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  • How can I speed up my Perl regex matching?

    - by est
    I want to capture several text using the following regex: $text_normal = qr{^(\/F\d+) FF (.*?) SCF SF (.*?) MV (\(.*?)SH$}; A sample of the string is like below: my $text = '/F12345 FF FF this is SCF SF really MV (important stuff SH'; Can that be rewritten to speed up the matching?

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  • How can I measure the speed of code written in Java? (AI algorithms)

    - by Registered User
    Hi All, How can I measure the speed of code written in Java? I planning to develop software which will solve Sudoku using all presently available AI and ML algorithms and compare time against simple brute-force method. I need to measure time of each algorithm, I would like to ask for suggestions on what is the best way of doing that? Very important, program must be useful on any machine regardless to CPU power/memory. Thank you.

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  • How to set a global CURL rate(speed) limit?

    - by Mint
    I had a look around for the CURL settings file but didn't find it in /etc/ and didn't find much on the curl site ether... So basically what I want to do set a maximum speed limit that curl can upload at (no matter how many instances of it are running) so that my server has some upload capacity left for other tasks.

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  • Macro keeps crashing need to speed it up or rewrite it, excel vba 50,000 lines of data

    - by Joel
    Trying to speed up a macro that runs over 50,000 lines ! I have two ways of performing the same vba macro Sub deleteCommonValue() Dim aRow, bRow As Long Dim colB_MoreFirst, colB_LessFirst, colB_Second, colC_MoreFirst, colC_LessFirst, colC_Second As Integer Dim colD_First, colD_Second As Integer Application.ScreenUpdating = False Application.DisplayStatusBar = False Application.Calculation = xlCalculationManual Application.EnableEvents = False aRow = 2 bRow = 3 colB_MoreFirst = Range("B" & aRow).Value + 0.05 colB_LessFirst = Range("B" & aRow).Value - 0.05 colB_Second = Range("B" & bRow).Value colC_MoreFirst = Range("C" & aRow).Value + 0.05 colC_LessFirst = Range("C" & aRow).Value - 0.05 colC_Second = Range("C" & bRow).Value colD_First = Range("D" & aRow).Value colD_Second = Range("D" & bRow).Value Do If colB_Second <= colB_MoreFirst And colB_Second >= colB_LessFirst Then If colC_Second <= colC_MoreFirst And colC_Second >= colC_LessFirst Then If colD_Second = colD_First Or colD_Second > colD_First Then Range(bRow & ":" & bRow).Delete 'bRow delete, assign new value to bRow colB_Second = Range("B" & bRow).Value colC_Second = Range("C" & bRow).Value colD_Second = Range("D" & bRow).Value '----------------------------------------------------- Else Range(aRow & ":" & aRow).Delete bRow = aRow + 1 'aRow value deleted, assign new value to aRow and bRow colB_MoreFirst = Range("B" & aRow).Value + 0.05 colB_LessFirst = Range("B" & aRow).Value - 0.05 colB_Second = Range("B" & bRow).Value colC_MoreFirst = Range("C" & aRow).Value + 0.05 colC_LessFirst = Range("C" & aRow).Value - 0.05 colC_Second = Range("C" & bRow).Value colD_First = Range("D" & aRow).Value colD_Second = Range("D" & bRow).Value '----------------------------------------------------- End If Else bRow = bRow + 1 'Assign new value to bRow colB_Second = Range("B" & bRow).Value colC_Second = Range("C" & bRow).Value colD_Second = Range("D" & bRow).Value '----------------------------------------------------- End If Else bRow = bRow + 1 'Assign new value to bRow colB_Second = Range("B" & bRow).Value colC_Second = Range("C" & bRow).Value colD_Second = Range("D" & bRow).Value '----------------------------------------------------- End If If IsEmpty(Range("D" & bRow).Value) = True Then aRow = aRow + 1 bRow = aRow + 1 'finish compare aRow, assign new value to aRow and bRow colB_MoreFirst = Range("B" & aRow).Value + 0.05 colB_LessFirst = Range("B" & aRow).Value - 0.05 colB_Second = Range("B" & bRow).Value colC_MoreFirst = Range("C" & aRow).Value + 0.05 colC_LessFirst = Range("C" & aRow).Value - 0.05 colC_Second = Range("C" & bRow).Value colD_First = Range("D" & aRow).Value colD_Second = Range("D" & bRow).Value '----------------------------------------------------- End If Loop Until IsEmpty(Range("D" & aRow).Value) = True Application.ScreenUpdating = False Application.DisplayStatusBar = False Application.Calculation = xlCalculationAutomatic Application.EnableEvents = False End Sub or Sub deleteCommonValue() Dim aRow, bRow As Long Application.ScreenUpdating = False aRow = 2 bRow = 3 Do If Range("B" & bRow).Value <= (Range("B" & aRow).Value + 0.05) _ And Range("B" & bRow).Value >= (Range("B" & aRow).Value - 0.05) Then If Range("C" & bRow).Value <= (Range("C" & aRow).Value + 0.05) _ And Range("C" & bRow).Value >= (Range("C" & aRow).Value - 0.05) Then If Range("D" & bRow).Value = (Range("D" & aRow).Value) _ Or Range("D" & bRow).Value > (Range("D" & aRow).Value) Then Range(bRow & ":" & bRow).Delete Else Range(aRow & ":" & aRow).Delete bRow = aRow + 1 Range("A" & aRow).Select End If Else bRow = bRow + 1 Range("A" & bRow).Select End If Else bRow = bRow + 1 Range("A" & bRow).Select End If If IsEmpty(Range("D" & bRow).Value) = True Then aRow = aRow + 1 bRow = aRow + 1 End If Loop Until IsEmpty(Range("D" & aRow).Value) = True End Sub I dont know if my best option will be to split the rows into multiple sheets?

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  • Raspberry Pi how to format HDD

    - by Speed
    Hi I am very new to Raspberry Pi environment, so looking for a bit of help to format a usb hard disk drive. I ran lsblk and got sda 8:0 0 37.3G 0 disk sda1 8:1 0 37.3G 0 part looking on web, if tried the following "sudo mkfs.ext4 /dev/sda1 -L USB40gb" it did something but when I tried to mount the drive again, it still showed the files that were there before and I can not create new file/folder "Error creating directory: Permission denied" I am writing this from my windows 8.1 pc so can not cut and paste from the pi. trying to format its output is a bit hard. Oh, there is Nothing written after the word "part" above. There use to be /media/USB40gb so I have done something because this has disappeared. I am using PCManFM 0.9.10 It does not have a format option, which would make life a lot easier, but then its not windows. I think I am running the basic linux os for the pi. It boots to a graphic environment, but I do not know how to advise what it is. I think its OpenBox 2.0.4 Thanks in advance Speed PS: I reran the format string above but this time I changed the label to read USB37gb. I did this to confirm that I was in fact formatting the right drive. Low and behold, it actually formatted the drive, wiping everything from it. Great ... testing it by creating a new folder on the drive and get error msg Permission Denied! So I have fixed the formatting issue by trial and error but still can't use the drive... Suggestions anyone?

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  • HSDPA modem only working on certain USB ports

    - by nabulke
    Depending on which USB port I use to connect my HSDPA modem, the network manager will connect to the internet or not. I used to work (i.e. established a internet connection automatically) on all ports, but over time it simply stopped on some ports. lsusb output in all cases looks like that (Device ID varies depending on USB port): Bus 001 Device 009: ID 12d1:1003 Huawei Technologies Co., Ltd. E220 HSDPA Modem / E270 HSDPA/HSUPA Modem Any ideas what could cause this behaviour? What can I do to fix this? ADDED One additional information about the modem: if connected via USB it will be available as as harddrive AND as a HSDPA modem (kind of a duality...). In the error case, it will only be shown as a harddrive. ADDITIONAL INFO AS REQUESTED MODEM NOT WORKING Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 002: ID 413c:8000 Dell Computer Corp. BC02 Bluetooth Adapter Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 007: ID 12d1:1003 Huawei Technologies Co., Ltd. E220 HSDPA Modem / E270 HSDPA/HSUPA Modem Bus 001 Device 005: ID 046d:c00c Logitech, Inc. Optical Wheel Mouse Bus 001 Device 004: ID 05e3:0608 Genesys Logic, Inc. USB-2.0 4-Port HUB Bus 001 Device 003: ID 413c:0058 Dell Computer Corp. Port Replicator Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub laptop:~$ dmesg | grep 'usb' [ 0.225371] usbcore: registered new interface driver usbfs [ 0.225387] usbcore: registered new interface driver hub [ 0.225418] usbcore: registered new device driver usb [ 0.504291] usb usb1: configuration #1 chosen from 1 choice [ 0.504767] usb usb2: configuration #1 chosen from 1 choice [ 0.505046] usb usb3: configuration #1 chosen from 1 choice [ 0.505601] usb usb4: configuration #1 chosen from 1 choice [ 1.061064] usb 1-6: new high speed USB device using ehci_hcd and address 3 [ 1.192636] usb 1-6: configuration #1 chosen from 1 choice [ 1.447006] usb 2-2: new full speed USB device using uhci_hcd and address 2 [ 1.634908] usb 2-2: configuration #1 chosen from 1 choice [ 1.708164] usb 1-6.1: new high speed USB device using ehci_hcd and address 4 [ 1.801668] usb 1-6.1: configuration #1 chosen from 1 choice [ 2.076279] usb 1-6.1.1: new low speed USB device using ehci_hcd and address 5 [ 2.174932] usb 1-6.1.1: configuration #1 chosen from 1 choice [ 6.580315] usb 1-6.1.2: new high speed USB device using ehci_hcd and address6 [ 6.683479] usb 1-6.1.2: configuration #1 chosen from 1 choice [ 20.018671] usbcore: registered new interface driver btusb [ 20.131703] usbcore: registered new interface driver usb-storage [ 20.131988] usb-storage: device found at 6 [ 20.131991] usb-storage: waiting for device to settle before scanning [ 20.207981] usb 1-6.1.2: USB disconnect, address 6 [ 20.291499] usbcore: registered new interface driver hiddev [ 20.297052] input: Logitech USB Mouse as /devices/pci0000:00/0000:00:1d.7/usb1/1-6/1-6.1/1-6.1.1/1-6.1.1:1.0/input/input6 [ 20.297465] generic-usb 0003:046D:C00C.0001: input,hidraw0: USB HID v1.10 Mouse [Logitech USB Mouse] on usb-0000:00:1d.7-6.1.1/input0 [ 20.297534] usbcore: registered new interface driver usbhid [ 20.297803] usbhid: v2.6:USB HID core driver [ 26.552360] usb 1-6.1.2: new high speed USB device using ehci_hcd and address 7 [ 26.663506] usb 1-6.1.2: configuration #1 chosen from 1 choice [ 26.709628] usb-storage: device found at 7 [ 26.709631] usb-storage: waiting for device to settle before scanning [ 26.732387] usb-storage: device found at 7 [ 26.732390] usb-storage: waiting for device to settle before scanning [ 31.709568] usb-storage: device scan complete [ 31.733676] usb-storage: device scan complete MODEM WORKING Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 002: ID 046d:c00c Logitech, Inc. Optical Wheel Mouse Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 002: ID 413c:8000 Dell Computer Corp. BC02 Bluetooth Adapter Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 004: ID 12d1:1003 Huawei Technologies Co., Ltd. E220 HSDPA Modem / E270 HSDPA/HSUPA Modem Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub dmesg | grep 'usb' [ 0.134811] usbcore: registered new interface driver usbfs [ 0.134826] usbcore: registered new interface driver hub [ 0.134858] usbcore: registered new device driver usb [ 0.360327] usb usb1: configuration #1 chosen from 1 choice [ 0.360783] usb usb2: configuration #1 chosen from 1 choice [ 0.361061] usb usb3: configuration #1 chosen from 1 choice [ 0.361611] usb usb4: configuration #1 chosen from 1 choice [ 1.144122] usb 2-2: new full speed USB device using uhci_hcd and address 2 [ 1.346896] usb 2-2: configuration #1 chosen from 1 choice [ 1.588072] usb 3-1: new low speed USB device using uhci_hcd and address 2 [ 1.761204] usb 3-1: configuration #1 chosen from 1 choice [ 5.972042] usb 1-1: new high speed USB device using ehci_hcd and address 4 [ 6.115438] usb 1-1: configuration #1 chosen from 1 choice [ 19.990565] usbcore: registered new interface driver usbserial [ 19.991429] usb-storage: device found at 4 [ 19.991432] usb-storage: waiting for device to settle before scanning [ 20.017260] usbcore: registered new interface driver usb-storage [ 20.017305] usbcore: registered new interface driver usbserial_generic [ 20.017308] usbserial: USB Serial Driver core [ 20.017817] usb-storage: device found at 4 [ 20.017820] usb-storage: waiting for device to settle before scanning [ 20.070796] usbcore: registered new interface driver btusb [ 20.229525] usb 1-1: GSM modem (1-port) converter now attached to ttyUSB0 [ 20.229776] usb 1-1: GSM modem (1-port) converter now attached to ttyUSB1 [ 20.229843] usbcore: registered new interface driver option [ 20.230396] usbcore: registered new interface driver hiddev [ 20.246280] input: Logitech USB Mouse as /devices/pci0000:00/0000:00:1d.1/usb3/3-1/3-1:1.0/input/input6 [ 20.246438] generic-usb 0003:046D:C00C.0001: input,hidraw0: USB HID v1.10 Mouse [Logitech USB Mouse] on usb-0000:00:1d.1-1/input0 [ 20.246479] usbcore: registered new interface driver usbhid [ 20.246483] usbhid: v2.6:USB HID core driver [ 25.436579] usb-storage: device scan complete [ 25.437674] usb-storage: device scan complete

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  • 3 Ways to Make Steam Even Faster

    - by Chris Hoffman
    Have you ever noticed how slow Steam’s built-in web browser can be? Do you struggle with slow download speeds? Or is Steam just slow in general? These tips will help you speed it up. Steam isn’t a game itself, so there are no 3D settings to change to achieve maximum performance. But there are some things you can do to speed it up dramatically. Speed Up the Steam Web Browser Steam’s built-in web browser — used in both the Steam store and in Steam’s in-game overlay to provide a web browser you can quickly use within games – can be frustratingly slow on many systems. Rather than the typical speed we’ve come to expect from Chrome, Firefox, or even Internet Explorer, Steam seems to struggle. When you click a link or go to a new page, there’s a noticeable delay before the new page appears — something that doesn’t happen in desktop browsers. Many people seem to have made peace with this slowness, accepting that Steam’s built-in browser is just bad. However, there’s a trick that will eliminate this delay on many systems and make the Steam web browser fast. This problem seems to arise from an incompatibility with the Automatically Detect Proxy Settings option, which is enabled by default on Windows. This is a compatibility option that very few people should actually need, so it’s safe to disable it. To disable this option, open the Internet Options dialog — press the Windows key to access the Start menu or Start screen, type Internet Options, and click the Internet Options shortcut. Select the Connections tab in the Internet Options window and click the LAN settings button. Uncheck the Automatically detect settings option here, then click OK to save your settings. If you experienced a significant delay every time a web page loaded in Steam’s web browser, it should now be gone. In the unlikely event that you encounter some sort of problem with your network connection, you could always re-enable this option. Increase Steam’s Game Download Speed Steam attempts to automatically select the nearest download server to your location. However, it may not always select the ideal download server. Or, in the case of high-traffic events like big seasonal sales and huge game launches, you may benefit from selecting a less-congested server. To do this, open Steam’s settings by clicking the Steam menu in Steam and selecting Settings. Click over to the Downloads tab and select the closest download server from the Download Region box. You should also ensure that Steam’s download bandwidth isn’t limited from here. You may want to restart Steam and see if your download speeds improve after changing this setting. In some cases, the closest server might not be the fastest. One a bit farther away could be faster if your local server is more congested, for example. Steam once provided information about content server load, which allowed you to select a regional server that wasn’t under high-load, but this information no longer seems to be available. Steam still provides a page that shows you the amount of download activity happening in different regions, including statistics about the difference in download speeds in different US states, but this information isn’t as useful. Accelerate Steam and Your Games One way to speed up all your games — and Steam itself —  is by getting a solid-state drive and installing Steam to it. Steam allows you to easily move your Steam folder — at C:\Program Files (x86)\Steam by default — to another hard drive. Just move it like you would any other folder. You can then launch the Steam.exe program as if you had never moved Steam’s files. Steam also allows you to configure multiple game library folders. This means that you can set up a Steam library folder on a solid-state drive and one on your larger magnetic hard drive. Install your most frequently played games to the solid-state drive for maximum speed and your less frequently played ones to the slower magnetic hard drive to save SSD space. To set up additional library folders, open Steam’s Settings window and click the Downloads tab. You’ll find the Steam Library Folders option here. Click the Add Library Folder button and create a new game library on another hard drive. When you install a game in Steam, you’ll be asked which library folder you want to install it to. With the proxy compatibility option disabled, the correct download server chosen, and Steam installed to a fast SSD, it should be a speed demon. There’s not much more you can do to speed up Steam, short of upgrading other hardware like your computer’s CPU. Image Credit: Andrew Nash on Flickr     

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  • Mouse takes a while to start working after boot

    - by warkior
    I just recently installed Ubuntu 12.04 (64 bit) and a number of my USB devices have stopped working. At least, they don't work for the first 3-5 minutes. I have two mice (one wireless, one wired) and a camera, which seem to take Ubuntu 3-5 minutes to recognize after booting up. Eventually, they do start to work, but it takes ages! lsusb results: (when the mice are working...) $ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 002: ID 046d:c512 Logitech, Inc. LX-700 Cordless Desktop Receiver Bus 003 Device 003: ID 03f0:3f11 Hewlett-Packard PSC-1315/PSC-1317 Bus 006 Device 002: ID 046d:c00c Logitech, Inc. Optical Wheel Mouse Bus 006 Device 003: ID 046d:c52b Logitech, Inc. Unifying Receiver syslog entries for what seems (to my very untrained eye) to be the problem: Oct 12 20:12:51 REMOVED-GA-MA785GM-US2H kernel: [ 17.420117] usb 2-3: device descriptor read/64, error -110 Oct 12 20:12:57 REMOVED-GA-MA785GM-US2H goa[1879]: goa-daemon version 3.4.0 starting [main.c:112, main()] Oct 12 20:13:06 REMOVED-GA-MA785GM-US2H kernel: [ 32.636107] usb 2-3: device descriptor read/64, error -110 Oct 12 20:13:06 REMOVED-GA-MA785GM-US2H kernel: [ 32.852122] usb 2-3: new high-speed USB device number 3 using ehci_hcd Oct 12 20:13:21 REMOVED-GA-MA785GM-US2H kernel: [ 47.964131] usb 2-3: device descriptor read/64, error -110 Oct 12 20:13:37 REMOVED-GA-MA785GM-US2H kernel: [ 63.180115] usb 2-3: device descriptor read/64, error -110 Oct 12 20:13:37 REMOVED-GA-MA785GM-US2H kernel: [ 63.396126] usb 2-3: new high-speed USB device number 4 using ehci_hcd Oct 12 20:13:47 REMOVED-GA-MA785GM-US2H kernel: [ 73.804158] usb 2-3: device not accepting address 4, error -110 Oct 12 20:13:47 REMOVED-GA-MA785GM-US2H kernel: [ 73.916190] usb 2-3: new high-speed USB device number 5 using ehci_hcd Oct 12 20:13:58 REMOVED-GA-MA785GM-US2H kernel: [ 84.324160] usb 2-3: device not accepting address 5, error -110 Oct 12 20:13:58 REMOVED-GA-MA785GM-US2H kernel: [ 84.324197] hub 2-0:1.0: unable to enumerate USB device on port 3 Oct 12 20:13:58 REMOVED-GA-MA785GM-US2H udev-configure-printer: failed to claim interface Oct 12 20:13:58 REMOVED-GA-MA785GM-US2H udev-configure-printer: Failed to get parent Oct 12 20:13:58 REMOVED-GA-MA785GM-US2H udev-configure-printer: device devpath is /devices/pci0000:00/0000:00:12.0/usb3/3-3 Oct 12 20:13:58 REMOVED-GA-MA785GM-US2H udev-configure-printer: MFG:hp MDL:psc 1310 series SERN:CN47CB60BJO2 serial:CN47CB60BJO2 Oct 12 20:13:58 REMOVED-GA-MA785GM-US2H kernel: [ 84.768132] usb 5-3: new full-speed USB device number 2 using ohci_hcd Oct 12 20:14:01 REMOVED-GA-MA785GM-US2H udev-configure-printer: no corresponding CUPS device found Oct 12 20:14:13 REMOVED-GA-MA785GM-US2H kernel: [ 99.904185] usb 5-3: device descriptor read/64, error -110 Oct 12 20:14:29 REMOVED-GA-MA785GM-US2H kernel: [ 115.144188] usb 5-3: device descriptor read/64, error -110 Oct 12 20:14:29 REMOVED-GA-MA785GM-US2H kernel: [ 115.384178] usb 5-3: new full-speed USB device number 3 using ohci_hcd Oct 12 20:14:44 REMOVED-GA-MA785GM-US2H kernel: [ 130.520196] usb 5-3: device descriptor read/64, error -110 Oct 12 20:14:59 REMOVED-GA-MA785GM-US2H kernel: [ 145.760179] usb 5-3: device descriptor read/64, error -110 Oct 12 20:14:59 REMOVED-GA-MA785GM-US2H kernel: [ 146.000173] usb 5-3: new full-speed USB device number 4 using ohci_hcd Oct 12 20:15:10 REMOVED-GA-MA785GM-US2H kernel: [ 156.408168] usb 5-3: device not accepting address 4, error -110 Oct 12 20:15:10 REMOVED-GA-MA785GM-US2H kernel: [ 156.544188] usb 5-3: new full-speed USB device number 5 using ohci_hcd Oct 12 20:15:20 REMOVED-GA-MA785GM-US2H kernel: [ 166.952181] usb 5-3: device not accepting address 5, error -110 Oct 12 20:15:20 REMOVED-GA-MA785GM-US2H kernel: [ 166.952215] hub 5-0:1.0: unable to enumerate USB device on port 3 Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H kernel: [ 167.216164] usb 6-2: new low-speed USB device number 2 using ohci_hcd Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H mtp-probe: checking bus 6, device 2: "/sys/devices/pci0000:00/0000:00:13.1/usb6/6-2" Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H mtp-probe: bus: 6, device: 2 was not an MTP device Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H kernel: [ 167.396138] input: Logitech USB Mouse as /devices/pci0000:00/0000:00:13.1/usb6/6-2/6-2:1.0/input/input16 Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H kernel: [ 167.396442] generic-usb 0003:046D:C00C.0003: input,hidraw2: USB HID v1.10 Mouse [Logitech USB Mouse] on usb-0000:00:13.1-2/input0 Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H kernel: [ 167.660187] usb 6-3: new full-speed USB device number 3 using ohci_hcd Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H mtp-probe: checking bus 6, device 3: "/sys/devices/pci0000:00/0000:00:13.1/usb6/6-3" Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H mtp-probe: bus: 6, device: 3 was not an MTP device Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H kernel: [ 167.859045] logitech-djreceiver 0003:046D:C52B.0006: hiddev0,hidraw3: USB HID v1.11 Device [Logitech USB Receiver] on usb-0000:00:13.1-3/input2 Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H kernel: [ 167.865086] input: Logitech Unifying Device. Wireless PID:400a as /devices/pci0000:00/0000:00:13.1/usb6/6-3/6-3:1.2/0003:046D:C52B.0006/input/input17 Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H kernel: [ 167.865291] logitech-djdevice 0003:046D:C52B.0007: input,hidraw4: USB HID v1.11 Mouse [Logitech Unifying Device. Wireless PID:400a] on usb-0000:00:13.1-3:1 Oct 12 20:15:24 REMOVED-GA-MA785GM-US2H colord: io/hpmud/musb.c 139: unable get_string_descriptor -1: Operation not permitted Oct 12 20:15:24 REMOVED-GA-MA785GM-US2H colord: io/hpmud/musb.c 2040: invalid product id string ret=-1 Oct 12 20:15:24 REMOVED-GA-MA785GM-US2H colord: io/hpmud/musb.c 139: unable get_string_descriptor -1: Operation not permitted Oct 12 20:15:24 REMOVED-GA-MA785GM-US2H colord: io/hpmud/musb.c 2045: invalid serial id string ret=-1 Oct 12 20:15:24 REMOVED-GA-MA785GM-US2H colord: io/hpmud/musb.c 139: unable get_string_descriptor -1: Operation not permitted Oct 12 20:15:24 REMOVED-GA-MA785GM-US2H colord: io/hpmud/musb.c 2050: invalid manufacturer string ret=-1

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  • Improving TCP performance over a gigabit network with lots of connections and high traffic of small packets

    - by MinimeDJ
    I’m trying to improve my TCP throughput over a “gigabit network with lots of connections and high traffic of small packets”. My server OS is Ubuntu 11.10 Server 64bit. There are about 50.000 (and growing) clients connected to my server through TCP Sockets (all on the same port). 95% of of my packets have size of 1-150 bytes (TCP header and payload). The rest 5% vary from 150 up to 4096+ bytes. With the config below my server can handle traffic up to 30 Mbps (full duplex). Can you please advice best practice to tune OS for my needs? My /etc/sysctl.cong looks like this: kernel.pid_max = 1000000 net.ipv4.ip_local_port_range = 2500 65000 fs.file-max = 1000000 # net.core.netdev_max_backlog=3000 net.ipv4.tcp_sack=0 # net.core.rmem_max = 16777216 net.core.wmem_max = 16777216 net.core.somaxconn = 2048 # net.ipv4.tcp_rmem = 4096 87380 16777216 net.ipv4.tcp_wmem = 4096 65536 16777216 # net.ipv4.tcp_synack_retries = 2 net.ipv4.tcp_syncookies = 1 net.ipv4.tcp_mem = 50576 64768 98152 # net.core.wmem_default = 65536 net.core.rmem_default = 65536 net.ipv4.tcp_window_scaling=1 # net.ipv4.tcp_mem= 98304 131072 196608 # net.ipv4.tcp_timestamps = 0 net.ipv4.tcp_rfc1337 = 1 net.ipv4.ip_forward = 0 net.ipv4.tcp_congestion_control=cubic net.ipv4.tcp_tw_recycle = 0 net.ipv4.tcp_tw_reuse = 0 # net.ipv4.tcp_orphan_retries = 1 net.ipv4.tcp_fin_timeout = 25 net.ipv4.tcp_max_orphans = 8192 Here are my limits: $ ulimit -a core file size (blocks, -c) 0 data seg size (kbytes, -d) unlimited scheduling priority (-e) 0 file size (blocks, -f) unlimited pending signals (-i) 193045 max locked memory (kbytes, -l) 64 max memory size (kbytes, -m) unlimited open files (-n) 1000000 pipe size (512 bytes, -p) 8 POSIX message queues (bytes, -q) 819200 real-time priority (-r) 0 stack size (kbytes, -s) 8192 cpu time (seconds, -t) unlimited max user processes (-u) 1000000 [ADDED] My NICs are the following: $ dmesg | grep Broad [ 2.473081] Broadcom NetXtreme II 5771x 10Gigabit Ethernet Driver bnx2x 1.62.12-0 (2011/03/20) [ 2.477808] bnx2x 0000:02:00.0: eth0: Broadcom NetXtreme II BCM57711E XGb (A0) PCI-E x4 5GHz (Gen2) found at mem fb000000, IRQ 28, node addr d8:d3:85:bd:23:08 [ 2.482556] bnx2x 0000:02:00.1: eth1: Broadcom NetXtreme II BCM57711E XGb (A0) PCI-E x4 5GHz (Gen2) found at mem fa000000, IRQ 40, node addr d8:d3:85:bd:23:0c [ADDED 2] ethtool -k eth0 Offload parameters for eth0: rx-checksumming: on tx-checksumming: on scatter-gather: on tcp-segmentation-offload: on udp-fragmentation-offload: off generic-segmentation-offload: on generic-receive-offload: on large-receive-offload: on rx-vlan-offload: on tx-vlan-offload: on ntuple-filters: off receive-hashing: off [ADDED 3] sudo ethtool -S eth0|grep -vw 0 NIC statistics: [1]: rx_bytes: 17521104292 [1]: rx_ucast_packets: 118326392 [1]: tx_bytes: 35351475694 [1]: tx_ucast_packets: 191723897 [2]: rx_bytes: 16569945203 [2]: rx_ucast_packets: 114055437 [2]: tx_bytes: 36748975961 [2]: tx_ucast_packets: 194800859 [3]: rx_bytes: 16222309010 [3]: rx_ucast_packets: 109397802 [3]: tx_bytes: 36034786682 [3]: tx_ucast_packets: 198238209 [4]: rx_bytes: 14884911384 [4]: rx_ucast_packets: 104081414 [4]: rx_discards: 5828 [4]: rx_csum_offload_errors: 1 [4]: tx_bytes: 35663361789 [4]: tx_ucast_packets: 194024824 [5]: rx_bytes: 16465075461 [5]: rx_ucast_packets: 110637200 [5]: tx_bytes: 43720432434 [5]: tx_ucast_packets: 202041894 [6]: rx_bytes: 16788706505 [6]: rx_ucast_packets: 113123182 [6]: tx_bytes: 38443961940 [6]: tx_ucast_packets: 202415075 [7]: rx_bytes: 16287423304 [7]: rx_ucast_packets: 110369475 [7]: rx_csum_offload_errors: 1 [7]: tx_bytes: 35104168638 [7]: tx_ucast_packets: 184905201 [8]: rx_bytes: 12689721791 [8]: rx_ucast_packets: 87616037 [8]: rx_discards: 2638 [8]: tx_bytes: 36133395431 [8]: tx_ucast_packets: 196547264 [9]: rx_bytes: 15007548011 [9]: rx_ucast_packets: 98183525 [9]: rx_csum_offload_errors: 1 [9]: tx_bytes: 34871314517 [9]: tx_ucast_packets: 188532637 [9]: tx_mcast_packets: 12 [10]: rx_bytes: 12112044826 [10]: rx_ucast_packets: 84335465 [10]: rx_discards: 2494 [10]: tx_bytes: 36562151913 [10]: tx_ucast_packets: 195658548 [11]: rx_bytes: 12873153712 [11]: rx_ucast_packets: 89305791 [11]: rx_discards: 2990 [11]: tx_bytes: 36348541675 [11]: tx_ucast_packets: 194155226 [12]: rx_bytes: 12768100958 [12]: rx_ucast_packets: 89350917 [12]: rx_discards: 2667 [12]: tx_bytes: 35730240389 [12]: tx_ucast_packets: 192254480 [13]: rx_bytes: 14533227468 [13]: rx_ucast_packets: 98139795 [13]: tx_bytes: 35954232494 [13]: tx_ucast_packets: 194573612 [13]: tx_bcast_packets: 2 [14]: rx_bytes: 13258647069 [14]: rx_ucast_packets: 92856762 [14]: rx_discards: 3509 [14]: rx_csum_offload_errors: 1 [14]: tx_bytes: 35663586641 [14]: tx_ucast_packets: 189661305 rx_bytes: 226125043936 rx_ucast_packets: 1536428109 rx_bcast_packets: 351 rx_discards: 20126 rx_filtered_packets: 8694 rx_csum_offload_errors: 11 tx_bytes: 548442367057 tx_ucast_packets: 2915571846 tx_mcast_packets: 12 tx_bcast_packets: 2 tx_64_byte_packets: 35417154 tx_65_to_127_byte_packets: 2006984660 tx_128_to_255_byte_packets: 373733514 tx_256_to_511_byte_packets: 378121090 tx_512_to_1023_byte_packets: 77643490 tx_1024_to_1522_byte_packets: 43669214 tx_pause_frames: 228 Some info about SACK: When to turn TCP SACK off?

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  • Car Class (first time with classes)

    - by user2967605
    For an assignment I needed to use a class named car and have it display the make and model, and also have the speed increase by 5 when you use accelerate and decrease by 5 when you brake. My teacher helped me along the way but when I got to the end I couldn't get it to run. Could someone correct me and tell my why it's wrong? Imp--------- #include <iostream> #include <string> using namespace std; void accelerate() { int speed; speed = speed + 5; } void brake() { int speed; speed = speed - 5; } Header #include <iostream> #include <string> using namespace std; class car { public: car(int getYear, string getMake); void accelerate(); void brake(); private: int year; string make; int speed; }; CarClass.cpp #include <string> #include "CarClass.h" using namespace std; int main() { car.(2013,"Kia") car.accelerate() car.brake() }

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  • What is causing the unusual high load average and IOwait?

    - by James
    I noticed on Tuesday night of last week, the load average went up sharply and it seemed abnormal since the traffic is small. Usually, the numbers usually average around .40 or lower and my server stuff (mysql, php and apache) are optimized. I noticed that the IOWait is unusually high even though the processes is barely using any CPU. top - 01:44:39 up 1 day, 21:13, 1 user, load average: 1.41, 1.09, 0.86 Tasks: 60 total, 1 running, 59 sleeping, 0 stopped, 0 zombie Cpu0 : 0.0%us, 0.0%sy, 0.0%ni,100.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu1 : 0.0%us, 0.0%sy, 0.0%ni,100.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu2 : 0.0%us, 0.3%sy, 0.0%ni, 99.7%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu3 : 0.0%us, 0.0%sy, 0.0%ni,100.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu4 : 0.0%us, 0.0%sy, 0.0%ni,100.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu5 : 0.0%us, 0.0%sy, 0.0%ni,100.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu6 : 0.0%us, 0.0%sy, 0.0%ni,100.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu7 : 0.0%us, 0.0%sy, 0.0%ni, 91.5%id, 8.5%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 1048576k total, 331944k used, 716632k free, 0k buffers Swap: 0k total, 0k used, 0k free, 0k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 1 root 15 0 2468 1376 1140 S 0 0.1 0:00.92 init 1656 root 15 0 13652 5212 664 S 0 0.5 0:00.00 apache2 9323 root 18 0 13652 5212 664 S 0 0.5 0:00.00 apache2 10079 root 18 0 3972 1248 972 S 0 0.1 0:00.00 su 10080 root 15 0 4612 1956 1448 S 0 0.2 0:00.01 bash 11298 root 15 0 13652 5212 664 S 0 0.5 0:00.00 apache2 11778 chikorit 15 0 2344 1092 884 S 0 0.1 0:00.05 top 15384 root 18 0 17544 13m 1568 S 0 1.3 0:02.28 miniserv.pl 15585 root 15 0 8280 2736 2168 S 0 0.3 0:00.02 sshd 15608 chikorit 15 0 8280 1436 860 S 0 0.1 0:00.02 sshd Here is the VMStat procs -----------memory---------- ---swap-- -----io---- -system-- ----cpu---- r b swpd free buff cache si so bi bo in cs us sy id wa 1 0 0 768644 0 0 0 0 14 23 0 10 1 0 99 0 IOStat - Nothing unusal Total DISK READ: 67.13 K/s | Total DISK WRITE: 0.00 B/s TID PRIO USER DISK READ DISK WRITE SWAPIN IO COMMAND 19496 be/4 chikorit 11.85 K/s 0.00 B/s 0.00 % 0.00 % apache2 -k start 19501 be/4 mysql 3.95 K/s 0.00 B/s 0.00 % 0.00 % mysqld 19568 be/4 chikorit 11.85 K/s 0.00 B/s 0.00 % 0.00 % apache2 -k start 19569 be/4 chikorit 11.85 K/s 0.00 B/s 0.00 % 0.00 % apache2 -k start 19570 be/4 chikorit 11.85 K/s 0.00 B/s 0.00 % 0.00 % apache2 -k start 19571 be/4 chikorit 7.90 K/s 0.00 B/s 0.00 % 0.00 % apache2 -k start 19573 be/4 chikorit 7.90 K/s 0.00 B/s 0.00 % 0.00 % apache2 -k start 1 be/4 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % init 11778 be/4 chikorit 0.00 B/s 0.00 B/s 0.00 % 0.00 % top 19470 be/4 mysql 0.00 B/s 0.00 B/s 0.00 % 0.00 % mysqld Load Average Chart - http://i.stack.imgur.com/kYsD0.png I want to be sure if this is not a MySQL problem before making sure. Also, this is a Ubuntu 10.04 LTS Server on OpenVZ. Edit: This will probably give a good picture on the IO Wait top - 22:12:22 up 17:41, 1 user, load average: 1.10, 1.09, 0.93 Tasks: 33 total, 1 running, 32 sleeping, 0 stopped, 0 zombie Cpu(s): 0.6%us, 0.2%sy, 0.0%ni, 89.0%id, 10.1%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 1048576k total, 260708k used, 787868k free, 0k buffers Swap: 0k total, 0k used, 0k free, 0k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 1 root 15 0 2468 1376 1140 S 0 0.1 0:00.88 init 5849 root 15 0 12336 4028 668 S 0 0.4 0:00.00 apache2 8063 root 15 0 12336 4028 668 S 0 0.4 0:00.00 apache2 9732 root 16 0 8280 2728 2168 S 0 0.3 0:00.02 sshd 9746 chikorit 18 0 8412 1444 864 S 0 0.1 0:01.10 sshd 9747 chikorit 18 0 4576 1960 1488 S 0 0.2 0:00.24 bash 13706 chikorit 15 0 2344 1088 884 R 0 0.1 0:00.03 top 15745 chikorit 15 0 12968 5108 1280 S 0 0.5 0:00.00 apache2 15751 chikorit 15 0 72184 25m 18m S 0 2.5 0:00.37 php5-fpm 15790 chikorit 18 0 12472 4640 1192 S 0 0.4 0:00.00 apache2 15797 chikorit 15 0 72888 23m 16m S 0 2.3 0:00.06 php5-fpm 16038 root 15 0 67772 2848 592 D 0 0.3 0:00.00 php5-fpm 16309 syslog 18 0 24084 1316 992 S 0 0.1 0:00.07 rsyslogd 16316 root 15 0 5472 908 500 S 0 0.1 0:00.00 sshd 16326 root 15 0 2304 908 712 S 0 0.1 0:00.02 cron 17464 root 15 0 10252 7560 856 D 0 0.7 0:01.88 psad 17466 root 18 0 1684 276 208 S 0 0.0 0:00.31 psadwatchd 17559 root 18 0 11444 2020 732 S 0 0.2 0:00.47 sendmail-mta 17688 root 15 0 10252 5388 1136 S 0 0.5 0:03.81 python 17752 teamspea 19 0 44648 7308 4676 S 0 0.7 1:09.70 ts3server_linux 18098 root 15 0 12336 6380 3032 S 0 0.6 0:00.47 apache2 18099 chikorit 18 0 10368 2536 464 S 0 0.2 0:00.00 apache2 18120 ntp 15 0 4336 1316 984 S 0 0.1 0:00.87 ntpd 18379 root 15 0 12336 4028 668 S 0 0.4 0:00.00 apache2 18387 mysql 15 0 62796 36m 5864 S 0 3.6 1:43.26 mysqld 19584 root 15 0 12336 4028 668 S 0 0.4 0:00.02 apache2 22498 root 16 0 12336 4028 668 S 0 0.4 0:00.00 apache2 24260 root 15 0 67772 3612 1356 S 0 0.3 0:00.22 php5-fpm 27712 root 15 0 12336 4028 668 S 0 0.4 0:00.00 apache2 27730 root 15 0 12336 4028 668 S 0 0.4 0:00.00 apache2 30343 root 15 0 12336 4028 668 S 0 0.4 0:00.00 apache2 30366 root 15 0 12336 4028 668 S 0 0.4 0:00.00 apache2

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  • How do I make a jumping dolphin rotate realistically?

    - by Johnny
    I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I want that it rotates like a real dolphin does. How can I improve the rotation? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { rotation = 0; flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { rotation = 0; flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { rotation += 0.01f; VelocityY += 40f; } else { rotation -= 0.01f; VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { rotation -= 0.01f; VelocityY += -10f; } else { rotation += 0.01f; VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } } I changed my code a little. But I still have some trouble with the rotation. Here's the entire code. The dolphin looks at the wrong direction if I press the left or right key. For example, it looks down if I press the left key. What is wrong with the rotation? At the beginning, the dolphin looks at the left side, but after I pressed a key it just looks down or up. I deleted the "rotation += 0.01f;" lines in the code. Is that correct? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); Vector2 prevPos; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } rotation = (float)Math.Atan2(Position.X - prevPos.X, Position.Y - prevPos.Y); prevPos = Position; // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { VelocityY += 40f; } else { VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { VelocityY += -10f; } else { VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } }

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  • one high-end server with one Application Server or multiple Application Servers?

    - by elgcom
    If I have a high-end server, for example with 1T memory and 8x4core CPU... will it bring more performance if I run multiple App Server (on different JVM) rather than just one App Server? On App Server I will run some services (EAR whith message driven beans) which exchange message with each other. btw, has java 64bit now no memory limitation any more? http://java.sun.com/products/hotspot/whitepaper.html#64

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  • Why does C# thread die?

    - by JackN
    This is my 1st C# project so I may be doing something obviously improper in the code below. I am using .NET, WinForms (I think), and this is a desktop application until I get the bugs out. UpdateGui() uses Invoke((MethodInvoker)delegate to update various GUI controls based on received serial data and sends a GetStatus() command out the serial port 4 times a second. Thread Read() reads the response from serial port whenever it arrives which should be near immediate. SerialPortFixer is a SerialPort IOException Workaround in C# I found at http://zachsaw.blogspot.com/2010/07/serialport-ioexception-workaround-in-c.html. After one or both threads die I'll see something like The thread 0x1288 has exited with code 0 (0x0). in the debug code output. Why do UpdateGui() and/or Read() eventually die? public partial class UpdateStatus : Form { private readonly byte[] Command = new byte[32]; private readonly byte[] Status = new byte[32]; readonly Thread readThread; private static readonly Mutex commandMutex = new Mutex(); private static readonly Mutex statusMutex = new Mutex(); ... public UpdateStatus() { InitializeComponent(); SerialPortFixer.Execute("COM2"); if (serialPort1.IsOpen) { serialPort1.Close(); } try { serialPort1.Open(); } catch (Exception e) { labelWarning.Text = LOST_COMMUNICATIONS + e; labelStatus.Text = LOST_COMMUNICATIONS + e; labelWarning.Visible = true; } readThread = new Thread(Read); readThread.Start(); new Timer(UpdateGui, null, 0, 250); } static void ProcessStatus(byte[] status) { Status.State = (State) status[4]; Status.Speed = status[6]; // MSB Status.Speed *= 256; Status.Speed += status[5]; var Speed = Status.Speed/GEAR_RATIO; Status.Speed = (int) Speed; ... } public void Read() { while (serialPort1 != null) { try { serialPort1.Read(Status, 0, 1); if (Status[0] != StartCharacter[0]) continue; serialPort1.Read(Status, 1, 1); if (Status[1] != StartCharacter[1]) continue; serialPort1.Read(Status, 2, 1); if (Status[2] != (int)Command.GetStatus) continue; serialPort1.Read(Status, 3, 1); ... statusMutex.WaitOne(); ProcessStatus(Status); Status.update = true; statusMutex.ReleaseMutex(); } catch (Exception e) { Console.WriteLine(@"ERROR! Read() " + e); } } } public void GetStatus() { const int parameterLength = 0; // For GetStatus statusMutex.WaitOne(); Status.update = false; statusMutex.ReleaseMutex(); commandMutex.WaitOne(); if (!SendCommand(Command.GetStatus, parameterLength)) { Console.WriteLine(@"ERROR! SendCommand(GetStatus)"); } commandMutex.ReleaseMutex(); } private void UpdateGui(object x) { try { Invoke((MethodInvoker)delegate { Text = DateTime.Now.ToLongTimeString(); statusMutex.WaitOne(); if (Status.update) { if (Status.Speed > progressBarSpeed.Maximum) { Status.Speed = progressBarSpeed.Maximum; } progressBarSpeed.Value = Status.Speed; labelSpeed.Text = Status.Speed + RPM; ... } else { labelWarning.Text = LOST_COMMUNICATIONS; labelStatus.Text = LOST_COMMUNICATIONS; labelWarning.Visible = true; } statusMutex.ReleaseMutex(); GetStatus(); }); } catch (Exception e) { Console.WriteLine(@"ERROR! UpdateGui() " + e); } } }

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  • O(log n) algorithm for computing rank of union of two sorted lists?

    - by Eternal Learner
    Given two sorted lists, each containing n real numbers, is there a O(log?n) time algorithm to compute the element of rank i (where i coresponds to index in increasing order) in the union of the two lists, assuming the elements of the two lists are distinct? I can think of using a Merge procedure to merge the 2 lists and then find the A[i] element in constant time. But the Merge would take O(n) time. How do we solve it in O(log n) time?

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  • How does Batcher Merge work at a high level?

    - by Mike
    I'm trying to grasp the concept of a Batcher Sort. However, most resources I've found online focus on proof entirely or on low-level pseudocode. Before I look at proofs, I'd like to understand how Batcher Sort works. Can someone give a high level overview of how Batcher Sort works(particularly the merge) without overly verbose pseudocode(I want to get the idea behind the Batcher Sort, not implement it)? Thanks!

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  • PHP array help getting a value from the key

    - by sea_1987
    I have a variable that looks likes this, $rslt['expected_salary_level'] This returns a string similar to LEVEL_3, in another array that looks like this I have a set of salaries, Array ( [LEVEL_1] => Array ( [nice_name] => under &pound;10,000 [low] => 1 [high] => 10000 ) [LEVEL_2] => Array ( [nice_name] => &pound;10,000 - &pound;15,000 [low] => 10000 [high] => 15000 ) [LEVEL_3] => Array ( [nice_name] => &pound;15,000 - &pound;20,000 [low] => 15000 [high] => 20000 ) [LEVEL_4] => Array ( [nice_name] => &pound;20,000 - &pound;25,000 [low] => 20000 [high] => 25000 ) [LEVEL_5] => Array ( [nice_name] => &pound;25,000 - &pound;30,000 [low] => 25000 [high] => 30000 ) [LEVEL_6] => Array ( [nice_name] => &pound;30,000 - &pound;40,000 [low] => 30000 [high] => 40000 ) [LEVEL_7] => Array ( [nice_name] => &pound;40,000 - &pound;50,000 [low] => 40000 [high] => 50000 ) [LEVEL_8] => Array ( [nice_name] => &pound;50,000 - &pound;100,000 [low] => 50000 [high] => 100000 ) [LEVEL_9] => Array ( [nice_name] => &pound;100,000 or more [low] => 100000 [high] => 9999999 ) [LEVEL_VOLUNTARY] => Array ( [nice_name] => Voluntary [low] => [high] => ) [LEVEL_UNSPECIFIED] => Array ( [nice_name] => Not specified [low] => [high] => ) ) How do I get at the associated nice name?

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