Custom event loop and UIKit controls. What extra magic Apple's event loop does?
- by tequilatango
Does anyone know or have good links that explain what iPhone's event loop does under the hood?
We are using a custom event loop in our OpenGL-based iPhone game framework. It calls our game rendering system, calls presentRenderbuffer and pumps events using CFRunLoopRunInMode. See the code below for details.
It works well when we are not using…