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  • WSDL-world vs CLR-world – some differences

    - by nmarun
    A change in mindset is required when switching between a typical CLR application and a web service application. There are some things in a CLR environment that just don’t add-up in a WSDL arena (and vice-versa). I’m listing some of them here. When I say WSDL-world, I’m mostly talking with respect to a WCF Service and / or a Web Service. No (direct) Method Overloading: You definitely can have overloaded methods in a, say, Console application, but when it comes to a WCF / Web Services application, you need to adorn these overloaded methods with a special attribute so the service knows which specific method to invoke. When you’re working with WCF, use the Name property of the OperationContract attribute to provide unique names. 1: [OperationContract(Name = "AddInt")] 2: int Add(int arg1, int arg2); 3:  4: [OperationContract(Name = "AddDouble")] 5: double Add(double arg1, double arg2); By default, the proxy generates the code for this as: 1: [System.ServiceModel.OperationContractAttribute( 2: Action="http://tempuri.org/ILearnWcfService/AddInt", 3: ReplyAction="http://tempuri.org/ILearnWcfService/AddIntResponse")] 4: int AddInt(int arg1, int arg2); 5: 6: [System.ServiceModel.OperationContractAttribute( 7: Action="http://tempuri.org/ILearnWcfServiceExtend/AddDouble", 8: ReplyAction="http://tempuri.org/ILearnWcfServiceExtend/AddDoubleResponse")] 9: double AddDouble(double arg1, double arg2); With Web Services though the story is slightly different. Even after setting the MessageName property of the WebMethod attribute, the proxy does not change the name of the method, but only the underlying soap message changes. 1: [WebMethod] 2: public string HelloGalaxy() 3: { 4: return "Hello Milky Way!"; 5: } 6:  7: [WebMethod(MessageName = "HelloAnyGalaxy")] 8: public string HelloGalaxy(string galaxyName) 9: { 10: return string.Format("Hello {0}!", galaxyName); 11: } The one thing you need to remember is to set the WebServiceBinding accordingly. 1: [WebServiceBinding(ConformsTo = WsiProfiles.None)] The proxy is: 1: [System.Web.Services.Protocols.SoapDocumentMethodAttribute("http://tempuri.org/HelloGalaxy", 2: RequestNamespace="http://tempuri.org/", 3: ResponseNamespace="http://tempuri.org/", 4: Use=System.Web.Services.Description.SoapBindingUse.Literal, 5: ParameterStyle=System.Web.Services.Protocols.SoapParameterStyle.Wrapped)] 6: public string HelloGalaxy() 7:  8: [System.Web.Services.WebMethodAttribute(MessageName="HelloGalaxy1")] 9: [System.Web.Services.Protocols.SoapDocumentMethodAttribute("http://tempuri.org/HelloAnyGalaxy", 10: RequestElementName="HelloAnyGalaxy", 11: RequestNamespace="http://tempuri.org/", 12: ResponseElementName="HelloAnyGalaxyResponse", 13: ResponseNamespace="http://tempuri.org/", 14: Use=System.Web.Services.Description.SoapBindingUse.Literal, 15: ParameterStyle=System.Web.Services.Protocols.SoapParameterStyle.Wrapped)] 16: [return: System.Xml.Serialization.XmlElementAttribute("HelloAnyGalaxyResult")] 17: public string HelloGalaxy(string galaxyName) 18:  You see the calling method name is the same in the proxy, however the soap message that gets generated is different. Using interchangeable data types: See details on this here. Type visibility: In a CLR-based application, if you mark a field as private, well we all know, it’s ‘private’. Coming to a WSDL side of things, in a Web Service, private fields and web methods will not get generated in the proxy. In WCF however, all your operation contracts will be public as they get implemented from an interface. Even in case your ServiceContract interface is declared internal/private, you will see it as a public interface in the proxy. This is because type visibility is a CLR concept and has no bearing on WCF. Also if a private field has the [DataMember] attribute in a data contract, it will get emitted in the proxy class as a public property for the very same reason. 1: [DataContract] 2: public struct Person 3: { 4: [DataMember] 5: private int _x; 6:  7: [DataMember] 8: public int Id { get; set; } 9:  10: [DataMember] 11: public string FirstName { get; set; } 12:  13: [DataMember] 14: public string Header { get; set; } 15: } 16: } See the ‘_x’ field is a private member with the [DataMember] attribute, but the proxy class shows as below: 1: [System.Runtime.Serialization.DataMemberAttribute()] 2: public int _x { 3: get { 4: return this._xField; 5: } 6: set { 7: if ((this._xField.Equals(value) != true)) { 8: this._xField = value; 9: this.RaisePropertyChanged("_x"); 10: } 11: } 12: } Passing derived types to web methods / operation contracts: Once again, in a CLR application, I can have a derived class be passed as a parameter where a base class is expected. I have the following set up for my WCF service. 1: [DataContract] 2: public class Employee 3: { 4: [DataMember(Name = "Id")] 5: public int EmployeeId { get; set; } 6:  7: [DataMember(Name="FirstName")] 8: public string FName { get; set; } 9:  10: [DataMember] 11: public string Header { get; set; } 12: } 13:  14: [DataContract] 15: public class Manager : Employee 16: { 17: [DataMember] 18: private int _x; 19: } 20:  21: // service contract 22: [OperationContract] 23: Manager SaveManager(Employee employee); 24:  25: // in my calling code 26: Manager manager = new Manager {_x = 1, FirstName = "abc"}; 27: manager = LearnWcfServiceClient.SaveManager(manager); The above will throw an exception saying: In short, this is saying, that a Manager type was found where an Employee type was expected! Hierarchy flattening of interfaces in WCF: See details on this here. In CLR world, you’ll see the entire hierarchy as is. That’s another difference. Using ref parameters: * can use ref for parameters, but operation contract should not be one-way (gives an error when you do an update service reference)   => bad programming; create a return object that is composed of everything you need! This one kind of stumped me. Not sure why I tried this, but you can pass parameters prefixed with ref keyword* (* terms and conditions apply). The main issue is this, how would we know the changes that were made to a ‘ref’ input parameter are returned back from the service and updated to the local variable? Turns out both Web Services and WCF make this tracking happen by passing the input parameter in the response soap. This way when the deserializer does its magic, it maps all the elements of the response xml thereby updating our local variable. Here’s what I’m talking about. 1: [WebMethod(MessageName = "HelloAnyGalaxy")] 2: public string HelloGalaxy(ref string galaxyName) 3: { 4: string output = string.Format("Hello {0}", galaxyName); 5: if (galaxyName == "Andromeda") 6: { 7: galaxyName = string.Format("{0} (2.5 million light-years away)", galaxyName); 8: } 9: return output; 10: } This is how the request and response look like in soapUI. As I said above, the behavior is quite similar for WCF as well. But the catch comes when you have a one-way web methods / operation contracts. If you have an operation contract whose return type is void, is marked one-way and that has ref parameters then you’ll get an error message when you try to reference such a service. 1: [OperationContract(Name = "Sum", IsOneWay = true)] 2: void Sum(ref double arg1, ref double arg2); 3:  4: public void Sum(ref double arg1, ref double arg2) 5: { 6: arg1 += arg2; 7: } This is what I got when I did an update to my service reference: Makes sense, because a OneWay operation is… one-way – there’s no returning from this operation. You can also have a one-way web method: 1: [SoapDocumentMethod(OneWay = true)] 2: [WebMethod(MessageName = "HelloAnyGalaxy")] 3: public void HelloGalaxy(ref string galaxyName) This will throw an exception message similar to the one above when you try to update your web service reference. In the CLR space, there’s no such concept of a ‘one-way’ street! Yes, there’s void, but you very well can have ref parameters returned through such a method. Just a point here; although the ref/out concept sounds cool, it’s generally is a code-smell. The better approach is to always return an object that is composed of everything you need returned from a method. These are some of the differences that we need to bear when dealing with services that are different from our daily ‘CLR’ life.

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  • Using a portable USB monitor in Ubuntu 13.04 (AOC e1649Fwu - DisplayLink)

    Having access to a little bit of IT hardware extravaganza isn't that easy here in Mauritius for exactly two reasons - either it is simply not available or it is expensive like nowhere. Well, by chance I came across an advert by a local hardware supplier and their offer of the week caught my attention - a portable USB monitor. Sounds cool, and the specs are okay as well. It's completely driven via USB 2.0, has a light weight, the dimensions would fit into my laptop bag and the resolution of 1366 x 768 pixels is okay for a second screen. Long story, short ending: I called them and only got to understand that they are out of stock - how convenient! Well, as usual I left some contact details and got the regular 'We call you back' answer. Surprisingly, I didn't receive a phone call as promised and after starting to complain via social media networks they finally came back to me with new units available - and *drum-roll* still the same price tag as promoted (and free delivery on top as one of their employees lives in Flic en Flac). Guess, it was a no-brainer to get at least one unit to fool around with. In worst case it might end up as image frame on the shelf or so... The usual suspects... Ubuntu first! Of course, the packing mentions only Windows or Mac OS as supported operating systems and without hesitation at all, I hooked up the device on my main machine running on Ubuntu 13.04. Result: Blackout... Hm, actually not the situation I was looking for but okay can't be too difficult to get this piece of hardware up and running. Following the output of syslogd (or dmesg if you prefer) the device has been recognised successfully but we got stuck in the initialisation phase. Oct 12 08:17:23 iospc2 kernel: [69818.689137] usb 2-4: new high-speed USB device number 5 using ehci-pciOct 12 08:17:23 iospc2 kernel: [69818.800306] usb 2-4: device descriptor read/64, error -32Oct 12 08:17:24 iospc2 kernel: [69819.043620] usb 2-4: New USB device found, idVendor=17e9, idProduct=4107Oct 12 08:17:24 iospc2 kernel: [69819.043630] usb 2-4: New USB device strings: Mfr=1, Product=2, SerialNumber=3Oct 12 08:17:24 iospc2 kernel: [69819.043636] usb 2-4: Product: e1649FwuOct 12 08:17:24 iospc2 kernel: [69819.043642] usb 2-4: Manufacturer: DisplayLinkOct 12 08:17:24 iospc2 kernel: [69819.043647] usb 2-4: SerialNumber: FJBD7HA000778Oct 12 08:17:24 iospc2 kernel: [69819.046073] hid-generic 0003:17E9:4107.0008: hiddev0,hidraw5: USB HID v1.10 Device [DisplayLink e1649Fwu] on usb-0000:00:1d.7-4/input1Oct 12 08:17:24 iospc2 mtp-probe: checking bus 2, device 5: "/sys/devices/pci0000:00/0000:00:1d.7/usb2/2-4"Oct 12 08:17:24 iospc2 mtp-probe: bus: 2, device: 5 was not an MTP deviceOct 12 08:17:30 iospc2 kernel: [69825.411220] [drm] vendor descriptor length:17 data:17 5f 01 00 15 05 00 01 03 00 04Oct 12 08:17:30 iospc2 kernel: [69825.498778] udl 2-4:1.0: fb1: udldrmfb frame buffer deviceOct 12 08:17:30 iospc2 kernel: [69825.498786] [drm] Initialized udl 0.0.1 20120220 on minor 1Oct 12 08:17:30 iospc2 kernel: [69825.498909] usbcore: registered new interface driver udl The device has been recognised as USB device without any question and it is listed properly: # lsusb...Bus 002 Device 005: ID 17e9:4107 DisplayLink ... A quick and dirty research on the net gave me some hints towards the udlfb framebuffer device for USB DisplayLink devices. By default this kernel module is blacklisted $ less /etc/modprobe.d/blacklist-framebuffer.conf | grep udl#blacklist udlblacklist udlfb and it is recommended to load it manually. So, unloading the whole udl stack and giving udlfb a shot: Oct 12 08:22:31 iospc2 kernel: [70126.642809] usbcore: registered new interface driver udlfb But still no reaction on the external display which supposedly should have been on and green. Display okay? Test run on Windows Just to be on the safe side and to exclude any hardware related defects or whatsoever - you never know what happened during delivery. I moved the display to a new position on the opposite side of my laptop, installed the display drivers first in Windows Vista (I know, I know...) as recommended in the manual, and then finally hooked it up on that machine. Tada! Display has been recognised correctly and I have a proper choice between cloning and extending my desktop. Testing whether the display is working properly - using Windows Vista Okay, good to know that there is nothing wrong on the hardware side just software... Back to Ubuntu - Kernel too old Some more research on Google and various hits recommend that the original displaylink driver has been merged into the recent kernel development and one should manually upgrade the kernel image (and both header) packages for Ubuntu. At least kernel 3.9 or higher would be necessary, and so I went out to this URL: http://kernel.ubuntu.com/~kernel-ppa/mainline/ and I downloaded all the good stuff from the v3.9-raring directory. The installation itself is easy going via dpkg: $ sudo dpkg -i linux-image-3.9.0-030900-generic_3.9.0-030900.201304291257_amd64.deb$ sudo dpkg -i linux-headers-3.9.0-030900_3.9.0-030900.201304291257_all.deb$ sudo dpkg -i linux-headers-3.9.0-030900-generic_3.9.0-030900.201304291257_amd64.deb As with any kernel upgrades it is necessary to restart the system in order to use the new one. Said and done: $ uname -r3.9.0-030900-generic And now connecting the external display gives me the following output in /var/log/syslog: Oct 12 17:51:36 iospc2 kernel: [ 2314.984293] usb 2-4: new high-speed USB device number 6 using ehci-pciOct 12 17:51:36 iospc2 kernel: [ 2315.096257] usb 2-4: device descriptor read/64, error -32Oct 12 17:51:36 iospc2 kernel: [ 2315.337105] usb 2-4: New USB device found, idVendor=17e9, idProduct=4107Oct 12 17:51:36 iospc2 kernel: [ 2315.337115] usb 2-4: New USB device strings: Mfr=1, Product=2, SerialNumber=3Oct 12 17:51:36 iospc2 kernel: [ 2315.337122] usb 2-4: Product: e1649FwuOct 12 17:51:36 iospc2 kernel: [ 2315.337127] usb 2-4: Manufacturer: DisplayLinkOct 12 17:51:36 iospc2 kernel: [ 2315.337132] usb 2-4: SerialNumber: FJBD7HA000778Oct 12 17:51:36 iospc2 kernel: [ 2315.338292] udlfb: DisplayLink e1649Fwu - serial #FJBD7HA000778Oct 12 17:51:36 iospc2 kernel: [ 2315.338299] udlfb: vid_17e9&pid_4107&rev_0129 driver's dlfb_data struct at ffff880117e59000Oct 12 17:51:36 iospc2 kernel: [ 2315.338303] udlfb: console enable=1Oct 12 17:51:36 iospc2 kernel: [ 2315.338306] udlfb: fb_defio enable=1Oct 12 17:51:36 iospc2 kernel: [ 2315.338309] udlfb: shadow enable=1Oct 12 17:51:36 iospc2 kernel: [ 2315.338468] udlfb: vendor descriptor length:17 data:17 5f 01 0015 05 00 01 03 00 04Oct 12 17:51:36 iospc2 kernel: [ 2315.338473] udlfb: DL chip limited to 1500000 pixel modesOct 12 17:51:36 iospc2 kernel: [ 2315.338565] udlfb: allocated 4 65024 byte urbsOct 12 17:51:36 iospc2 kernel: [ 2315.343592] hid-generic 0003:17E9:4107.0009: hiddev0,hidraw5: USB HID v1.10 Device [DisplayLink e1649Fwu] on usb-0000:00:1d.7-4/input1Oct 12 17:51:36 iospc2 mtp-probe: checking bus 2, device 6: "/sys/devices/pci0000:00/0000:00:1d.7/usb2/2-4"Oct 12 17:51:36 iospc2 mtp-probe: bus: 2, device: 6 was not an MTP deviceOct 12 17:51:36 iospc2 kernel: [ 2315.426583] udlfb: 1366x768 @ 59 Hz valid modeOct 12 17:51:36 iospc2 kernel: [ 2315.426589] udlfb: Reallocating framebuffer. Addresses will change!Oct 12 17:51:36 iospc2 kernel: [ 2315.428338] udlfb: 1366x768 @ 59 Hz valid modeOct 12 17:51:36 iospc2 kernel: [ 2315.428343] udlfb: set_par mode 1366x768Oct 12 17:51:36 iospc2 kernel: [ 2315.430620] udlfb: DisplayLink USB device /dev/fb1 attached. 1366x768 resolution. Using 4104K framebuffer memory Okay, that's looks more promising but still only blackout on the external screen... And yes, due to my previous modifications I swapped the blacklisted kernel modules: $ less /etc/modprobe.d/blacklist-framebuffer.conf | grep udlblacklist udl#blacklist udlfb Silly me! Okay, back to the original situation in which udl is allowed and udlfb blacklisted. Now, the logging looks similar to this and the screen shows those maroon-brown and azure-blue horizontal bars as described on other online resources. Oct 15 21:27:23 iospc2 kernel: [80934.308238] usb 2-4: new high-speed USB device number 5 using ehci-pciOct 15 21:27:23 iospc2 kernel: [80934.420244] usb 2-4: device descriptor read/64, error -32Oct 15 21:27:24 iospc2 kernel: [80934.660822] usb 2-4: New USB device found, idVendor=17e9, idProduct=4107Oct 15 21:27:24 iospc2 kernel: [80934.660832] usb 2-4: New USB device strings: Mfr=1, Product=2, SerialNumber=3Oct 15 21:27:24 iospc2 kernel: [80934.660838] usb 2-4: Product: e1649FwuOct 15 21:27:24 iospc2 kernel: [80934.660844] usb 2-4: Manufacturer: DisplayLinkOct 15 21:27:24 iospc2 kernel: [80934.660850] usb 2-4: SerialNumber: FJBD7HA000778Oct 15 21:27:24 iospc2 kernel: [80934.663391] hid-generic 0003:17E9:4107.0008: hiddev0,hidraw5: USB HID v1.10 Device [DisplayLink e1649Fwu] on usb-0000:00:1d.7-4/input1Oct 15 21:27:24 iospc2 mtp-probe: checking bus 2, device 5: "/sys/devices/pci0000:00/0000:00:1d.7/usb2/2-4"Oct 15 21:27:24 iospc2 mtp-probe: bus: 2, device: 5 was not an MTP deviceOct 15 21:27:25 iospc2 kernel: [80935.742407] [drm] vendor descriptor length:17 data:17 5f 01 00 15 05 00 01 03 00 04Oct 15 21:27:25 iospc2 kernel: [80935.834403] udl 2-4:1.0: fb1: udldrmfb frame buffer deviceOct 15 21:27:25 iospc2 kernel: [80935.834416] [drm] Initialized udl 0.0.1 20120220 on minor 1Oct 15 21:27:25 iospc2 kernel: [80935.836389] usbcore: registered new interface driver udlOct 15 21:27:25 iospc2 kernel: [80936.021458] [drm] write mode info 153 Next, it's time to enable the display for our needs... This can be done either via UI or console, just as you'd prefer it. Adding the external USB display under Linux isn't an issue after all... Settings Manager => Display Personally, I like the console. With the help of xrandr we get the screen identifier first $ xrandrScreen 0: minimum 320 x 200, current 3200 x 1080, maximum 32767 x 32767LVDS1 connected 1280x800+0+0 (normal left inverted right x axis y axis) 331mm x 207mm...DVI-0 connected 1366x768+0+0 (normal left inverted right x axis y axis) 344mm x 193mm   1366x768       60.0*+ and then give it the usual shot with auto-configuration. Let the system decide what's best for your hardware... $ xrandr --output DVI-0 --off$ xrandr --output DVI-0 --auto And there we go... Cloned output of main display: New kernel, new display... The external USB display works out-of-the-box with a Linux kernel > 3.9.0. Despite of a good number of resources it is absolutely not necessary to create a Device or Screen section in one of Xorg.conf files. This information belongs to the past and is not valid on kernel 3.9 or higher. Same hardware but Windows 8 Of course, I wanted to know how the latest incarnation from Redmond would handle the new hardware... Flawless! Most interesting aspect here: I did not use the driver installation medium on purpose. And I was right... not too long afterwards a dialog with the EULA of DisplayLink appeared on the main screen. And after confirmation of same it took some more seconds and the external USB monitor was ready to rumble. Well, and not only that one... but see for yourself. This time Windows 8 was the easiest solution after all. Resume I can highly recommend this type of hardware to anyone asking me. Although, it's dimensions are 15.6" it is actually lighter than my Samsung Galaxy Tab 10.1 and it still fits into my laptop bag without any issues. From now on... no more single screen while developing software on the road!

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  • Passing Strings by Ref

    - by SGWellens
    Humbled yet again…DOH! No matter how much experience you acquire, no matter how smart you may be, no matter how hard you study, it is impossible to keep fully up to date on all the nuances of the technology we are exposed to. There will always be gaps in our knowledge: Little 'dead zones' of uncertainty. For me, this time, it was about passing string parameters to functions. I thought I knew this stuff cold. First, a little review... Value Types and Ref Integers and structs are value types (as opposed to reference types). When declared locally, their memory storage is on the stack; not on the heap. When passed to a function, the function gets a copy of the data and works on the copy. If a function needs to change a value type, you need to use the ref keyword.  Here's an example:     // ---- declaration -----------------     public struct MyStruct    {        public string StrTag;    }     // ---- functions -----------------------     void SetMyStruct(MyStruct myStruct)     // pass by value    {        myStruct.StrTag = "BBB";    }     void SetMyStruct(ref MyStruct myStruct)  // pass by ref    {        myStruct.StrTag = "CCC";    }     // ---- Usage -----------------------     protected void Button1_Click(object sender, EventArgs e)    {        MyStruct Data;        Data.StrTag = "AAA";         SetMyStruct(Data);        // Data.StrTag is still "AAA"         SetMyStruct(ref Data);        // Data.StrTag is now "CCC"    } No surprises here. All value types like ints, floats, datetimes, enums, structs, etc. work the same way. And now on to... Class Types and Ref     // ---- Declaration -----------------------------     public class MyClass    {        public string StrTag;    }     // ---- Functions ----------------------------     void SetMyClass(MyClass myClass)  // pass by 'value'    {        myClass.StrTag = "BBB";    }     void SetMyClass(ref MyClass myClass)   // pass by ref    {        myClass.StrTag = "CCC";    }     // ---- Usage ---------------------------------------     protected void Button2_Click(object sender, EventArgs e)    {        MyClass Data = new MyClass();        Data.StrTag = "AAA";         SetMyClass(Data);          // Data.StrTag is now "BBB"         SetMyClass(ref Data);        // Data.StrTag is now "CCC"    }  No surprises here either. Since Classes are reference types, you do not need the ref keyword to modify an object. What may seem a little strange is that with or without the ref keyword, the results are the same: The compiler knows what to do. So, why would you need to use the ref keyword when passing an object to a function? Because then you can change the reference itself…ie you can make it refer to a completely different object. Inside the function you can do: myClass = new MyClass() and the old object will be garbage collected and the new object will be returned to the caller. That ends the review. Now let's look at passing strings as parameters. The String Type and Ref Strings are reference types. So when you pass a String to a function, you do not need the ref keyword to change the string. Right? Wrong. Wrong, wrong, wrong. When I saw this, I was so surprised that I fell out of my chair. Getting up, I bumped my head on my desk (which really hurt). My bumping the desk caused a large speaker to fall off of a bookshelf and land squarely on my big toe. I was screaming in pain and hopping on one foot when I lost my balance and fell. I struck my head on the side of the desk (once again) and knocked myself out cold. When I woke up, I was in the hospital where due to a database error (thanks Oracle) the doctors had put casts on both my hands. I'm typing this ever so slowly with just my ton..tong ..tongu…tongue. But I digress. Okay, the only true part of that story is that I was a bit surprised. Here is what happens passing a String to a function.     // ---- Functions ----------------------------     void SetMyString(String myString)   // pass by 'value'    {        myString = "BBB";    }     void SetMyString(ref String myString)  // pass by ref    {        myString = "CCC";    }     // ---- Usage ---------------------------------     protected void Button3_Click(object sender, EventArgs e)    {        String MyString = "AAA";         SetMyString(MyString);        // MyString is still "AAA"  What!!!!         SetMyString(ref MyString);        // MyString is now "CCC"    } What the heck. We should not have to use the ref keyword when passing a String because Strings are reference types. Why didn't the string change? What is going on?   I spent hours unssuccessfully researching this anomaly until finally, I had a Eureka moment: This code: String MyString = "AAA"; Is semantically equivalent to this code (note this code doesn't actually compile): String MyString = new String(); MyString = "AAA"; Key Point: In the function, the copy of the reference is pointed to a new object and THAT object is modified. The original reference and what it points to is unchanged. You can simulate this behavior by modifying the class example code to look like this:      void SetMyClass(MyClass myClass)  // call by 'value'    {        //myClass.StrTag = "BBB";        myClass = new MyClass();        myClass.StrTag = "BBB";    } Now when you call the SetMyClass function without using ref, the parameter is unchanged...just like the string example.  I hope someone finds this useful. Steve Wellens

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  • How to install SpatiaLite 3 on 12.04

    - by Terra
    1) sudo apt-get install libsqlite3-dev libgeos-dev 2) libspatialite-3.0.0-stable$ ./configure Result: configure: error: cannot find proj_api.h, bailing out checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for a thread-safe mkdir -p... /bin/mkdir -p checking for gawk... no checking for mawk... mawk checking whether make sets $(MAKE)... yes checking whether to enable maintainer-specific portions of Makefiles... no checking for style of include used by make... GNU checking for gcc... gcc checking whether the C compiler works... yes checking for C compiler default output file name... a.out checking for suffix of executables... checking whether we are cross compiling... no checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ISO C89... none needed checking dependency style of gcc... gcc3 checking how to run the C preprocessor... gcc -E checking for grep that handles long lines and -e... /bin/grep checking for egrep... /bin/grep -E checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking for stdlib.h... (cached) yes checking stdio.h usability... yes checking stdio.h presence... yes checking for stdio.h... yes checking for string.h... (cached) yes checking for memory.h... (cached) yes checking math.h usability... yes checking math.h presence... yes checking for math.h... yes checking float.h usability... yes checking float.h presence... yes checking for float.h... yes checking fcntl.h usability... yes checking fcntl.h presence... yes checking for fcntl.h... yes checking for inttypes.h... (cached) yes checking stddef.h usability... yes checking stddef.h presence... yes checking for stddef.h... yes checking for stdint.h... (cached) yes checking sys/time.h usability... yes checking sys/time.h presence... yes checking for sys/time.h... yes checking for unistd.h... (cached) yes checking sqlite3.h usability... yes checking sqlite3.h presence... yes checking for sqlite3.h... yes checking sqlite3ext.h usability... yes checking sqlite3ext.h presence... yes checking for sqlite3ext.h... yes checking for g++... no checking for c++... no checking for gpp... no checking for aCC... no checking for CC... no checking for cxx... no checking for cc++... no checking for cl.exe... no checking for FCC... no checking for KCC... no checking for RCC... no checking for xlC_r... no checking for xlC... no checking whether we are using the GNU C++ compiler... no checking whether g++ accepts -g... no checking dependency style of g++... none checking for gcc... (cached) gcc checking whether we are using the GNU C compiler... (cached) yes checking whether gcc accepts -g... (cached) yes checking for gcc option to accept ISO C89... (cached) none needed checking dependency style of gcc... (cached) gcc3 checking how to run the C preprocessor... gcc -E checking whether ln -s works... yes checking whether make sets $(MAKE)... (cached) yes checking build system type... i686-pc-linux-gnu checking host system type... i686-pc-linux-gnu checking how to print strings... printf checking for a sed that does not truncate output... /bin/sed checking for fgrep... /bin/grep -F checking for ld used by gcc... /usr/bin/ld checking if the linker (/usr/bin/ld) is GNU ld... yes checking for BSD- or MS-compatible name lister (nm)... /usr/bin/nm -B checking the name lister (/usr/bin/nm -B) interface... BSD nm checking the maximum length of command line arguments... 1572864 checking whether the shell understands some XSI constructs... yes checking whether the shell understands "+="... yes checking how to convert i686-pc-linux-gnu file names to i686-pc-linux-gnu format... func_convert_file_noop checking how to convert i686-pc-linux-gnu file names to toolchain format... func_convert_file_noop checking for /usr/bin/ld option to reload object files... -r checking for objdump... objdump checking how to recognize dependent libraries... pass_all checking for dlltool... dlltool checking how to associate runtime and link libraries... printf %s\n checking for ar... ar checking for archiver @FILE support... @ checking for strip... strip checking for ranlib... ranlib checking command to parse /usr/bin/nm -B output from gcc object... ok checking for sysroot... no checking for mt... mt checking if mt is a manifest tool... no checking for dlfcn.h... yes checking for objdir... .libs checking if gcc supports -fno-rtti -fno-exceptions... no checking for gcc option to produce PIC... -fPIC -DPIC checking if gcc PIC flag -fPIC -DPIC works... yes checking if gcc static flag -static works... yes checking if gcc supports -c -o file.o... yes checking if gcc supports -c -o file.o... (cached) yes checking whether the gcc linker (/usr/bin/ld) supports shared libraries... yes checking whether -lc should be explicitly linked in... no checking dynamic linker characteristics... GNU/Linux ld.so checking how to hardcode library paths into programs... immediate checking whether stripping libraries is possible... yes checking if libtool supports shared libraries... yes checking whether to build shared libraries... yes checking whether to build static libraries... yes checking for an ANSI C-conforming const... yes checking for off_t... yes checking for size_t... yes checking whether time.h and sys/time.h may both be included... yes checking whether struct tm is in sys/time.h or time.h... time.h checking for working volatile... yes checking whether lstat correctly handles trailing slash... yes checking whether lstat accepts an empty string... no checking whether lstat correctly handles trailing slash... (cached) yes checking for working memcmp... yes checking whether stat accepts an empty string... no checking for strftime... yes checking for memset... yes checking for sqrt... no checking for strcasecmp... yes checking for strerror... yes checking for strncasecmp... yes checking for strstr... yes checking for fdatasync... yes checking for ftruncate... yes checking for getcwd... yes checking for gettimeofday... yes checking for localtime_r... yes checking for memmove... yes checking for strerror... (cached) yes checking for sqlite3_prepare_v2 in -lsqlite3... yes checking for sqlite3_rtree_geometry_callback in -lsqlite3... yes checking proj_api.h usability... no checking proj_api.h presence... no checking for proj_api.h... no configure: error: cannot find proj_api.h, bailing out

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  • Help with malloc and free: Glibc detected: free(): invalid pointer

    - by nunos
    I need help with debugging this piece of code. I know the problem is in malloc and free but can't find exactly where, why and how to fix it. Please don't answer: "Use gdb" and that's it. I would use gdb to debug it, but I still don't know much about it and am still learning it, and would like to have, in the meanwhile, another solution. Thanks. #include <stdio.h> #include <stdlib.h> #include <ctype.h> #include <unistd.h> #include <string.h> #include <sys/wait.h> #include <sys/types.h> #define MAX_COMMAND_LENGTH 256 #define MAX_ARGS_NUMBER 128 #define MAX_HISTORY_NUMBER 100 #define PROMPT ">>> " int num_elems; typedef enum {false, true} bool; typedef struct { char **arg; char *infile; char *outfile; int background; } Command_Info; int parse_cmd(char *cmd_line, Command_Info *cmd_info) { char *arg; char *args[MAX_ARGS_NUMBER]; int i = 0; arg = strtok(cmd_line, " "); while (arg != NULL) { args[i] = arg; arg = strtok(NULL, " "); i++; } num_elems = i;precisa em free_mem if (num_elems == 0) return 0; cmd_info->arg = (char **) ( malloc(num_elems * sizeof(char *)) ); cmd_info->infile = NULL; cmd_info->outfile = NULL; cmd_info->background = 0; bool b_infile = false; bool b_outfile = false; int iarg = 0; for (i = 0; i < num_elems; i++) { if ( !strcmp(args[i], "<") ) { if ( b_infile || i == num_elems-1 || !strcmp(args[i+1], "<") || !strcmp(args[i+1], ">") || !strcmp(args[i+1], "&") ) return -1; i++; cmd_info->infile = malloc(strlen(args[i]) * sizeof(char)); strcpy(cmd_info->infile, args[i]); b_infile = true; } else if (!strcmp(args[i], ">")) { if ( b_outfile || i == num_elems-1 || !strcmp(args[i+1], ">") || !strcmp(args[i+1], "<") || !strcmp(args[i+1], "&") ) return -1; i++; cmd_info->outfile = malloc(strlen(args[i]) * sizeof(char)); strcpy(cmd_info->outfile, args[i]); b_outfile = true; } else if (!strcmp(args[i], "&")) { if ( i == 0 || i != num_elems-1 || cmd_info->background ) return -1; cmd_info->background = true; } else { cmd_info->arg[iarg] = malloc(strlen(args[i]) * sizeof(char)); strcpy(cmd_info->arg[iarg], args[i]); iarg++; } } cmd_info->arg[iarg] = NULL; return 0; } void print_cmd(Command_Info *cmd_info) { int i; for (i = 0; cmd_info->arg[i] != NULL; i++) printf("arg[%d]=\"%s\"\n", i, cmd_info->arg[i]); printf("arg[%d]=\"%s\"\n", i, cmd_info->arg[i]); printf("infile=\"%s\"\n", cmd_info->infile); printf("outfile=\"%s\"\n", cmd_info->outfile); printf("background=\"%d\"\n", cmd_info->background); } void get_cmd(char* str) { fgets(str, MAX_COMMAND_LENGTH, stdin); str[strlen(str)-1] = '\0'; } pid_t exec_simple(Command_Info *cmd_info) { pid_t pid = fork(); if (pid < 0) { perror("Fork Error"); return -1; } if (pid == 0) { if ( (execvp(cmd_info->arg[0], cmd_info->arg)) == -1) { perror(cmd_info->arg[0]); exit(1); } } return pid; } void type_prompt(void) { printf("%s", PROMPT); } void syntax_error(void) { printf("msh syntax error\n"); } void free_mem(Command_Info *cmd_info) { int i; for (i = 0; cmd_info->arg[i] != NULL; i++) free(cmd_info->arg[i]); free(cmd_info->arg); free(cmd_info->infile); free(cmd_info->outfile); } int main(int argc, char* argv[]) { char cmd_line[MAX_COMMAND_LENGTH]; Command_Info cmd_info; //char* history[MAX_HISTORY_NUMBER]; while (true) { type_prompt(); get_cmd(cmd_line); if ( parse_cmd(cmd_line, &cmd_info) == -1) { syntax_error(); continue; } if (!strcmp(cmd_line, "")) continue; if (!strcmp(cmd_info.arg[0], "exit")) exit(0); pid_t pid = exec_simple(&cmd_info); waitpid(pid, NULL, 0); free_mem(&cmd_info); } return 0; }

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  • Error with Phoenix placeholder _val in Boost.Spirit.Lex :(

    - by GooRoo
    Hello, everybody. I'm newbie in Boost.Spirit.Lex. Some strange error appears every time I try to use lex::_val in semantics actions in my simple lexer: #ifndef _TOKENS_H_ #define _TOKENS_H_ #include <iostream> #include <string> #include <boost/spirit/include/lex_lexertl.hpp> #include <boost/spirit/include/phoenix_operator.hpp> #include <boost/spirit/include/phoenix_statement.hpp> #include <boost/spirit/include/phoenix_container.hpp> namespace lex = boost::spirit::lex; namespace phx = boost::phoenix; enum tokenids { ID_IDENTIFICATOR = 1, ID_CONSTANT, ID_OPERATION, ID_BRACKET, ID_WHITESPACES }; template <typename Lexer> struct mega_tokens : lex::lexer<Lexer> { mega_tokens() : identifier(L"[a-zA-Z_][a-zA-Z0-9_]*", ID_IDENTIFICATOR) , constant (L"[0-9]+(\\.[0-9]+)?", ID_CONSTANT ) , operation (L"[\\+\\-\\*/]", ID_OPERATION ) , bracket (L"[\\(\\)\\[\\]]", ID_BRACKET ) { using lex::_tokenid; using lex::_val; using phx::val; this->self = operation [ std::wcout << val(L'<') << _tokenid // << val(L':') << lex::_val << val(L'>') ] | identifier [ std::wcout << val(L'<') << _tokenid << val(L':') << _val << val(L'>') ] | constant [ std::wcout << val(L'<') << _tokenid // << val(L':') << _val << val(L'>') ] | bracket [ std::wcout << phx::val(lex::_val) << val(L'<') << _tokenid // << val(L':') << lex::_val << val(L'>') ] ; } lex::token_def<wchar_t, wchar_t> operation; lex::token_def<std::wstring, wchar_t> identifier; lex::token_def<double, wchar_t> constant; lex::token_def<wchar_t, wchar_t> bracket; }; #endif // _TOKENS_H_ and #include <cstdlib> #include <iostream> #include <locale> #include <boost/spirit/include/lex_lexertl.hpp> #include "tokens.h" int main() { setlocale(LC_ALL, "Russian"); namespace lex = boost::spirit::lex; typedef std::wstring::iterator base_iterator; typedef lex::lexertl::token < base_iterator, boost::mpl::vector<wchar_t, std::wstring, double, wchar_t>, boost::mpl::true_ > token_type; typedef lex::lexertl::actor_lexer<token_type> lexer_type; typedef mega_tokens<lexer_type>::iterator_type iterator_type; mega_tokens<lexer_type> mega_lexer; std::wstring str = L"alfa+x1*(2.836-x2[i])"; base_iterator first = str.begin(); bool r = lex::tokenize(first, str.end(), mega_lexer); if (r) { std::wcout << L"Success" << std::endl; } else { std::wstring rest(first, str.end()); std::wcerr << L"Lexical analysis failed\n" << L"stopped at: \"" << rest << L"\"\n"; } return EXIT_SUCCESS; } This code causes an error in Boost header 'boost/spirit/home/lex/argument.hpp' on line 167 while compiling: return: can't convert 'const boost::variant' to 'boost::variant &' When I don't use lex::_val program compiles with no errors. Obviously, I use _val in wrong way, but I do not know how to do this correctly. Help, please! :) P.S. And sorry for my terrible English…

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  • Erasing and modifying elements in Boost MultiIndex Container

    - by Sarah
    I'm trying to use a Boost MultiIndex container in my simulation. My knowledge of C++ syntax is very weak, and I'm concerned I'm not properly removing an element from the container or deleting it from memory. I also need to modify elements, and I was hoping to confirm the syntax and basic philosophy here too. // main.cpp ... #include <boost/multi_index_container.hpp> #include <boost/multi_index/hashed_index.hpp> #include <boost/multi_index/member.hpp> #include <boost/multi_index/ordered_index.hpp> #include <boost/multi_index/mem_fun.hpp> #include <boost/tokenizer.hpp> #include <boost/shared_ptr.hpp> ... #include "Host.h" // class Host, all members private, using get fxns to access using boost::multi_index_container; using namespace boost::multi_index; typedef multi_index_container< boost::shared_ptr< Host >, indexed_by< hashed_unique< const_mem_fun<Host,int,&Host::getID> > // ordered_non_unique< BOOST_MULTI_INDEX_MEM_FUN(Host,int,&Host::getAge) > > // end indexed_by > HostContainer; typedef HostContainer::nth_index<0>::type HostsByID; int main() { ... HostContainer allHosts; Host * newHostPtr; newHostPtr = new Host( t, DOB, idCtr, 0, currentEvents ); allHosts.insert( boost::shared_ptr<Host>(newHostPtr) ); // allHosts gets filled up int randomHostID = 4; int newAge = 50; modifyHost( randomHostID, allHosts, newAge ); killHost( randomHostID, allHosts ); } void killHost( int id, HostContainer & hmap ){ HostsByID::iterator it = hmap.find( id ); cout << "Found host id " << (*it)->getID() << "Attempting to kill. hmap.size() before is " << hmap.size() << " and "; hmap.erase( it ); // Is this really erasing (freeing from mem) the underlying Host object? cout << hmap.size() << " after." << endl; } void modifyHost( int id, HostContainer & hmap, int newAge ){ HostsByID::iterator it = hmap.find( id ); (*it) -> setAge( newAge ); // Not actually the "modify" function for MultiIndex... } My questions are In the MultiIndex container allHosts of shared_ptrs to Host objects, is calling allHosts.erase( it ) on an iterator to the object's shared_ptr enough to delete the object permanently and free it from memory? It appears to be removing the shared_ptr from the container. The allhosts container currently has one functioning index that relies on the host's ID. If I introduce an ordered second index that calls on a member function (Host::getAge()), where the age changes over the course of the simulation, is the index always going to be updated when I refer to it? What is the difference between using the MultiIndex's modify to modify the age of the underlying object versus the approach I show above? I'm vaguely confused about what is assumed/required to be constant in MultiIndex. Thanks in advance. Update Here's my attempt to get the modify syntax working, based on what I see in a related Boost example. struct update_age { update_age():(){} // have no idea what this really does... elicits error void operator() (boost::shared_ptr<Host> ptr) { ptr->incrementAge(); // incrementAge() is a member function of class Host } }; and then in modifyHost, I'd have hmap.modify(it,update_age). Even if by some miracle this turns out to be right, I'd love some kind of explanation of what's going on.

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  • Parsing "true" and "false" using Boost.Spirit.Lex and Boost.Spirit.Qi

    - by Andrew Ross
    As the first stage of a larger grammar using Boost.Spirit I'm trying to parse "true" and "false" to produce the corresponding bool values, true and false. I'm using Spirit.Lex to tokenize the input and have a working implementation for integer and floating point literals (including those expressed in a relaxed scientific notation), exposing int and float attributes. Token definitions #include <boost/spirit/include/lex_lexertl.hpp> namespace lex = boost::spirit::lex; typedef boost::mpl::vector<int, float, bool> token_value_type; template <typename Lexer> struct basic_literal_tokens : lex::lexer<Lexer> { basic_literal_tokens() { this->self.add_pattern("INT", "[-+]?[0-9]+"); int_literal = "{INT}"; // To be lexed as a float a numeric literal must have a decimal point // or include an exponent, otherwise it will be considered an integer. float_literal = "{INT}(((\\.[0-9]+)([eE]{INT})?)|([eE]{INT}))"; literal_true = "true"; literal_false = "false"; this->self = literal_true | literal_false | float_literal | int_literal; } lex::token_def<int> int_literal; lex::token_def<float> float_literal; lex::token_def<bool> literal_true, literal_false; }; Testing parsing of float literals My real implementation uses Boost.Test, but this is a self-contained example. #include <string> #include <iostream> #include <cmath> #include <cstdlib> #include <limits> bool parse_and_check_float(std::string const & input, float expected) { typedef std::string::const_iterator base_iterator_type; typedef lex::lexertl::token<base_iterator_type, token_value_type > token_type; typedef lex::lexertl::lexer<token_type> lexer_type; basic_literal_tokens<lexer_type> basic_literal_lexer; base_iterator_type input_iter(input.begin()); float actual; bool result = lex::tokenize_and_parse(input_iter, input.end(), basic_literal_lexer, basic_literal_lexer.float_literal, actual); return result && std::abs(expected - actual) < std::numeric_limits<float>::epsilon(); } int main(int argc, char *argv[]) { if (parse_and_check_float("+31.4e-1", 3.14)) { return EXIT_SUCCESS; } else { return EXIT_FAILURE; } } Parsing "true" and "false" My problem is when trying to parse "true" and "false". This is the test code I'm using (after removing the Boost.Test parts): bool parse_and_check_bool(std::string const & input, bool expected) { typedef std::string::const_iterator base_iterator_type; typedef lex::lexertl::token<base_iterator_type, token_value_type > token_type; typedef lex::lexertl::lexer<token_type> lexer_type; basic_literal_tokens<lexer_type> basic_literal_lexer; base_iterator_type input_iter(input.begin()); bool actual; lex::token_def<bool> parser = expected ? basic_literal_lexer.literal_true : basic_literal_lexer.literal_false; bool result = lex::tokenize_and_parse(input_iter, input.end(), basic_literal_lexer, parser, actual); return result && actual == expected; } but compilation fails with: boost/spirit/home/qi/detail/assign_to.hpp: In function ‘void boost::spirit::traits::assign_to(const Iterator&, const Iterator&, Attribute&) [with Iterator = __gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, Attribute = bool]’: boost/spirit/home/lex/lexer/lexertl/token.hpp:434: instantiated from ‘static void boost::spirit::traits::assign_to_attribute_from_value<Attribute, boost::spirit::lex::lexertl::token<Iterator, AttributeTypes, HasState>, void>::call(const boost::spirit::lex::lexertl::token<Iterator, AttributeTypes, HasState>&, Attribute&) [with Attribute = bool, Iterator = __gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, AttributeTypes = boost::mpl::vector<int, float, bool, mpl_::na, mpl_::na, mpl_::na, mpl_::na, mpl_::na, mpl_::na, mpl_::na, mpl_::na, mpl_::na, mpl_::na, mpl_::na, mpl_::na, mpl_::na, mpl_::na, mpl_::na, mpl_::na, mpl_::na>, HasState = mpl_::bool_<true>]’ ... backtrace of instantiation points .... boost/spirit/home/qi/detail/assign_to.hpp:79: error: no matching function for call to ‘boost::spirit::traits::assign_to_attribute_from_iterators<bool, __gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, void>::call(const __gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >&, const __gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >&, bool&)’ boost/spirit/home/qi/detail/construct.hpp:64: note: candidates are: static void boost::spirit::traits::assign_to_attribute_from_iterators<bool, Iterator, void>::call(const Iterator&, const Iterator&, char&) [with Iterator = __gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >] My interpretation of this is that Spirit.Qi doesn't know how to convert a string to a bool - surely that's not the case? Has anyone else done this before? If so, how?

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  • Compilation problems with vector<auto_ptr<> >

    - by petersohn
    Consider the following code: #include <iostream> #include <memory> #include <vector> using namespace std; struct A { int a; A(int a_):a(a_) {} }; int main() { vector<auto_ptr<A> > as; for (int i = 0; i < 10; i++) { auto_ptr<A> a(new A(i)); as.push_back(a); } for (vector<auto_ptr<A> >::iterator it = as.begin(); it != as.end(); ++it) cout << (*it)->a << endl; } When trying to compile it, I get the following obscure compiler error from g++: g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"src/proba.d" -MT"src/proba.d" -o"src/proba.o" "../src/proba.cpp" /usr/include/c++/4.1.2/ext/new_allocator.h: In member function ‘void __gnu_cxx::new_allocator<_Tp>::construct(_Tp*, const _Tp&) [with _Tp = std::auto_ptr<A>]’: /usr/include/c++/4.1.2/bits/stl_vector.h:606: instantiated from ‘void std::vector<_Tp, _Alloc>::push_back(const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’ ../src/proba.cpp:19: instantiated from here /usr/include/c++/4.1.2/ext/new_allocator.h:104: error: passing ‘const std::auto_ptr<A>’ as ‘this’ argument of ‘std::auto_ptr<_Tp>::operator std::auto_ptr_ref<_Tp1>() [with _Tp1 = A, _Tp = A]’ discards qualifiers /usr/include/c++/4.1.2/bits/vector.tcc: In member function ‘void std::vector<_Tp, _Alloc>::_M_insert_aux(__gnu_cxx::__normal_iterator<typename std::_Vector_base<_Tp, _Alloc>::_Tp_alloc_type::pointer, std::vector<_Tp, _Alloc> >, const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’: /usr/include/c++/4.1.2/bits/stl_vector.h:610: instantiated from ‘void std::vector<_Tp, _Alloc>::push_back(const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’ ../src/proba.cpp:19: instantiated from here /usr/include/c++/4.1.2/bits/vector.tcc:256: error: passing ‘const std::auto_ptr<A>’ as ‘this’ argument of ‘std::auto_ptr<_Tp>::operator std::auto_ptr_ref<_Tp1>() [with _Tp1 = A, _Tp = A]’ discards qualifiers /usr/include/c++/4.1.2/bits/stl_construct.h: In function ‘void std::_Construct(_T1*, const _T2&) [with _T1 = std::auto_ptr<A>, _T2 = std::auto_ptr<A>]’: /usr/include/c++/4.1.2/bits/stl_uninitialized.h:86: instantiated from ‘_ForwardIterator std::__uninitialized_copy_aux(_InputIterator, _InputIterator, _ForwardIterator, __false_type) [with _InputIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >, _ForwardIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >]’ /usr/include/c++/4.1.2/bits/stl_uninitialized.h:113: instantiated from ‘_ForwardIterator std::uninitialized_copy(_InputIterator, _InputIterator, _ForwardIterator) [with _InputIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >, _ForwardIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >]’ /usr/include/c++/4.1.2/bits/stl_uninitialized.h:254: instantiated from ‘_ForwardIterator std::__uninitialized_copy_a(_InputIterator, _InputIterator, _ForwardIterator, std::allocator<_Tp>) [with _InputIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >, _ForwardIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >, _Tp = std::auto_ptr<A>]’ /usr/include/c++/4.1.2/bits/vector.tcc:279: instantiated from ‘void std::vector<_Tp, _Alloc>::_M_insert_aux(__gnu_cxx::__normal_iterator<typename std::_Vector_base<_Tp, _Alloc>::_Tp_alloc_type::pointer, std::vector<_Tp, _Alloc> >, const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’ /usr/include/c++/4.1.2/bits/stl_vector.h:610: instantiated from ‘void std::vector<_Tp, _Alloc>::push_back(const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’ ../src/proba.cpp:19: instantiated from here /usr/include/c++/4.1.2/bits/stl_construct.h:81: error: passing ‘const std::auto_ptr<A>’ as ‘this’ argument of ‘std::auto_ptr<_Tp>::operator std::auto_ptr_ref<_Tp1>() [with _Tp1 = A, _Tp = A]’ discards qualifiers make: *** [src/proba.o] Error 1 It seems to me that there is some kind of problem with consts here. Does this mean that auto_ptr can't be used in vectors?

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  • Compilng problems with vector<auto_ptr<> >

    - by petersohn
    Consider the following code: #include <iostream> #include <memory> #include <vector> using namespace std; struct A { int a; A(int a_):a(a_) {} }; int main() { vector<auto_ptr<A> > as; for (int i = 0; i < 10; i++) { auto_ptr<A> a(new A(i)); as.push_back(a); } for (vector<auto_ptr<A> >::iterator it = as.begin(); it != as.end(); ++it) cout << (*it)->a << endl; } When trying to compile it, I get the following obscure compiler error from g++: g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"src/proba.d" -MT"src/proba.d" -o"src/proba.o" "../src/proba.cpp" /usr/include/c++/4.1.2/ext/new_allocator.h: In member function ‘void __gnu_cxx::new_allocator<_Tp>::construct(_Tp*, const _Tp&) [with _Tp = std::auto_ptr<A>]’: /usr/include/c++/4.1.2/bits/stl_vector.h:606: instantiated from ‘void std::vector<_Tp, _Alloc>::push_back(const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’ ../src/proba.cpp:19: instantiated from here /usr/include/c++/4.1.2/ext/new_allocator.h:104: error: passing ‘const std::auto_ptr<A>’ as ‘this’ argument of ‘std::auto_ptr<_Tp>::operator std::auto_ptr_ref<_Tp1>() [with _Tp1 = A, _Tp = A]’ discards qualifiers /usr/include/c++/4.1.2/bits/vector.tcc: In member function ‘void std::vector<_Tp, _Alloc>::_M_insert_aux(__gnu_cxx::__normal_iterator<typename std::_Vector_base<_Tp, _Alloc>::_Tp_alloc_type::pointer, std::vector<_Tp, _Alloc> >, const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’: /usr/include/c++/4.1.2/bits/stl_vector.h:610: instantiated from ‘void std::vector<_Tp, _Alloc>::push_back(const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’ ../src/proba.cpp:19: instantiated from here /usr/include/c++/4.1.2/bits/vector.tcc:256: error: passing ‘const std::auto_ptr<A>’ as ‘this’ argument of ‘std::auto_ptr<_Tp>::operator std::auto_ptr_ref<_Tp1>() [with _Tp1 = A, _Tp = A]’ discards qualifiers /usr/include/c++/4.1.2/bits/stl_construct.h: In function ‘void std::_Construct(_T1*, const _T2&) [with _T1 = std::auto_ptr<A>, _T2 = std::auto_ptr<A>]’: /usr/include/c++/4.1.2/bits/stl_uninitialized.h:86: instantiated from ‘_ForwardIterator std::__uninitialized_copy_aux(_InputIterator, _InputIterator, _ForwardIterator, __false_type) [with _InputIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >, _ForwardIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >]’ /usr/include/c++/4.1.2/bits/stl_uninitialized.h:113: instantiated from ‘_ForwardIterator std::uninitialized_copy(_InputIterator, _InputIterator, _ForwardIterator) [with _InputIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >, _ForwardIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >]’ /usr/include/c++/4.1.2/bits/stl_uninitialized.h:254: instantiated from ‘_ForwardIterator std::__uninitialized_copy_a(_InputIterator, _InputIterator, _ForwardIterator, std::allocator<_Tp>) [with _InputIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >, _ForwardIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >, _Tp = std::auto_ptr<A>]’ /usr/include/c++/4.1.2/bits/vector.tcc:279: instantiated from ‘void std::vector<_Tp, _Alloc>::_M_insert_aux(__gnu_cxx::__normal_iterator<typename std::_Vector_base<_Tp, _Alloc>::_Tp_alloc_type::pointer, std::vector<_Tp, _Alloc> >, const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’ /usr/include/c++/4.1.2/bits/stl_vector.h:610: instantiated from ‘void std::vector<_Tp, _Alloc>::push_back(const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’ ../src/proba.cpp:19: instantiated from here /usr/include/c++/4.1.2/bits/stl_construct.h:81: error: passing ‘const std::auto_ptr<A>’ as ‘this’ argument of ‘std::auto_ptr<_Tp>::operator std::auto_ptr_ref<_Tp1>() [with _Tp1 = A, _Tp = A]’ discards qualifiers make: *** [src/proba.o] Error 1 It seems to me that there is some kind of problem with consts here. Does this mean that auto_ptr can't be used in vectors?

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  • Signals and threads - good or bad design decision?

    - by Jens
    I have to write a program that performs highly computationally intensive calculations. The program might run for several days. The calculation can be separated easily in different threads without the need of shared data. I want a GUI or a web service that informs me of the current status. My current design uses BOOST::signals2 and BOOST::thread. It compiles and so far works as expected. If a thread finished one iteration and new data is available it calls a signal which is connected to a slot in the GUI class. My question(s): Is this combination of signals and threads a wise idea? I another forum somebody advised someone else not to "go down this road". Are there potential deadly pitfalls nearby that I failed to see? Is my expectation realistic that it will be "easy" to use my GUI class to provide a web interface or a QT, a VTK or a whatever window? Is there a more clever alternative (like other boost libs) that I overlooked? following code compiles with g++ -Wall -o main -lboost_thread-mt <filename>.cpp code follows: #include <boost/signals2.hpp> #include <boost/thread.hpp> #include <boost/bind.hpp> #include <iostream> #include <iterator> #include <string> using std::cout; using std::cerr; using std::string; /** * Called when a CalcThread finished a new bunch of data. */ boost::signals2::signal<void(string)> signal_new_data; /** * The whole data will be stored here. */ class DataCollector { typedef boost::mutex::scoped_lock scoped_lock; boost::mutex mutex; public: /** * Called by CalcThreads call the to store their data. */ void push(const string &s, const string &caller_name) { scoped_lock lock(mutex); _data.push_back(s); signal_new_data(caller_name); } /** * Output everything collected so far to std::out. */ void out() { typedef std::vector<string>::const_iterator iter; for (iter i = _data.begin(); i != _data.end(); ++i) cout << " " << *i << "\n"; } private: std::vector<string> _data; }; /** * Several of those can calculate stuff. * No data sharing needed. */ struct CalcThread { CalcThread(string name, DataCollector &datcol) : _name(name), _datcol(datcol) { } /** * Expensive algorithms will be implemented here. * @param num_results how many data sets are to be calculated by this thread. */ void operator()(int num_results) { for (int i = 1; i <= num_results; ++i) { std::stringstream s; s << "["; if (i == num_results) s << "LAST "; s << "DATA " << i << " from thread " << _name << "]"; _datcol.push(s.str(), _name); } } private: string _name; DataCollector &_datcol; }; /** * Maybe some VTK or QT or both will be used someday. */ class GuiClass { public: GuiClass(DataCollector &datcol) : _datcol(datcol) { } /** * If the GUI wants to present or at least count the data collected so far. * @param caller_name is the name of the thread whose data is new. */ void slot_data_changed(string caller_name) const { cout << "GuiClass knows: new data from " << caller_name << std::endl; } private: DataCollector & _datcol; }; int main() { DataCollector datcol; GuiClass mc(datcol); signal_new_data.connect(boost::bind(&GuiClass::slot_data_changed, &mc, _1)); CalcThread r1("A", datcol), r2("B", datcol), r3("C", datcol), r4("D", datcol), r5("E", datcol); boost::thread t1(r1, 3); boost::thread t2(r2, 1); boost::thread t3(r3, 2); boost::thread t4(r4, 2); boost::thread t5(r5, 3); t1.join(); t2.join(); t3.join(); t4.join(); t5.join(); datcol.out(); cout << "\nDone" << std::endl; return 0; }

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  • Maddening Linked List problem

    - by Mike
    This has been plaguing me for weeks. It's something really simple, I know it. Every time I print a singly linked list, it prints an address at the end of the list. #include <iostream> using namespace std; struct node { int info; node *link; }; node *before(node *head); node *after(node *head); void middle(node *head, node *ptr); void reversep(node *head, node *ptr); node *head, *ptr, *newnode; int main() { head = NULL; ptr = NULL; newnode = new node; head = newnode; for(int c1=1;c1<11;c1++) { newnode->info = c1; ptr = newnode; newnode = new node; ptr->link = newnode; ptr = ptr->link; } ptr->link=NULL; head = before(head); head = after(head); middle(head, ptr); //reversep(head, ptr); ptr = head; cout<<ptr->info<<endl; while(ptr->link!=NULL) { ptr=ptr->link; cout<<ptr->info<<endl; } system("Pause"); return 0; } node *before(node *head) { node *befnode; befnode = new node; cout<<"What should go before the list?"<<endl; cin>>befnode->info; befnode->link = head; head = befnode; return head; } node *after(node *head) { node *afnode, *ptr2; afnode = new node; ptr2 = head; cout<<"What should go after the list?"<<endl; cin>>afnode->info; ptr2 = afnode; afnode->link=NULL; ptr2 = head; return ptr2; } void middle(node *head, node *ptr) { int c1 = 0, c2 = 0; node *temp, *midnode; ptr = head; while(ptr->link->link!=NULL) { ptr=ptr->link; c1++; } c1/=2; c1-=1; ptr = head; while(c2<c1) { ptr=ptr->link; c2++; } midnode = new node; cout<<"What should go in the middle of the list?"<<endl; cin>>midnode->info; cout<<endl; temp=ptr->link; ptr->link=midnode; midnode->link=temp; } void reversep(node *head, node *ptr) { node *last, *ptr2; ptr=head; ptr2=head; while(ptr->link!=NULL) ptr = ptr->link; last = ptr; cout<<last->info; while(ptr!=head) { while(ptr2->link!=ptr) ptr2=ptr2->link; ptr = ptr2; cout<<ptr->info; } } I'll admit that this is class work, but even the professor can't figure it out, and says that its probably something insignificant that we're overlooking, but I can't put my mind to rest until I find out what it is.

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  • Concurrent Generation of Sequential Keys

    - by GenTiradentes
    I'm working on a project which generates a very large number of sequential text strings, in a very tight loop. My application makes heavy use of SIMD instruction set extensions like SSE and MMX, in other parts of the program, but the key generator is plain C++. The way my key generator works is I have a keyGenerator class, which holds a single char array that stores the current key. To get the next key, there is a function called "incrementKey," which treats the string as a number, adding one to the string, carrying where necessary. Now, the problem is, the keygen is somewhat of a bottleneck. It's fast, but it would be nice if it were faster. One of the biggest problems is that when I'm generating a set of sequential keys to be processed using my SSE2 code, I have to have the entire set stored in an array, which means I have to sequentially generate and copy 12 strings into an array, one by one, like so: char* keys[12]; for(int i = 0; i < 12; i++) { keys[i] = new char[16]; strcmp(keys[i], keygen++); } So how would you efficiently generate these plaintext strings in order? I need some ideas to help move this along. Concurrency would be nice; as my code is right now, each successive key depends on the previous one, which means that the processor can't start work on the next key until the current one has been completely generated. Here is the code relevant to the key generator: KeyGenerator.h class keyGenerator { public: keyGenerator(unsigned long long location, characterSet* charset) : location(location), charset(charset) { for(int i = 0; i < 16; i++) key[i] = 0; charsetStr = charset->getCharsetStr(); integerToKey(); } ~keyGenerator() { } inline void incrementKey() { register size_t keyLength = strlen(key); for(register char* place = key; place; place++) { if(*place == charset->maxChar) { // Overflow, reset char at place *place = charset->minChar; if(!*(place+1)) { // Carry, no space, insert char *(place+1) = charset->minChar; ++keyLength; break; } else { continue; } } else { // Space available, increment char at place if(*place == charset->charSecEnd[0]) *place = charset->charSecBegin[0]; else if(*place == charset->charSecEnd[1]) *place = charset->charSecBegin[1]; (*place)++; break; } } } inline char* operator++() // Pre-increment { incrementKey(); return key; } inline char* operator++(int) // Post-increment { memcpy(postIncrementRetval, key, 16); incrementKey(); return postIncrementRetval; } void integerToKey() { register unsigned long long num = location; if(!num) { key[0] = charsetStr[0]; } else { num++; while(num) { num--; unsigned int remainder = num % charset->length; num /= charset->length; key[strlen(key)] = charsetStr[remainder]; } } } inline unsigned long long keyToInteger() { // TODO return 0; } inline char* getKey() { return key; } private: unsigned long long location; characterSet* charset; std::string charsetStr; char key[16]; // We need a place to store the key for the post increment operation. char postIncrementRetval[16]; }; CharacterSet.h struct characterSet { characterSet() { } characterSet(unsigned int len, int min, int max, int charsec0, int charsec1, int charsec2, int charsec3) { init(length, min, max, charsec0, charsec1, charsec2, charsec3); } void init(unsigned int len, int min, int max, int charsec0, int charsec1, int charsec2, int charsec3) { length = len; minChar = min; maxChar = max; charSecEnd[0] = charsec0; charSecBegin[0] = charsec1; charSecEnd[1] = charsec2; charSecBegin[1] = charsec3; } std::string getCharsetStr() { std::string retval; for(int chr = minChar; chr != maxChar; chr++) { for(int i = 0; i < 2; i++) if(chr == charSecEnd[i]) chr = charSecBegin[i]; retval += chr; } return retval; } int minChar, maxChar; // charSec = character set section int charSecEnd[2], charSecBegin[2]; unsigned int length; };

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  • How to keep g++ from taking header file from /usr/include?

    - by WilliamKF
    I am building using zlib.h which I have a local copy to v1.2.5, but in /usr/include/zlib.h there is v1.2.1.2. If I omit adding -I/my/path/to/zlib to my make I get error from using old version which doesn't have Z_FIXED: g++ -g -Werror -Wredundant-decls -D_FILE_OFFSET_BITS=64 -c -o ARCH.linux_26_i86/debug/sysParam.o sysParam.cpp sysParam.cpp: In member function `std::string CSysParamAccess::getCompressionStrategyName() const': sysParam.cpp:1816: error: `Z_FIXED' was not declared in this scope sysParam.cpp: In member function `bool CSysParamAccess::setCompressionStrategy(const std::string&, paramSource)': sysParam.cpp:1849: error: `Z_FIXED' was not declared in this scope Alternatively, if I add the include path to the zlib z1.2.5 I am using, I get double defines, it seems as if the zlib.h is included twice with two different sets of -D values, but I don't see how that is happening: g++ -g -Werror -Wredundant-decls -I../../src/zlib-1.2.5 -D_FILE_OFFSET_BITS=64 -c -o ARCH.linux_26_i86/debug/sysParam.o sysParam.cpp In file included from sysParam.cpp:24: ../../src/zlib-1.2.5/zlib.h:1582: warning: redundant redeclaration of `void* gzopen64(const char*, const char*)' in same scope ../../src/zlib-1.2.5/zlib.h:1566: warning: previous declaration of `void* gzopen64(const char*, const char*)' ../../src/zlib-1.2.5/zlib.h:1583: warning: redundant redeclaration of `long long int gzseek64(void*, long long int, int)' in same scope ../../src/zlib-1.2.5/zlib.h:1567: warning: previous declaration of `off64_t gzseek64(void*, off64_t, int)' ../../src/zlib-1.2.5/zlib.h:1584: warning: redundant redeclaration of `long long int gztell64(void*)' in same scope ../../src/zlib-1.2.5/zlib.h:1568: warning: previous declaration of `off64_t gztell64(void*)' ../../src/zlib-1.2.5/zlib.h:1585: warning: redundant redeclaration of `long long int gzoffset64(void*)' in same scope ../../src/zlib-1.2.5/zlib.h:1569: warning: previous declaration of `off64_t gzoffset64(void*)' ../../src/zlib-1.2.5/zlib.h:1586: warning: redundant redeclaration of `uLong adler32_combine64(uLong, uLong, long long int)' in same scope ../../src/zlib-1.2.5/zlib.h:1570: warning: previous declaration of `uLong adler32_combine64(uLong, uLong, off64_t)' ../../src/zlib-1.2.5/zlib.h:1587: warning: redundant redeclaration of `uLong crc32_combine64(uLong, uLong, long long int)' in same scope ../../src/zlib-1.2.5/zlib.h:1571: warning: previous declaration of `uLong crc32_combine64(uLong, uLong, off64_t)' Here some of the relavent lines from zlib.h referred to above: // This would be line 1558 of zlib.h /* provide 64-bit offset functions if _LARGEFILE64_SOURCE defined, and/or * change the regular functions to 64 bits if _FILE_OFFSET_BITS is 64 (if * both are true, the application gets the *64 functions, and the regular * functions are changed to 64 bits) -- in case these are set on systems * without large file support, _LFS64_LARGEFILE must also be true */ #if defined(_LARGEFILE64_SOURCE) && _LFS64_LARGEFILE-0 ZEXTERN gzFile ZEXPORT gzopen64 OF((const char *, const char *)); ZEXTERN z_off64_t ZEXPORT gzseek64 OF((gzFile, z_off64_t, int)); ZEXTERN z_off64_t ZEXPORT gztell64 OF((gzFile)); ZEXTERN z_off64_t ZEXPORT gzoffset64 OF((gzFile)); ZEXTERN uLong ZEXPORT adler32_combine64 OF((uLong, uLong, z_off64_t)); ZEXTERN uLong ZEXPORT crc32_combine64 OF((uLong, uLong, z_off64_t)); #endif #if !defined(ZLIB_INTERNAL) && _FILE_OFFSET_BITS-0 == 64 && _LFS64_LARGEFILE-0 # define gzopen gzopen64 # define gzseek gzseek64 # define gztell gztell64 # define gzoffset gzoffset64 # define adler32_combine adler32_combine64 # define crc32_combine crc32_combine64 # ifdef _LARGEFILE64_SOURCE ZEXTERN gzFile ZEXPORT gzopen64 OF((const char *, const char *)); ZEXTERN z_off_t ZEXPORT gzseek64 OF((gzFile, z_off_t, int)); ZEXTERN z_off_t ZEXPORT gztell64 OF((gzFile)); ZEXTERN z_off_t ZEXPORT gzoffset64 OF((gzFile)); ZEXTERN uLong ZEXPORT adler32_combine64 OF((uLong, uLong, z_off_t)); ZEXTERN uLong ZEXPORT crc32_combine64 OF((uLong, uLong, z_off_t)); # endif #else ZEXTERN gzFile ZEXPORT gzopen OF((const char *, const char *)); ZEXTERN z_off_t ZEXPORT gzseek OF((gzFile, z_off_t, int)); ZEXTERN z_off_t ZEXPORT gztell OF((gzFile)); ZEXTERN z_off_t ZEXPORT gzoffset OF((gzFile)); ZEXTERN uLong ZEXPORT adler32_combine OF((uLong, uLong, z_off_t)); ZEXTERN uLong ZEXPORT crc32_combine OF((uLong, uLong, z_off_t)); #endif // This would be line 1597 of zlib.h I'm not sure how to track this down further. I tried moving the include of zlib.h to the top and bottom of the includes list of the cpp file, but it made no difference. An excerpt of passing -E to g++ shows in part: extern int inflateInit2_ (z_streamp strm, int windowBits, const char *version, int stream_size); extern int inflateBackInit_ (z_streamp strm, int windowBits, unsigned char *window, const char *version, int stream_size); # 1566 "../../src/zlib-1.2.5/zlib.h" extern gzFile gzopen64 (const char *, const char *); extern off64_t gzseek64 (gzFile, off64_t, int); extern off64_t gztell64 (gzFile); extern off64_t gzoffset64 (gzFile); extern uLong adler32_combine64 (uLong, uLong, off64_t); extern uLong crc32_combine64 (uLong, uLong, off64_t); # 1582 "../../src/zlib-1.2.5/zlib.h" extern gzFile gzopen64 (const char *, const char *); extern long long gzseek64 (gzFile, long long, int); extern long long gztell64 (gzFile); extern long long gzoffset64 (gzFile); extern uLong adler32_combine64 (uLong, uLong, long long); extern uLong crc32_combine64 (uLong, uLong, long long); # 1600 "../../src/zlib-1.2.5/zlib.h" struct internal_state {int dummy;}; Not sure why lines 1566 and 1582 are coming out together in the CPP output, but hence the warning about duplicate declarations.

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  • Why does this XML validation via XSD fail in libxml2 (but succeed in xmllint) and how do I fix it?

    - by mtree
    If I run this XML validation via xmllint: xmllint --noout --schema schema.xsd test.xml I get this success message: .../test.xml validates However if I run the same validation via libxml2's C API: int result = xmlSchemaValidateDoc(...) I get a return value of 1845 and this failure message: Element '{http://example.com/XMLSchema/1.0}foo': No matching global declaration available for the validation root. Which I can make absolutely no sense of. :( schema.xsd: <?xml version="1.0" encoding="utf-8" ?> <!DOCTYPE xs:schema PUBLIC "-//W3C//DTD XMLSCHEMA 200102//EN" "XMLSchema.dtd" > <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="http://example.com/XMLSchema/1.0" targetNamespace="http://example.com/XMLSchema/1.0" elementFormDefault="qualified" attributeFormDefault="unqualified"> <xs:element name="foo"> </xs:element> </xs:schema> test.xml: <?xml version="1.0" encoding="UTF-8"?> <foo xmlns="http://example.com/XMLSchema/1.0"> </foo> main.c: #include <stdio.h> #include <sys/stat.h> #include <sys/types.h> #include <string.h> #include <libxml/parser.h> #include <libxml/valid.h> #include <libxml/xmlschemas.h> u_int32_t get_file_size(const char *file_name) { struct stat buf; if ( stat(file_name, &buf) != 0 ) return(0); return (unsigned int)buf.st_size; } void handleValidationError(void *ctx, const char *format, ...) { char *errMsg; va_list args; va_start(args, format); vasprintf(&errMsg, format, args); va_end(args); fprintf(stderr, "Validation Error: %s", errMsg); free(errMsg); } int main (int argc, const char * argv[]) { const char *xsdPath = argv[1]; const char *xmlPath = argv[2]; printf("\n"); printf("XSD File: %s\n", xsdPath); printf("XML File: %s\n", xmlPath); int xmlLength = get_file_size(xmlPath); char *xmlSource = (char *)malloc(sizeof(char) * xmlLength); FILE *p = fopen(xmlPath, "r"); char c; unsigned int i = 0; while ((c = fgetc(p)) != EOF) { xmlSource[i++] = c; } printf("\n"); printf("XML Source:\n\n%s\n", xmlSource); fclose(p); printf("\n"); int result = 42; xmlSchemaParserCtxtPtr parserCtxt = NULL; xmlSchemaPtr schema = NULL; xmlSchemaValidCtxtPtr validCtxt = NULL; xmlDocPtr xmlDocumentPointer = xmlParseMemory(xmlSource, xmlLength); parserCtxt = xmlSchemaNewParserCtxt(xsdPath); if (parserCtxt == NULL) { fprintf(stderr, "Could not create XSD schema parsing context.\n"); goto leave; } schema = xmlSchemaParse(parserCtxt); if (schema == NULL) { fprintf(stderr, "Could not parse XSD schema.\n"); goto leave; } validCtxt = xmlSchemaNewValidCtxt(schema); if (!validCtxt) { fprintf(stderr, "Could not create XSD schema validation context.\n"); goto leave; } xmlSetStructuredErrorFunc(NULL, NULL); xmlSetGenericErrorFunc(NULL, handleValidationError); xmlThrDefSetStructuredErrorFunc(NULL, NULL); xmlThrDefSetGenericErrorFunc(NULL, handleValidationError); result = xmlSchemaValidateDoc(validCtxt, xmlDocumentPointer); leave: if (parserCtxt) { xmlSchemaFreeParserCtxt(parserCtxt); } if (schema) { xmlSchemaFree(schema); } if (validCtxt) { xmlSchemaFreeValidCtxt(validCtxt); } printf("\n"); printf("Validation successful: %s (result: %d)\n", (result == 0) ? "YES" : "NO", result); return 0; } console output: XSD File: /Users/dephiniteloop/Desktop/xml_validate/schema.xsd XML File: /Users/dephiniteloop/Desktop/xml_validate/test.gkml XML Source: <?xml version="1.0" encoding="UTF-8"?> <foo xmlns="http://example.com/XMLSchema/1.0"> </foo> Validation Error: Element '{http://example.com/XMLSchema/1.0}foo': No matching global declaration available for the validation root. Validation successful: NO (result: 1845) In case it matters: I'm on OSX 10.6.7 with its default libxml2.dylib (/Developer/SDKs/MacOSX10.6.sdk/usr/lib/libxml2.2.7.3.dylib)

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  • Problem measuring N times the execution time of a code block

    - by Nazgulled
    EDIT: I just found my problem after writing this long post explaining every little detail... If someone can give me a good answer on what I'm doing wrong and how can I get the execution time in seconds (using a float with 5 decimal places or so), I'll mark that as accepted. Hint: The problem was on how I interpreted the clock_getttime() man page. Hi, Let's say I have a function named myOperation that I need to measure the execution time of. To measure it, I'm using clock_gettime() as it was recommend here in one of the comments. My teacher recommends us to measure it N times so we can get an average, standard deviation and median for the final report. He also recommends us to execute myOperation M times instead of just one. If myOperation is a very fast operation, measuring it M times allow us to get a sense of the "real time" it takes; cause the clock being used might not have the required precision to measure such operation. So, execution myOperation only one time or M times really depends if the operation itself takes long enough for the clock precision we are using. I'm having trouble dealing with that M times execution. Increasing M decreases (a lot) the final average value. Which doesn't make sense to me. It's like this, on average you take 3 to 5 seconds to travel from point A to B. But then you go from A to B and back to A 5 times (which makes it 10 times, cause A to B is the same as B to A) and you measure that. Than you divide by 10, the average you get is supposed to be the same average you take traveling from point A to B, which is 3 to 5 seconds. This is what I want my code to do, but it's not working. If I keep increasing the number of times I go from A to B and back A, the average will be lower and lower each time, it makes no sense to me. Enough theory, here's my code: #include <stdio.h> #include <time.h> #define MEASUREMENTS 1 #define OPERATIONS 1 typedef struct timespec TimeClock; TimeClock diffTimeClock(TimeClock start, TimeClock end) { TimeClock aux; if((end.tv_nsec - start.tv_nsec) < 0) { aux.tv_sec = end.tv_sec - start.tv_sec - 1; aux.tv_nsec = 1E9 + end.tv_nsec - start.tv_nsec; } else { aux.tv_sec = end.tv_sec - start.tv_sec; aux.tv_nsec = end.tv_nsec - start.tv_nsec; } return aux; } int main(void) { TimeClock sTime, eTime, dTime; int i, j; for(i = 0; i < MEASUREMENTS; i++) { printf(" » MEASURE %02d\n", i+1); clock_gettime(CLOCK_REALTIME, &sTime); for(j = 0; j < OPERATIONS; j++) { myOperation(); } clock_gettime(CLOCK_REALTIME, &eTime); dTime = diffTimeClock(sTime, eTime); printf(" - NSEC (TOTAL): %ld\n", dTime.tv_nsec); printf(" - NSEC (OP): %ld\n\n", dTime.tv_nsec / OPERATIONS); } return 0; } Notes: The above diffTimeClock function is from this blog post. I replaced my real operation with myOperation() because it doesn't make any sense to post my real functions as I would have to post long blocks of code, you can easily code a myOperation() with whatever you like to compile the code if you wish. As you can see, OPERATIONS = 1 and the results are: » MEASURE 01 - NSEC (TOTAL): 27456580 - NSEC (OP): 27456580 For OPERATIONS = 100 the results are: » MEASURE 01 - NSEC (TOTAL): 218929736 - NSEC (OP): 2189297 For OPERATIONS = 1000 the results are: » MEASURE 01 - NSEC (TOTAL): 862834890 - NSEC (OP): 862834 For OPERATIONS = 10000 the results are: » MEASURE 01 - NSEC (TOTAL): 574133641 - NSEC (OP): 57413 Now, I'm not a math wiz, far from it actually, but this doesn't make any sense to me whatsoever. I've already talked about this with a friend that's on this project with me and he also can't understand the differences. I don't understand why the value is getting lower and lower when I increase OPERATIONS. The operation itself should take the same time (on average of course, not the exact same time), no matter how many times I execute it. You could tell me that that actually depends on the operation itself, the data being read and that some data could already be in the cache and bla bla, but I don't think that's the problem. In my case, myOperation is reading 5000 lines of text from an CSV file, separating the values by ; and inserting those values into a data structure. For each iteration, I'm destroying the data structure and initializing it again. Now that I think of it, I also that think that there's a problem measuring time with clock_gettime(), maybe I'm not using it right. I mean, look at the last example, where OPERATIONS = 10000. The total time it took was 574133641ns, which would be roughly 0,5s; that's impossible, it took a couple of minutes as I couldn't stand looking at the screen waiting and went to eat something.

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  • Error using CreateFileMapping - C

    - by Jamie Keeling
    Hello, I am using the tutorial on this MSDN link to implement a way of transferring data from one process to another. Although I was advised in an earlier question to use the Pipe methods, due to certain constraints I have no choice but to use the CreateFileMapping method. Now, i've succesfully managed to make two seperate window form projects within the same solution and by editing some properties both of the forms load at the same time. Furthermore I have managed to implement the code given in the MSDN sample into the first (Producer) and second (Consumer) program without any compilation errors. The problem I am having now is when I run the first program and try to create the handle to the mapped file, I am given an error saying it was unsuccesful and I do not understand why this is happening. I have added both the Producer and Consumer code files to demonstrate what I am trying to do. Producer: #include <windows.h> #include <stdio.h> #include <conio.h> //File header definitions #define IDM_FILE_ROLLDICE 1 #define IDM_FILE_QUIT 2 #define BUF_SIZE 256 TCHAR szName[]=TEXT("Global\\MyFileMappingObject"); TCHAR szMsg[]=TEXT("Message from first process!"); void AddMenus(HWND); LRESULT CALLBACK WindowFunc(HWND, UINT, WPARAM, LPARAM); ////Standard windows stuff - omitted to save space. ////////////////////// // WINDOWS FUNCTION // ////////////////////// LRESULT CALLBACK WindowFunc(HWND hMainWindow, UINT message, WPARAM wParam, LPARAM lParam) { WCHAR buffer[256]; LPCTSTR pBuf; struct DiceData storage; HANDLE hMapFile; switch(message) { case WM_CREATE: { // Create Menus AddMenus(hMainWindow); } break; case WM_COMMAND: // Intercept menu choices switch(LOWORD(wParam)) { case IDM_FILE_ROLLDICE: { //Roll dice and store results in variable //storage = RollDice(); ////Copy results to buffer //swprintf(buffer,255,L"Dice 1: %d, Dice 2: %d",storage.dice1,storage.dice2); ////Show via message box //MessageBox(hMainWindow,buffer,L"Dice Result",MB_OK); hMapFile = CreateFileMapping( (HANDLE)0xFFFFFFFF, // use paging file NULL, // default security PAGE_READWRITE, // read/write access 0, // maximum object size (high-order DWORD) BUF_SIZE, // maximum object size (low-order DWORD) szName); // name of mapping object if (hMapFile == NULL) { MessageBox(hMainWindow,L"Could not create file mapping object",L"Error",NULL); return 1; } pBuf = (LPTSTR) MapViewOfFile(hMapFile, // handle to map object FILE_MAP_ALL_ACCESS, // read/write permission 0, 0, BUF_SIZE); if (pBuf == NULL) { MessageBox(hMainWindow,L"Could not map view of file",L"Error",NULL); CloseHandle(hMapFile); return 1; } CopyMemory((PVOID)pBuf, szMsg, (_tcslen(szMsg) * sizeof(TCHAR))); _getch(); UnmapViewOfFile(pBuf); CloseHandle(hMapFile); } break; case IDM_FILE_QUIT: SendMessage(hMainWindow, WM_CLOSE, 0, 0); break; } break; case WM_DESTROY: PostQuitMessage(0); break; } return DefWindowProc(hMainWindow, message, wParam, lParam); } // //Setup menus // Consumer: #include <windows.h> #include <stdio.h> #include <conio.h> //File header definitions #define IDM_FILE_QUIT 1 #define IDM_FILE_POLL 2 #define BUF_SIZE 256 TCHAR szName[]=TEXT("Global\\MyFileMappingObject"); //Prototypes void AddMenus(HWND); LRESULT CALLBACK WindowFunc(HWND, UINT, WPARAM, LPARAM); //More standard windows creation, again omitted. ////////////////////// // WINDOWS FUNCTION // ////////////////////// LRESULT CALLBACK WindowFunc(HWND hMainWindow, UINT message, WPARAM wParam, LPARAM lParam) { HANDLE hMapFile; LPCTSTR pBuf; switch(message) { case WM_CREATE: { // Create Menus AddMenus(hMainWindow); break; } case WM_COMMAND: { // Intercept menu choices switch(LOWORD(wParam)) { case IDM_FILE_POLL: { hMapFile = OpenFileMapping( FILE_MAP_ALL_ACCESS, // read/write access FALSE, // do not inherit the name szName); // name of mapping object if (hMapFile == NULL) { MessageBox(hMainWindow,L"Could not open file mapping object",L"Error",NULL); return 1; } pBuf = (LPTSTR) MapViewOfFile(hMapFile, // handle to map object FILE_MAP_ALL_ACCESS, // read/write permission 0, 0, BUF_SIZE); if (pBuf == NULL) { MessageBox(hMainWindow,L"Could not map view of file",L"Error",NULL); CloseHandle(hMapFile); return 1; } MessageBox(NULL, pBuf, TEXT("Process2"), MB_OK); UnmapViewOfFile(pBuf); CloseHandle(hMapFile); break; } case IDM_FILE_QUIT: SendMessage(hMainWindow, WM_CLOSE, 0, 0); break; } break; } case WM_DESTROY: { PostQuitMessage(0); break; } } return DefWindowProc(hMainWindow, message, wParam, lParam); } // //Setup menus // It's by no means tidy and final but it's just a start, thanks for any help.

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  • wglCreateContext in C# failing but not in managed C++

    - by SeeR
    I'm trying to use opengl in C#. I have following code which fails with error 2000 ERROR_INVALID_PIXEL_FORMAT First definitions: [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true, ExactSpelling = true)] public static extern IntPtr GetDC(IntPtr hWnd); [StructLayout(LayoutKind.Sequential)] public struct PIXELFORMATDESCRIPTOR { public void Init() { nSize = (ushort) Marshal.SizeOf(typeof (PIXELFORMATDESCRIPTOR)); nVersion = 1; dwFlags = PFD_FLAGS.PFD_DRAW_TO_WINDOW | PFD_FLAGS.PFD_SUPPORT_OPENGL | PFD_FLAGS.PFD_DOUBLEBUFFER | PFD_FLAGS.PFD_SUPPORT_COMPOSITION; iPixelType = PFD_PIXEL_TYPE.PFD_TYPE_RGBA; cColorBits = 24; cRedBits = cRedShift = cGreenBits = cGreenShift = cBlueBits = cBlueShift = 0; cAlphaBits = cAlphaShift = 0; cAccumBits = cAccumRedBits = cAccumGreenBits = cAccumBlueBits = cAccumAlphaBits = 0; cDepthBits = 32; cStencilBits = cAuxBuffers = 0; iLayerType = PFD_LAYER_TYPES.PFD_MAIN_PLANE; bReserved = 0; dwLayerMask = dwVisibleMask = dwDamageMask = 0; } ushort nSize; ushort nVersion; PFD_FLAGS dwFlags; PFD_PIXEL_TYPE iPixelType; byte cColorBits; byte cRedBits; byte cRedShift; byte cGreenBits; byte cGreenShift; byte cBlueBits; byte cBlueShift; byte cAlphaBits; byte cAlphaShift; byte cAccumBits; byte cAccumRedBits; byte cAccumGreenBits; byte cAccumBlueBits; byte cAccumAlphaBits; byte cDepthBits; byte cStencilBits; byte cAuxBuffers; PFD_LAYER_TYPES iLayerType; byte bReserved; uint dwLayerMask; uint dwVisibleMask; uint dwDamageMask; } [Flags] public enum PFD_FLAGS : uint { PFD_DOUBLEBUFFER = 0x00000001, PFD_STEREO = 0x00000002, PFD_DRAW_TO_WINDOW = 0x00000004, PFD_DRAW_TO_BITMAP = 0x00000008, PFD_SUPPORT_GDI = 0x00000010, PFD_SUPPORT_OPENGL = 0x00000020, PFD_GENERIC_FORMAT = 0x00000040, PFD_NEED_PALETTE = 0x00000080, PFD_NEED_SYSTEM_PALETTE = 0x00000100, PFD_SWAP_EXCHANGE = 0x00000200, PFD_SWAP_COPY = 0x00000400, PFD_SWAP_LAYER_BUFFERS = 0x00000800, PFD_GENERIC_ACCELERATED = 0x00001000, PFD_SUPPORT_DIRECTDRAW = 0x00002000, PFD_DIRECT3D_ACCELERATED = 0x00004000, PFD_SUPPORT_COMPOSITION = 0x00008000, PFD_DEPTH_DONTCARE = 0x20000000, PFD_DOUBLEBUFFER_DONTCARE = 0x40000000, PFD_STEREO_DONTCARE = 0x80000000 } public enum PFD_LAYER_TYPES : byte { PFD_MAIN_PLANE = 0, PFD_OVERLAY_PLANE = 1, PFD_UNDERLAY_PLANE = 255 } public enum PFD_PIXEL_TYPE : byte { PFD_TYPE_RGBA = 0, PFD_TYPE_COLORINDEX = 1 } [DllImport("gdi32.dll", CharSet = CharSet.Auto, SetLastError = true, ExactSpelling = true)] public static extern int ChoosePixelFormat(IntPtr hdc, [In] ref PIXELFORMATDESCRIPTOR ppfd); [DllImport("gdi32.dll", CharSet = CharSet.Auto, SetLastError = true, ExactSpelling = true)] public static extern bool SetPixelFormat(IntPtr hdc, int iPixelFormat, ref PIXELFORMATDESCRIPTOR ppfd); [DllImport("opengl32.dll", CharSet = CharSet.Auto, SetLastError = true, ExactSpelling = true)] public static extern IntPtr wglCreateContext(IntPtr hDC); And now the code that fails: IntPtr dc = Win.GetDC(hwnd); var pixelformatdescriptor = new GL.PIXELFORMATDESCRIPTOR(); pixelformatdescriptor.Init(); var pixelFormat = GL.ChoosePixelFormat(dc, ref pixelformatdescriptor); if(!GL.SetPixelFormat(dc, pixelFormat, ref pixelformatdescriptor)) throw new Win32Exception(Marshal.GetLastWin32Error()); IntPtr hglrc; if((hglrc = GL.wglCreateContext(dc)) == IntPtr.Zero) throw new Win32Exception(Marshal.GetLastWin32Error()); //<----- here I have exception the same code in managed C++ is working HDC dc = GetDC(hWnd); PIXELFORMATDESCRIPTOR pf; pf.nSize = sizeof(PIXELFORMATDESCRIPTOR); pf.nVersion = 1; pf.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_SUPPORT_COMPOSITION; pf.cColorBits = 24; pf.cRedBits = pf.cRedShift = pf.cGreenBits = pf.cGreenShift = pf.cBlueBits = pf.cBlueShift = 0; pf.cAlphaBits = pf.cAlphaShift = 0; pf.cAccumBits = pf.cAccumRedBits = pf.cAccumGreenBits = pf.cAccumBlueBits = pf.cAccumAlphaBits = 0; pf.cDepthBits = 32; pf.cStencilBits = pf.cAuxBuffers = 0; pf.iLayerType = PFD_MAIN_PLANE; pf.bReserved = 0; pf.dwLayerMask = pf.dwVisibleMask = pf.dwDamageMask = 0; int ipf = ChoosePixelFormat(dc, &pf); SetPixelFormat(dc, ipf, &pf); HGLRC hglrc = wglCreateContext(dc); I've tried it on VIsta 64-bit with ATI graphic card and on Windows XP 32-bit with Nvidia with the same result in both cases. Also I want to mention that I don't want to use any already written framework for it. Can anyone show me where is the bug in C# code that is causing the exception?

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  • Custom Memory Allocator for STL map

    - by Prasoon Tiwari
    This question is about construction of instances of custom allocator during insertion into a std::map. Here is a custom allocator for std::map<int,int> along with a small program that uses it: #include <stddef.h> #include <stdio.h> #include <map> #include <typeinfo> class MyPool { public: void * GetNext() { return malloc(24); } void Free(void *ptr) { free(ptr); } }; template<typename T> class MyPoolAlloc { public: static MyPool *pMyPool; typedef size_t size_type; typedef ptrdiff_t difference_type; typedef T* pointer; typedef const T* const_pointer; typedef T& reference; typedef const T& const_reference; typedef T value_type; template<typename X> struct rebind { typedef MyPoolAlloc<X> other; }; MyPoolAlloc() throw() { printf("-------Alloc--CONSTRUCTOR--------%08x %32s\n", this, typeid(T).name()); } MyPoolAlloc(const MyPoolAlloc&) throw() { printf(" Copy Constructor ---------------%08x %32s\n", this, typeid(T).name()); } template<typename X> MyPoolAlloc(const MyPoolAlloc<X>&) throw() { printf(" Construct T Alloc from X Alloc--%08x %32s %32s\n", this, typeid(T).name(), typeid(X).name()); } ~MyPoolAlloc() throw() { printf(" Destructor ---------------------%08x %32s\n", this, typeid(T).name()); }; pointer address(reference __x) const { return &__x; } const_pointer address(const_reference __x) const { return &__x; } pointer allocate(size_type __n, const void * hint = 0) { if (__n != 1) perror("MyPoolAlloc::allocate: __n is not 1.\n"); if (NULL == pMyPool) { pMyPool = new MyPool(); printf("======>Creating a new pool object.\n"); } return reinterpret_cast<T*>(pMyPool->GetNext()); } //__p is not permitted to be a null pointer void deallocate(pointer __p, size_type __n) { pMyPool->Free(reinterpret_cast<void *>(__p)); } size_type max_size() const throw() { return size_t(-1) / sizeof(T); } void construct(pointer __p, const T& __val) { printf("+++++++ %08x %s.\n", __p, typeid(T).name()); ::new(__p) T(__val); } void destroy(pointer __p) { printf("-+-+-+- %08x.\n", __p); __p->~T(); } }; template<typename T> inline bool operator==(const MyPoolAlloc<T>&, const MyPoolAlloc<T>&) { return true; } template<typename T> inline bool operator!=(const MyPoolAlloc<T>&, const MyPoolAlloc<T>&) { return false; } template<typename T> MyPool* MyPoolAlloc<T>::pMyPool = NULL; int main(int argc, char *argv[]) { std::map<int, int, std::less<int>, MyPoolAlloc<std::pair<const int,int> > > m; //random insertions in the map m.insert(std::pair<int,int>(1,2)); m[5] = 7; m[8] = 11; printf("======>End of map insertions.\n"); return 0; } Here is the output of this program: -------Alloc--CONSTRUCTOR--------bffcdaa6 St4pairIKiiE Construct T Alloc from X Alloc--bffcda77 St13_Rb_tree_nodeISt4pairIKiiEE St4pairIKiiE Copy Constructor ---------------bffcdad8 St13_Rb_tree_nodeISt4pairIKiiEE Destructor ---------------------bffcda77 St13_Rb_tree_nodeISt4pairIKiiEE Destructor ---------------------bffcdaa6 St4pairIKiiE ======Creating a new pool object. Construct T Alloc from X Alloc--bffcd9df St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE +++++++ 0985d028 St4pairIKiiE. Destructor ---------------------bffcd9df St4pairIKiiE Construct T Alloc from X Alloc--bffcd95f St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE +++++++ 0985d048 St4pairIKiiE. Destructor ---------------------bffcd95f St4pairIKiiE Construct T Alloc from X Alloc--bffcd95f St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE +++++++ 0985d068 St4pairIKiiE. Destructor ---------------------bffcd95f St4pairIKiiE ======End of map insertions. Construct T Alloc from X Alloc--bffcda23 St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE -+-+-+- 0985d068. Destructor ---------------------bffcda23 St4pairIKiiE Construct T Alloc from X Alloc--bffcda43 St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE -+-+-+- 0985d048. Destructor ---------------------bffcda43 St4pairIKiiE Construct T Alloc from X Alloc--bffcda43 St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE -+-+-+- 0985d028. Destructor ---------------------bffcda43 St4pairIKiiE Destructor ---------------------bffcdad8 St13_Rb_tree_nodeISt4pairIKiiEE Last two columns of the output show that an allocator for std::pair<const int, int> is constructed everytime there is a insertion into the map. Why is this necessary? Is there a way to suppress this? Thanks! Edit: This code tested on x86 machine with g++ version 4.1.2. If you wish to run it on a 64-bit machine, you'll have to change at least the line return malloc(24). Changing to return malloc(48) should work.

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  • Simple syntax error still eluding me.

    - by melee
    Here is the header for a class I started: #ifndef CANVAS_ #define CANVAS_ #include <iostream> #include <iomanip> #include <string> #include <stack> class Canvas { public: Canvas(); void Paint(int R, int C, char Color); const int Nrow; const int Ncol; string Title; int image[][100]; stack<int> path; struct PixelCoordinates { unsigned int r; unsigned int c; } position; Canvas operator<< (const Canvas& One ); Canvas operator>>( Canvas& One ); }; /*----------------------------------------------------------------------------- Name: operator<< Purpose: Put a Canvas into an output stream -----------------------------------------------------------------------------*/ ostream& operator<<( ostream& Out, const Canvas& One ) { Out << One.Title << endl; Out << "Rows: " << One.Nrow << " Columns: " << One.Ncol << endl; int i,j; for( i=0; i<One.Nrow; i++) { cout<<"\n\n\n"; cout<< " COLUMN\n"; cout<< " 1 2 3"; for(i=0;i<One.Nrow;i++) { cout<<"\nROW "<<i+1; for(j=0;j<One.Ncol;j++) cout<< One.image[i][j]; } } return Out; } /*----------------------------------------------------------------------------- Name: operator>> Purpose: Get a Canvas from an input stream -----------------------------------------------------------------------------*/ istream& operator>>( istream& In, Canvas& One ) { // string Line; // int Place = 0; // { // In >> Line; // if (In.good()) // { // One.image[Place][0] = Line; // Place++; // } // return In; #endif Here is my implementation file for class Canvas: using namespace std; #include <iostream> #include <iomanip> #include <string> #include <stack> #include "proj05.canvas.h" //----------------Constructor----------------// Canvas::Canvas() { Title = ""; Nrow = 0; Ncol = 0; image[][100] = {}; position.r = 0; position.c = 0; } //-------------------Paint------------------// void Canvas::Paint(int R, int C, char Color) { cout << "Paint to be implemented" << endl; } And the errors I'm getting are these: proj05.canvas.cpp: In function 'std::istream& operator>>(std::istream&, Canvas&)': proj05.canvas.cpp:11: error: expected `;' before '{' token proj05.canvas.cpp:24: error: expected `}' at end of input From my limited experience, they look like simple syntax errors but for the life of me, I cannot see what I am missing. I know putting a ; at the end of Canvas::Canvas() is wrong but that seems to be what it expects. Could someone please clarify for me? (Also, I know much of the code for the << and operator definitions look terrible, but unless that is the specific reason for the error please do not address it. This is a draft :) )

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  • What's wrong with my destructor?

    - by Ahmed Sharara
    // Sparse Array Assignment.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include<iostream> using namespace std; struct node{ int row; int col; int value; node* next_in_row; node* next_in_col; }; class MultiLinkedListSparseArray { private: char *logfile; node** rowPtr; node** colPtr; // used in constructor node* find_node(node* out); node* ins_node(node* ins,int col); node* in_node(node* ins,node* z); node* get(node* in,int row,int col); bool exist(node* so,int row,int col); node* dummy; int rowd,cold; //add anything you need public: MultiLinkedListSparseArray(int rows, int cols); ~MultiLinkedListSparseArray(); void setCell(int row, int col, int value); int getCell(int row, int col); void display(); void log(char *s); void dump(); }; MultiLinkedListSparseArray::MultiLinkedListSparseArray(int rows,int cols){ rowPtr=new node* [rows+1]; colPtr=new node* [cols+1]; for(int n=0;n<=rows;n++) rowPtr[n]=NULL; for(int i=0;i<=cols;i++) colPtr[i]=NULL; rowd=rows;cold=cols; } MultiLinkedListSparseArray::~MultiLinkedListSparseArray(){ cout<<"array is deleted"<<endl; for(int i=rowd;i>=0;i--){ for(int j=cold;j>=0;j--){ if(exist(rowPtr[i],i,j)) delete get(rowPtr[i],i,j); } } // it stops in the last loop & doesnt show the done word cout<<"done"<<endl; delete [] rowPtr; delete [] colPtr; delete dummy; } void MultiLinkedListSparseArray::log(char *s){ logfile=s; } void MultiLinkedListSparseArray::setCell(int row,int col,int value){ if(exist(rowPtr[row],row,col)){ (*get(rowPtr[row],row,col)).value=value; } else{ if(rowPtr[row]==NULL){ rowPtr[row]=new node; (*rowPtr[row]).value=value; (*rowPtr[row]).row=row; (*rowPtr[row]).col=col; (*rowPtr[row]).next_in_row=NULL; (*rowPtr[row]).next_in_col=NULL; } else if((*find_node(rowPtr[row])).col<col){ node* out; out=find_node(rowPtr[row]); (*out).next_in_row=new node; (*((*out).next_in_row)).col=col; (*((*out).next_in_row)).row=row; (*((*out).next_in_row)).value=value; (*((*out).next_in_row)).next_in_row=NULL; } else if((*find_node(rowPtr[row])).col>col){ node* ins; ins=in_node(rowPtr[row],ins_node(rowPtr[row],col)); node* g=(*ins).next_in_row; (*ins).next_in_row=new node; (*((*ins).next_in_row)).col=col; (*(*ins).next_in_row).row=row; (*(*ins).next_in_row).value=value; (*(*ins).next_in_row).next_in_row=g; } } } int MultiLinkedListSparseArray::getCell(int row,int col){ return (*get(rowPtr[row],row,col)).value; } void MultiLinkedListSparseArray::display(){ for(int i=1;i<=5;i++){ for(int j=1;j<=5;j++){ if(exist(rowPtr[i],i,j)) cout<<(*get(rowPtr[i],i,j)).value<<" "; else cout<<"0"<<" "; } cout<<endl; } } node* MultiLinkedListSparseArray::find_node(node* out) { while((*out).next_in_row!=NULL) out=(*out).next_in_row; return out; } node* MultiLinkedListSparseArray::ins_node(node* ins,int col){ while(!((*ins).col>col)) ins=(*ins).next_in_row; return ins; } node* MultiLinkedListSparseArray::in_node(node* ins,node* z){ while((*ins).next_in_row!=z) ins=(*ins).next_in_col; return ins; } node* MultiLinkedListSparseArray::get(node* in,int row,int col){ dummy=new node; dummy->value=0; while((*in).col!=col){ if((*in).next_in_row==NULL){ return dummy; } in=(*in).next_in_row; } return in; } bool MultiLinkedListSparseArray::exist(node* so,int row,int col){ if(so==NULL) return false; else{ while((*so).col!=col){ if((*so).next_in_row==NULL) return false; else so=(*so).next_in_row; } return true; } }

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  • Unable to Calculate Position within Owner-Draw Text

    - by Jonathan Wood
    I'm trying to use Visual Studio 2012 to create a Windows Forms application that can place the caret at the current position within a owner-drawn string. However, I've been unable to find a way to accurately calculate that position. I've done this successfully before in C++. I've now tried numerous methods in C#. Originally, I tried using .NET classes to determine the correct position, but then I tried accessing the Windows API directly. In some cases, I came close, but after some time I still cannot place the caret accurately. I've created a small test program and posted key parts below. I've also posted the entire project here. The exact font used is not important to me; however, my application assumes a mono-spaced font. Any help is appreciated. Form1.cs This is my main form. public partial class Form1 : Form { private string TestString; private int AveCharWidth; private int Position; public Form1() { InitializeComponent(); TestString = "123456789012345678901234567890123456789012345678901234567890"; AveCharWidth = GetFontWidth(); Position = 0; } private void Form1_Load(object sender, EventArgs e) { Font = new Font(FontFamily.GenericMonospace, 12, FontStyle.Regular, GraphicsUnit.Pixel); } protected override void OnGotFocus(EventArgs e) { Windows.CreateCaret(Handle, (IntPtr)0, 2, (int)Font.Height); Windows.ShowCaret(Handle); UpdateCaretPosition(); base.OnGotFocus(e); } protected void UpdateCaretPosition() { Windows.SetCaretPos(Padding.Left + (Position * AveCharWidth), Padding.Top); } protected override void OnLostFocus(EventArgs e) { Windows.HideCaret(Handle); Windows.DestroyCaret(); base.OnLostFocus(e); } protected override void OnPaint(PaintEventArgs e) { e.Graphics.DrawString(TestString, Font, SystemBrushes.WindowText, new PointF(Padding.Left, Padding.Top)); } protected override bool IsInputKey(Keys keyData) { switch (keyData) { case Keys.Right: case Keys.Left: return true; } return base.IsInputKey(keyData); } protected override void OnKeyDown(KeyEventArgs e) { switch (e.KeyCode) { case Keys.Left: Position = Math.Max(Position - 1, 0); UpdateCaretPosition(); break; case Keys.Right: Position = Math.Min(Position + 1, TestString.Length); UpdateCaretPosition(); break; } base.OnKeyDown(e); } protected int GetFontWidth() { int AverageCharWidth = 0; using (var graphics = this.CreateGraphics()) { try { Windows.TEXTMETRIC tm; var hdc = graphics.GetHdc(); IntPtr hFont = this.Font.ToHfont(); IntPtr hOldFont = Windows.SelectObject(hdc, hFont); var a = Windows.GetTextMetrics(hdc, out tm); var b = Windows.SelectObject(hdc, hOldFont); var c = Windows.DeleteObject(hFont); AverageCharWidth = tm.tmAveCharWidth; } catch { } finally { graphics.ReleaseHdc(); } } return AverageCharWidth; } } Windows.cs Here are my Windows API declarations. public static class Windows { [Serializable, StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)] public struct TEXTMETRIC { public int tmHeight; public int tmAscent; public int tmDescent; public int tmInternalLeading; public int tmExternalLeading; public int tmAveCharWidth; public int tmMaxCharWidth; public int tmWeight; public int tmOverhang; public int tmDigitizedAspectX; public int tmDigitizedAspectY; public short tmFirstChar; public short tmLastChar; public short tmDefaultChar; public short tmBreakChar; public byte tmItalic; public byte tmUnderlined; public byte tmStruckOut; public byte tmPitchAndFamily; public byte tmCharSet; } [DllImport("user32.dll")] public static extern bool CreateCaret(IntPtr hWnd, IntPtr hBitmap, int nWidth, int nHeight); [DllImport("User32.dll")] public static extern bool SetCaretPos(int x, int y); [DllImport("User32.dll")] public static extern bool DestroyCaret(); [DllImport("User32.dll")] public static extern bool ShowCaret(IntPtr hWnd); [DllImport("User32.dll")] public static extern bool HideCaret(IntPtr hWnd); [DllImport("gdi32.dll", CharSet = CharSet.Auto)] public static extern bool GetTextMetrics(IntPtr hdc, out TEXTMETRIC lptm); [DllImport("gdi32.dll")] public static extern IntPtr SelectObject(IntPtr hdc, IntPtr hgdiobj); [DllImport("GDI32.dll")] public static extern bool DeleteObject(IntPtr hObject); }

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  • C++ Linked List - Reading data from a file with a sentinel

    - by Nick
    So I've done quite a bit of research on this and can't get my output to work correctly. I need to read in data from a file and have it stored into a Linked List. The while loop used should stop once it hits the $$$$$ sentinel. Then I am to display the data (by searching by ID Number[user input]) I am not that far yet I just want to properly display the data and get it read in for right now. My problem is when it displays the data is isn't stopping at the $$$$$ (even if I do "inFile.peek() != EOF and omit the $$$$$) I am still getting an extra garbage record. I know it has something to do with my while loop and how I am creating a new Node but I can't get it to work any other way. Any help would be appreciated. students.txt Nick J Cooley 324123 60 70 80 90 Jay M Hill 412254 70 80 90 100 $$$$$ assign6.h file #pragma once #include <iostream> #include <string> using namespace std; class assign6 { public: assign6(); // constructor void displayStudents(); private: struct Node { string firstName; string midIni; string lastName; int idNum; int sco1; //Test score 1 int sco2; //Test score 2 int sco3; //Test score 3 int sco4; //Test score 4 Node *next; }; Node *head; Node *headPtr; }; assign6Imp.cpp // Implementation File #include "assign6.h" #include <fstream> #include <iostream> #include <string> using namespace std; assign6::assign6() //constructor { ifstream inFile; inFile.open("students.txt"); head = NULL; head = new Node; headPtr = head; while (inFile.peek() != EOF) //reading in from file and storing in linked list { inFile >> head->firstName >> head->midIni >> head->lastName; inFile >> head->idNum; inFile >> head->sco1; inFile >> head->sco2; inFile >> head->sco3; inFile >> head->sco4; if (inFile != "$$$$$") { head->next = NULL; head->next = new Node; head = head->next; } } head->next = NULL; inFile.close(); } void assign6::displayStudents() { int average = 0; for (Node *cur = headPtr; cur != NULL; cur = cur->next) { cout << cur->firstName << " " << cur->midIni << " " << cur->lastName << endl; cout << cur->idNum << endl; average = (cur->sco1 + cur->sco2 + cur->sco3 + cur->sco4)/4; cout << cur->sco1 << " " << cur->sco2 << " " << cur->sco3 << " " << cur->sco4 << " " << "average: " << average << endl; } }

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  • Qt C++ signals and slots did not fire

    - by Xegara
    I have programmed Qt a couple of times already and I really like the signals and slots feature. But now, I guess I'm having a problem when a signal is emitted from one thread, the corresponding slot from another thread is not fired. The connection was made in the main program. This is also my first time to use Qt for ROS which uses CMake. The signal fired by the QThread triggered their corresponding slots but the emitted signal of my class UserInput did not trigger the slot in tflistener where it supposed to. I have tried everything I can. Any help? The code is provided below. Main.cpp #include <QCoreApplication> #include <QThread> #include "userinput.h" #include "tfcompleter.h" int main(int argc, char** argv) { QCoreApplication app(argc, argv); QThread *thread1 = new QThread(); QThread *thread2 = new QThread(); UserInput *input1 = new UserInput(); TfCompleter *completer = new TfCompleter(); QObject::connect(input1, SIGNAL(togglePause2()), completer, SLOT(toggle())); QObject::connect(thread1, SIGNAL(started()), completer, SLOT(startCounting())); QObject::connect(thread2, SIGNAL(started()), input1, SLOT(start())); completer->moveToThread(thread1); input1->moveToThread(thread2); thread1->start(); thread2->start(); app.exec(); return 0; } What I want to do is.. There are two seperate threads. One thread is for the user input. When the user enters [space], the thread emits a signal to toggle the boolean member field of the other thread. The other thread 's task is to just continue its process if the user wants it to run, otherwise, the user does not want it to run. I wanted to grant the user to toggle the processing anytime that he wants, that's why I decided to bring them into seperate threads. The following codes are the tflistener and userinput. tfcompleter.h #ifndef TFCOMPLETER_H #define TFCOMPLETER_H #include <QObject> #include <QtCore> class TfCompleter : public QObject { Q_OBJECT private: bool isCount; public Q_SLOTS: void toggle(); void startCounting(); }; #endif tflistener.cpp #include "tfcompleter.h" #include <iostream> void TfCompleter::startCounting() { static uint i = 0; while(true) { if(isCount) std::cout << i++ << std::endl; } } void TfCompleter::toggle() { // isCount = ~isCount; std::cout << "isCount " << std::endl; } UserInput.h #ifndef USERINPUT_H #define USERINPUT_H #include <QObject> #include <QtCore> class UserInput : public QObject { Q_OBJECT public Q_SLOTS: void start(); // Waits for the keypress from the user and emits the corresponding signal. public: Q_SIGNALS: void togglePause2(); }; #endif UserInput.cpp #include "userinput.h" #include <iostream> #include <cstdio> // Implementation of getch #include <termios.h> #include <unistd.h> /* reads from keypress, doesn't echo */ int getch(void) { struct termios oldattr, newattr; int ch; tcgetattr( STDIN_FILENO, &oldattr ); newattr = oldattr; newattr.c_lflag &= ~( ICANON | ECHO ); tcsetattr( STDIN_FILENO, TCSANOW, &newattr ); ch = getchar(); tcsetattr( STDIN_FILENO, TCSANOW, &oldattr ); return ch; } void UserInput::start() { char c = 0; while (true) { c = getch(); if (c == ' ') { Q_EMIT togglePause2(); std::cout << "SPACE" << std::endl; } c = 0; } } Here is the CMakeLists.txt. I just placed it here also since I don't know maybe the CMake has also a factor here. CMakeLists.txt ############################################################################## # CMake ############################################################################## cmake_minimum_required(VERSION 2.4.6) ############################################################################## # Ros Initialisation ############################################################################## include($ENV{ROS_ROOT}/core/rosbuild/rosbuild.cmake) rosbuild_init() set(CMAKE_AUTOMOC ON) #set the default path for built executables to the "bin" directory set(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/bin) #set the default path for built libraries to the "lib" directory set(LIBRARY_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/lib) # Set the build type. Options are: # Coverage : w/ debug symbols, w/o optimization, w/ code-coverage # Debug : w/ debug symbols, w/o optimization # Release : w/o debug symbols, w/ optimization # RelWithDebInfo : w/ debug symbols, w/ optimization # MinSizeRel : w/o debug symbols, w/ optimization, stripped binaries #set(ROS_BUILD_TYPE Debug) ############################################################################## # Qt Environment ############################################################################## # Could use this, but qt-ros would need an updated deb, instead we'll move to catkin # rosbuild_include(qt_build qt-ros) rosbuild_find_ros_package(qt_build) include(${qt_build_PACKAGE_PATH}/qt-ros.cmake) rosbuild_prepare_qt4(QtCore) # Add the appropriate components to the component list here ADD_DEFINITIONS(-DQT_NO_KEYWORDS) ############################################################################## # Sections ############################################################################## #file(GLOB QT_FORMS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} ui/*.ui) #file(GLOB QT_RESOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} resources/*.qrc) file(GLOB_RECURSE QT_MOC RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} FOLLOW_SYMLINKS include/rgbdslam_client/*.hpp) #QT4_ADD_RESOURCES(QT_RESOURCES_CPP ${QT_RESOURCES}) #QT4_WRAP_UI(QT_FORMS_HPP ${QT_FORMS}) QT4_WRAP_CPP(QT_MOC_HPP ${QT_MOC}) ############################################################################## # Sources ############################################################################## file(GLOB_RECURSE QT_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} FOLLOW_SYMLINKS src/*.cpp) ############################################################################## # Binaries ############################################################################## rosbuild_add_executable(rgbdslam_client ${QT_SOURCES} ${QT_MOC_HPP}) #rosbuild_add_executable(rgbdslam_client ${QT_SOURCES} ${QT_RESOURCES_CPP} ${QT_FORMS_HPP} ${QT_MOC_HPP}) target_link_libraries(rgbdslam_client ${QT_LIBRARIES})

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  • template class: ctor against function -> new C++ standard

    - by Oops
    Hi in this question: http://stackoverflow.com/questions/2779155/template-point2-double-point3-double Dennis and Michael noticed the unreasonable foolishly implemented constructor. They were right, I didn't consider this at that moment. But I found out that a constructor does not help very much for a template class like this one, instead a function is here much more convenient and safe namespace point { template < unsigned int dims, typename T > struct Point { T X[ dims ]; std::string str() { std::stringstream s; s << "{"; for ( int i = 0; i < dims; ++i ) { s << " X" << i << ": " << X[ i ] << (( i < dims -1 )? " |": " "); } s << "}"; return s.str(); } Point<dims, int> toint() { Point<dims, int> ret; std::copy( X, X+dims, ret.X ); return ret; } }; template < typename T > Point< 2, T > Create( T X0, T X1 ) { Point< 2, T > ret; ret.X[ 0 ] = X0; ret.X[ 1 ] = X1; return ret; } template < typename T > Point< 3, T > Create( T X0, T X1, T X2 ) { Point< 3, T > ret; ret.X[ 0 ] = X0; ret.X[ 1 ] = X1; ret.X[ 2 ] = X2; return ret; } template < typename T > Point< 4, T > Create( T X0, T X1, T X2, T X3 ) { Point< 4, T > ret; ret.X[ 0 ] = X0; ret.X[ 1 ] = X1; ret.X[ 2 ] = X2; ret.X[ 3 ] = X3; return ret; } }; int main( void ) { using namespace point; Point< 2, double > p2d = point::Create( 12.3, 34.5 ); Point< 3, double > p3d = point::Create( 12.3, 34.5, 56.7 ); Point< 4, double > p4d = point::Create( 12.3, 34.5, 56.7, 78.9 ); //Point< 3, double > p1d = point::Create( 12.3, 34.5 ); //no suitable user defined conversion exists //Point< 3, int > p1i = p4d.toint(); //no suitable user defined conversion exists Point< 2, int > p2i = p2d.toint(); Point< 3, int > p3i = p3d.toint(); Point< 4, int > p4i = p4d.toint(); std::cout << p2d.str() << std::endl; std::cout << p3d.str() << std::endl; std::cout << p4d.str() << std::endl; std::cout << p2i.str() << std::endl; std::cout << p3i.str() << std::endl; std::cout << p4i.str() << std::endl; char c; std::cin >> c; } has the new C++ standard any new improvements, language features or simplifications regarding this aspect of ctor of a template class? what do you think about the implementation of the combination of namespace, stuct and Create function? many thanks in advance Oops

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