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  • how to write floating value accurately to a bin file.

    - by user319873
    Hi I am trying to dump the floating point values from my program to a bin file. Since I can't use any stdlib function, I am thinking of writting it char by char to a big char array which I am dumping in my test application to a file. It's like float a=3132.000001; I will be dumping this to a char array in 4 bytes. Code example would be:- if((a < 1.0) && (a > 1.0) || (a > -1.0 && a < 0.0)) a = a*1000000 // 6 bit fraction part. Can you please help me writting this in a better way.

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  • C++ get method - returning by value or by reference

    - by HardCoder1986
    Hello! I've go a very simple question, but unfortunately I can't figure the answer myself. Suppose I've got some data structure that holds settings and acts like a settings map. I have a GetValue(const std::string& name) method, that returns the corresponding value. Now I'm trying to figure out - what kind of return-value approach would be better. The obvious one means making my method act like std::string GetValue(const std::string& name) and return a copy of the object and rely on RVO in performance meanings. The other one would mean making two methods std::string& GetValue(...) const std::string& GetValue(...) const which generally means duplicating code or using some evil constant casts to use one of these routines twice. #Q What would be your choice in this kind of situation and why?

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  • optimize output value using a class and public member

    - by wiso
    Suppose you have a function, and you call it a lot of times, every time the function return a big object. I've optimized the problem using a functor that return void, and store the returning value in a public member: #include <vector> const int N = 100; std::vector<double> fun(const std::vector<double> & v, const int n) { std::vector<double> output = v; output[n] *= output[n]; return output; } class F { public: F() : output(N) {}; std::vector<double> output; void operator()(const std::vector<double> & v, const int n) { output = v; output[n] *= n; } }; int main() { std::vector<double> start(N,10.); std::vector<double> end(N); double a; // first solution for (unsigned long int i = 0; i != 10000000; ++i) a = fun(start, 2)[3]; // second solution F f; for (unsigned long int i = 0; i != 10000000; ++i) { f(start, 2); a = f.output[3]; } } Yes, I can use inline or optimize in an other way this problem, but here I want to stress on this problem: with the functor I declare and construct the output variable output only one time, using the function I do that every time it is called. The second solution is two time faster than the first with g++ -O1 or g++ -O2. What do you think about it, is it an ugly optimization?

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  • how to structure code that uses std::rel_ops

    - by R Samuel Klatchko
    I was working on some code and wanted to make use of std::rel_ops. From what I can tell, you need to do using std::rel_ops to your source code to make use of them. But I'm not sure where the best place to put that is. Let's say I have a header file with a class that only defines the minimal operator== and operator<: // foo.h class foo { public: bool operator==(const foo &other) const; bool operator<(const foo &other) const; }; I'm not sure where to put using std::rel_ops. If I leave it out of the foo.h, then every user of foo.h needs to know the implementation detail that foo is not defining all the operators itself. But putting using std::rel_ops inside foo.h breaks the rule of thumb about not having a using in a header file. How do other people resolve this issue?

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  • Getting list of all existing vtables.

    - by Patrick
    In my application I have quite some void-pointers (this is because of historical reasons, application was originally written in pure C). In one of my modules I know that the void-pointers points to instances of classes that could inherit from a known base class, but I cannot be 100% sure of it. Therefore, doing a dynamic_cast on the void-pointer might give problems. Possibly, the void-pointer even points to a plain-struct (so no vptr in the struct). I would like to investigate the first 4 bytes of the memory the void-pointer is pointing to, to see if this is the address of the valid vtable. I know this is platform, maybe even compiler-version-specific, but it could help me in moving the application forward, and getting rid of all the void-pointers over a limited time period (let's say 3 years). Is there a way to get a list of all vtables in the application, or a way to check whether a pointer points to a valid vtable, and whether that instance pointing to the vtable inherits from a known base class?

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  • Error building QtDeclarative with Qt 4.6.2 on Mac OS X

    - by Viet
    I tried hard to build QtDeclarative with Qt 4.6.2 on Mac OS X (Leopard) and did lots of Googling without finding any cure. Could anyone please help to solve this problem? Thanks. Here goes the error: Undefined symbols: "QObjectPrivate::isSignalConnected(int) const", referenced from: QmlGraphicsKeysAttachedPrivate::isConnected(char const*)in qmlgraphicsitem.o QmlGraphicsMouseRegionPrivate::isConnected(char const*)in qmlgraphicsmouseregion.o ld: symbol(s) not found collect2: ld returned 1 exit status make: *** [.obj/QtDeclarative.framework/QtDeclarative] Error 1

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  • assignment not working in a dll exported C++ class

    - by Jim Jones
    Using VS 2008 Have a C++ class in which I'm calling functions from a 3rd party dll. The definition in the header file is as follows: namespace OITImageExport { class ImageExport { private: SCCERR seResult; /* Error code returned. */ VTHDOC hDoc; /* Input doc handle returned by DAOpenDocument(). */ VTHEXPORT hExport; /* Handle to the export returned by EXOpenExport(). */ VTDWORD dwFIFlags; /* Used in setting the SCCOPT_FIFLAGS option. */ VTCHAR szError[256]; /* Error string buffer. */ VTDWORD dwOutputId; /* Output Format. */ VTDWORD dwSpecType; public: ImageExport(const char* outputId, const char* specType); void ProcessDocument(const char* inputPath, const char* outputPath); ~ImageExport(); }; } In the constructor I initialize two of the class fields having values which come from enumerations in the 3rd party dll: ImageExport::ImageExport(const char* outputId, const char* specType) { if(outputId == "jpeg") { dwOutputId = FI_JPEGFIF; } if(specType == "ansi") { dwSpecType = IOTYPE_ANSIPATH; } seResult = DAInit(); if (seResult != SCCERR_OK) { DAGetErrorString(seResult, szError, sizeof(szError)); fprintf(stderr, "DAInit() failed: %s (0x%04X)\n", szError, seResult); exit(seResult); } } When I use this class inside of a console app, with a main method in another file (all in the same namespace), instantiating the class object and calling the methods, it works like a champ. So, now that I know the basic code works, I open a dll project using the class header and code file. Course I have to add the dll macro, namely: #ifdef IMAGEDLL_EXPORTS #define DLL __declspec(dllexport) #else #define DLL __declspec(dllimport) #endif and changed the class definition to "class DLL ImageExport". Compiled nicely to a dll and .lib file (No errors, No warnings). Now to test this dll I open another console project using the same main method as before and linking to the (dll) lib file. Had problems, which when tracked down were the result of the two fields not being set; both had values of 0. Went back to the first console app and printed out the values: dwOutputId was 1535 (#define FI_JPEGFIF 1535) and dwSpecType was 2 (#define IOTYPE_ANSIPATH 2). Now if I was assigning these values outside of the class, I can see how the visibility could be different, but why is the assignment in the dll not working? Is it something about having a class in the dll?

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  • SQLITE crash when no data present in table

    - by johnblack45
    Hey, Im having a problem with my app that causes it to crash when no data is present in the table when using a table view. I have tested my code and it works fine as long as there is data present but i need it to work when there is no data present. -(void)initialiseTableData { NSMutableArray *array = [[NSMutableArray alloc]init]; sqlite3 *db = [iCaddyAppDelegate getNewDBConnection]; sqlite3_stmt *statement; const char *sql = "select courseId, courseName, totalPar, totalyardage, holePars, holeYardages, holeStrokeIndexs from Course"; if(sqlite3_prepare_v2(db, sql, -1, &statement, NULL)!= SQLITE_OK) { NSAssert1(0,@"Error preparing statement",sqlite3_errmsg(db)); sqlite3_close(db); } else { while (sqlite3_step(statement) == SQLITE_ROW) { Course *temp = [[Course alloc]init]; temp.courseId = sqlite3_column_int(statement,0); temp.courseName = [NSString stringWithFormat:@"%s",(char*)sqlite3_column_text(statement,1)]; temp.totalPar =sqlite3_column_int(statement,2); temp.totalYardage =sqlite3_column_int(statement,3); NSString tempHolePars = [NSString stringWithFormat:@"%s",(char)sqlite3_column_text(statement,4)]; NSString tempHoleYardages = [NSString stringWithFormat:@"%s",(char)sqlite3_column_text(statement,5)]; NSString tempHoleStrokeIndexes = [NSString stringWithFormat:@"%s",(char)sqlite3_column_text(statement,6)]; NSArray *temp1 = [tempHolePars componentsSeparatedByString:@":"]; NSArray *temp2 = [tempHoleYardages componentsSeparatedByString:@":"]; NSArray *temp3 = [tempHoleStrokeIndexes componentsSeparatedByString:@":"]; for(int i = 0; i<=17; i++) { NSString *temp1String = [temp1 objectAtIndex:i]; [temp.holePars insertObject:temp1String atIndex:i]; NSString *temp2String = [temp2 objectAtIndex:i]; [temp.holeYardages insertObject:temp2String atIndex:i]; NSString *temp3String = [temp3 objectAtIndex:i]; [temp.holeStrokeIndexes insertObject:temp3String atIndex:i]; } [array addObject:temp]; } self.list = array; [self.table reloadData]; } }

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  • Strange thing on IPv6 multicast program on Windows

    - by zhanglistar
    I have written an ipv6 multicast program on windows xp sp3. But a problem bothers me a lot. The sendto function implies no error, but I can't capture the packet using wireshark. I am sure the filter is right. Thanks in advance. And the code is as follows: #include "stdafx.h" #include <stdio.h> /* for printf() and fprintf() */ #include <winsock2.h> /* for socket(), connect(), sendto(), and recvfrom() */ #include <ws2tcpip.h> /* for ip_mreq */ #include <stdlib.h> /* for atoi() and exit() */ #include <string.h> /* for memset() */ #include <time.h> /* for timestamps */ #include <pcap.h> #include <Iphlpapi.h> #pragma comment(lib, "Ws2_32.lib") #pragma comment(lib, "wpcap.lib") #pragma comment(lib, "Iphlpapi.lib") int _tmain(int argc, _TCHAR* argv[]) { int sfd; int on, length, iResult; WSADATA wsaData; struct addrinfo Hints; struct addrinfo *multicastAddr, *localAddr; char buf[46]; // Initialize Winsock iResult = WSAStartup(MAKEWORD(2, 2), &wsaData); if (iResult != 0) { printf("WSAStartup failed: %d\n", iResult); return 1; } /* Resolve destination address for multicast datagrams */ memset(&Hints, 0, sizeof (Hints)); Hints.ai_family = AF_INET6; Hints.ai_socktype = SOCK_DGRAM; Hints.ai_protocol = IPPROTO_UDP; Hints.ai_flags = AI_NUMERICHOST; iResult = getaddrinfo("FF02::1:2", "547", &Hints, &multicastAddr); if (iResult != 0) { /* error handling */ printf("socket error: %d\n", WSAGetLastError()); return -1; } /* Get a local address with the same family (IPv4 or IPv6) as our multicast group */ Hints.ai_family = multicastAddr->ai_family; Hints.ai_socktype = SOCK_DGRAM; Hints.ai_flags = AI_PASSIVE; /* Return an address we can bind to */ if ( getaddrinfo(NULL, "546", &Hints, &localAddr) != 0 ) { printf("getaddrinfo() failed: %d\n", WSAGetLastError()); exit(-1); } // Create sending socket //sfd = socket (multicastAddr->ai_family, multicastAddr->ai_socktype, multicastAddr->ai_protocol); sfd = socket(AF_INET6, SOCK_DGRAM, IPPROTO_UDP); if (sfd == -1) { printf("socket error: %d\n", WSAGetLastError()); return 0; } /* Bind to the multicast port */ if ( bind(sfd, localAddr->ai_addr, localAddr->ai_addrlen) != 0 ) { printf("bind() failed: %d\n", WSAGetLastError()); exit(-1); } if (multicastAddr->ai_family == AF_INET6 && multicastAddr->ai_addrlen == sizeof(struct sockaddr_in6)) /* IPv6 */ { on = 1; if (setsockopt (sfd, IPPROTO_IPV6, IPV6_MULTICAST_IF, (char *)&on, sizeof (on) /*(char *)&interface_addr, sizeof(interface_addr)*/) == -1) { printf("setsockopt error:%d\n", WSAGetLastError()); return -1; } if (setsockopt (sfd, IPPROTO_IPV6, IPV6_MULTICAST_LOOP, (char *)&on, sizeof (on) /*(char *)&interface_addr, sizeof(interface_addr)*/) == -1) { printf("setsockopt error:%d\n", WSAGetLastError()); return -1; } struct ipv6_mreq multicastRequest; /* Multicast address join structure */ /* Specify the multicast group */ memcpy(&multicastRequest.ipv6mr_multiaddr, &((struct sockaddr_in6*)(multicastAddr->ai_addr))->sin6_addr, sizeof(struct in6_addr)); /* Accept multicast from any interface */ multicastRequest.ipv6mr_interface = 0; /* Join the multicast address */ if ( setsockopt(sfd, IPPROTO_IPV6, IPV6_JOIN_GROUP, (char*) &multicastRequest, sizeof(multicastRequest)) != 0 ) { printf("setsockopt() failed: %d\n", WSAGetLastError()); return -1; } on = 1; if (setsockopt (sfd, IPPROTO_IPV6, IPV6_MULTICAST_IF, (char *)&on, sizeof (on)) == -1) { printf("setsockopt error:%d\n", WSAGetLastError()); return 0; } } memset(buf, 0, sizeof(buf)); strcpy(buf, "hello world"); iResult = sendto(sfd, buf, strlen(buf), 0, (LPSOCKADDR) multicastAddr->ai_addr, multicastAddr->ai_addrlen); if (iResult == SOCKET_ERROR) { printf("setsockopt error:%d\n", WSAGetLastError()); return -1; /* Error handling */ } return 0; }

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  • C -- Basic Struct questions

    - by Ryan Yu
    So I'm trying to learn C right now, and I have some basic struct questions I'd like to clear up: Basically, everything centers around this snippet of code: #include <stdio.h> #include <stdlib.h> #define MAX_NAME_LEN 127 typedef struct { char name[MAX_NAME_LEN + 1]; unsigned long sid; } Student; /* return the name of student s */ const char* getName (const Student* s) { // the parameter 's' is a pointer to a Student struct return s->name; // returns the 'name' member of a Student struct } /* set the name of student s If name is too long, cut off characters after the maximum number of characters allowed. */ void setName(Student* s, const char* name) { // 's' is a pointer to a Student struct | 'name' is a pointer to the first element of a char array (repres. a string) s->name = name; } /* return the SID of student s */ unsigned long getStudentID(const Student* s) { // 's' is a pointer to a Student struct return s->sid; } /* set the SID of student s */ void setStudentID(Student* s, unsigned long sid) { // 's' is a pointer to a Student struct | 'sid' is a 'long' representing the desired SID s->sid = sid; } I've commented up the code in an attempt to solidify my understanding of pointers; I hope they're all accurate. So anyway, I have a feeling that setName and setStudentID aren't correct, but I'm not exactly sure why. Can someone explain? Thanks!

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  • How to get proper alignment when printing to file

    - by user1067334
    I have this Structure the elements of which that I need to write in a text file struct Stage3ADisplay { int nSlot; char *Item; char *Type; int nIndex; unsigned char attributesMD[17]; //the last character is \0 unsigned char contentsMD[17]; //only for regular files - //the last character is \0 }; buffer = malloc(sizeof(Stage3ADisplayVar[nIterator]->nSlot) + sizeof(Stage3ADisplayVar[nIterator]->Item) + sizeof(Stage3ADisplayVar[nIterator]->Type) + sizeof(Stage3ADisplayVar[nIterator]->nIndex) + sizeof(Stage3ADisplayVar[nIterator]->attributesMD) + sizeof(Stage3ADisplayVar[nIterator]->contentsMD) + 1); sprintf (buffer,"%d %s %s %d %x %x",Stage3ADisplayVar[nIterator]->nSlot, Stage3ADisplayVar[nIterator]->Item,Stage3ADisplayVar[nIterator]->Type,Stage3ADisplayVar[nIterator]->nIndex,Stage3ADisplayVar[nIterator]->attributesMD,Stage3ADisplayVar[nIterator]->contentsMD); How do I make sure the rows in the file are properly aligned. Thank you.

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  • Should this work?

    - by Noah Roberts
    I am trying to specialize a metafunction upon a type that has a function pointer as one of its parameters. The code compiles just fine but it will simply not match the type. #include <iostream> #include <boost/mpl/bool.hpp> #include <boost/mpl/identity.hpp> template < typename CONT, typename NAME, typename TYPE, TYPE (CONT::*getter)() const, void (CONT::*setter)(TYPE const&) > struct metafield_fun {}; struct test_field {}; struct test { int testing() const { return 5; } void testing(int const&) {} }; template < typename T > struct field_writable : boost::mpl::identity<T> {}; template < typename CONT, typename NAME, typename TYPE, TYPE (CONT::*getter)() const > struct field_writable< metafield_fun<CONT,NAME,TYPE,getter,0> > : boost::mpl::false_ {}; typedef metafield_fun<test, test_field, int, &test::testing, 0> unwritable; int main() { std::cout << typeid(field_writable<unwritable>::type).name() << std::endl; std::cin.get(); } Output is always the type passed in, never bool_.

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  • C++ Word-Number to int

    - by Andrew
    I'm developing a program that makes basic calculations using words instead of numbers. E.g. five + two would output seven. The program becomes more complex, taking input such as two_hundred_one + five_thousand_six (201 + 5006) Through operator overloading methods, I split each number and assign it to it's own array index. two would be [0], hundred is [1], and one is [2]. Then the array recycles for 5006. My problem is, to perform the actual calculation, I need to convert the words stored in the array to actual integers. I have const string arrays such as this as a library of the words: const string units[] = { "", "one", "two", "three", "four", "five", "six", "seven", "eight", "nine" }; const string teens[] = { "ten", "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seventeen", "eighteen", "nineteen" }; const string tens[] = { "", "", "twenty", "thirty", "forty", "fifty", "sixty", "seventy", "eighty", "ninety" }; If my 'token' array has stored in it two hundred one in index 0, 1, and 2, I'm not sure what the best way to convert these to ints would involve.

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  • C++ conversion operator between types in other libraries

    - by Dave
    For convenience, I'd like to be able to cast between two types defined in other libraries. (Specifically, QString from the Qt library and UnicodeString from the ICU library.) Right now, I have created utility functions in a project namespace: namespace MyProject { const icu_44::UnicodeString ToUnicodeString(const QString& value); const QString ToQString(const icu_44::UnicodeString& value); } That's all well and good, but I'm wondering if there's a more elegant way. Ideally, I'd like to be able to convert between them using a cast operator. I do, however, want to retain the explicit nature of the conversion. An implicit conversion should not be possible. Is there a more elegant way to achieve this without modifying the source code of the libraries? Some operator overload syntax, perhaps?

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  • What is user gcc's purpose in requesting code possibly like this?

    - by James Morris
    In the question between syntax, are there any equal function the user gcc is requesting only what I can imagine to be the following code: #include <stdio.h> #include <string.h> /* estimated magic values */ #define MAXFUNCS 8 #define MAXFUNCLEN 3 int the_mainp_compare_func(char** mainp) { char mainp0[MAXFUNCS][MAXFUNCLEN] = { 0 }; char mainp1[MAXFUNCS][MAXFUNCLEN] = { 0 }; char* psrc, *pdst; int i = 0; int func = 0; psrc = mainp[0]; printf("scanning mainp[0] for functions...\n"); while(*psrc) { if (*psrc == '\0') break; else if (*psrc == ',') ++psrc; else { mainp0[func][0] = *psrc++; if (*psrc == ',') { mainp0[func][1] = '\0'; psrc++; } else if (*psrc !='\0') { mainp0[func][1] = *psrc++; mainp0[func][2] = '\0'; } printf("function: '%s'\n", mainp0[func]); } ++func; } printf("\nscanning mainp[1] for functions...\n"); psrc = mainp[1]; func = 0; while(*psrc) { if (*psrc == '\0') break; else if (*psrc == ',') ++psrc; else { mainp1[func][0] = *psrc++; if (*psrc == ',') { mainp1[func][1] = '\0'; psrc++; } else if (*psrc !='\0') { mainp1[func][1] = *psrc++; mainp1[func][2] = '\0'; } printf("function: '%s'\n", mainp1[func]); } ++func; } printf("\ncomparing functions in '%s' with those in '%s'\n", mainp[0], mainp[1] ); int func2; func = 0; while (*mainp0[func] != '\0') { func2 = 0; while(*mainp1[func2] != '\0') { printf("comparing %s with %s\n", mainp0[func], mainp1[func2]); if (strcmp(mainp0[func], mainp1[func2++]) == 0) return 1; /* not sure what to return here */ } ++func; } /* no matches == failure */ return -1; /* not sure what to return on failure */ } int main(int argc, char** argv) { char* mainp[] = { "P,-Q,Q,-R", "R,A,P,B,F" }; if (the_mainp_compare_func(mainp) == 1) printf("a match was found, but I don't know what to do with it!\n"); else printf("no match found, and I'm none the wiser!\n"); return 0; } My question is, what is it's purpose?

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  • How can I make this statement readable?

    - by bstullkid
    I'm having trouble coming up with a way to make this readable, any thoughts on how I should peice this together? Should I get rid of the one liner and use some ifs? result = ( strtod( strlen(v1->score) > 0 ? strtod(v1->score, (char **)NULL) < 0.1 ? "0.1" : v1->score : "0.0", (char**)NULL) > strtod( strlen(v2->score) > 0 ? strtod(v2->score, (char **)NULL) < 0.1 ? "0.1" : v2->score : "0.0", (char**)NULL)) ? -1 : 1;

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  • C++ Translation Phase Confusion

    - by blakecl
    Can someone explain why the following doesn't work? int main() // Tried on several recent C++ '03 compilers. { #define FOO L const wchar_t* const foo = FOO"bar"; // Will error out with something like: "identifier 'L' is undefined." #undef FOO } I thought that preprocessing was done in an earlier translation phase than string literal operations and general token translation. Wouldn't the compiler be more or less seeing this: int main() { const wchar_t* const foo = L"bar"; } It would be great if someone could cite an explanation from the standard.

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  • Unicode version of base64 encoding/ decoding

    - by Yan Cheng CHEOK
    I am using base64 encoding/decoding from http://www.adp-gmbh.ch/cpp/common/base64.html It works pretty well with the following code. const std::string s = "I Am A Big Fat Cat" ; std::string encoded = base64_encode(reinterpret_cast<const unsigned char*>(s.c_str()), s.length()); std::string decoded = base64_decode(encoded); std::cout << _T("encoded: ") << encoded << std::endl; std::cout << _T("decoded: ") << decoded << std::endl; However, when comes to unicode namespace std { #ifdef _UNICODE typedef wstring tstring; #else typedef string tstring; #endif } const std::tstring s = _T("I Am A Big Fat Cat"); How can I still make use of the above function? Merely changing std::string base64_encode(unsigned TCHAR const* , unsigned int len); std::tstring base64_decode(std::string const& s); will not work correctly. (I expect base64_encode to return ASCII. Hence, std::string should be used instead of std::tstring)

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  • Letter Count on a string

    - by user74283
    Python newb here. I m trying to count the number of letter "a"s in a given string. Code is below. It keeps returning 1 instead 3 in string "banana". Any input appreciated. def count_letters(word, char): count = 0 while count <= len(word): for char in word: if char == word[count]: count += 1 return count print count_letters('banana','a')

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  • Confusion in MIPS code

    - by Haya Hallian
    While going through the MIPS code I got some confusion. Code is shown as follows .data key: .ascii "key: " # "key: \n" char: .asciiz " \n" .text .globl main main: jal getchar la $a0, char # $a0 contains address of char variable (" \n") sb $v0, ($a0) # replace " " in char with v0, which is read_character (X) la $a0, key # now a0 will contain, address of "key: " "X\n" What I dont understand is that how load address instruction works. First a0 contained address of char variable. In next line we are storing value of v0 in that location. there is no offset with ($a0), is that assumed to be 0 like in 0($a0)? Why only the " " empty space is replaced with v0, and why not the "\n" get replaced? or It may also have been the case that both the empty space and \n character get replced by v0. Secondly when we load the address of key in a0, the previous address should be overwritten. a0 should have contained the address of key only, but from comment it seems that the two strings are concatenated. How does that happen.

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  • how to allocate memory for struct itself, and its members

    - by Jack
    I have this struct: struct foo { char *a; char *b; char *c; char *d; }; it's possible allocate space for struct itself and its members instead of e.g, struct foo f; f.a = malloc(); f.b = malloc(); f.c = malloc(); f.d = malloc(); strcpy(f.a, "a"); strcpy(f.b, "b"); //.. something like this(of couse that it doesn't works): struct foo f = malloc(sizeof(struct f)); strpcy(f.a, "a"); //etc

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  • C++ template type deduction problem

    - by hamishmcn
    motivation: I would like to create a utility class so that instead of having to write: if( someVal == val1 || someVal == val2 || someVal == val3 ) I could instead write: if( is(someVal).in(val1, val2, val3) ) which is much closer to the mathematical 'a is an element of (b,c,d)' and also would save on a lot of typing when the variable name 'someVal' is long. Here is the code I have so far (for 2 and 3 values): template<class T> class is { private: T t_; public: is(T t) : t_(t) { } bool in(const T& v1, const T& v2) { return t_ == v1 || t_ == v2; } bool in(const T& v1, const T& v2, const T& v3) { return t_ == v1 || t_ == v2 || t_ == v3; } }; However it fails to compile if I write: is(1).in(3,4,5); instead I have to write is<int>(1).in(3,4,5); Which isn't too bad, but it would be better if somehow the compiler could figure out that the type is int with out me having to explicitly specify it. Is there anyway to do this or I am stuck with specifying it explicitly?

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  • casting issue with realpath function (c programming)

    - by Ralph
    When I compile the following code: #define _POSIX_C_SOURCE 200112L #define _ISOC99_SOURCE #define __EXTENSIONS__ #include <stdio.h> #include <limits.h> #include <stdlib.h> int main(int argc, char *argv[]) { char *symlinkpath = argv[1]; char actualpath [PATH_MAX]; char *ptr; ptr = realpath(symlinkpath, actualpath); printf("%s\n", ptr); } I get a warning on the line that contains the call to the realpath function, saying: warning: assignment makes pointer from integer without a cast Anybody know what's up? I'm running Ubuntu Linux 9.04

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