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  • How do you balance the speed of Sprints with the customer's conservative adoption schedule?

    - by Cheeso
    I'd prefer to have sprints that last 3-4 weeks, but customers don't want to adopt new feature/function every 3-4 weeks. Existing customers are conservative and, once we meet their minimum bar for features and capabilities, they like to remain on a stable release for much longer than 4 weeks. Even a 3-month cycle would be pushing it for them. On the other hand, newer customers tend to have more feature requests, and are willing to follow sprints. But this willingness dissipates after we've met their bar. How do you balance the need for rapid sprints with the customer's conservative view of application change? I'm particularly interested in SaaS scenarios.

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  • White Hat SEO - Want to Make Your Website High Ranked?

    White-hat SEO is one of the best ways to make your website well-known on search engine optimization. This is widely utilized all over the world. There is asset of techniques which are developed in order to get desired benefit. The flow of traffic is achieved by employing search engine friendly coding.

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  • What is the reason for high power consumption in 12.04?

    - by tom
    I haven't seen this exact question posted or any related answers, so I'm re-posting. Here is the problem: After upgrading to Ubuntu 12.04 Precise Pangolin, my t420s laptop idles above 20 watts (right now with only Chrome running, I'm using 25.4 W) I had a similar problem with Ubuntu 11.10, but after much tweaking the power consumption came down < 10 W on idle. The primary culprit to the 11.10 problem was supposedly fixed by default in 12.04. So my question is, what is happening now? Computer: Lenovo Thinkpad t420s, with Intel i5-2520M @2.5 Ghz - 2x 4gb ram - disk 0 HITACHI 320 Gb - disk 1 SATA SSD 128 Gb

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  • How to test high load on a website? [closed]

    - by rFactor
    Possible Duplicate: How do you load test your application? Hi, I am nearing a point of finalizing a website and it will soon be released. We have bought some traffic and advertisement packages and the nature of the site makes it heavier than typical static-like websites. I am looking for hear good ways to test how well the site performs under heavy load. I already know ab. Got any other tips to spare?

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  • wubi install of ubuntu 12.10 on hp dv6 6154tx causes uncontrolled heating, fan speed, low battery life

    - by kansi
    i have a hp dv6 6154tx with an integrated Intel GPU and a discrete ATI GPU (Radeon Mobility HD 6490M (1 GB DDR5)). -Problems: when i install ubuntu 12.10 using wubi, my laptop starts heating, fans start to run fast (to much of noise), and battery goes really low Any attempt to install catalyst drivers (from ati official site and also proprietary drivers) fails , as after reboot when i login everything is gone like no unity no desktop and sometimes black screen appears. even bumblebee and jupiter didnt help.... :( So PLEASE, PLEASE can somebody post the real solution to my problems i.e.(inc battery life and stop fan noise and heating). (i want to install ubuntu only using wubi)

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  • Is there anything software-related I can do, to make ubuntu play high-quality mkv files smoothely?

    - by Roy
    I've noticed that beyond let's say..a 20 MB/s bitrate, a movie would lag, played on my laptop.. It results in me missing the highest bitrated scenes of a movie.. And sometimes having to compromise for watching the movie at a lesser quality.. I was wondering if there's anything I can do software-wise to play movies smoothley..? At the moment Ubuntu is installed with all the default settings on an 60GB SSD I use VLC ofcourse.. I also have 2 1TB HDD - maybe I can use them as pagefiles? I don't really know alot about this so maybe this is irrelevant.. I took the laptop battery out since it was dead..but I think this is also irrelevant.. would appriciate a response, even if there's nothing that can be done software-wise :)

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  • High traffic chat - how to check if there is new message and show it for all users

    - by user2633999
    I already had question about this but obviously it was not accepted very well, apparently too long when it's actually more information so you could have given me better answer. Ok, I will be much clearer now. Best possible logic to develop scalable chat in terms of stability, storing/reading messages on chat, updating chat on new message for all users etc.? I have most of this developed, the logic I think I miss is -- check if there is new message and show it for all users. I have this implemented but it crashes the site due to its traffic of 300k-400k people, so that's my main question. The chat is PHP based and uses Pusher (www.pusher.com) for instant messaging but it lacks what I need because it's more like a websocket. I'm using hardcoded files to keep messages (want to avoid database as much as possible). It's a no extension type of file, I'm sure you know. I'm getting crash with $fp = fopen(..., "w"); // pretend ... is the path and filename fwrite($fp, $msg); //hardcode the message fclose($fp); where $msg is the message itself. I'm having 1 file per message. I show last 150 messages = 150 file accesses and reads, yeah it's too much I guess. I have better logic now which I'm pursuing and that is 1 file with last 50-100 messages at all time. Sure it should be much better. How does it crash, that's the trickiest part because everything seems ordinary, believe me it is difficult to determine what exactly crashes the site, but in like 5 minutes when I try to open the site it's gone, then I put the old content without chat and is back online again. I'm having jquery post every 1 second to check if there is new message. I'm using timestamp in a special file where I keep the time last message was sent and if ((time() - time in file) <= 2) = reload last 150 messages including the last one. Too much input/output, write/read or however to say it I think is what crashes the site.

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  • CD RIP SLOW on Ubuntu 12.04. How can I increase ripping speed?

    - by anGe
    I'm trying to rip an audio cd from my old library but when I try (with every app) to do that, the process is too slow. For 2 tracks it need more than 2 hour and then it crash! I tried to make: $ sudo hdparm -d1 /dev/sr0 but the response is $ /dev/s$ /dev/sr0: setting using_dma to 1 (on) HDIO_SET_DMA failed: Inappropriate ioctl for device HDIO_GET_DMA failed: Inappropriate ioctl for device r0: setting using_dma to 1 (on) HDIO_SET_DMA failed: Inappropriate ioctl for device HDIO_GET_DMA failed: Inappropriate ioctl for device

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  • How Fast is Your Website? Increase Website Speed Instantly

    The most popular websites on the web today load quickly; visitors don’t like to wait. Slow websites hurt brands, frustrate visitors, and cost more in terms of visitor productivity and data-transfer. Increasing the performance of your website is now not only easier, we've made it automatic.

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  • How Fast is Your Website? Increase Website Speed Instantly

    The most popular websites on the web today load quickly; visitors dont like to wait. Slow websites hurt brands, frustrate visitors, and cost more in terms of visitor productivity and data-transfer. Increasing the performance of your website is now not only easier, we've made it automatic....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How can I speed up boot on one of my machines?

    - by Korneel Bouman
    I have a Gateway all in one machine (2 gig Intel Core 2 Duo T7250 dual core processor, 2 gig RAM - full specs) on which I installed 10.10. Once it has booted it's fine, but it takes forever to boot. This is what happens: 1. Boot starts with cursor flashing for about 10-15 seconds 2. Cursor disappears for 1.5 - 2 minutes 3. Cursor reappears, blinks a few seconds more, boot finishes in another 10 seconds 4. Login screen I have another machine with marginal better specs that boots up in no time (basically the above minus the two minute delay). Things I've done: enabled verbose mode for grub nothing is showing until after 2 minute pause. checked syslog last message before pause is a message from alsa saying the process is already running (or something similar... going from memory here...) It could be something sound related as the built in speakers are not working (sound card is recognized though and headphones work). Anyway, it's not the end of the world, but it's annoying and I'd like to know what's going on... Many thanks, and let me know if more info is needed.

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  • High-level strategy for distinguishing a regular string from invalid JSON (ie. JSON-like string detection)

    - by Jonline
    Disclaimer On Absence of Code: I have no code to post because I haven't started writing; was looking for more theoretical guidance as I doubt I'll have trouble coding it but am pretty befuddled on what approach(es) would yield best results. I'm not seeking any code, either, though; just direction. Dilemma I'm toying with adding a "magic method"-style feature to a UI I'm building for a client, and it would require intelligently detecting whether or not a string was meant to be JSON as against a simple string. I had considered these general ideas: Look for a sort of arbitrarily-determined acceptable ratio of the frequency of JSON-like syntax (ie. regex to find strings separated by colons; look for colons between curly-braces, etc.) to the number of quote-encapsulated strings + nulls, bools and ints/floats. But the smaller the data set, the more fickle this would get look for key identifiers like opening and closing curly braces... not sure if there even are more easy identifiers, and this doesn't appeal anyway because it's so prescriptive about the kinds of mistakes it could find try incrementally parsing chunks, as those between curly braces, and seeing what proportion of these fractional statements turn out to be valid JSON; this seems like it would suffer less than (1) from smaller datasets, but would probably be much more processing-intensive, and very susceptible to a missing or inverted brace Just curious if the computational folks or algorithm pros out there had any approaches in mind that my semantics-oriented brain might have missed. PS: It occurs to me that natural language processing, about which I am totally ignorant, might be a cool approach; but, if NLP is a good strategy here, it sort of doesn't matter because I have zero experience with it and don't have time to learn & then implement/ this feature isn't worth it to the client.

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  • How Can High Traffic Increase Web Site Ranking in SERP's?

    There's no hidden agenda to the actual fact that all the sites that you simply see on the initial pages of the SERP's have secured a place there because of the list of keywords. That's the precise reason for the importance of SEO internet design to lift the rankings of your website. You can also blame the habit of the net surfers as a result of of whom the SEO internet design has achieved therefore abundant importance.

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  • Can a high FPS negatively affect how a program runs?

    - by rphello101
    Yeah I know this is a broad question and will get down rated, I'm just hoping for some answer before it gets closed. Anyway, I'm using Slick 2D/Java to play around with graphics. I'm having some trouble with trying to move an image. The weird thing is, the code works just fine on my laptop, but the image sporadically moves to (0,0) and stops on my desktop. The only difference between the two is that it says the FPS is about 500 on my laptop and 6600 on my desktop. Can that affect it or does someone have any ideas for what to check on?

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  • How do you set the movement speed of a sprite?

    - by rphello101
    I'm using Slick 2D/Java to play around with graphics. Getting an image to move is easy: Input input = gc.getInput(); if(input.isKeyDown(sprite.up)){ sprite.y--; }else if (input.isKeyDown(sprite.down)){ sprite.y++; }else if (input.isKeyDown(sprite.left)){ sprite.x--; }else if (input.isKeyDown(sprite.right)){ sprite.x++; } However, this is called on every update, so if you hold up, the sprite moves to the edge of the screen in a few hundred milliseconds. Since coordinates are integers, I can't add less than 1 to slow the sprite down. I'm assuming I must have to implement a timer of some sort or something. Any advice?

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  • How to get a ?High Quality? Custom Logo Design

    Custom Logo Design, are logos designed specifically, uniquely and creatively for a business. The competition between the different logo design service providers is fierce. There is a flood of service... [Author: Claudia Winifred - Web Design and Development - March 20, 2010]

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  • How do I mount an external USB hard drive on my Sheevaplug?

    - by James
    I've acquired a Sheevaplug running - I think - Ubuntu. I'd like to mount an external USB hard drive, but I don't know the name of the device that needs mounting. When I list the devices under /dev, a long list is produced. How do I find out which device listed needs to be mounted? Update: When I run dmesg after plugging the device in, I see the following at the end: usb 1-1: new high speed USB device using ehci_marvell and address 6 usb 1-1: device not accepting address 6, error -71 usb 1-1: new high speed USB device using ehci_marvell and address 7 usb 1-1: device not accepting address 7, error -71 usb 1-1: new high speed USB device using ehci_marvell and address 8 usb 1-1: device not accepting address 8, error -71 usb 1-1: new high speed USB device using ehci_marvell and address 9 usb 1-1: device not accepting address 9, error -71 And when I view /var/log/messages, I can see this: Sep 23 21:26:03 debian kernel: usb 1-1: new high speed USB device using ehci_ma$ Sep 23 21:26:04 debian kernel: usb 1-1: new high speed USB device using ehci_ma$ Sep 23 21:26:05 debian kernel: usb 1-1: new high speed USB device using ehci_ma$ Sep 23 21:26:05 debian kernel: usb 1-1: new high speed USB device using ehci_ma$ Unfortunately, I don't know what these mean.

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  • Creating a new instance, C#

    - by Dave Voyles
    This sounds like a very n00b question, but bear with me here: I'm trying to access the position of my bat (paddle) in my pong game and use it in my ball class. I'm doing this because I want a particle effect to go off at the point of contact where the ball hits the bat. Each time the ball hits the bat, I receive an error stating that I haven't created an instance of the bat. I understand that I have to (or can use a static class), but I'm not sure of how to do so in this example. I've included both my Bat and Ball classes. namespace Pong { #region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; #endregion public class Ball { #region Fields private readonly Random rand; private readonly Texture2D texture; private readonly SoundEffect warp; private double direction; private bool isVisible; private float moveSpeed; private Vector2 position; private Vector2 resetPos; private Rectangle size; private float speed; private bool isResetting; private bool collided; private Vector2 oldPos; private ParticleEngine particleEngine; private ContentManager contentManager; private SpriteBatch spriteBatch; private bool hasHitBat; private AIBat aiBat; private Bat bat; #endregion #region Constructors and Destructors /// <summary> /// Constructor for the ball /// </summary> public Ball(ContentManager contentManager, Vector2 ScreenSize) { moveSpeed = 15f; speed = 0; texture = contentManager.Load<Texture2D>(@"gfx/balls/redBall"); direction = 0; size = new Rectangle(0, 0, texture.Width, texture.Height); resetPos = new Vector2(ScreenSize.X / 2, ScreenSize.Y / 2); position = resetPos; rand = new Random(); isVisible = true; hasHitBat = false; // Everything to do with particles List<Texture2D> textures = new List<Texture2D>(); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/circle")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/star")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/diamond")); particleEngine = new ParticleEngine(textures, new Vector2()); } #endregion #region Public Methods and Operators /// <summary> /// Checks for the collision between the bat and the ball. Sends ball in the appropriate /// direction /// </summary> public void BatHit(int block) { if (direction > Math.PI * 1.5f || direction < Math.PI * 0.5f) { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(aiBat.Position.X, aiBat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(200); break; case 2: direction = MathHelper.ToRadians(195); break; case 3: direction = MathHelper.ToRadians(180); break; case 4: direction = MathHelper.ToRadians(180); break; case 5: direction = MathHelper.ToRadians(165); break; } } else { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(bat.Position.X, bat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(310); break; case 2: direction = MathHelper.ToRadians(345); break; case 3: direction = MathHelper.ToRadians(0); break; case 4: direction = MathHelper.ToRadians(15); break; case 5: direction = MathHelper.ToRadians(50); break; } } if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(3)); } else { direction -= MathHelper.ToRadians(rand.Next(3)); } AudioManager.Instance.PlaySoundEffect("hit"); } /// <summary> /// JEP - added method to slow down ball after powerup deactivates /// </summary> public void DecreaseSpeed() { moveSpeed -= 0.6f; } /// <summary> /// Draws the ball on the screen /// </summary> public void Draw(SpriteBatch spriteBatch) { if (isVisible) { spriteBatch.Begin(); spriteBatch.Draw(texture, size, Color.White); spriteBatch.End(); // Draws sprites for particles when contact is made particleEngine.Draw(spriteBatch); } } /// <summary> /// Checks for the current direction of the ball /// </summary> public double GetDirection() { return direction; } /// <summary> /// Checks for the current position of the ball /// </summary> public Vector2 GetPosition() { return position; } /// <summary> /// Checks for the current size of the ball (for the powerups) /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Grows the size of the ball when the GrowBall powerup is used. /// </summary> public void GrowBall() { size = new Rectangle(0, 0, texture.Width * 2, texture.Height * 2); } /// <summary> /// Was used to increased the speed of the ball after each point is scored. /// No longer used, but am considering implementing again. /// </summary> public void IncreaseSpeed() { moveSpeed += 0.6f; } /// <summary> /// Check for the ball to return normal size after the Powerup has expired /// </summary> public void NormalBallSize() { size = new Rectangle(0, 0, texture.Width, texture.Height); } /// <summary> /// Check for the ball to return normal speed after the Powerup has expired /// </summary> public void NormalSpeed() { moveSpeed += 15f; } /// <summary> /// Checks to see if ball went out of bounds, and triggers warp sfx /// </summary> public void OutOfBounds() { // Checks if the player is still alive or not if (isResetting) { AudioManager.Instance.PlaySoundEffect("warp"); { // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = false; AudioManager.Instance.Dispose(); } } } /// <summary> /// Speed for the ball when Speedball powerup is activated /// </summary> public void PowerupSpeed() { moveSpeed += 20.0f; } /// <summary> /// Check for where to reset the ball after each point is scored /// </summary> public void Reset(bool left) { if (left) { direction = 0; } else { direction = Math.PI; } // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = true; position = resetPos; // Resets the ball to the center of the screen isVisible = true; speed = 15f; // Returns the ball back to the default speed, in case the speedBall was active if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(30)); } else { direction -= MathHelper.ToRadians(rand.Next(30)); } } /// <summary> /// Shrinks the ball when the ShrinkBall powerup is activated /// </summary> public void ShrinkBall() { size = new Rectangle(0, 0, texture.Width / 2, texture.Height / 2); } /// <summary> /// Stops the ball each time it is reset. Ex: Between points / rounds /// </summary> public void Stop() { isVisible = true; speed = 0; } /// <summary> /// Updates position of the ball /// </summary> public void UpdatePosition() { size.X = (int)position.X; size.Y = (int)position.Y; oldPos.X = position.X; oldPos.Y = position.Y; position.X += speed * (float)Math.Cos(direction); position.Y += speed * (float)Math.Sin(direction); bool collided = CheckWallHit(); particleEngine.Update(); // Stops the issue where ball was oscillating on the ceiling or floor if (collided) { position.X = oldPos.X + speed * (float)Math.Cos(direction); position.Y = oldPos.Y + speed * (float)Math.Sin(direction); } } #endregion #region Methods /// <summary> /// Checks for collision with the ceiling or floor. 2*Math.pi = 360 degrees /// </summary> private bool CheckWallHit() { while (direction > 2 * Math.PI) { direction -= 2 * Math.PI; return true; } while (direction < 0) { direction += 2 * Math.PI; return true; } if (position.Y <= 0 || (position.Y > resetPos.Y * 2 - size.Height)) { direction = 2 * Math.PI - direction; return true; } return true; } #endregion } } namespace Pong { using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; public class Bat { public Vector2 Position; public float moveSpeed; public Rectangle size; private int points; private int yHeight; private Texture2D leftBat; public float turbo; public float recharge; public float interval; public bool isTurbo; /// <summary> /// Constructor for the bat /// </summary> public Bat(ContentManager contentManager, Vector2 screenSize, bool side) { moveSpeed = 7f; turbo = 15f; recharge = 100f; points = 0; interval = 5f; leftBat = contentManager.Load<Texture2D>(@"gfx/bats/batGrey"); size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); // True means left bat, false means right bat. if (side) Position = new Vector2(30, screenSize.Y / 2 - size.Height / 2); else Position = new Vector2(screenSize.X - 30, screenSize.Y / 2 - size.Height / 2); yHeight = (int)screenSize.Y; } public void IncreaseSpeed() { moveSpeed += .5f; } /// <summary> /// The speed of the bat when Turbo is activated /// </summary> public void Turbo() { moveSpeed += 8.0f; } /// <summary> /// Returns the speed of the bat back to normal after Turbo is deactivated /// </summary> public void DisableTurbo() { moveSpeed = 7.0f; isTurbo = false; } /// <summary> /// Returns the bat to the nrmal size after the Grow/Shrink powerup has expired /// </summary> public void NormalSize() { size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); } /// <summary> /// Checks for the size of the bat /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Adds point to the player or the AI after scoring. Currently Disabled. /// </summary> public void IncrementPoints() { points++; } /// <summary> /// Checks for the number of points at the moment /// </summary> public int GetPoints() { return points; } /// <summary> /// Sets thedefault starting position for the bats /// </summary> /// <param name="position"></param> public void SetPosition(Vector2 position) { if (position.Y < 0) { position.Y = 0; } if (position.Y > yHeight - size.Height) { position.Y = yHeight - size.Height; } this.Position = position; } /// <summary> /// Checks for the current position of the bat /// </summary> public Vector2 GetPosition() { return Position; } /// <summary> /// Controls the bat moving up the screen /// </summary> public void MoveUp() { SetPosition(Position + new Vector2(0, -moveSpeed)); } /// <summary> /// Controls the bat moving down the screen /// </summary> public void MoveDown() { SetPosition(Position + new Vector2(0, moveSpeed)); } /// <summary> /// Updates the position of the AI bat, in order to track the ball /// </summary> /// <param name="ball"></param> public virtual void UpdatePosition(Ball ball) { size.X = (int)Position.X; size.Y = (int)Position.Y; } /// <summary> /// Resets the bat to the center location after a new game starts /// </summary> public void ResetPosition() { SetPosition(new Vector2(GetPosition().X, yHeight / 2 - size.Height)); } /// <summary> /// Used for the Growbat powerup /// </summary> public void GrowBat() { // Doubles the size of the bat collision size = new Rectangle(0, 0, leftBat.Width * 2, leftBat.Height * 2); } /// <summary> /// Used for the Shrinkbat powerup /// </summary> public void ShrinkBat() { // 1/2 the size of the bat collision size = new Rectangle(0, 0, leftBat.Width / 2, leftBat.Height / 2); } /// <summary> /// Draws the bats /// </summary> public virtual void Draw(SpriteBatch batch) { batch.Draw(leftBat, size, Color.White); } } }

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  • High quality (commercial) Text to English speech software? [closed]

    - by bodacydo
    I'm working on a software project and I am researching text-to-speech products to use. Does anyone know what are the current state of the art text-to-speech systems? Ideally the speech should be indistinguishable from a native American or English speaker. I'm looking for products with SDK or API that I can easily hook into. Just to clarify and iterate on my question - I'm not looking for things like Microsoft's free text-to-speech synthesis program, I'm looking for a high quality professional product.

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  • Is it worth putting high-performance drives in a home NAS?

    - by Jon M
    I'm looking at a QNAP NAS setup, and in the options for disks they have the very enterprisey Western Digital RE3. I'll be using the box for backing up my laptop, and streaming media either to the laptop or a media device using the built-in media server, possibly both at once. My question is, would I notice any benefit at all in splashing out for the high-performance drive, or should I stick with something quiet and cool (and cheap) like the Caviar Green?

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  • How do I allow programs that generate "high" or "severe" alerts in MS Security Essentials?

    - by Alex O
    Microsoft Security Essentials seems to allow only quarantine or delete actions for program that it deems to have "high" or "severe" risk. However, it also assigns these levels to what it considers to be "hacking tools". Is there a way to override this nanny behaviour and force programs on the allowed list? Thank you. EDIT: Here's a screenshot showing the lack of an "Allow" option in the drop-down list: http://img820.imageshack.us/img820/3870/msse.png

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