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Search found 2022 results on 81 pages for 'subnet mask'.

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  • Cross subnet connection [closed]

    - by user30472
    My internal Windows 2008 AD network is 172.20.xxx.xxx My Apple Wireless base stations only allows DHCP 172.16.xxx.xxx Private IP address ranges: 10.0.0.0 to 10.255.255.255 172.16.0.0 to 172.31.255.255 192.168.0.0 to 192.168.255.255 The problem: The internet works from my IPad that has a 172.16.xxx.xxx address, but I can't access (browse) my tools server that is 172.20.xxx.xxx that host my Filemaker database. Is it possible to add 172.16.xxx.xxx range somewhere in DHCP or DNS on my Windows domain server so I can access tools? Or is there another way to make this connection work? Thanks

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  • Cross subnet connection

    - by user30472
    My internal Windows 2008 AD network is 172.20.xxx.xxx My Apple Wireless base stations only allows DHCP 172.16.xxx.xxx Private IP address ranges: 10.0.0.0 to 10.255.255.255 172.16.0.0 to 172.31.255.255 192.168.0.0 to 192.168.255.255 The problem: The internet works from my IPad that has a 172.16.xxx.xxx address, but I can't access (browse) my tools server that is 172.20.xxx.xxx that host my Filemaker database. Is it possible to add 172.16.xxx.xxx range somewhere in DHCP or DNS on my Windows domain server so I can access tools? Or is there another way to make this connection work? Thanks

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  • Subnet address in apache access log

    - by m0ntassar
    I was inspecting my apache access logs(I use default combined log format) and I came a cross a wired entry 69.171.247.0 - - [22/Oct/2012:18:15:20 +0200] "GET /some site resources HTTP/1.1" 404 514 "-" "facebookexternalhit/1.0 (+http://www.facebook.com/externalhit_uatext.php)" As u see, this query come from a facebook robot that extract objects from site when somebody post a link. What I find weird is the logged ip address : 69.171.247.0 Does anybody know how is that possible ?

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  • How to route traffic from one subnet through a specific SOCKS proxy in other subnet?

    - by Yegor Razumovsky
    Here is my network map: Internet | | Router (192.168.1.1) | | (192.168.1.100) (wireless) MacBook ( mac os x / windows 7 / ubuntu. It doesn't matter ) (192.168.2.1) (wired) | | TargetComputer (192.168.2.2) I want to route all traffic from TargetComputer 192.168.2.2 through socks proxy running on my macbook. On target computer i can only change IP settings ( ip address, subnetmask, gateway, dns ).

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  • UDK - How to make sure a PhysicalMaterial mask actually works?

    - by tomacmuni
    Hello, I have been reading the documentation for UDK about physical materials and masks. I have my 1bit BMP mask, and the two physical material assets I want to shoot off in the black and white channels. I have applied my material to both a rigid body and to a skeletal mesh and neither apparently uses the mask. If I assign a regular physical material (one that doesn't use a mask) then it will work fine, but this defeats the point because it gives only one hit reaction. In the documentation it states that it is possible to extend a class on which we want to use a physical material based on the KActor class's usage. How to do that? Here is the quote: "The following properties [ie, ImpactEffect - Particle system to spawn at the point of impact + ImpactSound - Sound to play when an impact occurs] allow you to attach sounds and effects to physical collisions. These only work on classes which support them, which at the moment is only KActor. By looking at the implementation in KActor though, you can add this functionality to other classes (or you can subclass KActor)." Essentially, how to make sure a PhysicalMaterial mask actually works? What code could be added to a skeletal mesh class perhaps, to get it going? Any help appreciated.

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  • (ActionScript) Change movie clip width with mask

    - by Ronal
    Is there a way to mask a movie clip in a way that alters the width and height of the object? I have a child movie clip that is larger in width so I'm having issues manipulating the width, height and coordinates proportionally of the parent movie clip. I appreciate the help. Thank you.

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  • How to change subnet mask and DHCP enabled flag in C++ and Windows XP

    - by Don
    Does anyone know how to change the subnet mask and the DHCP enabled flag on Windows XP / Vista / 7 from a C++ program? The Windows API has a GetAdaptersInfo() routine which will give you that information, but I need the counterpart SetAdaptersInfo() which doesn't seem to exist. I've looked all over MSDN and the web and don't see how to do it on newer-than-Windows-NT machines. Any information is greatly appreciated.

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  • How to convert a one column integer data file into a mask for image

    - by gavishna
    I have a data file which contains integers say in range 0-255 containing about 1000 integers which are random in nature.I want to use that as a mask or to multiply an image which is in RGb and another image which is in gray format. HOw do i go about this, how do i convert/represent this data file in matrix format of image dimension ?Kindly suggest. also is it possible to obtain a 3D histogram?

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  • How to mask DLL in .NET ?

    - by ytrewq
    Let's say I have a DLL that provides math calculus functions. To use it, I include the using Colhq.Math.Basic; namespace. How could I use it by adding a statement like using Blala.Functions.Math; ? So how could I use everything (methods, enums, etc.) from a DLL by using a different namespace ? Is there a one-shot way to wrap or mask a DLL ?

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  • How to implement Gradient Opacity (Mask) using html css javascript

    - by brz dot net
    I have to show 25% right screen in such way that the text looks appeared from right. For this I need to set opacity from 0 to 100 at 25% right side screen means rightmost opacity would be 0 and at 75% the opacity would be 100. For this, I took a Div and set opacity but It looks bad because of border. I need to gray out text. It looks a block. Let me know how I can implement cross browser compatible gradient opacity mask for right screen text. What is the best way to do this?

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  • Mask image does not appear on the screen

    - by Ponty
    I have imported to the library two images and have given them the custom class names MaskImage and MaskedImage. Then i write the code: package { import flash.display.*; public class MaskDemo extends Sprite { // Properties private var sprMaskedImage:Sprite; private var sprMaskImage:Sprite; private var bmMaskedImage:Bitmap; private var bmMaskImage:Bitmap; // Constructor public function MaskDemo() { do_magic(); } // Methods private function do_magic():void { bmMaskedImage = new Bitmap(new MaskedImage(0, 0)); bmMaskImage = new Bitmap(new MaskImage(0, 0)); sprMaskedImage = new Sprite(); sprMaskedImage.addChild(bmMaskedImage); sprMaskImage = new Sprite(); sprMaskImage.addChild(bmMaskImage); sprMaskedImage.mask = sprMaskImage; this.addChild(sprMaskImage); } } } But it does not appear anything on the display. Any ideas why is happening that?

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  • How to clip and fill a canvas using an alpha mask

    - by Jay Koutavas
    I have some .png icons that are alpha masks. I need to render them as an drawable image using the Android SDK. On the iPhone, I use the following to get this result, converting the "image" alpha mask to the 'imageMasked' image using black as a fill: CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, thumbWidth, thumbHeight, 8, 4*thumbWidth, colorSpace, kCGImageAlphaPremultipliedFirst); CGRect frame = CGRectMake(0,0,thumbWidth,thumbHeight); CGContextClipToMask(context, frame, [image CGImage]); CGContextFillRect(context, frame); CGImageRef imageMasked = CGBitmapContextCreateImage(context); CGContextRelease(context); How do I accomplish the above in Android SDK? I've started to write the following: Drawable image = myPngImage; final int width = image.getMinimumWidth(); final int height = image.getMinimumHeight(); Bitmap imageMasked = Bitmap.createBitmap(width, height, Config.ARGB_8888); Canvas canvas = new Canvas(iconMasked); image.draw(canvas); ??? I'm not finding how to do the clipping on imageMasked using image.

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  • Sonicwall routing between multiple subnets on multiple interfaces

    - by Rain
    As shown by the network diagram below, I have two completely separate networks. One is being managed by a Sonicwall NSA 220, the other by some other router (the brand is not important). My goal is to allow devices within the 192.168.2.0/24 network to access devices in the 192.168.3.0/24 network. Allowing the reverse (192.168.3.0/24 - 192.168.2.0/24) is not required. So far, I have done the following: I connected the X3 Interface on the Sonicwall to the 192.168.3.0/24 network switch (shown as the dashed red line in the diagram). Next, I gave it a static ip address of 192.168.3.254 and set the Zone to LAN (the same Zone for the X0 interface). Judging by various articles and KBs I've read, this is all that should be necessary, although it does not work. I can ping 192.168.3.254 from any device in the 192.168.2.0/24 network although I cannot ping/connect to any device within the 192.168.3.0/24 network. Any help would be greatly appreciated! Network Diagram: (I asked a similar, yet more complicated, question earlier; although, I realized that I cannot solve that without first solving this (which may actually solve my original question))

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  • Multiple VLANs, multiple subnets, single DHCP server?

    - by EightQuarterBit
    Hey guys! At my job we are prepping to transition from multiple LANs connected over slow VPN connections to a single MAN connected over fiber, and I've got a few questions. First of all, we are planning on making each physical site its own VLAN, but we would like to have a single DHCP server at the data center hand out IPs to each VLAN. We've pretty much got the VLAN tagging structure all worked out, but we would like to have our single DHCP server assign different subnets of IPs to each VLAN. For instance, VLAN 2 gets 10.0.2.x through 10.0.4.x, VLAN 3 gets 10.0.5.x through 10.0.7.x etc. We are an Active Directory based shop and we have a Server 2003 box handling DHCP (though we aren't averse to upgrading it to server 2008.) Is this feasible, or am I pipe-dreaming?

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  • Adding Static IP's to the NIC

    - by Brett Powell
    We are currently working on migrating a lot of new machines to our network, and my job this morning was to setup all of the IP Addresses. I worked on this all morning, and when I got back tonight I was informed that they had all been setup incorrectly, and had to be removed and re-added. I am quite confused as I have been setting up IP's on machines for a long time and I am curious as to what the issue is. Just taking into account this example... 72.26.196.160/29 255.255.255.248 A /29 block is 5 usable IP's. With the script I wrote and used, the IP Addresses .162 - .166 were added to the NIC. I can't remember now what the name for .161 was, but isn't it the broadcast address or something which isn't assigned to the NIC when adding additional IP Blocks? I am curious as to where my logic is failing me. Not to mention even if .161 was to be added, there is no reason why all of the IPs would have to be removed, as .161 could just be added in addition to these.

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  • route lan traffic through wirless mifi

    - by Randall Blake
    I have a Windows 7 laptop accessing the internet through Verizon wireless MIFI configured as 192.168.1.1. It supports only 5 wireless connections, so I don't want to use up connections unnecessarily. That laptop has an ethernet nic which I have given a static IP of 192.168.0.5. Everything else on the 192.168.0.0 network acquires an address via DHCP from a DLink router whose address is 192.168.0.1. Also on that network are a printer, some network cameras, and a linux pc. The linux pc does not have a wireless card (and I don't want to buy one). The linux pc is located at 192.168.0.122. I can ping the linux pc from the windows pc. But I cannot access the internet from the linux pc. I can ping everything on the 192.168.0.0 network EXCEPT the ethernet card in the Windows PC. It seems as though my DLink router will not route requests to the 192.168.0.5 nic on the windows pc. My windows pc has a default route pointing to the 192.168.1.0 network. It also has a route telling it to route all traffic destined for the 192.168.0.0 network through the 192.168.0.5 interface. I have tried adding a default route to the linux pc to "gateway" 192.168.0.5, but that does not work. I have also tried adding a default route to the linux pc to the gateway 192.168.0.1 (the DLink router) but that will not give me internet access either (over the 192.168.1.0 network). I tried these two different routes at different times - I did not set them both at the same time. I suppose this is a simple problem to solve, but I cannot seem to solve it. How can I give internet access over the 192.168.1.1 MIFI to my linux pc on 192.168.0.122? Thanks EDIT: Additional Info Internet | | MIFI (192.168.1.1) (wireless) | | (192.168.1.3) (wireless) Windows 7 PC Dlink Router (192.168.0.1) ------------ (192.168.0.5) (wired) | | |linux pc (192.168.0.122) (wired) | |printer (192.168.0.100) (wireless) | |network cameras, etc (192.168.0.103) (wireless) Only the windows pc is multi-homed with a wireless nic that connects to the MIFI wirelessly, and an ethernet nic with a wired connection to the DLink router. (The DLink permits both wired and wireless connections.) I don't want to use Windows internet connection sharing because I believe it will set up the ethernet nic as a gateway on 192.168.0.1 and a DHCP server. I already have the Dlink performing that role and I don't want to change that if I do not have to. (The Dlink permits me to make DHCP reservations and I really like that feature. I don't want to lose it.)

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  • how to force an illegal netmask in ubuntu

    - by user1064232
    I want to force a netmask on my Ubuntu machine. For example, I want 11.0.0.1 to get a netmask of 255.255.255.0 I tried editing /etc/network/interfaces and I forced the desired netmask, but as soon as I restarted the interfaces it changed it back to the default value. When I used ifconfig the netmask that I gave survived the interface restart but it was reset as soon as I rebooted the machine. Is there a way to force an "illegal" netmask on an interface?

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  • Changing Mac OS X 10.6 Routing after VPN'd In

    - by Matt Rogish
    I have a coffee shop around the corner that I use to do some work when I want to get away from home. They offer free wi-fi and I then use my Mac 10.6 VPN to log into my work network. I have "Send all traffic over VPN connection" checked. Before, their network was 10.0.0.x. I think they got a new router because it's now 192.168.2.x However, this interferes with one of the subnets at work so now I can't visit 192.168.2.x at work. So: 1) Office network: VPN gives IPs as 192.168.1.x. Another network is 192.168.2.x 2) Coffee network: Gives IPs as 192.168.2.x I think if I set a route to send all 2.x traffic over the tunnel, it would blow up my routing to their system, right? What should I do? I know the individual IPs of the servers I want... Maybe I could add each one, or can I add all of them minus the default gateway of their router? How do I set that up "temporarily" in my Mac? Thanks!!

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  • Where do I learn about IP blocks and subnets? Or is there just a calculator that does it all for me?

    - by cwd
    Amazon's elastic compute tool (among others) requires the ip block format for their command: ec2-authorize websrv -P tcp -p 80 -s 205.192.0.0/16 I may be doing this wrong, but as far as I can tell I need to use the block format even for a single IP address. 1) So, how would I do that for this IP? 71.75.232.132 Several years ago I took a CCNA class, and I remember going over IPs and subnets, masks, broadcast addresses, class a/b/c networks, etc. However a lot seems to have changed since then - for example I don't think you can tell what "class" a network is in just by looking at it anymore - sometimes they could be multiple classes. 2) Anyhow, my second question is where do I go to get a refresher on all these things? 3) Or should I just be using ipcalc or an online calculator to do it all for me - and if so, which one?

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  • XNA Masking Mayhem

    - by TropicalFlesh
    I'd like to start by mentioning that I'm just an amateur programmer of the past 2 years with no formal training and know very little about maximizing the potential of graphics hardware. I can write shaders and manipulate a multi-layered drawing environment, but I've basically stuck to minimalist pixel shaders. I'm working on putting dynamic point light shadows in my 2d sidescroller, and have had it working to a reasonable degree. Just chucking it in without working on serious optimizations outside of basic culling, I can get 50 lights or so onscreen at once and still hover around 100 fps. The only issue is that I'm on a very high end machine and would like to target the game at as many platforms I can, low and high end. The way I'm doing shadows involves a lot of masking before I can finally draw the light to my light layer. Basically, my technique to achieveing such shadows is as follows. See pics in this album http://imgur.com/a/m2fWw#0 The dark gray represents the background tiles, the light gray represents the foreground tiles, and the yellow represents the shadow-emitting foreground tile. I'll draw the light using a radial gradient and a color of choice I'll then exclude light from the mask by drawing some geometry extending through the tile from my point light. I actually don't mask the light yet at this point, but I'm just illustrating the technique in this image Finally, I'll re-include the foreground layer in my mask, as I only want shadows to collect on the background layer and finally multiply the light with it's mask to the light layer My question is simple - How can I go about reducing the amount of render target switches I need to do to achieve the following: a. Draw mask to exclude shadows from the foreground to it's own target once per frame b. For each light that emits shadows, -Begin light mask as full white -Render shadow geometry as transparent with an opaque blendmode to eliminate shadowed areas from the mask -Render foreground mask back over the light mask to reintroduce light to the foreground c. Multiply light texture with it's individual mask to the main light layer.

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