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  • Could not load file or assembly 'System.Data.SQLite' or one of its dependencies. An attempt was made to load a program with an incorrect format.

    - by Om Talsania
    Problem Description: Could not load file or assembly 'System.Data.SQLite' or one of its dependencies. An attempt was made to load a program with an incorrect format. Likely to be reproduced when: You will usually encounter this problem when you have downloaded a sample application that is a 32-bit application targeted for ASP.NET 2.0 or 3.5, and you have IIS7 on a 64-bit OS running .NET 4.0, because the default setting for running 32-bit application on IIS7 with 64-bit OS is false. Resolution: 1. Go to IIS Management Console Start -> Administration Tools -> Internet Information Services (IIS) Manager 2. Expand your server in the left pane and go to Application Pools 3. Right click to select ‘Add Application Pool’  4. Create anew AppPool. I have named it ASP.NET v2.0 AppPool (32-bit) and selected .NET Framework v2.0.50727 because I intend to run my ASP.NET 3.5 application on it. 5. Now right click the newly created AppPool and select Advanced Settings 6. Change the property “Enable 32-Bit Applications” from False to True  7. Now select your actual web application from the left panel. Right click the web application, and go to Manage Application -> Advanced Settings  8. Change the Property “Application Pool” to your newly created AppPool.  And… the error is gone…

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  • How can I split a stereo audio track of a movie into two separate audio tracks?

    - by pesche
    I often record TV shows with a hard disk recorder/DVD writer, burn them as VRO file and convert to MP4 with Handbrake. The shows are bilingual broadcasts with two mono audio channels instead of a stereo one: dubbed voice on the left, original voice on the right. The TV set and VLC are both perfectly capable to play only the left or the right channel, but other video players may just offer to select between different stereo audio tracks (like they are present on many DVDs). I'd like to have an easy process to create MP4 or MKV files of these shows where the two audio channels are split into two separate audio tracks. The only way that I know of is to extract the audio track (e.g. using MPEG Streamclip), split it into two tracks using an audio tool like Audacity and then merge the audio tracks back (using a DVD authoring software, don't remember all details). Clearly not a thing to repeat regularly. Preferably a solution should run on Mac OS X, but Linux or Windows solutions are very welcome, too.

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  • Fixing/Extending Standard Windows File Open/Save Dialog [closed]

    - by scunliffe
    Possible Duplicate: Change left side link of the Save As Dialog for a DropBox one? Almost every time I use the standard Windows (XP) File Open/Save Dialog I get frustrated in how long it takes me to navigate to where I want to go. :-( (I won't even get into the MS Office dialog that makes things even worse) This is the dialog I'm referring to (with some notes) Notes: Wouldn't a Drive list be handy in here? C:\, D:\, E:\, etc. What about a breadcrumb URI? (the magenta list of links) Why isn't Program Files one of the icons on the left? (green) I'm always going in there for something Why can't I type "../../../" to navigate up multiple directories in the File name box? (blue) There has got to be some utilities out there that can "hijack" or "overwrite" this core windows dialog to provide a much better set of options. I'm looking for any/all solutions to help fix this dialog.

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  • Synergy 1.3.6 on Windows 7 Test not working

    - by Joel Avery
    So I have the client running, says perfectly connected to server when I run a test I run the same test on the server and it just says "running test. press stop to end test" and no output log file comes up like on the client. Then I stop the test it says synergy is about to quot with errors and warnings. Please check the log then click OK. Except for the log didnt come up and I don't know how to access the log from command prompt. And I'm pretty sure my thing is set up correct: section: links Joel-HP: left = JoelPC2 JoelPC2: right = Joel-HP end My Windows 7 64 bit server is on the right, Windows 7 32 bit client on left Both client and server are run as admin.

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  • Switching to some emacs shell buffers moves the cursor to the beginning of the buffer

    - by yuvilio
    I run Emacs 24 with prelude and a few shells that i invoke at the start ( e.g.: (shell "*shell*_spare") ). When i switch to some of them (C-x b), my cursor lands at the beginning of the buffer, rather than when it last left off (typically the end of the buffer after the last command I ran). The strange thing is that this does not happen for all the shell buffers that I set up in the same way but with different names. When I switch to them, the cursor is where it last left off. Any ideas how I can make the cursor always be where it last was or at the bottom?

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  • How to invert scroll wheel in certain applications using AutoHotkey?

    - by endolith
    I want to be able to modify the scrolling/middle click behavior for individual apps on Windows 7, so that the scroll to zoom direction is always consistent across apps. This script makes the middle button act as a hand tool in Adobe Acrobat, for instance: ; Hand tool with middle button in Adobe Reader #IfWinActive ahk_class AdobeAcrobat Mbutton:: #IfWinActive ahk_class AcrobatSDIWindow Mbutton:: Send {Space down}{LButton down} ; Hold down the left mouse button. KeyWait Mbutton ; Wait for the user to release the middle button. Send {LButton up}{Space up} ; Release the left mouse button. return #IfWinActive (It would be great if this could be adapted to allow "throwing" the document, too, like in Android or iPhone interfaces, but I don't know if it's possible to control scrolling that precisely) How do I invert the scroll wheel--zoom direction?

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  • Dealing with three Windows partitions in dual boot installation

    - by Tim
    For dual-boot installation of Ubuntu after Windows. Quoted from ubuntuguide If a Windows boot partition exists as a second NTFS partition, it should be left alone. If there is a Windows recovery partition also installed, it can also be left alone as long as there are only two NTFS partitions total on the hard drive (i.e. there is no NTFS boot partition as well). If there are a total of 3 NTFS partitions on the hard drive, then the third Windows NTFS partition (the recovery partition) should be removed after creating Recovery CDs from it (see here). In the last case where Windows has three partitions, I was wondering why it says the recovery partition shall be removed? Is it possible to keep the three and create another extended partition with several logical partitions for installing Ubuntu and dual-booting the two OSes? I plan to dual-boot install Ubuntu 10.04 with existing Windows 7. Following is the layout of the current partitions of my hard drive viewed from Windows 7: So must I remove the Lenovo_Recovery (Q:) partition for the same reason you give for the first question? Thanks and regards!

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  • How to split audio into multiple channels from optical S/PDIF or 1/8"?

    - by Josh M.
    I have a motherboard which has an optical S/PDIF output or 1/8". I'd like to "split" that signal into the appropriate channels so that I can then connect that to the wires behind my car's headunit which, in turn, run to the amp. The factory Bose amp just takes a single connector with a million wires running out of it, so that's why I would need to separate the signal into separate channels. On the other end there are four RCA connectors: front left, front right, rear left, rear right. The sub-woofer signal does not require an additional connection. Edit: Revised to include S/PDIF or 1/8".

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  • How to make a player stay within bounds of world with 2D Camera

    - by Craig
    Im creating a simple top down survival game. At the moment, i have the sprite which is a ship and moves by rotating left or right then going forward in that direction. I have implemented a 2D camera, its always centered on the player. However, when i move towards the bounds of the world that the sprite is in it just keeps on going :( How to i sort it that it stops at the edge of the world and cant go beyond it? Cheers :) Below is the main game class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; //tried world bounds here if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } } my 2d camera class using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace GamesCoursework_1 { public class Camera2d { protected float _zoom; // Camera Zoom public Matrix _transform; // Matrix Transform public Vector2 _pos; // Camera Position protected float _rotation; // Camera Rotation public int _viewportWidth, _viewportHeight; // viewport size public Camera2d(int ViewportWidth, int ViewportHeight) { _zoom = 1.0f; _rotation = 0.0f; _pos = Vector2.Zero; _viewportWidth = ViewportWidth; _viewportHeight = ViewportHeight; } // Sets and gets zoom public float Zoom { get { return _zoom; } set { _zoom = value; if (_zoom < 0.1f) _zoom = 0.1f; } // Negative zoom will flip image } public float Rotation { get { return _rotation; } set { _rotation = value; } } // Auxiliary function to move the camera public void Move(Vector2 amount) { _pos += amount; } // Get set position public Vector2 Pos { get { return _pos; } set { _pos = value; } } public Matrix get_transformation(GraphicsDevice graphicsDevice) { _transform = // Thanks to o KB o for this solution Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateRotationZ(Rotation) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(_viewportWidth * 0.5f, _viewportHeight * 0.5f, 0)); return _transform; } } }

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  • E: Sub-process /usr/bin/dpkg returned an error code (1)

    - by kss
    sudo apt-get install acroread, i got the following output Reading package lists... Done Building dependency tree Reading state information... Done Suggested packages: libldap2 libgnome-speech7 The following NEW packages will be installed: acroread 0 upgraded, 1 newly installed, 0 to remove and 6 not upgraded. 1 not fully installed or removed. Need to get 0 B/60.1 MB of archives. After this operation, 142 MB of additional disk space will be used. (Reading database ... 237901 files and directories currently installed.) Unpacking acroread (from .../acroread_9.5.1-1precise1_i386.deb) ... dpkg: error processing /var/cache/apt/archives/acroread_9.5.1-1precise1_i386.deb (--unpack): failed in write on buffer copy for backend dpkg-deb during `./opt/Adobe/Reader9/Browser/intellinux/nppdf.so': No space left on device No apport report written because MaxReports is reached already dpkg-deb: error: subprocess paste was killed by signal (Broken pipe) Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Processing triggers for desktop-file-utils ... Processing triggers for gnome-menus ... Processing triggers for man-db ... /usr/bin/mandb: can't write to /var/cache/man/1645: No space left on device Errors were encountered while processing: /var/cache/apt/archives/acroread_9.5.1-1precise1_i386.deb E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • Position Reconstruction from Depth by inverting Perspective Projection

    - by user1294203
    I had some trouble reconstructing position from depth sampled from the depth buffer. I use the equivalent of gluPerspective in GLM. The code in GLM is: template GLM_FUNC_QUALIFIER detail::tmat4x4 perspective ( valType const & fovy, valType const & aspect, valType const & zNear, valType const & zFar ) { valType range = tan(radians(fovy / valType(2))) * zNear; valType left = -range * aspect; valType right = range * aspect; valType bottom = -range; valType top = range; detail::tmat4x4 Result(valType(0)); Result[0][0] = (valType(2) * zNear) / (right - left); Result[1][2] = (valType(2) * zNear) / (top - bottom); Result[2][3] = - (zFar + zNear) / (zFar - zNear); Result[2][4] = - valType(1); Result[3][5] = - (valType(2) * zFar * zNear) / (zFar - zNear); return Result; } There doesn't seem to be any errors in the code. So I tried to invert the projection, the formula for the z and w coordinates after projection are: and dividing z' with w' gives the post-projective depth (which lies in the depth buffer), so I need to solve for z, which finally gives: Now, the problem is I don't get the correct position (I have compared the one reconstructed with a rendered position). I then tried using the respective formula I get by doing the same for this Matrix. The corresponding formula is: For some reason, using the above formula gives me the correct position. I really don't understand why this is the case. Have I done something wrong? Could someone enlighten me please?

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  • How to fix this navigation issue in my site?

    - by David
    First off I use webs.com for the creation of my site. I have a very basic layout. List of links of the left and content on the right with a heading up top. Now in my list of links every link is an article that I wrote, I have about 25 links going down the left hand side of my site. Problem is when I try out new themes that support horizontal navigation as opposed to vertical navigation I get either a messy overflow of links Or a link called "more" which lists the rest of the articles in a drop down-list across my site. What I wish I had was a simple horizontal navigation like" "home, about, articles" and when the user clicks on articles it would then bring them to a page containing all my articles there. I would prefer it to be in a table like display. That way is not a long list. Anyways any ideas on how I can fix this issue im having? Please let me know if you need more information.

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  • this.BoundingBox.Intersects(Wall[0].BoundingBox) not working properly

    - by Pieter
    I seem to be having this problem a lot, I'm still learning XNA / C# and well, trying to make a classic paddle and ball game. The problem I run into (and after debugging have no answer) is that everytime I run my game and press either of the movement keys, the Paddle won't move. Debugging shows that it never gets to the movement part, but I can't understand why not? Here's my code: // This is the If statement for checking Left movement. if (keyboardState.IsKeyDown(Keys.Left) || keyboardState.IsKeyDown(Keys.A)) { if (!CheckCollision(walls[0])) { Location.X -= Velocity; } } //This is the CheckCollision(Wall wall) boolean public bool CheckCollision(Wall wall) { if (this.BoundingBox.Intersects(wall.BoundingBox)) { return true; } return false; } As far as I can tell there should be absolutely no problem with this, I initialize the bounding box in the constructor whenever a new instance of Walls and Paddle is created. this.BoundingBox = new Rectangle(0, 0, Sprite.Width, Sprite.Height); Any idea as to why this isn't working? I have previously succeeded with using the whole Location.X < Wall.Location.X + Wall.Texture.Width code... But to me that seems like too much coding if a simple boolean check could be done.

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  • problem with using polish keyboard with synergy 1.4.2

    - by Lukasz
    I installed synergy on Windows 7 as server and on Windows Vista as client. On both I can use polish keyboard using local keyboard. When I am using remote keyboard via synergy polish characters are not working (I mean in example S + Alt Gr or S + left Alt + left ctrl) I've used synergy about 1 year ago and I cannot recall that kind of problem so I think the problem is only in current version. Searching through your web site and googled I found only identical problem 5 years ago with information that it was solved. Please help me to sort it out.

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  • Javascript Isometric draw optimization

    - by hustlerinc
    I'm having trouble with isometric tiles drawing. At the moment I got an array with the tiles i want to draw. And it all works fine until i increase the size of the array. Since I draw ALL tiles on the map it really affects the game performance (obviously) :D. My problem is I'm no genius when it comes to javascript and I haven't managed to just draw what is in viewport. Should be fairly simple for an expert though because its fixed sizes etc. Canvas is 960x480 pixels, each tile 64x32. This gives 16 tiles on first row, 15 on the next etc. for a total of 16 rows. Tile 0,0 is in the top-right corner. And draws X up to down and Y right to left. Going through the tiles on the first row from left to right as +X -Y. Here is the relevant part of my drawMap() function drawMap(){ var tileW = 64; // Tile Width var tileH = 32; // Tile Height var mapX = 960-32; var mapY = -16; for(i=0;i<map.length;i++){ for(j=0;j<map[i].length;j++){ var drawTile = map[i][j]; var drawObj = objectMap[i][j]; var xpos = (i-j)*tileH + mapX; var ypos = (i+j)*tileH/2 + mapY; // Place the tiles isometric. ctx.drawImage(tileImg[drawTile],xpos,ypos); if(drawObj){ ctx.drawImage(objectImg[drawObj-1],xpos,ypos-(objectImg[drawObj- 1])); } } } } Could anyone please help me how to translate this to just draw the relevant tiles? It would be deeply appreciated.

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  • Ubuntu 10.10: 2nd instance of Firefox does not obey GTK2 customizations

    - by Cocoro Cara
    Hi On Ubuntu 10.10 I started a 2nd instance of Firefox using the command: $ firefox -ProfileManager -no-remote & Created a new profile and everything works smoothly except for the fact that this instance of FF does not obey by GTK2 customizations that I have placed in ~/.gtkrc-2.0 Moreover, only SOME of the customizations are not obeyed. For example, the vertical scrollbars are supposed to be on the left, but they are on the right. The scrollbar arrows are together (Mac-like) as specified, so is the scrollbar width. The first instance obeys all customizations with scrollbars on the left. Any ideas?

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  • How to approach scrum task burn down when tasks have multiple peoples involvement?

    - by AgileMan
    In my company, a single task can never be completed by one individual. There is going to be a separate person to QA and Code Review each task. What this means is that each individual will give their estimates, per task, as to how much time it will take to complete. The problem is, how should I approach burn down? If I aggregate the hours together, assume the following estimate: 10 hrs - Dev time 4 hrs - QA 4 hrs - Code Review. Task Estimate = 18hrs At the end of each day I ask that the task be updated with "how much time is left until it is done". However, each person generally just thinks about their part of it. Should they mark the effort remaining, and then ADD the effort estimates to that? How are you guys doing this? UPDATE To help clarify a few things, at my organization each Task within a story requires 3 people. Someone to develop the task. (do unit tests, ect...) A QA specialist to review task (they primarily do integration and regression tests) A Tech lead to do code review. I don't think there is a wrong way or a right way, but this is our way ... and that won't be changing. We work as a team to complete even the smallest level of a story whenever possible. You cannot actually test if something works until it is dev complete, and you cannot review the quality of the code either ... so the best you can do is split things up into small logical slices so that the bare minimum functionality can be tested and reviewed as early into the process as possible. My question to those that work this way would be how to burn down a "task" when they are setup this way. Unless a Task has it's own sub-tasks (which JIRA doesn't allow) ... I'm not sure the best way to accomplish tracking "what's left" on a daily basis.

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  • How do I position a 2D camera in OpenGL?

    - by Elfayer
    I can't understand how the camera is working. It's a 2D game, so I'm displaying a game map from (0, 0, 0) to (mapSizeX, 0, mapSizeY). I'm initializing the camera as follow : Camera::Camera(void) : position_(0.0f, 0.0f, 0.0f), rotation_(0.0f, 0.0f, -1.0f) {} void Camera::initialize(void) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glTranslatef(position_.x, position_.y, position_.z); gluPerspective(70.0f, 800.0f/600.0f, 1.0f, 10000.0f); gluLookAt(0.0f, 6000.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); } So the camera is looking down. I currently see the up right border of the map in the center of my window and the map expand to the down left border of my window. I would like to center the map. The logical thing to do should be to move the camera to eyeX = mapSizeX / 2 and the same for z. My map has 10 x 10 cases with CASE = 400, so I should have : gluLookAt((10 / 2) * CASE /* = 2000 */, 6000.0f, (10 / 2) * CASE /* = 2000 */, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f); But that doesn't move the camera, but seems to rotate it. Am I doing something wrong? EDIT : I tried that: gluLookAt(2000.0f, 6000.0f, 0.0f, 2000.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f); Which correctly moves the map in the middle of the window in width. But I can't move if correctly in height. It always returns the axis Z. When I go up, It goes down and the same for right and left. I don't see the map anymore when I do : gluLookAt(2000.0f, 6000.0f, 2000.0f, 2000.0f, 0.0f, 2000.0f, 0.0f, 1.0f, 0.0f);

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  • How to right align the search box [closed]

    - by Hai Vu
    I am a newbie in HTML, CSS. I am working on a simple web app using CherryPy and ran into the following problem. The page I serve has a h1 title and a form for search box. I would like to lay them out on the same line with the h1 left aligned and the form right align, like this: My H1 Title here [ ] Search But instead, I got them in two separate lines: My H1 Title here [ ] Search My HTML code: <span class="header"> <h1>${pagetitle}</h1> </span> <span class="searchbox"> <form> <input type="text" name="searchterm"> <input type="submit" value="Search"> </form> </span> My CSS: span.header { text-align: left; } span.searchbox { text-align: right; } I have tried to work around using table, but was told to use span to do the right thing. I appreciate your help to set it right.

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  • The Mac Tax

    - by Robert May
    One of our users was having difficulties with their mac and using some web software.  I decided to go peruse the landscape and see how much of a premium people were paying for their macs.  I priced out a Dell and a Mac from their websites.  I tried to get them as close to the same configuration, from a hardware standpoint, as I could.  I found the following: Apple Macbook Pro   Dell XPS 17 There are several important differences in the hardware: The mac doesn’t have a blueray player, but the dell does. The mac has a slightly slower processor. The mac claims to have a better battery, but doesn’t list the specifics, so there’s no way to tell. The mac doesn’t list the video card stats, so there’s no way to tell how comparable they are, but they’re probably close. The mac doesn’t come with any additional software.  No iWorks, iPhoto, etc.  They were left to their default of None, so arguably, the Dell is more functional out of the box. Other than changing the hardware specs to be close, all other configuration options were left at their default. So riddle me this, Batman:  Why do people buy Macs?  I have several dev buddies that own them, but I can’t justify the cost.  First, most of them load bootcamp and/or parallels at extra cost to run windows 7 and windows apps.  The hardware isn’t as good.  The price is almost twice as expensive. How do you justify the premium price? Technorati Tags: General

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  • startx error no desktop manager

    - by WikiWitz
    I have Backtrack 5R2 KDE. I started recovery mode and did a failsafe xorg configuration. After that, I cannot load the KDE manager when I enter the startx command after logging in. Whenever I do a startx command (as root), the result resembles the following: This is not the actual output (I just drew this with MS paint because I cannot do a printscreen). The screen is just black with the icon in the upper left corner. The other pop-up menu appears when left-clicking the mouse. I tried the cp xorg.conf.failsafe xorg.conf advice from other websites with no luck. I have also tried the 'reconfigure option(s)' form the recovery mode with no success.

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  • Missing launcher after 12.04 upgrade

    - by Preston Zacharias
    I recently upgraded to ubuntu 12.04 and after doing some updates and such my application launcher and title bars (for window dialogues) are missing. Basically the entire unity GUI is missing! Not sure what happened so I installed gnome 3 and it was missing a launcher too, but did have title bars. In addition the bar found at the top that lets you know what's open and allows gnome extensions to be displayed is not interactive. I can't click, right click, alt + click (right or left), alt + super click (right or left) anywhere! I even installed an application menu from the gnome site and it is not interactive either. However, since there is no way to launch applications i have to use terminal and if i minimize an app it will disappear completely. Then i decided to try unity 2D and it is incredibly messed up. Black background, launcher is there but icons and top bar while on desktop are completely distorted. They're not just pixalated; they're all sorts of funky colors and when i open something from unity 2d launcher it will show it's opened in the launcher but nothing appears on my screen. When trying to view videos on youtube the video is distorted and looks just as unity 2d does. Strange enough: the audio works fine, just not videos. Pictures loads, but not ads that stream video. Any suggestions to get my launcher and the unity GUI back? I tried reinstalling gnome, unity 3d, and unity 2d from terminal. no change. also reinstalled unity desktop and tried resetting it: nothing happened.

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  • Is there a reason the partition tool GParted doesn't show a percentage finish number initially?

    - by Jian Lin
    I am using GParted more, and it seems to do a reliable work. I just wonder why if the tasks is to resize a 250GB partition to 190GB, and then create a new partition, the first 10, 15 minutes, there is only a blue bar moving left and right, but there won't be an indicator showing how many percent is done. Then after that 10 to 15 minutes, it does show 1:05:00 left to finish the job. Update: at first I thought there is no percentage or time remaining at all... but after waiting for 10, 15 mintues, it does show. I just wonder why it didn't show at first.

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  • All in a Day's Work: Unblocking Multiple Downloaded Files with a Single Command

    - by Sam Abraham
    Files downloaded using Internet Explorer retain Internet Zone permission level and hence are “Blocked” by default on Windows 7 machines. Honestly, while an added overhead for developers; I really appreciate this feature as it provides a good protection layer for casual web users. My workaround is to simply unblock the downloaded zip file (if download was a zip file) which, in turn, unblocks the files stored within. Today however, I was left with a situation where I had to “Open” and “Copy” the content rather than “Save” a zip file. That of course left me with a few dozen files I have to manually unblock. A few minutes of internet search lead me to the link below which worked like a charm: 1-Download streams.exe from SystInternals - http://technet.microsoft.com/en-us/sysinternals/bb897440.aspx 2-Go to command prompt (cmd.exe) 3-Navigate to where you have streams.exe installed 4-Use command line switches: streams.exe –s –d “<folder path>” This removed the Internet Zone restrictions from all files under “<folder path>” and its subfolders as well. [Deleted :Zone.Identifier:$DATA] References: http://social.technet.microsoft.com/Forums/en-US/itproxpsp/thread/806f0104-1caa-4a66-b504-7a681d1ccb33/

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  • The battery indicator in Unity panel not showing up

    - by user61415
    I installed Ubuntu 12.04 with Wubi. Well after being completely dazzled with the amount of free content in the Software Centre, I decided to go deeper and start messing with settings. Well after changing the screen brightness the highest level I noticed that there wasn't an indicator for how much battery was left in my laptop. I looked up online on got 2 suggestions on how to fix: Right click on the Unity panel and add an indicator Set it to show in the power settings menu. Well I did both when I right click at the top menu nothing comes up and setting it to show does nothing either. Then I tried installing something in the Software Centre. I got something but when I activated it it said I had 0% power left even though I was charging and at %100 according the Light in the front of my laptop. So now I'm thinking that it doesn't even recognise my computer as a laptop which is weird because in the display settings it says my screen size is set to laptop. How can I install it? I don't know what version it is other then Ubuntu 12.04 and no matter what the icon does not appear with the

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