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  • Unable to make the session state request to the session state server.

    - by Angry_IT_Guru
    For about 4-5 months now, I seem to be having this sporadic issue--mainly during our busiest time of the day between 10:30-11:45AM, where all my Windows 2003 web servers in a Microsoft NLB cluster start throwing session state server errors. A sample error is below. System.Web.HttpException: Unable to make the session state request to the session state server. Please ensure that the ASP.NET State service is started and that the client and server ports are the same. If the server is on a remote machine, please ensure that it accepts remote requests by checking the value of HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\aspnet_state\Parameters\AllowRemoteConnection. If the server is on the local machine, and if the before mentioned registry value does not exist or is set to 0, then the state server connection string must use either 'localhost' or '127.0.0.1' as the server name. at System.Web.SessionState.OutOfProcSessionStateStore.MakeRequest(StateProtocolVerb verb, String id, StateProtocolExclusive exclusiveAccess, Int32 extraFlags, Int32 timeout, Int32 lockCookie, Byte[] buf, Int32 cb, Int32 networkTimeout, SessionNDMakeRequestResults& results) at System.Web.SessionState.OutOfProcSessionStateStore.SetAndReleaseItemExclusive(HttpContext context, String id, SessionStateStoreData item, Object lockId, Boolean newItem) at System.Web.SessionState.SessionStateModule.OnReleaseState(Object source, EventArgs eventArgs) at System.Web.HttpApplication.SyncEventExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) Now I'm using ASP.NET State service on a centralized back-end Windows 2003 server that all servers communicate to. I was originally using SQL Server state for a couple years as well prior to having this issue. The problem with SQL wqas that when the issue occurred, it created a blocking situation which essentially impacted all users across all servers. The product company recommended that I use the standard ASP.NET State service as that was what they technically supported. Why this would make a difference is beyond me -- but I had no choice but to try it! I have attempted to create multiple application pools, adding additional servers, chaning TCP/IP timeout from 20 to 30 seconds, and even calling Microsoft ASP.NET product support, with very little success. I even recommended that they review whether they are using read-only session state instead of read/write per page request -- as I understand that this basically causes every page to make round-trips to state server even if state isn't being used on the page. Unfortunately, the application is developed by our product company and they insist that it is something with my environment because other clients do not have these sort of issues. However, I've talked to other clients and they tell me when they've seen issues like they, they've basically had to create another web farm. This issue almost seems like I've simply reached some architectural limit within the application... Microsoft's position on the issue is that the session state needs to be reduced and the returncode being reported back from the state server indicates buffers are full. To better understand the scope of issues (rather than wait for customers to call and complain), I installed ELMAH and configured it to send me e-mails when unhandled exceptions occur. I basically get 500-1000 e-mails during the time period of high activity! If any one has any other ideas I could try or better ways to troubleshoot, I'd appreciate it.

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  • Link objects as fields in UML diagram

    - by fearofawhackplanet
    I'm trying to generate a diagram for a design document. I've generated a class diagram in VS. At the moment it's just a bunch of unconnected boxes as there isn't any inheritance going on. It feels like it would be more useful if I could show how the objects interact through properties and parameters. As an example, a Boy class has a method Kiss which takes a Girl object. How can I show that Boy and Girl interact by connecting this in the diagram? Is there a notation for this in UML? Or is there another type of diagram that shows this? Can I make VS draw this connection for me somehow? Or is this a silly/useless idea? It just doesn't feel like a proper diagram unless it's got some lines on it somewhere :)

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  • Restore and preserve UIViewController pushed from UINavigationController, no storyboard

    - by user2908112
    I try to restore a simple UIViewController that I pushed from my initial view controller. The first one is preserved, but the second one just disappear when relaunched. I don't use storyboard. I implement the protocol in every view controller and add the restorationIdentifier and restorationClass to each one of them. The second viewController inherit from a third viewController and is initialized from a xib file. I'm not sure if I need to implement the UIViewControllerRestoration to this third since I don't use it directly. My code looks like typically like this: - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization self.restorationIdentifier = @"EditNotificationViewController"; self.restorationClass = [self class]; } return self; } -(void)encodeRestorableStateWithCoder:(NSCoder *)coder { } -(void)decodeRestorableStateWithCoder:(NSCoder *)coder { } +(UIViewController *)viewControllerWithRestorationIdentifierPath:(NSArray *)identifierComponents coder:(NSCoder *)coder { EditNotificationViewController* envc = [[EditNotificationViewController alloc] initWithNibName:@"SearchFormViewController" bundle:nil]; return envc; } Should perhaps the navigationController be subclassed so it too can inherit from UIViewControllerRestoration?

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  • Samba server NETBIOS name not resolving, WINS support not working

    - by Eric
    When I try to connect to my CentOS 6.2 x86_64 server's samba shares using address \\REPO (NETBIOS name of REPO), it times out and shows an error; if I do so directly via IP, it works fine. Furthermore, my server does not work correctly as a WINS server despite my samba settings being correct for it (see below for details). If I stop the iptables service, things work properly. I'm using this page as a reference for which ports to use: http://www.samba.org/samba/docs/server_security.html Specifically: UDP/137 - used by nmbd UDP/138 - used by nmbd TCP/139 - used by smbd TCP/445 - used by smbd I really really really want to keep the secure iptables design I have below but just fix this particular problem. SMB.CONF [global] netbios name = REPO workgroup = AWESOME security = user encrypt passwords = yes # Use the native linux password database #passdb backend = tdbsam # Be a WINS server wins support = yes # Make this server a master browser local master = yes preferred master = yes os level = 65 # Disable print support load printers = no printing = bsd printcap name = /dev/null disable spoolss = yes # Restrict who can access the shares hosts allow = 127.0.0. 10.1.1. [public] path = /mnt/repo/public create mode = 0640 directory mode = 0750 writable = yes valid users = mangs repoman IPTABLES CONFIGURE SCRIPT # Remove all existing rules iptables -F # Set default chain policies iptables -P INPUT DROP iptables -P FORWARD DROP iptables -P OUTPUT DROP # Allow incoming SSH iptables -A INPUT -i eth0 -p tcp --dport 22222 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p tcp --sport 22222 -m state --state ESTABLISHED -j ACCEPT # Allow incoming HTTP #iptables -A INPUT -i eth0 -p tcp --dport 80 -m state --state NEW,ESTABLISHED -j ACCEPT #iptables -A OUTPUT -o eth0 -p tcp --sport 80 -m state --state ESTABLISHED -j ACCEPT # Allow incoming Samba iptables -A INPUT -i eth0 -p udp --dport 137 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p udp --sport 137 -m state --state ESTABLISHED -j ACCEPT iptables -A INPUT -i eth0 -p udp --dport 138 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p udp --sport 138 -m state --state ESTABLISHED -j ACCEPT iptables -A INPUT -i eth0 -p tcp --dport 139 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p tcp --sport 139 -m state --state ESTABLISHED -j ACCEPT iptables -A INPUT -i eth0 -p tcp --dport 445 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p tcp --sport 445 -m state --state ESTABLISHED -j ACCEPT # Make these rules permanent service iptables save service iptables restart**strong text**

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  • Can Haskell's monads be thought of as using and returning a hidden state parameter?

    - by AJM
    I don't understand the exact algebra and theory behind Haskell's monads. However, when I think about functional programming in general I get the impression that state would be modelled by taking an initial state and generating a copy of it to represent the next state. This is like when one list is appended to another; neither list gets modified, but a third list is created and returned. Is it therefore valid to think of monadic operations as implicitly taking an initial state object as a parameter and implicitly returning a final state object? These state objects would be hidden so that the programmer doesn't have to worry about them and to control how they gets accessed. So, the programmer would not try to copy the object representing the IO stream as it was ten minutes ago. In other words, if we have this code: main = do putStrLn "Enter your name:" name <- getLine putStrLn ( "Hello " ++ name ) ...is it OK to think of the IO monad and the "do" syntax as representing this style of code? putStrLn :: IOState -> String -> IOState getLine :: IOState -> (IOState, String) main :: IOState -> IOState -- main returns an IOState we can call "state3" main state0 = putStrLn state2 ("Hello " ++ name) where (state2, name) = getLine state1 state1 = putStrLn state0 "Enter your name:"

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  • Understanding C# async / await (1) Compilation

    - by Dixin
    Now the async / await keywords are in C#. Just like the async and ! in F#, this new C# feature provides great convenience. There are many nice documents talking about how to use async / await in specific scenarios, like using async methods in ASP.NET 4.5 and in ASP.NET MVC 4, etc. In this article we will look at the real code working behind the syntax sugar. According to MSDN: The async modifier indicates that the method, lambda expression, or anonymous method that it modifies is asynchronous. Since lambda expression / anonymous method will be compiled to normal method, we will focus on normal async method. Preparation First of all, Some helper methods need to make up. internal class HelperMethods { internal static int Method(int arg0, int arg1) { // Do some IO. WebClient client = new WebClient(); Enumerable.Repeat("http://weblogs.asp.net/dixin", 10) .Select(client.DownloadString).ToArray(); int result = arg0 + arg1; return result; } internal static Task<int> MethodTask(int arg0, int arg1) { Task<int> task = new Task<int>(() => Method(arg0, arg1)); task.Start(); // Hot task (started task) should always be returned. return task; } internal static void Before() { } internal static void Continuation1(int arg) { } internal static void Continuation2(int arg) { } } Here Method() is a long running method doing some IO. Then MethodTask() wraps it into a Task and return that Task. Nothing special here. Await something in async method Since MethodTask() returns Task, let’s try to await it: internal class AsyncMethods { internal static async Task<int> MethodAsync(int arg0, int arg1) { int result = await HelperMethods.MethodTask(arg0, arg1); return result; } } Because we used await in the method, async must be put on the method. Now we get the first async method. According to the naming convenience, it is called MethodAsync. Of course a async method can be awaited. So we have a CallMethodAsync() to call MethodAsync(): internal class AsyncMethods { internal static async Task<int> CallMethodAsync(int arg0, int arg1) { int result = await MethodAsync(arg0, arg1); return result; } } After compilation, MethodAsync() and CallMethodAsync() becomes the same logic. This is the code of MethodAsyc(): internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MethodAsync(int arg0, int arg1) { MethodAsyncStateMachine methodAsyncStateMachine = new MethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; methodAsyncStateMachine.Builder.Start(ref methodAsyncStateMachine); return methodAsyncStateMachine.Builder.Task; } } It just creates and starts a state machine MethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Result; private TaskAwaiter<int> awaitor; void IAsyncStateMachine.MoveNext() { try { if (this.State != 0) { this.awaitor = HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaitor.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaitor, ref this); return; } } else { this.State = -1; } this.Result = this.awaitor.GetResult(); } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); return; } this.State = -2; this.Builder.SetResult(this.Result); } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine param0) { this.Builder.SetStateMachine(param0); } } The generated code has been cleaned up so it is readable and can be compiled. Several things can be observed here: The async modifier is gone, which shows, unlike other modifiers (e.g. static), there is no such IL/CLR level “async” stuff. It becomes a AsyncStateMachineAttribute. This is similar to the compilation of extension method. The generated state machine is very similar to the state machine of C# yield syntax sugar. The local variables (arg0, arg1, result) are compiled to fields of the state machine. The real code (await HelperMethods.MethodTask(arg0, arg1)) is compiled into MoveNext(): HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(). CallMethodAsync() will create and start its own state machine CallMethodAsyncStateMachine: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(CallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> CallMethodAsync(int arg0, int arg1) { CallMethodAsyncStateMachine callMethodAsyncStateMachine = new CallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; callMethodAsyncStateMachine.Builder.Start(ref callMethodAsyncStateMachine); return callMethodAsyncStateMachine.Builder.Task; } } CallMethodAsyncStateMachine has the same logic as MethodAsyncStateMachine above. The detail of the state machine will be discussed soon. Now it is clear that: async /await is a C# level syntax sugar. There is no difference to await a async method or a normal method. A method returning Task will be awaitable. State machine and continuation To demonstrate more details in the state machine, a more complex method is created: internal class AsyncMethods { internal static async Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; } } In this method: There are multiple awaits. There are code before the awaits, and continuation code after each await After compilation, this multi-await method becomes the same as above single-await methods: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; multiCallMethodAsyncStateMachine.Builder.Start(ref multiCallMethodAsyncStateMachine); return multiCallMethodAsyncStateMachine.Builder.Task; } } It creates and starts one single state machine, MultiCallMethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Arg2; public int Arg3; public int ResultOfAwait1; public int ResultOfAwait2; public int ResultToReturn; private TaskAwaiter<int> awaiter; void IAsyncStateMachine.MoveNext() { try { switch (this.State) { case -1: HelperMethods.Before(); this.awaiter = AsyncMethods.MethodAsync(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 0: this.ResultOfAwait1 = this.awaiter.GetResult(); HelperMethods.Continuation1(this.ResultOfAwait1); this.awaiter = AsyncMethods.MethodAsync(this.Arg2, this.Arg3).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 1; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 1: this.ResultOfAwait2 = this.awaiter.GetResult(); HelperMethods.Continuation2(this.ResultOfAwait2); this.ResultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; this.State = -2; this.Builder.SetResult(this.ResultToReturn); break; } } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); } } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { this.Builder.SetStateMachine(stateMachine); } } The above code is already cleaned up, but there are still a lot of things. More clean up can be done, and the state machine can be very simple: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { // State: // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End public int State; public TaskCompletionSource<int> ResultToReturn; // int resultToReturn ... public int Arg0; // int Arg0 public int Arg1; // int arg1 public int Arg2; // int arg2 public int Arg3; // int arg3 public int ResultOfAwait1; // int resultOfAwait1 ... public int ResultOfAwait2; // int resultOfAwait2 ... private Task<int> currentTaskToAwait; /// <summary> /// Moves the state machine to its next state. /// </summary> void IAsyncStateMachine.MoveNext() { try { switch (this.State) { // Orginal code is splitted by "case"s: // case -1: // HelperMethods.Before(); // MethodAsync(Arg0, arg1); // case 0: // int resultOfAwait1 = await ... // HelperMethods.Continuation1(resultOfAwait1); // MethodAsync(arg2, arg3); // case 1: // int resultOfAwait2 = await ... // HelperMethods.Continuation2(resultOfAwait2); // int resultToReturn = resultOfAwait1 + resultOfAwait2; // return resultToReturn; case -1: // -1 is begin. HelperMethods.Before(); // Code before 1st await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg0, this.Arg1); // 1st task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 0. this.State = 0; IAsyncStateMachine this1 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => this1.MoveNext()); // Callback break; case 0: // Now 1st await is done. this.ResultOfAwait1 = this.currentTaskToAwait.Result; // Get 1st await's result. HelperMethods.Continuation1(this.ResultOfAwait1); // Code after 1st await and before 2nd await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg2, this.Arg3); // 2nd task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 1. this.State = 1; IAsyncStateMachine this2 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => this2.MoveNext()); // Callback break; case 1: // Now 2nd await is done. this.ResultOfAwait2 = this.currentTaskToAwait.Result; // Get 2nd await's result. HelperMethods.Continuation2(this.ResultOfAwait2); // Code after 2nd await. int resultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; // Code after 2nd await. // End with resultToReturn. this.State = -2; // -2 is end. this.ResultToReturn.SetResult(resultToReturn); break; } } catch (Exception exception) { // End with exception. this.State = -2; // -2 is end. this.ResultToReturn.SetException(exception); } } /// <summary> /// Configures the state machine with a heap-allocated replica. /// </summary> /// <param name="stateMachine">The heap-allocated replica.</param> [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { // No core logic. } } Only Task and TaskCompletionSource are involved in this version. And MultiCallMethodAsync() can be simplified to: [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync_(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, ResultToReturn = new TaskCompletionSource<int>(), // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End State = -1 }; (multiCallMethodAsyncStateMachine as IAsyncStateMachine).MoveNext(); // Original code are in this method. return multiCallMethodAsyncStateMachine.ResultToReturn.Task; } Now the whole state machine becomes very clear - it is about callback: Original code are split into pieces by “await”s, and each piece is put into each “case” in the state machine. Here the 2 awaits split the code into 3 pieces, so there are 3 “case”s. The “piece”s are chained by callback, that is done by Builder.AwaitUnsafeOnCompleted(callback), or currentTaskToAwait.ContinueWith(callback) in the simplified code. A previous “piece” will end with a Task (which is to be awaited), when the task is done, it will callback the next “piece”. The state machine’s state works with the “case”s to ensure the code “piece”s executes one after another. Callback Since it is about callback, the simplification  can go even further – the entire state machine can be completely purged. Now MultiCallMethodAsync() becomes: internal static Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { TaskCompletionSource<int> taskCompletionSource = new TaskCompletionSource<int>(); try { // Oringinal code begins. HelperMethods.Before(); MethodAsync(arg0, arg1).ContinueWith(await1 => { int resultOfAwait1 = await1.Result; HelperMethods.Continuation1(resultOfAwait1); MethodAsync(arg2, arg3).ContinueWith(await2 => { int resultOfAwait2 = await2.Result; HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; // Oringinal code ends. taskCompletionSource.SetResult(resultToReturn); }); }); } catch (Exception exception) { taskCompletionSource.SetException(exception); } return taskCompletionSource.Task; } Please compare with the original async / await code: HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; Yeah that is the magic of C# async / await: Await is literally pretending to wait. In a await expression, a Task object will be return immediately so that caller is not blocked. The continuation code is compiled as that Task’s callback code. When that task is done, continuation code will execute. Please notice that many details inside the state machine are omitted for simplicity, like context caring, etc. If you want to have a detailed picture, please do check out the source code of AsyncTaskMethodBuilder and TaskAwaiter.

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  • Is computer's DRAM size not as important once we get a Solid State Drive?

    - by Jian Lin
    I am thinking of getting a Dell X11 netbook, and it can go up to 8GB of DRAM, together with a 256GB Solid State Drive. So in that case, it can handle quite a bit of Virtual PC running Linux, and Win XP, etc. But is the 8GB of RAM not so important any more. Won't 2GB or 4GB be quite good if a Solid State Hard drive is used? I think the most worried thing is that the memory is not enough and the less often used data is swapped to the pagefile on hard disk and it will become really slow, but with SDD drive, the problem is a lot less of a concerned? Is there a comparison as to, if DRAM speed is n, then SDD drive speed is how many n and hard disk speed is how many n just as a ball park comparison?

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  • Windows Software to Save Arbitrary Application State

    - by ashes999
    VM software does a great job of saving state when you "turn it off," allowing instant and immediate return to that previous state. Is there some application for Windows that allows me to do the same thing, for any arbitrary software? It would allow me to save/restore state, possibly via a shell command or button that it appends to every window. Edit: For clarity, there are two types of apps: those that save their own states, and those that save others' states. Those that save their own state are like Chrome, which on load, reloads the windows you had open last time. That's not what I'm asking about; I'm asking for an app that can save the state of other apps, kind of like VM software does; but for any app. (A trivial test would be load notepad++, type a bunch of stuff, and save-state; on reset-state, you should be able to multi-level undo a lot of what you wrote, as if you never shut down the application.)

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  • Windows Software to Save Arbitrary Application State

    - by ashes999
    VM software does a great job of saving state when you "turn it off," allowing instant and immediate return to that previous state. Is there some application for Windows that allows me to do the same thing, for any arbitrary software? It would allow me to save/restore state, possibly via a shell command or button that it appends to every window. Edit: For clarity, there are two types of apps: those that save their own states, and those that save others' states. Those that save their own state are like Chrome, which on load, reloads the windows you had open last time. That's not what I'm asking about; I'm asking for an app that can save the state of other apps, kind of like VM software does; but for any app. (A trivial test would be load notepad++, type a bunch of stuff, and save-state; on reset-state, you should be able to multi-level undo a lot of what you wrote, as if you never shut down the application.)

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  • CLR 4.0: Corrupted State Exceptions

    - by Scott Dorman
    Corrupted state exceptions are designed to help you have fewer bugs in your code by making it harder to make common mistakes around exception handling. A very common pattern is code like this: public void FileSave(String name) { try { FileStream fs = new FileStream(name, FileMode.Create); } catch (Exception e) { MessageBox.Show("File Open Error"); throw new Exception(IOException); } The standard recommendation is not to catch System.Exception but rather catch the more specific exceptions (in this case, IOException). While this is a somewhat contrived example, what would happen if Exception were really an AccessViolationException or some other exception indicating that the process state has been corrupted? What you really want to do is get out fast before persistent data is corrupted or more work is lost. To help solve this problem and minimize the chance that you will catch exceptions like this, CLR 4.0 introduces Corrupted State Exceptions, which cannot be caught by normal catch statements. There are still places where you do want to catch these types of exceptions, particularly in your application’s “main” function or when you are loading add-ins.  There are also rare circumstances when you know code that throws an exception isn’t dangerous, such as when calling native code. In order to support these scenarios, a new HandleProcessCorruptedStateExceptions attribute has been added. This attribute is added to the function that catches these exceptions. There is also a process wide compatibility switch named legacyCorruptedStateExceptionsPolicy which when set to true will cause the code to operate under the older exception handling behavior. Technorati Tags: CLR 4.0, .NET 4.0, Exception Handling, Corrupted State Exceptions

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  • Changing State in PlayerControler from PlayerInput

    - by Jeremy Talus
    In my player input I wanna change the the "State" of my player controller but I have some trouble to do it my player input is declared like that : class ResistancePlayerInput extends PlayerInput within ResistancePlayerController config(ResistancePlayerInput); and in my playerControler I have that : class ResistancePlayerController extends GamePlayerController; var name PreviousState; DefaultProperties { CameraClass = class 'ResistanceCamera' //Telling the player controller to use your custom camera script InputClass = class'ResistanceGame.ResistancePlayerInput' DefaultFOV = 90.f //Telling the player controller what the default field of view (FOV) should be } simulated event PostBeginPlay() { Super.PostBeginPlay(); } auto state Walking { event BeginState(name PreviousStateName) { Pawn.GroundSpeed = 200; `log("Player Walking"); } } state Running extends Walking { event BeginState(name PreviousStateName) { Pawn.GroundSpeed = 350; `log("Player Running"); } } state Sprinting extends Walking { event BeginState(name PreviousStateName) { Pawn.GroundSpeed = 800; `log("Player Sprinting"); } } I have tried to use PCOwner.GotoState(); and ResistancePlayerController(PCOwner).GotoState(); but won't work. I have also tried a simple GotoState, and nothing happen how can I call GotoState for the PC Class from my player input ?

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  • Flex 4 / Flash 4 Add to Current State

    - by user163757
    I am having a little difficulty working with states in Flex (or Flash) 4. Lets say that my application has three states; the default (base) state, state 1, and state 2. State 1 should always be based on the base state, that's easy enough to accomplish. However, I would like state 2 to be based on the current state (either base or state 1). I can't for the life of me figure it out. I tried setting the basedOn property of state 1 to "this.currentState", but that just crashes my browser. <s:states> <s:State name="default"/> <s:State name="state1"/> <s:State name="state2" basedOn="{this.currentState}"/> </s:states> <s:TitleWindow id="configWindow" includeIn="state1" width="250" height="100%" close="configWindow_closeHandler(event)"/> <s:Panel id="settings" includeIn="state2" width="200" height="200"/>

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  • How to learn to draw UML sequence diagrams

    - by PeterT
    How can I learn to draw UML sequence diagrams. Even though I don't use UML much I find that type of diagrams to be quite expressive and want to learn how to draw them. I don't plan to use them to visualise a large chunks of code, hence I would like to avoid using tools, and learn how to draw them with just pen and paper. Muscle memory is good. I guess I would need to learn some basics of notation first, and then just practice it like in "take the piece of code, draw a seq. diagram visualising the code, then generate the diagram using some tool/website, then compare what I'd drawn to what the tool result. Find the differences, correct them, repeat.". Where do I start? Can you recommend a book or a web site or something else?

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  • Sequence for authentication on a decoupled client?

    - by A T
    Using a sequence diagram and example code could you explain to me how authentication works when the client is completely separated from the server? I.e.: you haven't generated any of the client using a server-side template engine, rather you are communicating using REST (SOAP xor HTTP) xor RPC (XML xor JSON) with javascript on the client-side. Specifically I would like to know the sequence of: Authenticating using basic auth (user+pass) with "my" server Authenticating using OAuth2, e.g.: with Facebook, with facebook's server then whatever extra steps are needed for "my" server And how it could be implemented. (feel free to use psuedo-code [like below] or [preferably] prototyped simply using BackboneJS, AngularJS, EmberJS, BatmanJS, AgilityJS, SammyJS xor ActiveJS. if cookie.status in [Expired, Tampered, Wrong IP, Invalid, Not Found]: try auth(user,pass): if user is in my db: try authenticate(user,pass) if successful: login user # give session-cookie here? else: present user with "auth failed" msg else if user not in db: redirect to "edit-profile" page PS: I have written an example (editable) auth sequence diagram; based on facebooks' documentation.

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  • Behaviour tree code example?

    - by jokoon
    http://altdevblogaday.org/2011/02/24/introduction-to-behavior-trees/ Obviously the most interesting article I found on this website. What do you think about it ? It lacks some code example, don't you know any ? I also read that state machines are not very flexible compared to behaviour trees... On top of that I'm not sure if there is a true link between state machines and the state pattern... is there ?

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  • Sudo Non-Password access to /sys/power/state

    - by John
    On my computer, pm-hibernate appears to be broken, however using the command echo disk > /sys/power/state appears to work perfectly. Now I just need regular user access to it, using sudo. How do I do this? The command sudo echo disk > /sys/power/state simply returns bash: /sys/power/state: Permission denied. Also, I need this in a regularly used script, how can I make it so that I don't have to type in my password for it to work???

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  • Weird Excel bar diagram behaviour

    - by Simon
    I have a very simple question. I want to have a diagram with the following table: Apple 30 40 50 Pears 200 300 400 Bananas 10 20 30 The weird thing is, when I try to draw a bar diagram the order of the bars changes. So Excel first draws the bananas, then the pears, and finally the apple bar... Is there anyway to tell Excel 2003 to keep the original order? Thank you very much

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  • SQL 2005 - any way to restore/copy a diagram?

    - by NealWalters
    I used the Redgate packager (ran MSI) to reset all the data in my database (i.e. I deleted everything, and let it build the new database). Unfortunately, I discovered that it didn't retain my diagrams, which has a nice arrangement and several annotations. Is there any way to copy/migrate/script the diagram from one database to another (the databases have identical structures). Thanks, Neal Walters

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  • Iptables: "-p udp --state ESTABLISHED"

    - by chris_l
    Hi, let's look at these two iptables rules which are often used to allow outgoing DNS: iptables -A OUTPUT -p udp --sport 1024:65535 --dport 53 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A INPUT -p udp --sport 53 --dport 1024:65535 -m state --state ESTABLISHED -j ACCEPT My question is: How exactly should I understand the ESTABLISHED state in UDP? UDP is stateless. Here is my intuition - I'd like to know, if or where this is incorrect: The man page tells me this: state This module, when combined with connection tracking, allows access to the connection tracking state for this packet. --state ... So, iptables basically remembers the port number that was used for the outgoing packet (what else could it remember for a UDP packet?), and then allows the first incoming packet that is sent back within a short timeframe? An attacker would have to guess the port number (would that really be too hard?) About avoiding conflicts: The kernel keeps track of which ports are blocked (either by other services, or by previous outgoing UDP packets), so that these ports will not be used for new outgoing DNS packets within the timeframe? (What would happen, if I accidentally tried to start a service on that port within the timeframe - would that attempt be denied/blocked?) Please find all errors in the above text :-) Thanks, Chris

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  • Is it necessary to create ASP.NET 4.0 SQL session state database, distinct from existing ASP.NET 2.0

    - by Chris W. Rea
    Is the ASP.NET 4.0 SQL session state mechanism backward-compatible with the ASP.NET 2.0 schema for session state, or should/must we create a separate and distinct session state database for our ASP.NET 4.0 apps? I'm leaning towards the latter anyway, but the 2.0 database seems to just work, though I'm wondering if there are any substantive differences between the ASPState database schema / procedures between the 2.0 and 4.0 versions of ASP.NET. Thank you.

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  • How do I dynamically create Flex 4 AddChild actions for States?

    - by TK Kocheran
    I have an application in which I need to create mx.states.State objects on the fly, as I'm reading external data in order to create the states. Each State only has a single child, so here's my code which I was using to accomplish this: var state:State = new State(); state.name = "a"; state.overrides = [new AddChild(parent, DisplayObject(view))]; this.states.push(state); However, when I actually change a state, I get a runtime error relating to the fact that you can't call addChild on a spark.components.Group component. Is there an equivalent AddElement action for adding elements to a Group during a state change?

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  • what is this juju status ERROR state

    - by JUAN CABALLERO
    after i do a juju bootstrap i wait until cloud init is finished. i get no juju and the following errors. ERROR state/api: websocket.Dial wss://b4exj.master:17070/: dial tcp 198.105.244.240:17070: connection timed out ERROR state/api: websocket.Dial wss://b4exj.master:17070/: dial tcp 198.105.244.240:17070: connection timed out now let me add that the b4exj.master does not reside at 198.105.244.240:17070 but at 10.x.x.x this is in ubuntu 12.04.4 MAAS 1.4 and juju 1.18 all 64bit non VM

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  • How to diagram custom programming languages, non textual?

    - by Adam
    I've used and created domain-specific languages before, plenty of times (e.g. using yacc/lex). Normally we'd start with grammar written in BNF, and a bunch of keywords. This is easy to do, easy to share. Recently, I've started working with diagrammatic programming languages - closest parallel is circuit-diagrams in electronics, where it's very difficult to express ideas in text, but very easy to express them in wiring-diagrams. This is a new and novel problem for me: how to efficiently express these mini-languages, and share concepts in them with colleagues? (i.e. how to whiteboard-program within them. Actual programming is easy - you have physical components to hand) Are there tools for this? Or good/best practices (e.g. equivalent of "always use BNF as starting point for your new DSL, and use tools like yacc to generate the parser, compiler, etc"). My googlefu is proving weak - all I get is false positives for wiring diagrams, and UML editors (since these are custom languages, UML doesn't seem to help)

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