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  • How should I generate and store the boundries of a cave?

    - by Bob Roberts
    I am making a small cave copter game (seriously, where did this type of game come from anyway) and I am trying to figure out how to make and store the procedural generated walls. I am thinking about creating the walls by randomly picking two points away from the center of the screen. They will be no closer than the height of helicopter and no further than the edge of the screen, weighted to prefer to go in the same direction as the point prior so I end up with stalactites and stalagmites and not just noise, at set intervals of distance. To store, perhaps parallel arrays/lists, one for distance from center to top screen and one for distance from center to bottom. Am I way off base with my thinking? I just want the cave to be varied and challenging, I just have never worked with generating data like this. Edit: Woah, I just realized that my idea would lead to a player being able to stay in the middle of the screen and win. That isn't right at all. So the very basis of how I was going to generate is wrong. Edit 2: I also realized I left out a very crucial point. Part of the mechanics of the game will let the player go backwards therefor the data structure should be continuous.

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  • What is the best type of c# timer to use with an Unity game that uses many timers simultaneously?

    - by Kyle Seidlitz
    I am developing a stand-alone 3d game in Unity that will have anywhere from 1 to 200 timers running simultaneously. For this game timer durations will range from 5 minutes to 4 days. There will not be any countdown displays or any UI for the timers. An object will be selected, a menu choice will then be selected, and the timer will start. Several events will occur at different intervals during the duration of the timer. The events will be confined to changing the material of the selected object, and calling a 1 second sound effect like a chime or a bell. If the user wants to save or end the game before all the timers are done, the start of the still running timers is to be saved to an XML file such that when the game is started again, any still running timers will have a calculation done to see if the timer is then done, where the game will change the materials appropriately. I am still trying to figure out what type of timer to use, and see also if there are any suggestions for saving and calculating times over several days. What class(es) of timers should I use? Are there any special issues I should look out for in terms of performance?

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  • Do you store mysql exports in your version control tool for reverting to in event of error?

    - by Rob
    We run an internal web server with in-house software to run a manufacturing line. When new product features are to be added, either or both of the following occur: changes to the in-house server software may be required to support these - these are for significant changes in functionality, being code drive. changes to the MySQL database for new entries for the part numbers, these are for smaller changes, configurations, changes to already existing values and parameters -- such changes don't require code changes. Ideally we'd want our changes to be here rather than in item 1. Item 1 is version controlled in Subversion, so previous revisions can be referred to for rolling back to in the event of problems introduced in the latest revision. But what about changes to the MySQL database? We have quality processes to ensure that such changes are error-free but there is always a chance that errors can pass through, e.g. mistake in data entry or faults with the code that uses the MySQL corrupting the database etc. We have a automated backup every 6 hours but what if we want more manual defined checkpoints in between these intervals, we could use the same backup system but I wondered if folks here used other methods to store previous states of databases, e.g. exporting the database as a plain text SQL dump -- at least with this method it would be possible to see diffs e.g. in Beyond Compare for trouble shooting. Thoughts?

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  • Are the Ubuntu ISO images updated From release .ubuntu.com

    - by tijybba
    Just got idea from this(may not be related though) question however. Are the ISO images from the official site updated with updates in Core Ubuntu system , like Kernel Updates , desktop Environment Updates(unity), i mean Updates of BASE system including X-org, Office suite, Package Manager , Update manager or Gnome Base Modules, those released in update Branches like precise-Updates branch. The reason i am asking this is , if i download the ISO image of Ubuntu 12.04 Say after two or three months from release , i have to do an update of approximately 200~300 MB's size. So why are these ISO images not updated to recent updates, i am aware that all of the components are not updated at the same time , but let's say after One month from actual release ( Both LTS and normal releases), the updated components can be added to form a Updated ISO in regular intervals, which provides new users to use latest versions and features with improved stability and less bandwidth Consumption. I am not mentioning the idea of comparison to Rolling Release , or External PPA's added updates , and neither Netinstal but the ISO of updated Packages .This can be provided as optional download. Since my question is within the boundary of Official updates releases so stability could not be the reason. I guess there are custom packagers out there , but having an official option would be better. It helps in distributing Newest ISO OS which impresses a lot new users , since it makes availability of newer features and a faster system ofcourse. Another reason of asking this is here. Edit: Since almost all new (Desktop) users download the Default ISO's having one or few issue , which may have been corrected in following updates. But most of new laptop users i encountered gave up because of it , so should i suggest ,for laptop not listed on Certified H/W list , to try daily Builds , if needed.

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  • Method for spawning enemies according to player score and game time

    - by Sun
    I'm making a top-down shooter and want to scale the difficulty of the game according to what the score is and how much time has Passed. Along with this, I want to spawn enemies in different patterns and increase the intervals at which these enemies are shown. I'm going for a similar effect to Geometry wars. However, I can think of a to do this other than have multiple if-else statments, e.g. : if (score > 1000) { //spawn x amount if enemies } else if (score > 10000) { //spawn x amount of enemy type 1 & 2 } else if (score > 15000) { //spawn x amount of enemy type 1 & 2 & 3 } else if (score > 25000) { //spawn x amount of enemy type 1 & 2 & 3 //create patterns with enemies } ...etc What would be a better method of spawning enemies as I have described?

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  • Is a disk/ata timeout exception dangerous?

    - by j-g-faustus
    I have a few hard drives in mdadm RAID 5 configured to go to standby after a few minutes of inactivity. (Using hdparm.conf spindown_time.) At irregular intervals I get messages like these in dmesg: [ 1840.251661] ata4.00: exception Emask 0x0 SAct 0x0 SErr 0x0 action 0x6 frozen [ 1840.251722] ata4.00: failed command: SMART [ 1840.251758] ata4.00: cmd b0/d5:01:06:4f:c2/00:00:00:00:00/00 tag 0 pio 512 in [ 1840.251759] res 40/00:14:50:2e:04/00:00:02:00:00/40 Emask 0x4 (timeout) [ 1840.251858] ata4.00: status: { DRDY } [ 1840.251888] ata4: hard resetting link [ 1840.600742] ata4: SATA link up 3.0 Gbps (SStatus 123 SControl 300) [ 1840.601521] ata4.00: configured for UDMA/133 [ 1840.601547] ata4: EH complete [337877.713988] ata4.00: exception Emask 0x0 SAct 0x0 SErr 0x0 action 0x6 frozen [337877.714019] ata4.00: failed command: SMART [337877.714038] ata4.00: cmd b0/d5:01:06:4f:c2/00:00:00:00:00/00 tag 0 pio 512 in [337877.714039] res 40/00:04:90:10:81/00:00:00:00:00/40 Emask 0x4 (timeout) [337877.714089] ata4.00: status: { DRDY } [337877.714107] ata4: hard resetting link [337878.063085] ata4: SATA link up 3.0 Gbps (SStatus 123 SControl 300) [337878.063743] ata4.00: configured for UDMA/133 [337878.063764] ata4: EH complete I think the exception is caused by smartd when a drive does not wake up quickly enough. There are no issues (that I can tell) in accessing the drives normally through the file system - it takes a few seconds longer than normal when they are asleep, but there are no exceptions. Is this something I should worry about, as a potential symptom on something that could corrupt a drive over time? Or can I safely ignore it as part of normal operation? Edit: By request: smartctl -a for sdaand sde, both disks are members of the array. If ata4is the same as scsi-4 then sde is the one that gave the error above, according to /dev/disk/by-path.

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  • How to structure git repositories for project?

    - by littledynamo
    I'm working on a content synchronisation module for Drupal. There is a server module, which sits on ona website and exposes content via a web service. There is a also a client module, which sits on a different site and fetches and imports the content at regular intervals. The server is created on Drupal 6. The client is created on Drupal 7. There is going to be a need for a Druapl 7 version of the server. And then there will be a need for a Drupal 8 version of both the client and the server once it is released next year. I'm fairly new to git and source control, so I was wondering what is the best way to setup the git repositories? Would it be a case of having a separate repository for each instance, i.e: Drupal 6 server = 1 repository Drupal 6 client = 1 repository Drupal 7 server = 1 repository Drupal 7 client = 1 repository etc Or would it make more sense to have one repository for the server and another for the client then create branches for each Drupal version? Currently I have 2 repositories - one for the client and another for the server.

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  • Excel Pivot Tables -- Divide Numerical Column Data into Ranges

    - by ktm5124
    Hi, I have an Excel spreadsheet with a column called "Time Elapsed" that stores the number of days it took to complete a task. I would like to make a pivot table out of this spreadsheet where I divide the "Time Elapsed" column into ranges, e.g., how many tasks took 0 to 4 days to complete how many tasks took 5 to 9 days how many took 10 to 14 days how many took 15+ days Do I have to create new columns in my spreadsheet dedicated to each interval (0 to 4, 5 to 9, etc.) or can I use some feature of pivot tables to separate my one "Time Elapsed" column into intervals? Thanks in advance.

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  • Run Wave Trusted Drive Manager from a bootable CD, recover crashed enrypted SSD?

    - by TigerInCanada
    Is there a way to run Wave Trusted Drive Manager from a live-cd to access a non-bootable SSD with Full Disk Encyption hard disk? http://www.wave.com/products/tdm.asp The crashed disk is a Samsung SSD PB22-JS3, 128Gb. Is has bad blocks at 128-block intervals. If the SSD password could be unset, is sending the unit for disaster recovery possible? What might cause a nearly new SSD to crash in this way, and what is the probability of it happening again? We have other units in service an I can do without every laptop disk in the company crashing...

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  • Oracle SOA Suite for healthcare integration Dashboard

    - by Nitesh Jain
    Oracle SOA Suite Healthcare came up with a new way of monitoring where user can configure a dashboard and follow the dynamic runtime changes.Oracle SOA Suite for healthcare integration dashboards display information about the current health of the endpoints in a healthcare integration application. You can create and configure multiple dashboards as needed to monitor the status and volume metrics for the endpoints you have defined. The Dashboards reflects changes that occur in the runtime repository, such as purging runtime instance data, new messages processed, and new error messages. You can display data for various time periods, and you can manually refresh the data in real time or set the dashboard to automatically refresh at set intervals.Dashboard shows the following information: Status: The current status of the endpoint, such as Running, Idle, Disabled, or Errors. Messages Sent: The number of messages sent by the endpoint in the specified time period. Messages Received: The number of messages received by the endpoint in the specified time period. Errors: The number of messages with errors for the endpoint in the given time period. Last Sent: The date and time the last message was sent from the endpoint. Last Received: The date and time the last message was received from the endpoint. Last Error: The date and time of the last error for the endpoint.  It also shows the detailed view of a specific Endpoint The document type. The number of messages received per second. The total number of message processed in the specified time period. The average size of each message.

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  • Visualizing Parallel Branch and Bound Tree Exploration

    - by Akhil
    I have written a parallel program that does a depth first branch and bound exploration of a tree. I can dump the id's (id's are like this 0, 00, 01, 0000, 0001, etc.) of the nodes at frequent intervals to know the frontier of the tree that is being explored at that instant in the tree. The challenge is to visualize the tree exploration with time. Any ideas? e.g. I can draw trees(e.g. using graphViz) at different times and create a movie out of it. Looking for ideas to facilitate this visualization - some better ways to do so or easy tools that can help me make the visualization

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  • Interpolation between two 3D points?

    - by meds
    I'm working with some splines which define a path a character follows (you can see a gameplay video here to get a better understanding of what's going on: http://www.youtube.com/watch?v=BndobjOiZ6g). Basically the characters 'forward' look direction is set to the 'forward' direction of the spline and when players tilt their phone left and right the character is strafed along its 'right' coordinate. The issue with this is (rather obviously) in performance, interpolating over a spline to find the nearest position and tangent relative to the player is an incredibly costly operation. To get by this I cache a finite number of positions in what I call 'SplineDetails', the class is as follows: public class SplineDetails { public SplineDetails() { Forward = Vector3.forward; Position = Vector3.one * float.MaxValue; Alpha = -1; } public float Alpha; // [0,1] measured along length of spline where 0 is the initial point and 1 is the end point of the spline public Vector3 Position; // the point of the spline at this alpha public Vector3 Forward; // the forward tangent of the spline at this alpha } I populate this with say 30 coordinates and I can give a rough estimate of a coordinate and 'forward' based on a position past in. It's not as accurate but it's much faster. But now I'd like to make the system work better by estimating positions and 'forward' directions by interpolating between two of the cached points though I'm stuck trying to figure out some logic. My first problem is, how can I determine between which two points the object is? Given each point can be placed at different intervals along the spline it could mean that two points in front or behind the object can be closer to the object. The other problem is to figure out the proportion between the two paths it's between, i.e. if there is a point a at coordinate (0,0,0) and point b at coordinate (1,0,0) if the object is at position (0.5,0,0) then the result it should give is '0.5' (as it is equal distance away from point a and point b). That's a simple example, but what if the object is at coordinate (0.5,3,0) for example?

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  • Linux QoS: bulk data transmission during idle times

    - by syneticon-dj
    How would I do a QoS setup where a certain low-priority data stream would get up to X Mbps of bandwidth, but only if the current total bandwidth (of all streams/classes) on this interface does not exceed X? At the same time, other data streams / classes must not be limited to X. The use case is an ISP billing the traffic by calculating the bandwidth average over 5 minute intervals and billing the maximum. I would like to keep the maximum usage to a minimum (i.e. quench the bulk transfer during interface busy times) but get the data through during idle/low traffic times. Looking at the frequently used classful schedulers CBQ, HTB and HSFC I cannot see a straightforward way to accomplish this.

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  • Wordpress Installation on Two Servers - Loadbalancing

    - by rihatum
    Hi All, I have to install wordpress (One Blog, one domain, for e.g. mycompany.com/blog) on two servers sharing one database on a different server, these two servers are behind a loadbalancer and the db would be on another server. We are planning this way due to high traffic. I have done standalone wordpress installations on a single server, on windows 2003, 2008 with IIS6, 7 etc I am just researching as to how would I implement this. What would be the steps to achieve this and upon searching I saw some posts regarding the wp-content/uploads directory to be synced at regular intervals ? your help much appreciated Thanks for reading

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  • Vetting Github Pull requests with Hudson

    - by cdecker
    I've been using Gerrit and Hudson very successfully to test and automatically vote on new checkins in the past and now I'm wondering whether it is possible to set up Hudson so that it'll check Github at regular intervals and looks if there are new Pull Requests available. If yes it should apply the patch and run the unit tests against it, adding a comment to the pull request if no failure is detected. It would certainly reduce the amount of work going into vetting patches/pull requests. Is that possible at all, or should I stick with my Gerrit setup?

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  • Techniques to Monitor cron tasks?

    - by Tristan Juricek
    Are there good techniques for monitoring cron tasks over a cluster? We're starting to use cron to launch tasks at daily intervals. A few ideas for checking out information: Add special application handling that logs information into some "network aware" place, like a DB Build up a logfile system that transfers the cron log periodically to a central point for processing/querying (along with other possible log files) I'm wondering if people have had success with doing things separately for cron versus other things, or, if the tasks were integrated into a different approach completely. I'm leaning towards #2, but I'd like to know what more experienced folk might try out.

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  • Scripted SOA Diagnostic Dumps for PS6 (11.1.1.7)

    - by ShawnBailey
    When you upgrade to SOA Suite PS6 (11.1.1.7) you acquire a new set of Diagnostic Dumps in addition to what was available in PS5. With more than a dozen to choose from and not wanting to run them one at a time, this blog post provides a sample script to collect them all quickly and hopefully easily. There are several ways that this collection could be scripted and this is just one example. What is Included: wlst.properties: Ant Properties build.xml soa_diagnostic_script.py: Python Script What is Collected: 5 contextual thread dumps at 5 second intervals Diagnostic log entries from the server WLS Image which includes the domain configuration and WLS runtime data Most of the SOA Diagnostic Dumps including those for BPEL runtime, Adapters and composite information from MDS Instructions: Download the package and extract it to a location of your choosing Update the properties file 'wlst.properties' to match your environment Run 'ant' (must be on the path) Collect the zip package containing the files (by default it will be in the script.output location) Properties Reference: oracle_common.common.bin: Location of oracle_common/common/bin script.home: Location where you extracted the script and supporting files script.output: Location where you want the collections written username: User name for server connection pwd: Password to connect to the server url: T3 URL for server connection, '<host>:<port>' dump_interval: Interval in seconds between thread dumps log_interval: Duration in minutes that you want to go back for diagnostic log information Script Package

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  • What is better for the overall performance and feel of the game: one setInterval performing all the work, or many of them doing individual tasks?

    - by Bane
    This question is, I suppose, not limited to Javascript, but it is the language I use to create my game, so I'll use it as an example. For now, I have structured my HTML5 game like this: var fps = 60; var game = new Game(); setInterval(game.update, 1000/fps); And game.update looks like this: this.update = function() { this.parseInput(); this.logic(); this.physics(); this.draw(); } This seems a bit inefficient, maybe I don't need to do all of those things at once. An obvious alternative would be to have more intervals performing individual tasks, but is it worth it? var fps = 60; var game = new Game(); setInterval(game.draw, 1000/fps); setInterval(game.physics, 1000/a); //where "a" is some constant, performing the same function as "fps" ... With which approach should I go and why? Is there a better alternative? Also, in case the second approach is the best, how frequently should I perform the tasks?

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  • Keyboard Pressing Application

    - by Click Ok
    Imagine that problem. When you play some games, sometimes happens situations like "press quickly the X key to escape from ropes" or "press quickly the X key to fill the rage gauge", etc. Of course, that kind of game destroy keyboards, joysticks, mouses, etc. I would like to know about programs (preferentially free) that, by example, will press the 'x' key in intervals of, by example, 300ms. Remember that the built in Windows "keyboard repeat rate" doesn't works for games. When you press (and hold) somekey in the game, the key is not repeated as in default Windows Applications. Thanks!

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  • What do I need to Mod a Unreal Engine 3 game?

    - by RoadSideWarrior
    what I am looking for is some advise making a mod for a certain game and how I would go about making it. The game I am talking about is Blacklight: Retribution and what I wan't to know is; Is it possible? And if so, what programs will I need? It is an online only game so I was unsure how plausible a mod would be for it. Plus I have never made a video game before, but I do like the game and I wanted to do some things with it. Additionally, this will be my first time making anything video game related so I would appreciate any advise. To expand a bit, I plan to add something simple at first. A mod that would let you spectate another player in the first person. Then I plan do something a bit more complex where I want to make so the game optionally always records you playing (in short intervals most likely or you would run quickly out of memory). After all that is done I would add items, armor, weapons, and maybe make a map or not I am not sure but this in a shell what I hope to do. I don't know much about these things but I am reading anything I can get my hands on. So if this is overly ambitious or just plain out not a possibility any advise on what I should look to instead will be welcomed warmly. Thank you.

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  • My first blog post…

    - by steveh99999
    I’ve been meaning to start a blog for a while now, (OK, for several years…..) - finally now, here it begins First post, something really simple but, a wise-man once told me about the best way to improve SQL server performance. Store Less Data. That's it.. that's all there is to it... Over the years, I've seen the following :- -  a 200Gb database which held 3 days data. Once business requirements changed, we were able to hold only 1 days data in this database. -  a table developed by DBAs to hold application table cardinality information - that information was collected at 2 hour intervals every day for 7 years ! After 7 years the DBA space-info table had become the largest table in the database - 60 million rows !  It was a simple change to remove alot of the historical intra-day data and change the schedule to run only once per evening. Suddenly that table held 6 million rows instead of 60 million.... - lots of backup and restore history held in msdb. See this post by Brent Ozar for more details on this issue. Imagine how much faster the backups, DBCC Checks and reindexes ran when the above 3 changes were implemented ?   How often do you review your big databases \ tables to see if you’re actually holding only data that is really required by the business ?

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  • Login takes very long, annoying repaints once a minute when logged in: How to troubleshoot?

    - by user946850
    I am suffering from a strange problem with my Gnome Shell in Ubuntu 12.10. The login takes very long ( 30 sec), with a blank screen. In Google Chrome and Thunderbird (and perhaps in other applications), the main window freezes and is repainted in periodic intervals of less than one minute. The freeze takes several seconds, and it seems that font and appearance of, e.g., tabs and buttons briefly changes. Attempting to enable the second monitor show an error message related to XRANDR. Everything seems to have started three days ago, after I had to force-shutdown the machine while it was hibernating due to low power. (It was hibernating for quite a while and didn't want to stop.) Silly me. I have tried the following measures, with no avail: Checked all package file md5 hashes using debsums Reinstalled all packages using a variant of dpkg --get-selection \* | xargs apt-get install -reinstall Temporarily moved configuration directories such as .gconf, .config and .gnome2 to another location Created a new user account When I choose "Ubuntu" during login, the problems disappear. I am sort of frustrated that reinstalling all packages didn't fix the issue. How to troubleshoot this Gnome Shell (?) problem, short of reinstalling the system? (Or did anyone see this kind of behavior on their machine?)

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  • How can I measure TCP timeout limit on NAT firewall for setting keepalive interval?

    - by jmanning2k
    A new (NAT) firewall appliance was recently installed at $WORK. Since then, I'm getting many network timeouts and interruptions, especially for operations which would require the server to think for a bit without a response (svn update, rsync, etc.). Inbound SSH sessions over VPN also timeout frequently. That clearly suggests I need to adjust the TCP (and ssh) keepalive time on the servers in question in order to reduce these errors. But what is the appropriate value I should use? Assuming I have machines on both sides of the firewall between which I can make a connection, is there a way to measure what the time limit on TCP connections might be for this firewall? In theory, I would send a packet with gradually increasing intervals until the connection is lost. Any tools that might help (free or open source would be best, but I'm open to other suggestions)? The appliance is not under my control, so I can't just get the value, though I am attempting to ask what it currently is and if I can get it increased.

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  • Skype keeps making me automatically invisible

    - by Jon
    I keep getting made invisible automatically by skype. It doesn't even appear to happen at consistent intervals. Sometimes it doesn't happen at all, sometimes it happens every 5 seconds. I don't want this to happen, but I can't find an option to disable it. Does anybody know if it's possible to disable the invisible status or prevent the timer at all? Or is there a hotkey that I am inadvertently pressing that activates invisible mode? Thanks.

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  • wireless dropping out

    - by Sam
    My wireless network connection is dropping out and its driving me nuts. It is weird because it happens at totally random intervals and other devices work while my computer has been dropped. Both my USB dongle and wifi card randomly disconnect from the router and I am unable to connect for a couple of minutes. It is especially irritating because two different adapters are failing at the same time, sounds like a software problem to me, but where? Both my laptop and iPod remain connected when the connection drops. What on earth is happening? I doubt its the router because the other devices would disconnect as well.

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