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  • Log files for group policy application deployment

    - by Cyril
    I'm looking into using group policy to deploy a couple of applications. I want to have the log of each installation written to a shared folder on a file server for tracking purposes. I can create the log if I pass the appropriate parameters. For example: msiexec /i Package.msi /l*vx c:\Package.log However using group policy for the deployment, you can't pass any parameters to the installation file. Is there anyway to specify the log file location in the process of creating the msi package?

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  • SQL Group By Modulo of Row Count

    - by Alex Czarto
    I have the following sample data: Id Name Quantity 1 Red 1 2 Red 3 3 Blue 1 4 Red 1 5 Yellow 3 So for this example, there are a total of 5 Red, 1 Blue, and 3 Yellow. I am looking for a way to group them by Color, but with a maximum of 2 items per group (sorting is not important). Like so: Name QuantityInPackage Red 2 Red 2 Red 1 Blue 1 Yellow 2 Yellow 1 Any suggestions on how to accomplish this using T-SQL on MS-SQL 2005?

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  • SQL Server Update Group by

    - by Gerardo Abdo
    I'm trying to execute this on MS-SQL but returns me an error just at the Group by line update #temp Set Dos=Count(1) From Temp_Table2010 s where Id=s.Total and s.total in (Select Id from #temp) group by s.Total Do anyone knows how can I solve this problem having good performance.

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  • How to do a case sensitive GROUP BY?

    - by Abe Miessler
    If I execute the code below: with temp as ( select 'Test' as name UNION ALL select 'TEST' UNION ALL select 'test' UNION ALL select 'tester' UNION ALL select 'tester' ) SELECT name, COUNT(name) FROM temp group by name It returns the results: TEST 3 tester 2 Is there a way to have the group by be case sensitive so that the results would be: Test 1 TEST 1 test 1 tester 2

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  • Is it possible to have a local group for an LDAP user

    - by fakedrake
    I have an LDAP server to which i do not have full privileges and an ubuntu system with LDAP authentication to which i am root. Is it possible to add an LDAP user to a local group? (i dont know if i phrase this correctly but all i want is to have a user in LDAP in a group without edititing the actual database)

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  • Movement and Collision with AABB

    - by Jeremy Giberson
    I'm having a little difficulty figuring out the following scenarios. http://i.stack.imgur.com/8lM6i.png In scenario A, the moving entity has fallen to (and slightly into the floor). The current position represents the projected position that will occur if I apply the acceleration & velocity as usual without worrying about collision. The Next position, represents the corrected projection position after collision check. The resulting end position is the falling entity now rests ON the floor--that is, in a consistent state of collision by sharing it's bottom X axis with the floor's top X axis. My current update loop looks like the following: // figure out forces & accelerations and project an objects next position // check collision occurrence from current position -> projected position // if a collision occurs, adjust projection position Which seems to be working for the scenario of my object falling to the floor. However, the situation becomes sticky when trying to figure out scenario's B & C. In scenario B, I'm attempt to move along the floor on the X axis (player is pressing right direction button) additionally, gravity is pulling the object into the floor. The problem is, when the object attempts to move the collision detection code is going to recognize that the object is already colliding with the floor to begin with, and auto correct any movement back to where it was before. In scenario C, I'm attempting to jump off the floor. Again, because the object is already in a constant collision with the floor, when the collision routine checks to make sure moving from current position to projected position doesn't result in a collision, it will fail because at the beginning of the motion, the object is already colliding. How do you allow movement along the edge of an object? How do you allow movement away from an object you are already colliding with. Extra Info My collision routine is based on AABB sweeping test from an old gamasutra article, http://www.gamasutra.com/view/feature/3383/simple_intersection_tests_for_games.php?page=3 My bounding box implementation is based on top left/bottom right instead of midpoint/extents, so my min/max functions are adjusted. Otherwise, here is my bounding box class with collision routines: public class BoundingBox { public XYZ topLeft; public XYZ bottomRight; public BoundingBox(float x, float y, float z, float w, float h, float d) { topLeft = new XYZ(); bottomRight = new XYZ(); topLeft.x = x; topLeft.y = y; topLeft.z = z; bottomRight.x = x+w; bottomRight.y = y+h; bottomRight.z = z+d; } public BoundingBox(XYZ position, XYZ dimensions, boolean centered) { topLeft = new XYZ(); bottomRight = new XYZ(); topLeft.x = position.x; topLeft.y = position.y; topLeft.z = position.z; bottomRight.x = position.x + (centered ? dimensions.x/2 : dimensions.x); bottomRight.y = position.y + (centered ? dimensions.y/2 : dimensions.y); bottomRight.z = position.z + (centered ? dimensions.z/2 : dimensions.z); } /** * Check if a point lies inside a bounding box * @param box * @param point * @return */ public static boolean isPointInside(BoundingBox box, XYZ point) { if(box.topLeft.x <= point.x && point.x <= box.bottomRight.x && box.topLeft.y <= point.y && point.y <= box.bottomRight.y && box.topLeft.z <= point.z && point.z <= box.bottomRight.z) return true; return false; } /** * Check for overlap between two bounding boxes using separating axis theorem * if two boxes are separated on any axis, they cannot be overlapping * @param a * @param b * @return */ public static boolean isOverlapping(BoundingBox a, BoundingBox b) { XYZ dxyz = new XYZ(b.topLeft.x - a.topLeft.x, b.topLeft.y - a.topLeft.y, b.topLeft.z - a.topLeft.z); // if b - a is positive, a is first on the axis and we should use its extent // if b -a is negative, b is first on the axis and we should use its extent // check for x axis separation if ((dxyz.x >= 0 && a.bottomRight.x-a.topLeft.x < dxyz.x) // negative scale, reverse extent sum, flip equality ||(dxyz.x < 0 && b.topLeft.x-b.bottomRight.x > dxyz.x)) return false; // check for y axis separation if ((dxyz.y >= 0 && a.bottomRight.y-a.topLeft.y < dxyz.y) // negative scale, reverse extent sum, flip equality ||(dxyz.y < 0 && b.topLeft.y-b.bottomRight.y > dxyz.y)) return false; // check for z axis separation if ((dxyz.z >= 0 && a.bottomRight.z-a.topLeft.z < dxyz.z) // negative scale, reverse extent sum, flip equality ||(dxyz.z < 0 && b.topLeft.z-b.bottomRight.z > dxyz.z)) return false; // not separated on any axis, overlapping return true; } public static boolean isContactEdge(int xyzAxis, BoundingBox a, BoundingBox b) { switch(xyzAxis) { case XYZ.XCOORD: if(a.topLeft.x == b.bottomRight.x || a.bottomRight.x == b.topLeft.x) return true; return false; case XYZ.YCOORD: if(a.topLeft.y == b.bottomRight.y || a.bottomRight.y == b.topLeft.y) return true; return false; case XYZ.ZCOORD: if(a.topLeft.z == b.bottomRight.z || a.bottomRight.z == b.topLeft.z) return true; return false; } return false; } /** * Sweep test min extent value * @param box * @param xyzCoord * @return */ public static float min(BoundingBox box, int xyzCoord) { switch(xyzCoord) { case XYZ.XCOORD: return box.topLeft.x; case XYZ.YCOORD: return box.topLeft.y; case XYZ.ZCOORD: return box.topLeft.z; default: return 0f; } } /** * Sweep test max extent value * @param box * @param xyzCoord * @return */ public static float max(BoundingBox box, int xyzCoord) { switch(xyzCoord) { case XYZ.XCOORD: return box.bottomRight.x; case XYZ.YCOORD: return box.bottomRight.y; case XYZ.ZCOORD: return box.bottomRight.z; default: return 0f; } } /** * Test if bounding box A will overlap bounding box B at any point * when box A moves from position 0 to position 1 and box B moves from position 0 to position 1 * Note, sweep test assumes bounding boxes A and B's dimensions do not change * * @param a0 box a starting position * @param a1 box a ending position * @param b0 box b starting position * @param b1 box b ending position * @param aCollisionOut xyz of box a's position when/if a collision occurs * @param bCollisionOut xyz of box b's position when/if a collision occurs * @return */ public static boolean sweepTest(BoundingBox a0, BoundingBox a1, BoundingBox b0, BoundingBox b1, XYZ aCollisionOut, XYZ bCollisionOut) { // solve in reference to A XYZ va = new XYZ(a1.topLeft.x-a0.topLeft.x, a1.topLeft.y-a0.topLeft.y, a1.topLeft.z-a0.topLeft.z); XYZ vb = new XYZ(b1.topLeft.x-b0.topLeft.x, b1.topLeft.y-b0.topLeft.y, b1.topLeft.z-b0.topLeft.z); XYZ v = new XYZ(vb.x-va.x, vb.y-va.y, vb.z-va.z); // check for initial overlap if(BoundingBox.isOverlapping(a0, b0)) { // java pass by ref/value gotcha, have to modify value can't reassign it aCollisionOut.x = a0.topLeft.x; aCollisionOut.y = a0.topLeft.y; aCollisionOut.z = a0.topLeft.z; bCollisionOut.x = b0.topLeft.x; bCollisionOut.y = b0.topLeft.y; bCollisionOut.z = b0.topLeft.z; return true; } // overlap min/maxs XYZ u0 = new XYZ(); XYZ u1 = new XYZ(1,1,1); float t0, t1; // iterate axis and find overlaps times (x=0, y=1, z=2) for(int i = 0; i < 3; i++) { float aMax = max(a0, i); float aMin = min(a0, i); float bMax = max(b0, i); float bMin = min(b0, i); float vi = XYZ.getCoord(v, i); if(aMax < bMax && vi < 0) XYZ.setCoord(u0, i, (aMax-bMin)/vi); else if(bMax < aMin && vi > 0) XYZ.setCoord(u0, i, (aMin-bMax)/vi); if(bMax > aMin && vi < 0) XYZ.setCoord(u1, i, (aMin-bMax)/vi); else if(aMax > bMin && vi > 0) XYZ.setCoord(u1, i, (aMax-bMin)/vi); } // get times of collision t0 = Math.max(u0.x, Math.max(u0.y, u0.z)); t1 = Math.min(u1.x, Math.min(u1.y, u1.z)); // collision only occurs if t0 < t1 if(t0 <= t1 && t0 != 0) // not t0 because we already tested it! { // t0 is the normalized time of the collision // then the position of the bounding boxes would // be their original position + velocity*time aCollisionOut.x = a0.topLeft.x + va.x*t0; aCollisionOut.y = a0.topLeft.y + va.y*t0; aCollisionOut.z = a0.topLeft.z + va.z*t0; bCollisionOut.x = b0.topLeft.x + vb.x*t0; bCollisionOut.y = b0.topLeft.y + vb.y*t0; bCollisionOut.z = b0.topLeft.z + vb.z*t0; return true; } else return false; } }

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  • How to find the latest row for each group of data

    - by Jason
    Hi All, I have a tricky problem that I'm trying to find the most effective method to solve. Here's a simplified version of my View structure. Table: Audits AuditID | PublicationID | AuditEndDate | AuditStartDate 1 | 3 | 13/05/2010 | 01/01/2010 2 | 1 | 31/12/2009 | 01/10/2009 3 | 3 | 31/03/2010 | 01/01/2010 4 | 3 | 31/12/2009 | 01/10/2009 5 | 2 | 31/03/2010 | 01/01/2010 6 | 2 | 31/12/2009 | 01/10/2009 7 | 1 | 30/09/2009 | 01/01/2009 There's 3 query's that I need from this. I need to one to get all the data. The next to get only the history data (that is, everything but exclude the latest data item by AuditEndDate) and then the last query is to obtain the latest data item (by AuditEndDate). There's an added layer of complexity that I have a date restriction (This is on a per user/group basis) where certain user groups can only see between certain dates. You'll notice this in the where clause as AuditEndDate<=blah and AuditStartDate=blah Foreach publication, select all the data available. select * from Audits Where auditEndDate<='31/03/10' and AuditStartDate='06/06/2009'; foreach publication, select all the data but Exclude the latest data available (by AuditEndDate) select * from Audits left join (select AuditId as aid, publicationID as pid and max(auditEndDate) as pend from Audit where auditenddate <= '31/03/2009' /* user restrict / group by pid) Ax on Ax.pid=Audit.pubid where pend!=Audits.auditenddate AND auditEndDate<='31/03/10' and AuditStartDate='06/06/2009' / user restrict */ Foreach publication, select only the latest data available (by AuditEndDate) select * from Audits left join (select AuditId as aid, publicationID as pid and max(auditEndDate) as pend from Audit where auditenddate <= '31/03/2009'/* user restrict / group by pid) Ax on Ax.pid=Audit.pubid where pend=Audits.auditenddate AND auditEndDate<='31/03/10' and AuditStartDate='06/06/2009' / user restrict */ So at the moment, query 1 and 3 work fine, but query 2 just returns all the data instead of the restriction. Can anyone help me? Thanks jason

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  • "Most popular" GROUP BY in LINQ?

    - by tags2k
    Assuming a table of tags like the stackoverflow question tags: TagID (bigint), QuestionID (bigint), Tag (varchar) What is the most efficient way to get the 25 most used tags using LINQ? In SQL, a simple GROUP BY will do: SELECT Tag, COUNT(Tag) FROM Tags GROUP BY Tag I've written some LINQ that works: var groups = from t in DataContext.Tags group t by t.Tag into g select new { Tag = g.Key, Frequency = g.Count() }; return groups.OrderByDescending(g => g.Frequency).Take(25); Like, really? Isn't this mega-verbose? The sad thing is that I'm doing this to save a massive number of queries, as my Tag objects already contain a Frequency property that would otherwise need to check back with the database for every Tag if I actually used the property. So I then parse these anonymous types back into Tag objects: groups.OrderByDescending(g => g.Frequency).Take(25).ToList().ForEach(t => tags.Add(new Tag() { Tag = t.Tag, Frequency = t.Frequency })); I'm a LINQ newbie, and this doesn't seem right. Please show me how it's really done.

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  • Preventing out of office storms Exchange 2010, OWA and Auto Forward to a group

    - by Simon McLaren
    In my organization we have a group mailbox for a particular function. The actual function is preformed by 15 - 20 individuals on a rotating basis. The group mailbox serves as a record for all e-mail sent to that function. Individual access to the mailbox is established by adding a user to an A/D group. For convenience, those members of the group would prefer to not have to "check" this group/non-entiyy mailbox. To achieve that, I want to forward all incoming mail to the group mailbox to that group. So far I am not seeing any consistency in the way an out of office response looks in order to build an exception to the forward rule. We have not turned this feature on for the group, instead waiting until we are sure this will not be an issue. How do I preventing out of office replies to the group mailbox from being forwarded to the group? Management of the mailbox is conducted via OWA. Exchange 2010

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  • Transition from GPO to GPP

    - by spelk
    I have a Windows network with a 2003 server as the PDC, and a 2008R2 server as a DC. We have used GPO sparsely when the majority of our workstations were WinXP, but now we have Windows 7 clients and we're having some issues with printer mapping. I'm not quite sure how I would go about taking up GPP, would it involve shifting the PDC over to the 2008R2 server? Any advice on what to do, and how to accomplish it would be very much appreciated.

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  • Group Video Chat On iPad With Fring App

    - by Gopinath
    Apple’s Facetime is the simplest and most easy to use video chat application available for iOS devices and Apple Macs. Facetime lets you have a one-to-one video chat, but what about having a group chat on your iPad with a bunch of friends? Here comes Fring App for iPad that lets you group chat up to 4 members at a time. Unlike Facetime Fring does not impose any restriction on the network connectivity for video chatting. You can initiate a group video chatting on any network (3G, Wi-Fi, 4G, etc.) but Wi-Fi is the most preferred option for smooth video streaming. Also Fring is a cross platform application(runs on iOS, Android & Nokia), so your group video chat session can have a mix of devices – iPads, Android smartphones/tablets and Nokia mobiles. Anyone mobile device with a front facing  cam and Fring app is allowed to join the party. Here is the promotional ad of Fring’s group video chatting application By the way did I say that Fring is a free app? Group video on iPad at no cost!!! Download Fring from Apple’s AppStore This article titled,Group Video Chat On iPad With Fring App, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • MYSQL - Group by limit

    - by jono2010
    Hello Is there a simple way to LIMIT the GROUP BY results to the top 2. The following query returns all the results. Using 'LIMIT 2' reduces the overall list to the top 2 entries only. select distinct(rating_name), id_markets, sum(rating_good) 'good', sum(rating_neutral)'neutral', sum(rating_bad) 'bad' from ratings where rating_year=year(curdate()) and rating_week= week(curdate(),1) group by rating_name,id_markets order by rating_name, sum(rating_good) desc Results in the following :- poland 78 48 24 12 <- keep poland 1 15 5 0 <- keep poland 23 12 6 3 poland 2 5 0 0 poland 3 0 5 0 poland 4 0 0 5 ireland 1 9 3 0 <- keep ireland 2 3 0 0 <- keep ireland 3 0 3 0 ireland 4 0 0 3 france 12 24 12 6 <- keep france 1 3 1 0 <- keep france 231 1 0 0 france 2 1 0 0 france 4 0 0 1 france 3 0 1 0 Thanks Jon

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  • Reading Active Directory group users in SharePoint

    - by Faiz
    Hi, Say that i have an active directory group called "Group1". I add this Group1 to a SharePoint site ( People and Group New User). All the users that are part of Group1 can now access sharepoint site. Now,for a specific custom webpart, i need to target to only users who belong to Group1. But when a user who belongs to Group1 logs into the sharepoint site, i am not finding a way to determine from within SharePoint context if this user belongs to Group1. Any thoughts? Thanks, Faiz

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  • Two separate fields need to be grouped in one group

    - by Sigita
    I have two fields: Mother's employer and Father's employer, and I need to group on the employer. Could somebody help me combine the two above fields into one group? Both fields are in one table. FOr example a child named John Lewis is a record in a table and he has a father and a mother and Mother's employer is IBM and Father's employer is ISF. And so forth. I need to come up with a list By employer where it would show: Employer: IBM John Lewis Emplyer: ISF John Lewis Employer: .... Thank you, Sigita

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  • Odd GROUP BY output DB2 - Results not as expected

    - by CallCthulhu
    If I run the following query: select load_cyc_num , crnt_dnlq_age_cde , sum(cc_min_pymt_amt) as min_pymt , sum(ec_tot_bal) as budget , case when ec_tot_bal 0 then 'Y' else 'N' end as budget , case when ac_stat_cde in ('A0P','A1P','ARP','A3P') then 'Y' else 'N' end as arngmnt , sum(sn_close_bal) as st_bal from statements where (sn_close_bal 0 or ec_tot_bal 0) and load_cyc_num in (200911) group by load_cyc_num , crnt_dnlq_age_cde , case when ec_tot_bal 0 then 'Y' else 'N' end , case when ac_stat_cde in ('A0P','A1P','ARP','A3P') then 'Y' else 'N' end then I get the correct "BUDGET" grouping, but not the correct "ARRANGEMENT" grouping, only two rows have a "Y". If I change the order of the case statements in the GROUP BY, then I get the correct grouping (full Y-N breakdown for both columns). Am I missing something obvious?

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  • Continuous Movement of gun bullet

    - by Siddharth
    I was using box2d for the movement of the body. When I apply gravity (0,0) the bullet continuously move but when I change gravity to the earth the behavior was changed. I also try to apply continuous force to the bullet body but the behavior was not so good. So please provide any suggestion to continuously move bullet body in earth gravity. currentVelocity = bulletBody.getLinearVelocity(); if (currentVelocity.len() < speed|| currentVelocity.len() > speed + 0.25f) { velocityChange = Math.abs(speed - currentVelocity.len()); currentVelocity.set(currentVelocity.x* velocityChange, currentVelocity.y*velocityChange); bulletBody.applyLinearImpulse(currentVelocity,bulletBody.getWorldCenter()); } I apply above code for the continuous velocity of the body. And also I did not able to find any setGravityScale method in the library.

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  • 2d Ice movement

    - by Jeremy Clarkson
    I am building an top-down 2d RPG like zelda. I have been trying to implement ice sliding. I have a tile with the slide property. I thought it would be easy to get working. I figured that I would read the slide property, and move the character forward until the slide property no longer exists. So I tried a loop but all it did was stop at the first tile in an infinite loop. I then took the loop out and tried taking direct control of the character to move him along the slide path but I couldn't get it to move. Is there an easy way to do an ice sliding tile based movement in libgdx. I looked for a tutorial but none exist.

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  • Mysql query different group by

    - by solomongaby
    Hello i have a products table that contains normal products and configurable product It has a basic stucture of: id name price configurable ('yes', 'no') id_configuration Normal products have configurable no and 0 as id configuration, and configurable products have it set to yes and have the same id_configuration value. The current query is: SELECT `products`.* FROM `products`, `categories`, `product_categories` WHERE `categories`.`id` = 23 AND `products`.`id` = `product_categories`.`id_product` AND `categories`.`id` = `product_categories`.`id_category` AND `products`.`active` = 'yes' AND ORDER BY `pos_new` ASC, `created` DESC LIMIT 0,20 I was wondering if there is a way to group by id_configuration, but only for the configurable products. The reason is that i want only one of the configuration products to show in search. I was thinking i could do a join, but was wondering if there is a way to do some kind of special group by. For example for configurable yes the field should be id_configuration otherwise it should be the id field Thanks a lot for any sugestions

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  • Camera movement and threshold not working

    - by irish guy mcconagheh
    I have a platformer that is in progress, part of this has a camera which I only want to move when the character moves out of a certain threshold, to try to accomplish this I have the following if statement: if(((Mathf.Abs(target.transform.position.x))-(Mathf.Abs(transform.position.x)))>thres){ x = moveTo(transform.position.x, target.position.x, trackSpeed); } in unity/c#. In pseudocode it means if((absolute value of player x) - (absolute value of camera x) is greater than the threshold){ move { however this does not seem to work correctly. it appears to work for the first couple of times the threshold is reached, however the distance between the camera and the player has to increase every time for the camera to move. I do not believe the movement of the camera is the problem, however the code for it is as follows: private float moveTo(float n, float target, float accel) { if (n == target) { return n; } else { float dir = Mathf.Sign(target - n); n += accel * Time.deltaTime * dir; return (dir == Mathf.Sign(target-n))? n: target; } } }

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  • SQL: GROUP BY after JOIN without overriding rows?

    - by krismeld
    I have a table of basketball leagues, a table af teams and a table of players like this: LEAGUES ID | NAME | ------------------ 1 | NBA | 2 | ABA | TEAMS: ID | NAME | LEAGUE_ID ------------------------------ 20 | BULLS | 1 21 | KNICKS | 2 PLAYERS: ID | TEAM_ID | FIRST_NAME | LAST_NAME | --------------------------------------------- 1 | 21 | John | Starks | 2 | 21 | Patrick | Ewing | Given a League ID, I would like to retrieve all the players' names and their team ID from all the teams in that league, so I do this: SELECT t.id AS team_id, p.id AS player_id, p.first_name, p.last_name FROM teams AS t JOIN players AS p ON p.team_id = t.id WHERE t.league_id = 1 which returns: [0] => stdClass Object ( [team_id] => 21 [player_id] => 1 [first_name] => John [last_name] => Starks ) [1] => stdClass Object ( [team_id] => 21 [player_id] => 2 [first_name] => Patrick [last_name] => Ewing ) + around 500 more objects... Since I will use this result to populate a dropdown menu for each team containing each team's list of players, I would like to group my result by team ID, so the loop to create these dropdowns will only have to cycle through each team ID instead of all 500+ players each time. But when I use the GROUP BY like this: SELECT t.id AS team_id, p.id AS player_id, p.first_name, p.last_name FROM teams AS t JOIN players AS p ON p.team_id = t.id WHERE t.league_id = 1 GROUP BY t.id it only returns one player from each team like this, overriding all the other players on the same team because of the use of the same column names. [0] => stdClass Object ( [team_id] => 21 [player_id] => 2 [first_name] => Patrick [last_name] => Ewing ) [1] => stdClass Object ( [team_id] => 22 [player_id] => 31 [first_name] => Shawn [last_name] => Kemp ) etc... I would like to return something like this: [0] => stdClass Object ( [team_id] => 2 [player_id1] => 1 [first_name1] => John [last_name1] => Starks [player_id2] => 2 [first_name2] => Patrick [last_name2] => Ewing +10 more players from this team... ) +25 more teams... Is it possible somehow?

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  • SQL GROUP BY with "default values"

    - by Christoph Schiessl
    I'm trying to create SELECT statement with a GROUP BY clause, which should return "default values". Imagine the following simple MySQL table: CREATE TABLE `tracker` ( `id` INTEGER PRIMARY KEY auto_increment, `date` DATETIME NOT NULL, `customer_id` INTEGER NOT NULL ); The table contains only one record: INSERT INTO `tracker` (`date`, `customer_id`) VALUES('2010-05-03', 1); After wards I'm executing the following SQL query: SELECT DATE(`date`), COUNT(customer_id) FROM tracker WHERE DATE(`date`) >= '2010-05-01' AND DATE(`date`) <= '2010-05-05' GROUP BY DATE(`date`) ORDER BY DATE(`date`); And get the expected result set: +----+---------------------+-------------+ | id | date | customer_id | +----+---------------------+-------------+ | 1 | 2010-05-10 00:00:00 | 1 | +----+---------------------+-------------+ However, I would like the result set to look like this: +--------------+--------------------+ | DATE(`date`) | COUNT(customer_id) | +--------------+--------------------+ | 2010-05-01 | 0 | | 2010-05-02 | 0 | | 2010-05-03 | 1 | | 2010-05-04 | 0 | | 2010-05-05 | 0 | +--------------+--------------------+ Is it possible to achieve this behavior?

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  • Implementing movement on a grid

    - by Dvole
    I have a simple snake game, where I have other NPC snakes on the field. How do I calculate the movement of those other snakes so that they did not hit walls, and each other? So far I have it like this: I check for current coordinates and when there is a wall nearby I change direction to some other one. And so on, this way the snakes never collide the walls. But not actually colliding other snakes, how do I prevent this? I figured I could probe for the direction I'm heading and if there is anything there I would change direction too, but there is a set of situation where this won't work, for example if another snake will block off all exits later.

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