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  • I'm new to C++. Please Help me with the Linked List (What functions to add)?

    - by Igal
    DEAR All; Hi, I'm just beginner to C++; Please help me to understand: What functions should be in the Linked list class ? I think there should be overloaded operators << and ; Please help me to improve the code (style, errors, etc,) Thanks for advance. Igal. Please review the small code for the integer List (enclosed MyNODE.h and ListDriver1.cpp); MyNODE.h // This is my first attempt to write linked list. Igal Spector, June 2010. #include <iostream.h> #include <assert.h> //Forward Declaration of the classes: class ListNode; class TheLinkedlist; // Definition of the node (WITH IMPLEMENTATION !!!, without test drive): class ListNode{ friend class TheLinkedlist; public: // constructor: ListNode(const int& value, ListNode *next= 0); // note: no destructor, as this handled by TheLinkedList class. // accessor: return data in the node. // int Show() const {return theData;} private: int theData; //the Data ListNode* theNext; //points to the next node in the list. }; //Implementations: //constructor: inline ListNode::ListNode(const int &value,ListNode *next) :theData(value),theNext(next){} //end of ListNode class, now for the LL class: class TheLinkedlist { public: //constructors: TheLinkedlist(); virtual ~TheLinkedlist(); // Accessors: void InsertAtFront(const &); void AppendAtBack(const &); // void InOrderInsert(const &); bool IsEmpty()const;//predicate function void Print() const; private: ListNode * Head; //pointer to first node ListNode * Tail; //pointer to last node. }; //Implementation: //Default constructor inline TheLinkedlist::TheLinkedlist():Head(0),Tail(0) {} //Destructor inline TheLinkedlist::~TheLinkedlist(){ if(!IsEmpty()){ //list is not empty cout<<"\n\tDestroying Nodes"<<endl; ListNode *currentPointer=Head, *tempPtr; while(currentPointer != 0){ //Delete remaining Nodes. tempPtr=currentPointer; cout<<"The node: "<<tempPtr->theData <<" is Destroyed."<<endl<<endl; currentPointer=currentPointer->theNext; delete tempPtr; } Head=Tail = 0; //don't forget this, as it may be checked one day. } } //Insert the Node to the beginning of the list: void TheLinkedlist::InsertAtFront(const int& value){ ListNode *newPtr = new ListNode(value,Head); assert(newPtr!=0); if(IsEmpty()) //list is empty Head = Tail = newPtr; else { //list is NOT empty newPtr->theNext = Head; Head = newPtr; } } //Insert the Node to the beginning of the list: void TheLinkedlist::AppendAtBack(const int& value){ ListNode *newPtr = new ListNode(value, NULL); assert(newPtr!=0); if(IsEmpty()) //list is empty Head = Tail = newPtr; else { //list is NOT empty Tail->theNext = newPtr; Tail = newPtr; } } //is the list empty? inline bool TheLinkedlist::IsEmpty() const { return (Head == 0); } // Display the contents of the list void TheLinkedlist::Print()const{ if ( IsEmpty() ){ cout << "\n\t The list is empty!!"<<endl; return; } ListNode *tempPTR = Head; cout<<"\n\t The List is: "; while ( tempPTR != 0 ){ cout<< tempPTR->theData <<" "; tempPTR = tempPTR->theNext; } cout<<endl<<endl; } ////////////////////////////////////// The test Driver: //Driver test for integer Linked List. #include <iostream.h> #include "MyNODE.h" // main Driver int main(){ cout<< "\n\t This is the test for integer LinkedList."<<endl; const int arraySize=11, ARRAY[arraySize]={44,77,88,99,11,2,22,204,50,58,12}; cout << "\n\tThe array is: "; //print the numbers. for (int i=0;i<arraySize; i++) cout<<ARRAY[i]<<", "; TheLinkedlist list; //declare the list for(int index=0;index<arraySize;index++) list.AppendAtBack( ARRAY[index] );//create the list cout<<endl<<endl; list.Print(); //print the list return 0; //end of the program. }

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  • organization of DLL linked functions

    - by m25
    So this is a code organization question. I got my basic code working but when I expand it will be terrible. I have a DLL that I don't have a .lib for. Therefore I have to use the whole loadLibrary()/getprocaddress() combo. it works great. But this DLL that i'm referencing at 100+ functions. my current process is (1) typedef a type for the function. or typedef short(_stdcall *type1)(void); then (2) assign a function name that I want to use such as type1 function_1, then (3) I do the whole LoadLibrary, then do something like function_1 = (type1)GetProcAddress(hinstLib, "_mangled_funcName@5"); normally I would like to do all of my function definitions in a header file but because I have to do use the load library function, its not that easy. the code will be a mess. Right now i'm doing (1) and (2) in a header file and was considering making a function in another .cpp file to do the load library and dump all of the (3)'s in there. I considered using a namespace for the functions so I can use them in the main function and not have to pass over to the other function. Any other tips on how to organize this code to where it is readable and organized? My goals are to be able to use function_1 as a regular function in the main code. if I have to a ref::function_1 that would be okay but I would prefer to avoid it. this code for all practical purposes is just plane C at the moment. thanks in advance for any advice!

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  • Using MVP, how to create a view from another view, linked with the same model object

    - by Dinaiz
    Background We use the Model-View-Presenter design pattern along with the abstract factory pattern and the "signal/slot" pattern in our application, to fullfill 2 main requirements Enhance testability (very lightweight GUI, every action can be simulated in unit tests) Make the "view" totally independant from the rest, so we can change the actual view implementation, without changing anything else In order to do so our code is divided in 4 layers : Core : which holds the model Presenter : which manages interactions between the view interfaces (see bellow) and the core View Interfaces : they define the signals and slots for a View, but not the implementation Views : the actual implementation of the views When the presenter creates or deals with views, it uses an abstract factory and only knows about the view interfaces. It does the signal/slot binding between views interfaces. It doesn't care about the actual implementation. In the "views" layer, we have a concrete factory which deals with implementations. The signal/slot mechanism is implemented using a custom framework built upon boost::function. Really, what we have is something like that : http://martinfowler.com/eaaDev/PassiveScreen.html Everything works fine. The problem However, there's a problem I don't know how to solve. Let's take for example a very simple drag and drop example. I have two ContainersViews (ContainerView1, ContainerView2). ContainerView1 has an ItemView1. I drag the ItemView1 from ContainerView1 to ContainerView2. ContainerView2 must create an ItemView2, of a different type, but which "points" to the same model object as ItemView1. So the ContainerView2 gets a callback called for the drop action with ItemView1 as a parameter. It calls ContainerPresenterB passing it ItemViewB In this case we are only dealing with views. In MVP-PV, views aren't supposed to know anything about the presenter nor the model, right ? How can I create the ItemView2 from the ItemView1, not knowing which model object is ItemView1 representing ? I thought about adding an "itemId" to every view, this id being the id of the core object the view represents. So in pseudo code, ContainerPresenter2 would do something like itemView2=abstractWidgetFactory.createItemView2(); this.add(itemView2,itemView1.getCoreObjectId()) I don't get too much into details. That just work. The problem I have here is that those itemIds are just like pointers. And pointers can be dangling. Imagine that by mistake, I delete itemView1, and this deletes coreObject1. The itemView2 will have a coreObjectId which represents an invalid coreObject. Isn't there a more elegant and "bulletproof" solution ? Even though I never did ObjectiveC or macOSX programming, I couldn't help but notice that our framework is very similar to Cocoa framework. How do they deal with this kind of problem ? Couldn't find more in-depth information about that on google. If someone could shed some light on this. I hope this question isn't too confusing ...

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  • Mailing Lists Are Parties. Or They Should Be.

    <b>Luis Villa's Internet Home:</b> "I can&#8217;t go to bed because Mairin is right on the internet and so I want to (1) say she&#8217;s awesome and (2) add two cents on mailing lists and using the power of a web interface to make them better. Bear with me; maybe this is completely off-base (probably I should just stick to law), but it has been bouncing around in my head for years and maybe me writing it down will help the lightbulb go off for someone who can actually implement it :)"

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  • Looking for Application Framework Features Lists, Comparisons and Guides [closed]

    - by Blah McBlah
    I am looking for lists of the things that application frameworks can do and for websites that have matrices, marketing content, blog articles and whatnot for comparing application frameworks to each other or just selling a framework. I'm talking generally, so regardless of coded language or operating system or client device. I want it all. I've found a few online, and would appreciate whatever sources I can glean from this site too.

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  • Various issues linked to my CD drive, when it has a disc in it

    - by Voyagerfan5761
    When I go to the Desktop and click on a media icon (for my flash drive, a CD, whatever it is), the following problems occur, in this approximate sequence: Nautilus will close if it's open. the desktop icons disappear my Window List shows a button that says "Starting File Manager" the icons reappear the button in Window List disappears Because of this problem, I can no longer drag and drop media, nor can I right-click to perform actions such as "Eject" and "Safely Remove Drive". The same symptoms occur if I click a media icon (that is also present on the desktop) in Nautilus' Computer view, though notably not if I click in the places list on the left. I have confirmed that this problem happens only if there is a CD in the drive (Matshita UJDA360). Also, inserting a disc into the CD drive appears to kill all running programs and restart Nautilus (or X; I'm not sure). Applications like Brasero and Rhythmbox will not start while there is a disc in the drive. Removing the disc doesn't result in the list of media updating; it must be forced to update by clicking on one of the desktop icons and going through one of the above-described cycles. It doesn't seem to matter what type of disc is in the drive. This has happened with CD-RWs I burned years ago using Roxio on Windows XP, the Ubuntu disc I installed from (burned with InfraRecorder Portable under Windows XP), and the retail game disc for Star Trek Armada II. The first indication of a problem was Brasero dying when I tried to insert a disc for erasure and rewriting. Since then, I've drafted several different questions on various issues, finally combining them into this one when I realized that having a CD in the drive was the common link. Could this be a simple driver issue? If Ubuntu is dynamically detecting my hardware on boot, can I specify drivers for devices that I know will be a problem if the default files are used? I'm beginning to think that my laptop, an old Dell Inspiron 2650, is just too old or proprietary-driver-hungry (or something, maybe RAM-starved) for Ubuntu and Windows XP to play nicely alongside each other. Or maybe I just need to carefully take my wall-wart machine to a coffee shop for an afternoon so I can download updates and such from the Internet, as I lack a home connection.

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  • Access Control Lists for Roles

    - by Kyle Hatlestad
    Back in an earlier post, I wrote about how to enable entity security (access control lists, aka ACLs) for UCM 11g PS3.  Well, there was actually an additional security option that was included in that release but not fully supported yet (only for Fusion Applications).  It's the ability to define Roles as ACLs to entities (documents and folders).  But now in PS5, this security option is now fully supported.   [Read More]

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  • How to write a recursive function that returns a linked list of nodes, when given a binary tree of n

    - by Jian Lin
    I was once asked of this in an interview: How to write a recursive function that returns a linked list of nodes, when given a binary tree of nodes? (flattening the data) For some reason, I tend to need more than 3 to 5 minutes to solve any recursive problem. Usually, 15 to 20 minutes will be more like it. How could we attack this problem, such as a very systematic way of reaching a solution, so that they can be solved in 3 to 5 minute time frame?

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  • Setting up a linked server to another server which isn't in a domain without using SQL authenticatio

    - by Telos
    Server A (SQL2005) is in our primary domain, but server B (SQL2000) is just in a windows workgroup. We are not allowed to join it to the domain, or bad things happen... We also can't enable SQL authentication on server B. We've got domain accounts for A, and matching local accounts on server B. I can connect to B from my local PC or A using SSMS and a domain login, but I can't get the linked server to connect. Any ideas how to do this?

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  • Java - Adding a Node in a doubly-linked list.

    - by jacobnlsn
    Hi, I am working on some code were I need to add a Node into a doubly linked-list, this is the code I have so far: Node tempNext = cursor.getNext(); temp = new Node(item, null, cursor, tempNext); tempNext.setPrev(temp); cursor is the Node that is right before the new added Node should go.

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  • How to determine whether a linked list contains a loop?

    - by ET
    During a preparation for a job interview, I encountered the following question: How can you determine whether a linked list (of any type) contains a loop, using additional space complexity of O(1)? You cannot assume that the loop starts at the first node (and of course, the loop doesn't have to contain all nodes). I couldn't find the answer, though I have the feeling it's quite simple...

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  • Linked Measure Groups and Local Dimensions

    - by ekoner
    Mulling over something I've been reading up on. According to Chris Webb, A linked measure group can only be used with dimensions from the same database as the source measure group. So I took this to mean as long as two cubes share a database, a linked measure group can be used with a dimension. So I created a new cube and added a local measure group, a local dimension and a linked measure group. However, I can't create a relationship between the linked measure group and the local dimension even though they are within the same database. I get the message below: Regular relationships in the current database between non-linked (local) dimensions and linked measure groups cannot be edited. These relationship can only be created through the wizard. This dialog can be used to delete these relationships. I see that I can go to the original cube and add the dimension there, but does the message below mean I have an alternative? I just know it's going to be something simple and trivial! Thanks for reading.

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  • What purpose does “using” serve when used the following way

    - by user287745
    What purpose does “using” serve when used the following way:- ONE EXAMPLE IS THIS, (AN ANSWERER- @richj - USED THIS CODE TO SOLVE A PROBLEM THANKS) private Method(SqlConnection connection) { using (SqlTransaction transaction = connection.BeginTransaction()) { try { // Use the connection here .... transaction.Commit(); } catch { transaction.Rollback(); throw; } } } OTHER EXAMPLE I FOUND WHILE READING ON MICROSOFT SUPPORT SITE public static void ShowSqlException(string connectionString) { string queryString = "EXECUTE NonExistantStoredProcedure"; StringBuilder errorMessages = new StringBuilder(); using (SqlConnection connection = new SqlConnection(connectionString)) { SqlCommand command = new SqlCommand(queryString, connection); try { command.Connection.Open(); command.ExecuteNonQuery(); } catch (SqlException ex) { for (int i = 0; i < ex.Errors.Count; i++) { errorMessages.Append("Index #" + i + "\n" + "Message: " + ex.Errors[i].Message + "\n" + "LineNumber: " + ex.Errors[i].LineNumber + "\n" + "Source: " + ex.Errors[i].Source + "\n" + "Procedure: " + ex.Errors[i].Procedure + "\n"); } Console.WriteLine(errorMessages.ToString()); } } } I AM doing at top of page as using system.data.sqlclient etc so why this using thing in middle of code, What if I omit it (I know the code will work) but what functionality will I be losing

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  • Setting article properties for a publication using RMO in C# .NET

    - by Pavan Kumar
    I am using transaction replication with push subscription. I am developing a UI for replication using RMO in C#.NET between different instances of the same database within same machine holding similar schema and structure. I am using Single subscriber and multiple publisher topology. During creation of publication i want to set a few article properties such as Keep the existing object unchanged ,allow schema changes at subscriber to false a,copy foriegn key constarint and copy check constraints to true. How do i set the article properties using RMO in C# .NET. I am using Visual Studio 2008 SP1.I also want to know as how we can select all the objects including Tables,Views,Stored Procedures for publishing at one stretch. I could do it for one table but i want to select all the tables at one stretch. This is the code snippet i used for selecting single table for publishing. TransArticle ta = new TransArticle(); ta.Name = "Article_1"; ta.PublicationName = "TransReplication_DB2"; ta.DatabaseName = "DB2"; ta.SourceObjectName = "person"; ta.SourceObjectOwner = "dbo"; ta.ConnectionContext = conn; ta.Create();

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  • Python - compare nested lists and append matches to new list?

    - by Seafoid
    Hi, I wish to compare to nested lists of unequal length. I am interested only in a match between the first element of each sub list. Should a match exist, I wish to add the match to another list for subsequent transformation into a tab delimited file. Here is an example of what I am working with: x = [['1', 'a', 'b'], ['2', 'c', 'd']] y = [['1', 'z', 'x'], ['4', 'z', 'x']] match = [] def find_match(): for i in x: for j in y: if i[1] == j[1]: match.append(j) return match This results in a series of empty lists. Is it better to use tuples and/or tuples of tuples for the purposes of comparison? Any help is greatly appreciated. Regards, Seafoid.

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  • GUI Design - Roleselection with two lists, selected roles on the right, or left list?

    - by subes
    Hi, image two lists for selecting roles for a new user creation in an administrator frontend. One list has all available roles in it and another has the selected roles in it. Between those lists are buttons to move elements from one list to another. Thus the layout is horizontal with [List] [Buttons] [List]. Now to the question: Should the selected elements be on the left, or the right list? Intuitively some people I asked say, that the selected elements have to be on the right list. But some other people follow some sort of guideline that says, that the more important stuff in a frontend has to be on the left side. Also they think the selected elements are more important than the non-selected and so the selected ones have to be on the left side. Whats your opinion?

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  • var keyword without 'using someNamespace'

    - by RichK
    How does Visual Studio/intellisense know what to do with a variable declared as var even if you don't include the necessary using declaration at the top? For example, I have class MyDomainObject defined in a different namespace If I don't declare using TheOtherNameSpace; in the file the following code won't compile: private void Foo() { MyDomainObject myObj = new MyDomainObject(); // Doesn't know what this class is } But if I use var var myObj = new MyDomainObject(); This will compile, and intellisense knows exactly what I can with it. So how the heck does it know what the type is without the using? (And as an aside, if it knows without the using, why do we need usings at all?!)

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  • Python. How to iterate through a list of lists looking for a partial match

    - by Becca Millard
    I'm completely stuck on this, without even an idea about how to wrap my head around the logic of this. In the first half of the code, I have successfully generation a list of (thousands of) lists of players names and efficiency scores: eg name_order_list = [["Bob", "Farley", 12.345], ["Jack", "Donalds", 14.567], ["Jack", "Donalds", 13.421], ["Jack", "Donalds", 15.232],["Mike", "Patricks", 10.543]] What I'm trying to do, is come up with a way to make a list of lists of the average efficiency of each player. So in that example, Jack Donalds appears multiple times, so I'd want to recognize his name somehow and average out the efficiency scores. Then sort that new list by efficiency, rather than name. So then the outcome would be like: average_eff_list = [[12.345, "Bob", "Farley"], [14.407, "Jack", "Donalds"], [10.543, "Mike", "Patricks"]] Here's what I tried (it's kind of a mess, but should be readable): total_list = [] odd_lines = [name_order_list[i] for i in range(len(name_order_list)) if i % 2 == 0] even_lines = [name_order_list[i] for i in range(len(name_order_list)) if i % 2 == 1] i = 0 j = i-1 while i <= 10650: iteration = 2 total_eff = 0 while odd_lines[i][0:2] == even_lines[i][0:2]: if odd_lines[i][0:2] == even_lines[j][0:2]: if odd_lines[j][0:2] != even_lines[j][0:2]: total_eff = even_lines[j][2]/(iteration-1) iteration -= 1 #account fr the single (rather than dual) additional entry else: total_eff = total_eff if iteration == 2: total_eff = (odd_lines[i][2] + even_lines[i][2]) / iteration else: total_eff = ((total_eff * (iteration - 2)) + (odd_lines[i][2] + even_lines[i][2])) / iteration iteration += 2 i += 1 j += 1 if i > 10650: break else: if odd_lines[i][0:2] == even_lines[j][0:2]: if odd_lines[j][0:2] != even_lines[j][0:2]: total_eff = (odd_lines[i][2] + even_lines[j][2]) / iteration else: total_eff = ((total_eff * (iteration -2)) + odd_lines[i][2]) / (iteration - 1) if total_eff == 0: #there's no match at all total_odd = [odd_lines[i][2], odd_lines[i][0], odd_lines[i][1]] total_list.append(total_odd) if even_lines[i][0:2] != odd_lines[i+1][0:2]: total_even = [even_lines[i][2], even_lines[i][0], even_lines[i][1]] else: total = [total_eff, odd_lines[i][0], odd_lines[i][1]] total_list.append(total) i += 1 if i > 10650: break else: print(total_list) Now, this runs well enough (doesn't get stuck or print someone's name multiple times) but the efficiency values are off by a large amount, so I know that scores are getting missed somewhere. This is a problem with my logic, I think, so any help would be greatly appreciated. As would any advice about how to loop through that massive list in a smarter way, since I'm sure there is one... EIDT: for this exercise, I need to keep it all in a list format. I can make new lists, but no using dictionaries, classes, etc.

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  • Delayed instantiation with c# using statment

    - by fearofawhackplanet
    Is there any way to write a using statement without instantiating the IDisposable immediately? For example, if I needed to do something like: using (MyThing thing) { if (_config == null) { thing = new MyThing(); } else { thing = new MyThing(_config); } // do some stuff } // end of 'using' Is there an accepted pattern for cases like this? Or am I back to handling the IDisposable explicitly again?

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  • Scope of the c++ using directive

    - by ThomasMcLeod
    From section 7.3.4.2 of the c++11 standard: A using-directive specifies that the names in the nominated namespace can be used in the scope in which the using-directive appears after the using-directive. During unqualified name lookup (3.4.1), the names appear as if they were declared in the nearest enclosing namespace which contains both the using-directive and the nominated namespace. [ Note: In this context, “contains” means “contains directly or indirectly”. —end note ] What do the second and third sentences mean exactly? Please give example. Here is the code I am attempting to understand: namespace A { int i = 7; } namespace B { using namespace A; int i = i + 11; } int main(int argc, char * argv[]) { std::cout << A::i << " " << B::i << std::endl; return 0; } It print "7 7" and not "7 18" as I would expect. Sorry for the typo, the program actually prints "7 11".

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