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  • Instantiating and starting a Scala Actor in a Map

    - by Bruce Ferguson
    I'm experimenting with a map of actors, and would like to know how to instantiate them and start them in one fell swoop... import scala.actors.Actor import scala.actors.Actor._ import scala.collection.mutable._ abstract class Message case class Update extends Message object Test { val groupings = "group1" :: "group2" :: "group3":: Nil val myActorMap = new HashMap[String,MyActor] def main(args : Array[String]) { groupings.foreach(group => myActorMap += (group -> new MyActor)) myActorMap("group2").start myActorMap("group2") ! Update } } class MyActor extends Actor { def act() { loop { react { case Update => println("Received Update") case _ => println("Ignoring event") } } } } The line: myActorMap("group2").start will grab the second instance, and let me start it, but I would like to be able to do something more like: groupings.foreach(group => myActorMap += (group -> (new MyActor).start)) but no matter how I wrap the new Actor, the compiler complains with something along the lines of: type mismatch; found : scala.actors.Actor required: com.myCompany.test.MyActor or various other complaints. I know it must be something simple to do with anonymous classes, but I can't see it right now. Any suggestions? Thanks in advance!!

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  • Using LINQ to map dynamically (or construct projections)

    - by CodeGrue
    I know I can map two object types with LINQ using a projection as so: var destModel = from m in sourceModel select new DestModelType {A = m.A, C = m.C, E = m.E} where class SourceModelType { string A {get; set;} string B {get; set;} string C {get; set;} string D {get; set;} string E {get; set;} } class DestModelType { string A {get; set;} string C {get; set;} string E {get; set;} } But what if I want to make something like a generic to do this, where I don't know specifically the two types I am dealing with. So it would walk the "Dest" type and match with the matching "Source" types.. is this possible? Also, to achieve deferred execution, I would want it just to return an IQueryable. For example: public IQueryable<TDest> ProjectionMap<TSource, TDest>(IQueryable<TSource> sourceModel) { // dynamically build the LINQ projection based on the properties in TDest // return the IQueryable containing the constructed projection } I know this is challenging, but I hope not impossible, because it will save me a bunch of explicit mapping work between models and viewmodels.

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  • android use local service to refresh map UI

    - by urobo
    I don't need a strict code related answer I just need somebody to tell me what I am missing. My application has to retrieve from a web service (xmlrpc) the positions of some users I know and update their position on a MapView. So I decided to use a Service and an Activity extending MapActivity to show results. I thought about two solutions: I ) start the service and make it ask every minute for these positions and send them to the activity as a bundle via intent. (This didn't work out well, since once shown I couldn't find a method to let the activity continue refresh itself until she stop receiving intents+data from the service) II ) Incorporate a thread within the activity which starts the service via context.startService(...) every minute. And the MapUI refresh itself once the service send back an intent and stop itself. (Maybe I will fall in the same problem category as before I haven't tryied yet). I am also giving directions (via maps.google ws) in this way I'd like to refresh only users positions on the map and save the route. What Am I missing do you have any suggestions? related to activities/services internal mechanics, don't know launch modes, use broadcast receivers or intent filters? Thanks in advance

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  • Cache updates when migrating DNS from one provider to another

    - by JohnCC
    This may be a Windows DNS specific question or a general DNS best practice question - I'm not sure! We migrated our 3rd party DNS provision from provider A to provider B. I noticed that our internal recursive windows DNS servers still had NS records cached for our domains pointing to provider A's servers, even though I changed the nameservers with our registrar several days ago, and even though selecting the properties of the cached records showed a TTL of 1 day. After 24 hours when the NS records in this cache have expired, will the DNS server go back to the TLD server for an update on the authority, or will it go by preference to dns1.providera.com since that is what it has cached? In this case I arranged to leave Provider A's servers up for a week to allow changes to propagate, so dns1.providera.com is still active and would still provide NS and SOA records that said that dns1.providera.com. was in charge of this domain. Given this fact, would the Windows DNS server ever go back to the TLD and pick up the authority changes, or would it just assume all was well and renew timestamps on its cached NS records? I wonder what would be the best approach to ensuring that caches pick this up. Should I:- (1) Leave Provider A's servers in place and active and wait for caches to catch up ... basically what we're doing now which seems to have issues - perhaps specifically for Windows servers, or perhaps more widely. (2) Leave Provider A's servers in place but change the NS and/or SOA information they provide to tell caches that new servers are in charge. (3) Remove Provider A's servers after 2*TTL to force remaining caches to update. The issue with (2) is that on Provider A's system I can't seem to change the NS or SOA information to anything other than their servers. The issue with (3) is that I'm not sure how a DNS server would behave in this case. When it couldn't reach the cached name servers, would it flush its cache and try a full recursive lookup, or would it just return an error, forcing the user to clear the cache manually? Thanks in advance!

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  • std::map for storing static const Objects

    - by Sean M.
    I am making a game similar to Minecraft, and I am trying to fine a way to keep a map of Block objects sorted by their id. This is almost identical to the way that Minecraft does it, in that they declare a bunch of static final Block objects and initialize them, and then the constructor of each block puts a reference of that block into whatever the Java equivalent of a std::map is, so there is a central place to get ids and the Blocks with those ids. The problem is, that I am making my game in C++, and trying to do the exact same thing. In Block.h, I am declaring the Blocks like so: //Block.h public: static const Block Vacuum; static const Block Test; And in Block.cpp I am initializing them like so: //Block.cpp const Block Block::Vacuum = Block("Vacuum", 0, 0); const Block Block::Test = Block("Test", 1, 0); The block constructor looks like this: Block::Block(std::string name, uint16 id, uint8 tex) { //Check for repeat ids if (IdInUse(id)) { fprintf(stderr, "Block id %u is already in use!", (uint32)id); throw std::runtime_error("You cannot reuse block ids!"); } _id = id; //Check for repeat names if (NameInUse(name)) { fprintf(stderr, "Block name %s is already in use!", name); throw std::runtime_error("You cannot reuse block names!"); } _name = name; _tex = tex; //fprintf(stdout, "Using texture %u\n", _tex); _transparent = false; _solidity = 1.0f; idMap[id] = this; nameMap[name] = this; } And finally, the maps that I'm using to store references of Blocks in relation to their names and ids are declared as such: std::map<uint16, Block*> Block::idMap = std::map<uint16, Block*>(); //The map of block ids std::map<std::string, Block*> Block::nameMap = std::map<std::string, Block*>(); //The map of block names The problem comes when I try to get the Blocks in the maps using a method called const Block* GetBlock(uint16 id), where the last line is return idMap.at(id);. This line returns a Block with completely random values like _visibility = 0xcccc and such like that, found out through debugging. So my question is, is there something wrong with the blocks being declared as const obejcts, and then stored at pointers and accessed later on? The reason I cant store them as Block& is because that makes a copy of the Block when it is entered, so the block wouldn't have any of the attributes that could be set afterwards in the constructor of any child class, so I think I need to store them as a pointer. Any help is greatly appreciated, as I don't fully understand pointers yet. Just ask if you need to see any other parts of the code.

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  • Java hosting service provider?

    - by Rahul Utb
    I want to host a Java web application. How to decide which hosting service provider to choose from. Is there any source of info where from I can get such info. Yes most important, being from India which service provider service should I use, from those who say there servers are located in US or they who say their servers are located in India itself. Thanks in advance from any suggestion/reply to this query.

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  • Connect to QuickBooks from PowerBuilder using RSSBus ADO.NET Data Provider

    - by dataintegration
    The RSSBus ADO.NET providers are easy-to-use, standards based controls that can be used from any platform or development technology that supports Microsoft .NET, including Sybase PowerBuilder. In this article we show how to use the RSSBus ADO.NET Provider for QuickBooks in PowerBuilder. A similar approach can be used from PowerBuilder with other RSSBus ADO.NET Data Providers to access data from Salesforce, SharePoint, Dynamics CRM, Google, OData, etc. In this article we will show how to create a basic PowerBuilder application that performs CRUD operations using the RSSBus ADO.NET Provider for QuickBooks. Step 1: Open PowerBuilder and create a new WPF Window Application solution. Step 2: Add all the Visual Controls needed for the connection properties. Step 3: Add the DataGrid control from the .NET controls. Step 4:Configure the columns of the DataGrid control as shown below. The column bindings will depend on the table. <DataGrid AutoGenerateColumns="False" Margin="13,249,12,14" Name="datagrid1" TabIndex="70" ItemsSource="{Binding}"> <DataGrid.Columns> <DataGridTextColumn x:Name="idColumn" Binding="{Binding Path=ID}" Header="ID" Width="SizeToHeader" /> <DataGridTextColumn x:Name="nameColumn" Binding="{Binding Path=Name}" Header="Name" Width="SizeToHeader" /> ... </DataGrid.Columns> </DataGrid> Step 5:Add a reference to the RSSBus ADO.NET Provider for QuickBooks assembly. Step 6:Optional: Set the QBXML Version to 6. Some of the tables in QuickBooks require a later version of QuickBooks to support updates and deletes. Please check the help for details. Connect the DataGrid: Once the visual elements have been configured, developers can use standard ADO.NET objects like Connection, Command, and DataAdapter to populate a DataTable with the results of a SQL query: System.Data.RSSBus.QuickBooks.QuickBooksConnection conn conn = create System.Data.RSSBus.QuickBooks.QuickBooksConnection(connectionString) System.Data.RSSBus.QuickBooks.QuickBooksCommand comm comm = create System.Data.RSSBus.QuickBooks.QuickBooksCommand(command, conn) System.Data.DataTable table table = create System.Data.DataTable System.Data.RSSBus.QuickBooks.QuickBooksDataAdapter dataAdapter dataAdapter = create System.Data.RSSBus.QuickBooks.QuickBooksDataAdapter(comm) dataAdapter.Fill(table) datagrid1.ItemsSource=table.DefaultView The code above can be used to bind data from any query (set this in command), to the DataGrid. The DataGrid should have the same columns as those returned from the SELECT statement. PowerBuilder Sample Project The included sample project includes the steps outlined in this article. You will also need the QuickBooks ADO.NET Data Provider to make the connection. You can download a free trial here.

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  • EPM 11.1.2.1 - Smartview client and HFM office provider

    - by user809526
    If your connection to the smartview provider is very slow, because the login part takes a long time (user directory slowness, ...), consider adding on the desktop side a Windows parameter: HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\InternetSettings\ ReceiveTimeout 300000 to avoid being prompted over and over again for username/password This is an addition to the support doc id: "Smart View 11.1.2.1 Keeps Prompting For Username And Password For Financial Management Provider [ID 1353294.1]"

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  • Session state provider and atomic operations

    - by vtortola
    Hi, I've been thinking about this and it is blowing my mind... How does a session state provider properly works internally? I mean, I tried to write a custom session state provider based on Azure Tables or Blobs, but quickly I realized that because there is no way to ensure an atomic operation or establish a lock, race conditions are suitable to happen when several web servers do operation on that shared information. I know that there is a SQL Server Session State Provider (SQLS-SSP) and people is happy with it, so I guess that it's using some kind of transaction isolation level in order to accomplish some degree of concurrent safety, like checking is the data is lock (a simple column), locking it if not and returning the data in an atomic operation, but is that so? what does happen if the data is lock? does it returns an error? block the call for a while? returns it in read-only fashion? Cloud computing paradigms could be somehow new, but webfarms have been here for a while, so as I'm pretty new on it... do you recommend any good lecture about the topic? Thanks.

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  • Google Map GEO Results

    - by Lee
    Hey All I'm getting really frustrated with google geo results and hope someone can advise me the best was to go. I have created a AutoSuggest feature where you can start typing the address and google will repspond with suggestions. User then selects and address to move on. But before I want them to continue on the next page I want to validate their selection. I would have thought this will be easy as we are only checking against what google has already given. But when I do my validation lookup it displays no results. Some example code: Lets say I picked from the suggestion this address: Suffield, CT 06078, USA Then on validation I do a second lookup with this address ie. $string = "Suffield, CT 06078, USA"; echo 'http://maps.google.com/maps/geo?output=json&oe=utf8&gl=us&sensor=false&key=[MyKey]&q='.urlencode($string).''; It gives me Error code 602 (G_GEO_UNKNOWN_ADDRESS) How can it not be found when its given me the address ?? Any suggestions how I can get around this. Hope you can !

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  • Using boost unordered map

    - by Amrish
    Guys, I am using dynamic programming approach to solve a problem. Here is a brief overview of the approach Each value generated is identified using 25 unique keys. I use the boost::hash_combine to generate the seed for the hash table using these 25 keys. I store the values in a hash table declared as boost::unordered_map<Key_Object, Data_Object, HashFunction> hashState; I did a time profiling on my algorithm and found that nearly 95% of the run time is spent towards retrieving/inserting data into the hash table. These were the details of my hash table hashState.size() 1880 hashState.load_factor() 0.610588 hashState.bucket_count() 3079 hashState.max_size() 805306456 hashState.max_load_factor() 1 hashState.max_bucket_count() 805306457 I have the following two questions Is there anything which I can do to improve the performance of the Hash Table's insert/retrieve operations? C++ STL has hash_multimap which would also suit my requirement. How does boost libraries unordered_map compare with hash_multimap in terms of insert/retrieve performance.

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  • JPA map relation entity parentID...

    - by Fabio Beoni
    Hello, could someone help me to understand how can I define an entity with JPA mapping that has a relation with it self? For example, my entity is CompanyDivision, divisionA contains divisionB, divisionC and divisionB contains divisionB1, divisionB2 divisionA divisionB divisionB1 divisionB2 divisionC Thank you!

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  • map kind of asp.net application

    - by stackoverflowuser
    I want to create a asp.net application which can show directions in a layout from room A to room B. So layout would be a grid of rooms and if the user wants to get directions from room A to room B the application to highlight the path in blue. I have no idea how to begin with this? What can i use to create a floor layout and then highlight the required path. Any pointers ? Thanks.

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  • SQLAuthority News – SQL Server 2008 R2 System Views Map

    - by pinaldave
    SQL Server 2008 R2 System Views Map is released. I am very proud that my organization (Solid Quality Mentors) is part of making this possible. This map shows the key system views included in SQL Server 2008 and 2008 R2, and the relationships between them. SQL Server 2008 R2 System Views Map Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: SQL, SQL Authority, SQL Documentation, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority News, T SQL, Technology

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  • Simple tips to design a Customer Journey Map

    - by Isabel F. Peñuelas
    “A model can abstract to a level that is comprehensible to humans, without getting lost in details.” -The Unified Modeling Language Reference Manual. Inception using Post-it, StoryBoards, Lego or Mindmaping Techniques The first step in a Customer Experience project is to describe customer interactions creating a customer journey map. Modeling is never easy, so to succeed on this effort, it is very convenient that your CX´s team have some “abstract thinking” skills. Besides is very helpful to consult a Business Service Design offered by an Interactive Agency to lead your inception process. Initially, you may start by a free discussion using post-it cards; storyboards; even lego or any other brainstorming technique you like. This will help you to get your mind into the path followed by the customer to purchase your product or to consume any business service you actually offer to your customers, or plan to offer in the near future. (from www.servicedesigntools.org) Colorful Mind Maps are very useful to document and share meeting ideas. Some Mind Maps software providers as ThinkBuzzan provide trial versions, and you will find more mindmapping options on this post by Mashable. Finally to produce a quick one, I do recommend Wise, an entirely online mindmaping service. On my view the best results in terms of communication will always come for an artistic hand-made drawing. Customer Experience Mind Map Example Making your first Customer Journey Map To add some more formalization to your thoughts, there is a wide offering for designing Customer Journey Maps. A Customer Map can be represented as an oriented graph in which another follows each step. The one below is the most simple Customer Journey you can draw. Nothing more than a couple of pictures, numbers and lines to design the customer steps sequence in the purchase process. Very simple Customer Journey for Social Mobile Shopping There are a lot of Customer Journey templates much more sophisticated available  in the Web using a variety of styles, as per example this one with a focus on underlining emotional experience, or this other worksheet template. Representing different interaction devices on the vertical axis, and touchpoints / requirements and existing gaps horizontally  is today´s most common format for Customer Journeys. From Customer Journey Maps to CX Technology Adoption Plans Once you have your map ready, you can start to identify the IT infrastructure requirements for your CXProject. By analyzing customer problems and improvement opportunities with maps, you will then identify the technology gaps and the new investment requirements in your IT infrastructure. Deeping step by step from the more abstract to the more concrete is the best guarantee to take the right IT investment decisions.  ¡Remember to keep your initial customer journey safe on your pocket in every one of your CX´s project meetings- that´s you map to success!

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  • Shadow mapping with deffered shading for directional lights - shadow map projection problem

    - by Harry
    I'm trying to implement shadow mapping to my engine. I started with directional lights because they seemed to be the easiest one, but I was wrong :) I have implemented deferred shading and I retrieve position from depth. I think that there is the biggest problem but code looks ok for me. Now more about problem: Shadow map projected onto meshes looks bad scaled and translated and also some informations from shadow map texture aren't visible. You can see it on this screen: http://img5.imageshack.us/img5/2254/93dn.png Yelow frustum is light frustum and I have mixed shadow map preview and actual scene. As you can see shadows are in wrong place and shadow of cone and sphere aren't visible. Could you look at my codes and tell me where I have a mistake? // create shadow map if(!_shd)glGenTextures(1, &_shd); glBindTexture(GL_TEXTURE_2D, _shd); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 1024, 1024, 0, GL_DEPTH_COMPONENT, GL_FLOAT,NULL); // shadow map size glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, _shd, 0); glDrawBuffer(GL_NONE); // setting camera Vector dire=Vector(0,0,1); ACamera.setLookAt(dire,Vector(0)); ACamera.setPerspectiveView(60.0f,1,0.1f,10.0f); // currently needed for proper frustum corners calculation Vector min(ACamera._point[0]),max(ACamera._point[0]); for(int i=0;i<8;i++){ max=Max(max,ACamera._point[i]); min=Min(min,ACamera._point[i]); } ACamera.setOrthogonalView(min.x,max.x,min.y,max.y,-max.z,-min.z); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, _s_buffer); // framebuffer for shadow map // rendering to depth buffer glBindFramebuffer(GL_DRAW_FRAMEBUFFER, _g_buffer); Shaders["DirLight"].set(true); Matrix4 bias; bias.x.set(0.5,0.0,0.0,0.0); bias.y.set(0.0,0.5,0.0,0.0); bias.z.set(0.0,0.0,0.5,0.0); bias.w.set(0.5,0.5,0.5,1.0); Shaders["DirLight"].set("textureMatrix",ACamera.matrix*Projection3D*bias); // order of multiplications are 100% correct, everything gives mi the same result as using glm glActiveTexture(GL_TEXTURE5); glBindTexture(GL_TEXTURE_2D,_shd); lightDir(dir); // light calculations Vertex Shader makes nothing related to shadow calculatons Pixel shader function which calculates if pixel is in shadow or not: float readShadowMap(vec3 eyeDir) { // retrieve depth of pixel float z = texture2D(depth, gl_FragCoord.xy/screen).z; vec3 pos = vec3(gl_FragCoord.xy/screen, z); // transform by the projection and view inverse vec4 worldSpace = inverse(View)*inverse(ProjectionMatrix)*vec4(pos*2-1,1); worldSpace /= worldSpace.w; vec4 coord=textureMatrix*worldSpace; float vis=1.0f; if(texture2D(shadow, coord.xy).z < coord.z-0.001)vis=0.2f; return vis; } I also have question about shadows specifically for directional light. Currently I always look at 0,0,0 position and in further implementation I have to move light frustum along to camera frustum. I've found how to do this here: http://www.gamedev.net/topic/505893-orthographic-projection-for-shadow-mapping/ but it doesn't give me what I want. Maybe because of problems mentioned above, but I want know your opinion. EDIT: vec4 worldSpace is position read from depht of the scene (not shadow map). Maybe I wasn't precise so I'll try quick explain what is what: View is camera view matrix, ProjectionMatrix is camera projection,. First I try to get world space position from depth map and then multiply it by textureMatrix which is light view *light projection*bias. Rest of code is the same as in many tutorials. I can't use vertex shader to make something like gl_Position=textureMatrix*gl_Vertex and get it interpolated in fragment shader because of deffered rendering use so I want get it from depht buffer. EDIT2: I also tried make it as in Coding Labs tutorial about Shadow Mapping with Deferred Rendering but unfortunately this either works wrong.

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  • Google Sky Map Turns Your Android Phone into a Digital Telescope

    - by ETC
    Whether you’re an astronomy buff or just somebody looking for a perfect “look how sweet my smartphone is!’ application, Google’s Sky Map application for Android phones is a must have app. If all the application did was show you detailed views of the night sky it would be pretty awesome based on that alone. Where Sky Map dazzles, however, is in linking together the GPS and tilt-sensors on your phone to turn your phone into a sky-watching window. Whatever you point the phone at, the screen displays. Want to see what stars are directly above you despite it being the middle of the day? Point the phone up. Curious what people on the opposite side of the word are seeing? Point the phone down and take a peek right through the Earth. Check out the video below to see the application in action: Google Sky Map is free and works wherever Android does. Google Sky Map [AppBrain] Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

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  • Random Map Generation in Java

    - by Thomas Owers
    I'm starting/started a 2D tilemap RPG game in Java and I want to implement random map generation. I have a list of different tiles, (dirt/sand/stone/grass/gravel etc) along with water tiles and path tiles, the problem I have is that I have no idea where to start on generating a map randomly. It would need to have terrain sections (Like a part of it will be sand, part dirt etc) Similar to how Minecraft is where you have different biomes and they seamlessly transform into each other. Lastly I would also need to add random paths into this as well going in different directions all over the map. I'm not asking anyone to write me all the code or anything, just piont me into the right direction please. tl;dr - Generate a tile map with biomes, paths and make sure the biomes seamlessly go into each other. Any help would be much appreciated! :) Thank you.

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  • Java - 2d Array Tile Map Collision

    - by Corey
    How would I go about making certain tiles in my array collide with my player? Like say I want every number 2 in the array to collide. I am reading my array from a txt file if that matters and I am using the slick2d library. Here is my code if needed. public class Tiles { Image[] tiles = new Image[3]; int[][] map = new int[500][500]; Image grass, dirt, mound; SpriteSheet tileSheet; int tileWidth = 32; int tileHeight = 32; public void init() throws IOException, SlickException { tileSheet = new SpriteSheet("assets/tiles.png", tileWidth, tileHeight); grass = tileSheet.getSprite(0, 0); dirt = tileSheet.getSprite(7, 7); mound = tileSheet.getSprite(2, 6); tiles[0] = grass; tiles[1] = dirt; tiles[2] = mound; int x=0, y=0; BufferedReader in = new BufferedReader(new FileReader("assets/map.txt")); String line; while ((line = in.readLine()) != null) { String[] values = line.split(","); for (String str : values) { int str_int = Integer.parseInt(str); map[x][y]=str_int; //System.out.print(map[x][y] + " "); y=y+1; } //System.out.println(""); x=x+1; y = 0; } in.close(); } public void update() { } public void render(GameContainer gc) { for(int x = 0; x < 50; x++) { for(int y = 0; y < 50; y ++) { int textureIndex = map[y][x]; Image texture = tiles[textureIndex]; texture.draw(x*tileWidth,y*tileHeight); } } } } I tried something like this, but I it doesn't ever "collide". X and y are my player position. if (tiles.map[(int)x/32][(int)y/32] == 2) { System.out.println("Collided"); }

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  • Random map generation

    - by Thomas Owers
    I'm starting/started a 2D tilemap RPG game in Java and I want to implement random map generation. I have a list of different tiles, (dirt/sand/stone/grass/gravel etc) along with water tiles and path tiles, the problem I have is that I have no idea where to start on generating a map randomly. It would need to have terrain sections (Like a part of it will be sand, part dirt, etc.) Similar to how Minecraft is where you have different biomes and they seamlessly transform into each other. Lastly I would also need to add random paths into this as well going in different directions all over the map. I'm not asking anyone to write me all the code or anything, just piont me into the right direction please. tl;dr - Generate a tile map with biomes, paths and make sure the biomes seamlessly go into each other.

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  • 2D basic map system

    - by Cyril
    i'm currently coding a 2D game in Java, and I would like to have some clues on how-to build this system : the screen is moving on a grander map, for instance, the screen represent 800*600 units on a 100K*100K map. When you command your unit to go to another position, the screen move on this map AND when you move your mouse on a side or another of the screen, you move the screen on the map. Not sure that i'm clear, but we can retrieve this system in most RTS games (warcraft/starcraft for example). I'm currently using Slick 2D. Any idea ? Thanks.

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  • 2D/Isometric map algorithm

    - by Icarus Cocksson
    First of all, I don't have much experience on game development but I do have experience on development. I do know how to make a map, but I don't know if my solution is a normal or a hacky solution. I don't want to waste my time coding things, and realise they're utterly crap and lose my motivation. Let's imagine the following map. (2D - top view - A square) X: 0 to 500 Y: 0 to 500 My character currently stands at X:250,Y:400, somewhere near center of 100px above bottom and I can control him with my keyboard buttons. LEFT button does X--, UP button does Y-- etc. This one is kid's play. I'm asking this because I know there are some engines that automate this task. For example, games like Diablo 3 uses an engine. You can pretty much drag drop a rock to map, and it is automatically being placed here - making player unable to pass through/detect the collision. But what the engine exactly does in the background? Generates a map like mine, places a rock at the center, and checks it like: unmovableObjects = array('50,50'); //we placed a rock at 50,50 location if(Map.hasUnmovableObject(CurrentPlayerX, CurrentPlayerY)) { //unable to move } else { //able to move } My question is: Is this how 2D/Isometric maps are being generated or there is a different and more complex logic behind them?

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  • Map caps-lock key to middle mouse click

    - by Stefano Palazzo
    Since I rarely use caps-lock, I'd like to map the key to a middle mouse click instead. I would also like to map Alt+Caps Lock to the original function of the caps lock key, should I ever need it. I can map any keyboard shortcut to xdotool click 2, but the Gnome Keyboard Shortcuts dialog won't let me assign a command to the caps-lock key, even with modifiers. I know this is a bit of a strange undertaking; How would I go about doing it?

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  • Map of the Dead Helps You Plan For a Zombie Apocalypse

    - by Jason Fitzpatrick
    There’s no time like the present to start charting out your zombie apocalypse escape route. Map of the Dead highlights key locations–like gun stores, gas stations, and pharmacies–in your immediate area. The key to surviving the zombie horde is fast access to supplies. Unless you have a bunker under your house filled with goodies, you’ll need more fuel, ammo, and medical supplies–Map of the Dead makes it easy to see where the goods are in your locale. Make sure to mouse over the map key for some entertaining commentary. Map of the Dead [via Neatorama] The Best Free Portable Apps for Your Flash Drive Toolkit How to Own Your Own Website (Even If You Can’t Build One) Pt 3 How to Sync Your Media Across Your Entire House with XBMC

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