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  • Has the `message-passing/shared-state' dilemma (concurrency & distribution) taken form of a `Holywar

    - by Bubba88
    I'm not too well-informed about the state of the discussion about which model is better, so I would like to ask a pretty straight question: Does it look like two opposing views having really heatened dispute? E.g. like prototype/class based OOP or dynamic vs. static typing (though these are really not much fitting examples, I just do not know how to express my question more clearly)

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  • Basic AI FSM - Handling state transition

    - by Galvanize
    I'm starting to study on how to implement game AI, and it seems to me that a very simple FSM for my Pong demo would be a nice way to start. My vision on implementing this would be to have a basic state interface and a class for each state, then the NPC would have an instance of the current state. The class should have an update method and directions on wich state to go next, depending on the event received. The question is: How do I handle this event? Should I have a regular addEventListener and a costum event system? Or should I check on update for the things that could change the current state? I'm feeling a bit lost, I feel I have a good grasp on the FSM concept but a good implementation seems tricky, thanks in advance.

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  • Can various browsers be assumed to maintain predictible state accurately in multiplayer online gaming?

    - by Nikos
    With many games it is said that server will assume that clients keep track of the world accurately. Assuming this is true, for a browser based multiplier space invaders game you would only tell the client when new bullets or the players ship moves and everything that behaves in a predetermined manner in the js client. It would be expected that positions would be the same in the browsers. Do you think you could trust browsers to do this? I feel that timings could differ between rendering loops and cause positions to get out of sync and might just get the server to maintain all the positions to make sure.

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  • High volume SVM (machine learning) system

    - by flyingcrab
    I working on a possible machine learning project that would be expected to do high speed computations for machine learning using SVM (support vector machines) and possibly some ANN. I'm resonably comfortable working on matlab with these, but primarly in small datasets, just for experimentation. I'm wondering if this matlab based approach will scale? or should i be looking into something else? C++ / gpu based computing? java wrapping of the matlab code and pushing it onto app engine? Incidentally, there seems to be a lot fo literature on GPUs, but not much on how useful they are on machine learning applications using matlab, & the cheapest CUDA enlabled GPU money can buy? is it even worth the trouble?

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  • Function calls in virtual machine killing performance

    - by GenTiradentes
    I wrote a virtual machine in C, which has a call table populated by pointers to functions that provide the functionality of the VM's opcodes. When the virtual machine is run, it first interprets a program, creating an array of indexes corresponding to the appropriate function in the call table for the opcode provided. It then loops through the array, calling each function until it reaches the end. Each instruction is extremely small, typically one line. Perfect for inlining. The problem is that the compiler doesn't know when any of the virtual machine's instructions are going to be called, as it's decided at runtime, so it can't inline them. The overhead of function calls and argument passing is killing the performance of my VM. Any ideas on how to get around this?

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  • Why would more CPU cores on virtual machine slow compile times?

    - by Sid
    [edit#2] If anyone from VMWare can hit me up with a copy of VMWare Fusion, I'd be more than happy to do the same as a VirtualBox vs VMWare comparison. Somehow I suspect the VMWare hypervisor will be better tuned for hyperthreading (see my answer too) I'm seeing something curious. As I increase the number of cores on my Windows 7 x64 virtual machine, the overall compile time increases instead of decreasing. Compiling is usually very well suited for parallel processing as in the middle part (post dependency mapping) you can simply call a compiler instance on each of your .c/.cpp/.cs/whatever file to build partial objects for the linker to take over. So I would have imagined that compiling would actually scale very well with # of cores. But what I'm seeing is: 8 cores: 1.89 sec 4 cores: 1.33 sec 2 cores: 1.24 sec 1 core: 1.15 sec Is this simply a design artifact due to a particular vendor's hypervisor implementation (type2:virtualbox in my case) or something more pervasive across more VMs to make hypervisor implementations more simpler? With so many factors, I seem to be able to make arguments both for and against this behavior - so if someone knows more about this than me, I'd be curious to read your answer. Thanks Sid [edit:addressing comments] @MartinBeckett: Cold compiles were discarded. @MonsterTruck: Couldn't find an opensource project to compile directly. Would be great but can't screwup my dev env right now. @Mr Lister, @philosodad: Have 8 hw threads, using VirtualBox, so should be 1:1 mapping without emulation @Thorbjorn: I have 6.5GB for the VM and a smallish VS2012 project - it's quite unlikely that I'm swapping in/out trashing the page file. @All: If someone can point to an open source VS2010/VS2012 project, that might be a better community reference than my (proprietary) VS2012 project. Orchard and DNN seem to need environment tweaking to compile in VS2012. I really would like to see if someone with VMWare Fusion also sees this (for VMWare vs VirtualBox compartmentalization) Test details: Hardware: Macbook Pro Retina CPU : Core i7 @ 2.3Ghz (quad core, hyper threaded = 8 cores in windows task manager) Memory : 16 GB Disk : 256GB SSD Host OS: Mac OS X 10.8 VM type: VirtualBox 4.1.18 (type 2 hypervisor) Guest OS: Windows 7 x64 SP1 Compiler: VS2012 compiling a solution with 3 C# Azure projects Compile times measure by VS2012 plugin called 'VSCommands' All tests run 5 times, first 2 runs discarded, last 3 averaged

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  • XSS to change ASP.NET session state

    - by Juri Bogdanov
    Hello! I am developing the application that stores current user and user's role to session state (System.Web.SessionState.HttpSessionState Page.Session). if (Session["username"] == null) Session.Add("username", User.Identity.Name); if (Session["isAdministrator"] == null) Session.Add("isAdministrator", User.IsInRole(domain + "\\Domain Admins")); After I check these session states in code behind for granting permissions to some excecution: if ((bool)Session["isAdministrator"] || computer.Administrators.Contains(Session["username"].ToString())) My question is next: how safe that mechanism is? Is it possible to change the session states using some JavaScript for example or some how else? Thanks :)

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  • Changing expiry on ASP.NET's Session State cookie

    - by Charlie Somerville
    I'm using ASP.NET Session State to keep track of logged in users on my site. However, one problem I'm running into is that by default ASP.NET session cookies are set to expire when the browser closes. I've tried setting my own ASP.NET_SessionId cookie and modifying the cookie's expiry using something similar to the following code: Response.Cookies["ASP.NET_SessionId"].Expires = DateTime.Now.AddMonths(1); None of these approaches work, they all set a second cookie with the same name. Is there a way of changing the session cookie's expiry?

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  • Keeping the application state - deploy/install apk

    - by Buffalo
    I'm trying to have my application minimized when paused and then when it's resumed, it should be restored to its previous state, not recreated. This works perfectly when deploying the application on a device/emulator from Eclipse. The problem occurs when I get the apk (either from bin\ or from Project - Android tools - Export signed application package) and install it on a device with a file browser (Astro): the application is destroyed when paused and then recreated. I can call moveTaskToBack(true); in my activity, yet it will still be recreated when launching it. All the discussions around this are based on achieving the opposite: closing the application when minimizing it. Is there any way of achieving what I want?

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  • Custom session state provider needed for DB storage?

    - by subt13
    I know this question is related to many others, but please bear with me. I am trying an experiment to store all information in database tables instead of the ASP.NET session. In ASP.NET 4 one can create a custom provider for session. So, again should I implement a Custom Session-State Provider or should I just disable session (in Web.config)? Thanks! From the comments my question can be misunderstood. Hopefully this tidbit will help clarify: I don't want to store the session in the database. I want to store information in the database that you would typically store in the session. One reason why: I don't want to carry around a session on every page, especially if that page doesn't care about 90 percent of the information in the session

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  • Session State ArrayList in Shopping Cart ASP.NET

    - by user330342
    Hi guys, I'm creating a shopping cart application and I'm having some issues with implementing a session state for my arraylist. in my page load i declared if (Session["Cart"] == null) { Session["Cart"] = new ArrayList(); } else { ArrayList cart = (ArrayList)Session["Cart"]; } to create the session if it doesn't exist yet. then i have an event handler for a button to add items to the arraylist protected void onClick_AddBooking(object sender, EventArgs e) { int ClassID = Convert.ToInt32(Request.QueryString.Get("Class_Id")); ArrayList cart1 = new ArrayList(); cart1 = Session["Cart"]; cart1.Add(ClassID); i'm guessing i just don't know how to handle session states yet, thus the confusion. I'm essentially storing the class_ID then when the student confirms i'll store that to the DB and associate that ID with the Class Details. Thanks in advance guys!

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  • Class member variables, methods and their state

    - by codeMonkey
    How should class member variables be used in combination with class methods? Let's say I have a class 'C' with a member variable 'someData'. I call C.getData(), which does not return a value but instead puts data in C.someData. The class that instantiated 'C' first calls C.getData and then uses the data by accessing the member variable C.someData. I call C.getData() in the class that instantiated 'C' which is a function that returns data. I myself prefer the second way. But it also depends on the situation and it's a small difference. Is it 'bad' to have class methods that depend on the classes internal state? What are the best conventions?

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  • Virtual Box - How to open a .VDI Virtual Machine

    - by [email protected]
    TUESDAY, APRIL 27, 2010 How to open a .VDI Virtual MachineSometimes someone share with us one Virtual machine with extension .VDI, after that we can wonder how and what with?Well the answer is... It is a VirtualBox - Virtual Machine. If you have not downloaded it you can do this easily just follow this post.http://listeningoracle.blogspot.com/2010/04/que-es-virtualbox.htmlorhttp://oracleoforacle.wordpress.com/2010/04/14/ques-es-virtualbox/Ok, Now with VirtualBox Installed open it and proceed with the following:1. Open the Virtual File Manager.2. Click on Actions ? Add and select the .VDI fileClick "Ok"3. Now we can register the new Virtual Machine - Click New, and Click Next4. Write down a Name for the virtual Machine a proceed to select a Operating System and Version. (In this case it is a Linux (Oracle Enterprise Linux or RedHat)Click Next5. Select the memory amount base for the Virtual Machine(Minimal 1280 for our case) - Click Next6. Select the Disk 11GR2_OEL5_32GB.vdi it was added in the virtual media manager in the step 2.Dont forget let selected Boot hard Disk (Primary Master) . Given it is the only disk assigned to the virtual machine.Click Next7. Click Finish8. This step is important. Once you have click on the settings Button. 9. On General option click the advanced settings. Here you must change the default directory to save your Snapshots; my recommendation set it to the same directory where the .Vdi file is. Otherwise you can have the same Virtual Machine and its snapshots in different paths.10. Now Click on System, and proceed to assign the correct memory (If you did not before)Note: Enable "Enable IO APIC" if you are planning to assign more than one CPU to the Virtual Machine.Define the processors for the Virtual machine. If you processor is dual core choose 211. Select the video memory amount you want to assign to the Virtual Machine12. Associated more storage disk to the Virtual machine, if you have more VDI files.(Not our case)The disk must be selected as IDE Primary Master.13. Well you can verify the other options, but with these changes you will be able to start the VM.Note: Sometime the VM owner may share some instructions, if so follow his instructions.14. Finally Start the Virtual Machine (Click > Start)

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  • Machine Code tutorial for Mac

    - by None
    I want to learn machine code. Not for a specific reason. Just for the heck of it. I was wondering if there were any good machine code tutorials. I have a macbook with a 2.4 GHz Intel Core 2 Duo processor.

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  • Sharing session state between 2 ASP.NET applications using SQL Server

    - by Dave
    Hi I'm working on a site that has a requirement to share session between a cms application and an online store application on the same domain eg. mydomain.com and store.mydomain.com I've made some progress with it and it works on my local build between localhost/cms and localhost/store Basically I have done what is suggested in this article http://blogs.msdn.com/toddca/archive/2007/01/25/sharing-asp-net-session-state-across-applications.aspx and hacked the TempGetAppID Stored Procedure to return the same application id (1). This appears to work as it creates sessions with ids like 'abv5d2urx1asscfwuzw3wp4500000001', which is what I'd expect. My issue is that when I deploy it to our testing environment, it creates a new session when I navigate between the 2 sites. So when I start a session on the cms site, if I navigate to the store, it creates a new session. These are set up as 2 different websites in IIS7. In the web.config files for both sites, the and elements are both the same and are as follows (minus sensitive information) Has anyone got an ideas why this might not be working? I am sharing Forms Authentication across the 2 sites and that works fine. Any help or ideas would be greatly appreciated! Many thanks Dave

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  • Why would ASP.NET MVC use session state?

    - by ray247
    Recommended by the ASP.NET team to use cache instead of session, we stopped using session from working with the WebForm model the last few years. So we normally have the session turned off in the web.config <sessionState mode="Off" /> But, now when I'm testing out a ASP.NET MVC application with this setting it throw an error in class SessionStateTempDataProvider inside the mvc framework, it asked me to turn on session state, I did and it worked. Looking at the source it uses session Dictionary<string, object> tempDataDictionary = httpContext.Session[TempDataSessionStateKey] as Dictionary<string, object>; // line 20 in SessionStateTempDataProvider.cs So, why would they use session here? What am I missing? Thanks, Ray. ======================================================== Edit Sorry didn't mean for this post to debate on session vs. cache, but rather in the context of the ASP.NET MVC, I was just wondering why session is used here. In this Scott Watermasysk blog post he mentioned on turning off session too as a good practice, so I'm just wondering do I have to turn it on to use MVC from here on?

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  • How to update entity states and animations in a component-based game

    - by mivic
    I'm trying to design a component-based entity system for learning purposes (and later use on some games) and I'm having some troubles when it comes to updating entity states. I don't want to have an update() method inside the Component to prevent dependencies between Components. What I currently have in mind is that components hold data and systems update components. So, if I have a simple 2D game with some entities (e.g. player, enemy1, enemy 2) that have Transform, Movement, State, Animation and Rendering components I think I should have: A MovementSystem that moves all the Movement components and updates the State components And a RenderSystem that updates the Animation components (the animation component should have one animation (i.e. a set of frames/textures) for each state and updating it means selecting the animation corresponding to the current state (e.g. jumping, moving_left, etc), and updating the frame index). Then, the RenderSystem updates the Render components with the texture corresponding to the current frame of each entity's Animation and renders everything on screen. I've seen some implementations like Artemis framework, but I don't know how to solve this situation: Let's say that my game has the following entities. Each entity have a set of states and one animation for each state: player: "idle", "moving_right", "jumping" enemy1: "moving_up", "moving_down" enemy2: "moving_left", "moving_right" What are the most accepted approaches in order to update the current state of each entity? The only thing that I can think of is having separate systems for each group of entities and separate State and Animation components so I would have PlayerState, PlayerAnimation, Enemy1State, Enemy1Animation... PlayerMovementSystem, PlayerRenderingSystem... but I think this is a bad solution and breaks the purpose of having a component-based system. As you can see, I'm quite lost here, so I'd very much appreciate any help.

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  • Managing game state / 'what to update' within an XNA game 'screen'

    - by codinghands
    Note - having read through other GDev questions suggested when writing this question I'm confident this isn't a dupe. Of course, it's 3am and I'm likely wrong, so please mod as such if so. I'm trying to figure out how best to manage state within my game screens - please bare with me though! At the moment I'm using a heavily modified version of the fantastic game state management example on the XNA site available here. This is working perfectly for my 'Screens' - 'IntroScreen' with some shiny logos, 'TitleScreen' and a 'MenuScreen' stacked on top for the title and menu, 'PlayScreen' for the actual gameplay, etc. Each screen has the a bunch of sprites, and an 'Update' and 'Draw', managed by a 'ScreenManager'. In addition to the above, and as suggested as an answer to my other question here, most screens have a 'GameProcessQueue' class full of 'GameProcess'es which lets me do just about anything (animations, youbetcha!), in any order, in sequence or parallel. Why mention all this? When I talk about managing game state I'm thinking more for complex scenarios within a 'Screen'. 'TitleScreen', 'MenuScreen' and the like are all relatively simple. 'Play Screen' less so. How do people manage the different 'states' within the screen (or whatever you call it) that 'does' gameplay? (for me, the 'PlayScreen') I've thought about the following: Enum of different states in the Screen, 'activeState' enum-type variable, switching on the enum in the Screen Update() loop to determine what Screen Update 'sub'-function is called. I can see this getting hairy pretty fast though as screens get more complex and with the 'PlayScreen' becoming a behemoth mega-class. 'State' class with Update loop - a Screen can have any number of 'States', 1+ of which are 'active'. Screen update loop calls update on all active states. States themselves know which screen they belong to, and may even belong to a 'StateManager' which handles transitioning from one state to the next. Once a state is over it's removed from the ScreenState list. The Screen doesn't need a bunch of GameProcessQueues, each State has its own. Abstract Screen further to be more flexible - I can see the similarities between what I've got (game 'Screens' handled by a ScreenManager) and what I want (states within a screen, and a mechanism to manage them). However at the moment I see 'Screens' as high level and very distinct ('PlayScreen' with baddies != 'MenuScreen' with 4 words and event handlers), where as my proposed 'States' are more intrinsically tied to a specific screen with complex requirements. I think. This is for a turn-based board game, so it's easier to define things as a discrete series of steps (IntroAnimation - P1Turn - P2Turn - P1Turn ... - GameOver - .... Obviously with an open-world RPG things are very different, but any advice in this scenario is appreciated. If I'm just going OOP-crazy please say so. Similarly I'm concious there's a huge amount on this site re: state management. But as my first 'serious' game after a couple of false starts I'd like to get this right, and would rather be harassed and modded down than never ask :)

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  • Android save Checkbox State in ListView with Cursor Adapter

    - by Ricardo
    I cant find a way to save the checkbox state when using a Cursor adapter. Everything else works fine but if i click on a checkbox it is repeated when it is recycled. Ive seen examples using array adapters but because of my lack of experience im finding it hard to translate it into using a cursor adapter. Could someone give me an example of how to go about it. Any help appreciated. private class PostImageAdapter extends CursorAdapter { private static final int s = 0; private int layout; Bitmap bm=null; private String PostNumber; TourDbAdapter mDbHelper; public PostImageAdapter (Context context, int layout, Cursor c, String[] from, int[] to, String Postid) { super(context, c); this.layout = layout; PostNumber = Postid; mDbHelper = new TourDbAdapter(context); mDbHelper.open(); } @Override public View newView(Context context, final Cursor c, ViewGroup parent) { ViewHolder holder; LayoutInflater inflater=getLayoutInflater(); View row=inflater.inflate(R.layout.image_post_row, null); holder = new ViewHolder(); holder.Description = (TextView) row.findViewById(R.id.item_desc); holder.cb = (CheckBox) row.findViewById(R.id.item_checkbox); holder.DateTaken = (TextView) row.findViewById(R.id.item_date_taken); holder.Photo = (ImageView) row.findViewById(R.id.item_thumb); row.setTag(holder); int DateCol = c.getColumnIndex(TourDbAdapter.KEY_DATE); String Date = c.getString(DateCol); int DescCol = c.getColumnIndex(TourDbAdapter.KEY_CAPTION); String Description = c.getString(DescCol); int FileNameCol = c.getColumnIndex(TourDbAdapter.KEY_FILENAME); final String FileName = c.getString(FileNameCol); int PostRowCol = c.getColumnIndex(TourDbAdapter.KEY_Post_ID); String RowID = c.getString(PostRowCol); String Path = "sdcard/Tourabout/Thumbs/" + FileName + ".jpg"; Bitmap bm = BitmapFactory.decodeFile(Path, null); holder.Photo.setImageBitmap(bm); holder.DateTaken.setText(Date); holder.Description.setText(Description); holder.cb.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { CheckBox cBox = (CheckBox) v; if (cBox.isChecked()) { mDbHelper.UpdatePostImage(FileName, PostNumber); } else if (!cBox.isChecked()) { mDbHelper.UpdatePostImage(FileName, ""); } } }); return row; }; @Override public void bindView(View row, Context context, final Cursor c) { ViewHolder holder; holder = (ViewHolder) row.getTag(); int DateCol = c.getColumnIndex(TourDbAdapter.KEY_DATE); String Date = c.getString(DateCol); int DescCol = c.getColumnIndex(TourDbAdapter.KEY_CAPTION); String Description = c.getString(DescCol); int FileNameCol = c.getColumnIndex(TourDbAdapter.KEY_FILENAME); final String FileName = c.getString(FileNameCol); int PostRowCol = c.getColumnIndex(TourDbAdapter.KEY_Post_ID); String RowID = c.getString(PostRowCol); String Path = "sdcard/Tourabout/Thumbs/" + FileName + ".jpg"; Bitmap bm = BitmapFactory.decodeFile(Path, null); File x = null; holder.Photo.setImageBitmap(bm); holder.DateTaken.setText(Date); holder.Description.setText(Description); holder.cb.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { CheckBox cBox = (CheckBox) v; if (cBox.isChecked()) { mDbHelper.UpdatePostImage(FileName, PostNumber); } else if (!cBox.isChecked()) { mDbHelper.UpdatePostImage(FileName, ""); } } }); } } static class ViewHolder{ TextView Description; ImageView Photo; CheckBox cb; TextView DateTaken; } }

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  • JSF composite component - weird behavior when trying to save state

    - by jc12
    I'm using Glassfish 3.2.2 and JSF 2.1.11 I'm trying to create a composite component that will take as parameters a string and a max number of characters and then will show only the max amount of characters, but it will have a "more" link next to it, that when clicked will expand the text to the full length and will then have a "less" link next to it to take it back to the max number of characters. I'm seeing some weird behavior, so I'm wondering if I'm doing something wrong. Here is my composite component definition: <html xmlns="http://www.w3.org/1999/xhtml" xmlns:composite="http://java.sun.com/jsf/composite" xmlns:h="http://java.sun.com/jsf/html" xmlns:fn="http://java.sun.com/jsp/jstl/functions" xmlns:p="http://primefaces.org/ui"> <composite:interface componentType="expandableTextComponent"> <composite:attribute name="name" required="true"/> <composite:attribute name="maxCharacters" required="true"/> <composite:attribute name="value" required="true"/> </composite:interface> <composite:implementation> <h:panelGroup id="#{cc.attrs.name}"> <h:outputText value="#{fn:substring(cc.attrs.value, 0, cc.attrs.maxCharacters)}" rendered="#{fn:length(cc.attrs.value) le cc.attrs.maxCharacters}"/> <h:outputText value="#{fn:substring(cc.attrs.value, 0, cc.attrs.maxCharacters)}" rendered="#{fn:length(cc.attrs.value) gt cc.attrs.maxCharacters and !cc.expanded}" style="margin-right: 5px;"/> <h:outputText value="#{cc.attrs.value}" rendered="#{fn:length(cc.attrs.value) gt cc.attrs.maxCharacters and cc.expanded}" style="margin-right: 5px;"/> <p:commandLink actionListener="#{cc.toggleExpanded()}" rendered="#{fn:length(cc.attrs.value) gt cc.attrs.maxCharacters}" update="#{cc.attrs.name}"> <h:outputText value="#{__commonButton.more}..." rendered="#{!cc.expanded}"/> <h:outputText value="#{__commonButton.less}" rendered="#{cc.expanded}"/> </p:commandLink> </h:panelGroup> </composite:implementation> </html> And here is the Java component: @FacesComponent("expandableTextComponent") public class ExpandableTextComponent extends UINamingContainer { boolean expanded; public boolean isExpanded() { return expanded; } public void toggleExpanded() { expanded = !expanded; } } Unfortunately expanded is always false every time the toggleExpanded function is called. However if I change the composite component to the following then it works. <html xmlns="http://www.w3.org/1999/xhtml" xmlns:composite="http://java.sun.com/jsf/composite" xmlns:h="http://java.sun.com/jsf/html" xmlns:fn="http://java.sun.com/jsp/jstl/functions" xmlns:p="http://primefaces.org/ui"> <composite:interface componentType="expandableTextComponent"> <composite:attribute name="name" required="true"/> <composite:attribute name="maxCharacters" required="true"/> <composite:attribute name="value" required="true"/> </composite:interface> <composite:implementation> <h:panelGroup id="#{cc.attrs.name}"> <h:outputText value="#{fn:substring(cc.attrs.value, 0, cc.attrs.maxCharacters)}" rendered="#{fn:length(cc.attrs.value) le cc.attrs.maxCharacters}"/> <h:outputText value="#{fn:substring(cc.attrs.value, 0, cc.attrs.maxCharacters)}" rendered="#{fn:length(cc.attrs.value) gt cc.attrs.maxCharacters and !cc.expanded}" style="margin-right: 5px;"/> <p:commandLink actionListener="#{cc.toggleExpanded()}" rendered="#{fn:length(cc.attrs.value) gt cc.attrs.maxCharacters and !cc.expanded}" update="#{cc.attrs.name}" process="@this"> <h:outputText value="#{__commonButton.more}..."/> </p:commandLink> <h:outputText value="#{cc.attrs.value}" rendered="#{fn:length(cc.attrs.value) gt cc.attrs.maxCharacters and cc.expanded}" style="margin-right: 5px;"/> <p:commandLink actionListener="#{cc.toggleExpanded()}" rendered="#{fn:length(cc.attrs.value) gt cc.attrs.maxCharacters and cc.expanded}" update="#{cc.attrs.name}" process="@this"> <h:outputText value="#{__commonButton.less}"/> </p:commandLink> </h:panelGroup> </composite:implementation> </html> If I place a breakpoint in the toggleExpanded function, it only gets called on the "more" link and not the "less" link. So the question is why doesn't it get called when I click on the "less" link? Shouldn't this code be equivalent to the code above? Is there a better way to save state in a component?

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  • Sprinkle Some Magik on that Java Virtual Machine

    - by Jim Connors
    GE Energy, through its Smallworld subsidiary, has been providing geospatial software solutions to the utility and telco markets for over 20 years.  One of the fundamental building blocks of their technology is a dynamically-typed object oriented programming language called Magik.  Like Java, Magik source code is compiled down to bytecodes that run on a virtual machine -- in this case the Magik Virtual Machine. Throughout the years, GE has invested considerable engineering talent in the support and maintenance of this virtual machine.  At the same time vast energy and resources have been invested in the Java Virtual Machine. The question for GE has been whether to continue to make that investment on its own or to leverage massive effort provided by the Java community? Utilizing the Java Virtual Machine instead of maintaining its own virtual machine would give GE more opportunity to focus on application solutions.   At last count, there are dozens, perhaps hundreds of examples of programming languages that have been hosted atop the Java Virtual Machine.  Prior to the release of Java 7, that effort, although certainly possible, was generally less than optimal for languages like Magik because of its dynamic nature.  Java, as a statically typed language had little use for this capability.  In the quest to be a more universal virtual machine, Java 7, via JSR-292, introduced a new bytecode called invokedynamic.  In short, invokedynamic affords a more flexible method call mechanism needed by dynamic languages like Magik. With this new capability GE Energy has succeeded in hosting their Magik environment on top of the Java Virtual Machine.  So you may ask, why would GE wish to do such a thing?  The benefits are many: Competitors to GE Energy claimed that the Magik environment was proprietary.  By utilizing the Java Virtual Machine, that argument gets put to bed.  JVM development is done in open source, where contributions are made world-wide by all types of organizations and individuals. The unprecedented wealth of class libraries and applications written for the Java platform are now opened up to Magik/JVM platform as first class citizens. In addition, the Magik/JVM solution vastly increases the developer pool to include the 9 million Java developers -- the largest developer community on the planet. Applications running on the JVM showed substantial performance gains, in some cases as much as a 5x speed up over the original Magik platform. Legacy Magik applications can still run on the original platform.  They can be seamlessly migrated to run on the JVM by simply recompiling the source code. GE can now leverage the huge Java community.  Undeniably the best virtual machine ever created, hundreds if not thousands of world class developers continually improve, poke, prod and scrutinize all aspects of the Java platform.  As enhancements are made, GE automatically gains access to these. As Magik has little in the way of support for multi-threading, GE will benefit from current and future Java offerings (e.g. lambda expressions) that aim to further facilitate multi-core/multi-threaded application development. As the JVM is available for many more platforms, it broadens the reach of Magik, including the potential to run on a class devices never envisioned just a few short years ago.  For example, Java SE compatible runtime environments are available for popular embedded ARM/Intel/PowerPC configurations that could theoretically host this software too. As compared to other JVM language projects, the Magik integration differs in that it represents a serious commercial entity betting a sizable part of its business on the success of this effort.  Expect to see announcements not only from General Electric, but other organizations as they realize the benefits of utilizing the Java Virtual Machine.

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  • A good machine learning technique to weed out good URLs from bad

    - by git-noob
    Hi, I have an application that needs to discriminate between good HTTP GET requests and bad. For example: http://somesite.com?passes=dodgy+parameter # BAD http://anothersite.com?passes=a+good+parameter # GOOD My system can make a binary decision about whether or not a URL is good or bad - but ideally I would like it to predict whether or not a previously unseen URL is good or bad. http://some-new-site.com?passes=a+really+dodgy+parameter # BAD I feel the need for a support vector machine (SVM) ... but I need to learn machine learning. Some questions: 1) Is an SVM appropriate for this task? 2) Can I train it with the raw URLs? - without explicitly specifying 'features' 3) How many URLs will I need for it to be good at predictions? 4) What kind of SVM kernel should I use? 5) After I train it, how do I keep it up to date? 6) How do I test unseen URLs again the SVM to decide whether it's good or bad? I

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  • Virtual Machine Manager Error - Error determing default hypervisor

    - by dallasclark
    I have Fedora 11 and trying to get Xen working (which I think it is already) but the Virtual Machine Manager cannot find the hypervisor. When starting Virtual Machine Manager, I receive the following error Error determining default hypervisor. Could not populate a default connection. Make sure the appropriate virtualization packages are installed (kvm, qemu, etc.) and that libvirtd has been restarted to notice the change. A hypervisor connection can be manually added via File - Add Connection I've restarted libvirtd a few times and tried connecting manually but can't work it out. Some useful information: # lsof | grep xen libvirtd 2962 root mem REG 253,0 19776 13379 /usr/lib/libxenstore.so.3.0.0 # service libvirtd status libvirtd (pid 2962) is running...

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  • Machine Learning Algorithm for Peer-to-Peer Nodes

    - by FreshCode
    I want to apply machine learning to a classification problem in a parallel environment. Several independent nodes, each with multiple on/off sensors, can communicate their sensor data with the goal of classifying an event as defined by a heuristic, training data or both. Each peer will be measuring the same data from their unique perspective and will attempt to classify the result while taking into account that any neighbouring node (or its sensors or just the connection to the node) could be faulty. Nodes should function as equal peers and determine the most likely classification by communicating their results. Ultimately each node should make a decision based on their own sensor data and their peers' data. If it matters, false positives are OK for certain classifications (albeit undesirable) but false negatives would be totally unacceptable. Given that each final classification will receive good or bad feedback, what would be an appropriate machine learning algorithm to approach this problem with if the nodes could communicate with each other to determine the most likely classification?

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  • Machine Learning Algorithm for Parallel Nodes

    - by FreshCode
    I want to apply machine learning to a classification problem in a parallel environment. Several independent nodes, each with multiple on/off sensors, can communicate their sensor data with the goal of classifying an event defined by a heuristic, training data or both. Each peer will be measuring the same data from their unique perspective and will attempt to classify the result while taking into account that any neighbouring node (or its sensors or just the connection to the node) could be faulty. Nodes should function as equal peers and determine the most likely classification by communicating their results. Ultimately each node should make a decision based on their own sensor data and their peers' data. If it matters, false positives are OK (albeit undesirable) but false negatives are totally unacceptable. Given that each final classification will receive good or bad feedback, what would be an appropriate machine learning algorithm to approach this problem with if the nodes could communicate with each other to determine the most likely classification?

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