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Search found 517 results on 21 pages for 'puzzle'.

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  • SEO Link Building For Brands Using Search Engines

    Link building for an SEO site is a daunting task especially at the very beginning. It becomes a puzzle just where to start from and the directional drift that the link will profitably make. All this can be solved by web browsing through exploratory channels like Google that will give an idea of where to direct the attention. For example a basic approach can be in terms of finding out about how many hits the chosen brand name that one is building links to, receives on a daily basis.

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  • Présentation des projets de la rubrique 2D / 3D / Jeux : huit jeux ont attiré notre attention

    Bonjour, La rubrique 2D / 3D / Jeux accueille de nombreux projets de création de jeux vidéo. Nous avons souhaité mettre en avant quelques uns d'entre eux et ce n'est pas pas moins de huit projets que nous présentons aujourd'hui. Il y en a pour tous les goûts : parmi eux, nous pouvons compter un remake évolué de Bomberman, un puzzle game, un jeu de stratégie, ... Nous vous souhaitons une bonne lecture....

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  • How do I split a texture into differently shaped pieces with libgdx?

    - by VictorB
    I want to split a texture into variously shaped pieces with libgdx, like the pieces of a puzzle game. TextureRegion.split() is not an option, as it splits into equally sized rectangular texture regions. The "Similar Questions" section here is helpful (particularly this question How do I break an image into 6 or 8 pieces of different shapes?), but I'm not sure yet if it's possible to implement the solution with libgdx. Any pointers?

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  • How to make the game wait for an animation to finish?

    - by petervaz
    I'm teaching myself andengine while trying to make a match-3 puzzle, so far I have a grid of gems that I populate and can move then around. Matching gems and new gems falling is working already. My problem is that the game keeps flowing while animations runs. How can I make the flow suspend until movement is done? I use entity modifiers for the gems animations. MoveYModifier for the fall and PathModifier for the swap.

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  • Bluetooth development on Windows mobile 6 C#

    - by cheesebunz
    Hi everyone, i recently started on a project which is a puzzle slider game. This application will be using the Bluetooth, and i'm working on the mobile,Samsung omnia i900. This is how my application will work. Any user with this Samsung device plays the game and starts sliding the tiles. There is an option to search and connect to other users with the same device and application, so that they can solve the puzzle together. Right now, i'm working on the Bluetooth Part but am still new to the API. I'm using the 32feet.NET inthehandpersonal.net class library while encountering much difficulties. I am able to search for devices by using: private void btnSearch_Click(object sender, EventArgs e) { BluetoothRadio.PrimaryRadio.Mode = RadioMode.Discoverable; BluetoothRadio myRadio = BluetoothRadio.PrimaryRadio; lblSearch.Text = "" + myRadio.LocalAddress.ToString(); bluetoothClient = new BluetoothClient(); Cursor.Current = Cursors.WaitCursor; BluetoothDeviceInfo[] bluetoothDeviceInfo = { }; bluetoothDeviceInfo = bluetoothClient.DiscoverDevices(10); comboBox1.DataSource = bluetoothDeviceInfo; comboBox1.DisplayMember = "DeviceName"; comboBox1.ValueMember = "DeviceAddress"; comboBox1.Focus(); Cursor.Current = Cursors.Default; } Well, to be honest this is a rip off from some sources i found on the internet but i do understand this part. Next i went on to trying to sending a simple "testing.txt" file and i'm stucked at it. I think i will be using something like the OBEX and Obexwebrequest, obexwebresponse, Uri etc. Could anyone explain it in simple terms for me so that i could understand what they are so that i could continue pairing and etc on Bluetooth development. Sorry making it this long, really appreciate if anyone did waste some time reading it :). Hope alanM sees this :) i'm using their bluetooth library.

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  • Noob question about a statement in a Java program

    - by happysoul
    I am beginner to java and was trying out this code puzzle from the book head first java which I solved as follows and got the output correct :D class DrumKit { boolean topHat=true; boolean snare=true; void playSnare() { System.out.println("bang bang ba-bang"); } void playTopHat() { System.out.println("ding ding da-ding"); } } public class DrumKitTestDriver { public static void main(String[] args) { DrumKit d =new DrumKit(); if(d.snare==true) { d.playSnare(); } d.playTopHat(); } } Output is :: bang bang ba-bang ding ding da-ding Now the problem is that in that code puzzle one code snippet is left that I did not include..it's as follows d.snare=false; Even though I did not write it , I got the output like the book. I am wondering why is there need for us to set it's value as false even when we know the code is gonna run without it too !?? I am wondering what the coder had in mind ..I mean what could be the possible future use and motive behind doing this ? I am sorry if it's a dumb question. I just wanna know why or why not to include that particular statement ? It's not like there's a loop or something that we need to come out of. Why is that statement there ?

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  • Is there any algorithm that can solve ANY traditional sudoku puzzles, WITHOUT guessing (or similar techniques)?

    - by justin
    Is there any algorithm that solves ANY traditional sudoku puzzle, WITHOUT guessing? Here Guessing means trying an candidate and see how far it goes, if a contradiction is found with the guess, backtracking to the guessing step and try another candidate; when all candidates are exhausted without success, backtracking to the previous guessing step (if there is one; otherwise the puzzle proofs invalid.), etc. EDIT1: Thank you for your replies. traditional sudoku means 81-box sudoku, without any other constraints. Let us say the we know the solution is unique, is there any algorithm that can GUARANTEE to solve it without backtracking? Backtracking is a universal tool, I have nothing wrong with it but, using a universal tool to solve sudoku decreases the value and fun in deciphering (manually, or by computer) sudoku puzzles. How can a human being solve the so called "the hardest sudoku in the world", does he need to guess? I heard some researcher accidentally found that their algorithm for some data analysis can solve all sudoku. Is that true, do they have to guess too?

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  • Sudoku Recursion Issue (Java)

    - by SkylineAddict
    I'm having an issue with creating a random Sudoku grid. I tried modifying a recursive pattern that I used to solve the puzzle. The puzzle itself is a two dimensional integer array. This is what I have (By the way, the method doesn't only randomize the first row. I had an idea to randomize the first row, then just decided to do the whole grid): public boolean randomizeFirstRow(int row, int col){ Random rGen = new Random(); if(row == 9){ return true; } else{ boolean res; for(int ndx = rGen.nextInt() + 1; ndx <= 9;){ //Input values into the boxes sGrid[row][col] = ndx; //Then test to see if the value is valid if(this.isRowValid(row, sGrid) && this.isColumnValid(col, sGrid) && this.isQuadrantValid(row, col, sGrid)){ // grid valid, move to the next cell if(col + 1 < 9){ res = randomizeFirstRow(row, col+1); } else{ res = randomizeFirstRow( row+1, 0); } //If the value inputed is valid, restart loop if(res == true){ return true; } } } } //If no value can be put in, set value to 0 to prevent program counting to 9 setGridValue(row, col, 0); //Return to previous method in stack return false; } This results in an ArrayIndexOutOfBoundsException with a ridiculously high or low number (+- 100,000). I've tried to see how far it goes into the method, and it never goes beyond this line: if(this.isRowValid(row, sGrid) && this.isColumnValid(col, sGrid) && this.isQuadrantValid(row, col, sGrid)) I don't understand how the array index goes so high. Can anyone help me out?

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  • Accurately and securely measure the time spent viewing a web page

    - by balpha
    Suppose the following: You have a web page that presents a simple game to a user (e.g. a quiz, a puzzle, etc). The user solves the puzzle, submits the result, and you want to measure as precisely as possible how long they took to solve it. Assume it's quite simple, so we're talking seconds, not hours. Also assume JavaScript is required anyway, so there's no need to think of JS-disabled browsers. Finally, assume we don't want to use anything like Flash, Silverlight, or the like. I can think of several techniques: Simply take the time between the points when the data was sent from the server and when the submission arrives. Since this is exclusively server-side, there's no chance for cheating. However, issues like network latency and page rendering time might make this unfair for users with slow computers / browsers / internet connections. On the first request, just send the page without the actual game data. When everything is loaded so far, retrieve the game data through an AJAX call and populate it into the page. This is similar to 1., but reduces some of the caveats introduced through time spent on overhead. Have the time measured on the client side using JavaScript and submitted alongside with the solution. This would theoretically be the most accurate, but it introduces the possibility of cheating, because you're relying on client data. Use the request time headers of a "ready to play" AJAX call and the result submission request. Same caveat as 3., as it is still client data. A combination of server side and client side measuring with some kind of plausibility analysis. I can't think of a good way, but maybe you can. Thoughts? Other ideas?

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  • Are vector assignments copied by value or by reference in Google's Go language?

    - by Brian T Hannan
    In the following code, I create one peg puzzle then do a move on it which adds a move to its movesAlreadyDone vector. Then I create another peg puzzle then do a move on it which adds a move to its movesAlreadyDone vector. When I print out the values in that vector for the second one, it has the move in it from the first one along with the move from the second one. Can anyone tell me why it seems to be assigning by reference and not value? Are vector assignments copied by value or by reference in Google's Go language? package main import "fmt" import "container/vector" type Move struct { x0, y0, x1, y1 int } type PegPuzzle struct { movesAlreadyDone * vector.Vector; } func (p *PegPuzzle) InitPegPuzzle(){ p.movesAlreadyDone = vector.New(0); } func NewChildPegPuzzle(parent *PegPuzzle) *PegPuzzle{ retVal := new(PegPuzzle); retVal.movesAlreadyDone = parent.movesAlreadyDone; return retVal } func (p *PegPuzzle) doMove(move Move){ p.movesAlreadyDone.Push(move); } func (p *PegPuzzle) printPuzzleInfo(){ fmt.Printf("-----------START----------------------\n"); fmt.Printf("moves already done: %v\n", p.movesAlreadyDone); fmt.Printf("------------END-----------------------\n"); } func main() { p := new(PegPuzzle); cp1 := new(PegPuzzle); cp2 := new(PegPuzzle); p.InitPegPuzzle(); cp1 = NewChildPegPuzzle(p); cp1.doMove(Move{1,1,2,3}); cp1.printPuzzleInfo(); cp2 = NewChildPegPuzzle(p); cp2.doMove(Move{3,2,5,1}); cp2.printPuzzleInfo(); } Any help will be greatly appreciated. Thanks!

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  • Does the initramfs image file need to be updated whenever grub.conf is modified?

    - by javanix
    I am trying to puzzle out a linux boot configuration problem involving legacy grub (0.97), LVM2, and dracut and trying to eliminate a few red herrings. My trial and error process goes like so: Modify grub.conf Install grub.conf into MBR via grub shell Reboot Kernel panic In the interests of removing #4, am I missing a step in which I need to update the initramfs image? What does the initramfs image contain that might pertain to which filesystems are mounted during boot?

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  • Is there a way to HIDE a file/dir from a specific user/group?

    - by Iraklis
    I'm setting up ACL permissions in CENTOS. I'm getting close to the structure that I have in mind however one piece is missing for completing the puzzle. Is there any way to HIDE a file/directory from a specific user/group? I'm not talking about not being able to read, change dir to it. I want to completely hide it from the specific user/group (not to show up on ls -la).

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  • How put both sent messages and received messages in an archive folder in Mail.app?

    - by Paperflyer
    I have an archive folder that contains all messages I ever received on my mail account. The mail account is not a Gmail account. One thing I love about Gmail is that the threaded view not only shows messages I received but also messages I sent. The only piece missing in this puzzle is the possibility for Mail.app to store a copy of all sent messages in my archive folder or to otherwise combine these two folders. Is this possible?

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  • How to disable the start screen on Windows 8 Release Preview?

    - by STATUS_ACCESS_DENIED
    The old advice to set the REG_DWORD value named RPEnabled (some sources claim it's RPEnable) under HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer to 0 doesn't work anymore since the Consumer Preview (i.e. now also for the Release Preview). Yes, I tried both RPEnabled and RPEnable. How can I log into the system and be presented the desktop instead of the metro start screen? I got rid of the lock screen already, so this is the missing piece in the puzzle of making Windows 8 Release Preview usable.

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  • Daisies and Rye Swaying in the Summer Wind Wallpaper

    - by Asian Angel
    Flowers [DesktopNexus] Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Reclaim Vertical UI Space by Moving Your Tabs to the Side in Firefox Wind and Water: Puzzle Battles – An Awesome Game for Linux and Windows How Star Wars Changed the World [Infographic] Tabs Visual Manager Adds Thumbnailed Tab Switching to Chrome Daisies and Rye Swaying in the Summer Wind Wallpaper Read On Phone Pushes Data from Your Desktop to the Appropriate Android App

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  • Chess as a team building exercise for software developers

    - by maple_shaft
    The last place I worked wasn't a particularly great place and there were more than a few nights where we were working late into the evening trying to meet our sprints. The team while stressed out got pretty close and people started bringing in little mind teasers and puzzles, just something we would all play around with and try to solve while a build/deploy was running for the test environment, or while we were waiting for the integration test run to finish. Eventually it turned into people bringing chess boards in and setting them at their desks. We would play by email sending each other moves in chess notation, but at a very casual pace, with games lasting sometimes two or three days. Management tolerated this when we were putting in overtime, but as things were being managed better and people weren't working much more than 40/wk, they started cracking down on this and told us that we weren't allowed to have chess boards at our desks, although they were okay with the puzzle games. What are the pros and cons in your opinion of allowing chess during software development lull time?

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  • How to program for constraints/rules

    - by Gaurav
    First the background, during interviews in the past, many times I have been asked to design some or other variation of card game as programming puzzle, and I have tried to design it in OO way, but I have never been satisfied with my solutions. However it was not until recently that I realized that I had been approaching the problem from the wrong direction. Specifically I was trying to solve the problem by modeling individual card as an object. Problem with this is individual cards don't have any non-trivial intrinsic behavior and therefore are not suitable (or primary) candidate as objects. What is interesting and important about cards are rules and constraints, such as there could be only four suits, or only thirteen cards in each suit. Of course, then there are any number of rules for games. So my questions are Are there any idioms/constructs/patterns to program for rules & constraints. How many in 1 can be applied in conjunction with OO paradigm.

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  • Morning Routine Is an Alarm Clock Deactivated via Barcode Scan

    - by Jason Fitzpatrick
    Android: If you have trouble getting out of bed in the morning, Morning Routine might be just the tool you need–an alarm clock that requires you to scan a barcode to deactivate it. Similar in concept to alarm clocks which require you to solve a puzzle to shut them down, Morning Routine requires you to get out of bed and scan a barcode/QR code to turn the alarm off. If you’re worried that’s not enough you can even set it up to require a sequence of scans. In addition, you can have the scan(s) open a URL to launch your favorite news site, web radio, or other resource that serves as part of your morning routine. Morning Routine is free for a limited time, Android only. Morning Routine [via Addictive Tips] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • Optimizing graphics for an iOS flash game

    - by 1GR3
    A friend of mine and myself are working on a flash developed iOS (and later Android) puzzle board game. He's a developer and I'm a designer/developer so (no surprise) we have different points of view. His method: make small tiles (100x100px) in Photoshop join them into the board and then in flash apply effects to the board to avoid repetition (80's not in the good way). My method: precompose the whole board (960x640px+bleed) in Photoshop and than mask active and inactive areas in flash. What do you think?

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  • This Week in Geek History: Zelda Turns 25, Birth of the Printing Press, and the Unveiling of ENIAC

    - by Jason Fitzpatrick
    Every week we bring you interesting highlights from the history of geekdom. This week we take a look at The Legend of Zelda’s 25th anniversary, the Gutenberg press, and the unveiling of primitive super computer ENIAC. Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Reclaim Vertical UI Space by Moving Your Tabs to the Side in Firefox Wind and Water: Puzzle Battles – An Awesome Game for Linux and Windows How Star Wars Changed the World [Infographic] Tabs Visual Manager Adds Thumbnailed Tab Switching to Chrome Daisies and Rye Swaying in the Summer Wind Wallpaper Read On Phone Pushes Data from Your Desktop to the Appropriate Android App

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