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  • How to keep AST for feature access?

    - by greenoldman
    Consider such code (let's say it is C++) Foo::Bar.get().X How one should keep the AST for this -- as "tree" with root at left Foo(Bar(get(X)), or with root at right (((Foo)Bar)get)X? Or maybe as a flat structure (list)? The first one seems more convenient when resolving names, the second when working with it as expression. I set tag parsing but I am asking from semantic analysis POV really (there is no such tag).

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  • Cancelling Route Navigation in AngularJS Controllers

    - by dwahlin
    If you’re new to AngularJS check out my AngularJS in 60-ish Minutes video tutorial or download the free eBook. Also check out The AngularJS Magazine for up-to-date information on using AngularJS to build Single Page Applications (SPAs). Routing provides a nice way to associate views with controllers in AngularJS using a minimal amount of code. While a user is normally able to navigate directly to a specific route, there may be times when a user triggers a route change before they’ve finalized an important action such as saving data. In these types of situations you may want to cancel the route navigation and ask the user if they’d like to finish what they were doing so that their data isn’t lost. In this post I’ll talk about a technique that can be used to accomplish this type of routing task.   The $locationChangeStart Event When route navigation occurs in an AngularJS application a few events are raised. One is named $locationChangeStart and the other is named $routeChangeStart (there are other events as well). At the current time (version 1.2) the $routeChangeStart doesn’t provide a way to cancel route navigation, however, the $locationChangeStart event can be used to cancel navigation. If you dig into the AngularJS core script you’ll find the following code that shows how the $locationChangeStart event is raised as the $browser object’s onUrlChange() function is invoked:   $browser.onUrlChange(function (newUrl) { if ($location.absUrl() != newUrl) { if ($rootScope.$broadcast('$locationChangeStart', newUrl, $location.absUrl()).defaultPrevented) { $browser.url($location.absUrl()); return; } $rootScope.$evalAsync(function () { var oldUrl = $location.absUrl(); $location.$$parse(newUrl); afterLocationChange(oldUrl); }); if (!$rootScope.$$phase) $rootScope.$digest(); } }); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The key part of the code is the call to $broadcast. This call broadcasts the $locationChangeStart event to all child scopes so that they can be notified before a location change is made. To handle the $locationChangeStart event you can use the $rootScope.on() function. For this example I’ve added a call to $on() into a function that is called immediately after the controller is invoked:   function init() { //initialize data here.. //Make sure they're warned if they made a change but didn't save it //Call to $on returns a "deregistration" function that can be called to //remove the listener (see routeChange() for an example of using it) onRouteChangeOff = $rootScope.$on('$locationChangeStart', routeChange); } This code listens for the $locationChangeStart event and calls routeChange() when it occurs. The value returned from calling $on is a “deregistration” function that can be called to detach from the event. In this case the deregistration function is named onRouteChangeOff (it’s accessible throughout the controller). You’ll see how the onRouteChangeOff function is used in just a moment.   Cancelling Route Navigation The routeChange() callback triggered by the $locationChangeStart event displays a modal dialog similar to the following to prompt the user:     Here’s the code for routeChange(): function routeChange(event, newUrl) { //Navigate to newUrl if the form isn't dirty if (!$scope.editForm.$dirty) return; var modalOptions = { closeButtonText: 'Cancel', actionButtonText: 'Ignore Changes', headerText: 'Unsaved Changes', bodyText: 'You have unsaved changes. Leave the page?' }; modalService.showModal({}, modalOptions).then(function (result) { if (result === 'ok') { onRouteChangeOff(); //Stop listening for location changes $location.path(newUrl); //Go to page they're interested in } }); //prevent navigation by default since we'll handle it //once the user selects a dialog option event.preventDefault(); return; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Looking at the parameters of routeChange() you can see that it accepts an event object and the new route that the user is trying to navigate to. The event object is used to prevent navigation since we need to prompt the user before leaving the current view. Notice the call to event.preventDefault() at the end of the function. The modal dialog is shown by calling modalService.showModal() (see my previous post for more information about the custom modalService that acts as a wrapper around Angular UI Bootstrap’s $modal service). If the user selects “Ignore Changes” then their changes will be discarded and the application will navigate to the route they intended to go to originally. This is done by first detaching from the $locationChangeStart event by calling onRouteChangeOff() (recall that this is the function returned from the call to $on()) so that we don’t get stuck in a never ending cycle where the dialog continues to display when they click the “Ignore Changes” button. A call is then made to $location.path(newUrl) to handle navigating to the target view. If the user cancels the operation they’ll stay on the current view. Conclusion The key to canceling routes is understanding how to work with the $locationChangeStart event and cancelling it so that route navigation doesn’t occur. I’m hoping that in the future the same type of task can be done using the $routeChangeStart event but for now this code gets the job done. You can see this code in action in the Customer Manager application available on Github (specifically the customerEdit view). Learn more about the application here.

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  • Simple OpenGL program major slow down at high resolution

    - by Grieverheart
    I have created a small OpenGL 3.3 (Core) program using freeglut. The whole geometry is two boxes and one plane with some textures. I can move around like in an FPS and that's it. The problem is I face a big slow down of fps when I make my window large (i.e. above 1920x1080). I have monitors GPU usage when in full-screen and it shows GPU load of nearly 100% and Memory Controller load of ~85%. When at 600x600, these numbers are at about 45%, my CPU is also at full load. I use deferred rendering at the moment but even when forward rendering, the slow down was nearly as severe. I can't imagine my GPU is not powerful enough for something this simple when I play many games at 1080p (I have a GeForce GT 120M btw). Below are my shaders, First Pass #VS #version 330 core uniform mat4 ModelViewMatrix; uniform mat3 NormalMatrix; uniform mat4 MVPMatrix; uniform float scale; layout(location = 0) in vec3 in_Position; layout(location = 1) in vec3 in_Normal; layout(location = 2) in vec2 in_TexCoord; smooth out vec3 pass_Normal; smooth out vec3 pass_Position; smooth out vec2 TexCoord; void main(void){ pass_Position = (ModelViewMatrix * vec4(scale * in_Position, 1.0)).xyz; pass_Normal = NormalMatrix * in_Normal; TexCoord = in_TexCoord; gl_Position = MVPMatrix * vec4(scale * in_Position, 1.0); } #FS #version 330 core uniform sampler2D inSampler; smooth in vec3 pass_Normal; smooth in vec3 pass_Position; smooth in vec2 TexCoord; layout(location = 0) out vec3 outPosition; layout(location = 1) out vec3 outDiffuse; layout(location = 2) out vec3 outNormal; void main(void){ outPosition = pass_Position; outDiffuse = texture(inSampler, TexCoord).xyz; outNormal = pass_Normal; } Second Pass #VS #version 330 core uniform float scale; layout(location = 0) in vec3 in_Position; void main(void){ gl_Position = mat4(1.0) * vec4(scale * in_Position, 1.0); } #FS #version 330 core struct Light{ vec3 direction; }; uniform ivec2 ScreenSize; uniform Light light; uniform sampler2D PositionMap; uniform sampler2D ColorMap; uniform sampler2D NormalMap; out vec4 out_Color; vec2 CalcTexCoord(void){ return gl_FragCoord.xy / ScreenSize; } vec4 CalcLight(vec3 position, vec3 normal){ vec4 DiffuseColor = vec4(0.0); vec4 SpecularColor = vec4(0.0); vec3 light_Direction = -normalize(light.direction); float diffuse = max(0.0, dot(normal, light_Direction)); if(diffuse 0.0){ DiffuseColor = diffuse * vec4(1.0); vec3 camera_Direction = normalize(-position); vec3 half_vector = normalize(camera_Direction + light_Direction); float specular = max(0.0, dot(normal, half_vector)); float fspecular = pow(specular, 128.0); SpecularColor = fspecular * vec4(1.0); } return DiffuseColor + SpecularColor + vec4(0.1); } void main(void){ vec2 TexCoord = CalcTexCoord(); vec3 Position = texture(PositionMap, TexCoord).xyz; vec3 Color = texture(ColorMap, TexCoord).xyz; vec3 Normal = normalize(texture(NormalMap, TexCoord).xyz); out_Color = vec4(Color, 1.0) * CalcLight(Position, Normal); } Is it normal for the GPU to be used that much under the described circumstances? Is it due to poor performance of freeglut? I understand that the problem could be specific to my code, but I can't paste the whole code here, if you need more info, please tell me.

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  • Switch or a Dictionary when assigning to new object

    - by KChaloux
    Recently, I've come to prefer mapping 1-1 relationships using Dictionaries instead of Switch statements. I find it to be a little faster to write and easier to mentally process. Unfortunately, when mapping to a new instance of an object, I don't want to define it like this: var fooDict = new Dictionary<int, IBigObject>() { { 0, new Foo() }, // Creates an instance of Foo { 1, new Bar() }, // Creates an instance of Bar { 2, new Baz() } // Creates an instance of Baz } var quux = fooDict[0]; // quux references Foo Given that construct, I've wasted CPU cycles and memory creating 3 objects, doing whatever their constructors might contain, and only ended up using one of them. I also believe that mapping other objects to fooDict[0] in this case will cause them to reference the same thing, rather than creating a new instance of Foo as intended. A solution would be to use a lambda instead: var fooDict = new Dictionary<int, Func<IBigObject>>() { { 0, () => new Foo() }, // Returns a new instance of Foo when invoked { 1, () => new Bar() }, // Ditto Bar { 2, () => new Baz() } // Ditto Baz } var quux = fooDict[0](); // equivalent to saying 'var quux = new Foo();' Is this getting to a point where it's too confusing? It's easy to miss that () on the end. Or is mapping to a function/expression a fairly common practice? The alternative would be to use a switch: IBigObject quux; switch(someInt) { case 0: quux = new Foo(); break; case 1: quux = new Bar(); break; case 2: quux = new Baz(); break; } Which invocation is more acceptable? Dictionary, for faster lookups and fewer keywords (case and break) Switch: More commonly found in code, doesn't require the use of a Func< object for indirection.

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  • Apache ProxyPass ignore static files

    - by virtualeyes
    Having an issue with Apache front server connecting to a Jetty application server. I thought that ProxyPass ! in a location block was supposed to NOT pass on processing to the application server, but for some reason that is not happening in my case, Jetty shows a 404 on the missing statics (js, css, etc.) Here's my Apache (v 2.4, BTW) virtual host block: DocumentRoot /path/to/foo ServerName foo.com ServerAdmin [email protected] RewriteEngine On <Directory /path/to/foo> AllowOverride None Require all granted </Directory> ProxyRequests Off ProxyVia Off ProxyPreserveHost On <Proxy *> AddDefaultCharset off Order deny,allow Allow from all </Proxy> # don't pass through requests for statics (image,js,css, etc.) <Location /static/> ProxyPass ! </Location> <Location /> ProxyPass http://localhost:8081/ ProxyPassReverse http://localhost:8081/ SetEnv proxy-sendchunks 1 </Location>

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  • Does using structure data semantic LocalBusiness schema markup work for local EMD URL's?

    - by ElHaix
    Based on what I have read about Google's recent Panda and Penguin updates, I'm getting the impression that using semantic markup may help improve SEO results. On a EMD (exact match domain) site, that may have been hit, we list location-based products. We are now going to be adding a itemtype="http://schema.org/Product" to each product, with relevant details. However, that product may be available in Los Angeles and also in appear in a Seattle results page. We could add a LocalBusiness item type on each geo page to define the geo location for that page. While the definition states: A particular physical business or branch of an organization. Examples of LocalBusiness include a restaurant, a particular branch of a restaurant chain, a branch of a bank, a medical practice, a club, a bowling alley, etc. We could add use the location property which would simply include the city/state details. I realize that this looks like it is meant for a physical location, however could this be done without seeming black-hat?

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  • Help with Collision of spawned object(postion fixed) with objects that there are translating on screen

    - by Amrutha
    Hey guys I am creating a game using Corona SDK and so coding it in Lua. So there are 2 separate functions, To translate the hit objects and change their color when they are tapped The link below is the code I am using to for the first function http://developer.anscamobile.com/sample-code/fishies Spawn objects that will hit the translating objects on collision. Alos on collision the spawned object disappears and the translating object bears a color(indicating the collision). In addition the size of this spawned object is dependent on i/p volume level. The function I have written is as follows: --VOICE INPUT CODE local r = media.newRecording() r:startRecording() r:startTuner() --local function newBar() -- local bar = display.newLine( 0, 0, 1, 0 ) -- bar:setColor( 0, 55, 100, 20 ) -- bar.width = 5 -- bar.y=400 -- bar.x=20 -- return bar --end local c1 = display.newImage("str-minion-small.png") c1.isVisible=false local c2 = display.newImage("str-minion-mid.png") c2.isVisible=false local c3 = display.newImage("str-minion-big.png") c3.isVisible=false --SPAWNING local function spawnDisk( event ) local phase = event.phase local volumeBar = display.newLine( 0, 0, 1, 0 ) volumeBar.y = 400 volumeBar.x = 20 --volumeBar.isVisible=false local v = 20*math.log(r:getTunerVolume()) local MINTHRESH = 30 local LEFTMARGIN = 20 local v2 = MINTHRESH + math.max (v, -MINTHRESH) v2 = (display.contentWidth - 1 * LEFTMARGIN ) * v2 / MINTHRESH volumeBar.xScale = math.max ( 20, v2 ) local l = volumeBar.xScale local cnt1 = 0 local cnt2 = 0 local cnt3 = 0 local ONE =1 local val = event.numTaps --local px=event.x --local py=event.y if "ended" == phase then --audio.play( popSound ) --myLabel.isVisible = false if l > 50 and l <=150 then --c1:setFillColor(10,105,0) --c1.isVisible=false c1.x=math.random( 10, 450 ) c1.y=math.random( 10, 300 ) physics.addBody( c1, { density=1, radius=10.0 } ) c1.isVisible=true cnt1= cnt1+ ONE return c1 elseif l > 100 and l <=250 then --c2:setFillColor(200,10,0) c2.x=math.random( 10, 450 ) c2.y=math.random( 10, 300 ) physics.addBody( c2, { density=2, radius=9000.0 } ) c2.isVisible=true cnt2= cnt2+ ONE return c2 elseif l >=250 then c3.x=math.random( 40, 450 ) c3.y=math.random( 40, 300 ) physics.addBody( c3, { density=2, radius=7000.0 , bounce=0.0 } ) c3.isVisible=true cnt3= cnt3+ ONE return c3 end end end buzzR:addEventListener( "touch", spawnDisk ) -- touch the screen to create disks Now both functions work fine independently but there is no collision happening. Its almost as if the translating object and the spawn object are on different layers. The translating object passes through the spawn object freely. Can anyone please tell me how to resolve this problem. And how can I get them to collide. Its my first attempt at game development, that too for a mobile platform so would appreciate all help. Also if I have not been specific do let me know. I'll try to frame the query better :). Thanks in advance.

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  • Help with Collision of spawned object(postion fixed) with objects that there are translating on screen

    - by Amrutha
    Hey guys I am creating a game using Corona SDK and so coding it in Lua. So there are 2 separate functions, To translate the hit objects and change their color when they are tapped The link below is the code I am using to for the first function http://developer.anscamobile.com/sample-code/fishies Spawn objects that will hit the translating objects on collision. Alos on collision the spawned object disappears and the translating object bears a color(indicating the collision). In addition the size of this spawned object is dependent on i/p volume level. The function I have written is as follows, --VOICE INPUT CODE local r = media.newRecording() r:startRecording() r:startTuner() --local function newBar() -- local bar = display.newLine( 0, 0, 1, 0 ) -- bar:setColor( 0, 55, 100, 20 ) -- bar.width = 5 -- bar.y=400 -- bar.x=20 -- return bar --end local c1 = display.newImage("str-minion-small.png") c1.isVisible=false local c2 = display.newImage("str-minion-mid.png") c2.isVisible=false local c3 = display.newImage("str-minion-big.png") c3.isVisible=false --SPAWNING local function spawnDisk( event ) local phase = event.phase local volumeBar = display.newLine( 0, 0, 1, 0 ) volumeBar.y = 400 volumeBar.x = 20 -- volumeBar.isVisible=false local v = 20*math.log(r:getTunerVolume()) local MINTHRESH = 30 local LEFTMARGIN = 20 local v2 = MINTHRESH + math.max (v, -MINTHRESH) v2 = (display.contentWidth - 1 * LEFTMARGIN ) * v2 / MINTHRESH volumeBar.xScale = math.max ( 20, v2 ) local l = volumeBar.xScale local cnt1 = 0 local cnt2 = 0 local cnt3 = 0 local ONE =1 local val = event.numTaps --local px=event.x --local py=event.y if "ended" == phase then --audio.play( popSound ) --myLabel.isVisible = false if l > 50 and l <=150 then -- c1:setFillColor(10,105,0) -- c1.isVisible=false c1.x=math.random( 10, 450 ) c1.y=math.random( 10, 300 ) physics.addBody( c1, { density=1, radius=10.0 } ) c1.isVisible=true cnt1= cnt1+ ONE return c1 elseif l > 100 and l <=250 then --c2:setFillColor(200,10,0) c2.x=math.random( 10, 450 ) c2.y=math.random( 10, 300 ) physics.addBody( c2, { density=2, radius=9000.0 } ) c2.isVisible=true cnt2= cnt2+ ONE return c2 elseif l >=250 then c3.x=math.random( 40, 450 ) c3.y=math.random( 40, 300 ) physics.addBody( c3, { density=2, radius=7000.0 , bounce=0.0 } ) c3.isVisible=true cnt3= cnt3+ ONE return c3 end end end buzzR:addEventListener( "touch", spawnDisk ) -- touch the screen to create disks Now both functions work fine independently but there is no collision happening. Its almost as if the translating object and the spawn object are on different layers. The translating object passes through the spawn object freely. Can anyone please tell me how to resolve this problem. And how can I get them to collide. Its my first attempt at game development, that too for a mobile platform so would appreciate all help. Also if I have not been specific do let me know. I ll try to frame the query better :). Thanks in advance.

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  • Subversion LDAP Configuration

    - by dbyrne
    I am configuring a subversion repository to use basic LDAP authentication. I have an entry in my http.conf file that looks like this: <Location /company/some/location> DAV svn SVNPath /repository/some/location AuthType Basic AuthName LDAP AuthBasicProvider ldap Require valid-user AuthLDAPBindDN "cn=SubversionAdmin,ou=admins,o=company.com" AuthLDAPBindPassword "XXXXXXX" AuthLDAPURL "ldap://company.com/ou=people,o=company.com?personid" </Location> This works fine for living, breathing people who need to log in. However, I also need to provide application accounts access to the repository. These accounts are in a different OU. Do I need to add a whole new <location> element, or can I add a second AuthLDAPURLto the existing entry?

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  • Bouncing ball slowing down over time

    - by user46610
    I use the unreal engine 4 to bounce a ball off of walls in a 2D space, but over time the ball gets slower and slower. Movement happens in the tick function of the ball FVector location = GetActorLocation(); location.X += this->Velocity.X * DeltaSeconds; location.Y += this->Velocity.Y * DeltaSeconds; SetActorLocation(location, true); When a wall gets hit I get a Hit Event with the normal of the collision. This is how I calculate the new velocity of the ball: FVector2D V = this->Velocity; FVector2D N = FVector2D(HitNormal.X, HitNormal.Y); FVector2D newVelocity = -2 * (V.X * N.X + V.Y * N.Y) * N + V; this->Velocity = newVelocity; Over time, the more the ball bounced around, the velocity gets smaller and smaller. How do I prevent speed loss when bouncing off walls like that? It's supposed to be a perfect bounce without friction or anything.

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  • the correct way to deal with gtk_events_pending and gtk_main_iteration

    - by abd alsalam
    I have program that send files and i want to make a progress bar for it, but that progress bar just updated after the transferring complete,so i putted a gtk_events_pending() and gtk_main_iteration() functions in the sending loop to go back to the gtk main loop to update the progress bar but also it seems to not work here is a EDIT: the send function is in a separated thread snippet from my code float Percent = 0.0 ; float Interval = 0.0 ; the sending function gint SendTheFile ( ) { char FileBlockBuffer[512]; bzero(FileBlockBuffer, 512); int FileBlockSize ; FILE * FilePointer ; int filesize = 0 ; FilePointer = fopen(LocalFileName , "r"); struct stat st; stat(LocalFileName, &st); filesize = st.st_size; Interval = (512 / (float)filesize) ; while((FileBlockSize = fread(FileBlockBuffer,sizeof(char),512,FilePointer))>0) { send(SocketDiscriptor , FileBlockBuffer , FileBlockSize,0); bzero(FileBlockBuffer, 512); Percent = Percent + Interval ; if (Percent > 1.0)Percent = 0.0; while(gtk_events_pending() ) { gtk_main_iteration(); } } update progress bar function gint UpdateProgressBar(gpointer data) { gtk_progress_bar_set_fraction(GTK_PROGRESS_BAR(data),Percent); } updating progress bar in the main function g_timeout_add(50,(GSourceFunc)UpdateProgressBar,SendFileProgressBar);

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  • Why shibboleth IdP idp-metadata.xml recommends 8443 for SOAP?

    - by toma
    After the install.sh of 2.4.0 Shibboleth Identity Server, the idp-metadata.xml file is created. Why is that? Is not enough secure to use the standard HTTPS/443 port? <ArtifactResolutionService Binding="urn:oasis:names:tc:SAML:1.0:bindings:SOAP-binding" Location="https://idp.example.com:8443/idp/profile/SAML1/SOAP/ArtifactResolution" index="1"/> <ArtifactResolutionService Binding="urn:oasis:names:tc:SAML:2.0:bindings:SOAP" Location="https://idp.example.com:8443/idp/profile/SAML2/SOAP/ArtifactResolution" index="2"/> <SingleLogoutService Binding="urn:oasis:names:tc:SAML:2.0:bindings:SOAP" Location="https://idp.example.com:8443/idp/profile/SAML2/SOAP/SLO" /> <AttributeService Binding="urn:oasis:names:tc:SAML:1.0:bindings:SOAP-binding" Location="https://idp.example.com:8443/idp/profile/SAML1/SOAP/AttributeQuery"/> <AttributeService Binding="urn:oasis:names:tc:SAML:2.0:bindings:SOAP" Location="https://idp.example.com:8443/idp/profile/SAML2/SOAP/AttributeQuery"/> Thanks, Tamas

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  • Google Desktop shortcut Ctrl + Ctrl weird behavior

    - by Leonid
    Just noticed a weird behavior of Google Desktop shortcut Ctrl + Ctrl. This shortcut is supposed to bring Google Desktop search bar to the front. If Ctrl + Ctrl is pressed the search bar appears, but once you release one of the Ctrl keys it will disappear. If you hold one Ctrl key, and press the other twice the search bar will toggle it's state. Do you have any idea how this can be fixed and what can be causing this behaviour?

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  • How to place additional access-restrictions on a subdirectory in Apache?

    - by Mikhail T.
    We have a list of "internal" IP-addresses and only allow access to the server (Location /) from that list: <Location /> Require ip x.x.x.x Require ip y.y.y.y </Location> I need to further restrict access to a sub-directory (Location /foo) to authenticated users (Require valid-user). Whatever I do, I never get prompted for login to access /foo -- Apache simply grants me access, because my IP-address is on the list (for Location /). I cycled through all three different values of AuthMerging (off, and, or) to no avail... Must be something really stupid :-/ Using httpd-2.4.6. Thank you!

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  • Can't boot Ubuntu 12.10 graphics problem

    - by Frantumn
    I can't boot since installing Ubuntu 12.10 When I try to run Ubuntu My computer never gets to the Ubuntu screen with the loading dots. I tried to run in recovery mode with safe graphics (failsafex) When I do this a message pops up saying "the system is running in low graphics mode", If I click okay I am asked what would I like to do and am given four options. I tried running low graphics for one session and then a message appears with a progress bar and says standby one minute while the display restarts. The progress bar never moves and if I click okay the whole process just restarts. I Don't know what to do from here I can't get into the OS. I'm not sure whether the problem is related to compatibility with my laptop monitor or my graphic card nvidia360m I had to install using a safe graphics mode. To learn about how I installed see this link. This link also has information on my computer hardware. Can't install Ubuntu since 10.10 ----UPDATE--- I was able to get into a desktop environment By installing Nvidia-current however it is messy. I have a screen and I am able to see my desktop however there is no unity bar and none of the keyboard controls work. I can right click and create a folder on the desktop and then I can see inside that folder in a traditional browser window. There is still no top menu or unity bar. When I boot normally I don't get into the desktop environment and I get this message in tty 'GPU lockup switching to software FBCON' Okay, I've played around with tips the pages from comments. I've been able to consistantly get into a safemode desktop environment using the xorg & nouveau drivers. I've tried switching between the 5 different options in the Additional Drivers tab in Software Sources. The nVidia (proprietary, tested) driver gets beyond the GPU lockup on a normal boot and actually gets into a Desktop. The issue is then that there is no Unity bar, or top screen menu bar and the resolution is very low. I've tried switching to the (prop, tested) driver and then reinstalling Unity and Ubuntu-Desktop but that didn't work either.

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  • Existing laravel 4 project gives 404 in browser

    - by Richard A
    I'm trying to set up a development environment on a virtual machine running Ubuntu 14.04 LTS using Nginx and HHVM. To do this, I followed the tutorial here. This goes well with a new installation of Laravel. But when I import an existing Laravel 4 project and try to open that on my actual machine (which will serve as the client running Windows 7), I'm getting a 404 File Not Found error on the screen while connecting to http://sav.savrichard.dev. I did add this to the hosts file with the correct IP Address. The virtual machine is receiving the request and responds with a 404 error. How do I solve this error? I'm pretty new to Ubuntu so I'm not exactly sure what's wrong. The project is located at /var/www/sav.savrichard.net The server configuration is as follow: server { listen 80 default_server; root /var/www/sav.savrichard.net/public; index index.html index.htm index.php; server_name sav.savrichard.dev; access_log /var/log/nginx/localhost.sav.savrichard.dev-access.log; error_log /var/log/nginx/localhost.sav.savrichard.dev-error.log error; charset utf-8; location / { try_files \$uri \$uri/ /index.php?\$query_string; } location = /favicon.ico { log_not_found off; access_log off; } location = /robots.txt { log_not_found off; access_log off; } error_page 404 /index.php; include hhvm.conf; # Deny .htaccess file access location ~ /\.ht { deny all; } } And the hhvm.conf file is: location ~ \.(hh|php)$ { fastcgi_keep_conn on; fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include fastcgi_params; }

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  • Gnome 3 - Old fashioned buttons and menus

    - by vigs1990
    I've upgraded to Gnome 3 and the problem I'm facing is that when I restart, sometimes the menus and buttons look old-fashioned like this: whereas sometimes, it looks modern and neat like this: Notice the differences between the two: here are a few differences: The menu bar (notice the difference in fonts, dark grey color of Snapshot1 vs the light grey color in Snapshot2 in the background) The file navigation bar bellow the menu bar (notice the 'Home' button there and also the left arrow button) The left-hand side navigation bar (font, background color and color of selected folder) The old style look effects the GTK aspects of the interface, such as the menu, buttons, mouse pointer etc. Another observation is that changing the GTK themes does using gnome-tweak-tool when the old style look is loaded does NOT work. However, this works when the regular look is loaded. How can I ensure that the old-fashioned look does not load on boot?

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  • Skype chat opens full screen and I can't get off it

    - by Aaron Welsh
    Skype was working perfect and then all of a sudden the chat box was full screen sized. Once you click on the Skype icon from the side bar it takes you straight to the full sized chat windows (By full sized I mean the side bar, top bar, and the programs close buttons disappear) I have uninstalled Skype and installed again but the issue is still occurring. I looked about but couldn't find an answer, thanks for any help!

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  • How to recursively move all files (including hidden) in a subfolder into a parent folder in *nix?

    - by deadprogrammer
    This is a bit of an embarrassing question, but I have to admit that this late in my career I still have questions about the mv command. I frequently have this problem: I need to move all files recursively up one level. Let's say I have folder foo, and a folder bar inside it. Bar has a mess of files and folders, including dot files and folders. How do I move everything in bar to the foo level? If foo is empty, I simply move bar one level above, delete foo and rename bar into foo. Part of the problem is that I can't figure out what mv's wildcard for "everything including dots" is. A part of this question is this - is there an in-depth discussion of the wildcards that cp and mv commands use somewhere (googling this only brings very basic tutorials).

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  • Abandoment to blame?

    - by Larsenal
    I have a code snippet for an app that users are loading as a 3rd party script on their site. The general sequence is as follows: Site loads "http://www.example.com/foo.js" foo.js does stuff 1 to 2 seconds later, foo.js loads bar.js Now in a perfect world, I'd want to see matching counts for the calls to foo.js and bar.js. However, bar.js loads only about 94% of the time. I'm wondering how much of this discrepancy might be attributable to site abandonment given the fact that bar.js is delayed by 1 or 2 seconds. I posted here instead of StackOverflow since I think it's more a question about what would be typical time on page when users abandon the page.

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  • Is there a name for this use of the State design pattern?

    - by Chris C
    I'm looking to see if there is a particular name for this style of programming a certain kind of behavior into a program. Said program runs in real time, in an update loop, and the program uses the State design pattern to do some work, but it's the specific way it does the work that I want to know about. Here's how it's used. - Object Foo constructed, with concrete StateA object in it - First loop runs --- Foo.Run function calls StateA.Bar --- in StateA.Bar replace Foo's state to StateB - Second loop runs --- Foo.Run calls StateB.Bar - Third loop runs --- Foo.Run calls StateB.Bar - Fourth loop --- etc. So in short, Foo doesn't have an explicit Initialize function. It will just have Run, but Run will do something unique in the first frame to initialize something for Foo and then replace it with a different action that will repeat in all the frames following it- thus not needing to check if Foo's already initialized. It's just a "press start and go" action. What would you call implementing this type of behavior?

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  • Scripted SOA Diagnostic Dumps for PS6 (11.1.1.7)

    - by ShawnBailey
    When you upgrade to SOA Suite PS6 (11.1.1.7) you acquire a new set of Diagnostic Dumps in addition to what was available in PS5. With more than a dozen to choose from and not wanting to run them one at a time, this blog post provides a sample script to collect them all quickly and hopefully easily. There are several ways that this collection could be scripted and this is just one example. What is Included: wlst.properties: Ant Properties build.xml soa_diagnostic_script.py: Python Script What is Collected: 5 contextual thread dumps at 5 second intervals Diagnostic log entries from the server WLS Image which includes the domain configuration and WLS runtime data Most of the SOA Diagnostic Dumps including those for BPEL runtime, Adapters and composite information from MDS Instructions: Download the package and extract it to a location of your choosing Update the properties file 'wlst.properties' to match your environment Run 'ant' (must be on the path) Collect the zip package containing the files (by default it will be in the script.output location) Properties Reference: oracle_common.common.bin: Location of oracle_common/common/bin script.home: Location where you extracted the script and supporting files script.output: Location where you want the collections written username: User name for server connection pwd: Password to connect to the server url: T3 URL for server connection, '<host>:<port>' dump_interval: Interval in seconds between thread dumps log_interval: Duration in minutes that you want to go back for diagnostic log information Script Package

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  • Abandoment to blame for the last JavaScript file not always being loaded?

    - by Larsenal
    I have a code snippet for an app that users are loading as a 3rd party script on their site. The general sequence is as follows: Site loads http://www.example.com/foo.js foo.js does stuff 1 to 2 seconds later, foo.js loads bar.js Now in a perfect world, I'd want to see matching counts for the calls to foo.js and bar.js. However, bar.js loads only about 94% of the time. I'm wondering how much of this discrepancy might be attributable to site abandonment given the fact that bar.js is delayed by 1 or 2 seconds. I posted here instead of StackOverflow since I think it's more a question about what would be typical time on page when users abandon the page.

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  • Combine several locations with regex in nginx

    - by AlexAtNet
    I dynamic number of Joomla installations in subfolders of the domain. For example: http://site/joomla_1/ http://site/joomla_2/ http://site/joomla_3/ ... Currently I have the follwing config that works: index index.php; location / { index index.php index.html index.htm; } location /joomla_1/ { try_files $uri $uri/ /joomla_1/index.php?q=$uri&$args; } location /joomla_2/ { try_files $uri $uri/ /joomla_2/index.php?q=$uri&$args; } location ~ \.php$ { fastcgi_pass unix:/var/run/php5-fpm/joomla.sock; ... } I'm trying to combine joomla_N rules in one: location ~ ^/(joomla_[^/]+)/ { try_files $uri $uri/ /$1/index.php?q=$uri&$args; } but server starts to return index.php as is (does not call the php-fpm). It looks like the nginx stops the processing of the regex rules after the first match. Is there any way to combine this rules with something like regex?

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