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  • C++ Map of Vector of Structs?

    - by garsh0p
    So here's a snippet of my code: struct dv_nexthop_cost_pair { unsigned short nexthop; unsigned int cost; }; map<unsigned short, vector<struct dv_nexthop_cost_pair> > dv; I'm getting the following compiler error: error: ISO C++ forbids declaration of `map' with no type What's the proper way to declare this?

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  • Background Activity for Map in Android started again if phone orientation is changed

    - by Dave
    Hi, i've developed an android app that's fetches an xml file and displays this data via several markers on the map. This works fine so far. The problem right now is that when i switch the orientation of the phone (portrait-landscape or vice versa) the markers disappear for a small moment, the xml processing is started again and then they reappear. Is there a way to prevent this re-loading of the file? It only takes about 2-3 seconds..so no big deal, but still disturbing

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  • Create and display indoor map on Android

    - by Lorenzo Barbagli
    I'm developing an Android application and I would like to display an internal (indoor) map of some buildings, but I don't know where to begin: I want to create a custom kml file (how it's possible to create it? with which tool?) and display it in a fragment. I already have it working with external maps (simple GoogleMap in MapFragment), so it would be super to have the kml file placed 'over' the GoogleMap, like real indoor maps. Thanks

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  • map<int,int> default values

    - by Bill Kotsias
    Hello. I have this : std::map<int,int> mapy; ++mapy[5]; Is it safe to assume that mapy[5] will always be 1? I mean, will mapy[5] always get the default value of 0 before '++', even if not explicitly declared, as in my code? Cheers

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  • If-else-if versus map

    - by perezvon
    Hi, Suppose I have such an if/else-if chain: if( x.GetId() == 1 ) { } else if( x.GetId() == 2 ) { } // ... 50 more else if statements What I wonder is, if I keep a map, will it be any better in terms of performance? (assuming keys are integers)

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  • Isometric drawing "Not Tile Stuff" on isometric map?

    - by Icebone1000
    So I got my isometric renderer working, it can draw diamond or jagged maps...Then I want to move on...How do I draw characters/objects on it in a optimal way? What Im doing now, as one can imagine, is traversing my grid(map) and drawing the tiles in a order so alpha blending works correctly. So, anything I draw in this map must be drawed at the same time the map is being drawn, with sucks a lot, screws your very modular map drawer, because now everything on the game (but the HUD) must be included on the drawer.. I was thinking whats the best approach to do this, comparing the position of all objects(not tile stuff) on the grid against the current tile being draw seems stupid, would it be better to add an id ON the grid(map)? this also seems terrible, because objects can move freely, not per tile steps (it can occupies 2 tiles if its between them, etc.) Dont know if matters, but my grid is 3D, so its not a plane with objects poping out, its a bunch of pilled cubes.

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  • What can i use as a 3d Tile map editor?

    - by alfa64
    I need to make grid based levels with 3d models for a dungeon crawler ( as a recent example Legend of Grimrock), but i need to have several layers and place entities with properties and position, angle, etc. I was considering Tiled, using layers as height for each level, but it's very hard to work with and visualize. What can i use for this pourpose? The output format needs to be json, xml, or something i can use on my engine. Ideally i'd want something like Tiled with a 3d visualization/edit mode and support for loading models or at least some visual representation of them.

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  • Arrays for a heightmap tile-based map

    - by JPiolho
    I'm making a game that uses a map which have tiles, corners and borders. Here's a graphical representation: I've managed to store tiles and corners in memory but I'm having troubles to get borders structured. For the tiles, I have a [Map Width * Map Height] sized array. For corners I have [(Map Width + 1) * (Map Height + 1)] sized array. I've already made up the math needed to access corners from a tile, but I can't figure out how to store and access the borders from a single array. Tiles store the type (and other game logic variables) and via the array index I can get the X, Y. Via this tile position it is possible to get the array index of the corners (which store the Z index). The borders will store a game object and accessing corners from only border info would be also required. If someone even has a better way to store these for better memory and performance I would gladly accept that. EDIT: Using in C# and Javascript.

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  • Customising Google Maps breaks highway label blocks

    - by user2248809
    I'm trying to customise a Google map to use shades of a particular colour. It's working nicely except the blocks that contain major road names / numbers is illegible. I've figured out how to target styles to those elements, but setting the 'color' value sets both text and background to that colour. And no adjusting of saturation, gamma, lightness etc seems to make the text legible. function initialize() { var latlng = new google.maps.LatLng(50.766472,0.284732); var styles = [ { stylers: [ { "gamma": 0.75 }, { "hue": "#607C75" }, { "saturation": -75 }, { "lightness": 0 } ] },{ featureType: "water", stylers: [ {color: "#607C75"} ] } ]; var myOptions = { zoom: 15, center: latlng, mapTypeId: google.maps.MapTypeId.ROADMAP, }; var marker = new google.maps.Marker({ position: latlng, title:"Living, dining, bedrooms by David Salmon" }); var map = new google.maps.Map(document.getElementById("map"), myOptions); map.setOptions({styles: styles}); marker.setMap(map); }

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  • Google Launches Hurricane Sandy Crisis Map

    - by Jason Fitzpatrick
    Whether you’re in the path of Hurricane Sandy or just want to keep an eye on what’s going on, Google’s new Hurricane Sandy crisis map will keep you abreast of any new storm-related developments. The main map tracks the current location of the storm, the forecasted track, storm surge probabilities, storm radar information, and active emergency shelters. In addition to the national-size map, Google also has a New York City specific map with evacuation routes and additional emergency information. Google Crisis Map: Hurricane Sandy [via Mashable] What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • How do I implement a selectable world map?

    - by Clay
    I want to have a selectable map of the world, preferably zoomable, in a cocos2d project. When I tap on a country, I want that country to be selected so that I can perform some other operations with it. It seems that the best approach would be to use a vector world map, but I'm unsure how to implement this with cocos2d. Other options include using map tiles, but it seems that still would require the implementation of country polygons for tap/click detection. Depending on user input, I want to add icons to various countries on the map. What is a good way to approach the implementation of this type of map?

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  • In an Android application, should I have one content provider per table or only one for the entire a

    - by Andrew Dyer
    I have years of experience with Microsoft .NET development (primarily C#) and have been working to come up to speed on Android and Java. So far, I've built a small application with a couple screens and a working content provider. All of the examples I've seen for developing content providers typically work with a single table, so I got the impression that this was the convention. I built a couple more content providers for other tables and ran into the "Unknown URI" IllegalArgumentException when I tried to test them. The exception is being thrown by one of my content providers, but not the one I was intending to call. It appears that my application is using the first content provider in the AndroidManifest.xml file, which now has me wondering if I should only have a single content provider for the entire application. Are there any best practices and/or examples for working with multiple tables in an Android application? Should I have one content provider per table or only one for the entire application? If the former, how do I resolve URIs to the proper provider? If the latter, how do I keep my content provider code from being polluted with switch statements?

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  • How should I handle a redirect to an identity provider during a web api data request

    - by Erds
    Scenario I have a single-page web app consisting purely of html, css, and javascript. After initial load and during use, it updates various views with data from one or more RESTful apis via ajax calls. The api calls return data in a json format. Each web api may be hosted on independent domains. Question During the ajax callout, if my authorization token is not deemed valid by the web api, the web api will redirect me (302) to the identity provider for that particular api. Since this is an ajax callout for data and not necessarily for display, i need to find a way to display the identity provider's authentication page. It seems that I should trap that redirect, and open up another view to display the identity provider's login page. Once the oauth series of redirects is complete, i need to grab the token and retrigger my ajax data call with the token attached. Is this a valid approach, and if so are there any examples showing the ajax handling of the redirects?

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  • Understanding Linker Map File (MS Visual Studio 2005)

    - by jeshop
    All - I'm trying to understand the first section of the Map file produced by the MS Visual Studio 2005 linker. I know it has something to do with memory sections, but can someone help me decipher it? Timestamp is 4b4f8d2b (Thu Jan 14 14:31:23 2010) Preferred load address is 00400000 Start Length Name Class 0001:00000000 0028b752H .text CODE 0002:00000000 000001b4H .idata$5 DATA 0002:000001b4 00000004H .CRT$XCA DATA 0002:000001b8 00000004H .CRT$XCAA DATA 0002:000001bc 00000004H .CRT$XCC DATA 0002:000001c0 00000004H .CRT$XCZ DATA 0002:000001c4 00000004H .CRT$XIA DATA 0002:000001c8 00000004H .CRT$XIAA DATA 0002:000001cc 00000004H .CRT$XIC DATA 0002:000001d0 00000004H .CRT$XIZ DATA 0002:000001d8 00025288H .rdata DATA 0002:00025460 00000004H .rdata$sxdata DATA 0002:00025464 00000004H .rtc$IAA DATA 0002:00025468 00000004H .rtc$IZZ DATA 0002:0002546c 00000004H .rtc$TAA DATA 0002:00025470 00000004H .rtc$TZZ DATA 0002:00025478 0000007cH .xdata$x DATA 0002:000254f4 00000028H .idata$2 DATA 0002:0002551c 00000014H .idata$3 DATA 0002:00025530 000001b4H .idata$4 DATA 0002:000256e4 00000542H .idata$6 DATA 0002:00025c26 00000000H .edata DATA 0003:00000000 000f070cH .data DATA 0003:000f0720 001f1280H .bss DATA

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  • Map problem when passing it as model to view in grails

    - by xain
    Hi, In a controller, I have populated a map that has a string as key and a list as value; in the gsp, I try to show them like this: <g:each in="${sector}" var="entry" > <br/>${entry.key}<br/> <g:each in="${entry.value}" var="item" > ${item.name}<br/> </g:each> </g:each> The problem is that item is considered as string, so I get the exception Error 500: Error evaluating expression [item.name] on line [11]: groovy.lang.MissingPropertyException: No such property: nombre for class: java.lang.String Any hints on how to fix it other than doing the find for the item explicitly in the gsp ?

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  • shortest path search in a map represented as 2d shapes

    - by joe_shmoe
    Hi, I have a small library of a few shortest path search algorithms. They were developed for simple undirected graphs (the normal representation - vertices and edges). Now I'd like to somehow apply them on a bit different scenario - where the maps are represented as 2-dimensional shapes, connected by shared edges (edges of the polygons, that is). In this scenario, the search can start/end either at a map object or some point (x,y). What would be the best approach? Try to apply the algorithms onto shapes? or try to extract a 'normal' graph out of the shapes (I have preprocessing time available)? Any advice would be much appreciated, as I'm really not sure which way to go, and I don't have enough time (and skill) to explore many options... Thanks a lot

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  • Android Show Map location when Longitude/ Latitude values are in DMS Format

    - by JibW
    In my Android application I need to load Google map and show the location according to the Latitude and the Longitude values provided. I referred the following tutorial and its completely ok. Work fine. Link to the tutorial I followed Problem is Latitude and Longitude values are stored in SQLite database in the DMS Fromat. If those values were in the Decimal Degrees format then No problem, as I can do the way it was in that tutorial. I need to Show the exact place by adding Overlay Item(I have given the Longitude and Latitude values by DMS Format). [Example values: 36°7'59''N, 5°25'59''W] Thanks...

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  • custom map service mapguide openlayers

    - by Vish
    Hi, Recently got started on MapGuide. Kind of lost. The amount of information available on the web is overwhleming. My requirement is to use custom maps of a campus and building and navigate from a campus view to the floor levels and floor plans of that building. Please let me know how can I create a map service with my building images using MapGuide. Also want to use OpenLayers to render it on the browser. Pl let me know. Regards Vish.

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  • Trouble understanding Java map Entry sets

    - by Jake Sellers
    I'm looking at a java hangman game here: https://github.com/leleah/EvilHangman/blob/master/EvilHangman.java The code in particular is this: Iterator<Entry<List<Integer>, Set<String>>> k = partitions.entrySet().iterator(); while (k.hasNext()) { Entry<?, ?> pair = (Entry<?, ?>)k.next(); int sizeOfSet = ((Set<String>)pair.getValue()).size(); if (sizeOfSet > biggestPartitionSize) { biggestPartitionSize = sizeOfSet; } } Now my question. My google foo is weak I guess, I cannot find much on Entry sets other than the java doc itself. Is is just a temporary copy of the map? And I cannot find any info at all on the syntax: Entry<?, ?> Can anyone explain or point me toward an explanation of what is going on with those question marks? Thanks in advanced.

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  • 2d, Top-down map with different levels

    - by Ktash
    So, I'm creating a 2d, top down, sprite based (tiled) game, and right now I'm working on maps (well, a map editor at the moment, but it will be creating my maps, so basically the same thing). The scenario So, I'm thinking about efficiency and creating a map in pieces. In each piece, I plan on having 'layers'. Basically, I plan on rendering it down to a 'below hero' level, and an 'above hero' level, with the hero rendered in between obviously. There will likely also be a 'on level with hero' layer, but I'm not quite there yet. Not even worrying about events or interaction yet. Just looking to get a hero on the screen. Now for movement, I obviously need to know what tiles can be moved and in what direction. My plan at the moment is each tile getting 8 bits (4 'can enter in direction' bits, 4 'can leave in direction'). This will allow me to limit movement and even allow one way directional movement. The dilemma This works great for a lot of scenarios. It will allow me to store a map in essentially 3 layers, a string, and gives me flexibility going forward. However, I can't create maps that themselves have layers. A good example is a bridge where the user can go under or over the bridge without invalid moves being allowed. I can't create a platform and allow movement underneath. These are things I would like to be able to include in my game. My idea In theory, I could allow multiple hero layers and then allow multiple sets of 'below' and 'above' layers (or sandwich layers). But this complicates my system, and makes movement between maps potentially tricky (If the hero is on the third layer at the edge of a map, but that corresponds to the second layer on the other map, how can I allow or disallow movement). My question Is there a better way to manage multiple maps with multiple levels like this where a users level may be 'connected' on different levels on different maps? Or even... Am I doing this the hard way? Is there a more standard way to handle top-down 2d tiled maps that I am just not aware of? Things to note or that might be helpful This will be done in Javascript (transferred around in JSON) State will need to be transferred quickly, so a map-id and x/y/direction should be enough to get me a boolean 'can move' value Maps will not be standard sized (though they will be in a certain number of tiles) Making an editor tool so that I can have others help, so something that I can create in a tool would be helpful 'Teleportation' locations will likely need to exist to get into building maps and to and from different map sets (which will not necessarily be connected), but have not been created yet (lumping in with events at the moment).

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  • Looking for a good world map generation algorithm

    - by FalconNL
    I'm working on a Civilization-like game and I'm looking for a good algorithm for generating Earth-like world maps. I've experimented with a few alternatives, but haven't hit on a real winner yet. One option is to generate a heightmap using perlin noise and add water at a level so that about 30% of the world is land. While perlin noise (or similar fractal-based techniques) are frequently used for terrain and is reasonably realistic, it doesn't offer much in the way of control over the number, size and position of the resulting continents, which I'd like to have from a gameplay perspective. See http://farm3.static.flickr.com/2792/4462870263_ff26c40365_o.jpg for an example (sorry, can't post pictures yet). A second option is to start with a randomly positioned one-tile seed (I'm working on a grid of tiles), determine the desired size for the continent and each turn add a tile that is horizontally or vertically adjacent to the existing continent until you've reached the desired size. Repeat for the other continents. This technique is part of the algorithm used in Civilization 4. The problem is that after placing the first few continents, it's possible to pick a starting location that's surrounded by other continents, and thus won't fit the new one. Also, it has a tendency to spawn continents too close together, resulting in something that looks more like a river than continents. See http://farm5.static.flickr.com/4069/4462870383_46e86b155c_o.jpg for an example. Does anyone happen to know a good algorithm for generating realistic continents on a grid-based map while keeping control over their number and relative sizes?

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  • Map tiling - What kind of projection?

    - by ikky
    Hi. I've taken a large image and divided it in to square tiles (256x256). It is made for google maps also, so the whole image is divided into z_x_y.png (Depending on zoom level). z=0 = 1x1 tile z=1 = 2x2 tilesthe z=2 = 4x4 tiles My imageMap is "flat" and is not based on a sphere like the worldmap. I'm gonna use this map on a windows mobile app (which has no google API), and all the "points of interests" is inserted into a database by longitude and latitude. And since i have to make this for the windows mobile, i just have XY coordinate system. Is it enough to just use this: MAP_WIDTH = 256*TILES_W; MAP_HEIGHT = 256*TILES_H; function convert(int lat, int lon) { int y = (int)((-1 * lat) + 90) * (MAP_HEIGHT / 180); int x = (int)(lon + 180) * (MAP_WIDTH / 360); ImagePoint p = new ImagePoint(x,y); // An object which holds the coordinates return p; } Or do i need a projection technique? Thanks in advance. Please ask, if something is unclear.

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