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  • continueTrackingWithTouch: withEvent: not being called continuously.

    - by Steven Noyes
    I have a very simply subclass of UIButton that will fire off a custom event when the button has been held for 2 seconds. To accomplish this, I overrode: // // Mouse tracking // - (BOOL)beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event { [super beginTrackingWithTouch:touch withEvent:event]; [self setTimeButtonPressed:[NSDate date]]; return (YES); } - (BOOL)continueTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event { [super continueTrackingWithTouch:touch withEvent:event]; if ([[self timeButtonPressed] timeIntervalSinceNow] > 2.0) { // // disable the button. This will eventually fire the event // but this is just stubbed to act as a break point area. // [self setEnabled:NO]; [self setSelected:NO]; } return (YES); } My problem is (this is in the simulator, can't do on device work quite yet) "continueTrackingWithTouch: withEvent:" is not being called unless the mouse is actually moved. It does not take much motion, but it does take some motion. By returning "YES" in both of these, I should be setup to receive continuous events. Is this an oddity of the simulator or am I doing something wrong? NOTE: userInteractionEnabled is set to YES. NOTE2: I could setup a timer in beginTrackingWithTouch: withEvent: but that seems like more effort for something that should be simple.

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  • Adding SDK-specific frameworks to Xcode

    - by Haentz
    Hi, Xcode 3.2 kind of broke the build process of my iPhone app. I need to add a new framework to my project (MediaPlayer.framework). So I go into my Target settings and try to add it to the "Linked Libraris" by hitting the [+] button. In the list the MediaPlayer.framework is missing, as well as other frameworks, such as UIKit, CoreGraphic and others. Some frameworks are still there. I can add the frameworks by adding the SDK-specific ones (going into /Developer/Platforms/iPhoneOs.platform/...yadayadayada../frameworkd/) but then of course I can only compile for the iPhone platform and not for the simulator any more. So basically I wonder how I can get Xcode back to chose the appropriate framework, depending on platform and SDK version for me? Thanks and kind regards, Hans Schneider Edit: Things I tried: Setting the Base SDK to 3.0 (was still 2.2.1), reinstalling 3.0 iPhone and Simulator SDK from the "packages" directory of the Xcode 3.2 DMG. Didn't help. The frameworks still wont show up in the list... Edit 2: Ok, I now have the frameworks back in the list, I was previously in my AdHoc configuration. In Debug I have the frameworks back. But it still wont compile for the Simualtor (lots of Symbols(s) not found errors). Looks like the linker doesn't choose the correct libraries and always uses the iPhoneOs3.0 path for the frameworks.

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  • How close can I get C# to the performance of C++ for small intensive tasks?

    - by SLC
    I was thinking about the speed difference of C++ to C# being mostly about C# compiling to byte-code that is taken in by the JIT compiler (is that correct?) and all the checks C# does. I notice that it is possible to turn a lot of these functions off, both in the compile options, and possibly through using the unsafe keyword as unsafe code is not verifiable by the common language runtime. Therefore if you were to write a simple console application in both languages, that flipped an imaginary coin an infinite number of times and displayed the results to the screen every 10,000 or so iterations, how much speed difference would there be? I chose this because it's a very simple program. I'd like to test this but I don't know C++ or have the tools to compile it. This is my C# version though: static void Main(string[] args) { unsafe { Random rnd = new Random(); int heads = 0, tails = 0; while (true) { if (rnd.NextDouble() > 0.5) heads++; else tails++; if ((heads + tails) % 1000000 == 0) Console.WriteLine("Heads: {0} Tails: {1}", heads, tails); } } } Is the difference enough to warrant deliberately compiling sections of code "unsafe" or into DLLs that do not have some of the compile options like overflow checking enabled? Or does it go the other way, where it would be beneficial to compile sections in C++? I'm sure interop speed comes into play too then. To avoid subjectivity, I reiterate the specific parts of this question as: Does C# have a performance boost from using unsafe code? Do the compile options such as disabling overflow checking boost performance, and do they affect unsafe code? Would the program above be faster in C++ or negligably different? Is it worth compiling long intensive number-crunching tasks in a language such as C++ or using /unsafe for a bonus? Less subjectively, could I complete an intensive operation faster by doing this?

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  • Cocoa UI Elements Not Updating

    - by spamguy
    I have a few Cocoa UI elements with outlet connexions to an object instantiated within an NSView object, which is in turn put there by an NSViewController. These elements, a definite progress bar and a text label, are not updating: the progress bar is dead and empty despite having its value change constantly, the text label does not unhide through [textLabel setHidden:NO], the text label does not change its string. What I know: There's no difference between binding values and setting them in code. Nothing changes either way. I've checked outlet connections. They're all there. I've tried [X displayIfNeeded], where X has been the UI objects themselves, the containing NSView, and the main window. No difference. [progressBar setUsesThreadedAnimation:YES] makes no difference. Interestingly, if I look at progressBar mid-program, _threadedAnimation is still NO. The object holding all these outlets and performing an import operation is in an NSOperationQueue owned by the NSViewController object. Thanks! EDIT: As suggested, I called [self performSelectorOnMainThread:@selector(updateProgress:) withObject:[NSNumber numberWithInt:myObject] waitUntilDone:NO]. (I've also tried waitUntilDone:YES.) It's still not updating. The debugger clearly shows updateProgress: taking place in the main thread, so I don't know what's missing.

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  • blackberry maps do not show correct location on the device

    - by SWATI
    well frnds my code for maps works well and shows all pics and gradient paths very well on the simulator after simulating the gps ,but it does not works on the device.... The gps on device is working properly as google maps and other work related to gps are working perfectly fine my code if(GPS_Location.lati!=0.0 && GPS_Location.longi!=0.0) { User_latitude = ((GPS_Location.lati)*100000); User_longitude = ((GPS_Location.longi)*100000); User_La = String.valueOf(User_latitude).substring(0, String.valueOf(User_latitude).lastIndexOf('.')); User_Lo = String.valueOf(User_longitude).substring(0, String.valueOf(User_longitude).lastIndexOf('.')); if(param.equals("")) //for find business near me { document1 = "<location-document>" + "<location lon='"+User_Lo+"' lat='"+User_La+"' label='User' />"+ "<location lon='"+User_Lo+"' lat='"+User_La+"' label='"+"User"+"' />"+ "</location-document>"; } if(!param.equals("")) //for the directions { Business_latitude = Double.parseDouble(param.substring(0, param.lastIndexOf(','))); Business_longitude = Double.parseDouble(param.substring(param.lastIndexOf(',')+1,param.length())); Business_latitude = Business_latitude*100000; Business_longitude = Business_longitude*100000; Business_La = String.valueOf(Business_latitude).substring(0, String.valueOf(Business_latitude).lastIndexOf('.')); Business_Lo = String.valueOf(Business_longitude).substring(0, String.valueOf(Business_longitude).lastIndexOf('.')); document1 = "<location-document>" + "<GetRoute>"+ "<location lon='"+User_Lo+"' lat='"+User_La+"' label='User' />"+ "<location lon='"+Business_Lo+"' lat='"+Business_La+"' label='"+"User"+"' />"+ "</GetRoute>"+ "</location-document>"; } Invoke.invokeApplication(Invoke.APP_TYPE_MAPS,new MapsArguments(MapsArguments.ARG_LOCATION_DOCUMENT,document1)); } this code works on simulator but not fine on device. just points a pin indicating user and nothing else what to do????

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  • Why Doesn't UIWebView release all of its memory?

    - by Theory
    I have a graphic-intensive iPad app that features a UIWebView. Using the simulator (iOS 4.2.1), I can see Real Mem increase quite a lot as I browse. The more I browse, the more RAM it uses. When I close the UIWebView and release it, some of the memory it used is freed, but not all of it. This is annoying. Okay, so maybe it's because it isn't deallocated right away. Fine. But then I would expect the system to do some cleanup when there's a memory warning. However, if I browse around, then close the UIWebView (and release it), then trigger a memory warning in the simulator, Real Mem does not change! WTF? So why is this? Why isn't UIWebView better at releasing memory back to the system? And why doesn't it appear to respond to memory warnings? Am I missing something?

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  • SOAP Messages on iPhone

    - by CocoaNewBee
    Hello everyone !! I have to use several SOAP messages to get data from a web service. I got some examples how to do that but they all have the XML (http://icodeblog.com/2008/11/03/iphone-programming-tutorial-intro-to-soap-web-services/) // ---- LOGIN ----- NSString *soapMessage = [NSString stringWithFormat: @"<?xml version=\"1.0\" encoding=\"utf-8\"?>\n" "<soap12:Envelope xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-instance\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema\" xmlns:soap12=\"http://www.w3.org/2003/05/soap-envelope\">\n" "<soap12:Body>\n" "<Login xmlns=\"http://tempuri.org/\">\n" "<sUserID>USER</sUserID>\n" "<sUserPw>PASSWORD</sUserPw>\n" "<sDomain>SERVER</sDomain>\n" "</Login>\n" "</soap12:Body>\n" "</soap12:Envelope>\n" ]; NSString *urlToSend = [[NSString alloc] initWithString:@"http://SERVER/DIRECTORY/WSDL_FILE.ASMX"]; NSString *callTOMake = [[NSString alloc] initWithString:@"http://WEBSERVER/Login"]; TWO questions: 1) Does it make sense to read the SOAP Message from a class or a file into xcode?? or sould I just define them thru the code ?? 2) I used SOAPUI & .NET to query the service. It works fine... but when I do it from the iphone simulator it returns the following: 2010-03-10 15:13:54.773 Hello_SOAP[91204:207] soap:ClientServer did not recognize the value of HTTP Header SOAPAction: http://WEBSERVER/DIRECTORY/Login How can I figure out what the issue is that's causing the said error on the simulator??

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  • iOS LocationManager is not updating location (Titanium Appcelerator module)

    - by vale4674
    I've made Appcelerator Titanium Module for fetching device's rotaion and location. Source can be found on GitHub. The problem is that it fetches only one cached location but device motion data is OK and it is refreshing. I don't use delegate, I pull that data in my Titanium Javascript Code. If I set "City Run" in Simulator - Debug - Location nothing happens. The same cached location is returning. Pulling of location is OK because I tried with native app wich does this: textView.text = [NSString stringWithFormat:@"%f %f\n%@", locationManager.location.coordinate.longitude, locationManager.location.coordinate.latitude, textView.text]; And it is working in simulator and on device. But the same code as you can see on GitHub is not working as Titanium module. Any ideas? EDIT: I am looking at GeolocationModule src and I see nothing special there. As I said, my code in my module has to work since it is working in native app. "Only" problem is that it is not updating location and it always returns me that cached location.

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  • Making a sqlite file stay existent between runs of the program

    - by Cocorico
    Hi! I'm having a problem with some sqlite code for an iPhone program in Xcode. I was opening my database like this: int result = sqlite3_open("stealtown.db", &database); Which is how they had it in a book I was looking at while I type the program. But then, that way of opening a database it only works when you run in simulator, not on device. So I finally figure out I need to do this: NSString *file = [[NSBundle mainBundle] pathForResource:@"stealtown" ofType:@"db"]; int result = sqlite3_open([file UTF8String], &database); And that works on device, EXCEPT one thing: Each time you launch the program, it starts as if you had never created the database, and when you stick an entry in the table, it's the ONLY entry in that table. When I used the first code on the simulator, I could open my program 6 times, each time adding 1 entry to a table, and at the end, I had 6 entries in that table. With the second code, I do exact same thing but each time there is only 1 entry in that table. Am I explaining this okay, I hope so, it's hard sometimes for me. Anyone maybe know why this would be?

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  • How can I run an app's source code that I got from the Android source code?

    - by Wesley
    For all of you android devs out there that have the Android simulator running on your comp, you know that there are a few built in apps that are already 'installed' on your phone. I had an idea for an app that would utilize a function that is already being done in the spare parts app. I went on to the android developer site, dug through the source code files, and found the spare parts app, and am now trying to set it up so that running it from eclipse on my machine actually runs the app in the simulator. In other words, I want to be able to make changes to and adjust some of the things in that app for my own needs. But it won't compile, because of a number of different errors. How do I get that source code running on my local machine? Is there some special trick that I just dont know about? I thought that if I could get the source code than the rest would be easy, but it isn't being too easy. Any help here would be appreciated!!

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  • steps to fix a project that won't compile

    - by eco_bach
    Hi Pulling my hair out in trying to get a simple window based project to compile. I am running both 3.2.2 and 3.2.3 versions of Xcode. The latter is set up in a separate folder. Originally I used the latter to create and compile my project against the new 4.0 sdk. It compiled fine. Then I made the mistake of deleting some sdks I thought I no longer needed. Ever since I can no longer compile. Right now I get a dozen or so errors similar to the following "_OBJC_CLASS_$_CATransition", referenced from: objc-class-ref-to-CATransition in ViewTransitionsAppDelegate.o My active executable is the iphone simulator 4 and Base SDK is iPhone device 3.0. I tried reinstalling the xcode3.2.3 installer, no difference. I'm totally stymied, as my project WAS working and compiling fine, both to the simulator and external device. Are there any best practices or recommended steps in fixing or rebuilding a project when it won't compile? Any help welcome!

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  • iPhone NSTimer OpenGL problem

    - by Toby Wilson
    I've got a problem that only seems to occur on the device, not in the simulator. My app's animation is started and stopped using these methods: NSTimer* animationTimer; -(void)startAnimation { if(animationTimer = nil) animationTimer = [NSTimer scheduledTimerWithTimeInterval:1.0f/60.0f target:self selector:@selector(drawView) userInfo:nil repeats:YES]; } -(void)stopAnimation { [animationTimer invalidate]; animationTimer = nil; } In the simulator this works fine and drawView starts being called at 60fps. On the device (testing on iPod Touch), the scheduleTimerWithTimeInterval method doesn't seem to work. Furthermore, [animationTimer invalidate] causes EXC_BAD_ACCESS. I've spotted an obvious but minor flaw; adding if(animationTimer != nil) to the stopAnimation method will prevent the crash, but doesn't solve the problem of the animation timer not being properly initialised. Edit: The above doesn't prevent a crash. animationTimer != nil yet calling invalidate causes EXC_BAD_ACCESS. Should also add, this problem doesn't occur all the time on the device. Maybe 40% of the time.

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  • SIGABRT on iPhone when changing xib

    - by Boz
    I've just finished off an app for the iPhone which, until today, ran fine on the iPhone simulator and actual devices. I tried changing the xib which is loaded in the applicationDidFinishLaunching method in my application delegate class - all I did was change the string in initWithNibName. When I launch the app on the simulator, the Default.png image is shown, then the app crashes with an uncaught exception. When running on a device, the Default.png image is shown for about 10 seconds, the UI is never loaded and I get 'GDB: Program received signal: "SIGABRT".' on the Xcode status bar. Debugging shows that applicationDidFinishLaunching is never actually reached before the app crashes. Setting the starting xib back to the original solves the issue, but now I've made a change and saved it in the Interface Builder and the app shows the same issues as above - I've made no code changes at all. Is this a memory issue, or a known issue of a common mistake? NOTE: I've made no code changes whatsoever, and the only changes I've made to the xib are cosmetic, the IBOutlets are all intact.

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  • Anchor tags are blank

    - by ryanday
    I'm having a problem where the my anchor tags sometimes aren't displaying their links. This is happening on Mobile Safari on multiple iPhones, and in the iPhone simulator. I'm using jQtouch r147, PhoneGap, and jQuery 1.4.2. I'm generating the data from a database call, and adding anchor tags to a list like this: for(var i=0;i<data.rows.length;i++) { var item = $('<li></li>'); var name = data.rows.item(i).name; var anchor = $('<a href="#lpage">'+name+'</a>'); item.addClass('arrow'); // This line always displays the name, even when I can't see // the name in the browser debug.log('The name: ' + name); (function(info) { anchor.bind('tap', function(e) { debug.log('Touch start ' + info.id); }); })(data.rows.item(i)); item.append(anchor); if( anchor.html() == null ) { debug.log('html is blank'); } $('#myUL').append(item); } Sometimes my list of names shows fine(http://imagebin.org/101462), and sometimes it is just blank(http://imagebin.org/101464). When the list is blank, I see the debug.log() line show me 'html is blank', and I also see the log line show me that the variable 'name' does, in fact, contain a valid name. When I check for anchor.html() == null, I've also tried to .remove() the anchor tag, and re-create it. But it always comes back without the name displayed. This happens on the mobile device and in the simulator, but I've never seen it happen in Safari or in Chrome. Has anyone seen something like this? I can't find the cause, and I can't get it to stop. Thank you for any ideas or suggestions!

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  • what is meant by normalization in huge pointers

    - by wrapperm
    Hi, I have a lot of confusion on understanding the difference between a "far" pointer and "huge" pointer, searched for it all over in google for a solution, couldnot find one. Can any one explain me the difference between the two. Also, what is the exact normalization concept related to huge pointers. Please donot give me the following or any similar answers: "The only difference between a far pointer and a huge pointer is that a huge pointer is normalized by the compiler. A normalized pointer is one that has as much of the address as possible in the segment, meaning that the offset is never larger than 15. A huge pointer is normalized only when pointer arithmetic is performed on it. It is not normalized when an assignment is made. You can cause it to be normalized without changing the value by incrementing and then decrementing it. The offset must be less than 16 because the segment can represent any value greater than or equal to 16 (e.g. Absolute address 0x17 in a normalized form would be 0001:0001. While a far pointer could address the absolute address 0x17 with 0000:0017, this is not a valid huge (normalized) pointer because the offset is greater than 0000F.). Huge pointers can also be incremented and decremented using arithmetic operators, but since they are normalized they will not wrap like far pointers." Here the normalization concept is not very well explained, or may be I'm unable to understand it very well. Can anyone try explaining this concept from a beginners point of view. Thanks, Rahamath

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  • Manifesto for Integrated Development Environments

    - by Hugo S Ferreira
    Have you recently take a peek at Coda, or Espresso, or Textmate? Or even Google Chrome's Developer Tools? They are well designed, intuitive, interface rich, and extensible. But Coda, Espresso or Textmate, among several, are text editors, not IDEs. On the other side, VIM and Emacs live in the last century, and Eclipse is an overbloated platform. This is more like an outcry for a decent, common infrastructure for REAL IDEs. But there's some questions attached: (i) what features are needed for such a product and (ii) what products are out there that could fullfil this need, and what are they missing. So here's my draft for a manifesto: Manifesto for Integrated Development Environments: We favor interactivity and productivity over syntax and tools. We favor inline, contextual documentation over man and html files. We favor high-definition, graphic-capable color screens over 80x25 character terminals. We favor the use of advanced input schemas over unintuitive keyboard shortcuts. We favor a common, extensible and customizable infrastructure over unmaintained chaintools. We know the difference between search&replace and refactoring. We know the difference between integrated debugging support over a terminal window. We know the difference between semantic-aware code-completion over dumb textual templates. We favor the usage of standards like (E)BNF.

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  • How to start with entity framework and service oriented architecture?

    - by citronas
    At work I need to create a new web application, that will connection to an MySql Database. (So far I only have expercience with Linq-To-Sql classes and MSSQL Servers.) My superior tells me to use the entity framework (he probably refers to Linq-To-Entity) and provide everything as a service based architecture. Unfortunatly nobody at work has experience with that framework and with a real nice server oriented architecture. (till now no customer wanted to pay for architecture that he can't see. This speficic project I'm leading will be long-term, meaning multiple years, so it would be best to design it the way, that multiple targetting plattforms like asp.net, c# wpf, ... could use it) For now, the main target plattform is ASP.net So I do have the following questions: 1) Where can I read best what's really behind service oriented architecture (but for now beginner tutorials work fine as well) and how to do it in best practise? 2) So far I can't seem a real difference between Linq-To-Sql classes and the information I've google so far on the 'entity framework'. So, whats the difference? Where do I find nice tutorials for it. 3) Is there any difference in the entity framework regarding the database server (MSSQL or MySQL). If not, does that mean that code snipperts I will stumble across will word database independent? 4) I do you Visual Studio 2010. Do I have to regard something specific?

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  • iPad3 HD Black Screen in Portrait Orientation

    - by Jason Brooks
    I'm currently updating my game using XCode 4.3.1 and an iPad3. WHen iPAD HD mode is selected, I get a black screen when I change the scene from the AppDelegate. I'm using COCOS2d v1.0.1 My Game is portrait only mode, and I think I've tracked the problem down. If you create a new project with the default HelloWorld Layer, it works on the iPad3 and it's simulator in HD. However if you change the following code :- -(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { ... #elif GAME_AUTOROTATION == kGameAutorotationUIViewController // // EAGLView will be rotated by the UIViewController // // Sample: Autorotate only in landscpe mode // // return YES for the supported orientations //return ( UIInterfaceOrientationIsLandscape( interfaceOrientation ) ); return ( UIInterfaceOrientationIsPortrait ( interfaceOrientation ) ); //return NO; ... } In RootViewController.m You see a black screen for the iPad3 real device and simulator. It works as expected on all devices, iPhone/iPod Touch, and iPad 1 and 2. If I change the statement back to return ( UIInterfaceOrientationIsLandscape( interfaceOrientation ) ); I get the Hello World rendered to the screen, but it is in landscape only on iPad3. Has anyone else encountered this and have any suggestions for a fix? The project is quite large to upgrade to the latest V1 Beta code.

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  • OpenCV. cvFnName() works, but cv::FunName() doesn't work

    - by Innuendo
    I'm using OpenCV to write a plugin for a simulator. I've made an OpenCV project (single - not a plugin) and it works fine. When I added OpenCV libs to the plugin project, I added all libs required. Visual Studio 2010 doesn't highlight any code line with red. All looks fine and compiles fine. But in execution, the program halts with a Runtime Error on any cv::function. For example: cv::imread, or cv::imwrite. But if I replace them with cvLoadImage() and cvSaveImage(), it works fine. Why does this happen? I don't want to rewrite the whole script in old-api-style (cvFnName). It means I should change all Mat objects to IplImages, and so on. UPDATE: // preparing template ifstream ifile(tmplfilename); if ( !FILE_LOADED && ifile ) { // loading template file Mat tmpl = cv::imread(tmplfilename, 1); // << here occurs error FILE_LOADED = true; } Mat src; Bmp2Mat(hDC, hBitmap, src); TargetDetector detector(src, tmpl); detector.detectTarget(); If I change to: if ( !FILE_LOADED && ifile ) { IplImage* tmpl = 0; tmpl = cvLoadImage(tmplfilename, 1); // no error occurs } And then no error occurs. Early it displayed some Runtime Error. Now, I wanted to copy exact message and it just crashes the application (simulator, what I am pluginning). It displays window error - to kill process or no. (I can't show exact message, because I'm using russian windows now)

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  • Can't find momd file: Core Data problems

    - by thekevinscott
    Aw geez! I screwed something up! I'm a Core Data noob, working on my first iOS app. After much Stack Overflowing I'm using this code: NSString *path = [[NSBundle mainBundle] pathForResource:@"CoreData" ofType:@"momd"]; if (!path) { path = [[NSBundle mainBundle] pathForResource:@"CoreData" ofType:@"mom"]; } NSAssert(path != nil, @"Unable to find Resource in main bundle"); CoreData is the name of my app. I've tried to put in initial data into the app by finding the path to the sqlite file in my iPhone simulator, and then going and inserting into that sqlite file. But at some point, I moved the sqlite (thinking it would create a fresh copy), deleted the app from the simulator, and the sqlite file is gone. I'm not sure if I'm leaving out some part of the process (this was a few hours ago) but the end result is that everything is screwed up. How do I resubstantiate this sqlite / momd file? "Clean" and "Clean all targets" are grayed out. I'm happy to post the relevant code from my app that would help shed some light on this problem but there's tons of code relating to Core Data which I don't understand, so I'm not sure what part to post! Any help is greatly appreciated.

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  • Compare Properties automatically

    - by juergen d
    I want to get the names of all properties that changed for matching objects. I have these (simplified) classes: public enum PersonType { Student, Professor, Employee } class Person { public string Name { get; set; } public PersonType Type { get; set; } } class Student : Person { public string MatriculationNumber { get; set; } } class Subject { public string Name { get; set; } public int WeeklyHours { get; set; } } class Professor : Person { public List<Subject> Subjects { get; set; } } Now I want to get the objects where the Property values differ: List<Person> oldPersonList = ... List<Person> newPersonList = ... List<Difference> = GetDifferences(oldPersonList, newPersonList); public List<Difference> GetDifferences(List<Person> oldP, List<Person> newP) { //how to check the properties without casting and checking //for each type and individual property?? //can this be done with Reflection even in Lists?? } In the end I would like to have a list of Differences like this: class Difference { public List<string> ChangedProperties { get; set; } public Person NewPerson { get; set; } public Person OldPerson { get; set; } } The ChangedProperties should contain the name of the changed properties.

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  • And now for a complete change of direction from C++ function pointers

    - by David
    I am building a part of a simulator. We are building off of a legacy simulator, but going in different direction, incorporating live bits along side of the simulated bits. The piece I am working on has to, effectively route commands from the central controller to the various bits. In the legacy code, there is a const array populated with an enumerated type. A command comes in, it is looked up in the table, then shipped off to a switch statement keyed by the enumerated type. The type enumeration has a choice VALID_BUT_NOT_SIMULATED, which is effectively a no-op from the point of the sim. I need to turn those no-ops into commands to actual other things [new simulated bits| live bits]. The new stuff and the live stuff have different interfaces than the old stuff [which makes me laugh about the shill job that it took to make it all happen, but that is a topic for a different discussion]. I like the array because it is a very apt description of the live thing this chunk is simulating [latching circuits by row and column]. I thought that I would try to replace the enumerated types in the array with pointers to functions and call them directly. This would be in lieu of the lookup+switch.

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  • Error with threads during automatic testing on TeamCity 5

    - by yeyeyerman
    Hello, I'm having some problems executing the tests of the application I'm developing. All the tests execute normally with ReSharper and in NCover. However, the execution of one of these tests in TeamCity is generating an error. This test initializes two objects, the object under test and a simulator of a real object. Both objects will communicate throug a serial link in a representation of the real scenario. ObjectSimulator r_simulator = new ObjectSimulator(...); ObjectDriver r_driver = new ObjectDriver(...); Assert.IsTrue(r_driver.Connect() == ErrorCode.Success); The simulator just do the following in the constructor public class ObjectSimulator { ... public ObjectSimulator() { // serial port configuration m_port = new SerialPort(); m_port.DataReceived += DataReceivedEvent; } ... } The main object has two threads. The main thread of the application and a timer to refresh a watchdog timer in the real object. public ErrorCode Connect() { ... StartSynchroTimer(); Thread.Sleep(4); // to check if the timer is working properly ... } The problem is comming from the Thread.Sleep() call, as when I remove it everything works. It seems like the ObjectSimulator also sleeps and doesn't receive the DataReceived event. How can I resolve this issue?

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  • Thread is being killed by the OS

    - by Or.Ron
    I'm currently programming an app that extracts frames from a movie clip. I designed it so that the extraction will be done on a separate thread to prevent the application from freezing. The extraction process itself is taking a lot of resources, but works fine when used in the simulator. However, there are problems when building it for the iPad. When I perform another action (I'm telling my AV player to play while I extract frames), the thread unexpectedly stops working, and I believe it's being killed. I assume it's becauase I'm using a lot of resources, but not entirely sure. Here are my questions: 1. How can I tell if/why my thread stopping? 2. If it's really from over processing what should I do? I really need this action to be implemented. Heres some code im using: To create the thread: [NSThread detachNewThreadSelector:@selector(startReading) toTarget:self withObject:nil]; I'll post any information you need, Thanks so much! Update I'm using GCD now and it populates the threads for me. However the OS still kills the threads. I know exactly when is it happening. when i tell my [AVplayer play]; it kills the thread. This issue is only happening in the actual iPad and not on the simulator

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  • Error with `Thread.Sleep` during automatic testing on TeamCity 5

    - by yeyeyerman
    Hello, I'm having some problems executing the tests of the application I'm developing. All the tests execute normally with ReSharper and in NCover. However, the execution of one of these tests in TeamCity is generating an error. This test initializes two objects, the object under test and a simulator of a real object. Both objects will communicate throug a serial link in a representation of the real scenario. ObjectSimulator r_simulator = new ObjectSimulator(...); ObjectDriver r_driver = new ObjectDriver(...); Assert.IsTrue(r_driver.Connect() == ErrorCode.Success); The simulator just do the following in the constructor public class ObjectSimulator { ... public ObjectSimulator() { // serial port configuration m_port = new SerialPort(); m_port.DataReceived += DataReceivedEvent; } ... } The main object has two threads. The main thread of the application and a timer to refresh a watchdog timer in the real object. public ErrorCode Connect() { ... StartSynchroTimer(); Thread.Sleep(4); // to check if the timer is working properly ... } The problem seems to be comming from the Thread.Sleep() call, as when I remove it everything works. The ObjectSimulator somehow doesn't execute the DataReceived event callback. How can I resolve this issue?

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