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  • Render 3d object to 2d surface (embedded system)

    - by Martin Berger
    i am working on an embedded system of a sort, and in some free time i would like to test its drawing capabilities. System in question is ARM Cortex M3 microcontroller attached to EasyMX Stellaris board. And i have a small 320x240 TFT screen :) Now, i have some free time each day and i want to create rotating cube. Micro C PRO for ARM doesnt have 3d drawing capabilities, which means it must be done in software. From the book Introduction to 3D Game Programming with DirectX 10 i know matrix algebra for transformations but that is cool when you have DirectX to set camera right. I gues i could make 2d object to rotate, but how would i go with 3d one? Any ideas and examples are welcome. Although i would prefer advices. I'd like to understand this.

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  • Tips and Tools for creating Spritesheet animations

    - by Spooks
    I am looking for a tool that I can use to create sprite sheet easily. Right now I am using Illustrator, but I can never get the center of the character in the exact position, so it looks like it is moving around(even though its always in one place), while being loop through the sprite sheet. Is there any better tools that I can be using? Also what kind of tips would you give for working with a sprite sheet? Should I create each part of the character in individual layers (left arm, right arm, body, etc.) or everything at once? any other tips would also be helpful! thank you

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  • Why is Android VM-based? [closed]

    - by adib
    By about 2004, it was clear that ARM is the clear winner for mobile CPUs, beating out MIPS, SH3, and DragonBall. PocketPC (Windows Mobile) applications was natively-compiled (at least most of them - except for .NET compact and its competitors). Likewise, Apple's iOS (named iPhone OS at the time) prefers natively-compiled applications. Then why Android chose a virtual machine based system stack? (the Dalvik VM). Wouldn't it be simpler to just compile applications down to ARM code using GCJ or something? Is the decision influenced by the J2ME-way of doing things, or was just because it's "cool"? Perhaps like most things Java, the culture that prefers multiple levels of indirection and abstractions, they just added another layer of abstraction for "just in case"?

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  • Ouverture officielle du forum d'entraide sur la programmation des systèmes embarqués

    Nous avons le plaisir de vous annoncer la création du forum programmation système embarqué. Le but de ce forum est de regrouper les sujets liés à l'embarqué et aux problématiques bas niveau. Il s'agit donc globalement de la frontière logiciel / matériel pour laquelle il est bien souvent difficile de savoir où poser sa question sur DVP. Voici donc une liste non exhaustive de sujets que nous pouvons traiter : Développement sur microcontrôleurs (PIC, ATMEL, Arduino, ...) (MPLAB - AVR-GCC / AVR Dude) Développement sur processeurs ARM, Intel, MIPS, Power PC, ... Développement sur DSP Développement sur FPGA / VHDL Utilisation de cartes de développement ARM (Beagle Board, Fox Board, Panda Board, ...) Développement Linux e...

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  • how can I change object look point?

    - by jques
    I have tried to load image but system does not give permission. Please look image http://www.rps.net/gunslinger/scrnshot/gunslinger33.jpg I have two arm with two gun, I want to rotate these arm with mouse. For example, if I move mouse position to the left, arms with guns should be move also. Since this is hoby project, I am a bit confort to ask below question ; What should I do to achieve my wish ? some explanation: perspective view gun in viewing direction left click = trigger left gun perspective Feel free to change the title Thanks

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  • hello-1.mod.c:14: warning: missing initializer (near initialization for '__this_module.arch.unw_sec_init')

    - by Sompom
    I am trying to write a module for an sbc1651. Since the device is ARM, this requires a cross-compile. As a start, I am trying to compile the "Hello Kernel" module found here. This compiles fine on my x86 development system, but when I try to cross-compile I get the below error. /home/developer/HelloKernel/hello-1.mod.c:14: warning: missing initializer /home/developer/HelloKernel/hello-1.mod.c:14: warning: (near initialization for '__this_module.arch.unw_sec_init') Since this is in the .mod.c file, which is autogenerated I have no idea what's going on. The mod.c file seems to be generated by the module.h file. As far as I can tell, the relevant parts are the same between my x86 system's module.h and the arm kernel header's module.h. Adding to my confusion, this problem is either not googleable (by me...) or hasn't happened to anyone before. Or I'm just doing something clueless that anyone with any sense wouldn't do. The cross-compiler I'm using was supplied by Freescale (I think). I suppose it could be a problem with the compiler. Would it be worth trying to build the toolchain myself? Obviously, since this is a warning, I could ignore it, but since it's so strange, I am worried about it, and would like to at least know the cause... Thanks very much, Sompom Here are the source files hello-1.mod.c #include <linux/module.h> #include <linux/vermagic.h> #include <linux/compiler.h> MODULE_INFO(vermagic, VERMAGIC_STRING); struct module __this_module __attribute__((section(".gnu.linkonce.this_module"))) = { .name = KBUILD_MODNAME, .init = init_module, #ifdef CONFIG_MODULE_UNLOAD .exit = cleanup_module, #endif .arch = MODULE_ARCH_INIT, }; static const struct modversion_info ____versions[] __used __attribute__((section("__versions"))) = { { 0x3972220f, "module_layout" }, { 0xefd6cf06, "__aeabi_unwind_cpp_pr0" }, { 0xea147363, "printk" }, }; static const char __module_depends[] __used __attribute__((section(".modinfo"))) = "depends="; hello-1.c (modified slightly from the given link) /* hello-1.c - The simplest kernel module. * * Copyright (C) 2001 by Peter Jay Salzman * * 08/02/2006 - Updated by Rodrigo Rubira Branco <[email protected]> */ /* Kernel Programming */ #ifndef MODULE #define MODULE #endif #ifndef LINUX #define LINUX #endif #ifndef __KERNEL__ #define __KERNEL__ #endif #include <linux/module.h> /* Needed by all modules */ #include <linux/kernel.h> /* Needed for KERN_ALERT */ static int hello_init_module(void) { printk(KERN_ALERT "Hello world 1.\n"); /* A non 0 return means init_module failed; module can't be loaded.*/ return 0; } static void hello_cleanup_module(void) { printk(KERN_ALERT "Goodbye world 1.\n"); } module_init(hello_init_module); module_exit(hello_cleanup_module); MODULE_LICENSE("GPL"); Makefile export ARCH:=arm export CCPREFIX:=/opt/freescale/usr/local/gcc-4.4.4-glibc-2.11.1-multilib-1.0/arm-fsl-linux-gnueabi/bin/arm-linux- export CROSS_COMPILE:=${CCPREFIX} TARGET := hello-1 WARN := -W -Wall -Wstrict-prototypes -Wmissing-prototypes -Wno-sign-compare -Wno-unused -Werror UNUSED_FLAGS := -std=c99 -pedantic EXTRA_CFLAGS := -O2 -DMODULE -D__KERNEL__ ${WARN} ${INCLUDE} KDIR ?= /home/developer/src/ltib-microsys/ltib/rpm/BUILD/linux-2.6.35.3 ifneq ($(KERNELRELEASE),) # kbuild part of makefile obj-m := $(TARGET).o else # normal makefile default: clean $(MAKE) -C $(KDIR) M=$$PWD .PHONY: clean clean: -rm built-in.o -rm $(TARGET).ko -rm $(TARGET).ko.unsigned -rm $(TARGET).mod.c -rm $(TARGET).mod.o -rm $(TARGET).o -rm modules.order -rm Module.symvers endif

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  • Nintendo DS homebrew with Ada?

    - by TraumaPony
    Note: I know very little about the GCC toolchain, so this question may not make much sense. Since GCC includes an Ada front end, and it can emit ARM, and devKitPro is based on GCC, is it possible to use Ada instead of C/C++ for writing code on the DS? Edit: It seems that the target that devKitARM uses is arm-eabi.

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  • Can I copy a cross compiler tool chain between systems (I did before)?

    - by Jamie
    I tested fairly extensively with Ubuntu 10.04 Beta 2 Server in a VM, and was able to simply copy (read tar x) a cross compiled tool chain from an Ubuntu 8.10 VM. I created the tar myself, which is essentially a lot of stuff in \usr\local. Now that I've got a bare metal installation of Ubuntu 10.04 proper, the copy isn't working. In particularly, I'm getting the error: $ arm-linux-gcc -bash: /usr/local/bin/arm-linux-gcc: No such file or directory I've got the systems side by side in SSH windows ... any suggestions?

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  • Problem building STLport NDK r5/ Android

    - by user558299
    Hi all, I'm trying to build STLport for Android. I got the following steps, but they are not working: 1 - Clone STLport repository using: git clone git://stlport.git.sourceforge.net/gitroot/stlport/stlport 2 - Configure environment using : ./configure --target=arm-eabi --with-extra-cxxflags="-fshort-enums" --with-extra-cflags="-fshort-enums" 3 - From src directory build it using make SYSROOT"{MY NDK path}/platforms/android-5/arch-arm/" release-static But I got the following errors: In file included from ../stlport/stl/_alloc.h:45, from ../stlport/memory:29, from dll_main.cpp:41: ../stlport/stl/_new.h:45:24: error: new: No such file or directory In file included from ../stlport/stl/_limits.h:36, from ../stlport/limits:29, from dll_main.cpp:48: ../stlport/stl/_cwchar.h:26:30: error: cstddef: No such file or directory In file included from ../stlport/stl/_utility.h:35, from ../stlport/utility:35, from dll_main.cpp:40: ../stlport/type_traits:889: error: 'declval' was not declared in this scope ../stlport/type_traits:889: error: expected primary-expression before '>' token ../stlport/type_traits:889: error: expected primary-expression before ')' token ../stlport/type_traits:889: error: 'declval' was not declared in this scope ../stlport/type_traits:889: error: expected primary-expression before '>' token ../stlport/type_traits:889: error: expected primary-expression before ')' token ../stlport/type_traits:889: error: ISO C++ forbids declaration of 'decltype' with no type ../stlport/type_traits:889: error: ISO C++ forbids in-class initialization of non-const static member 'decltype' ../stlport/type_traits:889: error: template declaration of 'int std::tr1::detail::decltype' ../stlport/type_traits:942: error: ISO C++ forbids declaration of 'decltype' with no type ../stlport/type_traits:942: error: ISO C++ forbids in-class initialization of non-const static member 'decltype' ../stlport/type_traits:942: error: template declaration of 'int std::tr1::detail::decltype' make: *** [obj/arm-eabi-gcc/so/dll_main.o] Error 1 Is there any include dir or configuration I´m missing? Thanks, Sergio

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  • Error while compiling pjsip 2 for cxode 4.3.2 and SDK 5.1

    - by Linus Persson
    I'm trying to compile pjsip version 2 using the terminal and I'm getting constant error no matter what I try. Been looking for the answer all over the internet including stackoverflow. I downloaded pjsip version 2 using their subversion repository today so all files should be up to date. When following this guide: http://trac.pjsip.org/repos/wiki/Getting-Started/iPhone I get this error after running "make dep && make clean && make": ld: symbol(s) not found for architecture armv7 collect2: ld returned 1 exit status make[2]: *** [../bin/pjsua-arm-apple-darwin9] Error 1 make[1]: *** [pjsua] Error 2 make: *** [all] Error 1 When using the above guide combined with this guide: http://lists.pjsip.org/pipermail/pjsip_lists.pjsip.org/2011-October/013481.html I get this error after running "make dep && make clean && make": ld: symbol(s) not found for architecture arm collect2: ld returned 1 exit status make[2]: *** [../bin/pjsua-arm-apple-darwin10] Error 1 make[1]: *** [pjsua] Error 2 make: *** [all] Error 1 I've included /pjlib/include/pj/config_site.h with the following code: #define PJ_CONFIG_IPHONE 1 #include <pj/config_site_sample.h> How do I get pjsip to compile without errors? Please consider that I'm new to this, thank you!

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  • Curiosity’s Official Self-Portrait

    - by Jason Fitzpatrick
    NASA has released a high-resolution self portrait of Curiosity. The photo, a composite of images snapped by the rover’s agile arm and MAHLI camera, shows Curiosity in front of Mount Sharp. From the NASA release: The mosaic shows the rover at “Rocknest,” the spot in Gale Crater where the mission’s first scoop sampling took place. Four scoop scars can be seen in the regolith in front of the rover. The base of Gale Crater’s 3-mile-high (5-kilometer) sedimentary mountain, Mount Sharp, rises on the right side of the frame. Mountains in the background to the left are the northern wall of Gale Crater. The Martian landscape appears inverted within the round, reflective ChemCam instrument at the top of the rover’s mast. Self-portraits like this one document the state of the rover and allow mission engineers to track changes over time, such as dust accumulation and wheel wear. Due to its location on the end of the robotic arm, only MAHLI (among the rover’s 17 cameras) is able to image some parts of the craft, including the port-side wheels. HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8 How To Play DVDs on Windows 8

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  • Android emulator performance on linux

    - by Rado
    I installed the android SDK and eclipse plugin on my laptop, but I was surprised to find out that the emulator eats up 100% of one of my cpu cores. I have exactly the same setup on a desktop machine that does not have this issue. Both computers are running arch linux and both were updated yesterday. Granted, the desktop has better hardware than the laptop, but I was expecting to get closer to 50% cpu usage than 100% on the laptop. Both android virtual devices have the same specs: CPU: ARM Target: Android 2.3.3 - API Level 10 Skin: WVGA800 SD Card: 512M hw.lcd.density: 240 vm.heapSize: 24 hw.ramSize: 256 Laptop host has Intel Core 2 T7200 @ 2GHz cpu with 2Gb RAM. Desktop host has AMD Phenom II X4 940 @ 3GHz cpu with 8Gb RAM. The android emulator uses only 1 core and here are the CPU usage results: Laptop: Cpu0 : 22.8%us, 76.5%sy, 0.0%ni, 0.3%id, 0.0%wa, 0.0%hi, 0.3%si, 0.0%st Cpu1 : 11.2%us, 2.4%sy, 0.0%ni, 86.4%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 2055484k total, 1860304k used, 195180k free, 5276k buffers Swap: 2000088k total, 106872k used, 1893216k free, 350780k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 2026 xyz 20 0 396m 207m 7192 R 100 10.3 4:11.58 emulator-arm Desktop: Cpu0 : 0.7%us, 0.0%sy, 0.0%ni, 99.3%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu1 : 1.3%us, 0.0%sy, 0.0%ni, 98.7%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu2 : 5.0%us, 1.3%sy, 0.0%ni, 91.9%id, 1.7%wa, 0.0%hi, 0.0%si, 0.0%st Cpu3 : 0.3%us, 0.3%sy, 0.0%ni, 99.3%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 7666324k total, 6506808k used, 1159516k free, 1650960k buffers Swap: 8988348k total, 0k used, 8988348k free, 2867300k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 2811 xyz 20 0 392m 220m 6276 S 8 2.9 0:33.58 emulator-arm Is there any way I can improve the emulator performance on the laptop? [UPDATE] I ran the emulator with the same settings, on the same laptop under Win7 and after starting up, it didn't use 100% of a CPU core unlike under linux. Also, I tried running the emulator from a terminal in Linux and I get this message when I don't get it under the desktop Linux host: Could not configure '/dev/hpet' to have a 1024Hz timer. This is not a fatal error, but for better emulation accuracy type: 'echo 1024 /proc/sys/dev/hpet/max-user-freq' as root. I'm not really familiar with rtc or hpet, but it doesn't seem that max-user-freq setting does anything, I still get the same warning.

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  • Problems switching to QEMU control panel with -nographics

    - by tor
    It seems that the terminal does not recognise CTRL+ALT+2 when typed, so I don't know how to quit the QEMU emulation, or switch to the QEMU control panel. I am running Mac OSX Lion, and I type $ qemu-system-arm -M verdex -pflash flash.img -nographic -sd sdcard.img to start QEMU emulation of an ARM system in the Terminal. I learned from this site that typing CTRL+ALT+2 should work, but the only thing that happens to me, is that a "2" is printed on the command line of the virtual operating system. Any ideas on what could be wrong? Is this a Mac specific issue? (The same problem occurs in both terminal.app and iTerm2)

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  • Using a Raspberry Pi as a VPN?

    - by sudo rm -rf
    So I'm sure many of you have heard of the new Raspberry Pi project. I was looking at messing around with Model B, which has the following relevant specs: Broadcom BCM2835 700MHz ARM1176JZFS processor with FPU and Videocore 4 GPU 256MB RAM Boots from SD card, running the Fedora version of Linux (ARM Version) 10/100 BaseT Ethernet socket USB 2.0 socket So I was curious if it would be possible to create a simple VPN out of this little machine. I do realize that since it's an ARM processor that might mess up quite a few things. Any ideas if this is possible? Just for what it's worth, this would be a personal project so I'm not worried about performance.

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  • Weird noise while scanning, using scanimage and a Canon Lide 35

    - by Manu
    I'm trying to scan a bunch of images, using xsane's scanimage : scanimage --format=tiff --batch --batch-prompt This command scans the first picture perfectly, but as soon as I press enter, the scanner makes a weird noise, and the scanning "arm" moves very, very slowly. If I stop scanimage and start again, it scans normally again. Is there another scanimage option that I need to add? I've checked the man page, but can't see what I'm missing. Edit: the problem seems to be that the scanning "arm" doesn't go back to it's original position after the first scan.

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  • Oracle and Cavium to work together on Java SE 8 on 64-bit ARMv8

    - by Henrik Stahl
    We have been working for some time on a standard Oracle JDK 8 port to the upcoming introduction of 64-bit servers based on the new ARMv8 micro architecture. At ARM TechCon 2013 in Santa Clara, California, we announced a roadmap with an expected GA in 2015. This project is going very well and is ahead of schedule. We will soon be at the point where we will make binaries available outside of Oracle - first in a managed beta program with select customers/partners, and sometime during the fall of 2014 as a public early access program. Unless something changes, we are looking at a early 2015 GA. We should be able to share a detailed ramp down and GA plan by JavaOne 2014. One of the things we (obviously) need to produce a high-quality port is hardware for development and QA. We are therefore happy to announce that we will be collaborating with Cavium on this project. Cavium has been a supporter of the Java ecosystem for a long time and we have numerous joint customers running various Java versions on Cavium MIPS and ARM-based hardware. Cavium has now agreed to provide us with development hardware and engineering resources so that we can certify and optimize the initial Oracle JDK 8 release on Cavium's ThunderX hardware. This is expected to improve quality and performance of JDK 8 on ARMv8 in general, as well as on Cavium's hardware. For more information: Cavium announcement on the ThunderX product family Cavium announcement on Oracle collaboration As a reminder, we plan to release the Oracle JDK 8 port to 64-bit ARMv8 under the royalty-free (for general purpose servers etc) Binary Code License, but we have no current plans to open source it.

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  • Harvard vs. Von Neumann architecture

    - by user32569
    Hi. Our teacher told us, that Harvard architecture is the most evolved and produced architecture today and towards future. but I thing becouse os massive averhead of x86 and Von Neumann nased ARM systems that actually Von Neumann is the most used architecture today. Yes, MCUs with Harvard are even more produced, but since they all have just minor purpose (compared to x86 and ARM based) that Von Neumann is actually the one. Or is it really Harvard? And second, I know this is strange question, but does any architecture combining both exists? to have separate memory for data and programs, therefore faster instruction processing, but still able to work with these as Von Neumann? To be able o load amd unload programs to program memory on the fly? Isnt this the way the x86 should have go? Or would there be some bottleneck that pure Von neumann solves? Thanks.

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  • Advancing my Embedded knowledge.....with a CS degree.

    - by Mercfh
    So I graduated last December with a B.S. in Computer Science, in a pretty good well known engineering college. However towards the end I realized that I actually like Assembly/Lower level C programming more than I actually enjoy higher level abstracted OO stuff. (Like I Programmed my own Device Drivers for USB stuff in Linux, stuff like that) But.....I mean we really didn't concentrate much on that in college, perhaps an EE/CE degree would've been better, but I knew the classes......and things weren't THAT much different. I've messed around with Atmel AVR's/Arduino stuff (Mostly robotics) and Linux Kernals/Device Drivers. but I really want to enhance my skills and maybe one day get a job doing embedded stuff. (I have a job now, it's An entry level software dev/tester job, it's a good job but not exactly what my passion lies in) (Im pretty good with C and certain ASM's for specific microcontrollers) Is this even possible with a CS degree? or am I screwed? (since technically my degree usually doesn't involve much embedded stuff) If Im NOT screwed then what should I be studying/learning? How would I even go about it........ I guess I could eventually say "Experienced with XXXX Microcontrollers/ASM/etc...." but still, it wouldn't be the same as having a CE/EE degree. Also....going back to college isn't an option. just fyi. edit: Any book recommendations for "getting used to this stuff" I have ARM System-on-Chip Architecture (2nd edition) it's good.....for ARM stuff lol

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  • Raspberry Pi and Java SE: A Platform for the Masses

    - by Jim Connors
    One of the more exciting developments in the embedded systems world has been the announcement and availability of the Raspberry Pi, a very capable computer that is no bigger than a credit card.  At $35 US, initial demand for the device was so significant, that very long back orders quickly ensued. After months of patiently waiting, mine finally arrived.  Those initial growing pains appear to have been fixed, so availability now should be much more reasonable. At a very high level, here are some of the important specs: Broadcom BCM2835 System on a chip (SoC) ARM1176JZFS, with floating point, running at 700MHz Videocore 4 GPU capable of BluRay quality playback 256Mb RAM 2 USB ports and Ethernet Boots from SD card Linux distributions (e.g. Debian) available So what's taking place taking place with respect to the Java platform and Raspberry Pi? A Java SE Embedded binary suitable for the Raspberry Pi is available for download (Arm v6/7) here.  Note, this is based on the armel architecture, a variety of Arm designed to support floating point through a compatibility library that operates on more platforms, but can hamper performance.  In order to use this Java SE binary, select the available Debian distribution for your Raspberry Pi. The more recent Raspbian distribution is based on the armhf (hard float) architecture, which provides for more efficient hardware-based floating point operations.  However armhf is not binary compatible with armel.  As of the writing of this blog, Java SE Embedded binaries are not yet publicly available for the armhf-based Raspbian distro, but as mentioned in Henrik Stahl's blog, an armhf release is in the works. As demonstrated at the just-completed JavaOne 2012 San Francisco event, the graphics processing unit inside the Raspberry Pi is very capable indeed, and makes for an excellent candidate for JavaFX.  As such, plans also call for a Pi-optimized version of JavaFX in a future release too. A thriving community around the Raspberry Pi has developed at light speed, and as evidenced by the packed attendance at Pi-specific sessions at Java One 2012, the interest in Java for this platform is following suit. So stay tuned for more developments...

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  • How to connect to a wireless network that has a two word name with a space?

    - by grinan
    Ok, I have searched for some time in earnest for an answer to this question. I have a Beagleboard which has Ubuntu 10.10 Minimal install for Arm running on it. With the default install, minimal tools, no GUI, I am unable to connect to my wireless network. The name of my network is "MYNAME NETWORK". Using a text editor to edit /etc/network/interfaces I can not seem to connect at all. As an experiment, I connected to a friends network, which has a one word name "dystek",and was able to connect with Zero issues, and update and install a full GUI for ubuntu Arm. The problem is that I don't want a full blown gui on the beagleboard, just a minimal install of ubuntu with CLI is all I need or want. Is there anyway to connect to my wireless network via editing the /etc/network/interfaces file. Surely there is... I just don't know how. Right now my interfaces file looks like this: auto lo iface lo inet loopback auto wlan0 iface wlan0 inet static address 192.168.1.200 netmask 255.255.255.0 gateway 192.168.1.1 wireless-essid BARRETT NETWORK wireless-key 46456xxxxxxxx Any help would be appreciated.

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  • D3DXMatrixDecompose gives different quaternion than D3DXQuaternionRotationMatrix

    - by Fraser
    In trying to solve this problem, I tracked down the problem to the conversion of the rotation matrix to quaternion. In particular, consider the following matrix: -0.02099178 0.9997436 -0.008475631 0 0.995325 0.02009799 -0.09446743 0 0.09427284 0.01041905 0.9954919 0 0 0 0 1 SlimDX.Quaternion.RotationMatrix (which calls D3DXQuaternionRotationMatrix gives a different answer than SlimDX.Matrix.Decompose (which uses D3DXMatrixDecompose). The answers they give (after being normalized) are: X Y Z W Quaternion.RotationMatrix -0.05244324 0.05137424 0.002209336 0.9972991 Matrix.Decompose 0.6989997 0.7135442 -0.03674842 -0.03006023 Which are totally different (note the signs of X, Z, and W are different). Note that these aren't q/-q (two quaternions that represent the same rotation); they face completely different directions. I've noticed that with matrices for rotations very close to that one (successive frames in the animation) that the Matrix.Decompose version gives a solution that flips around wildly and occasionally goes into the desired position, while the Quaternion.RotationMatrix version gives solutions that are stable but go in the wrong direction. This is only for the right arm in my animation -- for the left arm, both functions give the correct solution, which is the same quaternion within error tolerances. This makes me think that there's some sort of numeric instability or weird stuff with signs going on. I tried implementing this and then this, but both gave me a completely incorrect solution (even for the matricies where the SlimDX ones were working correctly) -- maybe the rows and columns are flipped?

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  • Why can't I run any Android NDK commands?

    - by TheBuzzSaw
    I had been running Mint 12 before, and everything was working there. I switched to Ubuntu 12.04, and now I am very frustrated. When I run ndk-build, I get /home/buzz/ndk/prebuilt/linux-x86/bin/make: not found So, I changed to that folder directly. When I type in ./make, I get bash: ./make: No such file or directory Typing ls clearly shows the file where I am! I did some hacking around (pointing to external tools) to get past each error (just to experiment), and I ran into this! /home/buzz/ndk/toolchains/arm-linux-androideabi-4.6/prebuilt/linux-x86/bin/arm-linux-androideabi-gcc: Command not found Why? Why are all these files unable to be found? As I said above, this was all working just fine in another distro. What changed? What's extra frustrating is that if I push TAB to auto-complete, it works. So, the file is clearly there (and clearly marked with execution permissions). So, why can't it be found?

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  • Should I not show all my skills?

    - by Cracker
    I have been programming for a very long time and I have in depth knowledge of several technologies. Recently I applied for a web development job and in my resume I had listed all the skills - HTML, CSS, JavaScript, jQuery, AJAX, PHP, ASP, JSP, C/C++, ARM. Except for C/C++ and ARM I had shown the skill level for all technologies as expert. Many of my friends had applied for the same job and they did not have any web development experience. ALL of them got a call for interview. However I got a rejection saying that we have received applications from very high level candidates and you have not be selected to go to the next level. This has seriously demotivated me. I do not understand why I have been rejected when I had all the required skills and all those who did not have any of the skills have been selected. One reason which I think is that the employer might be thinking that how one person can be an expert in all the technologies. Once in another interview I was told by the HR manager that it is unbelievable that you know ASP, JSP and PHP all in depth as we have different programmers for each of the technology. Such incidents make me very unhappy as in spite of being highly capable of the position I am rejected. Should I not list all my skills in the resume to avoid such situations?

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  • Building Android NDK Toolchain for x86 Android on Windows via Cygwin

    - by grrussel
    The Android SDK includes the Android NDK, which in turn contains a customised GCC based tool chain for Android on ARM processors; The question is how to build the NDK tool chain to run on Windows to target x86 Android? The tool chain is already setup to build on Windows (cygwin) targeting ARM; There are also existing pre-built (unofficial) NDKs for targeting x86, but these contain pre-built tools for x86 Linux, not Windows. The NDK contains a build-toolchain.sh script to rebuild its tool chain; the question is, what specifically needs done to get that to build a tool chain targeting Android x86?

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