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  • Looking for ideas on automatically arranging a set of objects (furniture) in a virtual room in AS3

    - by raf
    First of all, I don't want to visually arrange 3D models dragging them with the mouse, all I want is: Given a room of certain dimensions (L,W,H) and given a set of elements like beds, chairs, etc (with L,W,H dimensions, of course) I want to automatically arrange those elements to take advantage of the space as much as I can. So I want to be able to put as much furniture as I can in a given room. At the end I need to represent the arranged items visually, inside the room. My first thought was to use an array of items and sorting it with array.sortOn(["l","w","h"] Array.NUMERIC) and then define a gap between the objects and make the maths to put the objects one next to another, etc. but that isn't a good approach because some items may be placed on top of another ones (boxes of the same size, boxes on top of tables, etc). I really don't have experience on 3D programming, that's why I'm asking for help. Thanks in advance.

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  • Number distribution

    - by Carra
    Problem: We have x checkboxes and we want to check y of them evenly. Example 1: select 50 checkboxes of 100 total. [-] [x] [-] [x] ... Example 2: select 33 checkboxes of 100 total. [-] [-] [x] [-] [-] [x] ... Example 3: select 66 checkboxes of 100 total: [-] [x] [x] [-] [x] [x] ... But we're having trouble to come up with a formula to check them in code, especially once you go 11/111 or something similar. Anyone has an idea?

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  • Time complexity of a powerset generating function

    - by Lirik
    I'm trying to figure out the time complexity of a function that I wrote (it generates a power set for a given string): public static HashSet<string> GeneratePowerSet(string input) { HashSet<string> powerSet = new HashSet<string>(); if (string.IsNullOrEmpty(input)) return powerSet; int powSetSize = (int)Math.Pow(2.0, (double)input.Length); // Start at 1 to skip the empty string case for (int i = 1; i < powSetSize; i++) { string str = Convert.ToString(i, 2); string pset = str; for (int k = str.Length; k < input.Length; k++) { pset = "0" + pset; } string set = string.Empty; for (int j = 0; j < pset.Length; j++) { if (pset[j] == '1') { set = string.Concat(set, input[j].ToString()); } } powerSet.Add(set); } return powerSet; } So my attempt is this: let the size of the input string be n in the outer for loop, must iterate 2^n times (because the set size is 2^n). in the inner for loop, we must iterate 2*n times (at worst). 1. So Big-O would be O((2^n)*n) (since we drop the constant 2)... is that correct? And n*(2^n) is worse than n^2. if n = 4 then (4*(2^4)) = 64 (4^2) = 16 if n = 100 then (10*(2^10)) = 10240 (10^2) = 100 2. Is there a faster way to generate a power set, or is this about optimal?

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  • LinkedList.contains execution speed

    - by Le_Coeur
    Why Methode LinkedList.contains() runs quickly than such implementation: for (String s : list) if (s.equals(element)) return true; return false; I don't see great difference between this to implementations(i consider that search objects aren't nulls), same iterator and equals operation

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  • Find a node in a Graph that minimizes the distance between two other nodes

    - by Andrés
    Here is the thing. I have a directed weighted graph G, with V vertices and E edges. Given two nodes in the graph, let's say A, and B, and given the weight of an edge A-B denoted as w(A, B), I need to find a node C so that max(w(A, C), w(B, C)) is minimal among all possibilities. By possibilities I mean all the values C can take. I don't know if it is completely clear, if it's not, I'll try to be more precise. Thanks in advance.

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  • How to perform a Depth First Search iteratively using async/parallel processing?

    - by Prabhu
    Here is a method that does a DFS search and returns a list of all items given a top level item id. How could I modify this to take advantage of parallel processing? Currently, the call to get the sub items is made one by one for each item in the stack. It would be nice if I could get the sub items for multiple items in the stack at the same time, and populate my return list faster. How could I do this (either using async/await or TPL, or anything else) in a thread safe manner? private async Task<IList<Item>> GetItemsAsync(string topItemId) { var items = new List<Item>(); var topItem = await GetItemAsync(topItemId); Stack<Item> stack = new Stack<Item>(); stack.Push(topItem); while (stack.Count > 0) { var item = stack.Pop(); items.Add(item); var subItems = await GetSubItemsAsync(item.SubId); foreach (var subItem in subItems) { stack.Push(subItem); } } return items; } EDIT: I was thinking of something along these lines, but it's not coming together: var tasks = stack.Select(async item => { items.Add(item); var subItems = await GetSubItemsAsync(item.SubId); foreach (var subItem in subItems) { stack.Push(subItem); } }).ToList(); if (tasks.Any()) await Task.WhenAll(tasks); UPDATE: If I wanted to chunk the tasks, would something like this work? foreach (var batch in items.BatchesOf(100)) { var tasks = batch.Select(async item => { await DoSomething(item); }).ToList(); if (tasks.Any()) { await Task.WhenAll(tasks); } } The language I'm using is C#.

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  • Given a number N, find the number of ways to write it as a sum of two or more consecutive integers

    - by hilal
    Here is the problem (Given a number N, find the number of ways to write it as a sum of two or more consecutive integers) and example 15 = 7+8, 1+2+3+4+5, 4+5+6 I solved with math like that : a + (a + 1) + (a + 2) + (a + 3) + ... + (a + k) = N (k + 1)*a + (1 + 2 + 3 + ... + k) = N (k + 1)a + k(k+1)/2 = N (k + 1)*(2*a + k)/2 = N Then check that if N divisible by (k+1) and (2*a+k) then I can find answer in O(N) time Here is my question how can you solve this by dynamic-programming ? and what is the complexity (O) ? P.S : excuse me, if it is a duplicate question. I searched but I can find

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  • Find recipes that can be cooked from provided ingridients

    - by skaurus
    Sorry for bad English :( Suppose i can preliminary organize recipes and ingredients data in any way. How can i effectively conduct search of recipes by user-provided ingredients, preferably sorted by max match - so, first going recipes that use maximum of provided ingridients and do not contain any other ingrs, after them recipes that uses less of provided set and still not any other ingrs, after them recipes with minimum additional requirements and so on? All i can think about is represent recipe ingridients like bitmasks, and compare required bitmask with all recipes, but it is obviously a bad way to go. And related things like Levenstein distance i don't see how to use here. I believe it should be quite common task...

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  • help implementing algorithm

    - by davit-datuashvili
    http://en.wikipedia.org/wiki/All_nearest_smaller_values this is site of the problem and here is my code but i have some trouble to implement it import java.util.*; public class stack{ public static void main(String[]args){ int x[]=new int[]{ 0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15 }; Stack<Integer> st=new Stack<Integer>(); for (int a:x){ while (!st.empty() && st.pop()>=a){ System.out.println( st.pop()); if (st.empty()){ break; } else{ st.push(a); } } } } } and here is pseudo code from site S = new empty stack data structure for x in the input sequence: while S is nonempty and the top element of S is greater than or equal to x: pop S if S is empty: x has no preceding smaller value else: the nearest smaller value to x is the top element of S push x onto S

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  • Finding if a string is an iterative substring?

    - by EsotericMe
    I have a string S. How can I find if the string follows S = nT. Examples: Function should return true if 1) S = "abab" 2) S = "abcdabcd" 3) S = "abcabcabc" 4) S = "zzxzzxzzx" But if S="abcb" returns false. I though maybe we can repeatedly call KMP on substrings of S and then decide. eg: for "abab": call on KMP on "a". it returns 2(two instances). now 2*len("a")!=len(s) call on KMP on "ab". it returns 2. now 2*len("ab")==len(s) so return true Can you suggest any better algorithms?

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  • Linked list Recursion ...

    - by epsilon_G
    hey , I'd like to make a recursive function using C++ I make this class class linklist { private: struct node { int data; node *link; }*p; void linklist::print_num(node* p) { if (p != NULL) { cout << p->data << " "; print_num (p->link); } } in the main program what should I write ...

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  • maximum of given function

    - by davit-datuashvili
    first of all i am doing programs in java language this code is merely taken from web site i have not question about divide and conqurer but about function and it's argument here is code of ternary search def ternarySearch(f, left, right, absolutePrecision): #left and right are the current bounds; the maximum is between them if (right - left) < absolutePrecision: return (left + right)/2 leftThird = (2*left + right)/3 rightThird = (left + 2*right)/3 if f(leftThird) < f(rightThird): return ternarySearch(f, leftThird, right, absolutePrecision) return ternarySearch(f, left, rightThird, absolutePrecision) i am not asking once again how implement it in java i am asking for example how define function?for example let y=x^+3 yes we can determine it as public static int y(int x){ return x*x+3; } but here return ternarySearch(f, leftThird, right, absolutePrecision) function f does not have argument and how do such?please help me

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  • help implementing All Nearest Smaller Values algorithm

    - by davit-datuashvili
    http://en.wikipedia.org/wiki/All_nearest_smaller_values this is site of the problem and here is my code but i have some trouble to implement it import java.util.*; public class stack{ public static void main(String[]args){ int x[]=new int[]{ 0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15 }; Stack<Integer> st=new Stack<Integer>(); for (int a:x){ while (!st.empty() && st.pop()>=a){ System.out.println( st.pop()); if (st.empty()){ break; } else{ st.push(a); } } } } } and here is pseudo code from site S = new empty stack data structure for x in the input sequence: while S is nonempty and the top element of S is greater than or equal to x: pop S if S is empty: x has no preceding smaller value else: the nearest smaller value to x is the top element of S push x onto S

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  • How can I represent a line of music notes in a way that allows fast insertion at any index?

    - by chairbender
    For "fun", and to learn functional programming, I'm developing a program in Clojure that does algorithmic composition using ideas from this theory of music called "Westergaardian Theory". It generates lines of music (where a line is just a single staff consisting of a sequence of notes, each with pitches and durations). It basically works like this: Start with a line consisting of three notes (the specifics of how these are chosen are not important). Randomly perform one of several "operations" on this line. The operation picks randomly from all pairs of adjacent notes that meet a certain criteria (for each pair, the criteria only depends on the pair and is independent of the other notes in the line). It inserts 1 or several notes (depending on the operation) between the chosen pair. Each operation has its own unique criteria. Continue randomly performing these operations on the line until the line is the desired length. The issue I've run into is that my implementation of this is quite slow, and I suspect it could be made faster. I'm new to Clojure and functional programming in general (though I'm experienced with OO), so I'm hoping someone with more experience can point out if I'm not thinking in a functional paradigm or missing out on some FP technique. My current implementation is that each line is a vector containing maps. Each map has a :note and a :dur. :note's value is a keyword representing a musical note like :A4 or :C#3. :dur's value is a fraction, representing the duration of the note (1 is a whole note, 1/4 is a quarter note, etc...). So, for example, a line representing the C major scale starting on C3 would look like this: [ {:note :C3 :dur 1} {:note :D3 :dur 1} {:note :E3 :dur 1} {:note :F3 :dur 1} {:note :G3 :dur 1} {:note :A4 :dur 1} {:note :B4 :dur 1} ] This is a problematic representation because there's not really a quick way to insert into an arbitrary index of a vector. But insertion is the most frequently performed operation on these lines. My current terrible function for inserting notes into a line basically splits the vector using subvec at the point of insertion, uses conj to join the first part + notes + last part, then uses flatten and vec to make them all be in a one-dimensional vector. For example if I want to insert C3 and D3 into the the C major scale at index 3 (where the F3 is), it would do this (I'll use the note name in place of the :note and :dur maps): (conj [C3 D3 E3] [C3 D3] [F3 G3 A4 B4]), which creates [C3 D3 E3 [C3 D3] [F3 G3 A4 B4]] (vec (flatten previous-vector)) which gives [C3 D3 E3 C3 D3 F3 G3 A4 B4] The run time of that is O(n), AFAIK. I'm looking for a way to make this insertion faster. I've searched for information on Clojure data structures that have fast insertion but haven't found anything that would work. I found "finger trees" but they only allow fast insertion at the start or end of the list. Edit: I split this into two questions. The other part is here.

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  • Formula for popularity? (based on "like it", "comments", "views")

    - by paullb
    I have some pages on a website and I have to create an ordering based on "popularity"/"activity" The parameters that I have to use are: views to the page comments made on the page (there is a form at the bottom where uses can make comments) clicks made to the "like it" icon Are there any standards for what a formula for popularity would be? (if not opinions are good too) (initially I thought of views + 10*comments + 10*likeit)

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  • Efficient mapping of game entity positions in Java

    - by byte
    In Java (Swing), say I've got a 2D game where I have various types of entities on the screen, such as a player, bad guys, powerups, etc. When the player moves across the screen, in order to do efficient checking of what is in the immediate vicinity of the player, I would think I'd want indexed access to the things that are near the character based on their position. For example, if player 'P' steps onto element 'E' in the following example... | | | | | | | | | |P| | | | |E| | | | | | | | | ... would be to do something like: if(player.getPosition().x == entity.getPosition().x && entity.getPosition.y == thing.getPosition().y) { //do something } And thats fine, but that implies that the entities hold their positions, and therefor if I had MANY entities on the screen I would have to loop through all possible entities available and check each ones position against the player position. This seems really inefficient especially if you start getting tons of entities. So, I would suspect I'd want some sort of map like Map<Point, Entity> map = new HashMap<Point, Entity>(); And store my point information there, so that I could access these entities in constant time. The only problem with that approach is that, if I want to move an entity to a different point on the screen, I'd have to search through the values of the HashMap for the entity I want to move (inefficient since I dont know its Point position ahead of time), and then once I've found it remove it from the HashMap, and re-insert it with the new position information. Any suggestions or advice on what sort of data structure / storage format I ought to be using here in order to have efficient access to Entities based on their position, as well as Position's based on the Entity?

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  • Elegant Method of Inserting Code Between Loops

    - by DeathMagus
    In web development, I often find I need to format and print various arrays of data, and separate these blocks of data in some manner. In other words, I need to be able to insert code between each loop, without said code being inserted before the first entry or after the last one. The most elegant way I've found to accomplish this is as follows: function echoWithBreaks($array){ for($i=0; $i<count($array); $i++){ //Echo an item if($i<count($array)-1){ //Echo "between code" } } } Unfortunately, there's no way that I can see to implement this solution with foreach instead of for. Does anyone know of a more elegant solution that will work with foreach?

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  • Creating objects makes the VM faster?

    - by Sudhir Jonathan
    Look at this piece of code: MessageParser parser = new MessageParser(); for (int i = 0; i < 10000; i++) { parser.parse(plainMessage, user); } For some reason, it runs SLOWER (by about 100ms) than for (int i = 0; i < 10000; i++) { MessageParser parser = new MessageParser(); parser.parse(plainMessage, user); } Any ideas why? The tests were repeated a lot of times, so it wasn't just random. How could creating an object 10000 times be faster than creating it once?

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  • What are some practical uses of generating all permutations of a list, such as ['a', 'b', 'c'] ?

    - by Jian Lin
    I was asked by somebody in an interview for web front end job, to write a function that generates all permutation of a string, such as "abc" (or consider it ['a', 'b', 'c']). so the expected result from the function, when given ['a', 'b', 'c'], is abc acb bac bca cab cba Actually in my past 20 years of career, I have never needed to do something like that, especially when doing front end work for web programming. What are some practical use of this problem nowadays, in web programming, front end or back end, I wonder? As a side note, I kind of feel that expecting a result in 3 minutes might be "either he gets it or he doesn't", especially I was thinking of doing it by a procedural, non-recursive way at first. After the interview, I spent another 10 minutes and thought of how to do it using recursion, but expecting it to be solved within 3 minutes... may not be a good test of how qualified he is, especially for front end work.

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