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  • Collision detection with multiple polygons simultaneously

    - by Craig Innes
    I've written a collision system which detects/resolves collisions between a rectangular player and a convex polygon world using the Separating Axis Theorem. This scheme works fine when the player is colliding with a single polygon, but when I try to create a level made up of combinations of these shapes, the player gets "stuck" between shapes when trying to move from one polygon to the other. The reason for this seems to be that collisions are detected after the player has been pushed through the shape by its movement or gravity. When the system resolves the collision, it resolves them in an order that doesn't make sense (for example, when the player is moving from one flat rectangle to another, gravity pushes them below the ground, but the collision with the left hand side of the second block is resolved before the collision with the top of the block, meaning the player is pushed back left before being pushed back up). Other similar posts have resolved this problem by having a strict rule on which axes to resolve first. For example, always resolve the collision on the y axis, then if the object is still colliding with things, resolve on the x axis. This solution only works in the case of a completely axis oriented box world, and doesn't solve the problem if the player is stuck moving along a series of angled shapes or sliding down a wall. Does any one have any ideas of how I could alter my collision system to prevent these situations from happening?

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  • Move Files from a Failing PC with an Ubuntu Live CD

    - by Trevor Bekolay
    You’ve loaded the Ubuntu Live CD to salvage files from a failing system, but where do you store the recovered files? We’ll show you how to store them on external drives, drives on the same PC, a Windows home network, and other locations. We’ve shown you how to recover data like a forensics expert, but you can’t store recovered files back on your failed hard drive! There are lots of ways to transfer the files you access from an Ubuntu Live CD to a place that a stable Windows machine can access them. We’ll go through several methods, starting each section from the Ubuntu desktop – if you don’t yet have an Ubuntu Live CD, follow our guide to creating a bootable USB flash drive, and then our instructions for booting into Ubuntu. If your BIOS doesn’t let you boot using a USB flash drive, don’t worry, we’ve got you covered! Use a Healthy Hard Drive If your computer has more than one hard drive, or your hard drive is healthy and you’re in Ubuntu for non-recovery reasons, then accessing your hard drive is easy as pie, even if the hard drive is formatted for Windows. To access a hard drive, it must first be mounted. To mount a healthy hard drive, you just have to select it from the Places menu at the top-left of the screen. You will have to identify your hard drive by its size. Clicking on the appropriate hard drive mounts it, and opens it in a file browser. You can now move files to this hard drive by drag-and-drop or copy-and-paste, both of which are done the same way they’re done in Windows. Once a hard drive, or other external storage device, is mounted, it will show up in the /media directory. To see a list of currently mounted storage devices, navigate to /media by clicking on File System in a File Browser window, and then double-clicking on the media folder. Right now, our media folder contains links to the hard drive, which Ubuntu has assigned a terribly uninformative label, and the PLoP Boot Manager CD that is currently in the CD-ROM drive. Connect a USB Hard Drive or Flash Drive An external USB hard drive gives you the advantage of portability, and is still large enough to store an entire hard disk dump, if need be. Flash drives are also very quick and easy to connect, though they are limited in how much they can store. When you plug a USB hard drive or flash drive in, Ubuntu should automatically detect it and mount it. It may even open it in a File Browser automatically. Since it’s been mounted, you will also see it show up on the desktop, and in the /media folder. Once it’s been mounted, you can access it and store files on it like you would any other folder in Ubuntu. If, for whatever reason, it doesn’t mount automatically, click on Places in the top-left of your screen and select your USB device. If it does not show up in the Places list, then you may need to format your USB drive. To properly remove the USB drive when you’re done moving files, right click on the desktop icon or the folder in /media and select Safely Remove Drive. If you’re not given that option, then Eject or Unmount will effectively do the same thing. Connect to a Windows PC on your Local Network If you have another PC or a laptop connected through the same router (wired or wireless) then you can transfer files over the network relatively quickly. To do this, we will share one or more folders from the machine booted up with the Ubuntu Live CD over the network, letting our Windows PC grab the files contained in that folder. As an example, we’re going to share a folder on the desktop called ToShare. Right-click on the folder you want to share, and click Sharing Options. A Folder Sharing window will pop up. Check the box labeled Share this folder. A window will pop up about the sharing service. Click the Install service button. Some files will be downloaded, and then installed. When they’re done installing, you’ll be appropriately notified. You will be prompted to restart your session. Don’t worry, this won’t actually log you out, so go ahead and press the Restart session button. The Folder Sharing window returns, with Share this folder now checked. Edit the Share name if you’d like, and add checkmarks in the two checkboxes below the text fields. Click Create Share. Nautilus will ask your permission to add some permissions to the folder you want to share. Allow it to Add the permissions automatically. The folder is now shared, as evidenced by the new arrows above the folder’s icon. At this point, you are done with the Ubuntu machine. Head to your Windows PC, and open up Windows Explorer. Click on Network in the list on the left, and you should see a machine called UBUNTU in the right pane. Note: This example is shown in Windows 7; the same steps should work for Windows XP and Vista, but we have not tested them. Double-click on UBUNTU, and you will see the folder you shared earlier! As well as any other folders you’ve shared from Ubuntu. Double click on the folder you want to access, and from there, you can move the files from the machine booted with Ubuntu to your Windows PC. Upload to an Online Service There are many services online that will allow you to upload files, either temporarily or permanently. As long as you aren’t transferring an entire hard drive, these services should allow you to transfer your important files from the Ubuntu environment to any other machine with Internet access. We recommend compressing the files that you want to move, both to save a little bit of bandwidth, and to save time clicking on files, as uploading a single file will be much less work than a ton of little files. To compress one or more files or folders, select them, and then right-click on one of the members of the group. Click Compress…. Give the compressed file a suitable name, and then select a compression format. We’re using .zip because we can open it anywhere, and the compression rate is acceptable. Click Create and the compressed file will show up in the location selected in the Compress window. Dropbox If you have a Dropbox account, then you can easily upload files from the Ubuntu environment to Dropbox. There is no explicit limit on the size of file that can be uploaded to Dropbox, though a free account begins with a total limit of 2 GB of files in total. Access your account through Firefox, which can be opened by clicking on the Firefox logo to the right of the System menu at the top of the screen. Once into your account, press the Upload button on top of the main file list. Because Flash is not installed in the Live CD environment, you will have to switch to the basic uploader. Click Browse…find your compressed file, and then click Upload file. Depending on the size of the file, this could take some time. However, once the file has been uploaded, it should show up on any computer connected through Dropbox in a matter of minutes. Google Docs Google Docs allows the upload of any type of file – making it an ideal place to upload files that we want to access from another computer. While your total allocation of space varies (mine is around 7.5 GB), there is a per-file maximum of 1 GB. Log into Google Docs, and click on the Upload button at the top left of the page. Click Select files to upload and select your compressed file. For safety’s sake, uncheck the checkbox concerning converting files to Google Docs format, and then click Start upload. Go Online – Through FTP If you have access to an FTP server – perhaps through your web hosting company, or you’ve set up an FTP server on a different machine – you can easily access the FTP server in Ubuntu and transfer files. Just make sure you don’t go over your quota if you have one. You will need to know the address of the FTP server, as well as the login information. Click on Places > Connect to Server… Choose the FTP (with login) Service type, and fill in your information. Adding a bookmark is optional, but recommended. You will be asked for your password. You can choose to remember it until you logout, or indefinitely. You can now browse your FTP server just like any other folder. Drop files into the FTP server and you can retrieve them from any computer with an Internet connection and an FTP client. Conclusion While at first the Ubuntu Live CD environment may seem claustrophobic, it has a wealth of options for connecting to peripheral devices, local computers, and machines on the Internet – and this article has only scratched the surface. Whatever the storage medium, Ubuntu’s got an interface for it! Similar Articles Productive Geek Tips Backup Your Windows Live Writer SettingsMove a Window Without Clicking the Titlebar in UbuntuRecover Deleted Files on an NTFS Hard Drive from a Ubuntu Live CDCreate a Bootable Ubuntu USB Flash Drive the Easy WayReset Your Ubuntu Password Easily from the Live CD TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Tech Fanboys Field Guide Check these Awesome Chrome Add-ons iFixit Offers Gadget Repair Manuals Online Vista style sidebar for Windows 7 Create Nice Charts With These Web Based Tools Track Daily Goals With 42Goals

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  • I want to hit Apex SQL with a big stick

    - by Michael Stephenson
    <Whinge> Thought id just have a little whinge about this product which caused me a load of grief the other day..... So the background was that my development machine had a completely full hard disk which I needed to sort out.  Upon investigation I found the issue was that the msdb database had managed to get very large. This was caused because a long time ago (and I cant even remember why) I tried out Apex SQL.  After a few days I decided to uninstall it and thought nothing more of it.  What I didnt realise was that uninstalling it doesnt actually uninstall it (and it doesnt inform you about this), but there was still some assemblies left on my machine.  Everytime SQL Server was running it was starting the Apex SQL Connection monitor which was then running in the background and regularly recording information in the msdb database.  Over time it had recorded enough to fill the disk. The below article advises how to sort this out by removing this fully so if your having a problem then try this out:http://knowledgebase.apexsql.com/2007/08/how-to-uninstall-apexsqlconnectionmonit_09.htm Once this was sorted out its interesting to read the above article because I just dont think the approach used by the vendor of this software is a very good one.  So for the Apex team just wanted to pass on a thought: If I want to uninstall your product you should tell me if stuff is left on the machine especially if a process will be running which is going to fill my machine with useless data, </Whinge>

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  • 2D character controller in unity (trying to get old-school platformers back)

    - by Notbad
    This days I'm trying to create a 2D character controller with unity (using phisics). I'm fairly new to physic engines and it is really hard to get the control feel I'm looking for. I would be really happy if anyone could suggest solution for a problem I'm finding: This is my FixedUpdate right now: public void FixedUpdate() { Vector3 v=new Vector3(0,-10000*Time.fixedDeltaTime,0); _body.AddForce(v); v.y=0; if(state(MovementState.Left)) { v.x=-_walkSpeed*Time.fixedDeltaTime+v.x; if(Mathf.Abs(v.x)>_maxWalkSpeed) v.x=-_maxWalkSpeed; } else if(state(MovementState.Right)) { v.x= _walkSpeed*Time.fixedDeltaTime+v.x; if(Mathf.Abs(v.x)>_maxWalkSpeed) v.x=_maxWalkSpeed; } _body.velocity=v; Debug.Log("Velocity: "+_body.velocity); } I'm trying here to just move the rigid body applying a gravity and a linear force for left and right. I have setup a physic material that makes no bouncing and 0 friction when moving and 1 friction with stand still. The main problem is that I have colliders with slopes and the velocity changes from going up (slower) , going down the slope (faster) and walk on a straight collider (normal). How could this be fixed? As you see I'm applying allways same velocity for x axis. For the player I have it setup with a sphere at feet position that is the rigidbody I'm applying forces to. Any other tip that could make my life easier with this are welcomed :). P.D. While coming home I have noticed I could solve this applying a constant force parallel to the surface the player is walking, but don't know if it is best method.

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  • How to fade away the icon in the dock when close the program in Mac OSX

    - by Magic
    I'm using Mac OSX Mountain Lion. But some program in the dock confusing me. When I close some program(upper left close button). The icon in the dock fade away. That mean the process close. But some program doesn't fade away(mean the process still alive), And I don't select the "Show in Dock" option. Like Microsoft Office(Word, Excel). It's too annoying. What I want is when I click the upper left close button. The icon will fade away and the program close?

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  • IIS 7.5 saving configuration settings to web.config with IIS Manager

    - by Caroline Beltran
    I installed IIS 7.5 (Windows 7) on two different PCs, one PC saves configuration to applicationHost.config and the other to web.config! Screenshot: As you can see, the PC on the left does not contain the settings (they are stored in applicationHost.config) and the PC to the right does in fact store the settings in web.config. I have not and hope not to modify the configuration files by hand and would like to do it using IIS Manager only. Does anyone know why this happens or if there is some setting to force configuration to the web.config file? Thank you. Edit: I am adding a screenshot of the applicationHost.config file (PC on the left) demonstrating how the configuration is stored in it instead of inside the web.config file.

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  • Synergy setup broke on upgrade

    - by CoatedMoose
    I had synergy setup working fine with version 1.3.7, however I got a new computer and decided to set it up as well. Because the setup I was working with was ubuntu (server - dual monitors) mac (client) and the new computer (replacing the mac) was windows, I ended up updating everything to 1.4.10. ______ ______ ______ | mac | ubu1 | ubu2 | |______|______|______| The problem is currently that dragging to the left of ubu1 causes the cursor on the mac to flicker briefly and then the cursor shows up at the bottom right corner of ubu2. Here is my .synergy.conf section: screens Andrews-Mac-Mini: ctrl = ctrl alt = meta super = alt Andrew-Ubuntu: end section: links Andrew-Ubuntu: left = Andrews-Mac-Mini Andrews-Mac-Mini: right = Andrew-Ubuntu end And the output from synergys -f NOTE: client "Andrews-Mac-Mini" has connected INFO: switch from "Andrew-Ubuntu" to "Andrews-Mac-Mini" at 1679,451 INFO: leaving screen INFO: screen "Andrew-Ubuntu" updated clipboard 0 INFO: screen "Andrew-Ubuntu" updated clipboard 1 INFO: switch from "Andrews-Mac-Mini" to "Andrew-Ubuntu" at 2398,833 INFO: entering screen

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  • How to find keycodes for Fn + keys?

    - by budwiser
    I'm trying to find out the keycode for Fn+? keypress (left arrow). Xev outputs FocusOut event, serial 36, synthetic NO, window 0x3c00001,    mode NotifyGrab, detail NotifyAncestor FocusIn event, serial 36, synthetic NO, window 0x3c00001,    mode NotifyUngrab, detail NotifyAncestor KeymapNotify event, serial 36, synthetic NO, window 0x0,    keys:  4294967213 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0              0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   If it is telling me the keycode here, I'm not able to interpret it so help would be appreciated. I'm also curious for finding out if it's possible to bind something to Fn+Del but when trying out this combination, Xev outputs KeyPress event, serial 36, synthetic NO, window 0x3c00001, root 0xad, subw 0x0, time 1984903, (-666,480), root:(53,533), state 0x0, keycode 119 (keysym 0xffff, Delete), same_screen YES, XLookupString gives 1 bytes: (7f) " " XmbLookupString gives 1 bytes: (7f) " " XFilterEvent returns: False KeyRelease event, serial 36, synthetic NO, window 0x3c00001, root 0xad, subw 0x0, time 1985008, (-666,480), root:(53,533), state 0x0, keycode 119 (keysym 0xffff, Delete), same_screen YES, XLookupString gives 1 bytes: (7f) " " XFilterEvent returns: False which is exactly the same as pressing del without Fn. So, summary for short How can I find keycode for Fn+? (left arrow)? Is it even possible to bind something to Fn+Del or am I facing windmills here?

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  • SQL SERVER – Identify Most Resource Intensive Queries – SQL in Sixty Seconds #029 – Video

    - by pinaldave
    There are a few questions I often get asked. I wonder how interesting is that in our daily life all of us have to often need the same kind of information at the same time. Here is the example of the similar questions: How many user created tables are there in the database? How many non clustered indexes each of the tables in the database have? Is table Heap or has clustered index on it? How many rows each of the tables is contained in the database? I finally wrote down a very quick script (in less than sixty seconds when I originally wrote it) which can answer above questions. I also created a very quick video to explain the results and how to execute the script. Here is the complete script which I have used in the SQL in Sixty Seconds Video. SELECT [schema_name] = s.name, table_name = o.name, MAX(i1.type_desc) ClusteredIndexorHeap, COUNT(i.TYPE) NoOfNonClusteredIndex, p.rows FROM sys.indexes i INNER JOIN sys.objects o ON i.[object_id] = o.[object_id] INNER JOIN sys.schemas s ON o.[schema_id] = s.[schema_id] LEFT JOIN sys.partitions p ON p.OBJECT_ID = o.OBJECT_ID AND p.index_id IN (0,1) LEFT JOIN sys.indexes i1 ON i.OBJECT_ID = i1.OBJECT_ID AND i1.TYPE IN (0,1) WHERE o.TYPE IN ('U') AND i.TYPE = 2 GROUP BY s.name, o.name, p.rows ORDER BY schema_name, table_name Related Tips in SQL in Sixty Seconds: Find Row Count in Table – Find Largest Table in Database Find Row Count in Table – Find Largest Table in Database – T-SQL Identify Numbers of Non Clustered Index on Tables for Entire Database Index Levels, Page Count, Record Count and DMV – sys.dm_db_index_physical_stats Index Levels and Delete Operations – Page Level Observation What would you like to see in the next SQL in Sixty Seconds video? Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Database, Pinal Dave, PostADay, SQL, SQL Authority, SQL in Sixty Seconds, SQL Query, SQL Scripts, SQL Server, SQL Server Management Studio, SQL Tips and Tricks, T SQL, Technology, Video Tagged: Excel

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  • How to implement curved movement while tracking the appropriate angle?

    - by Vexille
    I'm currently coding a 2D top-down car game which will be turn-based. And since it's turn-based, the cars won't be controlled directly (i.e. with a simple velocity vector that adjusts its angle when the player wants to turn), but instead it's movement path has to be planned beforehand, and then the car needs to follow the path when the turn ends (think Steambirds). This question has some interesting information, but its focus is on homing-missile behaviour, which I kinda had figured out, but doesn't really apply to my case, I think, since I need to show a preview of the path when the player is planning his turn, then have the car follow that path. In that same question, there's an excellent answer by Andrew Russel which mentions Equations of Motion and Bézier's Curve. Some of his other suggestions of implementation are specific to XNA though, so they don't help much (I'm using Marmalade SDK). If I assume Bézier's Curve as the solution of choice, I'm left with one specific problem: I'll have the car's position (the first endpoint) and the target/final position (the last endpoint), but what should I use as the control point (assuming a square/quadratic curve)? And whether I use Bézier's Curve or another parametric equation, I'd still be left with another issue: the car can't just follow the curve, it must turn (i.e. adjust its angle) accordingly. So how can I figure out which way the car should be pointing to at any given point in the curve?

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  • SQL SERVER – Contest Winner – What Next on SQL in Sixty Seconds – Poll Result

    - by Pinal Dave
    A few days ago, I have asked a question on this blog. The question was - What would you like to see in the next episodes of SQL in Sixty Seconds. The poll is still active and posted over here: SQL SERVER – Poll – What would you love to see in SQL in Sixty Seconds? The contest was to suggest the next item of SQL in Sixty Seconds and vote for the your choice of subject. There have been plenty of votes to this contest, however, there were only 4 comments to this blog post. Hence, selecting a winner was very simple. Result of Poll It is very clear from result, most of the people would like to watch Performance Tuning subjects. I will continue to build video on this subject in future. Contest Winner Now is the time for the winner of the contest, who left comments on the blog. The winner is Raelyard. Here is the comment which he has left on the blog. raelyard please reach out to me via email and I will send you the gift card. Current Contest Here is the contest which is currently running on this blog. You can take part in the contest and can win a Drone. SQL in Sixty Seconds Here are few of the episodes of SQL in Sixty Seconds, which you can watch. We will have more episodes of SQL in Sixty Seconds from next week which are focused on performance. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Video

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  • JavaOne Latin America Schedule Changes For Thursday

    - by Tori Wieldt
    tweetmeme_url = 'http://blogs.oracle.com/javaone/2010/12/javaone_latin_america_schedule_changes_for_thursday.html'; Share .FBConnectButton_Small{background-position:-5px -232px !important;border-left:1px solid #1A356E;} .FBConnectButton_Text{margin-left:12px !important ;padding:2px 3px 3px !important;} The good news: we've got LOTS of developers at JavaOne Latin America.The bad news: the rooms are too small to hold everyone! (we've heard you)The good news: selected sessions for Thursday have been moved larger rooms (the keynote halls) More good news: some sessions that were full from Wednesday will be repeated on Thursday. SCHEDULE CHANGES FOR THURSDAY, DECEMBER 9THNote: Be sure to check the schedule on site, there still may be some last minute changes. Session Name Speaker New Time/Room Ginga, LWUIT, JavaDTV and You 2.0 Dimas Oliveria Thursday, December 9, 11:15am - 12:00pm Auditorio 4 JavaFX do seu jeito: criando aplicativos JavaFX com linguagens alternativas Stephen Chin Thursday, December 9, 3:00pm - 3:45pm Auditorio 4 Automatizando sua casa usando Java; JavaME, JavaFX, e Open Source Hardware Vinicius Senger Thursday, December 9, 9:00am - 9:45am Auditorio 3 Construindo uma arquitetura RESTful para aplicacoes ricas com HTML 5 e JSF2 Raphael Helmonth Adrien Caetano Thursday, December 9, 5:15pm - 6:00pm Auditorio 2 Dicas eTruquies sobre performance em Java EE JPA e JSF Alberto Lemos e Danival Taffarel Calegari Thursday, December 9, 2:00pm - 2:45pm Auditorio 2 Escrevendo Aplicativos Multipatforma Incriveis Usando LWUIT Roger Brinkley Cancelled Platforma NetBeans: sem slide - apenas codigo Mauricio Leal Cancelled Escalando o seu AJAX Push com Servlet 3.0 Paulo Silveria Keynote Hall 9:00am - 9:45am Cobetura Completa de Ferramentas para a Platforma Java EE 6 Ludovic Champenois Keynote Hall 10:00am - 10:45am Servlet 3.0 - Expansivel, Assincrono e Facil de Usar Arun Gupta Keynote Hall 4:00pm - 4:45pm Transforme seu processo em REST com JAX-RS Guilherme Silveria Keynote Hall 5:00pm - 5:45pm The Future of Java Fabiane Nardon e Bruno Souza Keynote Hall 6:00pm - 6:45pm Thanks for your understanding, we are tuning the conference to make it the best JavaOne possible.

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  • Remapping keyboard to get extra cursor keys - but why stick to VIM standard hjkl

    - by Carlo V. Dango
    Inspired from VIM I recently remapped my keyboard layout to get extra keys for cursor movement. Being fluent in both QWERTY and DVORAK, it came quite natural to me to remap the DF and JK keys rather than the VIM standard hjkl keys. Here is my reasoning It enables me to quickly identify cursor keys since F and J are physically marked on my keyboard I'm using two hands for movement rather than one. I guess from DVORAK I learned to appreciate shifting between hands rather than using primarily one hand. It maps well with the Kinesis keyboard mapping http://www.kinesis-ergo.com/advantage.htm that I use occasionally. I feel I'm using my strongest fingers. I don't have to stretch my right index finger to read H as I would using the VIM layout. However, since I am still doing green field explorations on the cursor key remapping, I'd like others to share their experiences and/or criticize my suggested mapping. PS. If you want to toy around with my remapping using Autohotkey here is my script ; extra cursor keys. !d:: Send {Left} <^>!d:: Send {Left} !f:: Send {Right} <^>!f:: Send {Right} !j:: Send {Up} <^>!j:: Send {Up} !k:: Send {Down} <^>!k:: Send {Down} The question Is this mapping sane or is the VIM mapping superior?

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  • Stage3D Camera problem

    - by Thomas Versteeg
    I am trying to create a 2D Stage3D game where you can move the camera around the level in an RTS style. I thought about using Orthographic Matrix3D functions for this but when I try to scroll the whole "stage" also scrolls. This is the Camera code: public function Camera2D(width:int, height:int, zoom:Number = 1) { resize(width, height); _zoom = zoom; } public function resize(width:Number, height:Number):void { _width = width; _height = height; _projectionMatrix = makeMatrix(0, width, 0, height); _recalculate = true; } protected function makeMatrix(left:Number, right:Number, top:Number, bottom:Number, zNear:Number = 0, zFar:Number = 1):Matrix3D { return new Matrix3D(Vector.<Number>([ 2 / (right - left), 0, 0, 0, 0, 2 / (top - bottom), 0, 0, 0, 0, 1 / (zFar - zNear), 0, 0, 0, zNear / (zNear - zFar), 1 ])); } public function get viewMatrix():Matrix3D { if (_recalculate) { _recalculate = false; _viewMatrix.identity(); _viewMatrix.appendTranslation( -_width / 2 - _x, -_height / 2 - y, 0); _viewMatrix.appendScale(_zoom, _zoom, 1); _renderMatrix.identity(); _renderMatrix.append(_viewMatrix); _renderMatrix.append(_projectionMatrix); } return _renderMatrix; } Here are two screenshots to show what I mean: How do I only let the inside of the stage3D scroll and not the whole stage?

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  • Operator of the week - Assert

    - by Fabiano Amorim
    Well my friends, I was wondering how to help you in a practical way to understand execution plans. So I think I'll talk about the Showplan Operators. Showplan Operators are used by the Query Optimizer (QO) to build the query plan in order to perform a specified operation. A query plan will consist of many physical operators. The Query Optimizer uses a simple language that represents each physical operation by an operator, and each operator is represented in the graphical execution plan by an icon. I'll try to talk about one operator every week, but so as to avoid having to continue to write about these operators for years, I'll mention only of those that are more common: The first being the Assert. The Assert is used to verify a certain condition, it validates a Constraint on every row to ensure that the condition was met. If, for example, our DDL includes a check constraint which specifies only two valid values for a column, the Assert will, for every row, validate the value passed to the column to ensure that input is consistent with the check constraint. Assert  and Check Constraints: Let's see where the SQL Server uses that information in practice. Take the following T-SQL: IF OBJECT_ID('Tab1') IS NOT NULL   DROP TABLE Tab1 GO CREATE TABLE Tab1(ID Integer, Gender CHAR(1))  GO  ALTER TABLE TAB1 ADD CONSTRAINT ck_Gender_M_F CHECK(Gender IN('M','F'))  GO INSERT INTO Tab1(ID, Gender) VALUES(1,'X') GO To the command above the SQL Server has generated the following execution plan: As we can see, the execution plan uses the Assert operator to check that the inserted value doesn't violate the Check Constraint. In this specific case, the Assert applies the rule, 'if the value is different to "F" and different to "M" than return 0 otherwise returns NULL'. The Assert operator is programmed to show an error if the returned value is not NULL; in other words, the returned value is not a "M" or "F". Assert checking Foreign Keys Now let's take a look at an example where the Assert is used to validate a foreign key constraint. Suppose we have this  query: ALTER TABLE Tab1 ADD ID_Genders INT GO  IF OBJECT_ID('Tab2') IS NOT NULL   DROP TABLE Tab2 GO CREATE TABLE Tab2(ID Integer PRIMARY KEY, Gender CHAR(1))  GO  INSERT INTO Tab2(ID, Gender) VALUES(1, 'F') INSERT INTO Tab2(ID, Gender) VALUES(2, 'M') INSERT INTO Tab2(ID, Gender) VALUES(3, 'N') GO  ALTER TABLE Tab1 ADD CONSTRAINT fk_Tab2 FOREIGN KEY (ID_Genders) REFERENCES Tab2(ID) GO  INSERT INTO Tab1(ID, ID_Genders, Gender) VALUES(1, 4, 'X') Let's look at the text execution plan to see what these Assert operators were doing. To see the text execution plan just execute SET SHOWPLAN_TEXT ON before run the insert command. |--Assert(WHERE:(CASE WHEN NOT [Pass1008] AND [Expr1007] IS NULL THEN (0) ELSE NULL END))      |--Nested Loops(Left Semi Join, PASSTHRU:([Tab1].[ID_Genders] IS NULL), OUTER REFERENCES:([Tab1].[ID_Genders]), DEFINE:([Expr1007] = [PROBE VALUE]))           |--Assert(WHERE:(CASE WHEN [Tab1].[Gender]<>'F' AND [Tab1].[Gender]<>'M' THEN (0) ELSE NULL END))           |    |--Clustered Index Insert(OBJECT:([Tab1].[PK]), SET:([Tab1].[ID] = RaiseIfNullInsert([@1]),[Tab1].[ID_Genders] = [@2],[Tab1].[Gender] = [Expr1003]), DEFINE:([Expr1003]=CONVERT_IMPLICIT(char(1),[@3],0)))           |--Clustered Index Seek(OBJECT:([Tab2].[PK]), SEEK:([Tab2].[ID]=[Tab1].[ID_Genders]) ORDERED FORWARD) Here we can see the Assert operator twice, first (looking down to up in the text plan and the right to left in the graphical plan) validating the Check Constraint. The same concept showed above is used, if the exit value is "0" than keep running the query, but if NULL is returned shows an exception. The second Assert is validating the result of the Tab1 and Tab2 join. It is interesting to see the "[Expr1007] IS NULL". To understand that you need to know what this Expr1007 is, look at the Probe Value (green text) in the text plan and you will see that it is the result of the join. If the value passed to the INSERT at the column ID_Gender exists in the table Tab2, then that probe will return the join value; otherwise it will return NULL. So the Assert is checking the value of the search at the Tab2; if the value that is passed to the INSERT is not found  then Assert will show one exception. If the value passed to the column ID_Genders is NULL than the SQL can't show a exception, in that case it returns "0" and keeps running the query. If you run the INSERT above, the SQL will show an exception because of the "X" value, but if you change the "X" to "F" and run again, it will show an exception because of the value "4". If you change the value "4" to NULL, 1, 2 or 3 the insert will be executed without any error. Assert checking a SubQuery: The Assert operator is also used to check one subquery. As we know, one scalar subquery can't validly return more than one value: Sometimes, however, a  mistake happens, and a subquery attempts to return more than one value . Here the Assert comes into play by validating the condition that a scalar subquery returns just one value. Take the following query: INSERT INTO Tab1(ID_TipoSexo, Sexo) VALUES((SELECT ID_TipoSexo FROM Tab1), 'F')    INSERT INTO Tab1(ID_TipoSexo, Sexo) VALUES((SELECT ID_TipoSexo FROM Tab1), 'F')    |--Assert(WHERE:(CASE WHEN NOT [Pass1016] AND [Expr1015] IS NULL THEN (0) ELSE NULL END))        |--Nested Loops(Left Semi Join, PASSTHRU:([tempdb].[dbo].[Tab1].[ID_TipoSexo] IS NULL), OUTER REFERENCES:([tempdb].[dbo].[Tab1].[ID_TipoSexo]), DEFINE:([Expr1015] = [PROBE VALUE]))              |--Assert(WHERE:([Expr1017]))             |    |--Compute Scalar(DEFINE:([Expr1017]=CASE WHEN [tempdb].[dbo].[Tab1].[Sexo]<>'F' AND [tempdb].[dbo].[Tab1].[Sexo]<>'M' THEN (0) ELSE NULL END))              |         |--Clustered Index Insert(OBJECT:([tempdb].[dbo].[Tab1].[PK__Tab1__3214EC277097A3C8]), SET:([tempdb].[dbo].[Tab1].[ID_TipoSexo] = [Expr1008],[tempdb].[dbo].[Tab1].[Sexo] = [Expr1009],[tempdb].[dbo].[Tab1].[ID] = [Expr1003]))              |              |--Top(TOP EXPRESSION:((1)))              |                   |--Compute Scalar(DEFINE:([Expr1008]=[Expr1014], [Expr1009]='F'))              |                        |--Nested Loops(Left Outer Join)              |                             |--Compute Scalar(DEFINE:([Expr1003]=getidentity((1856985942),(2),NULL)))              |                             |    |--Constant Scan              |                             |--Assert(WHERE:(CASE WHEN [Expr1013]>(1) THEN (0) ELSE NULL END))              |                                  |--Stream Aggregate(DEFINE:([Expr1013]=Count(*), [Expr1014]=ANY([tempdb].[dbo].[Tab1].[ID_TipoSexo])))             |                                       |--Clustered Index Scan(OBJECT:([tempdb].[dbo].[Tab1].[PK__Tab1__3214EC277097A3C8]))              |--Clustered Index Seek(OBJECT:([tempdb].[dbo].[Tab2].[PK__Tab2__3214EC27755C58E5]), SEEK:([tempdb].[dbo].[Tab2].[ID]=[tempdb].[dbo].[Tab1].[ID_TipoSexo]) ORDERED FORWARD)  You can see from this text showplan that SQL Server as generated a Stream Aggregate to count how many rows the SubQuery will return, This value is then passed to the Assert which then does its job by checking its validity. Is very interesting to see that  the Query Optimizer is smart enough be able to avoid using assert operators when they are not necessary. For instance: INSERT INTO Tab1(ID_TipoSexo, Sexo) VALUES((SELECT ID_TipoSexo FROM Tab1 WHERE ID = 1), 'F') INSERT INTO Tab1(ID_TipoSexo, Sexo) VALUES((SELECT TOP 1 ID_TipoSexo FROM Tab1), 'F')  For both these INSERTs, the Query Optimiser is smart enough to know that only one row will ever be returned, so there is no need to use the Assert. Well, that's all folks, I see you next week with more "Operators". Cheers, Fabiano

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  • gVIM "put" driving me mad, how do I "put" at the beginning of a line

    - by crgnz
    I'm learning gVIM on Windows, and as I slowly learn more of the keystrokes I find myself using the mouse less and less, which is great. I have a couple of questions I've yet to figure out: I do a lot of copy and paste. So I use 'v' to enter VISUAL mode, use k/j to move up/down and select the lines, then hit 'y' to yank. I then go to the line where I want to insert, and hit 'p' to put, BUT the darn thing pastes after the 1st character. I can't move any further left, so I am definitely at the start of the line, so I find the 'p'ut behaviour of pasting 1 char after my cursor position to be supremely annoying. I switch between edit and command mode an awful lot, and my poor little finger on my left hand is getting sore from being stretched out to hit the 'Esc' key (to enter command mode) every few seconds. Is there a more finger-friendly way to enter command mode?

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  • Random Movement for multiple entities

    - by opiop65
    I have this code for a arraylist of entities. All the entities use the same random and so all of them move in the same direction. How can I change it so it generates a new random number for each entity? public void moveFemale() { for(int i = 0; i < 1000; i++){ random = rand.nextInt(99); } if (random >= 0 && random <= 25) { posX -= enemyWalkSpeed; // right } if (random >= 26 && random <= 50) { posX += enemyWalkSpeed; // left } if (random >= 51 && random <= 75) { posY -= enemyWalkSpeed; // up } if (random >= 76 && random <= 100) { posY += enemyWalkSpeed; // down } } Is this correct? public void moveFemale() { for (Female female: GameFrame.females){ female.lastChangedDirectionTime += elapsedTime; if (female.lastChangedDirectionTime >= CHANGE_DIRECTION_TIME) { female.lastChangedDirectionTime = 0; random = rand.nextInt(100); if (random >= 0 && random <= 25) { posX -= enemyWalkSpeed; // right } if (random >= 26 && random <= 50) { posX += enemyWalkSpeed; // left } if (random >= 51 && random <= 75) { posY -= enemyWalkSpeed; // up } if (random >= 76 && random <= 100) { posY += enemyWalkSpeed; // down } } } }

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  • Screen space to world space

    - by user13414
    I am writing a 2D game where my game world has x axis running left to right, y axis running top to bottom, and z axis out of the screen: Whilst my game world is top-down, the game is rendered on a slight tilt: I'm working on projecting from world space to screen space, and vice-versa. I have the former working as follows: var viewport = new Viewport(0, 0, this.ScreenWidth, this.ScreenHeight); var screenPoint = viewport.Project(worldPoint.NegateY(), this.ProjectionMatrix, this.ViewMatrix, this.WorldMatrix); The NegateY() extension method does exactly what it sounds like, since XNA's y axis runs bottom to top instead of top to bottom. The screenshot above shows this all working. Basically, I have a bunch of points in 3D space that I then render in screen space. I can modify camera properties in real time and see it animate to the new position. Obviously my actual game will use sprites rather than points and the camera position will be fixed, but I'm just trying to get all the math in place before getting to that. Now, I am trying to convert back the other way. That is, given an x and y point in screen space above, determine the corresponding point in world space. So if I point the cursor at, say, the bottom-left of the green trapezoid, I want to get a world space reading of (0, 480). The z coordinate is irrelevant. Or, rather, the z coordinate will always be zero when mapping back to world space. Essentially, I want to implement this method signature: public Vector2 ScreenPointToWorld(Vector2 point) I've tried several things to get this working but am just having no luck. My latest thinking is that I need to call Viewport.Unproject twice with differing near/far z values, calculate the resultant Ray, normalize it, then calculate the intersection of the Ray with a Plane that basically represents ground-level of my world. However, I got stuck on the last step and wasn't sure whether I was over-complicating things. Can anyone point me in the right direction on how to achieve this?

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  • Runaway version store in tempdb

    - by DavidWimbush
    Today was really a new one. I got back from a week off and found our main production server's tempdb had gone from its usual 200MB to 36GB. Ironically I spent Friday at the most excellent SQLBits VI and one of the sessions I attended was Christian Bolton talking about tempdb issues - including runaway tempdb databases. How just-in-time was that?! I looked into the file growth history and it looks like the problem started when my index maintenance job was chosen as the deadlock victim. (Funny how they almost make it sound like you've won something.) That left tempdb pretty big but for some reason it grew several more times. And since I'd left the file growth at the default 10% (aaargh!) the worse it got the worse it got. The last regrowth event was 2.6GB. Good job I've got Instant Initialization on. Since the Disk Usage report showed it was 99% unallocated I went into the Shrink Files dialogue which helpfully informed me the data file was 250MB.  I'm afraid I've got a life (allegedly) so I restarted the SQL Server service and then immediately ran a script to make the initial size bigger and change the file growth to a number of MB. The script complained that the size was smaller than the current size. Within seconds! WTF? Now I had to find out what was using so much of it. By using the DMV sys.dm_db_file_space_usage I found the problem was in the version store, and using the DMV sys.dm_db_task_space_usage and the Top Transactions by Age report I found that the culprit was a 3rd party database where I had turned on read_committed_snapshot and then not bothered to monitor things properly. Just because something has always worked before doesn't mean it will work in every future case. This application had an implicit transaction that had been running for over 2 hours.

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  • Depth interpolation for z-buffer, with scanline

    - by Twodordan
    I have to write my own software 3d rasterizer, and so far I am able to project my 3d model made of triangles into 2d space: I rotate, translate and project my points to get a 2d space representation of each triangle. Then, I take the 3 triangle points and I implement the scanline algorithm (using linear interpolation) to find all points[x][y] along the edges(left and right) of the triangles, so that I can scan the triangle horizontally, row by row, and fill it with pixels. This works. Except I have to also implement z-buffering. This means that knowing the rotated&translated z coordinates of the 3 vertices of the triangle, I must interpolate the z coordinate for all other points I find with my scanline algorithm. The concept seems clear enough, I first find Za and Zb with these calculations: var Z_Slope = (bottom_point_z - top_point_z) / (bottom_point_y - top_point_y); var Za = top_point_z + ((current_point_y - top_point_y) * Z_Slope); Then for each Zp I do the same interpolation horizontally: var Z_Slope = (right_z - left_z) / (right_x - left_x); var Zp = left_z + ((current_point_x - left_x) * Z_Slope); And of course I add to the zBuffer, if current z is closer to the viewer than the previous value at that index. (my coordinate system is x: left - right; y: top - bottom; z: your face - computer screen;) The problem is, it goes haywire. The project is here and if you select the "Z-Buffered" radio button, you'll see the results... (note that the rest of the options before "Z-Buffered" use the Painter's algorithm to correctly order the triangles. I also use the painter's algorithm -only- to draw the wireframe in "Z-Buffered" mode for debugging purposes) PS: I've read here that you must turn the z's into their reciprocals (meaning z = 1/z) before you interpolate. I tried that, and it appears that there's no change. What am I missing? (could anyone clarify, precisely where you must turn z into 1/z and where to turn it back?)

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  • Java Road Trip: Code to Coast

    - by Tori Wieldt
    tweetmeme_url = 'http://blogs.oracle.com/javaone/2010/06/java_road_trip_code_to_coast.html'; Share .FBConnectButton_Small{background-position:-5px -232px !important;border-left:1px solid #1A356E;} .FBConnectButton_Text{margin-left:12px !important ;padding:2px 3px 3px !important;} The Java Road Trip: Code to CoastJava developers, architects, programmers, and enthusiasts: get ready for a real adrenaline rush! Follow the Java Road Trip: Code to Coast as this high-tech block party on wheels travels to 20 cities across the United States showcasing Oracle's commitment to everything Java. It's a chance to talk to Java leaders and engineers and get your hands on the latest Java technology. The Java Road Trip kicks off June 14 in New York City with Octavian Tanase, Vice President, Java Platform Group at Oracle, headlining the event. Don't miss    EJBs in Boston!    Governance in Washington, DC!    Swing(ing) in Memphis!    Mile-high UIs in Denver!    Java in Seattle! (too easy)     and more!Join or follow the tour here: http://java.com/roadtrip/Read the Oracle Magazine articleUse or follow the hash tag #javaroadtrip

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  • Ubuntu eats itself after I followed updater instruction

    - by Tony Martin
    Updater (I assume) put a no entry style alert icon on the panel which informed me that certain package dependencies were not up to snuff. Upgrades were thereafter only partial. The dialogue advised that I (and this is from noob memory) sudo apt-get install -f. I did this and typed in the confirmation phrase and watched apt-get systematically remove every component of linux, both the stuff I installed and the core ubuntu packages. I could only assume at this stage that this was for a fresh install but of course, I know better now. There's much complaint about Windows, but I've never met with advice from Microsoft tools to wipe out the operating system because of a couple of missing .dlls. So what gives? This was a 64 bit install of 12.04. All that is left is grub pointing to a couple of windows recovery partitions on the hard drive. I'm tempted, but I have hopes of recovering the data that I had enough misguided faith to trust to the linux ext4 partition. I've tried pen driving back into it with a 32 bit iso but I'm simply informed that ubuntu is running in low graphics mode and get to watch the dots cycle indefinitely. EDIT: Thanks for the advice vis positive request. I've got onto the machine with a 64 bit stick and can see the file structure left behind by the installation. My first instinct was to run install from the stick but it did not seem to offer a recovery option. My question then: is there a way to recover the current installation so that if I reinstall the packages I had they will pick up the original settings. I'm particularly worried about losing email from evolution - the rest I could probably lash back together. I would also be interested how this disaster came about. I see people in the know recommending this same procedure in similar circumstances. Thanks for your attention, Tony Martin

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  • Can't start my Windows XP Virtual Machine: Insufficient Disk Space

    - by Rob
    Okay, I currently have a server with two virtual machines installed on it, a CentOS5.4 and a Windows XP. I was remote desktopping the Windows XP chatting on IRC, and all of a sudden I lost connection. I checked with my HyperVisor and tried to restart it, and it won't start at all. It's giving me this error: Message from server0297.serverpool.gnet.ba: Failed to extend swap file (fileHandle 16414) from 0 KB to 524288 KB: No space left on device. Could not power on VM : No space left on device. Failed to power on VM info 4/17/2010 9:49:20 PM root Basically I bought the set up from a host, he installed the HyperVisor and the VirtualMachines, and honestly I don't really know what I'm doing. I've looked at some of the settings, and I can't figure it out. If you need any additional information, I'll try to provide it. The CentOS5.4 is still starting and working flawlessly, if that's relevant.

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  • Semi-random clicking sound from Macbook Pro

    - by Justin Love
    There is an occasional click sound coming from my Macbook Pro (17", 2.2 Ghz Core 2 Duo) I upgraded to Snow Leopard recently, but the computer was also in for service about week before that, so I can't be certain the OS upgrade is related. The sound has no set interval and frequency varies from rare to every few seconds. I can alleviate the sound by turning up the fan speed with smcFanControl. Turning the right fan up about half way seems to be sufficient. Unfortunately, turning up the left fan also causes the right to turn on, because the sound seems to be slightly more to the left. The cause seems to be either a fan or heat-related.

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  • what is a normal developer to pageview ratio?

    - by Anthony Shull
    I work for an e-commerce site that has lately been shedding its workforce. I was hired ten months ago as a UI Developer. At that time we had three other developers. One was the technical lead who had been with the company for 10 years. The other two were server-side developers who had been there for 10 and 3.5 years respectively. In ten months, the technical lead left for a better position, one developer was laid off, and the other very recently left. So, I am now the only developer on staff. We have one DBA and one network administrator. They are currently looking to hire another developer but are not willing to pay enough to hire a senior person. I consider myself a junior developer with two years of experience. I have argued that we need to hire at least one senior developer and another junior developer if we're going to keep our current site operational (not to mention develop new features)...even if that means laying off staff in other departments. Right now we get 6.5 million pageviews per month, and I feel like 3.2 million pageviews per developer must be incredibly abnormal. My question is then: what is a normal developer to pageview ratio? Are there any industry standards or literature on the subject that I can use to argue for more staff?

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