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  • Jquery calculator

    - by Nemanja
    I want to make calculator for summation. I have this jquery code: <script type="text/javascript"> $(document).ready(function() { $("#calculate").click(function() { if ($("#input").val() != '' && $("#input").val() != undefined) { $("#result").html("Result is: " + parseInt($("#input").val()) * 30 ); } else { $("#result").html("Please enter some value"); } }); }); </script> <div id="calculator"> <br /> <input type="text" style="left:20px;" id="input" /> <div id="result"></div> <input type="button" id="calculate" value="calculate" style="left:20px;" /> </div> I want something like this: I write number 5, then input + from keyboard and write another value. Then to click on summation button and to get value. Can anyone help me with this? Thank you very much!

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  • I modified my registry and now my laptop doesn't report its battery or power settings

    - by Crouch
    I saved a backup of my registry and then made a change to it. After the change, the Windows 7 battery meter no longer reported how much battery power was left. I also was no longer able to change between Power Profiles in the Control Panel. I tried to restore the original registry but it didn't restore the lost power features. Now I have to keep my laptop plugged in all day because I never know how much power I have left. Anyone know what to do here?

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  • How can I define custom keyboard mappings to resize, move, and manage windows?

    - by fumon
    I just returned to ubuntu (13.04) after a year using OS X exclusively. I love the improvements that have come to ubuntu and unity, and I'm glad to be back. There's just one thing, though... Slate is a simple OS X tool that allows users to quickly create powerful keyboard macros and really take advantage of their screen space. I have to say I was spoiled by it. Even on a tiny laptop, my workflow was never interrupted by changing workspaces or leaving the keyboard to adjust a window, because perfect adjustment was a keystroke or two away. For example: bind h:ctrl;alt;cmd resize -10% +0 # this increases the window's left width by 10% bind h:shift;alt nudge -10% +0 # this moves the window left by 10% You make a big config file, and like vim, tmux, and everything else, it just becomes muscle memory. I can't seem to find a way to achieve anything close to this in linux or ubuntu. I've tried to make do with compiz window settings and the built-in stuff Ubuntu offers, but it's not even in the same realm. Although to be fair, this level of tuning isn't something most people care about. Thanks, guys. :) Any feedback would be appreciated.

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  • How can I determine the first visible tile in an isometric perspective?

    - by alekop
    I am trying to render the visible portion of a diamond-shaped isometric map. The "world" coordinate system is a 2D Cartesian system, with the coordinates increasing diagonally (in terms of the view coordinate system) along the axes. The "view" coordinates are simply mouse offsets relative to the upper left corner of the view. My rendering algorithm works by drawing diagonal spans, starting from the upper right corner of the view and moving diagonally to the right and down, advancing to the next row when it reaches the right view edge. When the rendering loop reaches the lower left corner, it stops. There are functions to convert a point from view coordinates to world coordinates and then to map coordinates. Everything works when rendering from tile 0,0, but as the view scrolls around the rendering needs to start from a different tile. I can't figure out how to determine which tile is closest to the upper right corner. At the moment I am simply converting the coordinates of the upper right corner to map coordinates. This works as long as the view origin (upper right corner) is inside the world, but when approaching the edges of the map the starting tile coordinate obviously become invalid. I guess this boils down to asking "how can I find the intersection between the world X axis and the view X axis?"

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  • How does one switch tracks in Windows 8.1's XBox Music app?

    - by XBone
    XBox Music Now Playing In the XBox Music app (both app and Windows completely updated) I tried playing a folder full of MP3s from a USB HDD. In the screenshot above the track Sometimes is currently playing (indicated by the small green spectrum analyzer icon to the left). Now suppose I want to start playing the sixth track So Hard, how do I do it without pressing the Next Track button five times? Double-clicking (using touch) doesn't work and selecting the track by swiping left or right doesn't show any Play Now option in the bar that pops up from the bottom. Cannot believe the default music player app is so bad! :o

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  • monitor height differences & the mouse going off screen

    - by fastmultiplication
    In ubuntu 10.10 I have a dual monitor setup. I have an nVidia graphics card and am using twinview. One of the monitors is 1024 pixels high and the other is 900. In the monitor configuration screen & in real life, I have them set up side by side, 1024 on the left. The result of this is that when I am on the bottom of the left monitor and move the mouse to the right, it goes into the hidden area below the right monitor's visible area. It seems like it would make a lot more sense for it to be bumped up to the bottom of the right monitor - since one almost never wants to move the mouse into an area of the screen that doesn't show up. And, systems I have used before have been set up that way. How can I set this up? I am not interested in lists of window managers for ubuntu; I would like to know the identity of a particular WM or set of steps I can take to solves the particular problem I have outlined above. Thanks! EDIT: I changed to use two seperate X window monitors, and set them up relatively positioned so that just the corner touches and the mouse can cross there, so the difference in heights doesn't matter.

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  • iterm2 emacsclient keybindings

    - by Zach
    I have just switched from using Emacs.app to emacsserver and emacsclient in terminal mode using iterm2 as my terminal emulator. I am having some trouble with some keybindings though. Particularly M-left arrow prints the character D, M-right arrow prints C, M-up arrow prints A, and M-down arrow prints B. I am using the xterm defaults for keys in iterm2 and have the left and right option keys bound to +Esc. This is particularly annoying in org-mode. Am I going to have to just rebind the keys in my .emacs? How would I go about doing that?

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  • DIrect videos and slideshows fullscreen from another display

    - by neurino
    I have 3 displays: 1 control display I can see 2 40" Full HD displays I can't see my need is to play videos and presentations fullscreen on the two 40" screens while being able to control them from the control display. So far I am able to achieve this with a cumbersome set of keyboard shortcuts like: open VLC on control display send to left display with Win + Shift + Left go fullscreen with f and more combinations to restore, get VLC on control display etc. This is really error prone and not professional. Also I wish I have a media player and a slideshow player that can: send the same video / slideshow to the two 40" displays at the same time send two different videos / slideshows, one each 40" display having all controls on the central display, the only one I can see. Any advice welcome, thank you for your support.

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  • Review: Logitech t620 Touch Mouse and Windows 8

    - by Tim Murphy
    It isn’t very often that I worry much about hardware, but since I heard some others talking about “touch” mice for their Windows 8 machines I figured I would try one out and see what the experience was.  The only Windows 8 compatible touch mouse that they had in the store was the Logitech t630 Touch Mouse.  At $69 it isn’t exactly a cheap purchase. So how does it work with Windows 8.  First it works well as a normal mouse with touch scroll capabilities.  Scrolling works both horizontally and vertically.  Then you get into to the Win8 features, all of which are associated with the back 2/3 of the mouse.  If you double-touch-tap (not depressing the internal button) it acts as a Windows home screen button.  The next feature is switching applications.  This is accomplished by dragging a finger from the left edge of the mouse in.  Bringing up the Windows 8 open apps list is the same movement as on the table where you drag in from the left and then move back to the right.  The last gesture available is to bring up the charms.  This is performed by dragging in from the right side of the mouse. There is a certain amount of configurability.  You can switch dominant hand configuration as well as turn on and off gestures as shown in the screenshot below. It is nice that they kept the gestures similar to the table gestures.  Hopefully future updates to the drivers will bring other gestures, but this is definitely a good start.  It would be interesting to also compare this to the Microsoft Touch Mouse and see if there are additional gestures such as app close and for the app bar. del.icio.us Tags: Logitech,Windows 8,Win8,t620,Logitech t620 Touch Mouse,Gesture

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  • How to map command in vim that maintains mode when invoked?

    - by Phoenix
    I'm configuring vim in Mac OS X's Terminal app to do useful things with my arrow keys (among others). For example, I want option-left to move the cursor back one word, similarly to how it works in other Mac applications. In normal mode, this is easy enough; I can simply map the sequence to b. But when I'm in insert mode, I want to stay in insert mode (i.e., map the sequence to <c-o>b. In my .vimrc` file, I have these lines: nmap ^[[xol~ b imap ^[[xol~ <c-o>b Where ^[[xol~ is the character sequence that I've configured Terminal to send when I press option-left. This works, but it gets pretty tedious, especially when I've got nearly two dozen commands that I want to map. Is there a better way to do this?

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  • Open Source Highlight: namebench

    - by eddraper
    DNS is a big deal.  Even small incremental changes to improve its performance can yield significant value due to the vast quantity of look-ups required when using the internet.  Until now, It’s always been one of those things I had to kinda take on faith… was my ISP doing a good job?  Are those public DNS server really that much faster?  What about security and privacy concerns? Let me introduce you to namebench.  This is the kinda tool I really love – one that immediately delivers value and is almost over-the-top OCD in its attention to detail. Trust me, this tool is utterly ruthless in it’s quest for getting it right – you’re not left with a big question mark after it presents its data.  The results are conclusive and actionable.  Here’s what is does: It hunts down the fastest DNS servers from your desktop that it can find using thousands of requests.  No, it doesn’t pop up this little dialog in 10 seconds to give you some “off the cuff” answer from a handful of providers.  It takes the better part of 10-15 minutes to run.  When it finishes, it presents you with a veritable horn-o-plenty of data.  Mean response duration, response distribution, bad data,  no stone is left un-turned. Check it out.  You’ll dig it.

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  • Collision Detection Problems

    - by MrPlosion
    So I'm making a 2D tile based game but I can't quite get the collisions working properly. I've taken the code from the Platformer Sample and implemented it into my game as seen below. One problem I'm having is when I'm on the ground for some strange reason I can't move to the left. Now I'm pretty sure this problem is from the HandleCollisions() method because when I stop running it I can smoothly move around with no problems. Another problem I'm having is when I'm close to a tile the character jitters very strangely. I will try to post a video if necessary. Here is the HandleCollisions() method: Thanks. void HandleCollisions() { Rectangle bounds = BoundingRectangle; int topTile = (int)Math.Floor((float)bounds.Top / World.PixelTileSize); int bottomTile = (int)Math.Ceiling((float)bounds.Bottom / World.PixelTileSize) - 1; int leftTile = (int)Math.Floor((float)bounds.Left / World.PixelTileSize); int rightTile = (int)Math.Ceiling((float)bounds.Right / World.PixelTileSize) - 1; isOnGround = false; for(int x = leftTile; x <= rightTile; x++) { for(int y = topTile; y <= bottomTile; y++) { if(world.Map[y, x].Collidable == true) { Rectangle tileBounds = new Rectangle(x * World.PixelTileSize, y * World.PixelTileSize, World.PixelTileSize, World.PixelTileSize); Vector2 depth = RectangleExtensions.GetIntersectionDepth(bounds, tileBounds); if(depth != Vector2.Zero) { if(Math.Abs(depth.Y) < Math.Abs(depth.X)) { isOnGround = true; position = new Vector2(position.X, position.Y + depth.Y); } else { position = new Vector2(position.X + depth.X, position.Y); } bounds = BoundingRectangle; } } } }

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  • Creating movement path displays in a top-down 2d RTS

    - by nihohit
    My game is a top-down 2d RTS coded in C# using SFML's libraries. I want that during unit selection, a unit will display it's movement path on the map. Currently, after the path is computed as a list of directions ({left, up,down, down, down, left}, as an example), it's sent to the graphical component to create it's UI equivalent, and here I'm having some problems. current, these I've checked three ways to do it: compute the size of the image (in the example above it'll be a 3*2 rectangle) and create an invisible rectangle, and then go over the directions list and mark each spot with a visible point, so as to get a continous line. This system is slightly problematic because of the amount of large images that I need to save, but mostly because I have a lot of fine detail onscreen, and a continous line obstructs the view. again, compute the size of the image, but now create several (let's say 4) invisible images of that size, and then instead of a single continous line I'll switch between the four images, in each will appear only a fourth of the spots, in a way which creates a path animation. This is nicer on the eye, but here the memory demands, and the amount of time needed to compute each such image-loop is significant. Just create a list of single markers, each on a different spot on the path. This is very quick & easy on memory, but too sparse. Is there a simple or resource-light system to create path-animations?

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  • Classes as a compilation unit

    - by Yannbane
    If "compilation unit" is unclear, please refer to this. However, what I mean by it will be clear from the context. Edit: my language allows for multiple inheritance, unlike Java. I've started designing+developing my own programming language for educational, recreational, and potentially useful purposes. At first, I've decided to base it off Java. This implied that I would have all the code be written inside classes, and that code compiles to classes, which are loaded by the VM. However, I've excluded features such as interfaces and abstract classes, because I found no need for them. They seemed to be enforcing a paradigm, and I'd like my language not to do that. I wanted to keep the classes as the compilation unit though, because it seemed convenient to implement, familiar, and I just liked the idea. Then I noticed that I'm basically left with a glorified module system, where classes could be used either as "namespaces", providing constants and functions using the static directive, or as templates for objects that need to be instantiated ("actual" purpose of classes in other languages). Now I'm left wondering: what are the benefits of having classes as compilation units? (Also, any general commentary on my design would be much appreciated.)

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  • I cant use wasd and arrow keys at the same time?

    - by William
    I am having this promblem where if I press one key on either one of the arrow keys or wasd, I cant press that direction on the other one unless that key is the only key of wasd or the arrow keys being pressed at that time. For example: I can press D and RIGHT, but if I do, I cant press W,A,S,LEFT,UP and DOWN. If I press A and S then I cant press LEFT and Down. Does anyone have a solution to that problem, cause I have searhed around, and found no similar problem.

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  • Context-specific remap

    - by dotancohen
    I have the following handy VIM map: inoremap ( ()<Left> However, sometimes I will enter Insert mode to add a function call around a variable, like so: Was: $sql = "SELECT * FROM " . $someTable; To: $sql = "SELECT * FROM " . mysql_real_escape_string($someTable); The mapping makes a redundant ) after mysql_real_escape_string(. Is there any way to refactor the mapping so that if there exists a character after the cursor, and the character after the cursor is not whitespace, then )<left> is not appended to (? Thanks.

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  • Mobile web app, styling in percentages; I can't get height to work [migrated]

    - by Mick79
    I am building a mobile app for a band and obviously want it to display well in all the plethora of handsets out there today. I built it at first for my own device and it looks and works great, so now I am reworking it in percentages so that it works in all devices. I have a slider (jquerytools) going on and if i set width to 100% then it is perfectly wide in my iphone and my ipad... success, however I am not having any luck with height. It seems to only accept a height in px. If i set a height in percent it just doesn't display. any ideas? #header{ width:100%; height:198px; position:relative; z-index: 20; box-shadow: 0 0 10px white; } .scrollable { /* required settings */ position:relative; overflow:hidden; width: 100%; height:100%; box-shadow: 0 0 20px purple; z-index: 20; } .scrollable .items { /* this cannot be too large */ width:500%; height:100%; position:absolute; clear:both; box-shadow: 0 0 30px green; } .items div { float:left; width:20%; height:100%; } /* single scrollable item */ .scrollable img { float:left; width:100%; height:100%; /* height:198px; */ } /* active item */ .scrollable .active { border:2px solid #000; position:relative; cursor:default; } `

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  • Visual Studio 2012 window border leaks onto other screen

    - by chrisstuart
    I have several 30" monitors and as a result, I use the Win+Left/Right to tile windows to the left and right side of each screen. I've noticed an annoying feature of Visual Studio 2012 is that it seems to "leak" onto the next screen. I can see a line on the adjacent screen as if the edge of the window is slightly over the border. Anyone else see this? Is it a bug? This is on Windows 7 64 bit. I've never seen this with any other application.

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  • HP Pavillion dv6 laptop - 15 beeps on startup and a black screen?

    - by dunc
    Usual story - girlfriend's step-brother's laptop is broken. I don't know a huge amount about what occurred before it broke, but I do know the following: When you try to turn the laptop on, it beeps 15 times exactly. The screen remains black. The LED on the Caps Lock key flashes continuously. If left on, the laptop never boots - as far as I can see. If left on, on a stable surface with decent ventilation for a relatively short period of time, the laptop (below keyboard, but not where the RAM/HDD are) gets very hot. I've tried doing what most websites appear to recommend for similar problems, which is to disconnect AC and battery then hold the power button down for a minute before reconnecting the AC and trying to turn the laptop on - no difference. EDIT I've also tried re-seating the RAM, to no avail. Any ideas? Thanks in advance,

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  • Scroll bar for vim(curses-based one, not gvim)?

    - by xiaq
    As a Linux user, I have been quite comfortable with CLI and TUI tools, but I miss the little scrollbar present in almost every GUI program. It has always been easier for me to know how long the file is and where I am from the scrollbar instead of "9752 lines, 24%". What I expect is a ASCII scrollbar that looks like | | | | # # # | | | and I can configure to appear on the left or right (and if on the left, the relative position to line numbers and fold marks). Is there already a Vim plugin to do this, or how can I write my own one? Vim's plugin framework doesn't seem to support such UI modifications directly.

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  • When creating a GUI wizard, should all pages/tabs be of the same size? [closed]

    - by Job
    I understand that some libraries would force me to, but my question is general. If I have a set of buttons at the bottom: Back, Next, Cancel?, (other?), then should their location ever change? If the answer is no, then what do I do about pages with little content? Do I stretch things? Place them in the lone upper left corner? According to Steve Krug, it does not make sense to add anything to GUI that does not need to be there. I understand that there are different approaches to wizards - some have tabs, others do not. Some tabs are lined horizontally at the top; others - vertically on the left. Some do not show pages/tabs, and are simply sequences of dialogs. This is probably a must when the wizard is "non-linear", e.g. some earlier choices can result in branching. Either way the problem is the same - sacrifice on the consistency of the "big picture" (outline of the page/tab + location of buttons), or the consistency of details (some tabs might be somewhat packed; others having very little content). A third choice, I suppose is putting extra effort in the content in order to make sure that organizing the content such that it is more or less evenly distributed from page to page. However, this can be difficult to do (say, when the very first tab contains only a choice of three things, and then branches off from there; there are probably other examples), and hard to maintain this balance if any of the content changes later. Can you recommend a good approach? A link to a relevant good blog post or a chapter of a book is also welcome. Let me know if you have questions.

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  • Movement on the X an Z axis are combined?

    - by Magicaxis
    This is probably a stupid question, but I'm trying to simply move a 3D object up, down, left, and right (Not forward or backward). The Y axis works fine, but when I increment the object's X position, the object moves BOTH right and backwards! when I decrement X, left and forwards! setPosition(getPosition().X + 2/*times deltatime*/, getPosition().Y, getPosition().Z); I was astonished that XNA doesnt have its own setPosition function, so I made a parent class for all objects with a setPosition and Draw function. Setposition simply edits a variable "mPosition" and passes it to the common draw function: // Copy any parent transforms. Matrix[] transforms = new Matrix[block.Bones.Count]; block.CopyAbsoluteBoneTransformsTo(transforms); // Draw the model. A model can have multiple meshes, so loop. foreach (ModelMesh mesh in block.Meshes) { // This is where the mesh orientation is set, as well // as our camera and projection. foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.World = transforms[mesh.ParentBone.Index] * Matrix.CreateRotationY(MathHelper.ToRadians(mOrientation.Y)) * Matrix.CreateTranslation(mPosition); effect.View = game1.getView(); effect.Projection = game1.getProjection(); } // Draw the mesh, using the effects set above. mesh.Draw(); } I tried to work it out by attempting to increment and decrement the Z axis, but nothing happens?! So using the X axis changes the objects x and z axis', but changing the Z does nothing. Great. So how do I seperate the X and Z axis movement?

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  • Sprite batching in OpenGL

    - by Roy T.
    I've got a JAVA based game with an OpenGL rendering front that is drawing a large amount of sprites every frame (during testing it peaked at 700). Now this game is completely unoptimized. There is no spatial partitioning (so a sprite is drawn even if it isn't on screen) and every sprite is drawn separately like this: graphics.glPushMatrix(); { graphics.glTranslated(x, y, 0.0); graphics.glRotated(degrees, 0, 0, 1); graphics.glBegin(GL2.GL_QUADS); graphics.glTexCoord2f (1.0f, 0.0f); graphics.glVertex2d(half_size , half_size); // upper right // same for upper left, lower left, lower right graphics.glEnd(); } graphics.glPopMatrix(); Currently the game is running at +-25FPS and is CPU bound. I would like to improve performance by adding spatial partitioning (which I know how to do) and sprite batching. Not drawing sprites that aren't on screen will help a lot, however since players can zoom out it won't help enough, hence the need for batching. However sprite batching in OpenGL is a bit of mystery to me. I usually work with XNA where a few classes to do this are built in. But in OpenGL I don't know what to do. As for further optimization, the game I'm working on as a few interesting characteristics. A lot of sprites have the same texture and all the sprites are square. Maybe these characteristics will help determine an efficient batching technique?

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  • Best way to solve the game 'bricolage'

    - by maggie
    I am trying to solve the following game http://www.hacker.org/brick/ using some kind of AI. The target of this game is to finally clear the board by clicking on groups of at least 3 bricks of the same color and removing them. If a group is disappearing the remaining bricks above will fall down or be moved left if a column got no bricks left. The higher the level - more colors and larger board. I already guessed that a pure bruteforce approach wont scale nice for higher levels. So i tried to implement a monte carlo like approach which worked ok for the first levels. But i am still not confident i will make the maximum level of 1052 with this. Currently i am stuck @~ level 100 :) The finding of the solution takes too much time... Hoping that there is a better way to do this i read some stuff about neural networks but i am really at the beginning of this. Before becoming obsessed by ANNs i want to be sure it is the right way for my problem. So my question is: Does it make any sense to apply an ANN to this game? Any suggestions?

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  • How to solve the problem that Chrome doesn't obey "Show Window side by side" on Win7?

    - by Jian Lin
    If I bring out Firefox and Chrome, and right click on the task bar and choose "Show Windows side by side", Chrome will not be arranged side by side. But if it is Firefox and IE, then the 2 windows will in fact be arranged side by side. If it is Chrome showing and we press and hold "Window key" and LEFT ARROW, then in fact it does move to the left as a half size window. So Chrome partially work on Win7 for the expected behavior. Any method to make it work for the first case? thanks.

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