Search Results

Search found 16410 results on 657 pages for 'game component'.

Page 100/657 | < Previous Page | 96 97 98 99 100 101 102 103 104 105 106 107  | Next Page >

  • Identifying languages used by particular industries

    - by user66146
    I am new to programming and I don't know the differences between the major languages. I desperately want to get into the gaming industry because I have so many stories I want to tell and so many experiences I want to create. I currently do 3D modeling/animation, so any similarities would be helpful. What steps should I take to investigate an industry (gaming) and the companies within that industry? How do I identify what programming languages they use, so I can study them?

    Read the article

  • What could be my path? Networking, programming, or something else?

    - by momong
    Well first and foremost, I would like to give my brief description: I was an aviation student but I didn't pursue that path because I lost my interest. Now I'm an I.T. student and currently stopped schooling because of confusion. I don't know which path I should choose: could it be programming or networking? Someone told me that on networking the money is easy, the job is easy. Others told me that programming is best suited for me because I'm very skilled and excellent at figures. I want to chose networking, but I can't find my passion for it, my mind tells me but my heart doesn't... and on programming, I don't know which language I should pick or if I like it or not. A good mentor, even if only online, would be a very big plus to me, but I don't think if there are many who could spent their time on teaching a nobody... but I'm very eager to learn. My real passion is gaming! I want to work in the gaming industry, I want to be a man behind those games! I've been a gamer freak since birth. But I don't know how to get in to that industry. I don't know what to do. I don't know which path would really suit me. Sorry if some of you find this a pointless question, but please bear with me, this could be the turn of my life.

    Read the article

  • Awesome Back to the Future – Hill Valley Mod for Grand Theft Auto IV [Video]

    - by Asian Angel
    What could be better than playing a good round of Grand Theft Auto IV? Playing with a working Delorean time machine with Marty McFly as the driver! Watch as this Delorean tears up the roads in this video from YouTube user Seedyrom34. You can read more about the mod at the YouTube link provided below… Grand Theft Auto IV: Hill Valley – [Back to the Future Mod Showcase] [via Neatorama] HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For?

    Read the article

  • Grand Theft Auto IV – Awesome Ghost Rider Mod [Videos]

    - by Asian Angel
    Recently we shared the video for a terrific Back to the Future GTA IV mod with you and today we are back with videos for a wicked Ghost Rider mod. One thing is sure, with Ghost Rider cruising through town the nights in Liberty City have never been hotter! Note: Videos contain some language that may be considered inappropriate. The first video focuses on the main working mod while the second focuses on the new ‘Wall Ride’ feature that sees Ghost Rider going up and down walls. How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

    Read the article

  • Cheap programmable, portable device

    - by Ars
    Since a long time I have thrived for being able to program something I can take with me - a very small computer like a programmable calculator, gameboy, pocket PC or cellphone. However, I didn't find anything fitting yet! The thing I'm looking at is the price, because I can't afford to spend too much money on it. What are some cheap portable programmable devices? All I'd need is support for uploading assembler code from my computer. I don't care about the display, a simple LCD would be sufficient. Same goes for the buttons I have looked at programmable calculators, portable gaming consoles such as the PSP and more, however didn't find anything that fit :(

    Read the article

  • Working with CPU cycles in Gameboy Advance

    - by Preston Sexton
    I am working on an GBA emulator and stuck at implementing CPU cycles. I just know the basic knowledge about it, each instruction of ARM and THUMB mode as each different set of cycles for each instructions. Currently I am simply saying every ARM instructions cost 4 cycles and THUMB instructions cost 2 cycles. But how do you implement it like the CPU documentation says? Does instruction cycles vary depending on which section of the memory it's currently accessing to? http://nocash.emubase.de/gbatek.htm#cpuinstructioncycletimes According to the above specification, it says different memory areas have different waitstates but I don't know what it exactly mean. Furthermore, what are Non-sequential cycle, Sequential cycle, Internal Cycle, Coprocessor Cycle for? I saw in some GBA source code that they are using PC to figure out how many cycles each instruction takes to complete, but how are they doing it?

    Read the article

  • I am afraid that my University is not going to teach me enough information [closed]

    - by Muhklayne
    I attend a University and am a Computer Science major. I have barely entered into the major, as I am a sophomore. However, the coursework I am doing is extremely easy already and I feel as though this degree is going to lead me to a path of knowledge without knowing how to bring it all together. Therefore, I am coming to you to ask where I should begin learning on my own! I am willing to dedicate hours upon hours of learning to code outside of class, as it is truly my passion. I will begin by completing all work on http://www.codecademy.com, however I feel this will not be enough either. I would love to learn to integrate visual languages for video games such as NXA and C# combining it with C++ (as I understand video games can be created in this manner). I would also like to look into LUA and Python scripting. I am asking for advice as to where I should begin my personal studies of learning to program, as with my research it has become quite apparent that simply attaining a degree in Computer Science is quite frankly not enough. Thank you for your time!

    Read the article

  • Bejeweled Twist clone for Gnu/linux

    - by Andrew
    What is The best Bejeweled Twist clone for Gnu/linux. I know about like Kdiamond and Geweled, but those games are don't have sound or good graphics. I know One good Bejeweled Clone for Gnu/Linux Hotei Jewels Relax but that wasn't a Bejeweled Twist clone. F.I.Y I only run thing natively in Gnu/Linux And I don't use Compatibility layers or emulations over they are buggy and they don't use the Gnu/linux file hierarchy. Thank you.

    Read the article

  • Involving kids into programing - which language? [closed]

    - by boj
    Possible Duplicate: What are some good tools for introducing kids to programming? Long-long time ago I had a great book by Frank DaCosta about writing adventure games in Basic, it had a great influence on me. I would like to show the world of programming to my child too but I have two problems: I can not found books like DaCosta's (but we can replace it with our fantasy so not a big deal) Which programming language should I use? Small Basic?

    Read the article

  • How to create Button/Switch-Like Tile where you can step on it and change its value?

    - by aldroid16
    If the player steps on a Button-Tile when its true, it becomes false. If the player steps on a Button-Tile when it is false, it becomes true. The problem is, when the player stands on (intersects) the Button-Tile, it will keep updating the condition. So, from true, it becomes false. Because its false and the player intersects it, it becomes true again. True-false-true-false and so on. I use ElapsedGameTime to make the updating process slower, and the player can have a chance to change the Button to true or false. However, it's not the solution I was looking for. Is there any other way to make it keep in False/True condition while the Player is standing on the Button tile?

    Read the article

  • What would be the fastest way of storing or calculating legal move sets for chess pieces?

    - by ioSamurai
    For example if a move is attempted I could just loop through a list of legal moves and compare the x,y but I have to write logic to calculate those at least every time the piece is moved. Or, I can store in an array [,] and then check if x and y are not 0 then it is a legal move and then I save the data like this [0][1][0][0] etc etc for each row where 1 is a legal move, but I still have to populate it. I wonder what the fastest way to store and read a legal move on a piece object for calculation. I could use matrix math as well I suppose but I don't know. Basically I want to persist the rules for a given piece so I can assign a piece object a little template of all it's possible moves considering it is starting from it's current location, which should be just one table of data. But is it faster to loop or write LINQ queries or store arrays and matrices? public class Move { public int x; public int y; } public class ChessPiece : Move { private List<Move> possibleMoves { get; set; } public bool LegalMove(int x, int y){ foreach(var p in possibleMoves) { if(p.x == x && p.y == y) { return true; } } } } Anyone know?

    Read the article

  • Is it possible to use a spherical collision component in UDK?

    - by Almo
    I have an object in UDK, which has a SkeletalMesh. At certain times in the game, I want this object to continue rendering the SkeletalMesh, but I'd like it to use spherical collision temporarily. After reading a bunch about PrimitiveComponents, my understanding is that UDK supports cylindrical and box-like collision, but not spherical without using a static mesh. But it seems an attached static mesh will render, since it has no bHidden attribute. There must be a way to do this, but I don't know UDK well enough yet to understand all the pitfalls.

    Read the article

  • What is the relationship between OpenGL, GLX, DRI, and Mesa3D?

    - by user65308
    I am starting out doing some low-level 3D programming in Linux. I have a lot of experience using the higher level graphics API OpenInventor. I know it is not strictly necessary to be aware of how all these things fit together but I'm just curious. I know OpenGL is just a standard for graphics applications. Mesa3D seems to be an open source implementation of this standard. So where do GLX and DRI fit? Digging around on Wikipedia and all these websites, I've yet to find an explanation of exactly how it all goes together. Where does hardware acceleration happen? What do proprietary drivers have to do with this? Thanks!

    Read the article

  • Greasemonkey @require jQuery not working "Component not available"

    - by Greg K
    I've seen the other question on here about loading jQuery in a Greasemonkey. Having tried that method, with this require statement inside my ==UserScript== tags: // @require http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js I still get the following error message in Firefox's error console: Error: Component is not available Source File: file:///Users/greg/Library/Application%20Support/ Firefox/Profiles/xo9xhovo.default/gm_scripts/myscript/jquerymin.js Line: 36 This stops my greasemonkey code from running. I've made sure I included the @require for jQuery and saved my js file before installing it, as required files are only loaded on installation. Code: // ==UserScript== // @name My Script // @namespace http://www.google.com // @description My test script // @include http://www.google.com // @require http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js // ==/UserScript== GM_log("Hello"); I have Greasemonkey 0.8.20091209.4 installed on Firefox 3.5.7 on my Macbook Pro, Leopard (10.5.8). I've cleared my cache (except cookies) and have disabled all other plugins except Flashblock 1.5.11.2, Web Developer 1.1.8 and Adblock Plus 1.1.3. My config.xml with my Greasemonkey script installed: <UserScriptConfig> <Script filename="myscript.user.js" name="My Script" namespace="http://www.google.com" description="My test script" enabled="true" basedir="myscript"> <Include>http://www.google.com</Include> <Require filename="jquerymin.js"/> </Script> I can see jquerymin.js sat in the gm_scripts/myscript/ directory. Additionally, is it common for this error to occur in the console when installing a Greasemonkey script? Error: not well-formed Source File: file:///Users/Greg/Documents/myscript.user.js Line: 1, Column: 1 Source Code: // ==UserScript==

    Read the article

  • JSF html component on WebSphere 7.0

    - by Mike Schall
    We are in the process of upgrading to WebSphere 7.0 on Windows 2008 R2. Our applications currently run on WebSphere 6.1 on Windows 2003. We use custom controls we wrote using JSF 1.1 in our applications. Our controls seem to render and interact fine, however whenever we use a JSF HTML component such as: <%@ taglib uri="http://java.sun.com/jsf/html" prefix="h"%> ... <h:graphicImage url="#{MenuBean.bannerImagePath}" /> We get the following error: com.ibm.ws.jsp.JspCoreException: Unable to convert string '#{MenuBean.bannerImagePath}' to class javax.el.ValueExpression for attribute url: java.lang.IllegalArgumentException: Property Editor not registered with the PropertyEditorManager com.ibm.ws.jsp.JspCoreException: Unable to convert string '#{MenuBean.bannerImagePath}' to class javax.el.ValueExpression for attribute url: java.lang.IllegalArgumentException: Property Editor not registered with the PropertyEditorManager at org.apache.jasper.runtime.JspRuntimeLibrary.getValueFromPropertyEditorManager(JspRuntimeLibrary.java:939) at com.ibm._jsp._dashboard._jspx_meth_h_graphicImage_0(_dashboard.java:136) at com.ibm._jsp._dashboard._jspx_meth_f_view_0(_dashboard.java:436) at com.ibm._jsp._dashboard._jspService(_dashboard.java:109) at com.ibm.ws.jsp.runtime.HttpJspBase.service(HttpJspBase.java:98) at javax.servlet.http.HttpServlet.service(HttpServlet.java:831) at com.ibm.ws.webcontainer.servlet.ServletWrapper.service(ServletWrapper.java:1583) at com.ibm.ws.webcontainer.servlet.ServletWrapper.service(ServletWrapper.java:1523) I have found an article on IBM's website giving a possible fix: http://www-01.ibm.com/support/docview.wss?uid=swg21318801 However I have removed the specified jars and am still receiving the error message. Again our custom controls seem to work fine under WebSphere 7's JSF 1.2. Thanks for any help you can provide. Mike

    Read the article

  • Reading binary data from serial port using Dejan TComport Delphi component

    - by johnma
    Apologies for this question but I am a bit of a noob with Delphi. I am using Dejan TComport component to get data from a serial port. A box of equipment connected to the port sends about 100 bytes of binary data to the serial port. What I want to do is extract the bytes as numerical values into an array so that I can perform calculations on them. TComport has a method Read(buffer,Count) which reads DATA from input buffer. function Read(var Buffer; Count: Integer): Integer; The help says the Buffer variable must be large enough to hold Count bytes but does not provide any example of how to use this function. I can see that the Count variable holds the number of bytes received but I can't find a way to access the bytes in Buffer. TComport also has a methord Readstr which reads data from input buffer into a STRING variable. function ReadStr(var Str: String; Count: Integer): Integer; Again the Count variable shows the number of bytes received and I can use Memo1.Text:=str to display some information but obviously Memo1 has problems displaying the control characters. I have tried various ways to try and extract the byte data from Str but so far without success. I am sure it must be easy. Here's hoping.

    Read the article

  • Flash video slooow in AIR 2 HTMLLoader component

    - by shane
    I am working on a full screen kiosk application in Flex 4/Air 2 using Flash Builder 4. We have a company training website which staff can access via the kiosk, and the main content is interactive flash training videos. Our target machines are by no means 'beefy', they are Atom n270s @ 1.6Ghz with 1Gb RAM. As it stands the videos are all but unusable when used from within the Air application, the application becomes completely unresponsive (100% cpu usage, click events take approx 5-10 seconds to register). So far I have tried: increasing the default frame rate from 24fps to 60. No improvement. nativeWindow.stage.frameRate = 60; running the videos in a stripped down version of my app, just a full screen HTMLLoader component pointed at the training website. No better than before. disabled hyper threading. The Atom CPU is split into two virtual cores, and the AIR app was only able to use one thread so maxed out at 50% CPU usage. Since the kiosk will only run the AIR app I am happy to loose hyper threading to increase the performance of the Air app. Marginal Improvement. The same website with the same videos is responsive if viewed in ie7 on the same machine, although Internet Explorer takes advantage of the CPU’s hyper threading. The flash videos are built with Adobe Captivate and from what I understand employee JavaScript to relay results back to the server. I will add more information about the video content asap as the training guru is back in the office later this week.

    Read the article

  • Modify coverflow component ,add backview ?

    - by hib
    Hi all , I am developing an iPhone application in which I needs to implement a Coverflow component. I got a good library from here It is working nicely . Now I want to show a different back view with 6 buttons when a user double taps on the image in the coverflow . For that the tapkulibrary author has implemented a delegate method called which is : - (void) coverflowView:(TKCoverflowView*)coverflowView coverAtIndexWasDoubleTapped:(int)index{ TKCoverView *cover = [coverflowView coverAtIndex:index]; //if(cover == nil) return; // [UIView beginAnimations:nil context:nil]; // [UIView setAnimationDuration:1]; // [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:cover cache:YES]; // [UIView commitAnimations]; *********************MY BACK View ******************************* UIView *c; NSArray *array = [[NSBundle mainBundle] loadNibNamed:@"TestMine" owner:nil options:nil]; c = [array objectAtIndex:0]; [cover addSubview:c]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1.0]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:cover cache:YES]; [UIView setAnimationDuration:1.0]; CGAffineTransform transform = CGAffineTransformMakeScale(1.2, 1.2); cover.transform = transform; [UIView commitAnimations]; NSLog(@"Index: %d",index); } I am not much aware about the drawing code used in this example my back view is not working perfectly . So can anyone modify me this method or code to push my back view when double tapping the image and again double tapping shows the real image again . I need help .

    Read the article

  • Get "term is undefined” error when trying to assign arrayList to List component dataSource

    - by user1814467
    I'm creating an online game where people log in and then have the list of current players displayed. When the user enters a "room" it dispatches an SFSEvent which includes a Room object with the list of users as User objects in that room. As that event's callback function, I get the list of current users which is an Array, switch the View Stack child index, and then I wrap the user list array in an ArrayList before I assign it to the MXML Spark List component's dataSource. Here's my code: My Actionscript Code Section (PreGame.as): private function onRoomJoin(event:SFSEvent):void { const room:Room = this._sfs.getRoomByName(PREGAME_ROOM); this.selectedChild = waitingRoom; /** I know I should be using event listeners * but this is a temporary fix, otherwise * I keep getting null object errors * do to the li_users list not being * created in time for the dataProvider assignment **/ setTimeout(function ():void { const userList:ArrayList = new ArrayList(room.userList); this.li_users.dataProvider = userList; // This is where the error gets thrown },1000); } My MXML Code: <?xml version="1.0" encoding="utf-8"?> <mx:ViewStack xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" initialize="preGame_initializeHandler(event)" > <fx:Script source="PreGame.as"/> <s:NavigatorContent id="nc_loginScreen"> /** Login Screen Code **/ </s:NavigatorContent> /** Start of Waiting Room code **/ <s:NavigatorContent id="waitingRoom"> <s:Panel id="pn_users" width="400" height="400" title="Users"> /** This is the List in question **/ <s:List id="li_users" width="100%" height="100%"/> </s:Panel> </s:NavigatorContent> </mx:ViewStack> However, I keep getting this error: TypeError: Error #1010: A term is undefined and has no properties Any ideas what I'm doing wrong? The arrayList has data, so I know it's not empty/null.

    Read the article

  • Reading component parameters and setting defaults

    - by donut
    I'm pulling my hair on this because it should be simple, but can't get it to do the right thing. What's the best practice way of doing the following I've created a custom component that extends <s:Label> so now the Label has additional properties color2 color3 value which can be called like this and are used in the skin. <s:CustomLabel text="Some text" color2="0x939202" color3="0x999999" value="4.5" /> If I don't supply these parameters, I'd like some defaults to be set. So far I've had some success, but it doesn't work 100% of the time, which leads me to think that I'm not following best practices when setting those defaults. I do it now like this: [Bindable] private var myColor2:uint = 0x000000; [Bindable] private var myColor3:uint = 0x000000; [Bindable] private var myValue:Number = 10.0; then in the init function, I do a variation of this to set the default myValue = hostComponent.value; myValue = (hostComponent.value) ? hostComponent.value : 4.5; Sometimes it works, sometimes it doesn't, depending on the type of variable I'm trying to set. I eventually decided to read them as Strings then convert them to the desired type, but it seems that this also works half the time.

    Read the article

  • Help me create a Firefox extension (Javascript XPCOM Component)

    - by Johnny Grass
    I've been looking at different tutorials and I know I'm close but I'm getting lost in implementation details because some of them are a little bit dated and a few things have changed since Firefox 3. I have already written the javascript for the firefox extension, now I need to make it into an XPCOM component. This is the functionality that I need: My Javascript file is simple, I have two functions startServer() and stopServer. I need to run startServer() when the browser starts and stopServer() when firefox quits. Edit: I've updated my code with a working solution (thanks to Neil). The following is in MyExtension/components/myextension.js. Components.utils.import("resource://gre/modules/XPCOMUtils.jsm"); const CI = Components.interfaces, CC = Components.classes, CR = Components.results; // class declaration function MyExtension() {} MyExtension.prototype = { classDescription: "My Firefox Extension", classID: Components.ID("{xxxx-xxxx-xxx-xxxxx}"), contractID: "@example.com/MyExtension;1", QueryInterface: XPCOMUtils.generateQI([CI.nsIObserver]), // add to category manager _xpcom_categories: [{ category: "profile-after-change" }], // start socket server startServer: function () { /* socket initialization code */ }, // stop socket server stopServer: function () { /* stop server */ }, observe: function(aSubject, aTopic, aData) { var obs = CC["@mozilla.org/observer-service;1"].getService(CI.nsIObserverService); switch (aTopic) { case "quit-application": this.stopServer(); obs.removeObserver(this, "quit-application"); break; case "profile-after-change": this.startServer(); obs.addObserver(this, "quit-application", false); break; default: throw Components.Exception("Unknown topic: " + aTopic); } } }; var components = [MyExtension]; function NSGetModule(compMgr, fileSpec) { return XPCOMUtils.generateModule(components); }

    Read the article

  • Broadcasting an intent to a specific component.

    - by Nic Strong
    I have an activity that is starting a background operation in another service. This activity receives various notifications from this service. As part of the intent I use to initiate the background operation I pass extra data with the context of my activity so the background service can broadcast intents back to me (the download service is a good example of this usage). So in the activity I use the following to attach the context: intent.putExtra(Intents.EXTRA_NOTIFICATION_PACKAGE, IntentTestActivity.this.getPackageName()); intent.putExtra(Intents.EXTRA_NOTIFICATION_CLASS, IntentTestActivity.class.getCanonicalName()); intent.putExtra(Intents.EXTRA_NOTIFICATION_EXTRAS, myContext); I register for the notifications in the activity: IntentFilter intentFilter = new IntentFilter(); intentFilter.addAction(Intents.ACTION_NOTIFICATION); intentFilter.addCategory(Intents.CATEGORY_COMPLETION); intentFilter.addCategory(Intents.CATEGORY_PROGRESSS); Intent intent = registerReceiver(receiver, intentFilter); In the background service I send notifications with the following code: void broadcastNotification(String action, String category, String packageName, String className, String extras, int operationResult) { Intent intent = new Intent(action); intent.addCategory(category); intent.setClassName(packageName, className); if (extras != null) { intent.putExtra(Intents.EXTRA_NOTIFICATION_EXTRAS, extras); } intent.putExtra(Intents.EXTRA_OPERATION_RESULT, operationResult); context.sendBroadcast(intent); } My problem is that the above broadcast will never be received. If however I comment out the line intent.setClassName(packageName, className); Then the broadcast is received. Is it a problem with my filter? Do I have to specify intents intended for a specific component? Or cannot I not use such fine grain control over the delivery of broadcasts. Thanks, Nic

    Read the article

  • How to use RelativeLayout to make a custom component on Android

    - by Styggentorsken
    I'm trying to make a custom component based on buttons without having to deal with all the layout myself. The problem is that i can't find a way to make use of RelativeLayout to draw the thing. This is my latest attempt. A bitmap is returned by layoutManager.getDrawingCache(), but it does not show any buttons. canvas.drawColor(...) however works. public class MyView extends View { Button myButton; RelativeLayout layoutManager; public MyView(Context context) { super(context); initMyView(); } public MyView(Context context, AttributeSet attrs) { super(context); initMyView(); // ... } public void initMyView() { layoutManager = new RelativeLayout(getContext()); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { setMeasuredDimension( MeasureSpec.getSize(measureSpec), MeasureSpec.getSize(measureSpec) ); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); myButton = new Button(layoutManager.getContext()); myButton.setVisibility(VISIBLE); myButton.setDrawingCacheEnabled(true); layoutManager.addView(myButton); layoutManager.setDrawingCacheEnabled(true); layoutManager.layout(0, 0, 150, 150); layoutManager.setVisibility(VISIBLE); layoutManager.buildDrawingCache(); layoutManager.draw(canvas); canvas.drawBitmap(layoutManager.getDrawingCache(), 0.0f, 0.0f, null); } }

    Read the article

  • How to copy x and y coordinate from one Flex component to another

    - by Tam
    Hi, I would like to base one component's x and y cooridnates according to another, I tried using the binding notation but it doesn't seem to work! <?xml version="1.0" encoding="utf-8"?> <s:VGroup xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/halo" xmlns:vld ="com.lal.validators.*" xmlns:effect="com.lal.effects.*" xmlns:components="com.lal.components.*" width="400" height="100%" right="0" horizontalAlign="right" verticalCenter="0"> ...... <s:VGroup width="125" height="100%" horizontalAlign="right" gap="0" width.normal="153" x.normal="247" width.expanded="199" x.expanded="201"> ...... <s:Panel includeIn="expanded" id="buttonsGroup" mouseOut="changeStateToNormal();" mouseOver="stopChangeToNormal();" skinClass="com.lal.skins.TitlelessPanel" title="hi" right="0" width="125" height="700" > ..... <s:Label text="Jump To Date" paddingTop="20" /> <s:TextInput id="wholeDate" width="100" mouseOver="stopChangeToNormal();" click="date1.visible = true" focusOut="date1.visible = false"/> ... </s:Panel> </s:VGroup> <mx:DateChooser id="date1" change="useDate(event); this.visible = false; " visible="false" mouseOver="stopChangeToNormal();" y="{wholeDate.y}" x="{wholeDate.x}" /> </s:VGroup>

    Read the article

  • NHibernate.QueryException with dynamic-component

    - by Ken
    OK, this is going to be kind of a long shot, since it's a big system (which I don't claim to fully understand, yet), and the problem might not be with NHibernate itself, and I'm even having trouble reproducing it, but... I've got a class with a <dynamic-component section, and when I run a query on it (through my ASP.NET MVC app), it fails, but only sometimes. (Yeah, the worst kind!) The exception I'm seeing is: NHibernate.QueryException: could not resolve property: Attributes.MyAttributeName of: MyClassName at NHibernate.Persister.Entity.AbstractPropertyMapping.GetColumns(String propertyName) at NHibernate.Persister.Entity.AbstractPropertyMapping.ToColumns(String alias, String propertyName) at NHibernate.Persister.Entity.BasicEntityPropertyMapping.ToColumns(String alias, String propertyName) at NHibernate.Persister.Entity.AbstractEntityPersister.ToColumns(String alias, String propertyName) at NHibernate.Loader.Criteria.CriteriaQueryTranslator.GetColumns(String propertyName, ICriteria subcriteria) at NHibernate.Loader.Criteria.CriteriaQueryTranslator.GetColumnsUsingProjection(ICriteria subcriteria, String propertyName) at NHibernate.Criterion.CriterionUtil.GetColumnNamesUsingPropertyName(ICriteriaQuery criteriaQuery, ICriteria criteria, String propertyName, Object value, ICriterion critertion) at NHibernate.Criterion.CriterionUtil.GetColumnNamesForSimpleExpression(String propertyName, IProjection projection, ICriteriaQuery criteriaQuery, ICriteria criteria, IDictionary`2 enabledFilters, ICriterion criterion, Object value) at NHibernate.Criterion.SimpleExpression.ToSqlString(ICriteria criteria, ICriteriaQuery criteriaQuery, IDictionary`2 enabledFilters) at NHibernate.Loader.Criteria.CriteriaQueryTranslator.GetWhereCondition(IDictionary`2 enabledFilters) at NHibernate.Loader.Criteria.CriteriaJoinWalker..ctor(IOuterJoinLoadable persister, CriteriaQueryTranslator translator, ISessionFactoryImplementor factory, CriteriaImpl criteria, String rootEntityName, IDictionary`2 enabledFilters) at NHibernate.Loader.Criteria.CriteriaLoader..ctor(IOuterJoinLoadable persister, ISessionFactoryImplementor factory, CriteriaImpl rootCriteria, String rootEntityName, IDictionary`2 enabledFilters) at NHibernate.Impl.SessionImpl.List(CriteriaImpl criteria, IList results) at NHibernate.Impl.CriteriaImpl.List(IList results) at NHibernate.Impl.CriteriaImpl.UniqueResult[T]() ...my code below here... Can anybody explain exactly what this QueryException means, i.e., so I can have an idea of what exactly it thinks is going wrong? Thanks!

    Read the article

< Previous Page | 96 97 98 99 100 101 102 103 104 105 106 107  | Next Page >