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  • Why are there 3 conflicting OpenCV camera calibration formulas?

    - by John
    I'm having a problem with OpenCV's various parameterization of coordinates used for camera calibration purposes. The problem is that three different sources of information on image distortion formulae apparently give three non-equivalent description of the parameters and equations involved: (1) In their book "Learning OpenCV…" Bradski and Kaehler write regarding lens distortion (page 376): xcorrected = x * ( 1 + k1 * r^2 + k2 * r^4 + k3 * r^6 ) + [ 2 * p1 * x * y + p2 * ( r^2 + 2 * x^2 ) ], ycorrected = y * ( 1 + k1 * r^2 + k2 * r^4 + k3 * r^6 ) + [ p1 * ( r^2 + 2 * y^2 ) + 2 * p2 * x * y ], where r = sqrt( x^2 + y^2 ). Assumably, (x, y) are the coordinates of pixels in the uncorrected captured image corresponding to world-point objects with coordinates (X, Y, Z), camera-frame referenced, for which xcorrected = fx * ( X / Z ) + cx and ycorrected = fy * ( Y / Z ) + cy, where fx, fy, cx, and cy, are the camera's intrinsic parameters. So, having (x, y) from a captured image, we can obtain the desired coordinates ( xcorrected, ycorrected ) to produced an undistorted image of the captured world scene by applying the above first two correction expressions. However... (2) The complication arises as we look at OpenCV 2.0 C Reference entry under the Camera Calibration and 3D Reconstruction section. For ease of comparison we start with all world-point (X, Y, Z) coordinates being expressed with respect to the camera's reference frame, just as in #1. Consequently, the transformation matrix [ R | t ] is of no concern. In the C reference, it is expressed that: x' = X / Z, y' = Y / Z, x'' = x' * ( 1 + k1 * r'^2 + k2 * r'^4 + k3 * r'^6 ) + [ 2 * p1 * x' * y' + p2 * ( r'^2 + 2 * x'^2 ) ], y'' = y' * ( 1 + k1 * r'^2 + k2 * r'^4 + k3 * r'^6 ) + [ p1 * ( r'^2 + 2 * y'^2 ) + 2 * p2 * x' * y' ], where r' = sqrt( x'^2 + y'^2 ), and finally that u = fx * x'' + cx, v = fy * y'' + cy. As one can see these expressions are not equivalent to those presented in #1, with the result that the two sets of corrected coordinates ( xcorrected, ycorrected ) and ( u, v ) are not the same. Why the contradiction? It seems to me the first set makes more sense as I can attach physical meaning to each and every x and y in there, while I find no physical meaning in x' = X / Z and y' = Y / Z when the camera focal length is not exactly 1. Furthermore, one cannot compute x' and y' for we don't know (X, Y, Z). (3) Unfortunately, things get even murkier when we refer to the writings in Intel's Open Source Computer Vision Library Reference Manual's section Lens Distortion (page 6-4), which states in part: "Let ( u, v ) be true pixel image coordinates, that is, coordinates with ideal projection, and ( u ~, v ~ ) be corresponding real observed (distorted) image coordinates. Similarly, ( x, y ) are ideal (distortion-free) and ( x ~, y ~ ) are real (distorted) image physical coordinates. Taking into account two expansion terms gives the following: x ~ = x * ( 1 + k1 * r^2 + k2 * r^4 ) + [ 2 p1 * x * y + p2 * ( r^2 + 2 * x^2 ) ] y ~ = y * ( 1 + k1 * r^2 + k2 * r^4 ] + [ 2 p2 * x * y + p2 * ( r^2 + 2 * y^2 ) ], where r = sqrt( x^2 + y^2 ). ... "Because u ~ = cx + fx * u and v ~ = cy + fy * v , … the resultant system can be rewritten as follows: u ~ = u + ( u – cx ) * [ k1 * r^2 + k2 * r^4 + 2 * p1 * y + p2 * ( r^2 / x + 2 * x ) ] v ~ = v + ( v – cy ) * [ k1 * r^2 + k2 * r^4 + 2 * p2 * x + p1 * ( r^2 / y + 2 * y ) ] The latter relations are used to undistort images from the camera." Well, it would appear that the expressions involving x ~ and y ~ coincided with the two expressions given at the top of this writing involving xcorrected and ycorrected. However, x ~ and y ~ do not refer to corrected coordinates, according to the given description. I don't understand the distinction between the meaning of the coordinates ( x ~, y ~ ) and ( u ~, v ~ ), or for that matter, between the pairs ( x, y ) and ( u, v ). From their descriptions it appears their only distinction is that ( x ~, y ~ ) and ( x, y ) refer to 'physical' coordinates while ( u ~, v ~ ) and ( u, v ) do not. What is this distinction all about? Aren't they all physical coordinates? I'm lost! Thanks for any input!

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  • problem with loading in .FBX meshes in DirectX 10

    - by N0xus
    I'm trying to load in meshes into DirectX 10. I've created a bunch of classes that handle it and allow me to call in a mesh with only a single line of code in my main game class. How ever, when I run the program this is what renders: In the debug output window the following errors keep appearing: D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that Semantic 'TEXCOORD' is defined for mismatched hardware registers between the output stage and input stage. [ EXECUTION ERROR #343: DEVICE_SHADER_LINKAGE_REGISTERINDEX ] D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that the input stage requires Semantic/Index (POSITION,0) as input, but it is not provided by the output stage. [ EXECUTION ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND ] The thing is, I've no idea how to fix this. The code I'm using does work and I've simply brought all of that code into a new project of mine. There are no build errors and this only appears when the game is running The .fx file is as follows: float4x4 matWorld; float4x4 matView; float4x4 matProjection; struct VS_INPUT { float4 Pos:POSITION; float2 TexCoord:TEXCOORD; }; struct PS_INPUT { float4 Pos:SV_POSITION; float2 TexCoord:TEXCOORD; }; Texture2D diffuseTexture; SamplerState diffuseSampler { Filter = MIN_MAG_MIP_POINT; AddressU = WRAP; AddressV = WRAP; }; // // Vertex Shader // PS_INPUT VS( VS_INPUT input ) { PS_INPUT output=(PS_INPUT)0; float4x4 viewProjection=mul(matView,matProjection); float4x4 worldViewProjection=mul(matWorld,viewProjection); output.Pos=mul(input.Pos,worldViewProjection); output.TexCoord=input.TexCoord; return output; } // // Pixel Shader // float4 PS(PS_INPUT input ) : SV_Target { return diffuseTexture.Sample(diffuseSampler,input.TexCoord); //return float4(1.0f,1.0f,1.0f,1.0f); } RasterizerState NoCulling { FILLMODE=SOLID; CULLMODE=NONE; }; technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); SetRasterizerState(NoCulling); } } In my game, the .fx file and model are called and set as follows: Loading in shader file //Set the shader flags - BMD DWORD dwShaderFlags = D3D10_SHADER_ENABLE_STRICTNESS; #if defined( DEBUG ) || defined( _DEBUG ) dwShaderFlags |= D3D10_SHADER_DEBUG; #endif ID3D10Blob * pErrorBuffer=NULL; if( FAILED( D3DX10CreateEffectFromFile( TEXT("TransformedTexture.fx" ), NULL, NULL, "fx_4_0", dwShaderFlags, 0, md3dDevice, NULL, NULL, &m_pEffect, &pErrorBuffer, NULL ) ) ) { char * pErrorStr = ( char* )pErrorBuffer->GetBufferPointer(); //If the creation of the Effect fails then a message box will be shown MessageBoxA( NULL, pErrorStr, "Error", MB_OK ); return false; } //Get the technique called Render from the effect, we need this for rendering later on m_pTechnique=m_pEffect->GetTechniqueByName("Render"); //Number of elements in the layout UINT numElements = TexturedLitVertex::layoutSize; //Get the Pass description, we need this to bind the vertex to the pipeline D3D10_PASS_DESC PassDesc; m_pTechnique->GetPassByIndex( 0 )->GetDesc( &PassDesc ); //Create Input layout to describe the incoming buffer to the input assembler if (FAILED(md3dDevice->CreateInputLayout( TexturedLitVertex::layout, numElements,PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &m_pVertexLayout ) ) ) { return false; } model loading: m_pTestRenderable=new CRenderable(); //m_pTestRenderable->create<TexturedVertex>(md3dDevice,8,6,vertices,indices); m_pModelLoader = new CModelLoader(); m_pTestRenderable = m_pModelLoader->loadModelFromFile( md3dDevice,"armoredrecon.fbx" ); m_pGameObjectTest = new CGameObject(); m_pGameObjectTest->setRenderable( m_pTestRenderable ); // Set primitive topology, how are we going to interpet the vertices in the vertex buffer md3dDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST ); if ( FAILED( D3DX10CreateShaderResourceViewFromFile( md3dDevice, TEXT( "armoredrecon_diff.png" ), NULL, NULL, &m_pTextureShaderResource, NULL ) ) ) { MessageBox( NULL, TEXT( "Can't load Texture" ), TEXT( "Error" ), MB_OK ); return false; } m_pDiffuseTextureVariable = m_pEffect->GetVariableByName( "diffuseTexture" )->AsShaderResource(); m_pDiffuseTextureVariable->SetResource( m_pTextureShaderResource ); Finally, the draw function code: //All drawing will occur between the clear and present m_pViewMatrixVariable->SetMatrix( ( float* )m_matView ); m_pWorldMatrixVariable->SetMatrix( ( float* )m_pGameObjectTest->getWorld() ); //Get the stride(size) of the a vertex, we need this to tell the pipeline the size of one vertex UINT stride = m_pTestRenderable->getStride(); //The offset from start of the buffer to where our vertices are located UINT offset = m_pTestRenderable->getOffset(); ID3D10Buffer * pVB=m_pTestRenderable->getVB(); //Bind the vertex buffer to input assembler stage - md3dDevice->IASetVertexBuffers( 0, 1, &pVB, &stride, &offset ); md3dDevice->IASetIndexBuffer( m_pTestRenderable->getIB(), DXGI_FORMAT_R32_UINT, 0 ); //Get the Description of the technique, we need this in order to loop through each pass in the technique D3D10_TECHNIQUE_DESC techDesc; m_pTechnique->GetDesc( &techDesc ); //Loop through the passes in the technique for( UINT p = 0; p < techDesc.Passes; ++p ) { //Get a pass at current index and apply it m_pTechnique->GetPassByIndex( p )->Apply( 0 ); //Draw call md3dDevice->DrawIndexed(m_pTestRenderable->getNumOfIndices(),0,0); //m_pD3D10Device->Draw(m_pTestRenderable->getNumOfVerts(),0); } Is there anything I've clearly done wrong or are missing? Spent 2 weeks trying to workout what on earth I've done wrong to no avail. Any insight a fresh pair eyes could give on this would be great.

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  • How to remap Fn key combinations (Lenovo G500)

    - by Anatoli
    I am running Kubuntu 13.10 on a Lenovo G500 laptop. My question is similar to this one: How can I remap my F keys on my HP laptop? That is to say, my F1-F12 keys are mapped to certain special functions, and only holding down the Fn key restores access to the standard F1-F12 keys. How do I remap certain keys? I would like to know if there is a way to remap Fx to Fn+Fx and vice-versa. As per the instructions of #87043 I checked my BIOS and there is no option to switch the Fx/Fn key functionality. Googling through Leonovo's support forums indicates a BIOS update enabling this is in the works, but there's no indication of when it will be complete. Using xev I was able to see what X sees when F1-F12 are pressed. Some send separate keycodes, but some are somehow mapped to key combinations or other unknown things: F1 - XF86AudioMute F2 - XF86AudioVolumeLower F3 - XF86AudioVolumeRaise F4 - Alt_L + F4 F5 - F5 F6 - Disables touchapd, cannot quite understand what xev tells me is happening, reenables if disabled (Kernel log reveals these have well-defined scancodes not assigned to any keycodes) F7 - XF86WLAN F8 - Alt_L + Ctrl_L + Tab F9 - Turns off LCD backlight, xev sees nothing F10 - Super_L + p F11 - XF86MonBrightnessLower F12 - XF86MonBrightnessRaise Following the instrusctions on this page: How do I remap certain keys? I remapped all the keys that have definite keycodes (F1, F2, F3, F5, F7, F11, F12) This still leaves the F4, F6, F8, F9, F10 keys not functioning properly. This is especially frustarting since F4, F6, F9 now kill the current window, the touchpad and screen, respectively. Any help on remapping these keys to their proper functions would be much appreciated! -Anatoli xev output for these 5 keys: F4 KeyPress event, serial 40, synthetic NO, window 0x4800001, root 0x9d, subw 0x0, time 3674037, (228,298), root:(911,321), state 0x0, keycode 64 (keysym 0xffe9, Alt_L), same_screen YES, XLookupString gives 0 bytes: XmbLookupString gives 0 bytes: XFilterEvent returns: False FocusOut event, serial 40, synthetic NO, window 0x4800001, mode NotifyGrab, detail NotifyAncestor FocusIn event, serial 40, synthetic NO, window 0x4800001, mode NotifyUngrab, detail NotifyAncestor KeymapNotify event, serial 40, synthetic NO, window 0x0, keys: 4294967197 0 0 0 0 0 0 0 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 KeyRelease event, serial 40, synthetic NO, window 0x4800001, root 0x9d, subw 0x0, time 3674040, (228,298), root:(911,321), state 0x8, keycode 70 (keysym 0xffc1, F4), same_screen YES, XLookupString gives 0 bytes: XFilterEvent returns: False KeyRelease event, serial 40, synthetic NO, window 0x4800001, root 0x9d, subw 0x0, time 3674042, (228,298), root:(911,321), state 0x8, keycode 64 (keysym 0xffe9, Alt_L), same_screen YES, XLookupString gives 0 bytes: XFilterEvent returns: False ClientMessage event, serial 40, synthetic YES, window 0x4800001, message_type 0x12a (WM_PROTOCOLS), format 32, message 0x12b (WM_DELETE_WINDOW) F6 disabling touchpad MappingNotify event, serial 40, synthetic NO, window 0x0, request MappingKeyboard, first_keycode 8, count 248 FocusOut event, serial 40, synthetic NO, window 0x4600001, mode NotifyGrab, detail NotifyAncestor FocusIn event, serial 40, synthetic NO, window 0x4600001, mode NotifyUngrab, detail NotifyAncestor KeymapNotify event, serial 40, synthetic NO, window 0x0, keys: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 MappingNotify event, serial 41, synthetic NO, window 0x0, request MappingKeyboard, first_keycode 8, count 248 F6 enabling touchpad MappingNotify event, serial 42, synthetic NO, window 0x0, request MappingKeyboard, first_keycode 8, count 248 FocusOut event, serial 42, synthetic NO, window 0x4600001, mode NotifyGrab, detail NotifyAncestor FocusIn event, serial 42, synthetic NO, window 0x4600001, mode NotifyUngrab, detail NotifyAncestor KeymapNotify event, serial 42, synthetic NO, window 0x0, keys: 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 MappingNotify event, serial 43, synthetic NO, window 0x0, request MappingPointer, first_keycode 0, count 0 F8 doing whatever it is F8 does KeyPress event, serial 40, synthetic NO, window 0x4600001, root 0x9d, subw 0x0, time 3508985, (13,-12), root:(696,11), state 0x0, keycode 64 (keysym 0xffe9, Alt_L), same_screen YES, XLookupString gives 0 bytes: XmbLookupString gives 0 bytes: XFilterEvent returns: False KeyPress event, serial 40, synthetic NO, window 0x4600001, root 0x9d, subw 0x0, time 3508986, (13,-12), root:(696,11), state 0x8, keycode 37 (keysym 0xffe3, Control_L), same_screen YES, XLookupString gives 0 bytes: XmbLookupString gives 0 bytes: XFilterEvent returns: False KeyPress event, serial 40, synthetic NO, window 0x4600001, root 0x9d, subw 0x0, time 3508988, (13,-12), root:(696,11), state 0xc, keycode 23 (keysym 0xff09, Tab), same_screen YES, XLookupString gives 1 bytes: (09) " " XmbLookupString gives 1 bytes: (09) " " XFilterEvent returns: False KeyRelease event, serial 40, synthetic NO, window 0x4600001, root 0x9d, subw 0x0, time 3508989, (13,-12), root:(696,11), state 0xc, keycode 64 (keysym 0xffe9, Alt_L), same_screen YES, XLookupString gives 0 bytes: XFilterEvent returns: False KeyRelease event, serial 40, synthetic NO, window 0x4600001, root 0x9d, subw 0x0, time 3508991, (13,-12), root:(696,11), state 0x4, keycode 37 (keysym 0xffe3, Control_L), same_screen YES, XLookupString gives 0 bytes: XFilterEvent returns: False KeyRelease event, serial 40, synthetic NO, window 0x4600001, root 0x9d, subw 0x0, time 3508994, (13,-12), root:(696,11), state 0x0, keycode 23 (keysym 0xff09, Tab), same_screen YES, XLookupString gives 1 bytes: (09) " " XFilterEvent returns: False F9 gives no output to xev F10 doing whatever it is F10 does KeyRelease event, serial 40, synthetic NO, window 0x4600001, root 0x9d, subw 0x0, time 3586076, (9,-14), root:(692,9), state 0x0, keycode 10 (keysym 0x31, 1), same_screen YES, XLookupString gives 1 bytes: (31) "1" XFilterEvent returns: False KeyPress event, serial 40, synthetic NO, window 0x4600001, root 0x9d, subw 0x0, time 3586552, (9,-14), root:(692,9), state 0x0, keycode 133 (keysym 0xffeb, Super_L), same_screen YES, XLookupString gives 0 bytes: XmbLookupString gives 0 bytes: XFilterEvent returns: False KeyPress event, serial 40, synthetic NO, window 0x4600001, root 0x9d, subw 0x0, time 3586554, (9,-14), root:(692,9), state 0x40, keycode 33 (keysym 0x70, p), same_screen YES, XLookupString gives 1 bytes: (70) "p" XmbLookupString gives 1 bytes: (70) "p" XFilterEvent returns: False KeyRelease event, serial 40, synthetic NO, window 0x4600001, root 0x9d, subw 0x0, time 3586557, (9,-14), root:(692,9), state 0x40, keycode 33 (keysym 0x70, p), same_screen YES, XLookupString gives 1 bytes: (70) "p" XFilterEvent returns: False KeyRelease event, serial 40, synthetic NO, window 0x4600001, root 0x9d, subw 0x0, time 3586560, (9,-14), root:(692,9), state 0x40, keycode 133 (keysym 0xffeb, Super_L), same_screen YES, XLookupString gives 0 bytes: XFilterEvent returns: False

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  • How can I force a tree itemrenderer to redraw during a drag and drop operation?

    - by swidnikk
    I have a tree control with a custom item renderer. The item renderer has different states that should be set while an item is being dragged over the item renderer. I understand from reading this post http://forums.adobe.com/message/2091088 that the 'right way' to do this is to override the 'getCurrentState' method and append some text. I do that. Now in my tree control I handle the drag over event and get a reference to the itemrenderer that is being dragged over and I set the boolean 'dragOver' property to true. Now I just need to force my itemRenderer to redraw. I can't figure that out. A workaround, is to just set the currentState of the itemRenderer. My question then, how can I force my itemRenderer to refresh? (and I've tried calling validateNow, invalideDisplayList/Properties/Size, to no avail) <?xml version="1.0" encoding="utf-8"?> <s:MXTreeItemRenderer xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <fx:Script> <![CDATA[ import mx.events.DragEvent; import mx.events.FlexEvent; import spark.layouts.supportClasses.DropLocation; public var dragOver:Boolean = false; override protected function getCurrentRendererState():String { var skinState:String = super.getCurrentRendererState(); if( dragOver ) skinState += "AndDragOver"; trace('getCurrentRendererState', skinState); return skinState; } ]]> </fx:Script> <s:states> <s:State name="normal" /> <s:State name="hovered" /> <s:State name="selected" /> <s:State name="normalAndDragOver" stateGroups="dragOverGroup" /> <s:State name="hoveredAndDragOver" stateGroups="dragOverGroup" /> <s:State name="selectedAndDragOver" stateGroups="dragOverGroup" /> </s:states> ...

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  • Flex 4 IntelliJ IDEA wrapper html crashes browser

    - by user347641
    I'm building an Flex 4 application using IntelliJ IDEA generated sample Flex application. I replace the mxml with the following code from the book Hello Flex 4. It simply crashes the browser when I run it. I tried it on both FF and Chrome. Any clues? [Bindable] public var _bread:Number = Number.NaN; ]]></fx:Script> <fx:Declarations> <s:RadioButtonGroup id="moralityRBG"/> <s:RadioButtonGroup id="restaurantRBG" selectedValue="{_theory.length % 2 == 0 ? 'smoking' : 'non'}"/> </fx:Declarations> <s:Panel width="100%" height="100%" title="Simple Components!"> <s:layout> <s:HorizontalLayout paddingLeft="5" paddingTop="5"/> </s:layout> <s:VGroup> <s:TextArea id="textArea" width="200" height="50" text="@{_theory}"/> <s:TextInput id="textInput" width="200" text="@{_theory}"/> <s:HSlider id="hSlider" minimum="0" maximum="11" liveDragging="true" width="200" value="@{_bread}"/> <s:VSlider id="vSlider" minimum="0" maximum="11" liveDragging="true" height="50" value="@{_bread}"/> <s:Button label="{_theory}" width="200" color="{alarmTB.selected ? 0xFF0000 : 0}" click="_bread = Math.min(_theory.length, 11)"/> <s:CheckBox id="checkBox" selected="{_bread % 2 == 0}" label="even?"/> </s:VGroup> <s:VGroup> <s:RadioButton label="Good" value="good" group="{moralityRBG}"/> <s:RadioButton label="Evil" value="evil" group="{moralityRBG}"/> <s:RadioButton label="Beyond" value="beyond" group="{moralityRBG}"/> <s:RadioButton label="Smoking" value="smoking" group="{restaurantRBG}"/> <s:RadioButton label="Non-Smoking" value="non" group="{restaurantRBG}"/> <s:ToggleButton id="alarmTB" label="ALARM!"/> <s:NumericStepper id="numericStepper" value="@{_bread}" minimum="0" maximum="11" stepSize="1"/> <s:Spinner id="spinner" value="@{_bread}" minimum="0" maximum="11" stepSize="1"/> </s:VGroup> </s:Panel>

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  • Jquery Cycle Plugin Question - turning off relative links to photos so it goes to a URL

    - by alpdog14
    I am using Jquery Cycle Plugin and it has a side panel that highlights as the photos change and currently when I click on the text the associated photo pulls up then I have to click on the photo to go to the URL but I would like the text itself to link to the URL. I have looked at the fn.cycle.defaults but not sure what to change and I tried a few things but nothing works. If anyone can help me figure this out it would be most helpful. Here are the fn.cycle.defaults: fx: 'fade', // one of: fade, shuffle, zoom, scrollLeft, etc timeout: 4000, // milliseconds between slide transitions (0 to disable auto advance) continuous: 0, // true to start next transition immediately after current one completes speed: 1000, // speed of the transition (any valid fx speed value) speedIn: null, // speed of the 'in' transition speedOut: null, // speed of the 'out' transition next: null, // id of element to use as click trigger for next slide prev: null, // id of element to use as click trigger for previous slide prevNextClick: null, // callback fn for prev/next clicks: function(isNext, zeroBasedSlideIndex, slideElement) pager: null, // id of element to use as pager container pagerClick: null, // callback fn for pager clicks: function(zeroBasedSlideIndex, slideElement) pagerEvent: null, // event which drives the pager navigation pagerAnchorBuilder: null, // callback fn for building anchor links before: null, // transition callback (scope set to element to be shown) after: null, // transition callback (scope set to element that was shown) end: null, // callback invoked when the slideshow terminates (use with autostop or nowrap options) easing: null, // easing method for both in and out transitions easeIn: null, // easing for "in" transition easeOut: null, // easing for "out" transition shuffle: null, // coords for shuffle animation, ex: { top:15, left: 200 } animIn: null, // properties that define how the slide animates in animOut: null, // properties that define how the slide animates out cssBefore: null, // properties that define the initial state of the slide before transitioning in cssAfter: null, // properties that defined the state of the slide after transitioning out fxFn: null, // function used to control the transition height: 'auto', // container height startingSlide: 0, // zero-based index of the first slide to be displayed sync: 1, // true if in/out transitions should occur simultaneously random: 0, // true for random, false for sequence (not applicable to shuffle fx) fit: 0, // force slides to fit container pause: true, // true to enable "pause on hover" autostop: 0, // true to end slideshow after X transitions (where X == slide count) autostopCount: 0, // number of transitions (optionally used with autostop to define X) delay: 0, // additional delay (in ms) for first transition (hint: can be negative) slideExpr: null, // expression for selecting slides (if something other than all children is required) cleartype: 0, // true if clearType corrections should be applied (for IE) nowrap: 0 // true to prevent slideshow from wrapping }; I have tried changing the pageClick and pagerEvent but nothing seems to be working. Please help!!!

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  • Jquery tabs and IE8

    - by Stephen
    hi, i am using jquery to create the following using this code $(document).ready(function() { $("#content").tabs({ fx: { opacity: 'toggle' } }); }); $(document).ready(function() { $("#documents").tabs({ fx: { opacity: 'toggle' } }); }); Here it is in firefox working like in every other browser like this: https://www.completelettingsolutions.co.uk/working.JPG but in IE 8 ... it does this but in 7 its fine. (remove the 1 at the start of the link) 1https://www.completelettingsolutions.co.uk/notWorking.JPG I think it is somethin to do with the script opacity but i cant get it to work. does any one have any idea. Cheers

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  • Flex Spark DropDownList selectedItem didn't update after dataProvider changed

    - by Candy Chiu
    I have two dataProvider's for one DropDownList. The following code can be compiled and run. <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" creationComplete="flipLast()" minWidth="955" minHeight="600"> <fx:Script> <![CDATA[ import mx.collections.ArrayCollection; public function flipLast():void { if( last ) { list.dataProvider = dp1; list.selectedItem = "Flex"; } else { list.dataProvider = dp2; list.selectedItem = "Catalyst"; } last = !last; } public var last:Boolean = true; public var dp1:ArrayCollection = new ArrayCollection( [ "Flex", "Air" ] ); public var dp2:ArrayCollection = new ArrayCollection( [ "Catalyst", "FlashBuilder" ] ); ]]> </fx:Script> <s:VGroup> <s:DropDownList id="list" requireSelection="true" /> <s:Label id="listSelectedItem" text="{list.selectedItem}" /> <s:Label id="listSelectedIndex" text="{list.selectedIndex}" /> <s:Button label="Flip" click="flipLast()" /> </s:VGroup> </s:Application> Scenario 1: dataProvider updated, but selectedIndex is the same. At startup: [ listSelectedItem=Flex, listSelectedIndex=1 ]. Click Flip: dataProvider is updated, but still [ listSelectedItem=Flex, listSelectedIndex=1 ]. Scenario 2: dataProvider updated, selectedIndex is also updated. At startup: [ listSelectedItem=Flex, listSelectedIndex=1 ]. Select Air from list: [ listSelectedItem=Air, listSelectedIndex=2 ]. Click Flip: dataProvider is updated, but still [ listSelectedItem=Catalyst, listSelectedIndex=1 ]. Seems to me that selectedItem is driven by selectedIndex. selectedItem updates only when selectedIndex updates. Shouldn't selectedItem be updated when dataProvider is updated? Is binding to selectedItem flawed?

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  • Direct3D 11 effect files deprecated?

    - by Toji
    I've been playing around with Direct3D 11 a little bit lately and have been frustrated by the lack of documentation on the basics of the API (such as simple geometry rendering). One of the points of confusion brought on by the sparse documentation is the (apparent) move away from the use of effects for shaders. In D3D11 all of the effect (.fx) support has been removed from the D3DX libraries and buried away in a hard to find (sparsely documented, of course) shared source library. None of the included examples use it, preferring instead to compile HLSL files directly. All of this says to me that Microsoft is trying to get people to stop using the effect file format. Is that true? Is there any documentation of any kind that states that? I'm fine doing it either way, but for years now they've been promoting the .fx format so it seems odd that they would suddenly decide to drop it.

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  • How to get z-index to play nice with the jQuery plugin Cycle

    - by alex
    Take a look at the bottom right example on the jQuery Cycle Advanced Demos page. Notice how when it loops the gallery, the next image goes beneath the last, as opposed to others where the next image always covers the previous one? Well, at least in Firefox 3.6.3. I'm developing a custom animation with jQuery cycle that has the same problem. When it loops, the next image goes under instead of over. This is my config object I pass to cycle(). { fx: 'custom', timeout: 5000, easing: 'easeInOutQuad', pause: 1, cssFirst: { zIndex: 0 }, cssBefore: { display: 'block', top: -500, opacity: 1, zIndex: 1 }, animIn: { top: 0, opacity: 1 }, animOut: { opacity: .2 }, cssAfter: { display: 'none', opacity: .2, zIndex: 0 }, delay: -1000 } Basically the animation is the same as the cover fx, except the previous image should fade away as the next one comes down on top. Is there any way to get the next slide when it loops to cover the previous one? Thanks

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  • Can GPU capabilities impact virtual machine performance?

    - by Dave White
    While this many not seem like a programming question directly, it impacts my development activities and so it seems like it belongs here. It seems that more and more developers are turning to virtual environments for development activities on their computers, SharePoint development being a prime example. Also, as a trainer, I have virtual training environments for all of the classes that I teach. I recently purchased a new Dell E6510 to travel around with. It has the i7 620M (Dual core, HyperThreaded cpu running at 2.66GHz) and 8 GB of memory. Reading the spec sheet, it sounded like it would be a great laptop to carry around and run virtual machines on. Getting the laptop though, I've been pretty disappointed with the user experience of developing in a virtual machine. Giving the Virtual Machine 4 GB of memory, it was slow and I could type complete sentences and watch the VM "catchup". My company has training laptops that we provide for our classes. They are Dell Precision M6400 Intel Core 2 Duo P8700 running at 2.54Ghz with 8 GB of memory and the experience on this laptops is night and day compared to the E6510. They are crisp and you barely aware that you are running in a virtual environment. Since the E6510 should be faster in all categories than the M6400, I couldn't understand why the new laptop was slower, so I did a component by component comparison and the only place where the E6510 is less performant than the M6400 is the graphics department. The M6400 is running a nVidia FX 2700m GPU and the E6510 is running a nVidia 3100M GPU. Looking at benchmarks of the two GPUs suggest that the FX 2700M is twice as fast as the 3100M. http://www.notebookcheck.net/Mobile-Graphics-Cards-Benchmark-List.844.0.html 3100M = 111th (E6510) FX 2700m = 47th (Precision M6400) Radeon HD 5870 = 8th (Alienware) The host OS is Windows 7 64bit as is the guest OS, running in Virtual Box 3.1.8 with Guest Additions installed on the guest. The IDE being used in the virtual environment is VS 2010 Premium. So after that long setup, my question is: Is the GPU significantly impacting the virtual machine's performance or are there other factors that I'm not looking at that I can use to boost the vm's performance? Do we now have to consider GPU performance when purchasing laptops where we expect to use virtualized development environments? Thanks in advance. Cheers, Dave

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  • Event handling for keyboard strokes

    - by david
    Hey, I'm trying to get familiar with the whole keyboard event detection thing. Here's my sample code. <fx:Script> <![CDATA[ import flash.events.KeyboardEvent; import mx.controls.Alert; private function init():void{ addEventListener(KeyboardEvent.KEY_DOWN,reportKeyDown); } private function reportKeyDown(event:KeyboardEvent):void { Alert.show("a key was pressed"); } ]]> </fx:Script> As you can see, I'm at stage 0 of playing around with it, but it won't work. Anyone has any idea what I should be doing instead? Thanks

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  • Error in playing a swf file on internet explorer

    - by Rajeev
    In the below code i get an error saying Error #2007: Parameter url must be non-null on Ineternet explorer only.What am i doing wrong here html <OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" WIDTH="50" HEIGHT="50" id="myMovieName"> <PARAM NAME="movie" VALUE="/media/players/testsound.swf" /> <PARAM NAME="quality" VALUE="high" /> <PARAM NAME="bgcolor" VALUE="#FFFFFF" /> <EMBED href="/media/players/testsound.swf" src="/media/players/testsound.swf" flashvars="soundUrl=sound.mp3" quality=high bgcolor=#FFFFFF NAME="myMovieName" ALIGN="" TYPE="application/x-shockwave-flash"> </EMBED> </OBJECT> mxml ; import flash.net.; import mx.controls.Alert; import mx.controls.Button; import flash.events.Event; import flash.media.Sound; import flash.net.URLRequest; private function clickhandler(event:Event):void { var musicfile:String; var s:Sound = new Sound(); s.addEventListener(Event.COMPLETE, onSoundLoaded); var req:URLRequest = new URLRequest("/opt/cloodon/site/media/players/sound.mp3"); //musicfile = stage.loaderInfo.parameters["soundUrl"]; //var req:URLRequest = new URLRequest(musicfile); s.load(req); } private function onSoundLoaded(event:Event):void { //Alert.show("1"); //var localSound:Sound = event.currentTarget as Sound; var localSound:Sound = event.target as Sound; localSound.play(); } ]]> </fx:Script> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <!--<mx:Button id="play" label="PLAY" click="clickhandler(event)" />--> <mx:Image id="loader1" source="@Embed(source='/opt/cloodon/site/media/img/speaker.gif')" click="clickhandler(event)" /> </s:Application>

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  • Flex, can't custom style the tooltip

    - by touB
    I'm having trouble changing the font size of my TextInput tooltip. The text input looks like this: <s:TextInput id="first" toolTip="Hello"/> then I create a style like this: <fx:Style> @namespace s "library://ns.adobe.com/flex/spark"; @namespace mx "library://ns.adobe.com/flex/halo"; mx|ToolTip { fontSize: 24; } </fx:Style> but absolutely nothing happens. Any idea what I may be doing wrong?

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  • Flex Mobile : How to skin view?

    - by Anthony
    I would like to know if it's possible to skin view for my Flex mobile application : My ActivityView.as public class ActivityView extends View My ActivityViewSkin.mxml (It skin associated) <?xml version="1.0" encoding="utf-8"?> <s:Skin xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark"> <fx:Metadata> [HostComponent("com.corp.views.activity.ActivityView")] ... It's a good way for mobile development ? And how can I use this in this skin : <s:navigationContent> Thank you very much ! Anthony

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  • Animated record deletion with jquery like mootools example

    - by twitter
    I was reading around and saw this example from David Walsh about how to animate record deletion with mootools. Does the exact same effect exist in jquery? This is his mootools code. window.addEvent('domready',function() { $$('a.delete').each(function(el) { el.addEvent('click',function(e) { e.stop(); var parent = el.getParent('div'); var request = new Request({ url: 'mootools-record-delete.php', link: 'chain', method: 'get', data: { 'delete': parent.get('id').replace('record-',''), ajax: 1 }, onRequest: function() { new Fx.Tween(parent,{ duration:300 }).start('background-color', '#fb6c6c'); }, onSuccess: function() { new Fx.Slide(parent,{ duration:300, onComplete: function() { parent.dispose(); } }).slideOut(); } }).send(); }); }); });

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  • Using Python read specific (column, row) values from a txt file

    - by user2955708
    I would like to read values from a text file until that is a float value. Lets say I have the following file: 14:53:55 Load 300 Speed 200 Distance,m Fz Fx Speed 0.0000 249 4 6.22 0.0002 247 33 16.29 0.0004 246 49 21.02 0.2492 240 115 26.97 0.2494 241 112 21.78 0.2496 240 109 13.09 0.2498 169 79 0.27 Distance,m Fz Fx Speed 0.0000 249 4 7.22 0.0002 247 33 1.29 0.0004 246 49 271.02 0.2492 240 115 26.97 0.2494 241 112 215.78 0.2496 240 109 13.09 0.2498 169 79 0.27 And I need only the values under the first Distance column. So something like skip the first few rows, then read values from the first column while it is float. Thanks your help in advance

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  • How do you detect an area that can be filled in in a bitmap in ActionScript 3?

    - by 1.21 gigawatts
    I am having a tough time figuring this out. I need to be able to detect a fill area for something similar to a coloring book picture. The user will click inside the area that needs to be filled. The image is user created bitmap content and so the fill area must be detected at runtime. Any help would be tremendously appreciated! Posting Flex 4 code for review: <fx:Script> <![CDATA[ protected function myImage_clickHandler(event:MouseEvent):void { myImage.imageDisplay.bitmapData.floodFill(event.localX,event.localY,0xFFFFFF); } ]]> </fx:Script> <s:Image id="myImage" click="myImage_clickHandler(event)" source="/images/square.gif"/>

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  • Oracle Applications Cloud Release 8 Customization: Your User Interface, Your Text

    - by ultan o'broin
    Introducing the User Interface Text Editor In Oracle Applications Cloud Release 8, there’s an addition to the customization tool set, called the User Interface Text Editor  (UITE). When signed in with an application administrator role, users launch this new editing feature from the Navigator's Tools > Customization > User Interface Text menu option. See how the editor is in there with other customization tools? User Interface Text Editor is launched from the Navigator Customization menu Applications customers need a way to make changes to the text that appears in the UI, without having to initiate an IT project. Business users can now easily change labels on fields, for example. Using a composer and activated sandbox, these users can take advantage of the Oracle Metadata Services (MDS), add a key to a text resource bundle, and then type in their preferred label and its description (as a best practice for further work, I’d recommend always completing that description). Changing a simplified UI field label using Oracle Composer In Release 8, the UITE enables business users to easily change UI text on a much wider basis. As with composers, the UITE requires an activated sandbox where users can make their changes safely, before committing them for others to see. The UITE is used for editing UI text that comes from Oracle ADF resource bundles or from the Message Dictionary (or FND_MESSAGE_% tables, if you’re old enough to remember such things). Functionally, the Message Dictionary is used for the text that appears in business rule-type error, warning or information messages, or as a text source when ADF resource bundles cannot be used. In the UITE, these Message Dictionary texts are referred to as Multi-part Validation Messages.   If the text comes from ADF resource bundles, then it’s categorized as User Interface Text in the UITE. This category refers to the text that appears in embedded help in the UI or in simple error, warning, confirmation, or information messages. The embedded help types used in the application are explained in an Oracle Fusion Applications User Experience (UX) design pattern set. The message types have a UX design pattern set too. Using UITE  The UITE enables users to search and replace text in UI strings using case sensitive options, as well as by type. Users select singular and plural options for text changes, should they apply. Searching and replacing text in the UITE The UITE also provides users with a way to preview and manage changes on an exclusion basis, before committing to the final result. There might, for example, be situations where a phrase or word needs to remain different from how it’s generally used in the application, depending on the context. Previewing replacement text changes. Changes can be excluded where required. Multi-Part Messages The Message Dictionary table architecture has been inherited from Oracle E-Business Suite days. However, there are important differences in the Oracle Applications Cloud version, notably the additional message text components, as explained in the UX Design Patterns. Message Dictionary text has a broad range of uses as indicated, and it can also be reserved for internal application use, for use by PL/SQL and C programs, and so on. Message Dictionary text may even concatenate together at run time, where required. The UITE handles the flexibility of such text architecture by enabling users to drill down on each message and see how it’s constructed in total. That way, users can ensure that any text changes being made are consistent throughout the different message parts. Multi-part (Message Dictionary) message components in the UITE Message Dictionary messages may also use supportability-related numbers, the ones that appear appended to the message text in the application’s UI. However, should you have the requirement to remove these numbers from users' view, the UITE is not the tool for the job. Instead, see my blog about using the Manage Messages UI.

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  • KnpLabs / DoctrineBehaviors Translatable - currentLocale = null

    - by Ruben
    Using the trait \Knp\DoctrineBehaviors\Model\Translatable\Translation inside an Entity, I see that the property currentLocale is never setted , so we always obtain the default locale ('en') in all the calls to $this->translate(). If I change this getDefaultLocale, all the translations are made correctly, so I think that is no problem with the fallback. I tried debug the currentLocaleCallable. I see that if I put a "var_dump ($this-container-get('request'));" in the contructor of currentLocaleCallable, the request have a locale to null. And outside the request has the correct locale.It seems that container is not in the scope: request , i don't know how can I get it to work I post an issue in github https://github.com/KnpLabs/DoctrineBehaviors/issues/71 EDITED This service is defined in vendor/knplabs/doctrine-behaviors/config/orm-services.yml and is: knp.doctrine_behaviors.reflection.class_analyzer: class: "%knp.doctrine_behaviors.reflection.class_analyzer.class%" public: false knp.doctrine_behaviors.translatable_listener: class: "%knp.doctrine_behaviors.translatable_listener.class%" public: false arguments: - "@knp.doctrine_behaviors.reflection.class_analyzer" - "%knp.doctrine_behaviors.reflection.is_recursive%" - "@knp.doctrine_behaviors.translatable_listener.current_locale_callable" tags: - { name: doctrine.event_subscriber } knp.doctrine_behaviors.translatable_listener.current_locale_callable: class: "%knp.doctrine_behaviors.translatable_listener.current_locale_callable.class%" arguments: - "@service_container" # lazy request resolution public: false EDIT 2: My composer.json "php": ">=5.3.3", "symfony/symfony": "2.3.*", "doctrine/orm": ">=2.2.3,<2.4-dev", "doctrine/doctrine-bundle": "1.2.*", "twig/extensions": "1.0.*", "symfony/assetic-bundle": "2.3.*", "symfony/swiftmailer-bundle": "2.3.*", "symfony/monolog-bundle": "2.3.*", "sensio/distribution-bundle": "2.3.*", "sensio/framework-extra-bundle": "2.3.*", "sensio/generator-bundle": "2.3.*", "incenteev/composer-parameter-handler": "~2.0", "friendsofsymfony/user-bundle": "1.3.*", "avalanche123/imagine-bundle": "v2.1", "raulfraile/ladybug-bundle": "~1.0", "genemu/form-bundle": "2.2.*", "friendsofsymfony/rest-bundle": "0.12.0", "stof/doctrine-extensions-bundle": "dev-master", "sonata-project/admin-bundle": "dev-master", "a2lix/translation-form-bundle": "1.*@dev", "sonata-project/user-bundle": "dev-master", "psliwa/pdf-bundle": "dev-master", "jms/serializer-bundle": "dev-master", "jms/di-extra-bundle": "dev-master", "knplabs/doctrine-behaviors": "dev-master", "sonata-project/doctrine-orm-admin-bundle": "dev-master", "knplabs/knp-paginator-bundle": "dev-master", "friendsofsymfony/jsrouting-bundle": "~1.1", "zendframework/zend-validator": ">=2.0.0-rc2", "zendframework/zend-barcode": ">=2.0.0-rc2"

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  • Jerome has written a nice article on integrating SceneBuilder with several IDEs

    - by daniel
    My colleague Jerome Cambon has written a very nice article about how to get SceneBuilder working with several IDEs. The JavaFX SceneBuilder is at the root a stand-alone tool - but there are various tweaks and tricks that you can use to make its use in conjunction with your favorite IDE a more enjoyable experience. In his article - Jerome shows how this can be done with NetBeans (7.3), Eclipse, with Tom's excellent e(fx)clipse plugin, and IntelliJ IDEA. Good work Jerome!

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  • No root file system is defined error after installation

    - by LearnCode
    I installed ubuntu through Wubi and once i rebooted I get no root file system defined error. here's the output of the boot_info_script.Could anyone point me out where the error is. Boot Info Script 0.60 from 17 May 2011 ============================= Boot Info Summary: =============================== => Windows is installed in the MBR of /dev/sda. => Windows is installed in the MBR of /dev/sdb. sda1: __________________________________________________________________________ File system: ntfs Boot sector type: Windows Vista/7 Boot sector info: No errors found in the Boot Parameter Block. Operating System: Windows 7 Boot files: /bootmgr /Boot/BCD /Windows/System32/winload.exe /ntldr /ntdetect.com /wubildr /ubuntu/winboot/wubildr /wubildr.mbr /ubuntu/winboot/wubildr.mbr /ubuntu/disks/root.disk /ubuntu/disks/swap.disk sda1/Wubi: _____________________________________________________________________ File system: Boot sector type: Unknown Boot sector info: Mounting failed: mount: unknown filesystem type '' sda2: __________________________________________________________________________ File system: vfat Boot sector type: Unknown Boot sector info: No errors found in the Boot Parameter Block. Operating System: Boot files: /boot.ini /ntldr /NTDETECT.COM sdb1: __________________________________________________________________________ File system: ntfs Boot sector type: Windows Vista/7 Boot sector info: No errors found in the Boot Parameter Block. Operating System: Boot files: ============================ Drive/Partition Info: ============================= Drive: sda _____________________________________________________________________ Disk /dev/sda: 160.0 GB, 160041885696 bytes 240 heads, 63 sectors/track, 20673 cylinders, total 312581808 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes Partition Boot Start Sector End Sector # of Sectors Id System /dev/sda1 * 63 301,250,879 301,250,817 7 NTFS / exFAT / HPFS /dev/sda2 301,250,943 312,575,759 11,324,817 c W95 FAT32 (LBA) GUID Partition Table detected, but does not seem to be used. Partition Start Sector End Sector # of Sectors System /dev/sda1 323,465,741,313,502,988275,962,973,585-323,465,465,350,529,402 - /dev/sda2 242,728,591,638,290,720578,721,383,108,845,578335,992,791,470,554,859 - /dev/sda3 1,827,498,311,425,204,2562,091,935,274,843,009,907264,436,963,417,805,652 - /dev/sda4 579,711,218,081,401,3572,006,665,459,744,645,1521,426,954,241,663,243,796 - /dev/sda11 270,286,346,402,038,1183,786,543,326,404,525,9543,516,256,980,002,487,837 - /dev/sda12 4,179,681,002,230,769,6684,179,389,374,010,033,387-291,628,220,736,280 - /dev/sda13 232,556,480,979,456,1311,160,152,593,793,119,235927,596,112,813,663,105 - /dev/sda14 98,342,784,050,266,9183,691,264,578,843,725,1953,592,921,794,793,458,278 - /dev/sda15 2,307,845,219,957,882,4961,850,841,032,955,276,350-457,004,187,002,606,145 - /dev/sda16 512,592,046,878,946,497368,458,231,024,779,444-144,133,815,854,167,052 - /dev/sda17 2,504,135,232,870,384,3923,665,087,872,719,320,8291,160,952,639,848,936,438 - /dev/sda18 3,783,181,605,270,691,304122,034,509,624,708,942-3,661,147,095,645,982,361 - /dev/sda19 3,519,661,520,275,829,5122,376,243,094,723,723,587-1,143,418,425,552,105,924 - /dev/sda20 3,867,920,076,859,0744,494,691,111,933,625,1044,490,823,191,856,766,031 - /dev/sda21 1,500,144,061,909,253,7612,511,182,033,846,676,3401,011,037,971,937,422,580 - /dev/sda22 13,035,625,499,900,0062,360,168,613,941,394,9472,347,132,988,441,494,942 - /dev/sda23 4,228,978,682,068,599,48813,159,423,631,648,263-4,215,819,258,436,951,224 - /dev/sda24 3,695,955,742,872,046,9084,561,928,726,501,845,776865,972,983,629,798,869 - /dev/sda25 1,297,460,286,683,948,0461,444,350,486,339,417,957146,890,199,655,469,912 - /dev/sda26 1,228,858,248,533,131,831 0-1,228,858,248,533,131,830 - /dev/sda121 3,189,184,846,146,487,1461,849,820,258,006,914,852-1,339,364,588,139,572,293 - /dev/sda122 1,226,215,547,991,800,578389,781,518,734,546,300-836,434,029,257,254,277 - /dev/sda123 3,851,660,168,574,583,4654,046,215,657,583,031,556194,555,489,008,448,092 - /dev/sda124 1,197,460,980,174,153,341699,103,965,005,093,246-498,357,015,169,060,094 - Drive: sdb _____________________________________________________________________ Disk /dev/sdb: 750.2 GB, 750153367552 bytes 255 heads, 63 sectors/track, 91200 cylinders, total 1465143296 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes Partition Boot Start Sector End Sector # of Sectors Id System /dev/sdb1 2,048 1,465,143,295 1,465,141,248 7 NTFS / exFAT / HPFS "blkid" output: ________________________________________________________________ Device UUID TYPE LABEL /dev/loop0 iso9660 Ubuntu 11.04 amd64 /dev/loop1 squashfs /dev/sda1 E814B55B14B52E06 ntfs /dev/sda2 01CD-023B vfat HP_RECOVERY /dev/sdb1 7836F22A36F1E8D0 ntfs Elements ================================ Mount points: ================================= Device Mount_Point Type Options /dev/loop0 /cdrom iso9660 (ro,noatime) /dev/loop1 /rofs squashfs (ro,noatime) /dev/sdb1 /mnt fuseblk (rw,nosuid,nodev,allow_other,blksize=4096) ================================ sda2/boot.ini: ================================ -------------------------------------------------------------------------------- [boot loader] timeout=0 default=C:\CMDCONS\BOOTSECT.DAT [operating systems] multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Professional" /fastdetect C:\CMDCONS\BOOTSECT.DAT="Microsoft Windows Recovery Console" /cmdcons -------------------------------------------------------------------------------- ======================== Unknown MBRs/Boot Sectors/etc: ======================== Unknown GPT Partiton Type c104043000e9b9040dff24b580010100 Unknown GPT Partiton Type 46313020746f20737461727420746865 Unknown GPT Partiton Type 65727920706172746974696f6e207761 Unknown GPT Partiton Type 727920706172746974696f6e0d0a0000 Unknown GPT Partiton Type 000f84e5f7668b162404e82804744066 Unknown GPT Partiton Type ce01e8dc038bfe66391624047505e8d9 Unknown GPT Partiton Type 0345086603f0e881030bd2740333d240 Unknown GPT Partiton Type bece01e8db0287fec645041266895508 Unknown GPT Partiton Type 01f60634010175078b363b01e854f5e8 Unknown GPT Partiton Type 313825740ffec03865107408fec03824 Unknown GPT Partiton Type 02f60634014074088bfdbece01e85101 Unknown GPT Partiton Type 263401f9e894f30f858ef4e8e201e8ec Unknown GPT Partiton Type f7e960f35245434f5645525966606633 Unknown GPT Partiton Type 660faf1e00106603dac3668b0e001066 Unknown GPT Partiton Type 8bfd386d04740583c710e2f6c36660c6 Unknown GPT Partiton Type 04ebf132c0b91000f3aac3bf0c04ebf3 Unknown GPT Partiton Type 02662bc1660fb71e0e02662bc366031e Unknown GPT Partiton Type f4b40ebb0700b901003c08751381ff25 Unknown GPT Partiton Type 534f465448494e4b90653f62011b0100 Unknown GPT Partiton Type 0b050900027777772e68702e636f6d00 Unknown GPT Partiton Type d441a0f5030003000ecb744a08bb3746 Unknown GPT Partiton Type f8579a116b4a7aa931cde97a4b9b5c09 Unknown GPT Partiton Type 7229990415b77c0a1970e7e824237a3a Unknown GPT Partiton Type afb6e34d6b4bd8c7c0eada19a9786cc3 Unknown BootLoader on sda1/Wubi 00000000 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 |0000000000000000| * 00000200 Unknown BootLoader on sda2 00000000 e9 a7 00 52 45 43 4f 56 45 52 59 00 02 08 20 00 |...RECOVERY... .| 00000010 02 00 00 00 00 f8 00 00 3f 00 f0 00 7f b9 f4 11 |........?.......| 00000020 8c cd ac 00 1e 2b 00 00 00 00 00 00 02 00 00 00 |.....+..........| 00000030 01 00 06 00 00 00 00 00 00 00 00 00 00 00 00 00 |................| 00000040 80 00 29 3b 02 cd 01 20 20 20 20 20 20 20 20 20 |..);... | 00000050 20 20 46 41 54 33 32 20 20 20 8b d0 c1 e2 02 80 | FAT32 ......| 00000060 e6 01 66 c1 e8 07 66 3b 46 f8 74 2a 66 89 46 f8 |..f...f;F.t*f.F.| 00000070 66 03 46 f4 66 0f b6 5e 28 80 e3 0f 74 0f 3a 5e |f.F.f..^(...t.:^| 00000080 10 0f 83 90 00 66 0f af 5e 24 66 03 c3 bb e0 07 |.....f..^$f.....| 00000090 b9 01 00 e8 cf 00 8b da 66 8b 87 00 7e 66 25 ff |........f...~f%.| 000000a0 ff ff 0f 66 3d f8 ff ff 0f c3 33 c9 8e d9 8e c1 |...f=.....3.....| 000000b0 8e d1 66 bc f4 7b 00 00 bd 00 7c 66 0f b6 46 10 |..f..{....|f..F.| 000000c0 66 f7 66 24 66 0f b7 56 0e 66 03 56 1c 66 89 56 |f.f$f..V.f.V.f.V| 000000d0 f4 66 03 c2 66 89 46 fc 66 c7 46 f8 ff ff ff ff |.f..f.F.f.F.....| 000000e0 66 8b 46 2c 66 50 e8 af 00 bb 70 00 b9 01 00 e8 |f.F,fP....p.....| 000000f0 73 00 bf 00 07 b1 0b be a9 7d f3 a6 74 2a 03 f9 |s........}..t*..| 00000100 83 c7 15 81 ff 00 09 72 ec 66 40 4a 75 db 66 58 |[email protected]| 00000110 e8 47 ff 72 cf be b4 7d ac 84 c0 74 09 b4 0e bb |.G.r...}...t....| 00000120 07 00 cd 10 eb f2 cd 19 66 58 ff 75 09 ff 75 0f |........fX.u..u.| 00000130 66 58 bb 00 20 66 83 f8 02 72 da 66 3d f8 ff ff |fX.. f...r.f=...| 00000140 0f 73 d2 66 50 e8 50 00 0f b6 4e 0d e8 16 00 c1 |.s.fP.P...N.....| 00000150 e1 05 03 d9 66 58 53 e8 00 ff 5b 72 d8 8a 56 40 |....fXS...[r..V@| 00000160 ea 00 00 00 20 66 60 66 6a 00 66 50 53 6a 00 66 |.... f`fj.fPSj.f| 00000170 68 10 00 01 00 8b f4 b8 00 42 8a 56 40 cd 13 be |h........B.V@...| 00000180 c7 7d 72 94 67 83 44 24 06 20 66 67 ff 44 24 08 |.}r.g.D$. fg.D$.| 00000190 e2 e3 83 c4 10 66 61 c3 66 48 66 48 66 0f b6 56 |.....fa.fHfHf..V| 000001a0 0d 66 f7 e2 66 03 46 fc c3 4e 54 4c 44 52 20 20 |.f..f.F..NTLDR | 000001b0 20 20 20 20 0d 0a 4e 6f 20 53 79 73 74 65 6d 20 | ..No System | 000001c0 44 69 73 6b 20 6f 72 0d 0a 44 69 73 6b 20 49 2f |Disk or..Disk I/| 000001d0 4f 20 65 72 72 6f 72 0d 0a 50 72 65 73 73 20 61 |O error..Press a| 000001e0 20 6b 65 79 20 74 6f 20 72 65 73 74 61 72 74 0d | key to restart.| 000001f0 0a 00 00 00 00 00 00 00 00 00 00 00 00 00 55 aa |..............U.| 00000200 =============================== StdErr Messages: =============================== umount: /isodevice: device is busy. (In some cases useful info about processes that use the device is found by lsof(8) or fuser(1))

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  • How can I compile SM 3.0 effects in D3D11 in slimdx?

    - by jacker
    var bytecode = ShaderBytecode.CompileFromFile("shaders\\testShader.fx", "fx_5_0", ShaderFlags.None, SlimDX.D3DCompiler.EffectFlags.None, null, null, out str); var effect = new SlimDX.Direct3D11.Effect(gpu.Device, bytecode); Works fine but if I try to use another shader model like 4.0 or 3.0 it throws an error on the new effect creation: E_FAIL: An undetermined error occurred (-2147467259) How do I compile older shaders? And I've read about device context but I can't find any information on how to use them to maintain DX9 compatibility.

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