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  • unity4.3 rigidbody2d unexpected force behaviour

    - by Lilz Votca Love
    So guys ive edited the question and here is what my problem is i have a player which has a rigidbody2d attached to it.my player is able to doublejump in the air nicely and stick to walls when colliding with them and slowly slides to the ground.All movement is handle through physics and no transform manipulations.here i did something similar to this

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  • How to simulate pressure with particles?

    - by BeachRunnerJoe
    I'm trying to simulate pressure with a collection of spherical particles in a Unity game I'm building. A couple notes about the problem: The goal is to fill a constantly changing 2d space/void with small, frictionless spheres. The game is trying to simulate the ever-growing pressure of more objects being shoved into this space. The level itself

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  • Make Gameobject Stand On Surface Facing Certain Direction

    - by Julian
    I want to make a biped character stand on any surface I click on. Surfaces have up vectors of any of positive or negative X,Y,Z. So imagine a cube with each face being a gameobject whose up vector pointing directly away from the cube. If my character is facing "forward" and I click on a surface which is to the left or right of me ( left or

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  • Rails test db doesn't persist record changes

    - by nathan.f77
    I've been trying to solve a problem for a few weeks now. I am running rspec tests for my Rails app, and they are working fine except for one error that I can't seem get my head around. I am using MySQL with the InnoDB engine. I have set config.use_transactional_fixtures = true in spec_helper.rb I load my test fixtures manually

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  • Looking for good Regex book

    - by Cyberherbalist
    I've been trying to get a good grounding with Regular Expressions, and am looking for a single book to do so. I've been going through Amazon.com's listings on this subject, and I've identified a few possibilities, but am unsure which would be best for a C# developer who can write very simple Regexs, but wants to learn more. On

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  • Unicorn installation error on Debian 5

    - by Luc
    I am running ruby1.9 on Debian 5, and did not manage to install 'unicorn' with rubygems. I got this error and do not really know how to solve it. Do you have any idea of the possible root cause ? > gem install unicorn Building native extensions. This could take a while... ERROR: Error installing unicorn: ERROR:

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  • No Binary File Generation

    - by Nathan Campos
    I've just bought a new laptop for me on the travel, then on my free time, I've started to test MinGW on it by trying to compile my own OS that is written in C++, then I've created all the files needed and the kernel.cpp: extern "C" void _main(struct multiboot_data* mbd, unsigned int magic); void _main( struct

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  • ASP.NET MVC Facebook

    - by durilai
    I am trying to do a seemingly simple thing, but having trouble accomplishing it. I am trying to automate the posting on my Facebook wall. Basically I have a ASP.NET MVC website that I post updates on, and I want to automatically submit the post to my wall. I see a lot of stuff on FB Connect and getting data, I

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  • DirectX11 Swap Chain RGBA vs BGRA Format

    - by Nathan
    I was wondering if anyone could elaborate any further on something that's been bugging me. In DirectX9 the main supported back buffer formats were D3DFMT_X8R8B8G8 and D3DFMT_A8R8G8B8 (Both being BGRA in layout). http://msdn.microsoft.com/en-us/library/windows/desktop/bb174314(v=vs.85).aspx With the

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  • What should be tested in Javascript?

    - by Nathan Hoad
    At work, we've just started on a heavily Javascript based application (actually using Coffeescript, but still), of which I've been implementing an automated test system using JsTestDriver and fabric. We've never written something with this much Javascript, so up until now we've never done any

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  • XAML Controls in WinForms

    - by Nathan Friesen
    We're considering converting our WinForms application to a WPF application. Part of the reason is that WPF/XAML seem to be the future. We are also using third party controls that we would like to be able to phase out. Making this conversion seems like a pretty big and time consuming

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  • DirectX11 Swap Chain Format

    - by Nathan
    I was wondering if anyone could elaborate any further on something thats been bugging be me. In DirectX9 the main supported back buffer formats were D3DFMT_X8R8B8G8 and D3DFMT_A8R8G8B8 (Both being BGRA in layout).

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