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  • Pointer mysteriously moves

    - by Armen Ablak
    Hi, I have this code for Node rotation and in a line which is marked something happens and I don't really know what and why :). //Test case 30 \ 16 / 29 RotationRight(node->mParent); //call template<class T> void SplayTree<T>::RotationRight(SplayNode<T> *&node) const { SplayNode<T> *left = node->mLeft; SplayNode<T> *parent = node->mParent; node->mLeft = left->mRight; if(left->HasRight()) left->mRight->mParent = node; left->mRight = node; //node in this line points to 0x00445198 {30} left->mParent = node->mParent; //and in this line it points to 0x00444fb8 {16} (node, not node->mParent) node->mParent = left; node = left; } Well, left-mParent points to node also, so I basically do node = node-mParent. The problem is I can't find a work around - how to unpin in from node and change it's pointing address without changing it's.

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  • Finding number of different paths

    - by peiska
    I have a game that one player X wants to pass a ball to player Y, but he can be playing with more than one player and the others players can pass the ball to Y. I want to know how many different paths can the ball take from X to Y? for example if he is playing with 3 players there are 5 different paths, 4 players 16 paths, if he is playing with 20 players there are 330665665962404000 paths, and 40 players 55447192200369381342665835466328897344361743780 that the ball can take. the number max. of players that he can play with is 500. I was thinking in using Catalan Numbers? do you think is a correct approach to solve this? Can you give me some tips.

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  • Algorithms for finding the intersections of intervals

    - by tomwu
    I am wondering how I can find the number of intervals that intersect with the ones before it. for the intervals [2, 4], [1, 6], [5, 6], [0, 4], the output should be 2. from [2,4] [5,6] and [5,6] [0,4]. So now we have 1 set of intervals with size n all containing a point a, then we add another set of intervals size n as well, and all of the intervals are to the right of a. Can you do this in O(nlgn) and O(nlg^2n)?

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  • Efficient determination of which strings in an array are substrings of the others?

    - by byte
    In C#, Say you have an array of strings, which contain only characters '0' and '1': string[] input = { "0101", "101", "11", "010101011" }; And you'd like to build a function: public void IdentifySubstrings(string[] input) { ... } That will produce the following: "0101 is a substring of 010101011" "101 is a substring of 0101" "101 is a substring of 010101011" "11 is a substring of 010101011" And you are NOT able to use built-in string functionality (such as String.Substring). How would one efficiently solve this problem? Of course you could plow through it via brute force, but it just feels like there ought to be a way to accomplish it with a tree (since the only values are 0's and 1's, it feels like a binary tree ought to fit somehow). I've read a little bit about things like suffix trees, but I'm uncertain if that's the right path to be going down. Any efficient solutions you can think of?

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  • Minimize the sequence by putting appropriate operations ' DP'

    - by Vikas
    Given a sequence,say, 222 We have to put a '+' or '* ' between each adjacent pair. '* ' has higher precedence over '+' We have to o/p the string whose evaluation leads to minimum value. O/p must be lexicographically smallest if there are more than one. inp:222 o/p: 2*2+2 Explaination: 2+2+2=6 2+2*2=6 2*2+2=6 of this 3rd is lexicographically smallest. I was wondering how to construct a DP solution for this.

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  • Length of Encrypted String

    - by Agnel Kurian
    I need to create a database column which will store a string encrypted using Triple DES. How do I determine the length of the encrypted string column? (Answers for algorithms other than Triple DES are also welcome.)

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  • Generate all the ways to intersperse a list of lists, keeping each list in order.

    - by dreeves
    Given a list of lists like this [[1,2,3],[a,b,c,d],[x,y]] generate all permutations of the flattened list, [1,2,3,a,b,c,d,x,y], such that the elements of each sublist occur in the same order. For example, this one is okay [a,1,b,2,x,y,3,c,d] but this one is not [y,1,2,3,a,b,c,x,d] because y must occur after x, that being how x and y are ordered in the original sublist. I believe the number of such lists is determined by the multinomial coefficient. I.e., if there are k sublists, n_i is the length of the ith sublist, and n is the sum of the n_i's then the number of such permutations is n!/(n_i! * ... * n_k!). The question is how to generate those sublists. Pseudocode is great. An actual implementation in your language of choice is even better!

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  • Data structure name: combination array/linked list

    - by me_and
    I have come up with a data structure that combines some of the advantages of linked lists with some of the advantages of fixed-size arrays. It seems very obvious to me, and so I'd expect someone to have thought of it and named it already. Does anyone know what this is called: Take a small fixed-size array. If the number of elements you want to put in your array is greater than the size of the array, add a new array and whatever pointers you like between the old and the new. Thus you have: Static array ————————————————————————— |1|2|3|4|5|6|7|8|9|a|b|c| ————————————————————————— Linked list ———— ———— ———— ———— ———— |1|*->|2|*->|3|*->|4|*->|5|*->NULL ———— ———— ———— ———— ———— My thing: ———————————— ———————————— |1|2|3|4|5|*->|6|7|8|9|a|*->NULL ———————————— ————————————

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  • How to calculate the state of a graph?

    - by zcb
    Given a graph G=(V,E), each node i is associated with 'Ci' number of objects. At each step, for every node i, the Ci objects will be taken away by the neighbors of i equally. After K steps, output the number of objects of the top five nodes which has the most objects. Some Constrains: |V|<10^5, |E|<2*10^5, K<10^7, Ci<1000 My current idea is: represent the transformation in each step with a matrix. This problem is converted to the calculation of the power of matrix. But this solution is much too slow considering |V| can be 10^5. Is there any faster way to do it?

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  • F# insert/remove item from list

    - by Timothy
    How should I go about removing a given element from a list? As an example, say I have list ['A'; 'B'; 'C'; 'D'; 'E'] and want to remove the element at index 2 to produce the list ['A'; 'B'; 'D'; 'E']? I've already written the following code which accomplishes the task, but it seems rather inefficient to traverse the start of the list when I already know the index. let remove lst i = let rec remove lst lst' = match lst with | [] -> lst' | h::t -> if List.length lst = i then lst' @ t else remove t (lst' @ [h]) remove lst [] let myList = ['A'; 'B'; 'C'; 'D'; 'E'] let newList = remove myList 2 Alternatively, how should I insert an element at a given position? My code is similar to the above approach and most likely inefficient as well. let insert lst i x = let rec insert lst lst' = match lst with | [] -> lst' | h::t -> if List.length lst = i then lst' @ [x] @ lst else insert t (lst' @ [h]) insert lst [] let myList = ['A'; 'B'; 'D'; 'E'] let newList = insert myList 2 'C'

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  • How does pattern matching work behind the scenes in F#?

    - by kryptic
    Hello Everyone, I am completely new to F# (and functional programming in general) but I see pattern matching used everywhere in sample code. I am wondering for example how pattern matching actually works? For example, I imagine it working the same as a for loop in other languages and checking for matches on each item in a collection. This is probably far from correct, how does it actually work behind the scenes?

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  • How to read arbitrary number of values using std::copy?

    - by Miro Kropacek
    Hi, I'm trying to code opposite action to this: std::ostream outs; // properly initialized of course std::set<int> my_set; // ditto outs << my_set.size(); std::copy( my_set.begin(), my_set.end(), std::ostream_iterator<int>( outs ) ); it should be something like this: std::istream ins; std::set<int>::size_type size; ins >> size; std::copy( std::istream_iterator<int>( ins ), std::istream_iterator<int>( ins ) ???, std::inserter( my_set, my_set.end() ) ); But I'm stuck with the 'end' iterator -- input interators can't use std::advance and neither I can use two streams with the same source... Is there any elegant way how to solve this? Of course I can use for loop, but maybe there's something nicer :)

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  • How to optimize this simple function which translates input bits into words?

    - by psihodelia
    I have written a function which reads an input buffer of bytes and produces an output buffer of words where every word can be either 0x0081 for each ON bit of the input buffer or 0x007F for each OFF bit. The length of the input buffer is given. Both arrays have enough physical place. I also have about 2Kbyte free RAM which I can use for lookup tables or so. Now, I found that this function is my bottleneck in a real time application. It will be called very frequently. Can you please suggest a way how to optimize this function? I see one possibility could be to use only one buffer and do in-place substitution. void inline BitsToWords(int8 *pc_BufIn, int16 *pw_BufOut, int32 BufInLen) { int32 i,j,z=0; for(i=0; i<BufInLen; i++) { for(j=0; j<8; j++, z++) { pw_BufOut[z] = ( ((pc_BufIn[i] >> (7-j))&0x01) == 1? 0x0081: 0x007f ); } } } Please do not offer any compiler specific or CPU/Hardware specific optimization, because it is a multi-platform project.

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  • Optimizing / simplifying a path

    - by user146780
    Say I have a path with 150 nodes / verticies. How could I simplify if so that for example a straight line with 3 verticies, would remove the middle one since it does nothing to add to the path. Also how could I avoid destroying sharp corners? And how could I remove tiny variations and have smooth curves remaining. Thanks

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  • Separating text and graphics in an image

    - by avd
    I dont know whether should I post this question here or not? But if someone knows it, please answer? What are the algorithms for determining which region in an image is text and which one is graphic? Means how to separate such regions? (figure or diagram)

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  • question about permutation problem

    - by davit-datuashvili
    i have posted similar problem here http://stackoverflow.com/questions/2920315/permutation-of-array but i want following we know that with length n there is n! possible permutation from which one such that all element are in order they are in sorted variant so i want break permutation when array is in order and print result but something is wrong i think that problem is repeated of permutation here is my code import java.util.*; public class permut{ public static Random r=new Random(); public static void display(int a[],int n){ for (int i=0;i<n;i++){ System.out.println(a[i]); } } public static void Permut(int a[],int n){ int j=0; int k=0; while (j<fact(n)){ int s=r.nextInt(n); for (int i=0;i<n;i++){ k=a[i]; a[i]=a[s]; a[s]=k; } j++; if (sorted(a,n)) display(a,n); break; } } public static void main(String[]args){ int a[]=new int[]{3,4,1,2}; int n=a.length; Permut(a,n); } public static int fact(int n){ if (n==0 || (n==1) ) return 1; return n*fact(n-1); } public static boolean sorted(int a[],int n ){ boolean flag=false; for (int i=0;i<n-1;i++){ if (a[i]<a[i+1]){ flag=true; } else{ flag=false; } } return flag; } } can anybody help me? result is nothing

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  • select i th smallest element from array

    - by davit-datuashvili
    i have divide and conqurer method to find i th smalles element from array here is code public class rand_select{ public static int Rand_partition( int a[],int p,int q,int i){ //smallest in a[p..q] if ( p==q) return a[p]; int r=partition (a,p,q); int k=r-p+1; if (i==k) return a[r]; if (i<k){ return Rand_partition(a,p,r-1,i); } return Rand_partition(a,r-1,q,i-k); } public static void main(String[]args){ int a[]=new int []{6,10,13,15,8,3,2,12}; System.out.println(Rand_partition(a,0,a.length-1,7)); } public static int partition(int a[],int p,int q){ int m=a[0]; while ( p<q){ while (p<q && a[p++] <m){ p++; } while (q>p && a[q--]>m){ q--; } int t=a[p]; a[p]=a[q]; a[q]=t; } int k=0; for (int i=0;i<a.length;i++){ if ( a[i]==m){ k=i; } } return k; } } but here is problem java.lang.ArrayIndexOutOfBoundsException please help me

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  • Generate a valid array key from an URL string in PHP

    - by John Riche
    I have a PHP array with some predefined values: $aArray = array( 0 => 'value0', 1 => 'value1' ); I need to create a function where the string input will always return the same, valid, array key so that when I call: GiveMeAKey('http://www.google.com'); // May return 0 or 1 I receive always the same key (I don't care which one) from the array. Obvisously I can't store the relationship in a database and the string passed to the GiveMeAKey method can be any URL. I wonder if there is a way of doing that ?

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  • question about quicksort

    - by davit-datuashvili
    i have write code of quicksort from programming pearls here is code public class Quick{ public static void quicksort(int x[], int l,int u) { if (l>=u) return ; int t=x[l]; int i=l; int j=u; do { i++; } while (i<=u && x[i]<t); do { j--; if (i>=j) break; } while ( x[j]>t); swap(x,i,j); swap(x, l,j); quicksort(x, l,j-1); quicksort(x, j+1,u); } public static void main(String[]args){ int x[]=new int[]{55,41,59,26,53,58,97,93}; quicksort(x,0,x.length-1); for (int i=0;i<x.length;i++){ System.out.println(x[i]); } } public static void swap(int x[], int i,int j){ int s=x[i]; x[i]=x[j]; x[j]=s; } } but it does not work here is output 59 41 55 26 53 97 58 93 any idea?

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  • Do encryption algorithms provide really unique results?

    - by Mikulas Dite
    I was wondering whether md5, sha1 and anothers return unique values. For example, sha1() for test returns a94a8fe5ccb19ba61c4c0873d391e987982fbbd3, which is 40 characters long. So, sha1 for strings larger than 40 chars must be the same (of course it's scrambled, because the given input may contain whitespaces and special chars etc.). Due to this, when we are storing users' passwords, they can enter either their original password or some super-long one, which nobody knows. Is this right, or do these hash algorithms provide really unique results - I'm quite sure it's hardly possible.

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  • Count double palindromes in given int sequence

    - by jakubmal
    For a given int sequence check number of double palindromes, where by double palindrome we mean sequence of two same palindromes without break between them. So for example: in 1 0 1 1 0 1 we have 1 0 1 as a palindrome which appears 2 times without a break, in 1 0 1 5 1 0 1 we have 1 0 1 but it's separated (apart from the other palindromes in these sequences) Problem example test data is: 3 12 0 1 1 0 0 1 1 0 0 1 1 0 12 1 0 1 0 1 0 1 0 1 0 1 0 6 3 3 3 3 3 3 with answers 8 0 9 Manacher is obvious for the begging, but I'm not sure what to do next. Any ideas appreciated. Complexity should be below n^2 I guess. EDIT: int is here treated as single element of alphabet

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  • Simple loop, which one I would get more performance and which one is recommended? defining a variable inside a loop or outside of it?

    - by Grego
    Variable outside of the loop int number = 0; for(int i = 0; i < 10000; i++){ number = 3 * i; printf("%d",number); } or Variable inside of the loop for(int i = 0; i < 10000; i++){ int number = 3 * i; printf("%d",number); } Which one is recommended and which one is better in performance? Edit: This is just an example to exhibit what I mean, All I wanna know is if defining a variable inside a loop and outside a loop means the same thing , or there's a difference.

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  • Find all A^x in a given range

    - by Austin Henley
    I need to find all monomials in the form AX that when evaluated falls within a range from m to n. It is safe to say that the base A is greater than 1, the power X is greater than 2, and only integers need to be used. For example, in the range 50 to 100, the solutions would be: 2^6 3^4 4^3 My first attempt to solve this was to brute force all combinations of A and X that make "sense." However this becomes too slow when used for very large numbers in a big range since these solutions are used in part of much more intensive processing. Here is the code: def monoSearch(min, max): base = 2 power = 3 while 1: while base**power < max: if base**power > min: print "Found " + repr(base) + "^" + repr(power) + " = " + repr(base**power) power = power + 1 base = base + 1 power = 3 if base**power > max: break I could remove one base**power by saving the value in a temporary variable but I don't think that would make a drastic effect. I also wondered if using logarithms would be better or if there was a closed form expression for this. I am open to any optimizations or alternatives to finding the solutions.

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