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  • Threading is slow and unpredictable?

    - by Jake
    I've created the basis of a ray tracer, here's my testing function for drawing the scene: public void Trace(int start, int jump, Sphere testSphere) { for (int x = start; x < scene.SceneWidth; x += jump) { for (int y = 0; y < scene.SceneHeight; y++) { Ray fired = Ray.FireThroughPixel(scene, x, y); if (testSphere.Intersects(fired)) sceneRenderer.SetPixel(x, y, Color.Red); else sceneRenderer.SetPixel(x, y, Color.Black); } } } SetPixel simply sets a value in a single dimensional array of colours. If I call the function normally by just directly calling it it runs at a constant 55fps. If I do: Thread t1 = new Thread(() => Trace(0, 1, testSphere)); t1.Start(); t1.Join(); It runs at a constant 50fps which is fine and understandable, but when I do: Thread t1 = new Thread(() => Trace(0, 2, testSphere)); Thread t2 = new Thread(() => Trace(1, 2, testSphere)); t1.Start(); t2.Start(); t1.Join(); t2.Join(); It runs all over the place, rapidly moving between 30-40 fps and sometimes going out of that range up to 50 or down to 20, it's not constant at all. Why is it running slower than it would if I ran the whole thing on a single thread? I'm running on a quad core i5 2500k.

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  • How to work threading with ConcurrentQueue<T>.

    - by dboarman
    I am trying to figure out what the best way of working with a queue will be. I have a process that returns a DataTable. Each DataTable, in turn, is merged with the previous DataTable. There is one problem, too many records to hold until the final BulkCopy (OutOfMemory). So, I have determined that I should process each incoming DataTable immediately. Thinking about the ConcurrentQueue<T>...but I don't see how the WriteQueuedData() method would know to dequeue a table and write it to the database. For instance: public class TableTransporter { private ConcurrentQueue<DataTable> tableQueue = new ConcurrentQueue<DataTable>(); public TableTransporter() { tableQueue.OnItemQueued += new EventHandler(WriteQueuedData); // no events available } public void ExtractData() { DataTable table; // perform data extraction tableQueue.Enqueue(table); } private void WriteQueuedData(object sender, EventArgs e) { BulkCopy(e.Table); } } My first question is, aside from the fact that I don't actually have any events to subscribe to, if I call ExtractData() asynchronously will this be all that I need? Second, is there something I'm missing about the way ConcurrentQueue<T> functions and needing some form of trigger to work asynchronously with the queued objects?

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  • What threading analysis tools do you recommend?

    - by glutz78
    My primary IDE is Visual Studio 2005 and I have a large C/C++ project. I'm interested in what thread analysis tools are recommended. By that I mean, I want a tool, static or dynamic, to help find race conditions, deadlocks, and the like. So far I've casually researched the following: 1. Intel Thread Checker: I don't believe that it ties into VS 2005? 2. Valgrind/Helgrind: free. 3. Coverity: this is a costly tool if i understand correctly. Anyone have experience with any of these or other? I'd much appreciate any advice. Thank you.

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  • Threading questions

    - by JK
    If I spawn a secondary thread and the threaded method calls other methods, are those methods run in the secondary thread or the main thread? Is there a way to determine on which thread a specified piece of code is being run?

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  • Singleton & Multi-threading

    - by ronan
    Friends I have the following class that class Singleton { private: static Singleton *p_inst; Singleton(); public: static Singleton * instance() { if (!p_inst) { p_inst = new Singleton(); } return p_inst; } }; Please do elaborate on precautions taken while implementing Singleton in multi-threaded environment .. Many thanks

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  • uh-oh windows mobile threading issues!

    - by violet313
    specifically WM6x, winCE5x Now my current understanding from trawling the msdn etal is that the IMAPIAdviseSink::OnNotify callback can be made from any old thread; from (ce)mapi or perhaps even from a third-party service provider. Under WM6x, i cannot seem to coax an in-thread response by invoking HrThisThreadAdviseSink, since while this function is declared in mapiutil.h, a definition appears not to exist (in cemapi.lib or wherever??) ~But i notice that all the OnNotify callbacks i get, derive from windows messages that i am receiving on my thread (=looks to me like an in-thread implementation in any case under cemapi)... So, can anyone confirm that this is infact always the case -or am i just getting lucky right now? ah, i should add that my advise source is IMAPISession::Advise (ActiveSync) erm i should also say that i might have cross-posted this on the msdn forum -but they're mostly numptys over there,,

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  • Cannot implicity convert type void to System.Threading.Tasks.Task<bool>

    - by sagesky36
    I have a WCF Service that contains the following method. All the methods in the service are asynchrounous and compile just fine. public async Task<Boolean> ValidateRegistrationAsync(String strUserName) { try { using (YeagerTechEntities DbContext = new YeagerTechEntities()) { DbContext.Configuration.ProxyCreationEnabled = false; DbContext.Database.Connection.Open(); var reg = await DbContext.aspnet_Users.FirstOrDefaultAsync(f => f.UserName == strUserName); if (reg != null) return true; else return false; } } catch (Exception) { throw; } } My client application was set to access the WCF service with the check box for the "Allow generation of asynchronous operations" and it generated the proxy just fine. I am receiving the above subject error when trying to call this WCF service method from my client with the following code. Mind you, I know what the error message means, but this is my first time trying to call an asynchronous task in a WCF service from a client. Task<Boolean> blnMbrShip = db.ValidateRegistrationAsync(FormsAuthentication.Decrypt(cn.Value).Name); What do I need to do to properly call the method so the design time compile error disappears? Thanks so much in advance...

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  • Threading and pcap issues.

    - by cftmon
    I have a GUI program that allows a user a scan a network, the issue is that when the pcap_loop function is called, my GUI program becomes unresponsive.(the pcap_loop blocks the current thread). When i try to use pthreads, i got a SIGSEGV fault at the pcap_loop function.Why?It's as if the thread can't see the procPacket function itself. void procPacket(u_char *arg, const struct pcap_pkthdr *pkthdr, const u_char *packet) { //show packets here } void* pcapLooper(void* param) { pcap_t* handler = (pcap_t*) param; pcap_loop(handler, 900 ,procPacket, NULL ); } //some function that runs when a button is pressed //handler has been opened through pcap_open_live pthread_t scanner; int t = pthread_create(&scanner,NULL,&pcapLooper, &handler ); if(t) { std::cout << "failed" << std::endl; } pthread_join(scanner,NULL); //do other stuff.

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  • Threading vs single thread

    - by user177883
    Is it always guaranteed that a multi-threaded application would run faster than a single threaded application? I have two threads that populates data from a data source but different entities (eg: database, from two different tables), seems like single threaded version of the application is running faster than the version with two threads. Why would the reason be? when i look at the performance monitor, both cpu s are very spikey ? is this due to context switching? what are the best practices to jack the CPU and fully utilize it? I hope this is not ambiguous.

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  • visual studio 2002: c# threading question

    - by dotnet-practitioner
    Hi, I have a piece of code where I send a file content over tcp/ip channel. There are times when this connection hangs causing entire application to freeze. Is there a way for my main thread to spawn a worker thread and monitor that worker thread. If worker thread succeeds, well and good. If it hangs , the main thread could log error message and continue. How can I simulate in my test code that a worker thread is hanging. please let me know what could the code look like. I am using C# Visual studio 2002.

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  • BizTalk Server Threading in Receive Pipelines

    - by ToxicAvenger
    I am building custom pipeline components for receive pipelines in BizTalk Server (2006 and 2009). I am building the components in a streaming fashion. My question: for any single inbound message, if I have a disassembling component, when I create n messages from a single inbound message, will the message agent always use a single thread when reading the (body) streams and persisting the messages to the message box? I would think so, but confirmation would be helpful. Say if I create five messages in the disassembler, will any of these messages be persisted sequentially from the same thread? Or could these messages be processed in parallel?

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  • Multi threading in WCF RIA Services

    - by synergetic
    I use WCF RIA Services to update customer database. In domain service: public void UpdateCustomer(Customer customer) { this.ObjectContext.Customers.AttachAsModified(customer); syncCustomer(customer); } After update, a database trigger launches and depending on the columns updated it may insert a new record in CustomerChange table. syncCustomer(customer) method is executed to check for a new record in the CustomerChange table and if found it will create a text file which contains customer information and forwards that file to external system for import. Now this synchronization may take a time so I wanted to execute it in different thread. So: private void syncCustomer(Customer customer) { this.ObjectContext.SaveChanges(); new Thread(() => syncCustomerInfo(customer.CustomerID)) { IsBackground = true }.Start(); } private void syncCustomerInfo(int customerID) { //Thread.Sleep(2000); //does real job here ... ... } The problem is in most cases syncCustomerInfo method cannot find any new CustomerChange record even if it was definitely there. If I force thread sleep then it finds a new record. I also looked Entity Framework events but the only event provided by object context is SavingChanges which occur before changes are saved. Please suggest me what else to try.

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  • Does UIActivityIndicator require manual threading on iPhone

    - by Akusete
    I am running creating an iPhone application which performs a costly operation and I wanted to create an activityIndicator to let the user know the application has not frozen. The operation is performed entirely in one event call... so there is no chance for the UI framework to receive control to actually display and animate this indicator. The sample apps which use the UIActivityIndicator (or any other similar animation) start and stop the animation in different events, triggered separately at different stages of the program. Do I need to manually create a separate thread to run my operation in, or is there already default support for this kind of behavior?

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  • Put Java Threading Class into a separate class

    - by erlord
    Consider following SWT code example: http://dev.eclipse.org/viewcvs/index.cgi/org.eclipse.swt.snippets/src/org/eclipse/swt/snippets/Snippet151.java?view=co How can I separate the inline defined class? Thread thread = new Thread() { public void run() { ... } }; I want to define a separate class which updates the table just like it does here. How do I pass the list back to the table? Example code?

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  • Async networking + threading problem

    - by randallmeadows
    I kick off a network request, assuming no login credentials are required to talk to the destination server. If they are required, then I get an authentication challenge, at which point I display a view requesting said credentials from the user. When they are supplied, I restart the network request, using those credentials. That's all fine and dandy, as long as I only do one request at a time. But I'm not, typically. When both requests are kicked off, I get the first challenge, and present the prompt (using -presentModalViewController:). Then the 2nd challenge comes in. And I crash when it tries to display the 2nd prompt. I have the bulk of this wrapped in an @synchronized() block, but this has no effect because these delegate methods are all being called on the same (main) thread. The docs say the delegate methods are called on the same thread in which the connection was started. OK, no problem; I'll just write a method that I run on a background thread using -performSelectorInBackground: NSURLConnection *connection = [[NSURLConnection alloc] initWithRequest:request delegate:self startImmediately:NO]; [connections addObject:connection]; [self performSelectorInBackground:@selector(startConnection:) withObject:connection]; [connection release]; - (void)startConnection:(NSURLConnection *)connection { NSAutoreleasePool *pool = [NSAutoreleasePool new]; [connection scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [connection start]; [pool drain]; } which should put every network request, and its callbacks, on its own thread, and then my @synchronized() blocks will take effect. The docs for -initWithRequest:... state "Messages to the delegate will be sent on the thread that calls this method. By default, for the connection to work correctly the calling thread’s run loop must be operating in the default run loop mode." Ok, I'm doing that. They also state "If you pass NO [for startImmediately], you must schedule the connection in a run loop before starting it." OK, I'm doing that, too. Furthermore, the docs for NSRunLoop state "Each NSThread object, including the application’s main thread, has an NSRunLoop object automatically created for it as needed. If you need to access the current thread’s run loop, you do so with the class method currentRunLoop." I'm assuming this applies to the background thread created by the call -performSelectorInBackground... (which does appear to be the case, when I execute 'po [NSClassFromString(@"NSRunLoop") currentRunLoop]' in the -startConnection: method). The -startConnection: method is indeed being called. But after kicking off the connection, I now never get any callbacks on it. None of the -connectionDid… delegate methods. (I even tried explicitly starting the thread's run loop, but that made no difference; I've used threads like this before, and I've never had to start the run loop manually before--but I'm now grasping at straws...) I think I've come up with a workaround such that I only handle one request at a time, but it's kludgy and I'd like to do this the Right Way. But, what am I missing here? Thanks! randy

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  • Threading calls to web service in a web service - (.net 2.0)

    - by Ryan Ternier
    Got a question regarding best practices for doing parallel web service calls, in a web service. Our portal will get a message, split that message into 2 messages, and then do 2 calls to our broker. These need to be on separate threads to lower the timeout. One solution is to do something similar to (pseudo code): XmlNode DNode = GetaGetDemoNodeSomehow(); XmlNode ENode = GetAGetElNodeSomehow(); XmlNode elResponse; XmlNode demResponse; Thread dThread = new Thread(delegate { //Web Service Call GetDemographics d = new GetDemographics(); demResponse = d.HIALRequest(DNode); }); Thread eThread = new Thread(delegate { //Web Service Call GetEligibility ge = new GetEligibility(); elResponse = ge.HIALRequest(ENode); }); dThread.Start(); eThread.Start(); dThread.Join(); eThread.Join(); //combine the resulting XML and return it. //Maybe throw a bit of logging in to make architecture happy Another option we thought of is to create a worker class, and pass it the service information and have it execute. This would allow us to have a bit more control over what is going on, but could add additional overhead. Another option brought up would be 2 asynchronous calls and manage the returns through a loop. When the calls are completed (success or error) the loop picks it up and ends. The portal service will be called about 50,000 times a day. I don't want to gold plate this sucker. I'm looking for something light weight. The services that are being called on the broker do have time out limits set, and are already heavily logged and audited, so I'm not worried on that part. This is .NET 2.0 , and as much as I would love to upgrade I can't right now. So please leave all the goodies of 2.0 out please.

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  • java will this threading setup work or what can i be doing wrong

    - by Erik
    Im a bit unsure and have to get advice. I have the: public class MyApp extends JFrame{ And from there i do; MyServer = new MyServer (this); MyServer.execute(); MyServer is a: public class MyServer extends SwingWorker<String, Object> { MyServer is doing listen_socket.accept() in the doInBackground() and on connection it create a new class Connection implements Runnable { I have the belove DbHelper that are a singleton. It holds an Sqlite connected. Im initiating it in the above MyApp and passing references all the way in to my runnable: class Connection implements Runnable { My question is what will happen if there are two simultaneous read or `write? My thought here was the all methods in the singleton are synchronized and would put all calls in the queue waiting to get a lock on the synchronized method. Will this work or what can i change? public final class DbHelper { private boolean initalized = false; private String HomePath = ""; private File DBFile; private static final String SYSTEM_TABLE = "systemtable"; Connection con = null; private Statement stmt; private static final ContentProviderHelper instance = new ContentProviderHelper (); public static ContentProviderHelper getInstance() { return instance; } private DbHelper () { if (!initalized) { initDB(); initalized = true; } } private void initDB() { DBFile = locateDBFile(); try { Class.forName("org.sqlite.JDBC"); // create a database connection con = DriverManager.getConnection("jdbc:sqlite:J:/workspace/workComputer/user_ptpp"); } catch (SQLException e) { e.printStackTrace(); } catch (ClassNotFoundException e) { e.printStackTrace(); } } private File locateDBFile() { File f = null; try{ HomePath = System.getProperty("user.dir"); System.out.println("HomePath: " + HomePath); f = new File(HomePath + "/user_ptpp"); if (f.canRead()) return f; else { boolean success = f.createNewFile(); if (success) { System.out.println("File did not exist and was created " + HomePath); // File did not exist and was created } else { System.out.println("File already exists " + HomePath); // File already exists } } } catch (IOException e) { System.out.println("Maybe try a new directory. " + HomePath); //Maybe try a new directory. } return f; } public String getHomePath() { return HomePath; } private synchronized String getDate(){ SimpleDateFormat dateFormat = new SimpleDateFormat("yyyy-MM-dd HH:mm:ss"); Date date = new Date(); return dateFormat.format(date); } public synchronized String getSelectedSystemTableColumn( String column) { String query = "select "+ column + " from " + SYSTEM_TABLE ; try { stmt = con.createStatement(ResultSet.TYPE_FORWARD_ONLY, ResultSet.CONCUR_READ_ONLY); ResultSet rs = stmt.executeQuery(query); while (rs.next()) { String value = rs.getString(column); if(value == null || value == "") return ""; else return value; } } catch (SQLException e ) { e.printStackTrace(); return ""; } finally { } return ""; } }

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  • threading in c#

    - by I__
    i am using this code: private void Form1_Load(object sender, EventArgs e) { } private void serialPort1_DataReceived(object sender, System.IO.Ports.SerialDataReceivedEventArgs e) { string response = serialPort1.ReadLine(); this.BeginInvoke(new MethodInvoker( () => textBox1.AppendText(response + "\r\n") )); } ThreadStart myThreadDelegate = new ThreadStart(ThreadWork.DoWork); Thread myThread = new Thread(myThreadDelegate); myThread.Start(); but am getting lots of errors: Error 2 The type or namespace name 'ThreadStart' could not be found (are you missing a using directive or an assembly reference?) C:\Users\alexluvsdanielle\AppData\Local\Temporary Projects\WindowsFormsApplication1\Form1.cs 31 44 WindowsFormsApplication1 Error 3 The name 'ThreadWork' does not exist in the current context C:\Users\alexluvsdanielle\AppData\Local\Temporary Projects\WindowsFormsApplication1\Form1.cs 31 56 WindowsFormsApplication1 Error 4 The type or namespace name 'Thread' could not be found (are you missing a using directive or an assembly reference?) C:\Users\alexluvsdanielle\AppData\Local\Temporary Projects\WindowsFormsApplication1\Form1.cs 32 31 WindowsFormsApplication1 Error 5 A field initializer cannot reference the non-static field, method, or property 'WindowsFormsApplication1.Form1.myThreadDelegate' C:\Users\alexluvsdanielle\AppData\Local\Temporary Projects\WindowsFormsApplication1\Form1.cs 32 38 WindowsFormsApplication1 what am i doing wrong?

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  • Getting problem in threading in JAVA

    - by chetans
    In this program i want to stop GenerateImage & MovingImage Thread both... And i want to start those threads from begining. Can u send me the solution? Here is the code........ package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; String levelstr="Easy Level"; int[] XPos,YPos; int number=0,XPosOfSpaceship,YPosOfSpaceship,NoOfObstacles=5,speed=1,level=1,spaceBtnPressdCntr=0; boolean gameStart=false,pauseGame=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize; private Graphics offScreenGraphics; Thread GenerateImages,MoveImages; public void init() { try { GenerateImages=new Thread () //thread to create obstacles { synchronized public void run () { for(int g=0;g<NoOfObstacles;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } number++; // Temporary counter to count the no of obstacles created } } } ; MoveImages=new Thread () //thread to move obstacles { @SuppressWarnings("deprecation") synchronized public void run () { while(YPos[NoOfObstacles-1]!=600) { pauseGame=false; if(collide()==true) { GenerateImages.suspend(); repaint(); } else GenerateImages.resume(); for(int l=0;l<number;l++) { if(collide()==false) YPos[l]++; else GenerateImages.suspend(); } repaint(); try { sleep(speed); } catch (InterruptedException e) { e.printStackTrace(); } } if(YPos[NoOfObstacles-1]>=600) //level complete state { level++; try { levelUpdation(level); System.out.println("aahe"); } catch (MalformedURLException e) { e.printStackTrace(); } repaint(); } } }; initialPos(); spaceshipImage=getImage(new URL(getCodeBase(),"images/space.png")); for(int i=0;i<NoOfObstacles;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),"images/asteroid.png")); XPos[i]=(int) (Math.random()*700); YPos[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<NoOfObstacles;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } //Sets initial positions of spaceship & obstacle images------------------------------------------------------ public void initialPos() throws MalformedURLException { asteroidImage=new Image[NoOfObstacles]; XPos=new int[NoOfObstacles]; YPos=new int[NoOfObstacles]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; collideUp = false; collideDown=false; collideLeft=false; collideRight=false; } //level finished updations------------------------------------------------------------------------------ @SuppressWarnings("deprecation") public void levelUpdation(int level) throws MalformedURLException { NoOfObstacles=NoOfObstacles+20; speed=speed-3; System.out.println(NoOfObstacles+" "+speed); pauseGame=true; initialPos(); repaint(); } //paint method of graphics to print the messages--------------------------------------------------------- public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); } if(level>1) { if(level==2) levelstr="Medium Level"; else levelstr="High Level"; g.drawString("Level Complete ", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); //g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2+40); } for(int n=0;n<number;n++) { if(n>0) g.drawImage(asteroidImage[n],XPos[n],YPos[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } //update method of graphics to print the messages--------------------------------------------------------- @SuppressWarnings("deprecation") public void update(Graphics g) { Dimension d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} //---------------------Key pressed event to start game & to move the spaceship-------------------------------------- public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { spaceBtnPressdCntr++; if(spaceBtnPressdCntr==1) { gameStart=true; GenerateImages.start(); MoveImages.start(); } } if(gameStart==true) { if(e.getKeyCode()==37) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideLeft == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship>0) XPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==38) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideUp == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship>10) YPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==39) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideRight == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship<750) XPosOfSpaceship++; } } repaint(); } }.start(); } if(e.getKeyCode()==40) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideDown == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship<550) YPosOfSpaceship++; } } repaint(); } }.start(); } } } //------------------------------Collision checking between Spaceship & obstacles------------------------------ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a<number;a++) { x1 =XPos[a]; y1=YPos[a]; x2=x1+asteroidImage[a].getWidth(this); y2=y1; x3=x1; y3=y1+asteroidImage[a].getHeight(this); x4=x2; y4=y3; /********checking asteroid touch spaceship from up direction********/ if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from left direction******/ if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from right direction*****/ if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } /********checking asteroid touch spaceship from down direction*****/ if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } } return(false); } }

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  • Threading errors with Application.LoadComponent (key already exists)

    - by Kellls
    MSDN says that public static members of System.Windows.Application are thread safe. But when I try to run my app with multiple threads I get the following exception: ArgumentException: An entry with the same key already exists. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.SortedList`2.Add(TKey key, TValue value) at System.IO.Packaging.Package.AddIfNoPrefixCollisionDetected(ValidatedPartUri partUri, PackagePart part) at System.IO.Packaging.Package.GetPartHelper(Uri partUri) at System.IO.Packaging.Package.GetPart(Uri partUri) at System.Windows.Application.GetResourceOrContentPart(Uri uri) at System.Windows.Application.LoadComponent(Uri resourceLocator, Boolean bSkipJournaledProperties) at System.Windows.Application.LoadComponent(Uri resourceLocator) The application works fine on a single thread and even on two or three. When I get up past 5 then I get the error every time. Am I doing something wrong? What can I do to fix this?

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  • C# Threading and Sql Connections

    - by Jonathan M
    I have a method that attempts to update a sql server database in an ASP.NET application. If the update fails, it catches the exception and then queues the update in MSMQ, and then spins up a new thread that will later de-queue the pending update and try again. When the thread starts, it fails to open a database connection because it is attempting to connect using Network Service as the login. The sql connection is using Windows Authentication, and will work outside of the thread. If I put a breakpoint in the code that executes inside the new thread and check the Thread.CurrentPrincipal, it shows the Identity as being the correct user. Why is the sql connection attempting to be opened by the Network Service account? I can elaborate further is necessary. Thanks.

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  • Boost threading/mutexs, why does this work?

    - by Flamewires
    Code: #include <iostream> #include "stdafx.h" #include <boost/thread.hpp> #include <boost/thread/mutex.hpp> using namespace std; boost::mutex mut; double results[10]; void doubler(int x) { //boost::mutex::scoped_lock lck(mut); results[x] = x*2; } int _tmain(int argc, _TCHAR* argv[]) { boost::thread_group thds; for (int x = 10; x>0; x--) { boost::thread *Thread = new boost::thread(&doubler, x); thds.add_thread(Thread); } thds.join_all(); for (int x = 0; x<10; x++) { cout << results[x] << endl; } return 0; } Output: 0 2 4 6 8 10 12 14 16 18 Press any key to continue . . . So...my question is why does this work(as far as i can tell, i ran it about 20 times), producing the above output, even with the locking commented out? I thought the general idea was: in each thread: calculate 2*x copy results to CPU register(s) store calculation in correct part of array copy results back to main(shared) memory I would think that under all but perfect conditions this would result in some part of the results array having 0 values. Is it only copying the required double of the array to a cpu register? Or is it just too short of a calculation to get preempted before it writes the result back to ram? Thanks.

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  • WM6x IMAPIAdviseSink::OnNotify threading issues

    - by violet313
    specifically WM6x, winCE5x Now my current understanding from trawling the msdn etal is that the IMAPIAdviseSink::OnNotify callback can be made from any old thread; from (ce)mapi or perhaps even from a third-party service provider. Under WM6x, i cannot seem to coax an in-thread response by invoking HrThisThreadAdviseSink, since while this function is declared in mapiutil.h, a definition appears not to exist (in cemapi.lib or wherever??) ~But i notice that all the OnNotify callbacks i receive derive from windows messages that i am receiving on my thread (=looks to me like an in-thread implementation in any case under cemapi)... So, can anyone confirm that this is infact always the case -or am i just getting lucky right now? ah, i should add that my advise source is IMAPISession::Advise erm i should also say that i might have cross-posted this on the msdn forum -but they're mostly numptys over there,,

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