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  • systems/software engineering design process

    - by adam kim
    I just developed my first non-trivial android app. It was a complete nightmare. I came up with an idea, build the app, changed my idea, and implemented a lot of input from others on new features. All in all my app took 10 times longer than I think that it should have, it is almost impossible to look the source code and tell what's going on with the classes, and may or may not have unused methods that I'll never be able to find... So I would like an opinion from those of you with experience on how to plan out my designs for the future. I created a flow chart (pencil drawn) of a plan: I would like constructive criticism.

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  • Sortie de la version 4.3 de eZ Publish, le CMS développé par le norvégien eZ Systems

    Nous vous annonçons la sortie de la version 4.3. (le nom de code est Fuji) du gestionnaire de contenu eZ Publish. Les grandes nouveautés sont :Nouvelle interface d'administration Nouvelle conception des interactions utilisateurs Mise en place de Teamroom, un outil de collaboration avancé et d'autres. Page de téléchargement : http://ez.no/download/ez_publish Page officiel de l'annonce : http://ez.no/company/news/ez_web_con...ez_publish_4_3...

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  • EPOS Systems and Its Benefits

    An Electronic Point Of Sale (EPOS) system is used for the accurate taking and recording of payment for goods and services in a shop, restaurant, hotel, or any other business that serves customers. E... [Author: Alan Wisdom - Computers and Internet - April 05, 2010]

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  • Backup systems config files

    - by David ???
    I'm planning on installing nVidia proprietary drivers on my Ubuntu 10.10. Historically this always ends-up with me being left with no graphical interface. No ability to revert - and reinstalling the whole system. So now, before trying this anew, I wish to backup all relevant config files. I'll try 1 or 2 methods. I'll list each one's commands. I'll appreciate if anyone can tell me how to backup the relevant file, or what's the reverse of this operation. 10x, David Method I - as described here: apt-get --purge remove xserver-xorg-video-nouveau As described in this answer: edit /etc/default/grub and add the line GRUB_CMDLINE_LINUX="nouveau.modeset=0" sudo update-grub Reboot Install original drivers downloaded from nVidia site. Method II - as described here: sudo apt-get purge nvidia* [possibly 'sudo gedit /etc/modprobe.d/blacklist.conf' adding 'vga16fb' 'nouveau' sudo apt-get install nvidia-glx-185 sudo modprobe nvidia sudo lsmod | grep -i nvidia sudo nvidia-xconfig

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  • Managing Files/Folder in Content Repositories or File Systems with Oracle ADF and WebCenter

    - by Shay Shmeltzer
    One more entry in a set of entries (1,2,3) about the capabilities that WebCenter adds to ADF applications. WebCenter is basically the new Portal framework in the Oracle stack - and one key thing that portals do is work with content, allowing you to compose and publish content from files as well as save and store content. In this demo you'll see how using a set of taskflows provided by WebCenter you can add a file management, creation and viewing capabilities to a regular ADF application. To try this out you don't need any fancy content management system - we'll just use your file system for now. All you need is the WebCenter extension installed in JDeveloper, and then you can follow the demo on your own JDeveloper instance. You'll define a connection to your content repository you'll be able to add a bunch of pre-built WebCenter taskflows into your page. And suddenly you can upload/download/create and view document directly from your applicaiton. Check it out:

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  • Logic in Entity Components Systems

    - by aaron
    I'm making a game that uses an Entity/Component architecture basically a port of Artemis's framework to c++,the problem arises when I try to make a PlayerControllerComponent, my original idea was this. class PlayerControllerComponent: Component { public: virtual void update() = 0; }; class FpsPlayerControllerComponent: PlayerControllerComponent { public: void update() { //handle input } }; and have a system that updates PlayerControllerComponents, but I found out that the artemis framework does not look at sub-classes the way I thought it would. So all in all my question here is should I make the framework aware of subclasses or should I add a new Component like object that is used for logic.

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  • Never update systems tables directly - a study in Agent job scheduling

    It is often recommended that system tables should not be updated directly. Presenting a case in point built around nightly job configuration in order to demonstrate the possible issues with updating system tables directly. What can SQL Monitor 3.2 monitor?Whatever you think is most important. Use custom metrics to monitor and alert on data that's most important for your environment. Find out more.

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  • Writing a Master's Thesis on evaluating visual scripting systems

    - by user1107412
    I am thinking to write my Master's thesis around theorizing, and then implementing a PlayMaker or Kismet-like (building game logic by visually arranging FSMs) tool in Unity. The only thing I am still concerned about is the actual research question that I should pose. I was kinda hoping that the more experienced game designers out there might know. Update: What about reducing the use of visual programming to graphically designing FSM-Action-Transition flows, which can then be attached to game entities (very much like http://playmaker.com does it)?

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  • Bringing in New Architecture During Maintenance on Legacy Systems

    - by Mike L.
    I have been tasked with adding some new features to a legacy ASP.NET MVC2 project. The codebase is a disaster and I want to write these new features with some thought behind the implementation and not just throw these new features into the mess. I would like to introduce things like dependency injection and the orchestrator pattern; just to the code that I am going to write. I don't have enough time to try to refactor the entire system. Is it OK to not be consistent with the rest of the codebase and add new features following different design principles? Should I not introduce new patterns and just get the features implemented? I feel like it might be confusing to the next person to see parts of the system using a design that other parts are not following.

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  • .NET Dependency Management Systems

    - by StriplingWarrior
    I have some .NET projects that are starting to get large enough to merit looking into Dependency Management solutions, so we don't have to copy binaries from one project to another. Here's what I've found so far: NPanday is based on a port of Maven. I can't tell how recently it was worked on, but the last release was in May 2011. NuGet seems to be under active development, and it appears to have support directly from Microsoft. Some people complained that it "only addresses dependency resolution," but I don't know what else it should address, or whether it has added more features since that point. It does appear to have recently added the ability to import binaries as part of the build process so we don't have to commit them to our repositories. Refix appears to still be in Beta, after having received no attention since Sept 2011. Would somebody with recent experience using any of these dependency management tools (or any others that work well) share your experience? Is NuGet mature enough to use it for dependency management? If not, what does it lack?

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  • Which numeral systems are useful in computer science?

    - by authchir
    I am wondering which numeral system different programmers are using, or would use if their language has support for them. As an example, in C++ we can use: Octal by prefixing with 0 (e.g. 0377) Decimal by default (e.g. 255) Hexadecimal by prefixing with 0x (e.g. 0xff) When working with bitmask, I am using hexadecimal but would sometimes want to be able to express binary numbers directly. I know some programming language support it with 0b syntax (e.g. 0b11111111). Is there any other numeric system useful in some computer science domain (e.g. cryptography, codecs, 3D graphics, etc)?

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  • Ubuntu/Windows XP - Joint systems

    - by Brian Buck
    I have a computer sectioned to run both Ubuntu 10.10 and Windows XP but as XP refuses to log in (If I select XP the log in starts with the Windows logo being shown on the screen for a few seconds before the screen goes blank and the page showing the option of selecting Windows or Ubuntu the re-appears), I would like to clear it completely from the system and just run Ubuntu. Can this be done, and if so, how do I proceed with doing it?

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  • DDD / Layers and legacy systems

    - by CSM
    I have to refactor a complex C# app (many dialogs, mixed logic and so on). There is a part managing the communication with special hardware equipments (sending commands and receive data via asynchronous c# callbacks). The code is "spaghetti" with mixed UI/Logic/Communication/etc and my task is to split the layers in a DDD sense. So, to which layer belongs a callback driver routine? The callbacks are creating "bubbles" in the system, up to the UI layer and because of this I cannot enforce the essential principle that any element of a layer depends only on other elements in the same layer or on elements of the layers "beneath" it. Thank you in advance.

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  • CTERA Adds Data Protection to Linux File Systems

    <b>Enterprise Storage Forum: </b>"CTERA Networks is giving the Linux Ext3 file system additional data protection in the form of new snapshot capabilities. The file system is also the basis of the company's Cloud-Attached Storage appliances, the C200 and CloudPlug."

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  • interview for an embedded systems C developer profile

    - by Registered User
    Following are interview questions 1) code for kernel scheduler ( I could not, he said even if some portion of code then fine I have read but reproducing them I could not do that ) 2) asked to write code for Interrupt handlers (I am aware but could not reproduce code ) 3)Device drivers file operations (this I was able to write) 4) Asked to explain Xen bootstrapping and architecture code (not diagrams) I am looking for links where code has been explained.I have read such things but I some times feel difficult to understand without having a proper explanation. So in case you are aware of any such things let me know.

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