(xhr.responseText); fail(errors); } } }); } </script> </body> </html> The createMovie() function performs an Ajax request and handles either a 201 or a 400 status code from the response. If a 201 status code is returned then there were no validation errors and the new movie was created. If, on the other hand, a 400 status code is returned then there was a validation error. The validation errors are retrieved from the XmlHttpRequest responseText property. The error messages are displayed in an alert: (Please don’t use JavaScript alert dialogs to display validation errors, I just did it this way out of pure laziness) This validation code in our PostMovie() method is pretty generic. There is nothing specific about this code to the PostMovie() method. In the following video, Jon Galloway demonstrates how to create a global Validation filter which can be used with any API controller action: http://www.asp.net/web-api/overview/web-api-routing-and-actions/video-custom-validation His validation filter looks like this: using System.Json; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http.Controllers; using System.Web.Http.Filters; namespace MyWebAPIApp.Filters { public class ValidationActionFilter:ActionFilterAttribute { public override void OnActionExecuting(HttpActionContext actionContext) { var modelState = actionContext.ModelState; if (!modelState.IsValid) { dynamic errors = new JsonObject(); foreach (var key in modelState.Keys) { var state = modelState[key]; if (state.Errors.Any()) { errors[key] = state.Errors.First().ErrorMessage; } } actionContext.Response = new HttpResponseMessage<JsonValue>(errors, HttpStatusCode.BadRequest); } } } } And you can register the validation filter in the Application_Start() method in the Global.asax file like this: GlobalConfiguration.Configuration.Filters.Add(new ValidationActionFilter()); After you register the Validation filter, validation error messages are returned from any API controller action method automatically when validation fails. You don’t need to add any special logic to any of your API controller actions to take advantage of the filter. Querying using OData The OData protocol is an open protocol created by Microsoft which enables you to perform queries over the web. The official website for OData is located here: http://odata.org For example, here are some of the query options which you can use with OData: · $orderby – Enables you to retrieve results in a certain order. · $top – Enables you to retrieve a certain number of results. · $skip – Enables you to skip over a certain number of results (use with $top for paging). · $filter – Enables you to filter the results returned. The ASP.NET Web API supports a subset of the OData protocol. You can use all of the query options listed above when interacting with an API controller. The only requirement is that the API controller action returns its data as IQueryable. For example, the following Movie controller has an action named GetMovies() which returns an IQueryable of movies: public IQueryable<Movie> GetMovies() { return new List<Movie> { new Movie {Id=1, Title="Star Wars", Director="Lucas"}, new Movie {Id=2, Title="King Kong", Director="Jackson"}, new Movie {Id=3, Title="Willow", Director="Lucas"}, new Movie {Id=4, Title="Shrek", Director="Smith"}, new Movie {Id=5, Title="Memento", Director="Nolan"} }.AsQueryable(); } If you enter the following URL in your browser: /api/movie?$top=2&$orderby=Title Then you will limit the movies returned to the top 2 in order of the movie Title. You will get the following results: By using the $top option in combination with the $skip option, you can enable client-side paging. For example, you can use $top and $skip to page through thousands of products, 10 products at a time. The $filter query option is very powerful. You can use this option to filter the results from a query. Here are some examples: Return every movie directed by Lucas: /api/movie?$filter=Director eq ‘Lucas’ Return every movie which has a title which starts with ‘S’: /api/movie?$filter=startswith(Title,’S') Return every movie which has an Id greater than 2: /api/movie?$filter=Id gt 2 The complete documentation for the $filter option is located here: http://www.odata.org/developers/protocols/uri-conventions#FilterSystemQueryOption Summary The goal of this blog entry was to provide you with an overview of the new ASP.NET Web API introduced with the Beta release of ASP.NET 4. In this post, I discussed how you can retrieve, insert, update, and delete data by using jQuery with the Web API. I also discussed how you can use the standard validation attributes with the Web API. You learned how to return validation error messages to the client and display the error messages using jQuery. Finally, we briefly discussed how the ASP.NET Web API supports the OData protocol. For example, you learned how to filter records returned from an API controller action by using the $filter query option. I’m excited about the new Web API. This is a feature which I expect to use with almost every ASP.NET application which I build in the future.

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  • How can I improve this collision detection logic?

    - by Dan
    I’m trying to make an android game and I’m having a bit of trouble getting the collision detection to work. It works sometimes but my conditions aren’t specific enough and my program gets it wrong. How could I improve the following if conditions? public boolean checkColisionWithPlayer( Player player ) { // Top Left // Top Right // Bottom Right // Bottom Left // int[][] PP = { { player.x, player.y }, { player.x + player.width, player.y }, {player.x + player.height, player.y + player.width }, { player.x, player.y + player.height } }; // TOP LEFT - PLAYER // if( ( PP[0][0] > x && PP[0][0] < x + width ) && ( PP[0][1] > y && PP[0][1] < y + height ) && ( (x - player.x) < 0 ) ) { player.isColided = true; //player.isSpinning = false; // Collision On Right if( PP[0][0] > ( x + width/2 ) && ( PP[0][1] - y < ( x + width ) - PP[0][0] ) ) { Log.i("Colision", "Top Left - Right Side"); player.x = ( x + width ) + 1; player.Vh = player.phy.getVelsoityWallColision(player.Vh, player.Cr); } // Collision On Bottom else if( PP[0][1] > ( y + height/2 ) ) { Log.i("Colision", "Top Left - Bottom Side"); player.y = ( y + height ) + 1; if( player.Vv > 0 ) player.Vv = 0; } return true; } // TOP RIGHT - PLAYER // else if( ( PP[1][0] > x && PP[1][0] < x + width ) && ( PP[1][1] > y && PP[1][1] < y + height ) && ( (x - player.x) > 0 ) ) { player.isColided = true; //player.isSpinning = false; // Collision On Left if( PP[1][0] < ( x + width/2 ) && ( PP[1][0] - x < PP[1][1] - y ) ) { Log.i("Colision", "Top Right - Left Side"); player.x = ( x ) + 1; player.Vh = player.phy.getVelsoityWallColision(player.Vh, player.Cr); } // Collision On Bottom else if( PP[1][1] > ( y + height/2 ) ) { Log.i("Colision", "Top Right - Bottom Side"); player.y = ( y + height ) + 1; if( player.Vv > 0 ) player.Vv = 0; } return true; } // BOTTOM RIGHT - PLAYER // else if( ( PP[2][0] > x && PP[2][0] < x + width ) && ( PP[2][1] > y && PP[2][1] < y + height ) ) { player.isColided = true; //player.isSpinning = false; // Collision On Left if( PP[2][0] < ( x + width/2 ) && ( PP[2][0] - x < PP[2][1] - y ) ) { Log.i("Colision", "Bottom Right - Left Side"); player.x = ( x ) + 1; player.Vh = player.phy.getVelsoityWallColision(player.Vh, player.Cr); } // Collision On Top else if( PP[2][1] < ( y + height/2 ) ) { Log.i("Colision", "Bottom Right - Top Side"); player.y = y - player.height; player.Vv = player.phy.getVelsoityWallColision(player.Vv, player.Cr); //player.Vh = -1 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); int rs = x - player.x; Log.i("RS", String.format("%d", rs)); if( rs > 0 ) { player.direction = -1; player.isSpinning = true; player.Vh = -0.5 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); } if( rs < 0 ) { player.direction = 1; player.isSpinning = true; player.Vh = 0.5 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); } player.rotateSpeed = 1 * rs; } return true; } // BOTTOM LEFT - PLAYER // else if( ( PP[3][0] > x && PP[3][0] < x + width ) && ( PP[3][1] > y && PP[3][1] < y + height ) )//&& ( (x - player.x) > 0 ) ) { player.isColided = true; //player.isSpinning = false; // Collision On Right if( PP[3][0] > ( x + width/2 ) && ( PP[3][1] - y < ( x + width ) - PP[3][0] ) ) { Log.i("Colision", "Bottom Left - Right Side"); player.x = ( x + width ) + 1; player.Vh = player.phy.getVelsoityWallColision(player.Vh, player.Cr); } // Collision On Top else if( PP[3][1] < ( y + height/2 ) ) { Log.i("Colision", "Bottom Left - Top Side"); player.y = y - player.height; player.Vv = player.phy.getVelsoityWallColision(player.Vv, player.Cr); //player.Vh = -1 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); int rs = x - player.x; //Log.i("RS", String.format("%d", rs)); //player.direction = -1; //player.isSpinning = true; if( rs > 0 ) { player.direction = -1; player.isSpinning = true; player.Vh = -1 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); } if( rs < 0 ) { player.direction = 1; player.isSpinning = true; player.Vh = 1 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); } player.rotateSpeed = 1 * rs; } //try { Thread.sleep(1000, 0); } //catch (InterruptedException e) {} return true; } else { player.isColided = false; player.isSpinning = true; } return false; }

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  • Physics like asteroides

    - by user2933016
    I try to make a ship that has the physic properties like asteroides. I have this for now(All in Java): Ship.class public class Ship { public static final float sMaxHealth = 0.1F; public static final float sMaxMoveVelocity = 5.0F; public static final float sMaxAngleVelocity = 20.0F; public static final float sRadius = 1.0F; public static final float sMoveDeceleration = 10.0F; public static final float sMoveAcceleration = 2.0F; public static final float sAngleDeceleration = 15.0F; public static final float sAngleAcceleration = 20.0F; private float mHealth; private float mXVelocity; private float mYVelocity; private float mAngleVelocity; private float mX; private float mY; private float mAngle; } (I let the getter and setter away for now) Controller code // Player input if(Gdx.input.isKeyPressed(Keys.UP)) { mPlayer.setXVelocity(mPlayer.getXVelocity() + (float) Math.cos(mPlayer.getAngle()) * Ship.sMoveAcceleration); mPlayer.setYVelocity(mPlayer.getYVelocity() + (float) Math.sin(mPlayer.getAngle()) * Ship.sMoveAcceleration); } if(Gdx.input.isKeyPressed(Keys.LEFT)) { mPlayer.setAngleVelocity(mPlayer.getAngleVelocity() + Ship.sAngleAcceleration * pDeltaTime); } if(Gdx.input.isKeyPressed(Keys.RIGHT)) { mPlayer.setAngleVelocity(mPlayer.getAngleVelocity() - Ship.sAngleAcceleration * pDeltaTime); } // X velocity if(mPlayer.getXVelocity() < 0) { if(-mPlayer.getXVelocity() > Ship.sMaxMoveVelocity) { mPlayer.setXVelocity(-Ship.sMaxMoveVelocity); } mPlayer.setXVelocity(mPlayer.getXVelocity() + Ship.sMoveDeceleration * pDeltaTime); if(mPlayer.getXVelocity() > 0) { mPlayer.setXVelocity(0); } } else if(mPlayer.getXVelocity() > 0) { if(mPlayer.getXVelocity() > Ship.sMaxMoveVelocity) { mPlayer.setXVelocity(Ship.sMaxMoveVelocity); } mPlayer.setXVelocity(mPlayer.getXVelocity() - Ship.sMoveDeceleration * pDeltaTime); if(mPlayer.getXVelocity() < 0) { mPlayer.setXVelocity(0); } } // Y velocity if(mPlayer.getYVelocity() < 0) { if(-mPlayer.getYVelocity() > Ship.sMaxMoveVelocity) { mPlayer.setYVelocity(-Ship.sMaxMoveVelocity); } mPlayer.setYVelocity(mPlayer.getYVelocity() + Ship.sMoveDeceleration * pDeltaTime); if(mPlayer.getYVelocity() > 0) { mPlayer.setYVelocity(0); } } else if(mPlayer.getYVelocity() > 0) { if(mPlayer.getYVelocity() > Ship.sMaxMoveVelocity) { mPlayer.setYVelocity(Ship.sMaxMoveVelocity); } mPlayer.setYVelocity(mPlayer.getYVelocity() - Ship.sMoveDeceleration * pDeltaTime); if(mPlayer.getYVelocity() < 0) { mPlayer.setYVelocity(0); } } // Angle velocity if(mPlayer.getAngleVelocity() < 0) { if(-mPlayer.getAngleVelocity() > Ship.sMaxAngleVelocity) { mPlayer.setAngleVelocity(-Ship.sMaxAngleVelocity); } mPlayer.setAngleVelocity(mPlayer.getAngleVelocity() + Ship.sAngleDeceleration * pDeltaTime); if(mPlayer.getAngleVelocity() > 0) { mPlayer.setAngleVelocity(0); } } else if(mPlayer.getAngleVelocity() > 0) { if(mPlayer.getAngleVelocity() > Ship.sMaxAngleVelocity) { mPlayer.setAngleVelocity(Ship.sMaxAngleVelocity); } mPlayer.setAngleVelocity(mPlayer.getAngleVelocity() - Ship.sAngleDeceleration * pDeltaTime); if(mPlayer.getAngleVelocity() < 0) { mPlayer.setAngleVelocity(0); } } mPlayer.setX(mPlayer.getX() + mPlayer.getXVelocity() * pDeltaTime); mPlayer.setY(mPlayer.getY() + mPlayer.getYVelocity() * pDeltaTime); mPlayer.setAngle(mPlayer.getAngle() + mPlayer.getAngleVelocity() * pDeltaTime); Why the ship does not behave like in asteroides ? What do I wrong?

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  • MPlayer does not work

    - by Soham Pal
    Using the xubuntu desktop, on Ubuntu Raring updated from Quantal. MPlayer never really worked. No video, no audio, nothing. I really can't be any more helpful, so here's the log: petey@home-pc:~$ mplayer "/home/petey/Downloads/Polar Bear Cafe (480p)HorribleSubs]/[HorribleSubs] Polar Bear Cafe - 01 [480p].mkv" MPlayer SVN-r35984-4.7 (C) 2000-2013 MPlayer Team Playing /home/petey/Downloads/Polar Bear Cafe (480p)[HorribleSubs]/[HorribleSubs] Polar Bear Cafe - 01 [480p].mkv. libavformat version 55.0.100 (internal) libavformat file format detected. [lavf] stream 0: video (h264), -vid 0 [lavf] stream 1: audio (aac), -aid 0 [lavf] stream 2: subtitle (ass), -sid 0 VIDEO: [H264] 848x480 0bpp 23.810 fps 0.0 kbps ( 0.0 kbyte/s) Clip info: creation_time: 2012-04-05 21:36:10 Load subtitles in /home/petey/Downloads/Polar Bear Cafe (480p)[HorribleSubs]/ Can't open /dev/fb0: Permission denied [fbdev2] Can't open /dev/fb0: Permission denied VO: [v4l2] No such file or directory vo_cvidix: No vidix driver name provided, probing available ones (-v option for details)! [cyberblade] Error occurred during pci scan: Operation not permitted [mach64] Error occurred during pci scan: Operation not permitted [mga] Error occurred during pci scan: Operation not permitted [mga] Error occurred during pci scan: Operation not permitted [nvidia_vid] Error occurred during pci scan: Operation not permitted [pm3] Error occurred during pci scan: Operation not permitted [radeon] Error occurred during pci scan: Operation not permitted [rage128] Error occurred during pci scan: Operation not permitted [s3_vid] Error occurred during pci scan: Operation not permitted [SiS] Error occurred during pci scan: Operation not permitted [unichrome] Error occurred during pci scan: Operation not permitted [VO_SUB_VIDIX] Couldn't find working VIDIX driver. ========================================================================== Opening video decoder: [ffmpeg] FFmpeg's libavcodec codec family libavcodec version 55.0.100 (internal) Selected video codec: [ffh264] vfm: ffmpeg (FFmpeg H.264) ========================================================================== ========================================================================== Opening audio decoder: [ffmpeg] FFmpeg/libavcodec audio decoders AUDIO: 44100 Hz, 2 ch, floatle, 0.0 kbit/0.00% (ratio: 0->352800) Selected audio codec: [ffaac] afm: ffmpeg (FFmpeg AAC (MPEG-2/MPEG-4 Audio)) ========================================================================== [AO OSS] audio_setup: Can't open audio device /dev/dsp: No such file or directory DVB card number must be between 1 and 4 AO: [null] 44100Hz 2ch floatle (4 bytes per sample) Starting playback... Movie-Aspect is 1.78:1 - prescaling to correct movie aspect. VO: [null] 848x480 = 854x480 Planar YV12 A: 4.7 V: 4.7 A-V: 0.002 ct: 0.083 0/ 0 22% 0% 0.5% 0 0 MPlayer interrupted by signal 2 in module: sleep_timer A: 4.7 V: 4.7 A-V: 0.001 ct: 0.083 0/ 0 21% 0% 0.5% 0 0 Exiting... (Quit)

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  • Tears of Steel [Short Movie]

    - by Asian Angel
    In the future a young couple reach a parting of the ways because the young man can not handle the fact that she has a robotic arm. The bitterness of the break-up and bad treatment from her fellow humans lead to a dark future 40 years later where robots are relentlessly hunting and killing humans. Can the man who started her down this dark path redeem himself and save her or will it all end in ruin? TEARS OF STEEL – DOWNLOAD & WATCH [Original Blog Post & Download Links] Tears of Steel – Blender Foundation’s fourth short Open Movie [via I Love Ubuntu] HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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  • Red Sand – An Awesome Fan Made Mass Effect Prequel [Short Movie]

    - by Asian Angel
    Welcome to Mars where humanity has just discovered the Prothean Ruins and Element Zero, but danger abounds as the Red Sand terrorist group seeks to claim Mars for themselves! If you love the Mass Effect game series, then you will definitely want to watch this awesome fan made prequel set 35 years before the events of the first game. Synopsis From YouTube: Serving as a prequel to the MASS EFFECT game series,”Red Sand” is set 35 years before the time of Commander Shepard and tells the story of the discovery of ancient ruins on Mars. Left behind by the mysterious alien race known as the Protheans, the ruins are a treasure trove of advanced technology and the powerful Element Zero, an energy source beyond humanity’s wildest dreams. As the Alliance research team led by Dr. Averroes (Ayman Samman) seeks to unlock the secrets of the ruins, a band of marauders living in the deserts of Mars wants the ruins for themselves. Addicted to refined Element Zero in the form of a narcotic nicknamed “Red Sand” which gives them telekinetic “biotic” powers, these desert-dwelling terrorists will stop at nothing to control the ruins and the rich vein of Element Zero at its core. Standing between them and their goal are Colonel Jon Grissom (Mark Meer), Colonel Lily Sandhurst (Amy Searcy), and a team of Alliance soldiers tasked with defending the ruins at all costs. At stake – the future of humanity’s exploration of the galaxy, and the set up for the MASS EFFECT storyline loved by millions of gamers worldwide. RED SAND: a Mass Effect fan film – starring MARK MEER [via Geeks are Sexy] 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • Mplayer can't play *.wmv file

    - by Jimmy
    I have a problem when I use the mplayer to play *.wmv file on my ubuntu11.10. There are some error messages here. Could anyone can help me solve this problem. I use some keyword to search in Gooele, but I can't find the answer. Thank you. Playing testmovie.wmv. ASF file format detected. [asfheader] Audio stream found, -aid 1 [asfheader] Video stream found, -vid 2 VIDEO: [WMV3] 1280x720 24bpp 1000.000 fps 4000.0 kbps (488.3 kbyte/s) Load subtitles in ./ open: No such file or directory [ MGA] Couldn't open: /dev/mga_vid open: No such file or directory [MGA] Couldn't open: /dev/mga_vid [VO_TDFXFB] Can't open /dev/fb0: Permission denied. [VO_3DFX] Unable to open /dev/3dfx. [vdpau] Error when calling vdp_device_create_x11: 1 ========================================================================== Opening video decoder: [dmo] DMO video codecs DMO dll supports VO Optimizations 0 1 DMO dll might use previous sample when requested MPlayer interrupted by signal 11 in module: init_video_codec I am using xv as my video driver.

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  • mplayer does not disable screensaver

    - by psychok7
    so i have upgraded to Ubuntu 12.10 and i installed smplayer from the repositories. The thing is when i play a movie (even in full screen) the screen saver comes up. I have to disable screensaver enabled in smplayer but it doesn't seem to work apt-cache policy mplayer mplayer: Installed: 2:1.0~rc4.dfsg1+svn34540-1ubuntu2 Candidate: 2:1.0~rc4.dfsg1+svn34540-1ubuntu2 Version table: *** 2:1.0~rc4.dfsg1+svn34540-1ubuntu2 0 500 http://pt.archive.ubuntu.com/ubuntu/ quantal/universe amd64 Packages 100 /var/lib/dpkg/status apt-cache policy gnome-screensaver gnome-screensaver: Installed: 3.6.0-0ubuntu2 Candidate: 3.6.0-0ubuntu2 Version table: *** 3.6.0-0ubuntu2 0 500 http://pt.archive.ubuntu.com/ubuntu/ quantal-updates/main amd64 Packages 100 /var/lib/dpkg/status 3.6.0-0ubuntu1 0 500 http://pt.archive.ubuntu.com/ubuntu/ quantal/main amd64 Packages Any ideas?

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  • Turn Photos and Home Videos into Movies with Windows Live Movie Maker

    - by DigitalGeekery
    Are you looking for an easy way to take your digital photos and videos and turn them into a movie or slideshow? Today we’ll take a detailed look at how to do use Windows Live Movie Maker. Installation Windows Live Movie Maker comes bundled as part of the Windows Live Essentials suite (link below). However, you don’t have to install any of the programs you may not want. Take notice of the You’re almost done screen. Before clicking Continue, be sure to uncheck the boxes to set your search provider and homepage. Adding Pictures and Videos Open Windows Live Movie Maker. You can add videos or photos by simply dragging and dropping them onto the storyboard area. You can also click on the storyboard area or on the Add videos and photos button on the Home tab to browse for videos and photos. Windows Live Movie Maker supports most video, image, and audio file types. Select your files and add click Open to add them to Windows Live Movie Maker. By default WLMM doesn’t allow you to add files from network locations…so check out our article on how to add network support to Windows Live MovieMaker if the files you want to add are on a network drive. Layout All of your added clips will appear in the storyboard area on the right, while the currently selected clip will appear in the preview window on the left. You can adjust the size of the two areas by clicking and dragging the dividing line in the middle.    Make the clips on the storyboard bigger or smaller by clicking on the thumbnail size icon. The slider at the lower right adjusts the zoom time scale.   Previewing your Movie At any time, you can playback your movie and preview how it will look in the Preview window by clicking the space bar, or by pushing the play button under the preview window. You can also manually move the preview bar slider across the storyboard to view the clips as the video progresses. Adjusting Clips on the Storyboard You can click and drag clips on the storyboard to change the order in which the photos and videos appear.   Adding Music Nothing brings a movie to life quite like music. Selecting Add music will add your music to the beginning of the movie. Select Add music at the current point to include it in the movie to the current location of your preview bar slider, then browse for your music clip. WLMM supports many common audio files such as WAV, MP3, M4A, WMA, AIFF, and ASF. The music clip will appear above the video / photos clips on the storyboard.   You can change the location of music clips by clicking and dragging them to a different location on the storyboard. Add Titles, Captions, and Credits To add a Title screen to your movie, click the Title button on the Home tab. Type your title directly into the text box on the preview screen. The title will be placed at the location of the preview slider on the storyboard. However, you can change the location by clicking and dragging title to other areas of the storyboard. On the Format tab, there are a handful of text settings. You can change the font, color, size, alignment,  and transparency. The Adjust group allows you to change the background color, edit the text, and set the length of time the Title will appear in the movie.   The Effects group on the Format tab allows you to select an effect for your title screen. By hovering your cursor over each option, you will get a live preview of how each effect will appear in the preview window. Click to apply any of the effects. For captions, select where you want your caption to appear with the preview slider on the storyboard, then click the captions button on the Home tab. Just like the title, you type your caption directly into the text box on the preview screen, and you can make any adjustments by using the Font and Paragraph, Adjust, and Effects groups above. Credits are done the same as titles and captions, except they are automatically placed at the end of the movie.   Transitions Go to the Animation tab on the ribbon to apply transitions. Select a clip from the storyboard and hover over one of the transition to see it in the preview window. Click on the transition to apply it to the clip. You can apply transitions separately to clips or hold down Ctrl button while clicking to select multiple clips to which to apply the same transition. Pan and zoom effects are also located on the Animations tab, but can be applied to photos only. Like transition, you can apply them individually to a clip or hold down Ctrl button while clicking to select multiple clips to which to apply the same pan and zoom effect. Once applied, you can adjust the duration of the transitions and pan and zoom effects. You can also click the dropdown for additional transitions or effects. Visual Effects Similar to Pan and Zoom and Transitions, you can apply a variety of Visual Effects to individual or multiple clips. Editing Video and Music Note: This does not actually edit the original video you imported into your Windows Live Movie Maker project, only how it appears in your WLMM project. There are some very basic editing tools located on the Home tab. The Rotate left and Rotate right button will adjust any clip that may be oriented incorrectly. The Fit to music button will automatically adjust the duration of the photos (if you have any in your project) to fit the length of the music in your movie. Audio mix allows you to change the volume level   You can also do some slightly more advanced editing from the Edit tab. Select the video clip on the storyboard and click the Trim tool to edit or remove portions of a video clip. Next, click and drag the sliders in the preview windows to select the are you wish to keep. For example, the area outside the sliders is the area trimmed from the movie. The area inside is the section that is kept in the movie. You can also adjust the Start and End points manually on the ribbon.   When you are finished, click Save trim. You can also split your video clips. Move the preview slider to the location in the video clip where you’d like to split it, and select Split. Your video will be split into separate sections. Now you can apply different effects or move them to different locations on the storyboard. Editing Music Clips Select the music clip on the storyboard and then the Options tab on the ribbon. You can adjust the music volume by moving the slider right and left.   You can also choose to have your music clip fade in or out at the beginning and end of your movie. From the Fade in and Fade out dropdowns, select None, Slow, Medium, or Fast. To adjust the sound of your audio clips, click on the Edit tab, select the Video volume button, and adjust the slider. Move it all the way to the left to mute any background noise in your video clips.   AutoMovie As you have seen, Windows Live Movie Maker allows you to add effects, transitions, titles, and more. If you don’t want to do any of that stuff yourself, AutoMovie will automatically add title, credits, cross fade transitions between items, pan and zoom effects to photos, and fit your project to the music. Just select the AutoMovie button on the Home tab. You can go from zero to movie in literally a couple minutes.   Uploading to YouTube You can share your video on YouTube directly from Windows Live Movie Maker. Click on the YouTube icon in the Sharing group on the Home tab. You’ll be prompted for your YouTube username and password. Fill in the details about your movie and click Publish. The movie will be converted to WMV before being uploaded to YouTube. As soon as the YouTube conversion is complete, you’re new movie is live and ready to be viewed. Saving your Movie as a Video File Select the icon at the top left, then select Save movie. As you hover your mouse over each of the options, you will see the output display size, aspect ratio, and estimated file size per minute of video. All of these settings will output your movie as a WMV file. (Unfortunately, the only option is to save a movie as a WMV file.) The only difference is how they are encoded based on preset common settings. The Burn to DVD option also outputs a WMV file, but then opens Windows DVD Maker and walks you through the process of creating and burning a DVD.   If you choose the Burn to DVD option, close this window when the WMV file conversion is complete and the Windows DVD Maker will prompt you to begin. When your movie is finished, it’s time to relax and enjoy.   Conclusion Windows Live Movie Maker makes it easy for the average person to quickly churn out nice looking movies and slideshows from there own pictures and videos. However, long time users of previous editions (formerly called Windows Movie Maker) will likely be disappointed by some features missing in Windows Live Movie Maker that existed in earlier editions. Looking for details on burning your new project to DVD, check out our article on how to create and author DVDs with Windows DVD Maker. Download Windows Live Movie Maker Similar Articles Productive Geek Tips Family Fun: Share Photos with Photo Gallery and Windows Live SpacesCreate and Author DVDs in Windows 7Rotate a Video 90 degrees with VLC or Windows Live Movie MakerInstall Windows Live Essentials In Windows 7How to Make/Edit a movie with Windows Movie Maker in Windows Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Acronis Online Backup Windows Firewall with Advanced Security – How To Guides Sculptris 1.0, 3D Drawing app AceStock, a Tiny Desktop Quote Monitor Gmail Button Addon (Firefox) Hyperwords addon (Firefox) Backup Outlook 2010

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  • Sentence Tree v/s Words List

    - by Rohit Jose
    I was recently tasked with building a Name Entity Recognizer as part of a project. The objective was to parse a given sentence and come up with all the possible combinations of the entities. One approach that was suggested was to keep a lookup table for all the know connector words like articles and conjunctions, remove them from the words list after splitting the sentence on the basis of the spaces. This would leave out the Name Entities in the sentence. A lookup is then done for these identified entities on another lookup table that associates them to the entity type, for example if the sentence was: Remember the Titans was a movie directed by Boaz Yakin, the possible outputs would be: {Remember the Titans,Movie} was {a movie,Movie} directed by {Boaz Yakin,director} {Remember the Titans,Movie} was a movie directed by Boaz Yakin {Remember the Titans,Movie} was {a movie,Movie} directed by Boaz Yakin {Remember the Titans,Movie} was a movie directed by {Boaz Yakin,director} Remember the Titans was {a movie,Movie} directed by Boaz Yakin Remember the Titans was {a movie,Movie} directed by {Boaz Yakin,director} Remember the Titans was a movie directed by {Boaz Yakin,director} Remember the {the titans,Movie,Sports Team} was {a movie,Movie} directed by {Boaz Yakin,director} Remember the {the titans,Movie,Sports Team} was a movie directed by Boaz Yakin Remember the {the titans,Movie,Sports Team} was {a movie,Movie} directed by Boaz Yakin Remember the {the titans,Movie,Sports Team} was a movie directed by {Boaz Yakin,director} The entity lookup table here would contain the following data: Remember the Titans=Movie a movie=Movie Boaz Yakin=director the Titans=Movie the Titans=Sports Team Another alternative logic that was put forward was to build a crude sentence tree that would contain the connector words in the lookup table as parent nodes and do a lookup in the entity table for the leaf node that might contain the entities. The tree that was built for the sentence above would be: The question I am faced with is the benefits of the two approaches, should I be going for the tree approach to represent the sentence parsing, since it provides a more semantic structure? Is there a better approach I should be going for solving it?

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  • mplayer audio desync

    - by geek
    I have and avi file and an ac3 file that contains an alternate audio stream. I run mplayer like: mplayer -audiofile foo.ac3 bar.avi mplayer takes the audio stream from the ac3 file as expected, but when I try to scroll the video using arrows or pgup/pgdown keys, the audio gets desynced: mplayer just starts playing the audio stream from the beginning. Do I have to pass any additional command line arguments in order to make it scroll properly without desyncing audio?

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  • Mplayer not working after update

    - by R. Morgenstern
    After an update with update-manager in Unbuntu 12.04, Mplayer is not working anymore. It needs ffmpeg, but it can't be installed due to unmet dependencies. I added a ppa for fmpeg, but did not solve the problem. see output: Python (v2.7) requires to install .... GStreamer ffmpeg video plugin. Codecs to play mpeg, divx, mpeg4, ac3, wmv and asf files. Using Install, I get an error messages that it can't be installed due to unmet dependencies. see list below. How can I fix this problem? Thanks in advance for guidance. Renate The following packages have unmet dependencies: gstreamer0.10-ffmpeg: Depends: libavcodec-extra-53 (>= 4:0.7.3-1) but 4:0.8.3ubuntu0.12.04.1 is to be installed Depends: libavformat-extra-53 (>= 4:0.7.3-1) but 4:0.8.3ubuntu0.12.04.1 is to be installed Depends: libavutil-extra-51 (>= 4:0.7.3-1) but 6:0.10.4.0ubuntu0jon2.2 is to be installed Depends: libc6 (>= 2.7) but 2.15-0ubuntu10 is to be installed Depends: libglib2.0-0 (>= 2.31.2) but 2.32.3-0ubuntu1 is to be installed Depends: libgstreamer-plugins-base0.10-0 (>= 0.10.31) but 0.10.36-1 is to be installed Depends: libgstreamer0.10-0 (>= 0.10.31) but 0.10.36-1ubuntu1 is to be installed Depends: liborc-0.4-0 (>= 1:0.4.16) but 1:0.4.16-1ubuntu2 is to be installed Depends: libpostproc-extra-52 (>= 4:0.7.3-1) but 4:0.8.3ubuntu0.12.04.1 is to be installed Depends: libswscale-extra-2 (>= 4:0.7.3-1) but 4:0.8.3ubuntu0.12.04.1 is to be installed

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  • gnome mplayer bug?

    - by user49523
    gnome mplayer (gnome-mplayer) does not play video or dvd in expand or when the window is resized the video stay the same size and there is some kind of video error that is a picture of a previous frame of the video ,a small part is display and freezes undefined, unless is put back or not maximize. ..and the aspect of the video is the same 4:3 and do not change for example for 16:9 (and i think here is the error,not sure) other video displays not show this error not sure if is the rigth place do ask here

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  • Display Song Lyrics in Windows Media Player with Lyrics Plugin

    - by DigitalGeekery
    Looking for a way to display song lyrics in Windows Media Player? Today we look at a very simple method to accomplish this with Lyrics Plugin for Windows Media Player. Download and run the Lyrics Plugin install. (See download link below) When the installation is finished you’ll be prompted to run Windows Media Player. Click Yes. Begin playing your song or playlist then switch to Now Playing mode.   You should now see the full song lyrics of the currently playing track. To toggle the lyrics on and off, select Tools from the Menu in Library view, choose Plug-ins, and click Lyrics Plugin. If you don’t see the Menu bar, you can enable it by going to Organize, Layout, and Show Menu Bar. When Lyrics Plugin is turned off, Windows Media Player will switch back to it’s default visualization.   Whether you just want to know the lyrics or you’d like to hone your karaoke chops, Lyrics Plugin makes a nice addition to Windows Media Player 12. Download Lyrics Plugin for Windows Media Player 12. Similar Articles Productive Geek Tips Install and Use the VLC Media Player on Ubuntu LinuxInstalling Windows Media Player Plugin for FirefoxFixing When Windows Media Player Library Won’t Let You Add FilesQuickly Preview Songs in Windows Media Player 12 in Windows 7Foobar2000 is a Fully Customizable Music Player TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow Combine MP3 Files Easily QuicklyCode Provides Cheatsheets & Other Programming Stuff

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  • Enable load movie button event on other flash movie

    - by Nasir
    In my flash movie I load another flash movie with button on it. The problem is when I trigger the button the event on the load flash not function. When I check the button it trigger event trough root function on the parent clip. How I can enable the button event on the load movie when I load it on my flash movie?

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  • Add Global Hotkeys to Windows Media Player

    - by DigitalGeekery
    Do you use Windows Media Player in the background while working in other applications? The WMP Keys plug-in for Media Player adds global keyboard shortcuts that allow you to control Media Player even when it isn’t in focus. Windows Media Player has a slew of keyboard shortcuts that work only when the media player is active, but these shortcuts stop working once WMP is no longer in focus or minimized. WMP Keys add the following default global hotkeys for Windows Media Player 10, 11, and 12. Ctrl+Alt+Home – Play / Pause Ctrl+Alt+Right – Next track Ctrl+Alt+Left – Previous track Ctrl+Alt+Up Arrow Key – Volume Up Ctrl+Alt+Down Arrow Key – Volume Down Ctrl+Alt+F – Fast Forward Ctrl+Alt+B – Fast Backward Ctrl+Alt+[1-5] – Rate 1-5 stars Note: Tapping Ctrl+Alt+F and Ctrl+Alt+B will skip ahead or back in 5 second intervals. Close out of Windows Media Player and then download and install WMP Keys (link below). After you’ve installed WMP Keys, you’ll need to enable it. Select Organize and then Options… In the Options window, select the Plug-ins tab, click Background in the Category window, then check the box for Wmpkeys Plugin. Click OK to save and exit. You can also enable the plug-in by selecting Tools > Plug-ins and clicking Wmpkeys Plugin. You to view and edit the global hotkeys in the WMPKeys settings window. Select Tools > Plug-in properties and click Wmpkeys Plugin. Below you can see all the default WMP Keys shortcuts.   To change any of the shortcuts, select the text box then press the new keyboard shortcut. Click OK when finished. WMP Keys is very simple little plug-in that makes using WMP while you’re multitasking just a little bit easier and more efficient.  Looking for more plugins for Windows Media Player? Check out our previous articles on adding new features with Media Player Plus, and displaying song lyrics with Lyrics Plugin. Download WMP Keys Similar Articles Productive Geek Tips Built-in Quick Launch Hotkeys in Windows VistaFixing When Windows Media Player Library Won’t Let You Add FilesKantaris is a Unique Media Player Based on VLCInstall and Use the VLC Media Player on Ubuntu LinuxAssign Keyboard Media Keys to Work in Winamp TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server XPS file format & XPS Viewer Explained Microsoft Office Web Apps Guide Know if Someone Accessed Your Facebook Account Shop for Music with Windows Media Player 12 Access Free Documentaries at BBC Documentaries Rent Cameras In Bulk At CameraRenter

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  • Blu-ray player?

    - by Dox
    I'd like to play bluray discs in my laptop. I found the official documentation, and there it's explained that one should use mplayer and ffmpeg. Looking at the repositories, there exist two different mplayer packages (in conflict with each other) mplayer mplayer2 Any ideas with of them should I install? On the other hand the official documentation seems to be out of date since no mention to Ubuntu after 9.04 is done. Does the DumpHD package from the repositories work? Finally, Where could the keydb.cfg keys be found? I'm open to suggestions, specially of people who had done the job of making it work. Cheers

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  • Customizing UPK outputs (Part 2 - Player)

    - by [email protected]
    There are a few things that can be done to give the Player output a personalized look to match your corporate branding. In my previous post, I talked about changing the logo. In addition to the logo, you can change the graphic in the heading, button colors, border colors and many other items. Prior to making any customizations, I strongly recommend making a copy of the existing Player style. This will give you a backup in case things go wrong. I'd also recommend that you create your own brand. This way, when you install the newest updates from us, your brand will remain intact. Creating your own brand is pretty easy. Make sure you have modify permissions on the publishing styles directory, if you are using a multi-user installation. Under the Publishing/Styles folder, create a new folder with your company name. Copy all the publishing styles from the UPK folder to your newly created folder. Now, when you go through the Publishing wizard, you will have two categories to choose from: the UPK category or your custom category. Now, for updating the Player output. First, the graphic that appears on the right hand side of the Player. If you're using a multi-user installation, check out the player style from your custom brand. Open the player style. Open the img folder. The file named "banner_image.png" represents the graphic that appears on the right hand side of the player. It is currently sized at 425 x 54. Try to keep your graphic about the same size. Rename your graphic file to be "banner_image.png", and drag it into the img folder. Save the package. Check in the package if you are in a multi-user installation. You've just updated the banner heading! Next, let's work on updating some of the other colors in the player. All the customizable areas are located in the skin.css file which is in the root of the Player style. Many of our customers update the colors to match their own theme. You don't have to be a programmer to make these changes, honest. :) To change the colors in the player: Make a copy of the original skin.css file. (This is to make sure you have a working version to revert to, in case something goes wrong.) Open the skin.css file from the Player package. You can edit it using Notepad. Make the desired changes. Save the file. Save the package. Publish to view your new changes. When you open the skin.css, you will see groupings like this: .headerDivbar { height: 21px; background-color: #CDE2FD; } Change the value of the background-color to the color of your choice. Note that you cannot use "red" as a color, but rather you should enter the hexadecimal color code. If you don't know the color code, search the web for "hexadecimal colors" and you'll find many sites to provide the information. Here are a few of the variables that you can update. Heading: .headerDivbar -this changes the color of the banner that appears under the graphic Button colors: .navCellOn - changes the color of the mode buttons when your mouse is hovering on them. .navCellOff - changes the color of the mode buttons when the mouse is not over them Lines: .thorizontal - this is the color of the horizontal lines surrounding the outline .tvertical - this is the color of the vertical lines on the left and right margin in the outline. .tsep - this is the color of the line that separates the outline from the content area Search frame: .tocSearchColor - this is the color of the search area .tocFrameText - this is the background color of the TOC tree. Hint: If you want to try out the changes prior to updating the style, you can update the skin.css in some content you've already published for the player (it's located in the css folder of the player package). This way, you can immediately see the changes without going through publishing. Once you're happy with the changes, update the skin.css in player style. Want to customize more? Refer to the "Customizing the Player" section of the Content Development manual for more details on all the options in the skin.css that can be changed, and pictures of what each variable controls. I'd love to see how you've customized the player for your corporate needs. Also, if there are other areas of the player you'd like to modify but have not been able to, let us know. Feel free to share your thoughts in the comments. --Maria Cozzolino, Manager of Requirements & UI Design for UPK

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  • HUD keeps popping up when watching movie in movie player

    - by PNMNS
    When I watch a movie in Movie Player, the HUD pops up every 8 minutes or so. I am not touching the keyboard or the mouse at all. Alt makes the bar go away, and then 7-8 minutes later, it pops up again. This happens when I'm watching fullscreen or not fullscreen. Can you help me fix this? I've been using VLC instead (because it does not have this problem), but I don't like it as much as Movie Player.

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  • Level and Player objects - which should contain which?

    - by Thane Brimhall
    I've been working on a several simple games, and I've always come to a decision point where I have to choose whether to have the Level object as an attribute of the Player class or the Player as an attribute of the Level class. I can see arguments for both: The Level should contain the player because it also contains every other entity. In fact it just makes sense this way: "John is in the room." It makes it a bit more difficult to move the player to a new level, however, because then each level has to pass its player object to an upcoming level. On the other hand, it makes programming sense to me to leave the player as the top-level object that is persistent between levels, and the environment changes because the player decides to change his level and location. It becomes very easy to change levels, because all I have to do is replace the level variable on the player. What's the most common practice here? Or better yet, is there a "right" way to architecture this relationship?

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  • cannot add movie file to pitivi

    - by niku
    when i try adding this movie file to pitivie i get the error as follows (i can play the file in mplayer just fine tho): Problem: An internal error occurred while analyzing this file: Could not find GStreamer caps mapping for FFmpeg codec 'h264', and you are using an external libavcodec. This is most likely due to a packaging problem and/or libavcodec having been upgraded to a version that is not compatible with this version of gstreamer-ffmpeg. Make sure your gstreamer-ffmpeg and libavcodec packages come from the same source/repository. Extra information: gstffmpegdec.c(1336): gst_ffmpegdec_negotiate (): /GstPipeline:Discoverer-file:///media/Data/pitivi/taw2.mkv/GstDecodeBin2:dbin/ffdec_h264:ffdec_h2645 Also, my system language is English, but regional format is set to German. mplayer installed in German, I want it in English tho... Thanks a lot for your help :) I know I'm a noob .

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  • Run mplayer from bash in background without extra bash

    - by Emanuel Berg
    I would like to watch a movie with mplayer from bash in the background, like I do with all programs and there has never been any problems: mplayer Kick* & if you'd like to see Kickboxer, for example. But, this doesn't bring up the window, instead it says the process is stopped. I can bring the movie window up with fg mplayer, but then the CLI is unavailable. (This is -- as far as I can see anyway -- equivalent to mplayer Kick*). I'm able to work around the problem like this: $(mplayer Kick*) & But then I get two extra bashes (I see this with ps). It is not really a problem as those closes down when I Alt-F4 the movie, but it is still undesirable. I guess I'm most annoyed with having to type that extra stuff, so if you come up with an alias or function, that would be OK, to. Although, it wouldn't hurt me to learn what's going on. Edit: Hm, it doesn't even seem to work the way I said. The "work"around is not reliable. Forget about it.

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