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  • android, find the nearest location without going through all the locations

    - by Marwan
    I am building a taxi dispatching app first: I need the passenger app to show the nearest taxis, now I know how to do that in code but in my way I have to go through all the taxis locations(in database on server) and calculate the distance from the passenger location and get the lowest ones - I don't want to do this because there will be a lot of taxis and going through all of them and making some math is kind of pain on the server- is there a way to get the nearest ones without going through all of them? second: what the best database to use - first, should it be sql or non-sql - I need a very robust database, because there will be a lot of updates (I mean the passengers locations added then deleted when arriving to destination && the taxis location changes frequently) finally: I will use RubyOnRails to do the server side and json as data transfer format, do you have a recommendation to me on something better? Thanks

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  • SQL Agent Logon - What is going on?

    - by James Wiseman
    I have a DTSX package that is called from a SQL Agent Job. The DTSX package references a file at a fixed location (e.g. e:\mssql\myfile.txt). On most machines, this location exists, but on some I have to manually map this (which is not a problem - I know a better solution would be to use package conifgurations to dynamically pull the file location, but this is not an option here - and anyway I'd like to understand what is going on) I have set up the agent service to run as a specific user (e.g. myuser) When I log on as this user and map the directory, then run the dtsx package directly, then all goes well. When I run the package through a SQL Agent Job, the file cannot be found. If I add a command line job step to the agent job to map the drive: net use e: \\svr\location Then all works file also. So what is going on in the backgound? How come the SQL Agent user requries the drive mapping even when I am logged in as this user.

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  • Going from small to medium sized websites.

    - by Landitus
    I've been coding websites for a couple of years now, mostly in php and xhtml. I come from the design world, but I'm proud of doing standart compliant websites and great interfaces. Also used Wordpress and loved it. Most of the time there were really simple commercial websites, with no database included, where everything is done from scratch. Every page is parsed through an index?page=xxx and But I have a few prospects that are larger websites (let's call them 'medium sized websites') where I feel I'm lacking the following: How to dispach or render the pages (MVC controller instead of index?page=???) Proper page hierarchy and easy breadcrumbs implementation Auto generation of navigation menu, or an easy way to maintain them? Clean URLs Form validation Easy database support I really don't know if I should be looking into php scripts, and refine my skills or get into a CMS (like drupal) or a PHP framework. I found Wordpress very assuring and didn't feel trapped into crazy conventions, but I feel is not the right tool for this. I hate the CMS Page with the big textbox as I am used to code every page by hand my pages are not a title and a textbox. Got the feeling? My php skills are sort of medium/low still, but I would like to hear some thoughts of what I should learn to take the next step!

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  • Cron Job to Schedule Rails Website Going Live?

    - by Daniel Upton
    Hello, World.. I'm currently building a website for an awesome youth church we run (shameless plug!).. Anywho at the moment we have a static countdown page http://mybase.co , and were having a massive launch this weekend and the site needs to go live when we launch, it's a rails app.. How would you recommend scheduling it going live? having a cron job and an apache a2en? or is there a better way? Thanks Daniel

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  • two threads going to do func()

    - by nisnis84
    2 threads going to use the same func(). The 2 threads should be mutually exclusive. How do I get it to work properly? (output should be "abcdeabcde") char arr[] = "ABCDE"; int len = 5; void func(){ for(int i = 0; i <len;i++) printf("%c,arr[i]); }

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  • Going from web browser to web request

    - by Patrick
    I am working on a program that automates tasks in a browser like entering text, clicking, etc and right now everything is working fine when using the Web Browser tool in Visual Studio 2010. What I'd like to know is how should I approach converting all of this so I can use send requests instead of the browser? I heard its a lot more efficient and a lot better if you are going to be using multi threading but I have so much code that already works now and am not sure how I should do this without scraping quite a bit of it.

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  • I'm going to write 'Unit of Work', please help me find out all gimmicks

    - by o..o
    Hi everybody, I'm going to write my own DAL in C#. I decided to use 'Unit of Work' pattern (next mentioned as uow) with request as a scope and Identity map stored in HttpContext.Items. I have right now question about implementing of CRUD methods. How/where are they implemented? Are they implemented in every single business class (as in active records pattern) or are implemented somehow in uow class (if so, how)? I also suppose that I need to use as the scope not just the request, but also the db connection. But how? Should I open the connection a the start of the request and close it on uow disposing? Every advice is strongly appreciated, especially Your "real world" experiences. Thank you all :)

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  • Android animation clipping when going between layouts

    - by Ravedave
    I have a fairly complex layout. I use a relative layout as the root and then inside of it I have a few table views and some further nesting. When I animate an imageview between these layouts my image clips. I have a background on the parent layout and the animation looks like it's going under it. I have set android:clipChildren="false" and android:clipToPadding="false" on all of the layouts. I've also set anim.setZAdjustment(Animation.ZORDER_TOP); on all of my animations. What am I doing wrong?

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  • WPF Statusbar Updates - help, I seem to be going round in circles

    - by David Ward
    I seem to be going round in circles. I have a WPF application that has a main ribbon window with a status bar. When you navigate to a "view" a user control is displayed as the content of the main window. The view has a ViewModel which handles retrieving data from the database and the View's datacontext is set to the ViewModel. What I want is to have the lengthy operation (data retrieval) run on a background thread and whilst it is running the status in the main window to report appropriately. When the background task is complete, the status should revert back to "Ready" (much the same as Visual Studio). How should I wire this together so that I can have the data access code separated out in the ViewModel whilst keeping a responsive UI? I have tried using the BackgroundWorker is various places in the code and I still end up with an unresponsive UI.

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  • Service Call very slow if going through HttpHandler

    - by JohnIdol
    I have a WCF client pointing to a WebSphere service. All is good in normal situation except when my calls to the service originate from an HttpHandler - in this case the calls are extremely slow (it takes up to 10 times longer). If I send the exact same envelopes through Soap-UI or without an HttpHandler it's all good. If the envelope is the same the only thing left is the HttpHeader. Would the fact that I am going through an HttpHandler cause changes HttpHeaders compared to normal scenarios? What should I be looking for and is there some config setting that might do the trick? Any help appreciated!

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  • Video playback on VideoView disappears after going back from another Activity

    - by pixel
    I have two Activities: one with VideoView and the second one. I start watching a video in the first Activity, then during playback I start second Activity. After going back to first Activity I can hear sound but see no picture. My Video Layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <VideoView android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_weight="1" android:id="@+id/videoView" android:layout_gravity="center" /> <ListView android:layout_width="fill_parent" android:layout_height="125dp" android:id="@+id/ListView" /> </LinearLayout> Do you have any ideas why video doesn't appear?

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  • internet explorer 7 iframe unloads when going back

    - by André
    Hi this is my first post here, so please be kind ;-) i'm implementing a browser history manager, just like rsh or yui browser history manager. The idea was not to constantly poll the url hash of a hidden iframe, but to capture the onscroll event of an iframe, when it scrolls to an anchor name on an urlhashchange. So on every click i add an new anchor to iframe and set the iframe's hash to the anchors name. When pressing the back or forward button the frame scrolls to the previous or next anchor and the onscroll event is fired. That works great on firefox 3.0+, IE6 and Opera but on IE7 when hiting the back button the frame unloads and loses all its anchors. If anyone has an idea why this is happening or even a fix for this "bug", please i'm slowly going insane over this. thanks in advance btw the onscroll idea comes from: http://www.zachleat.com/web/2008/08/21/onhashchange-without-setinterval/

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  • What's going on with "expected specifier-qualifier-list" error

    - by Tattat
    It is my GameEngine.h: #import <Foundation/Foundation.h> #import "GameArray.h"; @interface GameEngine : NSObject { GameArray *gameButtonsArray; } @property (nonatomic, retain) GameArray *gameButtonsArray; And this is my GameArray.h: #import <Foundation/Foundation.h> #import "MyAppDelegate.h" @interface GameArray : NSObject { NSMutableArray *gameButtonsArray; } @property (nonatomic, retain) NSMutableArray *gameButtonsArray; It keep prompt my "expected specifier-qualifier-list" error i my GameEngine.h, and error said that "expected specifier-qualifier-list before 'GameArray'", what's going on?

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  • Could I be going crazy with Event Handlers? Am I going the "wrong way" with my design?

    - by sensae
    I guess I've decided that I really like event handlers. I may be suffering a bit from analysis paralysis, but I'm concerned about making my design unwieldy or running into some other unforeseen consequence to my design decisions. My game engine currently does basic sprite-based rendering with a panning overhead camera. My design looks a bit like this: SceneHandler Contains a list of classes that implement the SceneListener interface (currently only Sprites). Calls render() once per tick, and sends onCameraUpdate(); messages to SceneListeners. InputHandler Polls the input once per tick, and sends a simple "onKeyPressed" message to InputListeners. I have a Camera InputListener which holds a SceneHandler instance and triggers updateCamera(); events based on what the input is. AgentHandler Calls default actions on any Agents (AI) once per tick, and will check a stack for any new events that are registered, dispatching them to specific Agents as needed. So I have basic sprite objects that can move around a scene and use rudimentary steering behaviors to travel. I've gotten onto collision detection, and this is where I'm not sure the direction my design is going is good. Is it a good practice to have many, small event handlers? I imagine going the way I am that I'd have to implement some kind of CollisionHandler. Would I be better off with a more consolidated EntityHandler which handles AI, collision updates, and other entity interactions in one class? Or will I be fine just implementing many different event handling subsystems which pass messages to each other based on what kind of event it is? Should I write an EntityHandler which is simply responsible for coordinating all these sub event handlers? I realize in some cases, such as my InputHandler and SceneHandler, those are very specific types of events. A large portion of my game code won't care about input, and a large portion won't care about updates that happen purely in the rendering of the scene. Thus I feel my isolation of those systems is justified. However, I'm asking this question specifically approaching game logic type events.

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  • c: memory allocation (what's going on)

    - by facha
    Hi, everyone Please take a look at this piece of code. I'm allocating one byte for the first variable and another byte for the second one. However, it seems like the compiler allocates more (or I'm missing something). The program outputs both strings, even though their length is more the one byte. void main() { char* some1 = malloc(1); sprintf(some1,"cool"); char* some2 = malloc(1); sprintf(some2,"face"); printf("%s ",some1); printf("%s\n",some2); } Please, could anyone spot some light on what's going on when memory is being allocated.

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  • Children going out of parent element

    - by Thomas
    http://jsfiddle.net/zP49Z/ As you can see, the children [update] are going out of the parent element [feeds]. How can I fix this? #updates { background: #B8C1C2; box-shadow: inset 0 0 5px; height: 100%; float: right; position: fixed; top: 0; right: 0; z-index: 100; overflow: auto; } #feeds { width: auto; height: 300px; } .update { border-bottom: 1px solid #929493; width: auto; height: auto; padding-bottom: 20px; margin-top: 10px; } Thanks!

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  • browser scroll not going at bottom of toggle?

    - by metal-gear-solid
    I 'm using this code to make a toogle effect at bottom of the page. it's working but toogle div going under the fold but browser do not to scroll at bottom following the toogle area <script type="text/javascript"> jQuery.noConflict(); jQuery(document).ready(function() { // toggles the slickbox on clicking the noted link jQuery('a#sm_toggle').click(function() { jQuery('#sitemapContainer').slideToggle(400); return false; }); }); </script>

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  • How to find out where my memory is going

    - by the_mandrill
    I've got the situation where the cycle of loading and then closing a document eats up a few Mb of RAM. This memory isn't being leaked as something owns it and cleans it up when the app exits (Visual Leak Detector and the Mac Leaks tool show agreement on this). However, I'd like to find out where it's going. I'm assuming it's some sort of cache in the application that gets populated when the document loads but not freed when the document is closed. Which methods or tools could I use to find out where these allocations are being made?

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  • Ruby: What's going on here?

    - by user204078
    This question is based off some really odd code I recently found in a colleagues work. He claims not to know how it works only he copied it from somewhere else. That's not good enough for me I want to understand what's going on here. Say we have something like (test1, test2, test3="3", test4="4") the result will be that test1 == "3", test2 == "4", test3 == nil and test4 == "4" I understand why this happens, but if we do something like (test1, test2, test3="3", test4="4", test5 = "5", test6 = "6") now the result is test1 == "3", test2 == "4", test3 == "5", test4 == "6", test5 == "5", test6 == "6" Why isn't test5 == nil?

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  • going reverse in a for loop?

    - by sil3nt
    Hello there, Basically i got this for loop and i want the number inputed (eg. 123) to be printed out in reverse, so "321". so far it works fine and prints out the correct order when the for loop is for(i = 0; i<len ; i++) but i get an error when i try to print it in reverse?. Whats going wrong? #include <stdio.h> #include <string.h> void cnvrter(char *number); int main(){ char number[80]; printf("enter a number "); gets(number); cnvrter(number); return 0; } void cnvrter(char *number){ char tmp[80]; int i = 0,len = 0; int cnvrtd_digit = 0; len = strlen(number); printf("\nsize of input %d\n",len); for(i = len; i>len ; i--){ if ( ( number[i] >= '0' ) && ( number[i]<='9' ) ){ tmp[0] = number[i]; sscanf(tmp,"%d",&cnvrtd_digit); } printf("%d\n",cnvrtd_digit); } }

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  • Reflection for a Field going wrong

    - by TiGer
    Hi, I have been trying to use reflection for a specifiec Field in the android.os.build class, the MANUFACTURER field... I have tried by using this code : try { Class myBuildClass = android.os.Build.class; Field m1 = Build.class.getDeclaredField("MANUFACTURER"); validField = true; manufacturer = Build.MANUFACTURER; } catch(Exception ex) { manufacturer = Build.PRODUCT; System.err.println("getDeviceSpecifics, got an exception during getting Field : " + ex.toString()); } I am gettign the following errors : 06-01 11:26:37.639: WARN/dalvikvm(7342): VFY: unable to resolve static field 2 (MANUFACTURER) in Landroid/os/Build; 06-01 11:26:37.639: WARN/dalvikvm(7342): VFY: rejecting opcode 0x62 at 0x0048 06-01 11:26:37.639: WARN/dalvikvm(7342): VFY: rejected Lmobilaria/android/managementModule/Management;.getDeviceSpecifics ()V 06-01 11:26:37.639: WARN/dalvikvm(7342): Verifier rejected class Lmobilaria/android/managementModule/Management; And when debugging I noticed that InvocationtargetException is continuesly thrown, so I am guessing I haven't been implementing the whole Reflection principle correctly... Any idea where things are going wrong or otherwise on how to implement Refelction for a single Field correctly ?

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