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Search found 354 results on 15 pages for 'circles'.

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  • How one can apply Hindi Matras(Vowels) on Roman letters?

    - by stacker
    How one can apply Hindi Matras(Vowels) on Roman letters? These Hindi Vowels work well on Roman letters on I-Phone by flipping Hindi and Roman keyboard. Is there any keyboard for this type of application? For Example: open facility ??? ???????? o?pn f??c?lt? ..........How one can Merge these dotted circles with Roman letters? This merging works on I-phone using Hindi/English keyboard. http://translate.google.com/#hi/en/open%20facility%0A%E0%A4%93%E0%A4%AA%E0%A4%A8%20%E0%A4%AB%E0%A5%88%E0%A4%B8%E0%A4%BF%E0%A4%B2%E0%A4%BF%E0%A4%9F%E0%A5%80%0Ao%E0%A5%8Bpn%20f%E0%A5%88%E0%A4%BFc%E0%A4%BFlt%E0%A5%80

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  • What is the best way to render sprites using OpenGL?

    - by Sam152
    I have been digging around for the past couple of days for a good way to render small sprites using OpenGL and glut. I have tried different libraries including EasyBMP and a few others but all of them seem to have some sort of problem with them that I cannot solve. I want to be able to take image data (I don't care what format it is or what I have to do to it to get it to work) and under the context of games programming use it on the screen. What is the best way to achieve this? I seem to be running around in circles.

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  • PHP: creating a smooth edged circle, image or font?

    - by Chad Whitaker
    I'm making a PHP image script that will create circles at a given radius. I used: <?php imagefilledellipse ( $image, $cx, $cy, $w, $h, $color ); ?> but hate the rough edges it produces. So I was thinking of making or using a circle font that I will output using: <?php imagettftext ( $image, $size, $angle, $x, $y, $color, 'fontfile.ttf', $text ); ?> So that the font will produce a circle that has a smooth edge. My problem is making the "font size" match the "radius size". Any ideas? Or maybe a PHP class that will produce a smooth edge on a circle would be great! Thank you.

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  • Why is PHP date() adding +1 hour in diff calculation?

    - by Lex
    Hi there, I've got kind of a tricky question, I already searched every related question on Stackoverflow and neither solved my conundrum, although I think I'm running in circles, so here's the question: I've got this code: $val = (strtotime('2010-03-22 10:05:00')-strtotime('2010-03-22 09:00:00')) This returns correctly $val = 3900 (3600 seconds = 1 hour, 300 seconds = 5 mins) But doing this: echo date("H:i",$val)."<br>"; returns 02:05 even doing this: echo date("H:i",3900)."<br>"; returns 02:05 (just to be naively sure) Doing this: echo date("H:i eTO",3900)."<br>"; returns 02:05 System/LocaltimeCET+0100 Which is correct, my timezone is CET and is +1. What's going on? Is date() correcting the timezone for some reason? Or am I doing anything wrong?

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  • Controlling the visibility of a Bitmap in .NET

    - by ET
    Hi everyone, I am trying to create this simple application in c#: when the user double clicks on specific location in the form, a little circle will be drawn. By one click, if the current location is marked by a circle - the circle will be removed. I am trying to do this by simply register the MouseDoubleClick and MouseClick events, and to draw the circle from a .bmp file the following way: private void MouseDoubleClick (object sender, MouseEventArgs e) { Graphics g = this.CreateGraphics(); Bitmap myImage = (Bitmap)Bitmap.FromFile("Circle.bmp"); g.DrawImage(myImage, e.X, e.Y); } My problem is that I dont know how to make the circle unvisible when the user clicks its location: I know how to check if the selected location contains a circle (by managing a list of all the locations containig circles...), but I dont know how exactly to delete it. Another question: should I call the method this.CreateGraphics() everytime the user double-clicks a location, as I wrote in my code snippet, or should I call it once on initialization?

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  • How to reference an object in a lower fragment in android

    - by Silas Greenback
    I am trying to build a help screen that is going to go on a mediaplayer. The idea is to put a fragment with a transparent theme on top of the current view. (See How do I create a help overlay like you see in a few Android apps and ICS? for the basic idea). Now, I understand the steps in the mentioned link, but how do I connect the circles and arrows and paragraphs next to each one (explaining what each one was) to the lower object? Example, I have an object: R.id.music_button and I want there to be and arrow that points to music button. Trying to support as many devices as we do it will be very difficult to just draw a few pictures as part of the top layout and expect them to line up. Again, how do I reference an object on a fragment below the top level? Thanks

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  • Warning vs. error

    - by Samuel
    I had an annoying issue, getting a "Possible loss of precision" error when compiling my Java program on BlueJ (But from what i read this isn't connected to a specific IDE). I was surprised by the fact that the compiler told me there is a possible loss of precision and wouldnt let me compile/run the program. Why is this an error and not a warning saying you might loose precision here, if you don't want that change your code? The program runs just fine when i drop the float values, it wouldn't matter since there is no point (e.g [143.08, 475.015]) on my screen. On the other hand when i loop through an ArrayList and in this loop i have an if clause removing elements from the ArrayList it runs fine, just throws an error and doesn't display the ArrayList [used for drawing circles] for a fraction of a second. This appears to me as a severe error but doesn't cause (hardly) any troubles, while i wouldn't want to have such a thing in my code at all. What's the boundary?

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  • How to use C# nested structures to access tree of data

    - by zotty
    I'm importing some XML to C#, and want to be able to access data from the XML in the form of what I think is a nested structure. (I may be wrong!) What I have in my XML is in the following form: <hardwareSettings initial="true> <cameraSettings width="1024" height="768" depth="8" /> <tiltSettings theta="35" rho="90"> </hardwareSettings> I can import each setting alright, so I have them all in individual ints, but I would like to be able to access it in the form int x=hardwaresettings.camerasettings.width; int rho=hardwaresettings.tiltsettings.rho; I've tried various arrangements of structs within structs, but I don't seem able to cast a new object (hardwaresettings) that contains the appropriate children (camerasettings.width & tiltsettings.rho). Sorry if I'm not using the right lingo... I'm reading myself in circles here!

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  • Multiple dropdown combination check and filter

    - by Tom
    Using Javascript / jQuery, I'm trying to build a "combination checker" that will take the values of three (but can be more) dropdown lists and filter the options based on a supplied list of allowed combinations. For example: DROPDOWNS Field 1: - value_1 - value_2 Field 2: - value_3 Field 3: - value_4 - value_5 COMBINATIONS - value_1, value_3, value_5 - value_1, value_3, value_4 - value_2, value_3, value_5 When a user selects Field 3 - value_4, the unavailable options will be disabled - ie, Field 1 - value_2 (there is no combination that allows value_2 and value_4 to be selected together). It would be really great if someone could provide some pointers on how this can be achieved or just provide a fresh perspective - I'm going round in circles on this one!

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  • Controling the visibility of a Bitmap in .NET

    - by ET
    Hi everyone, I am trying to create this simple application in c#: when the user double clicks on specific location in the form, a little circle will be drawn. By one click, if the current location is marked by a circle - the circle will be removed. I am trying to do this by simply register the MouseDoubleClick and MouseClick events, and to draw the circle from a .bmp file the following way: private void MouseDoubleClick (object sender, MouseEventArgs e) { Graphics g = this.CreateGraphics(); Bitmap myImage = (Bitmap)Bitmap.FromFile("Circle.bmp"); g.DrawImage(myImage, e.X, e.Y); } My problem is that I dont know how to make the circle unvisible when the user clicks its location: I know how to check if the selected location contains a circle (by managing a list of all the locations containig circles...), but I dont know how exactly to delete it. Another question: should I call the method this.CreateGraphics() everytime the user double-clicks a location, as I wrote in my code snippet, or should I call it once on initialization?

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  • Finding center of fingerprints.

    - by an_ant
    If we suppose that every fingerprint is made of concentric curves (ellipses or circles) - and I'm aware of the fact that not every fingerprint is - how can I find center of those concentric curves? Let's take this "ideal" fingerprint and try to find out its center ... My approaches were to try: Find the spectrum through columns/rows of the image and try to find columns/rows that maximize particular band of the spectrum. I thought that column going through the center would have most regular pattern of changing amplitudes - therefore, most recognizible harmonic. My second approach was to try to count the changes of black-and-white also through the columns and rows, and to maximize that amount among rows and columns also. While these methods work to the some extant, with some additional filtering, they fail, when fingerprint is "not ideal as this one is". Can you think of any different approach? Are there standard ways to do it?

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  • How should i draw text and shapes in wpf and C#?

    - by peterhu
    I want to do basic WPF graphics, i.e. rectangles, lines, circles and text. When should I use Drawing and when should I use a DrawingVisual? I have some code that uses Drawing and I render those to a DrawingImage and display that in an image control. Is this the right way? I could not see how to add text to a drawing. I had trouble positioning it too. Should I be rendering to a Canvas? I have some code that uses DrawingVisual and writes to a DrawingContext. That is like WinForms. Is this the recommended way? Do you have any high level advice on which APIs to use for basic graphics and labels? Will they options work on Silver Light and Desktop?

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  • Graphing special functions in Matlab (2D Bessel)

    - by favala
    I'm trying to essentially get something like this where I can see clear ripples at the base but otherwise it's like a Gaussian: This is kind of unsatisfactory because the ripples aren't very noticeable, it has a very gritty quality that obscures the image a bit, and if you move the graph so that it's just in 2D (so it looks like a circle) I'm not even sure if it's quite like how it should be (the concentric circles seem to be more evenly spaced in the real thing). So, is there a better way to do this? a = 2*pi; [X Y] = meshgrid(-1:0.01:1,-1:0.01:1); R = sqrt(X.^2+Y.^2); f = (2*besselj(1,a*R(:))./R(:)).^2; mesh(X,Y,reshape(f,size(X))); axis vis3d;

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  • How to draw a filled circle in Java?

    - by Roman
    I have a JPanel with a Grid Layout. In the "cells" of the grid I can put different elements (for example JButtons). There is no problems with that. But now I want to put a filled circle in some of the cells. I also would like to relate an ActionListener with these circles. In more details, if I click the circle it disappears from the current cell and appears in another one. How can I do it in Java? I am using Swing.

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  • Multiple dropdowns, combination check and filter

    - by Tom
    Using Javascript / jQuery, I'm trying to build a "combination checker" that will take the values of three (but can be more) dropdown lists and filter the options based on a supplied list of allowed combinations. For example: DROPDOWNS Field 1: - value_1 - value_2 Field 2: - value_3 Field 3: - value_4 - value_5 COMBINATIONS - value_1, value_3, value_5 - value_1, value_3, value_4 - value_2, value_3, value_5 When a user selects Field 3 - value_4, the unavailable options will be disabled - ie, Field 1 - value_2 (there is no combination that allows value_2 and value_4 to be selected together). It would be really great if someone could provide some pointers on how this can be achieved or just provide a fresh perspective - I'm going round in circles on this one!

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  • SiteCore 6.5 - GeneralLink

    - by Steve Ward
    Im new to SiteCore.. I have created a Page template and add a field for a URL of type General Link. I have created another field for the text for the link (this is standard practice in this project). I simply want to display the link in my user control but I just cant get it to work. This should be simple but Im going round in circles Here's an example of the code I've tried .. ascx : ascx.cs: lnkMain.NavigateUrl = SiteCore.Context.Item.GetGeneralLink("Link1"); lnkMain.Text = item.GetFieldValue("Link1Text");

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  • Why would you use a MyObject[] internally, but expose a List<MyObject>?

    - by timmyd
    I have come across a class that has an immutable property: MyObject[] allObjs The property is initialized like this: List<MyObject> objs = createAllMyObjects(); allObjs = objs.toArray(new MyObject[objs.size()]); When it is exposed through the accessor, it's done as a List: public List<MyObject> getAllMyObjects() { return Collections.unmodifiableList(Arrays.asList(allObjs)); } Why would a programmer do this? Is there a benefit that I don't know about? Performance is not a concern, as the array of objs will only ever number in a few dozen elements. It seems that we are going round and round in circles. The class is a sort of factory, so it's got a private constructor and exposes only static methods (not sure if this could be a reason for the madness).

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  • toString() in Java

    - by Allain Lalonde
    A lead developer on my project has taken to referring to the project's toString() implementations as "pure cruft" and is looking to remove them from the code base. I've said that doing so would mean that any clients wishing to display the objects would have to write their own code to convert the object to string, but that was answered with "yes they would". Now specifically, the objects in this system are graphic elements like rectangles, circles, etc and the current representation is to display x, y, scale, bounds, etc... So, where does the crowd lie? When should you and when shouldn't you implement toString?

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  • jquery this and other elements

    - by odavy
    OK, going rond in circles again - I'm sure the answer will be obvious. Just not to me :) I can't seem to specify this as one target amongst a few targets for a function: $(this, "elem1, elem2").doStuff() I just want to doStuff() to a pair of elements, one of which is this. I can only get it to work if I explicitly name the elements, ie... $("elem1, elem2, elem3").doStuff() ...works fine. But I can't seem to get it to work if I want to include this in the list. I have to write one line just for this, and another for elem1 elem2 etc. All help greatly appreciated. Thanks.

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  • jQuery Hover/Click event on same DIV (Mobile Devices)

    - by Aaron
    I've written a simple script that displays circles over an image. When you hover over a circle it expands to a tooltip. $('div.tooltip').live({mouseenter:function(e){ ... animate tooltip open; },mouseleave:function(e){ ... animate tooltip closed; }}); When you click on the open tooltip it displays a lightbox with more information. $('div.tooltip').live('click',function(e){ ... open related lightbox }); Everything works as it should, except on mobile devices. When I tap the circle to open the tooltip it fires the click event and completely bypasses the mouseenter/mouseexit events. Any ideas would be greatly appreciated :) Thanks

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  • The Business case for Big Data

    - by jasonw
    The Business Case for Big Data Part 1 What's the Big Deal Okay, so a new buzz word is emerging. It's gone beyond just a buzzword now, and I think it is going to change the landscape of retail, financial services, healthcare....everything. Let me spend a moment to talk about what i'm going to talk about. Massive amounts of data are being collected every second, more than ever imaginable, and the size of this data is more than can be practically managed by today’s current strategies and technologies. There is a revolution at hand centering on this groundswell of data and it will change how we execute our businesses through greater efficiencies, new revenue discovery and even enable innovation. It is the revolution of Big Data. This is more than just a new buzzword is being tossed around technology circles.This blog series for Big Data will explain this new wave of technology and provide a roadmap for businesses to take advantage of this growing trend. Cases for Big Data There is a growing list of use cases for big data. We naturally think of Marketing as the low hanging fruit. Many projects look to analyze twitter feeds to find new ways to do marketing. I think of a great example from a TED speech that I recently saw on data visualization from Facebook from my masters studies at University of Virginia. We can see when the most likely time for breaks-ups occurs by looking at status changes and updates on users Walls. This is the intersection of Big Data, Analytics and traditional structured data. Ted Video Marketers can use this to sell more stuff. I really like the following piece on looking at twitter feeds to measure mood. The following company was bought by a hedge fund. They could predict how the S&P was going to do within three days at an 85% accuracy. Link to the article Here we see a convergence of predictive analytics and Big Data. So, we'll look at a lot of these business cases and start talking about what this means for the business. It's more than just finding ways to use Hadoop + NoSql and we'll talk about that too. How do I start in Big Data? That's what is coming next post.

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  • The right way to start out in game development/design [closed]

    - by Marco Sacristão
    Greetings everyone I'm a 19 year old student looking for some help in the field of game development. This question may or may not seem a bit overused, but the fact is that game development has been my life long dream, and after several hours of search I've realized that I've been going in circles for the past three or four months whilst doing such research on how to really get down and dirty with game development, therefor I decided to ask you guys if you could help me out at all. Let me start off with some information about me and things i've already learned about GameDev which might help you out on helping me out (wordplay!): I'm not an expert programmer, but I do have knowledge on how to program in several languages including C and Java (Currently learning Java in my degree in Computer Engineering), but my methodology might not be most correct in terms of syntax (hence my difficulty in starting out, i'm afraid that the starting point might not be the most correct, and it would deploy a wrongful development methodology that would be to corrected later on, in terms of game development or other projects). I have yet to work in a project as large as a game, never in my learning curve of programming I've done a project to the scale of a video game, only very small software (PHP Front-ends and Back-ends, with some basic JQuery and CSS knowledge). I'm not the biggest mathematician or physicist, but I already know that is not a problem, because there are several game engines already available for use and integration with home-made projects (Box2D, etc). I've also learned about some libraries that could be included in said projects, to ease out some process in game development, like SDL for example. I do not know how sprites, states, particles or any specific game-related techniques work. With that being said, you can see that I have some ideas on game development, but I have absolutely no clue on how to design and produce a game, or even how game-like mechanics work. It does not have to be a complex game just to start out, I'd rather learn the basic of game design (Like 2D drawing, tiling, object collision) and test that out in a language that I feel comfortable in which could be later on migrated to other platforms, as long that what I've learned is the correct way to do things, and not just something that I've learned from some guy on Youtube by replicating that code on the video. I'm sorry if my question is not in the best format possible, but I've got so many questions on my mind that are still un-answered that I don't know were to start! Thank you for reading.

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  • JRockit R28/JRockit Mission Control 4.0 is out!

    - by Marcus Hirt
    The next major release of JRockit is finally out! Here are some highlights: Includes the all new JRockit Flight Recorder – supersedes the old JRockit Runtime Analyser. The new flight recorder is inspired by the “black box” in airplanes. It uses a highly efficient recording engine and thread local buffers to capture data about the runtime and the application running in the JVM. It can be configured to always be on, so that whenever anything “interesting” happens, data can be dumped for some time back. Think of it as your own personal profiling time machine. Automatic shortest path calculation in Memleak – no longer any need for running around in circles when trying to find your way back to a thread root from an instance. Memleak can now show class loader related information and split graphs on a per class loader basis. More easily configured JMX agent – default port for both RMI Registry and RMI Server can be configured, and is by default the same, allowing easier configuration of firewalls. Up to 64 GB (was 4GB) compressed references. Per thread allocation profiling in the Management Console. Native Memory Tracking – it is now possible to track native memory allocations with very high resolution. The information can either be accessed using JRCMD, or the dedicated Native Memory Tracking experimental plug-in for the Management Console (alas only available for the upcoming 4.0.1 release). JRockit can now produce heap dumps in HPROF format. Cooperative suspension – JRockit is no longer using system signals for stopping threads, which could lead to hangs if signals were lost or blocked (for example bad NFS shares). Now threads check periodically to see if they are suspended. VPAT/Section 508 compliant JRMC – greatly improved keyboard navigation and screen reader support. See New and Noteworthy for more information. JRockit Mission Control 4.0.0 can be downloaded from here: http://www.oracle.com/technology/software/products/jrockit/index.html <shameless ad> There is even a book to go with JRMC 4.0.0/JRockit R28! http://www.packtpub.com/oracle-jrockit-the-definitive-guide/book/ </shameless ad>

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  • New Pluralsight Course: HTML5 Canvas Fundamentals

    - by dwahlin
      I just finished up a new course for Pluralsight titled HTML5 Canvas Fundamentals that I had a blast putting together. It’s all about the client and involves a lot of pixel manipulation and graphics creation which is challenging and fun at the same time. The goal of the course is to walk you through the fundamentals, start a gradual jog into the API functions, and then start sprinting as you learn how to build a business chart canvas application from scratch that uses many of the available APIs . It’s fun stuff and very useful in a variety of scenarios including Web (desktop or mobile) and even Windows 8 Metro applications. Here’s a sample video from the course that talks about building a simple bar chart using the HTML5 Canvas:   Additional details about the course are shown next.   HTML5 Canvas Fundamentals The HTML5 Canvas provides a powerful way to render graphics, charts, and other types of visual data without relying on plugins such as Flash or Silverlight. In this course you’ll be introduced to key features available in the canvas API and see how they can be used to render shapes, text, video, images, and more. You’ll also learn how to work with gradients, perform animations, transform shapes, and build a custom charting application from scratch. If you’re looking to learn more about using the HTML5 Canvas in your Web applications then this course will break down the learning curve and give you a great start!    Getting Started with the HTML5 Canvas Introduction HTML5 Canvas Usage Scenarios Demo: Game Demos Demo: Engaging Applications Demo: Charting HTML5 Canvas Fundamentals Hello World Demo Overview of the Canvas API Demo: Canvas API Documentation Summary    Drawing with the HTML5 Canvas Introduction Drawing Rectangles and Ellipses Demo: Simple Bar Chart Demo: Simple Bar Chart with Transforms Demo: Drawing Circles Demo: Using arcTo() Drawing Lines and Paths Demo: Drawing Lines Demo: Simple Line Chart Demo: Using bezierCurveTo() Demo: Using quadraticCurveTo() Drawing Text Demo: Filling, Stroking, and Measuring Text Demo: Using Canvas Transforms with Text Drawing Images Demo: Using Image Functions Drawing Videos Demo: Syncing Video with a Canvas Summary    Manipulating Pixels  Introduction Rendering Gradients Demo: Creating Linear Gradients Demo: Creating Radial Gradients Using Transforms Demo: Getting Started with Transform Functions Demo: Using transform() and and setTransform() Accessing Pixels Demo: Creating Pixels Dynamically Demo: Grayscale Pixels Animation Fundamentals Demo: Getting Started with Animation Demo: Using Gradients, Transforms, and Animations Summary    Building a Custom Data Chart Introduction Creating the CanvasChart Object Creating the CanvasChart Shell Code Rendering Text and Gradients Rendering Data Points Text and Guide Lines Connecting Data Point Lines Rendering Data Points Adding Animation Adding Overlays and Interactivity Summary     Related Courses:  

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  • Which techniques to study?

    - by Djentleman
    Just to give you some background info, I'm studying a programming major at a tertiary level and am in my third year, so I'm not a newbie off the street. However, I am still quite new to game programming as a subset of programming. One of my personal projects for next semester is to design and create a 2D platformer game with emphasis on procedural generation and "neato" effects (think metroidvania). I've written up a list of some techniques to help me improve my personal skills (using XNA for the time being). The list is as follows: QuadTrees: Build a basic program in XNA that moves basic 2D sprites (circles and squares) around a set path and speed and changes their colour when they collide. Add functionality to add and delete objects of different sizes (select a direction and speed when adding and just drag and drop them in). Particles: Build a basic program in XNA in which you can select different colours and create particle effects of those colours on screen by clicking and dragging the mouse around (simple particles emerging from where the mouse is clicked). Add functionality where you can change the amount of particles to be drawn and the speed at which they travel and when they expire. Possibly implement gravity and wind after part 3 is complete. Physics: Build a basic program in XNA where you have a ball in a set 2D environment, a wind slider, and a gravity slider (can go to negative for reverse gravity). You can click to drag the ball around and release to throw it and, depending on what you do, the ball interacts with the environment. Implement other shapes afterwards. Random 2D terrain generation: Build a basic program in XNA that randomly generates terrain (including hills, caves, etc) created from 2D tiles. Add functionality that draws the tiles from a tileset and places different tiles depending on where they lie on the y-axis (dirt on top, then rock, then lava, etc). Randomised objects: Build a basic program in XNA that, when a button is clicked, displays a randomised item sprite based on parameters (type, colour, etc) with the images pulled from tilesets. Add the ability to save the item as an object, which stores it in a side-pane where it can be selected for viewing. Movement: Build a basic program in XNA where you can move an object around in an environment (tile-based) with a camera that pans with it. No gravity. Implement gravity and wind, allow the character to jump and fall with some basic platforms. So my question is this: Are there any other commonly used techniques that I should research, and can I get some suggestions as to the effectiveness of the techniques I've chosen to work on (e.g., don't do QuadTree stuff because [insert reason here], or, do [insert technique here] before you start working on particles because [insert reason here])? I hope this is clear enough and please let me know if I can further clarify anything!

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