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  • System Monitoring service - Hosted

    - by sevitzdotcom
    I'm looking for a system monitoring service, a bit like New Relic, but for more the system itself than the ruby side of things. i.e. something like Zabbix, but hosted like New Relic. I wont something I can just drop an 'agent' on the servers, and then do all the config and monitoring and notifications on a nice slick 3rd party system. So essential Zabbix Meats New Relic meets Pingdom. Any ideas?

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  • Drupal modules for ticketing system

    - by freddy6
    Hi All, We are looking at implementing a ticketing system at our work place. We intially tried OS Ticket which was fine. But management are hoping to integrate it into out intranet. (which will be done in Drupal) The Ticketing system will be used for the IT Team. Are there any modules available in Drupal that handle tickets or a module that can implement a ticketing system into Drupal. Any suggestions or experience in this area will be much appreciated.

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  • use networkmanager without system tray

    - by Yaakov Belch
    I use the minimal "fast lightweight window manager" (fwlm) which doesn't have a system tray. I need a simple program to manage my WIFI and virtual private netwok connection --- and found the NetworkManager. The problem is that the NetworkManager is a system-tray icon: I cannot see it or click on it in my fwlm windows manager. Hence, I ask: Is there any way to start the NetworkManager directly without using the system tray?

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  • STOP: c000021a {Fatal System Error} The initial session process or system process terminated unexpectedly

    - by christof
    I'm encountering such an error after expanding disk space on a virtual machine using Hyper-V. STOP: c000021a {Fatal System Error} The initial session process or system process terminated unexpectedly with a status of (0x00000000) (0xc000012d 0x001003f0). The virtual server there is Windows Server 2008 R2 Enterprise Edition, which is also Domain Controller. I've tried to repair Windows but there is no restore point, and using the command line. I've tried the sfc /SCANNOW /OFFBOOTDIR /OFFWINDIR command, but I got the error Windows Resource Protection could not perform the requested operation.

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  • XNA Transparency depending on drawing order?

    - by DarthRoman
    I am drawing two 3D objects, both of them can fade from opaque to transparent independently, and they can intersect between them (so you cannot say when one of them is before the other one). Look at the image for a better understanding (one of the object is a terrain and the other one an area): Now, if I apply transparency to both of them, and draw the terrain before the area, the terrain is not transparent respecting to the area, but the area is: And finally, if I draw the area before the terrain, then the area is not transparent respecting of the terrain: QUESTION: How can I make all the objects transparent to the rest of objects without depending on the drawing order?

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  • Security System Preference won't open on Macos 10.6 Snow Leopard

    - by adambox
    When I try to open the Security preference pane on my iMac running Mac OS 10.6.6, it says "loading..." and it never opens. I get this in the console: 3/5/11 4:16:56 PM System Preferences[724] Could not connect the action resetLocationWarningsSheetOk: to target of class AppleSecurity_Pref 3/5/11 4:16:56 PM System Preferences[724] Could not connect the action resetLocationWarningsSheetCancel: to target of class AppleSecurity_Pref 3/5/11 4:16:56 PM System Preferences[724] *** -[NSCFDictionary initWithObjects:forKeys:count:]: attempt to insert nil value at objects[0] (key: NSFont)

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  • What is a raid "sub-system"?

    - by Dan
    I've been looking at various server raid systems on newegg and was wondering what it means by "Sub-System" for things like Tekram T08 8 Bay Desktop Tower RAID Sub-System. What is a "sub-system"? Thanks

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  • System beeps continuously if both RAM sticks inserted

    - by JGB146
    I have two sticks of OCZ 2GB PC2 9600 RAM. When I attempt to boot with both sticks inserted, I am met with a continuous string of system beeps (and no bootup). The system boots fine when only one stick is inserted, but obviously that leaves me with less RAM than I'd like to have. What could the problem be? System specs are: Gigabyte GA-EP45-UD3L Intel Core 2 Quad Q9400 Sticks of OCZ 2GB PC2 9600 RAM Zotac GeForce GTS 250 1GB 2x Seagate 500GB SATA HDs

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  • Shared block device file system (cluster file system without networking)

    - by fungs
    Is there any file system that can be mounted multiple times and supports concurrent file access for Linux? Basically I want something like a cluster file system but without the need to have a running network for a distributed lock manager. That can be very handy in connection with virtual machines that can share data with the host or another VM without the need to create a network link. This I want to avoid to keep the network architecture secure (virtual machine in DMZ) but share large files. No need to scale it up, just two machines that mount the same block device. Shouldn't it be possible to have file locking information right on the disk?

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  • Access denied on file system for System Administrator

    - by NLV
    Hello Yesterday I got win32.Saltiy virus and did some damage before my Kaspersky suite caught it. Now I've cleaned all the viruses using Kaspersky but I believe the changes it did to the registry/policies are still there. I'm not able to have write access on the entire file system. It is showing up the access denied the error. I'm in the local system administrators group. I've tried removing and re-adding it (with a reboot). But still no luck. Any ideas on how can I fix this?

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  • Indexed Drawing in OpenGL not working

    - by user2050846
    I am trying to render 2 types of primitives- - points ( a Point Cloud ) - triangles ( a Mesh ) I am rendering points simply without any index arrays and they are getting rendered fine. To render the meshes I am using indexed drawing with the face list array having the indices of the vertices to be rendered as Triangles. Vertices and their corresponding vertex colors are stored in their corresponding buffers. But the indexed drawing command do not draw anything. The code is as follows- Main Display Function: void display() { simple->enable(); simple->bindUniform("MV",modelview); simple->bindUniform("P", projection); // rendering Point Cloud glBindVertexArray(vao); // Vertex buffer Point Cloud glBindBuffer(GL_ARRAY_BUFFER,vertexbuffer); glEnableVertexAttribArray(0); glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,0,0); // Color Buffer point Cloud glBindBuffer(GL_ARRAY_BUFFER,colorbuffer); glEnableVertexAttribArray(1); glVertexAttribPointer(1,3,GL_FLOAT,GL_FALSE,0,0); // Render Colored Point Cloud //glDrawArrays(GL_POINTS,0,model->vertexCount); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); // ---------------- END---------------------// //// Floor Rendering glBindBuffer(GL_ARRAY_BUFFER,fl); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,0,0); glVertexAttribPointer(1,4,GL_FLOAT,GL_FALSE,0,(void *)48); glDrawArrays(GL_QUADS,0,4); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); // -----------------END---------------------// //Rendering the Meshes //////////// PART OF CODE THAT IS NOT DRAWING ANYTHING //////////////////// glBindVertexArray(vid); for(int i=0;i<NUM_MESHES;i++) { glBindBuffer(GL_ARRAY_BUFFER,mVertex[i]); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,0,0); glVertexAttribPointer(1,3,GL_FLOAT,GL_FALSE,0,(void *)(meshes[i]->vertexCount*sizeof(glm::vec3))); //glDrawArrays(GL_TRIANGLES,0,meshes[i]->vertexCount); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,mFace[i]); //cout<<gluErrorString(glGetError()); glDrawElements(GL_TRIANGLES,meshes[i]->faceCount*3,GL_FLOAT,(void *)0); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); } glUseProgram(0); glutSwapBuffers(); glutPostRedisplay(); } Point Cloud Buffer Allocation Initialization: void initGLPointCloud() { glGenBuffers(1,&vertexbuffer); glGenBuffers(1,&colorbuffer); glGenBuffers(1,&fl); //Populates the position buffer glBindBuffer(GL_ARRAY_BUFFER,vertexbuffer); glBufferData(GL_ARRAY_BUFFER, model->vertexCount * sizeof (glm::vec3), &model->positions[0], GL_STATIC_DRAW); //Populates the color buffer glBindBuffer(GL_ARRAY_BUFFER, colorbuffer); glBufferData(GL_ARRAY_BUFFER, model->vertexCount * sizeof (glm::vec3), &model->colors[0], GL_STATIC_DRAW); model->FreeMemory(); // To free the not needed memory, as the data has been already // copied on graphic card, and wont be used again. glBindBuffer(GL_ARRAY_BUFFER,0); } Meshes Buffer Initialization: void initGLMeshes(int i) { glBindBuffer(GL_ARRAY_BUFFER,mVertex[i]); glBufferData(GL_ARRAY_BUFFER,meshes[i]->vertexCount*sizeof(glm::vec3)*2,NULL,GL_STATIC_DRAW); glBufferSubData(GL_ARRAY_BUFFER,0,meshes[i]->vertexCount*sizeof(glm::vec3),&meshes[i]->positions[0]); glBufferSubData(GL_ARRAY_BUFFER,meshes[i]->vertexCount*sizeof(glm::vec3),meshes[i]->vertexCount*sizeof(glm::vec3),&meshes[i]->colors[0]); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,mFace[i]); glBufferData(GL_ELEMENT_ARRAY_BUFFER,meshes[i]->faceCount*sizeof(glm::vec3), &meshes[i]->faces[0],GL_STATIC_DRAW); meshes[i]->FreeMemory(); //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); } Initialize the Rendering, load and create shader and calls the mesh and PCD initializers. void initRender() { simple= new GLSLShader("shaders/simple.vert","shaders/simple.frag"); //Point Cloud //Sets up VAO glGenVertexArrays(1, &vao); glBindVertexArray(vao); initGLPointCloud(); //floorData glBindBuffer(GL_ARRAY_BUFFER, fl); glBufferData(GL_ARRAY_BUFFER, sizeof(floorData), &floorData[0], GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER,0); glBindVertexArray(0); //Meshes for(int i=0;i<NUM_MESHES;i++) { if(i==0) // SET up the new vertex array state for indexed Drawing { glGenVertexArrays(1, &vid); glBindVertexArray(vid); glGenBuffers(NUM_MESHES,mVertex); glGenBuffers(NUM_MESHES,mColor); glGenBuffers(NUM_MESHES,mFace); } initGLMeshes(i); } glEnable(GL_DEPTH_TEST); } Any help would be much appreciated, I have been breaking my head on this problem since 3 days, and still it is unsolved.

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  • System reserved

    - by arun sidharth
    I have a HP laptop. I upgraded to windows 7 ultimate from home basic. Now I'm trying to upgrade to Windows 8 but when I do I get a message saying not enough system partition. So I opened the disk manager and increased the size of system reserved partition and it was of no use I still got the same error. Then I unfortunately deleted the 100MB system reserved partition by right clicking it and clicking format in the disk manager! Now I am not able to boot any CD's from the startup including OS and recovery CD. Whenever I press esc it always goes to the login screen and it doesn't say anything about the boot from CD option. Now I could not even use my recovery CD. I have 3 questions: Is it necesseary to create a system reserved partition if so how to create it? How to use my recovery cd How to install win 8

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  • Drawing application on OpenGL for iOS (iPad)

    - by Alesia
    Some help is needed. I'm developing drawing application on OpenGL (deployment target 4.0) for iOS (iPad). We have 3 drawing tools: pen, marker (with alfa) and eraser. I draw with textures, using blending in orthographic projection. I can't use z-ordering because in this case I have to face a lot of troubles with cutting and erasing. The thing that I need is to make the pen be always on the top. When I first use marker and than pen - it's ok. But if I use pen first and marker over the pen - I can't see pen color under marker. I'd appreciate any help or advice. Thank you veeeeeery much!

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  • Base on User Drawing Create Polygon Body as well Image

    - by Siddharth
    In my game, I want to provide a user with drawing feature. By free hand drawing user create a polygon shape. So in my game implementation I have to create body for all found vertices and I have to generate image based on that polygon shape. So my problem is how to create image that match the user provided vertices. In cocos2d I listen that there is an implementation of something like Image Masking. But I don't understand how that thing I implement in andengnine. Please provide any guidance on how to create image same as user generated polygon shape.

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  • OpenGL: Drawing to a texture

    - by Danran
    Well im just a bit stuck wondering how to draw an item to a texture. Specifically, i'm using; glDrawArrays(GL_LINE_STRIP, indices[0], indices.size()); Because what i'm drawing via the above function updates every-frame, i'm just totally not sure how to go about drawing what i have to a texture. Any help is greatly appreciated! Edit: Well unfortunately my graphics card doesn't support FrameBuffer Objects :/. So i've been trying to get the copy contents from backbuffer method working. Here's what i currently have; http://pastebin.com/dJpPt6Pd And sadly all i get is a white square. Its probably something stupid that i'm doing wrong. Just unsure what it could be?

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  • Enterprise level Ticketing and inventory system reccomendations [closed]

    - by TrackingSystem
    My company is sort off at a stand still when it comes to our technician ticketing and inventory system. We currently use Numara TrackIt! - which isn't cutting it to say the least. Dell recommended KACE, but it's web based which is what we would like to avoid. We need a good ticketing and inventory system with the following: Server/Client setup Client supports XP/Windows 7 Ent. Web Based as well as Client is a plus Technician ticketing Active Directory integration Inventory System (Asset tag tracking etc/PO tracking) Exchange integrated - when tickets are made you have an option to send to the requester. Something that will scale well Please, if anyone is a Systems Admin or has knowledge regarding use of a great ticketing system please let me know. We have a large international corporation - price honestly isn't an issue. Keep in mind this will be mainly used for technicians to create tickets, enter inventory(track PCS) and possible even an option to track purchase orders. We want an enterprise level ticketing system with these capabilities please help! Thank you.

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  • Iphone SDK quesiton: How to make a Drawing method in a View class work using CGContextRef?

    - by SimpleCode
    I have these 2 methods in the View class. the drawRect method always gets called when the view is initalized. But i can't get the drawLine method to work. It doesn't do anything when it gets called. Am i supposed to deal with cgimagecontext or something like that? please help!! (void)drawRect:(CGRect)rect { // Drawing code // Drawing code CGContextRef contextRef = UIGraphicsGetCurrentContext(); //CGContextSetRGBFillColor(contextRef, 0, 0, 255, 1); CGContextSetRGBStrokeColor(contextRef, 0, 0, 0, 1); CGContextSetLineWidth(contextRef, 5.0); CGContextBeginPath(contextRef); CGContextMoveToPoint(contextRef, 0, 0); CGContextAddLineToPoint(contextRef, 320, 480); CGContextStrokePath(contextRef); } -(void)drawLine:(CGPoint)from to:(CGPoint) to { // Drawing code CGContextRef contextRef = UIGraphicsGetCurrentContext(); //CGContextSetRGBFillColor(contextRef, 0, 0, 255, 1); CGContextSetRGBStrokeColor(contextRef, 0, 128, 0, 1); CGContextSetLineWidth(contextRef, 5.0); CGContextBeginPath(contextRef); CGContextMoveToPoint(contextRef, 0, 0); CGContextAddLineToPoint(contextRef, 320, 50); CGContextStrokePath(contextRef); }

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  • Copy / Move One SAP Client From One System to another System

    - by JonH
    We have one SAP system in the US (lets call it TKIJVPL1), this system has an SAP Client, client 241. We have another SAP system in Germany (lets call it Lockweiler). We need to move this client 241 from our TKIJVPL1 server to this new server. Can I simply use transaction SCC8? It says client export, but when I look at the options it says Source client : 241 (which is good), it says Profile Name SAP_ALL (which is also good as I need all data), but Target System all that is coming up is PL1 / QL1. What is the easiest way to export one client from one system to another system in SAP?

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  • Which Activator.CreateInstance overload function to call?

    - by user299990
    Which Activator.CreateInstance overload function to call? I have a type returned from "Type proxyType = GetProxyType(contractType);" and the constructorinfo is "[System.Reflection.RuntimeConstructorInfo] = {Void .ctor(System.ServiceModel.InstanceContext)} base {System.Reflection.MemberInfo} = {Void .ctor(System.ServiceModel.InstanceContext)} [System.Reflection.RuntimeConstructorInfo] = {Void .ctor(System.ServiceModel.InstanceContext, System.String)} base {System.Reflection.MethodBase} = {Void .ctor(System.ServiceModel.InstanceContext, System.String)} [System.Reflection.RuntimeConstructorInfo] = {Void .ctor(System.ServiceModel.InstanceContext, System.String, System.String)} base {System.Reflection.MethodBase} = {Void .ctor(System.ServiceModel.InstanceContext, System.String, System.String)} [System.Reflection.RuntimeConstructorInfo] = {Void .ctor(System.ServiceModel.InstanceContext, System.String, System.ServiceModel.EndpointAddress)} base {System.Reflection.MethodBase} = {Void .ctor(System.ServiceModel.InstanceContext, System.String, System.ServiceModel.EndpointAddress)} [System.Reflection.RuntimeConstructorInfo] = {Void .ctor(System.ServiceModel.InstanceContext, System.ServiceModel.Channels.Binding, System.ServiceModel.EndpointAddress)} base {System.Reflection.MethodBase} = {Void .ctor(System.ServiceModel.InstanceContext, System.ServiceModel.Channels.Binding, System.ServiceModel.EndpointAddress)}. Thanks!!

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  • File system query

    - by Balaji
    Is there an easy way to query data in file system? We are storing data in File system (instead of database) Is there a way to query the content of the file system? The data in the file system is stored in xml format. since the data is growing day by day we are finding it difficult to query the content of the files in the file system. Can anyone suggest what could be the tool/method to query the data in the existing file system?

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