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  • 5 Must-Ask Questions For Your Business Website Developer

    The wrong way to hire a website developer is to use a directory. The right way is to use recommendations from people you know, or even that you don't know - by writing them email and explaining that you love their site design - and asking who did it and whether the developer was easy to work with.

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  • Physics timestep questions

    - by SSL
    I've got a projectile working perfectly using the code below: //initialised in loading screen 60 is the FPS - projectilEposition and velocity are Vector3 types gravity = new Vector3(0, -(float)9.81 / 60, 0); //called every frame projectilePosition += projectileVelocity; This seems to work fine but I've noticed in various projectile examples I've seen that the elapsedtime per update is taken into account. What's the difference between the two and how can I convert the above to take into account the elapsedtime? (I'm using XNA - do I use ElapsedTime.TotalSeconds or TotalMilliseconds)? Edit: Forgot to add my attempt at using elapsedtime, which seemed to break the physics: projectileVelocity.Y += -(float)((9.81 * gameTime.ElapsedGameTime.TotalSeconds * gameTime.ElapsedGameTime.TotalSeconds) * 0.5f); Thanks for the help

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  • Questions about game states

    - by MrPlow
    I'm trying to make a framework for a game I've wanted to do for quite a while. The first thing that I decided to implement was a state system for game states. When my "original" idea of having a doubly linked list of game states failed I found This blog and liked the idea of a stack based game state manager. However there were a few things I found weird: Instead of RAII two class methods are used to initialize and destroy the state Every game state class is a singleton(and singletons are bad aren't they?) Every GameState object is static So I took the idea and altered a few things and got this: GameState.h class GameState { private: bool m_paused; protected: StateManager& m_manager; public: GameState(StateManager& manager) : m_manager(manager), m_paused(false){} virtual ~GameState() {} virtual void update() = 0; virtual void draw() = 0; virtual void handleEvents() = 0; void pause() { m_paused = true; } void resume() { m_paused = false; } void changeState(std::unique_ptr<GameState> state) { m_manager.changeState(std::move(state)); } }; StateManager.h class GameState; class StateManager { private: std::vector< std::unique_ptr<GameState> > m_gameStates; public: StateManager(); void changeState(std::unique_ptr<GameState> state); void StateManager::pushState(std::unique_ptr<GameState> state); void popState(); void update(); void draw(); void handleEvents(); }; StateManager.cpp StateManager::StateManager() {} void StateManager::changeState( std::unique_ptr<GameState> state ) { if(!m_gameStates.empty()) { m_gameStates.pop_back(); } m_gameStates.push_back( std::move(state) ); } void StateManager::pushState(std::unique_ptr<GameState> state) { if(!m_gameStates.empty()) { m_gameStates.back()->pause(); } m_gameStates.push_back( std::move(state) ); } void StateManager::popState() { if(!m_gameStates.empty()) m_gameStates.pop_back(); } void StateManager::update() { if(!m_gameStates.empty()) m_gameStates.back()->update(); } void StateManager::draw() { if(!m_gameStates.empty()) m_gameStates.back()->draw(); } void StateManager::handleEvents() { if(!m_gameStates.empty()) m_gameStates.back()->handleEvents(); } And it's used like this: main.cpp StateManager states; states.changeState( std::unique_ptr<GameState>(new GameStateIntro(states)) ); while(gamewindow::gameWindow.isOpen()) { states.handleEvents(); states.update(); states.draw(); } Constructors/Destructors are used to create/destroy states instead of specialized class methods, state objects are no longer static but

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  • questions about dual-boot install Ubuntu 10.04 and Windows 7 on same hard drive

    - by Tim
    I'd like to dual-boot install Ubuntu 10.04 on the same hard drive as Windows 7 which has already been installed. As to sources on the internet: I found a website iinet about dual-boot installation of Ubuntu 10.10 and Windows 7 on the same hard drive, which I think more specific than the one on Ubuntu Community without specific version of the OSes. Since I am installing Ubuntu 10.04 instead of 10.10, my question is whether their installers are same or almost same and if I can follow iinet for my dual-boot installation? Or are there better websites for information about dual-boot installtion of Ubuntu 10.04 and Windows 7? As to shrinking Windows partitions to make free space for Ubuntu partitions: iinet uses the partition software in Ubuntu's installer to shrink the Windows partition. But I saw in many website that the partition software in Ubuntu's installer cannot guarantee shrinking Windows 7 partitions successfully, so they recommended in general to shrink Windows partitions under Windows itself using its softwares. For example, in Ubuntu Community, it says: Some people think that the Windows partition must be resized only from within Windows Vista and Windows 7 using the shrink/resize option. ... If you use GParted Partition Editor in the Ubuntu Live CD be careful. So I was wondering which way to go in my situation? As to partition for bootloader files: In iinet, I don't see there is a partition created and dedicated to boot files (i.e. Grub files). However, I saw in many websites strongly suggesting using a boot partition for Grub files, especially for the purpose of separation and protection from installed OS files. I was wondering which way I should choose and why? As to installing bootloader Grub, in iinet, I see that to install Grub it only needs to specify the hard drive device for bootloader installation. However, in ubuntuguide(for more than 2 OSes and Ubuntu 9.04), some commands are needed to run in order to put Grub configuration files in MBR, and OS partition, for the chain-load process (where to find the files for the next stage). In Ubuntu Community, there are some related sentences which I don't quite understand how to do in practice: the only thing in your computer outside of Ubuntu that needs to be changed is a small code in the MBR (Master Boot Record) of the first hard disk. The MBR code is changed to point to the boot loader in Ubuntu. If you have a problem with changing the MBR code, you might prefer to just install the code for pointing to GRUB to the first sector of your Ubuntu partition instead. If you do that during the Ubuntu installation process, then Ubuntu won't boot until you configure some other boot manager to point to Ubuntu's boot sector. Windows Vista no longer utilizes boot.ini, ntdetect.com, and ntldr when booting. Instead, Vista stores all data for its new boot manager in a boot folder. Windows Vista ships with an command line utility called bcdedit.exe, which requires administrator credentials to use. You may want to read http://go.microsoft.com/fwlink/?LinkId=112156 about it. Using a command line utility always has its learning curve, so a more productive and better job can be done with a free utility called EasyBCD, developed and mastered in during the times of Vista Beta already. EasyBCD is user friendly and many Vista users highly recommend EasyBCD. In what is quoted above, I was wondering how exactly I should change the MBR code to point to the bootloader in Ubuntu? if I fail to change MBR code, are the other suggested boot managers being bcdedit.exe and EasyBCD in Windows? With the three sources above, which one shall I follow? Thanks and regards

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  • Deterministic Multiplayer RTS game questions?

    - by Martin K
    I am working on a cross-platform multiplayer RTS game where the different clients and a server(flash and C#), all need to stay deterministically synchronised. To deal with Floatpoint inconsistencies, I've come across this method: http://joshblog.net/2007/01/30/flash-floating-point-number-errors/#comment-49912 which basically truncates off the nondeterministic part: return Math.round(1000 * float) / 1000; Howewer my concern is that every time there is a division, there is further chance of creating additional floatpoint errors, in essence making it worse? . So it occured to me, how about something like this: function floatSafe(number:Number) : Number {return Math.round(float* 1024) / 1024; } ie dividing with only powers of 2 ? What do you think? . Ironically with the above method I got less accurate results: trace( floatSafe(3/5) ) // 0.599609375 where as with the other method(dividing with 1000), or just tracing the raw value I am getting 3/5 = 0.6 or Maybe thats what 3/5 actually is, IE 0.6 cannot really be represented with a floatpoint datatype, and would be more consistent across different platforms?

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  • Questions about identifying the components in MVC

    - by luiscubal
    I'm currently developing an client-server application in node.js, Express, mustache and MySQL. However, I believe this question should be mostly language and framework agnostic. This is the first time I'm doing a real MVC application and I'm having trouble deciding exactly what means each component. (I've done web applications that could perhaps be called MVC before, but I wouldn't confidently refer to them as such) I have a server.js that ties the whole application together. It does initialization of all other components (including the database connection, and what I think are the "models" and the "views"), receiving HTTP requests and deciding which "views" to use. Does this mean that my server.js file is the controller? Or am I mixing code that doesn't belong there? What components should I break the server.js file into? Some examples of code that's in the server.js file: var connection = mysql.createConnection({ host : 'localhost', user : 'root', password : 'sqlrevenge', database : 'blog' }); //... app.get("/login", function (req, res) { //Function handles a GET request for login forms if (process.env.NODE_ENV == 'DEVELOPMENT') { mu.clearCache(); } session.session_from_request(connection, req, function (err, session) { if (err) { console.log('index.js session error', err); session = null; } login_view.html(res, user_model, post_model, session, mu); //I named my view functions "html" for the case I might want to add other output types (such as a JSON API), or should I opt for completely separate views then? }); }); I have another file that belongs named session.js. It receives a cookies object, reads the stored data to decide if it's a valid user session or not. It also includes a function named login that does change the value of cookies. First, I thought it would be part of the controller, since it kind of dealt with user input and supplied data to the models. Then, I thought that maybe it was a model since it dealt with the application data/database and the data it supplies is used by views. Now, I'm even wondering if it could be considered a View, since it outputs data (cookies are part of HTTP headers, which are output)

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  • website attack form submission triggering emails related questions

    - by IberoMedia
    We are experiencing website attacks that trigger the submission of a form, and send alert emails. Normal process of form submission is to fill up a couple of text fields, and when the user is redirected, the next page processes $_POST. If $_POST exists, then the email to intended form recipients is triggered. What is happening right now, we are receiving the email of the form submission, three emails at a time with same information. The information per email is the same, but not all of the spam emails contain the same information, each batch of triggered emails has unique information. The form has no captcha, and if possible we would like to keep it this way. The website has worked fine and had no spamming problems until today. We have monitoring software for the website, but whoever is submitting this form over and over is not being recorded by the tracking software WHY IS THIS? IS THE PERSON ACTUALLY VISITING THE WEBSITE? The only suspicious visit tracked was on November 10th, and this record ALSO shows three forms submitted (this is how I identified possible first visit by attacker). Then no incidents until today. WHAT IS THE GOAL of the spam attack? Is the attacker expecting us to respond to the bogus emails? What can they achieve with repeated submission of form Why are three emails triggered in the row? Is this indicative that they may be using a script? This is a PHP website. Is there a way for a client to view the PHP code of a page? Thank you

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  • Keeping It Real With Microsoft Office: Asking Questions About Solution Design

    I just finished a whirlwind swing through Amsterdam, The Hague, Antwerp, and finally Vienna Austria. I've already blogged about the first three cities, but this last one is the focus of this post. I went to Vienna mainly to meet with some customers in order to provide guidance around Office solutions and also to gather input and feedback. Most of my time on Friday 2 April was spent meeting with Rubicon, one of our Gold Partners based in Vienna. Thomas Kuhta, CEO for Rubicon, and his team including...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Few questions about Thunderbird in Ubuntu 11.10

    - by Darwell
    I am happy with Ubuntu choice to replace Evolution with Thunderbird. However, I am having some issues with it. 1. What do you use to make Thunderbird minimize (and disappear from the launcher) when closing it? It should still be running (and give me notifications of new emails) but do not bother me on Launcher or in the list of windows, because I need free space. I tried using FireTray extension, it works quite okay, but it's buggy - sometimes there are two instances of Thunderbird open when using it and also, Thunderbird's global menu disappears after some time of using the extension. 2. Is there a plan to integrate Thunderbird's calendars into Date indicator in Ubuntu? I'd like to see my events when I have clicked on the time. Thanks.

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  • Cheap Ink Cartridges - Your Questions Answered

    If you?ve checked the prices of ink at a High Street office supplies or computer shop, you may not believe that such things as cheap ink cartridge exist. Most new printer owners are shocked to discov... [Author: Kathryn Dawson - Computers and Internet - May 31, 2010]

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  • Multi-Threaded Pipelined Game Engine Data Synchronization Questions

    - by Douglas
    Let's say I'm setting up a worker pool based game engine with pipelining. Let's say I have 4 stages in my pipeline as such: Stage 1: Physics Stage 2: AI/Input Stage 3: Game Logic Stage 4: Rendering Now let's say that the physics detects a collision between a bullet and a character in stage 1. Two frames later the game logic may choose to remove that bullet from the simulation, however none of the other copies of the data for the other pipeline stages will get this information. How is this sort of thing and other things like it get handled? Do you generally make changes like this to every pipeline stage's data at the end of a frame?

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  • Ubuntu 12.04 Faster boot, Hibernate & other questions

    - by Samarth Shukla
    I've recently started exploring Ubuntu (my 1st distro). I fresh installed precise without a swap (4GB ram). The only issues are, slow boot (regardless of the swap) and instability after a few days of installation. The runtime performance is immaculate otherwise. Even though not needed, I still set swappiness = 10. I've tried the quiet splash profile to GRUB; already have preload installed. But it still is pretty slow. I am not too confident on recompiling the kernel yet. But you could please advice me on that too. I've also added the following to fstab: #Move /tmp to RAM: tmpfs /tmp tmpfs defaults,noexec,nosuid 0 0 (Also if you could please tell me the exact implication/scope of this tweak on physical ram & the swap.) But nothing has happened really. So what alternatives are there to make it boot faster? Also, right after fresh install, though no swap partition, the system still showed /dev/zram0 of arond 2GB which was never used (probably because of the above fstab edit). Finally, I experimented with Hibernate a little, but many claim that it doesn't work on 12.04. (Not to mention, I made a swap file of 4GB for it). What I did was: sudo gedit /var/lib/polkit-1/localauthority/50-local.d/hibernate.pkla Then I added the following lines, saved the file, and closed the text editor: [Re-enable Hibernate] Identity=unix-user:* Action=org.freedesktop.upower.hibernate ResultActive=yes I also edited the upower policy for hibernate: gksudo gedit /usr/share/polkit-1/actions/org.freedesktop.upower.policy I added these lines: < allow_inactive >no< /allow_inactive > < allow_active >yes< /allow_active > But it did not work. So is there an alternate method perhaps that can make it work on 12.04?

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  • Questions about software licensing

    - by iwayneo
    I've been having a discussion about licensing and open source software. Basically - the other guy is saying that licensing is easy, if you're going to build a product you can use an (any) open source project and make money by selling that code. My issue is that say I create a website or app with a project that uses a GPL license the restrictions aren't so straight forward - correct me if i'm wrong on each of these scenarios: 1 - i create an iPhone app using GPL code and put that app into the appstore - the code must be freely available to people buying that app. 2 - i create a website that my client hosts - they must have access to the code. 3 - i create a website as SaaS that my client "leases" but does not own - though it is hosted on their infrastructure - they must have access to that code Am i right on each of those assumptions? Are there any other issues i should be aware of under any other licensing terms for other licenses?

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  • Getting Help with 'SEPA' Questions

    - by MargaretW
    What is 'SEPA'? The Single Euro Payments Area (SEPA) is a self-regulatory initiative for the European banking industry championed by the European Commission (EC) and the European Central Bank (ECB). The aim of the SEPA initiative is to improve the efficiency of cross border payments and the economies of scale by developing common standards, procedures, and infrastructure. The SEPA territory currently consists of 33 European countries -- the 28 EU states, together with Iceland, Liechtenstein, Monaco, Norway and Switzerland. Part of that infrastructure includes two new SEPA instruments that were introduced in 2008: SEPA Credit Transfer (a Payables transaction in Oracle EBS) SEPA Core Direct Debit (a Receivables transaction in Oracle EBS) A SEPA Credit Transfer (SCT) is an outgoing payment instrument for the execution of credit transfers in Euro between customer payment accounts located in SEPA. SEPA Credit Transfers are executed on behalf of an Originator holding a payment account with an Originator Bank in favor of a Beneficiary holding a payment account at a Beneficiary Bank. In R12 of Oracle applications, the current SEPA credit transfer implementation is based on Version 5 of the "SEPA Credit Transfer Scheme Customer-To-Bank Implementation Guidelines" and the "SEPA Credit Transfer Scheme Rulebook" issued by European Payments Council (EPC). These guidelines define the rules to be applied to the UNIFI (ISO20022) XML message standards for the implementation of the SEPA Credit Transfers in the customer-to-bank space. This format is compliant with SEPA Credit Transfer version 6. A SEPA Core Direct Debit (SDD) is an incoming payment instrument used for making domestic and cross-border payments within the 33 countries of SEPA, wherein the debtor (payer) authorizes the creditor (payee) to collect the payment from his bank account. The payment can be a fixed amount like a mortgage payment, or variable amounts such as those of invoices. The "SEPA Core Direct Debit" scheme replaces various country-specific direct debit schemes currently prevailing within the SEPA zone. SDD is based on the ISO20022 XML messaging standards, version 5.0 of the "SEPA Core Direct Debit Scheme Rulebook", and "SEPA Direct Debit Core Scheme Customer-to-Bank Implementation Guidelines". This format is also compliant with SEPA Core Direct Debit version 6. EU Regulation #260/2012 established the technical and business requirements for both instruments in euro. The regulation is referred to as the "SEPA end-date regulation", and also defines the deadlines for the migration to the new SEPA instruments: Euro Member States: February 1, 2014 Non-Euro Member States: October 31, 2016. Oracle and SEPA Within the Oracle E-Business Suite of applications, Oracle Payables (AP), Oracle Receivables (AR), and Oracle Payments (IBY) provide SEPA transaction capabilities for the following releases, as noted: Release 11.5.10.x -  AP & AR Release 12.0.x - AP & AR & IBY Release 12.1.x - AP & AR & IBY Release 12.2.x - AP & AR & IBY Resources To assist our customers in migrating, using, and troubleshooting SEPA functionality, a number of resource documents related to SEPA are available on My Oracle Support (MOS), including: R11i: AP: White Paper - SEPA Credit Transfer V5 support in Oracle Payables, Doc ID 1404743.1R11i: AR: White Paper - SEPA Core Direct Debit v5.0 support in Oracle Receivables, Doc ID 1410159.1R12: IBY: White Paper - SEPA Credit Transfer v5 support in Oracle Payments, Doc ID 1404007.1R12: IBY: White Paper - SEPA Core Direct Debit v5 support in Oracle Payments, Doc ID 1420049.1R11i/R12: AP/AR/IBY: Get Help Setting Up, Using, and Troubleshooting SEPA Payments in Oracle, Doc ID 1594441.2R11i/R12: Single European Payments Area (SEPA) - UPDATES, Doc ID 1541718.1R11i/R12: FAQs for Single European Payments Area (SEPA), Doc ID 791226.1

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  • Loadbalancing Questions

    - by Van Holtz
    I have been learning networking for about 4 months. Wrote a single standalone Multiplayer server and succeeded with authoritative approach. Now I want to extend it by splitting the single server into clusters to allow even more players to log in to avoid latency issues. Now I have protyped the Loadbalancing server and its running pretty good so far. This is my architecture, I have a master server which acts as a proxy, every sub servers(chat, login, game) connect to the master server as well as all the clients. when a client connects, Client Request: Send Request - MS(Master) - Decides which SS(SubServer) to forward to - Forwards Request to SS - SS - Analyze Message - Send Response to MS - Decides which Client to forward to - Forwards Response to Client Well, it looks like its going through lots of stages. it takes double the time to process the message than a single server approach. i feel like my model isnt the best or i may be wrong. is there any better model or the one they use in professional games? I still want a Master-SubServer approach. I just want to clarify that I'm going in the right direction before writing all my codes. Thanks for any answer :)

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  • Questions to Know the Real SEO Experts

    Since the dawn of the internet, companies have eventually been making the shift from the physical world over to the virtual world, and being able to rank in a search engine is now the main factor that will determine if your business is a success. In the internet marketing universe, you probably are wondering how to know the real marketing experts from fake ones.

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  • 3 Important Questions to Ask Google Analytics

    With dozens of free web analytics tools available in the market, Google Analytics stands out because it provides data like no other tool does. Just add a few lines of JavaScript code to your website';... [Author: Debbie Everson - Web Design and Development - April 02, 2010]

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  • Setting Up CDN...beginner questions

    - by RRN
    I am using MediaTemple web hosting and they are using Edgecast's CDN network. I am planning to join CDN service, so I read through the guide, but I am confused about the 'Update your code' section: Does the CDN apply to my website automatically (without editing HTML) after I updated the DNS zone file? How can I control which files going through the CDN or not? Also, I need to make sure it won't affect the Google Analytics results.

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  • Functional Programming, JavaScript and UI - some neophyte questions

    - by jamesson
    This has been discussed in other threads, however I am hoping for some comments relevant to UI and an explanation of some vitriol I had flung my way in a Certain IRC Channel Which shall remain nameless. In the discussion here, the comments in the accepted answer suggest that I approach the given code from a functional perspective, which was new to me at the time. Wikipedia said, among other things, that FP "avoids state and mutable data", which includes according to the discussion global vars. Now, being that I am already pretty far along in my project I am not going to learn FP before I finish, but... How is it possible to avoid global vars if, for instance, I have a UI whose entire functionality changes if a mousebutton is down? I have a number of things like this. Why was there a strong negative reaction in the Certain IRC channel to implementing FP in JS? When I Brought up what seemed to me to be supportive comments by Crockford, people got even madder. Now, this being IRC there is no rep system, but they at least gave indication of having read TGP (which I haven't gotten to yet) so I'm assuming they're not idiots. Many thanks in advance Joe

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  • Wordpress Multisite Network installation and dev questions

    - by Daitya
    Please go easy on me. I'm a clutzy dinosaur. I currently have a large, unwieldy website hand-coded in html/css with php includes. It currently has a single WP installation in a subdirectory. The plan is to reorganize, and I want to use WP as the CMS and incorporate 3 WP blogs for 3 subdomains. Ideally, would like to create a WP multisite network to allow for further expansion and to save admin trouble. I just want to confirm that if I install WP in the root directory and create 3 blogs (in subdomains), does this mean my website's home page is the mother blog's index.php? Essentially, I will have created 4 blogs - mother at root and 3 children in subdomains? How to set this up on my Mac (OSX 10.5.8) running MAMP for development? And then how to migrate to server without breaking?

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  • JiglibX addition to existing project questions

    - by SomeXnaChump
    Got a very simple existing project, that basically contains a lot of cubes. Now I am wanting to add a physics system to it and JiglibX seemed like the simplest one with some tutorials out there. My main problem is that the physics don't seem to be working how I imagined, I expected my tower of cubes to come crashing down, but they dont seem to do anything. I think my problem is that my cubes do not inherit DrawableGameComponent, they are managed by a world object that will update and render them. So they are at no point put into the games component list. I am not sure if this means that JiglibX will not be able to interact with them as in all the tutorials there are no explicit calls to add the Body objects to the physics system, so I can only presume that they are using a static/singleton under the hood which automatically hooks in all things, or they use the game objects component list somehow. I also noticed that in alot of the tutorials they use the following when setting up the physics system: float timeStep = (float)gameTime.ElapsedGameTime.Ticks / TimeSpan.TicksPerSecond; PhysicsSystem.CurrentPhysicsSystem.Integrate(timeStep); Would it not be better to keep a local instance of the created PhysicsSystem object and just call myPhysicsSystem.Integrate(timeStep)?

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  • OpenXDK Questions

    - by iamcreasy
    I was strolling around XBox development. Apart form buying a DevKit from Microsoft, another thing got my attention is called, OpenXDK which stands for Open XBox Development Kit. From their main site its pretty obvious that there hasn't been any update since 2005 but digging a little deeper, I found that in their project repository is was being updated. Last time stamp was 2009-02-15. Quick google search said, its not actually really on a good place to poke around. Many and MANY features are absent. Being a hobby project I perfectly understand. But, those results are quite old. The question is, is there anybody who has any experience with OpenXDK? If is, that is it possible to shade some light on this? about its limitations? Is this a mature project? How's the latest version and what's it capable of doing? Or should I just stay away from it?

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