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  • send c++ structure to msmq message

    - by Gobalakrishnan
    C++ Code: typedef struct { char cfiller[7]; short MsgCode; char cfiller1[11]; short MsgLength; char cfiller2[2]; }Message ; I want to send the above structure as a msmq message I am able to send string to msmq but it is giving error to send the above structure. thank you

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  • C# wrapper for array of three pointers

    - by fergs
    I'm currently working on a C# wrapper to work with Dallmeier Common API light. See previous posting: http://stackoverflow.com/questions/2430089/c-wrapper-and-callbacks I've got pretty much everything 'wrapped' but I'm stuck on wrapping a callback which contains an array of three pointers & an array integers: dlm_setYUVDataCllback int(int SessionHandle, void (*callback) (long IPlayerID, unsigned char** yuvData, int* pitch, int width, int height, int64_t ts, char* extData)) Function Set callback, to receive current YUV image. Arguments SessionHandle: handle to current session. Return PlayerID (see callback). Callback - IPlayerId: id to the Player object - yuvData: array of three pointers to Y, U and V part of image The YUV format used is YUV420 planar (not packed). char *y = yuvData[0]; char *u = yuvData[1]; char *v = yuvData[2]; - pitch: array of integers for pitches for Y, U and V part of image - width: intrinsic width of image. - height - ts : timestamp of current frame - extData: additional data to frame How do I go about wrapping this in c#? Any help is much appreciated.

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  • seg fault caused by malloc and sscanf in a function

    - by Framester
    Hi, I want to open a text file (see below), read the first int in every line and store it in an array, but I get an segmentation fault. I got rid of all gcc warnings, I read through several tutorials I found on the net and searched stackoverflow for solutions, but I could't make out, what I am doing wrong. It works when I have everything in the main function (see example 1), but not when I transfer it to second function (see example 2 further down). In example 2 I get, when I interpret gdb correctly a seg fault at sscanf (line,"%i",classes[i]);. I'm afraid, it could be something trivial, but I already wasted one day on it. Thanks in advance. [Example 1] Even though that works with everything in main: #include<stdio.h> #include<stdlib.h> #include<string.h> const int LENGTH = 1024; int main() { char *filename="somedatafile.txt"; int *classes; int lines; FILE *pfile = NULL; char line[LENGTH]; pfile=fopen(filename,"r"); int numlines=0; char *p; while(fgets(line,LENGTH,pfile)){ numlines++; } rewind(pfile); classes=(int *)malloc(numlines*sizeof(int)); if(classes == NULL){ printf("\nMemory error."); exit(1); } int i=0; while(fgets(line,LENGTH,pfile)){ printf("\n"); p = strtok (line," "); p = strtok (NULL, ", "); sscanf (line,"%i",&classes[i]); i++; } fclose(pfile); return 1; } [Example 2] This does not with the functionality transfered to a function: #include<stdio.h> #include<stdlib.h> #include<string.h> const int LENGTH = 1024; void read_data(int **classes,int *lines, char *filename){ FILE *pfile = NULL; char line[LENGTH]; pfile=fopen(filename,"r"); int numlines=0; char *p; while(fgets(line,LENGTH,pfile)){ numlines++; } rewind(pfile); * classes=(int *)malloc(numlines*sizeof(int)); if(*classes == NULL){ printf("\nMemory error."); exit(1); } int i=0; while(fgets(line,LENGTH,pfile)){ printf("\n"); p = strtok (line," "); p = strtok (NULL, ", "); sscanf (line,"%i",classes[i]); i++; } fclose(pfile); *lines=numlines; } int main() { char *filename="somedatafile.txt"; int *classes; int lines; read_data(&classes, &lines,filename) ; for(int i=0;i<lines;i++){ printf("\nclasses[i]=%i",classes[i]); } return 1; } [Content of somedatafile.txt] 50 21 77 0 28 0 27 48 22 2 55 0 92 0 0 26 36 92 56 4 53 0 82 0 52 -5 29 30 2 1 37 0 76 0 28 18 40 48 8 1 37 0 79 0 34 -26 43 46 2 1 85 0 88 -4 6 1 3 83 80 5 56 0 81 0 -4 11 25 86 62 4 55 -1 95 -3 54 -4 40 41 2 1 53 8 77 0 28 0 23 48 24 4 37 0 101 -7 28 0 64 73 8 1 ...

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  • Easiest way of checking if a string consists of unique characters?

    - by serg555
    I need to check in Java if a word consists of unique letters (case insensitive). As straight solution is boring, I came up with: For every char in a string check if indexOf(char) == lastIndexOf(char). Add all chars to HashSet and check if set size == string length. Convert a string to a char array, sort it alphabetically, loop through array elements and check if c[i] == c[i+1]. Currently I like #2 the most, seems like the easiest way. Any other interesting solutions?

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  • (static initialization order?!) problems with factory pattern

    - by smerlin
    Why does following code raise an exception (in createObjects call to map::at) alternativly the code (and its output) can be viewed here intererestingly the code works as expected if the commented lines are uncommented with both microsoft and gcc compiler (see here), this even works with initMap as ordinary static variable instead of static getter. The only reason for this i can think of is that the order of initialization of the static registerHelper_ object (factory_helper_)and the std::map object (initMap) are wrong, however i cant see how that could happen, because the map object is constructed on first usage and thats in factory_helper_ constructor, so everything should be alright shouldnt it ? I am even more suprised that those doNothing() lines fix the issue, because that call to doNothing() would happen after the critical section (which currently fails) is passed anyway. EDIT: debugging showed, that without the call to factory_helper_.doNothing(), the constructor of factory_helper_ is never called. #include <iostream> #include <string> #include <map> #define FACTORY_CLASS(classtype) \ extern const char classtype##_name_[] = #classtype; \ class classtype : FactoryBase<classtype,classtype##_name_> namespace detail_ { class registerHelperBase { public: registerHelperBase(){} protected: static std::map<std::string, void * (*)(void)>& getInitMap() { static std::map<std::string, void * (*)(void)>* initMap = 0; if(!initMap) initMap= new std::map<std::string, void * (*)(void)>(); return *initMap; } }; template<class TParent, const char* ClassName> class registerHelper_ : registerHelperBase { static registerHelper_ help_; public: //void doNothing(){} registerHelper_(){ getInitMap()[std::string(ClassName)]=&TParent::factory_init_; } }; template<class TParent, const char* ClassName> registerHelper_<TParent,ClassName> registerHelper_<TParent,ClassName>::help_; } class Factory : detail_::registerHelperBase { private: Factory(); public: static void* createObject(const std::string& objclassname) { return getInitMap().at(objclassname)(); } }; template <class TClass, const char* ClassName> class FactoryBase { private: static detail_::registerHelper_<FactoryBase<TClass,ClassName>,ClassName> factory_helper_; static void* factory_init_(){ return new TClass();} public: friend class detail_::registerHelper_<FactoryBase<TClass,ClassName>,ClassName>; FactoryBase(){ //factory_helper_.doNothing(); } virtual ~FactoryBase(){}; }; template <class TClass, const char* ClassName> detail_::registerHelper_<FactoryBase<TClass,ClassName>,ClassName> FactoryBase<TClass,ClassName>::factory_helper_; FACTORY_CLASS(Test) { public: Test(){} }; int main(int argc, char** argv) { try { Test* test = (Test*) Factory::createObject("Test"); } catch(const std::exception& ex) { std::cerr << "caught std::exception: "<< ex.what() << std::endl; } #ifdef _MSC_VER system("pause"); #endif return 0; }

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  • Custom QGraphicsItems not compiling and give object is is private error

    - by bahree
    Hi, I am trying to create a Custom QGraphicsItem button as shown by Fred here. The code which he posted can be found here. The problem is when I try and compile the code I get the following two errors: /usr/include/qt4/QtGui/qgraphicsitem.h ‘QGraphicsItem::QGraphicsItem(const QGraphicsItem&)’ is private /usr/include/qt4/QtCore/qobject.h ‘QObject::QObject(const QObject&)’ is private Here is the code snippet which essentially is the same as that in the sample above. The error is on the class deceleration. class MyButton : public QObject, public QGraphicsItem { Q_OBJECT Q_INTERFACES(QGraphicsItem) public: MyButton(QGraphicsItem *parent = 0); MyButton(const QString normal, const QString pressed = "", QGraphicsItem *parent = 0); .... } Interestingly the other sample as shown here works fine. The sample code for that can be found here. Any idea what is wrong? Thanks in advance.

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  • conflicting declaration when filling a static std::map class member variable

    - by Max
    I have a class with a static std::map member variable that maps chars to a custom type Terrain. I'm attempting to fill this map in the class's implementation file, but I get several errors. Here's my header file: #ifndef LEVEL_HPP #define LEVEL_HPP #include <bitset> #include <list> #include <map> #include <string> #include <vector> #include "libtcod.hpp" namespace yarl { namespace level { class Terrain { // Member Variables private: std::bitset<5> flags; // Member Functions public: explicit Terrain(const std::string& flg) : flags(flg) {} (...) }; class Level { private: static std::map<char, Terrain> terrainTypes; (...) }; } } #endif and here's my implementation file: #include <bitset> #include <list> #include <map> #include <string> #include <vector> #include "Level.hpp" #include "libtcod.hpp" using namespace std; namespace yarl { namespace level { /* fill Level::terrainTypes */ map<char,Terrain> Level::terrainTypes['.'] = Terrain("00001"); // clear map<char,Terrain> Level::terrainTypes[','] = Terrain("00001"); // clear map<char,Terrain> Level::terrainTypes['\''] = Terrain("00001"); // clear map<char,Terrain> Level::terrainTypes['`'] = Terrain("00001"); // clear map<char,Terrain> Level::terrainTypes[178] = Terrain("11111"); // wall (...) } } I'm using g++, and the errors I get are src/Level.cpp:15: error: conflicting declaration ‘std::map, std::allocator yarl::level::Level::terrainTypes [46]’ src/Level.hpp:104: error: ‘yarl::level::Level::terrainTypes’ has a previous declaration as ‘std::map, std::allocator yarl::level::Level::terrainTypes’ src/Level.cpp:15: error: declaration of ‘std::map, std::allocator yarl::level::Level::terrainTypes’ outside of class is not definition src/Level.cpp:15: error: conversion from ‘yarl::level::Terrain’ to non-scalar type ‘std::map, std::allocator ’ requested src/Level.cpp:15: error: ‘yarl::level::Level::terrainTypes’ cannot be initialized by a non-constant expression when being declared I get a set of these for each map assignment line in the implementation file. Anyone see what I'm doing wrong? Thanks for your help.

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  • Variable lenght arguments in log4cxx LOG4CXX_ macros

    - by Horacio
    I am using log4cxx in a big C++ project but I really don't like how log4cxx handles multiple variables when logging: LOG4CXX_DEBUG(logger, "test " << var1 << " and " << var3 " and .....) I prefer using printf like variable length arguments: LOG4CXX_DEBUG(logger, "test %d and %d", var1, var3) So I implemented this small wrapper on top of log4cxx #include <string.h> #include <stdio.h> #include <stdarg.h> #include <log4cxx/logger.h> #include "log4cxx/basicconfigurator.h" const char * log_format(const char *fmt, ...); #define MYLOG_TRACE(logger, fmt, ...) LOG4CXX_TRACE(logger, log_format(fmt, ## __VA_ARGS__)) #define MYLOG_DEBUG(logger, fmt, ...) LOG4CXX_DEBUG(logger, log_format(fmt, ## __VA_ARGS__)) #define MYLOG_INFO(logger, fmt, ...) LOG4CXX_INFO(logger, log_format(fmt, ## __VA_ARGS__)) #define MYLOG_WARN(logger, fmt, ...) LOG4CXX_WARN(logger, log_format(fmt, ## __VA_ARGS__)) #define MYLOG_ERROR(logger, fmt, ...) LOG4CXX_ERROR(logger, log_format(fmt, ## __VA_ARGS__)) #define MYLOG_FATAL(logger, fmt, ...) LOG4CXX_FATAL(logger, log_format(fmt, ## __VA_ARGS__)) static log4cxx::LoggerPtr logger(log4cxx::Logger::getRootLogger()); int main(int argc, char **argv) { log4cxx::BasicConfigurator::configure(); MYLOG_INFO(logger, "Start "); MYLOG_WARN(logger, log_format("In running this in %d threads safe?", 1000)); MYLOG_INFO(logger, "End "); return 0; } const char *log_format(const char *fmt, ...) { va_list va; static char formatted[1024]; va_start(va, fmt); vsprintf(formatted, 1024, fmt, va); va_end(va); return formatted; } And this works perfectly but I know using that static variable (formatted) can become problematic if I start using threads and each thread logging to the same place. I am no expert in log4cxx so I was wondering if the LOG4CXX macros are handling concurrent thread access automatically? or do I have to implement some sort of locking around the log_format method? something that I wan't to avoid due to performance implications. Also I would like to ask why if I replace the vsprintf inside the log_format method with vsnprintf (that is more secure) then I get nothing printed? To compile and test this program (in Ubuntu) use : g++ -o loggertest loggertest.cpp -llog4cxx

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  • C - struct problems - writing

    - by Catarrunas
    Hello, I'm making a program in C, and I'mm having some troubles with memory, I think. So my problem is: I have 2 functions that return a struct. When I run only one function at a time I have no problem whatsoever. But when I run one after the other I always get an error when writting to the second struct. Function struct item* ReadFileBIN(char *name) -- reads a binary file. struct tables* getMesasInfo(char* Filename) -- reads a text file. My code is this: #include "stdafx.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> int numberOfTables=0; int numberOfItems=0; //struct tables* mesas; //struct item* Menu; typedef struct item{ char nome[100]; int id; float preco; }; typedef struct tables{ int id; int capacity; bool inUse; }; struct tables* getMesasInfo(char* Filename){ struct tables* mesas; char *c; int counter,numberOflines=0,temp=0; char *filename=Filename; FILE * G; G = fopen(filename,"r"); if (G==NULL){ printf("Cannot open file.\n"); } else{ while (!feof(G)){ fscanf(G, "%s", &c); numberOflines++; } fclose(G); } /* Memory allocate for input array */ mesas = (struct tables *)malloc(numberOflines* sizeof(struct tables*)); counter=0; G=fopen(filename,"r"); while (!feof(G)){ mesas[counter].id=counter; fscanf(G, "%d", &mesas[counter].capacity); mesas[counter].inUse= false; counter++; } fclose(G); numberOfTables = counter; return mesas; } struct item* ReadFileBIN(char *name) { int total=0; int counter; FILE *ptr_myfile; struct item my_record; struct item* Menu; ptr_myfile=fopen(name,"r"); if (!ptr_myfile) { printf("Unable to open file!"); } while (!feof(ptr_myfile)){ fread(&my_record,sizeof(struct item),1,ptr_myfile); total=total+1; } numberOfItems=total-1; Menu = (struct item *)calloc(numberOfItems , sizeof(struct item)); fseek(ptr_myfile, sizeof(struct item), SEEK_END); rewind(ptr_myfile); for ( counter=1; counter < total ; counter++) { fread(&my_record,sizeof(struct item),1,ptr_myfile); Menu[counter] = my_record; printf("Nome: %s\n",Menu[counter].nome); printf("ID: %d\n",Menu[counter].id); printf("Preco: %f\n",Menu[counter].preco); } fclose(ptr_myfile); return Menu; } int _tmain(int argc, _TCHAR* argv[]) { struct item* tt = ReadFileBIN("menu.dat"); struct tables* t = getMesasInfo("Capacity.txt"); getchar(); }** Thanks in advance.

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  • Constants by another name

    - by Dave DeLong
    First off, I've seen this question and understand why the following code doesn't work. That is not my question. I have a constant, which is declared like; //Constants.h extern NSString * const MyConstant; //Constants.m NSString * const MyConstant = @"MyConstant"; However, in certain contexts, it's more useful to have this constant have a much more descriptive name, like MyReallySpecificConstant. I was hoping to do: //SpecificConstants.h extern NSString * const MyReallySpecificConstant; //SpecificConstants.m #import "Constants.h" NSString * const MyReallySpecificConstant = MyConstant; Obviously I cannot do this (which is explained in the linked question above). My question is: How else (besides something like #define MyReallySpecificConstant MyConstant) can I provide a single constant under multiple names?

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  • WITH_OBJECT_HEADERS enabled GC from Dalvik?

    - by Wonil
    Hello, As I know Dalvik VM does not support generational GC as default. But, I found "WITH_OBJECT_HEADERS" compilation flag which could be related with generational GC from HeapInternal.h file. typedef struct DvmHeapChunk { #if WITH_OBJECT_HEADERS u4 header; const Object *parent; const Object *parentOld; const Object *markFinger; const Object *markFingerOld; u2 birthGeneration; u2 markCount; u2 scanCount; u2 oldMarkGeneration; u2 markGeneration; u2 oldScanGeneration; u2 scanGeneration; #endif Does anyone try to build Dalvik with this option enabled? Do you know anything about generational GC support from Dalvik? Regards, Wonil.

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  • Operator== in derived class never gets called.

    - by Robin Welch
    Can someone please put me out of my misery with this? I'm trying to figure out why a derived operator== never gets called in a loop. To simplify the example, here's my Base and Derived class: class Base { // ... snipped bool operator==( const Base& other ) const { return name_ == other.name_; } }; class Derived : public Base { // ... snipped bool operator==( const Derived& other ) const { return ( static_cast<const Base&>( *this ) == static_cast<const Base&>( other ) ? age_ == other.age_ : false ); }; Now when I instantiate and compare like this ... Derived p1("Sarah", 42); Derived p2("Sarah", 42); bool z = ( p1 == p2 ); ... all is fine. Here the operator== from Derived gets called, but when I loop over a list, comparing items in a list of pointers to Base objects ... list<Base*> coll; coll.push_back( new Base("fred") ); coll.push_back( new Derived("sarah", 42) ); // ... snipped // Get two items from the list. Base& obj1 = **itr; Base& obj2 = **itr2; cout << obj1.asString() << " " << ( ( obj1 == obj2 ) ? "==" : "!=" ) << " " << obj2.asString() << endl; Here asString() (which is virtual and not shown here for brevity) works fine, but obj1 == obj2 always calls the Base operator== even if the two objects are Derived. I know I'm going to kick myself when I find out what's wrong, but if someone could let me down gently it would be much appreciated.

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  • c# wrapper for a c DLL

    - by Without me Its just Aweso
    I'm attempting to write a wrapper so that my C# application can use a DLL written in C. Here is a method defintion that i'm trying to wrap: void methodA(const uint32_t *data); //c header declaration The issue I'm having is trying to figure out how to give a equivalent pointer from c#. In c# I want it to operate on a: UInt32 data[] //my c# object i want to be able to pass in but how do I give an equivalent pointer in my wrapper? I have tried ref data //my attempt at giving an equivalent pointer to the DLL but that doesnt seem to be working. Using debug statements in the DLL I can see that the values it gets that way are not what I'm attempting to pass in. So my question boils down to have do I properly wrap a c fuction that is using a pointer to reference an array?

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  • PhysX SDK - error LNK2019: unresolved external symbol when compiling "wavefront.cpp"

    - by user370102
    Hi all, I'm using the PhysX SDK and I'm trying to load an .obj file with the WavefrontObj object which is defined by the files "wavefront.h/.cpp", localized in the samples directory. When I'm compiling my project, I got this error: 1Linking... 1wavefront.obj : error LNK2019: unresolved external symbol "char * __cdecl FindMediaFile(char const *,char *)" (?FindMediaFile@@YAPADPBDPAD@Z) referenced in function "public: void __thiscall WAVEFRONT::InPlaceParser::SetFile(char const *)" (?SetFile@InPlaceParser@WAVEFRONT@@QAEXPBD@Z) 1C:\Users\Nicolas\Documents\GI05\CSED451 - Computer Graphics\ToyFK_Project\Debug\ToyFK_Project.exe : fatal error LNK1120: 1 unresolved externals I guess I forgot to link a library or something but I really can't find what... It's driving me crazy!!! Does somebody have an idea? Thank you

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  • How can I free all allocated memory at once?

    - by Tommy
    Here is what I am working with: char* qdat[][NUMTBLCOLS]; char** tdat[]; char* ptr_web_data; // Loop thru each table row of the query result set for(row_index = 0; row_index < number_rows; row_index++) { // Loop thru each column of the query result set and extract the data for(col_index = 0; col_index < number_cols; col_index++) { ptr_web_data = (char*) malloc((strlen(Data) + 1) * sizeof(char)); memcpy (ptr_web_data, column_text, strlen(column_text) + 1); qdat[row_index][web_data_index] = ptr_web_data; } } tdat[row_index] = qdat[col_index]; After the data is used, the memory allocated is released one at a time using free(). for(row_index = 0; row_index < number_rows; row_index++) { // Loop thru all columns used for(col_index = 0; col_index < SARWEBTBLCOLS; col_index++) { // Free memory block pointed to by results set array free(tdat[row_index][col_index]); } } Is there a way to release all the allocated memory at once, for this array? Thank You.

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  • The Implications of Modern Day Software Development Abstractions

    - by Andreas Grech
    I am currently doing a dissertation about the implications or dangers that today's software development practices or teachings may have on the long term effects of programming. Just to make it clear: I am not attacking the use abstractions in programming. Every programmer knows that abstractions are the bases for modularity. What I want to investigate with this dissertation are the positive and negative effects abstractions can have in software development. As regards the positive, I am sure that I can find many sources that can confirm this. But what about the negative effects of abstractions? Do you have any stories to share that talk about when certain abstractions failed on you? The main concern is that many programmers today are programming against abstractions without having the faintest idea of what the abstraction is doing under-the-covers. This may very well lead to bugs and bad design. So, in you're opinion, how important is it that programmers actually know what is going below the abstractions? Taking a simple example from Joel's Back to Basics, C's strcat: void strcat( char* dest, char* src ) { while (*dest) dest++; while (*dest++ = *src++); } The above function hosts the issue that if you are doing string concatenation, the function is always starting from the beginning of the dest pointer to find the null terminator character, whereas if you write the function as follows, you will return a pointer to where the concatenated string is, which in turn allows you to pass this new pointer to the concatenation function as the *dest parameter: char* mystrcat( char* dest, char* src ) { while (*dest) dest++; while (*dest++ = *src++); return --dest; } Now this is obviously a very simple as regards abstractions, but it is the same concept I shall be investigating. Finally, what do you think about the issue that schools are preferring to teach Java instead of C and Lisp ? Can you please give your opinions and your says as regards this subject? Thank you for your time and I appreciate every comment.

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  • Does the order I declare pointers really matter in C? getcwd() problem...

    - by chucknelson
    On a Solaris 5.8 machine, I have the following code: [non-working code] char *buf; char *dir; size_t psize; psize = (size_t) 1024; dir = getcwd(buf, psize); On this unix machine, the above does not work and I get a segmentation fault when trying to run the program. It only works if I declare dir before buf: [working code] char *dir; char *buf; ... dir = getcwd(buf, psize); When using another flavor of Unix, such as Mac OS X, I don't get any of these what seem to be very strict rules on how to write the code. Can anyone explain what's going on with the above example? Thanks!

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  • Design of std::ifstream class

    - by Nawaz
    Those of us who have seen the beauty of STL try to use it as much as possible, and also encourage others to use it wherever we see them using raw pointers and arrays. Scott Meyers have written a whole book on STL, with title Effective STL. Yet what happened to the developers of ifstream that they preferred char* over std::string. I wonder why the first parameter of ifstream::open() is of type const char*, instead of const std::string &. Please have a look at it's signature: void open(const char * filename, ios_base::openmode mode = ios_base::in ); Why this? Why not this: void open(const string & filename, ios_base::openmode mode = ios_base::in ); Is this a serious mistake with the design? Or this design is deliberate? What could be the reason? I don't see any reason why they have preferred char* over std::string. Note we could still pass char* to the latter function that takes std::string. That's not a problem! By the way, I'm aware that ifstream is a typedef, so no comment on my title.:P. It looks short that is why I used it. The actual class template is : template<class _Elem,class _Traits> class basic_ifstream;

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  • In the following implementation of static_strlen, why are the & and parentheses around str necessary

    - by Ben
    If I change the type to const char str[Len], I get the following error: error: no matching function for call to ‘static_strlen(const char [5])’ Am I correct that static_strlen expects an array of const char references? My understanding is that arrays are passed as pointers anyway, so what need is there for the elements to be references? Or is that interpretation completely off-the-mark? #include <iostream> template <size_t Len> size_t static_strlen(const char (&str)[Len]) { return Len - 1; } int main() { std::cout << static_strlen("oyez") << std::endl; return 0; }

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  • Implementation/interface inheritance design question.

    - by Neil G
    I would like to get the stackoverflow community's opinion on the following three design patterns. The first is implementation inheritance; the second is interface inheritance; the third is a middle ground. My specific question is: Which is best? implementation inheritance: class Base { X x() const = 0; void UpdateX(A a) { y_ = g(a); } Y y_; } class Derived: Base { X x() const { return f(y_); } } interface inheritance: class Base { X x() const = 0; void UpdateX(A a) = 0; } class Derived: Base { X x() const { return x_; } void UpdateX(A a) { x_ = f(g(a)); } X x_; } middle ground: class Base { X x() const { return x_; } void UpdateX(A a) = 0; X x_; } class Derived: Base { void UpdateX(A a) { x_ = f(g(a)); } } I know that many people prefer interface inheritance to implementation inheritance. However, the advantage of the latter is that with a pointer to Base, x() can be inlined and the address of x_ can be statically calculated.

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  • how to solve ran time error NSString, sqlite3_column_text NULL problem?

    - by Ajeet Kumar Yadav
    I am new in iphone application developer i am using sqlite3 database and in app delegate i am wright following code and run properly we also find value from database to in my aplication, but immediately the application is going to crass why this is occurs i am not understand. code is given bellow -(void)Data { databaseName = @"dataa.sqlite"; NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDir = [documentPaths objectAtIndex:0]; databasePath =[documentsDir stringByAppendingPathComponent:databaseName]; [self checkAndCreateDatabase]; list1 = [[NSMutableArray alloc] init]; sqlite3 *database; if (sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { if(detailStmt == nil) { const char *sql = "Select * from Dataa"; if(sqlite3_prepare_v2(database, sql, -1, &detailStmt, NULL) == SQLITE_OK) { //NSLog(@"Hiiiiiii"); //sqlite3_bind_text(detailStmt, 1, [t1 UTF8String], -1, SQLITE_TRANSIENT); //sqlite3_bind_text(detailStmt, 2, [t2 UTF8String], -2, SQLITE_TRANSIENT); //sqlite3_bind_int(detailStmt, 3, t3); while(sqlite3_step(detailStmt) == SQLITE_ROW) { //NSLog(@"Helllloooooo"); NSString *item= [NSString stringWithUTF8String:(char *)sqlite3_column_text(detailStmt, 0)]; //NSString *fame= [NSString stringWithUTF8String:(char *)sqlite3_column_text(detailStmt, 1)]; //NSString *cinemax = [NSString stringWithUTF8String:(char *)sqlite3_column_text(detailStmt, 2)]; //NSString *big= [NSString stringWithUTF8String:(char *)sqlite3_column_text(detailStmt, 3)]; //pvr1 = pvr; item1=item; //NSLog(@"%@",item1); data = [[NSMutableArray alloc] init]; list *animal=[[list alloc] initWithName:item1]; // Add the animal object to the animals Array [list1 addObject:animal]; //[list1 addObject:item]; } sqlite3_reset(detailStmt); } sqlite3_finalize(detailStmt); // sqlite3_clear_bindings(detailStmt); } } detailStmt = nil; sqlite3_close(database); } when we see console they show the following error giving bellow 2010-03-09 10:02:40.262 SanjeevKapoor[430:20b] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** +[NSString stringWithUTF8String:]: NULL cString' when we see debugger they show error in following line NSString *item= [NSString stringWithUTF8String:(char *)sqlite3_column_text(detailStmt, 0)]; I am not able to solve that problum plz help me.

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  • doubt in sizeof implementation

    - by aks
    Below is the program to find the size of a structure without using sizeof operator: struct MyStruct { int i; int j; }; int main() { struct MyStruct *p=0; int size = ((char*)(p+1))-((char*)p); printf("\nSIZE : [%d]\nSIZE : [%d]\n", size); return 0; } My doubt is: Why is typecasting to char * required? If I don't use the char* pointer, the output is 1 - WHY?

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  • Quick question regarding this issue, Why doesnt it print out the second value(converted second value

    - by sil3nt
    Quick question, What have I done wrong here. The purpose of this code is to get the input into a string, the input being "12 34", with a space in between the "12" and "32" and to convert and print the two separate numbers from an integer variable known as number. Why doesn't the second call to the function copyTemp, not produce the value 34?. I have an index_counter variable which keeps track of the string index and its meant to skip the 'space' character?? what have i done wrong? thanks. #include <stdio.h> #include <string.h> int index_counter = 0; int number; void copyTemp(char *expr,char *temp); int main(){ char exprstn[80]; //as global? char tempstr[80]; gets(exprstn); copyTemp(exprstn,tempstr); printf("Expression: %s\n",exprstn); printf("Temporary: %s\n",tempstr); printf("number is: %d\n",number); copyTemp(exprstn,tempstr); //second call produces same output shouldnt it now produce 34 in the variable number? printf("Expression: %s\n",exprstn); printf("Temporary: %s\n",tempstr); printf("number is: %d\n",number); return 0; } void copyTemp(char *expr,char *temp){ int i; for(i = index_counter; expr[i] != '\0'; i++){ if (expr[i] == '0'){ temp[i] = expr[i]; } if (expr[i] == '1'){ temp[i] = expr[i]; } if (expr[i] == '2'){ temp[i] = expr[i]; } if (expr[i] == '3'){ temp[i] = expr[i]; } if (expr[i] == '4'){ temp[i] = expr[i]; } if (expr[i] == '5'){ temp[i] = expr[i]; } if (expr[i] == '6'){ temp[i] = expr[i]; } if (expr[i] == '7'){ temp[i] = expr[i]; } if (expr[i] == '8'){ temp[i] = expr[i]; } if (expr[i] == '9'){ temp[i] = expr[i]; } if (expr[i] == ' '){ temp[i] = '\0'; sscanf(temp,"%d",&number); index_counter = i+1; //skips? } } // is this included here? temp[i] = '\0'; }

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  • atol(), atof(), atoi() function behaviours, is there a stable way to convert from/to string/integer

    - by Berkay
    In these days i'm playing with the C functions of atol(), atof() and atoi(), from a blog post i find a tutorial and applied: here are my results: void main() char a[10],b[10]; puts("Enter the value of a"); gets(a); puts("Enter the value of b"); gets(b); printf("%s+%s=%ld and %s-%s=%ld",a,b,(atol(a)+atol(b)),a,b,(atol(a)-atol(b))); getch(); } there is atof() which returns the float value of the string and atoi() which returns integer value. now to see the difference between the 3 i checked this code: main() { char a[]={"2545.965"}; printf("atol=%ld\t atof=%f\t atoi=%d\t\n",atol(a),atof(a),atoi(a)); } the output will be atol=2545 atof=2545.965000 atoi=2545 char a[]={“heyyou”}; now when you run the program the following will be the output (why?, is there any solution to convert pure strings to integer?) atol=0 atof=0 atoi=0 the string should contain numeric value now modify this program as char a[]={“007hey”}; the output in this case(tested in Red hat) will be atol=7 atof=7.000000 atoi=7 so the functions has taken 007 only not the remaining part (why?) Now consider this char a[]={“hey007?}; the output of the program will be atol=0 atof=0.000000 atoi=0 So i just want to convert my strings to number and then again to same text, i played with these functions and as you see i'm getting really interesting results? why is that? any other functions to convert from/to string/integer and vice versa?

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  • format specifier for short integer

    - by cateof
    I don't use correctly the format specifiers in C. A few lines of code: int main() { char dest[]="stack"; unsigned short val = 500; char c = 'a'; char* final = (char*) malloc(strlen(dest) + 6); snprintf(final, strlen(dest)+6, "%c%c%hd%c%c%s", c, c, val, c, c, dest); printf("%s\n", final); return 0; } I want my executable to print aa500aastack and not aa500aasta Why I am loosing 2 byte? What is the correct format specifier for an unsighed short integer? thanks.

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